Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.10 @ 16:31:56 Player: Coronach Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (84) 420 Value Destroyed (1632) 1632 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (311) 311 TOTAL SCORE: 4243 Bonus ------- High Alert Combat Kills 11 Met Imprinter 300 Cogmind --------- Core Integrity 63/400 Matter 242/300 Energy 94/100 System Corruption 0% Temperature Cool (0) Movement Core (1350) Ox26 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Titanium Leg > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Powered Armor > --- WEAPON (2) ------- Ripper Makeshift Axe > --- INVENTORY (20) --- Advanced Sensor Array Makeshift Salvage Targeting Computer Tactical Coordination Suite Microactuators Makeshift System Shield Improved Field Recycling Unit (0) Hacking Drone Bay Bomb Factory No. 2 Heavy Beamcaster Improved EM Pulse Cannon Heavy Battle Rifle Heavy Battle Rifle Makeshift Sword Makeshift Sword Makeshift Spear Makeshift Spear Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter > --- WEAPON ----------- Heavy Beamcaster Heavy Battle Rifle > --- INVENTORY -------- Makeshift Power Source Makeshift Salvage Targeting Computer Tactical Coordination Suite Microactuators Powered Armor Makeshift System Shield Improved Field Recycling Unit Hacking Drone Bay Bomb Factory No. 2 Improved EM Pulse Cannon Ripper Makeshift Axe Makeshift Sword Makeshift Sword Makeshift Spear Makeshift Spear Self-destruct Interrupter [Rating: 35] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Compact Wheel Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Hardened Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Heavy Beamcaster Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 98 | 3 19 2 40 17 7 10 Power 8 | . 2 . 3 1 1 1 Engine 8 | . 2 . 3 1 1 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 18 | 2 4 . 7 2 2 1 Treads 9 | . 2 . 5 1 1 . Leg 2 | . . . . . 1 1 Wheel 7 | 2 2 . 2 1 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | 1 2 1 8 7 2 3 Device 11 | 1 . 1 2 5 1 1 Storage 5 | . 1 . 2 1 1 . Processor 4 | . 1 . 3 . . . Hackware . | . . . . . . . Protection 4 | . . . 1 1 . 2 Artifact . | . . . . . . . Weapon 48 | . 11 1 22 7 2 5 Energy Gun 5 | . 2 . 2 . 1 . Energy Cannon 10 | . . . 4 5 . 1 Ballistic Gun 14 | . 2 . 10 . 1 1 Ballistic Cannon 4 | . 2 . 1 1 . . Launcher 7 | . 2 1 3 1 . . Special Weapon 5 | . 3 . 2 . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . . . 3 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 16 | . 2 . 5 5 . 4 Power 3 | . . . 1 . . 2 Propulsion 5 | . 1 . . 2 . 2 Utility 2 | . . . 2 . . . Weapon 6 | . 1 . 2 3 . . Highest Loss Streak 4 | . 2 . 2 4 . 3 Average Slot Usage (%) 98 | . 99 100 99 97 97 100 Engine 11 | . 14 14 11 11 11 11 Treads 8 | . 6 28 11 11 3 11 Leg 2 | . . . . . 7 4 Wheel 11 | . 21 . 10 10 11 6 Device 9 | . 7 13 9 10 11 10 Storage 20 | . 14 14 22 22 22 22 Processor 10 | . 6 1 10 11 11 11 Energy Gun 3 | . 7 14 1 . 3 5 Energy Cannon 6 | . . . 3 18 12 . Ballistic Gun 8 | . 12 . 14 . 3 14 Ballistic Cannon 1 | . 4 . 2 1 . . Naked Turns . | . . . . . . . Heaviest Build 84 | 13 27 28 67 67 84 84 Greatest Support 40 | 32 40 40 40 20 20 20 Greatest Overweight (x) 5 | . 1 . 4 4 5 5 Average Overweight (x) 3 | . . . 3 3 4 4 Largest Inventory Capacity 20 | 6 10 10 18 18 20 20 Average Capacity 16 | 6 6 10 17 18 19 20 Most Carried 20 | 6 10 10 18 18 20 20 Average Carried 15 | 4 6 9 15 16 18 19 Final Capacity 20 | 6 10 10 18 18 20 20 Final Carried 20 | 3 10 10 17 18 20 18 Class Distribution -------------------- 40% | Hauler-Mutant 37% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 2303 | 342 398 58 1151 200 90 64 Remotely . | . . . . . . . Salvage Created 2585 | 163 541 72 1612 133 . 64 Parts 174 | 9 39 7 109 8 . 2 Haulers Intercepted 7 | . 2 . 5 . . . Recyclers Shooed 5 | . 1 . 4 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . . . . 2 2 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 53 | . 13 5 28 4 . 3 Guns 28 | . 7 . 18 . . 3 Cannons 8 | . . . 6 2 . . AOE 16 | . 6 5 4 1 . . Classes Destroyed 10 | 2 5 . 3 . . . Worker 3 | . . . 2 1 . . Builder 3 | . 2 . 1 . . . Tunneler 4 | 4 . . . . . . Hauler 7 | . 2 . 5 . . . Recycler 7 | 1 2 . 4 . . . Watcher 7 | . 2 . 5 . . . Swarmer 23 | . 6 3 10 1 . 3 Grunt 19 | . 7 2 8 2 . . Brawler 1 | . . . 1 . . . Sentry 9 | . . . 9 . . . Best Kill Streak 8 | 3 6 3 8 2 . 3 Combat Bots Only 4 | . 3 3 4 1 . 3 Max Kills in Single Turn 3 | 1 3 3 2 1 . 1 Gunslinging . | . . . . . . . Exploded 3 | . 3 3 1 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 3451 | . 452 118 1213 788 . 880 Core 431 | . 63 31 152 84 . 101 Absorbed by Shields . | . . . . . . . Core Remaining (%) 81 | 100 . 62 . . . . Volleys Fired 247 | 28 57 4 125 24 . 9 Largest 2 | 2 2 1 2 2 . 2 Hottest 120 | 40 120 30 100 120 . 102 Shots Fired 451 | 56 101 4 231 41 . 18 Gun 325 | 56 84 . 171 . . 14 Cannon 99 | . 6 . 49 40 . 4 Launcher 18 | . 6 4 7 1 . . Special 9 | . 5 . 4 . . . Kinetic 330 | 56 70 . 179 11 . 14 Thermal 60 | . 25 . 13 22 . . Explosive 18 | . 6 4 7 1 . . Electromagnetic 43 | . . . 32 7 . 4 Robot Hit Streak 19 | 9 10 3 19 9 . 10 Robot Miss Streak 5 | 2 5 1 5 3 . 2 Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 . 2 . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . 1 Shots Hit Robots 289 | 36 56 3 149 29 . 16 Core Hits 121 | 9 32 8 60 7 . 5 Critical Hits 1 | . . . 1 . . . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 14 | . . . . . . 14 Impact . | . . . . . . . Slashing 14 | . . . . . . 14 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . . . . 1 Damage Inflicted 5712 | 350 1235 278 2770 671 . 408 Guns 2857 | 350 587 . 1727 . . 193 Cannons 1331 | . 52 . 639 640 . . Explosions 1284 | . 571 278 404 31 . . Melee 215 | . . . . . . 215 Ramming 1 | . 1 . . . . . Kinetic 2990 | 350 444 . 1870 133 . 193 Thermal 610 | . 219 . 47 344 . . Explosive 1284 | . 571 278 404 31 . . Electromagnetic 612 | . . . 449 163 . . Impact . | . . . . . . . Slashing 215 | . . . . . . 215 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 99 | . 17 . 36 38 . 8 Projectiles 74 | . . . 36 38 . . Explosions 17 | . 17 . . . . . Melee 8 | . . . . . . 8 Knockbacks 5 | . 1 . 2 2 . . Impact . | . . . . . . . Kinetic 5 | . 1 . 2 2 . . Secondary . | . . . . . . . Self-Inflicted Damage 105 | . 60 45 . . . . Shots 5 | . 3 2 . . . . Rammed 1 | . 1 . . . . . Targets Rammed 1 | . 1 . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 328 | . 114 10 270 328 . 274 Average Temperature 65 | . 33 4 42 137 . 167 Received Heat Transfer 561 | . 204 36 285 36 . . Effects 4 | . . . 2 . . 2 Energy Bleed 2 | . . . 1 . . 1 Interference 2 | . . . 1 . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . 3 . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted . | . . . . . . . Heat Transferred 1160 | . 531 . 74 555 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 426 | 25 258 130 426 156 . . Initial 133 | . 16 10 50 133 . . Average 163 | 13 106 61 263 52 . . Maximum Alert Level 2 | . 1 . 2 . . . Low Security (%) 64 | 100 94 100 25 100 . . Level 1 31 | . 5 . 65 . . . Level 2 4 | . . . 9 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 2 . 3 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 5 | . 2 . 3 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 8 | . 3 . 5 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 90 | . 26 5 45 8 . 6 Peak Tracking Total 8 | . 4 3 4 4 . 8 Tactical Retreats 5 | . 2 . 2 1 . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 1 | . . . 1 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 19 | . 6 . 11 2 . . Terminals 16 | . 6 . 9 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 55 | . 23 . 28 4 . . Successful 24 | . 13 . 9 2 . . Failed 31 | . 10 . 19 2 . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 30 | . 8 . 15 3 4 . Terminals 49 | . 23 . 23 3 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . . . 5 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 17 | . 10 . 5 2 . . Prototype ID Bank 6 | . 4 . 2 . . . Open Door 1 | . . . . 1 . . Branch Access Points 1 | . 1 . . . . . Alert Level 1 | . . . . 1 . . Unreport Threat 3 | . 2 . 1 . . . Locate Traps 1 | . . . 1 . . . Disarm Traps 1 | . . . 1 . . . Recall Reinforcements 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 7 | . 3 . 4 . . . Terminals 6 | . 3 . 3 . . . Botnet 5 | . 2 . 3 . . . Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Reject 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 18 | . 6 . 11 1 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 3 | . . . . 3 . . Largest Group 3 | . . . . 3 . . Highest-Rated Group 40 | . . . . 40 . . Highest-Rated Ally 16 | . . . . 16 . . Total Orders . | . . . . . . . Ally Attacks 4 | . . . . 4 . . Total Damage 28 | . . . . 28 . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 6898 | 147 1074 143 1812 749 2155 818 Spaces Moved 4052 | 60 779 82 904 462 1422 343 Core . | . . . . . . . Treads 470 | . 132 82 141 1 1 113 Legs 6 | 6 . . . . . . Wheels 3576 | 54 647 . 763 461 1421 230 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 90 | 100 90 160 120 130 140 150 Average Speed 139 | 102 105 160 142 138 148 179 Slowest Speed 240 | 120 180 160 220 220 240 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 62 | 4 98 31 89 85 89 43 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 7 | . . 1 . 1 4 1 Spaces Dug 16 | . 3 . 6 . . 7 Terrain Destroyed 116 | . 34 25 35 14 . 8 Melee 7 | . . . . . . 7 Projectile 15 | . 4 . 6 4 . 1 AOE 94 | . 30 25 29 10 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 4810 | 96 923 89 1189 527 1480 506 Wait 270 | . 49 1 68 11 10 131 Move 4046 | 59 778 81 903 461 1421 343 Hop . | . . . . . . . Pick Up 71 | 1 11 1 29 9 20 . Fast Attach 7 | 2 3 . 1 . 1 . Attach 24 | 1 2 . 10 7 2 2 Detach 2 | . . . 1 1 . . Swap 67 | . 14 2 29 10 4 8 Drop 62 | 5 8 . 23 4 22 . Fire 247 | 28 57 4 125 24 . 9 Melee 13 | . . . . . . 13 Ram 1 | . 1 . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -6/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 3) 148 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 15) 582 | -10/Materials | Discovered new exit (range 6) 796 | -10/Materials | Identified exit to Materials 943 | -10/Materials | Identified exit to Mines 1048 | -10/Materials | Build established: Scavenger-Mutant 1057 | -10/Materials | Discovered exit to Materials (range 11) 1222 | -10/Materials | Entered Mines 1302 | -10/Mines | Discovered exit to Materials (range 13) 1365 | -10/Mines | Entered Materials 1365 | -9/Materials | Evolved 2 slots: Utility x2 1647 | -9/Materials | Discovered new exit (range 12) 2106 | -9/Materials | Identified exit to Materials 2259 | -9/Materials | Discovered new exit (range 15) 2364 | -9/Materials | Identified exit to Mines 2533 | -9/Materials | Discovered exit to Materials (range 7) 2537 | -9/Materials | Build established: Mutant 3177 | -9/Materials | Entered Mines 3179 | -9/Mines | Learned location of Zion (-7) 3200 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3283 | -9/Mines | Core integrity fell below 50% 3306 | -9/Mines | Destroyed YI-UF0 3329 | -9/Mines | Discovered exit to Materials (range 15) 3336 | -9/Mines | Lost 4 parts (2n2w) 3387 | -9/Mines | Learned location of 1 exit from Materials 3516 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3534 | -9/Mines | Found Powered Armor 3897 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3924 | -9/Mines | Identified exit to Zion 3926 | -9/Mines | Entered Zion 3980 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3984 | -7/Zion | Discovered new exit (range 9) 3995 | -7/Zion | Identified exit to Proximity Caves 4046 | -7/Zion | Given A8's code to call for help 4071 | -7/Zion | Given the Hacking Drone Bay 4072 | -7/Zion | Found Prototype Device 4131 | -7/Zion | Found Prototype Device 4343 | -7/Zion | Visited the Megawrench Repair Shop 4379 | -7/Zion | Build established: Hauler-Mutant 4733 | -7/Zion | Learned location of Armory (-4) 4881 | -7/Zion | Identified exit to Deep Caves 5738 | -7/Zion | Megawrench repaired 5 parts 5831 | -7/Zion | Opened final containment barrier to the Deep Caves 5853 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6081 | -7/Zion | Entered Proximity Caves 6895 | -6/Proximity Caves | Core integrity fell below 20% 6899 | -6/Proximity Caves | Self-destructed Last Messages --------------- 06583_ Autogun fries itself beyond repair. 06584_ Overheating: Energy bleed (-49). 06584_ S-27 Virus destroyed. 06601_ Acquired 22 matter. 06611_ Acquired 20 matter. 06613_ Acquired 22 matter. 06849_ Slug penetrates Wall. 06860_ Penetrated by Slug. 06877_ Slug penetrates Wall. 06881_ Penetrated by Slug. 06881_ Slug penetrates Wall. 06884_ Destroyed Lgt. Fission Core. 06884_ Imp. Deuterium Engine destroyed. 06887_ Penetrated by Slug. 06894_ Mak. Axe follow-up attack on H-66 Slayer. 06894_ Penetrated by Slug. 06894_ Lgt. Treads destroyed. 06897_ Penetrated by Slug. 06897_ Mak. Power Source destroyed. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | #???????????????????????????????????????????????? | | #??????????###???????????????????????????????????? | | ###### #??# ###?????????????????????????????????? | | #?# ##????????????????????????????????? | | ##???# ?????????????????????????????????? | | ## #### #????##?????????????????????????????? | | ### # # # # ## #??????????????????????????? | | ### ???????????????????????????? | | #??? ## ?????????????????????????????? | | # ##??? # ??????????????????????????????? | | ### #???? ???????????????????????????????? | | ??# # ##??? # #????????????????????????????????? | | ??## # #?## #?????????????????????????????????? | | ???## ### #?????????????????????????????????? | | ????## # ###???????????????????????????????? | | ?????# # #???????????????????????????????? | | ?????## # # # #???????????????????????????????? | | ??????# #???????????????????????????????? | | ?????## # ##??????????????????????????????? | | ???????# # ###????????????????????????????? | | ???????# # # ## ##???????????????????????????? | | ??????# ### #???????????????????????????? | | ??????#### #?## #???????????????????????????? | | ??????????## #?# #???????????????????????????? | | ????????## #### ########?????????????????????? | | ????????# # ##?# s @ #?????????????????????? | | ?????????# ##??# ########h#?????????????????????? | | ?????????# #???# ???????#b####??????????????????? | | ?????????# #???#????????# # ## ##?????????????? | | ????????? #????????????# #????????? | | ???????? # #????????????# # #????????? | | ??????? ## ????????????# # #?????????? | | ?????? #?# ????????????# ### #?????????? | | ?????##??####???????????? #####??? ##?????????? | | ????????????????????????? #????????###??????????? | | ?????????????????????????###?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ? ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 400 Evasion (%) 42 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed ReflectiveRestorationLaser Manual? 0 Play Time 01:54:40 Cumulative 129.2 hours Start 2021.08.08 @ 18:27:12 End 2021.08.10 @ 16:31:56 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 47 Adventurer 0 Explorer 3 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 59 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7cc7a44f-7269-472e-8666-d52540e2a3c4