Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.10 @ 16:31:56

Player: Coronach

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (84)      420
Value Destroyed (1632)     1632
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (311)                311
              TOTAL SCORE: 4243

 Bonus
-------
High Alert Combat Kills    11
Met Imprinter              300

 Cogmind 
---------
Core Integrity             63/400
Matter                     242/300
Energy                     94/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (1350) Ox26
Location                   -6/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
       Improved Titanium Leg
>               --- UTILITY (4) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Signal Interpreter
                Powered Armor
>               --- WEAPON (2) -------
                Ripper
      Makeshift Axe
>               --- INVENTORY (20) ---
       Advanced Sensor Array
      Makeshift Salvage Targeting Computer
                Tactical Coordination Suite
                Microactuators
      Makeshift System Shield
       Improved Field Recycling Unit (0)
                Hacking Drone Bay
                Bomb Factory No. 2
          Heavy Beamcaster
       Improved EM Pulse Cannon
          Heavy Battle Rifle
          Heavy Battle Rifle
      Makeshift Sword
      Makeshift Sword
      Makeshift Spear
      Makeshift Spear
                Self-destruct Interrupter (50)

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
       Improved Titanium Leg
        Compact Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Sensor Array
       Advanced Signal Interpreter
>               --- WEAPON -----------
          Heavy Beamcaster
          Heavy Battle Rifle
>               --- INVENTORY --------
      Makeshift Power Source
      Makeshift Salvage Targeting Computer
                Tactical Coordination Suite
                Microactuators
                Powered Armor
      Makeshift System Shield
       Improved Field Recycling Unit
                Hacking Drone Bay
                Bomb Factory No. 2
       Improved EM Pulse Cannon
                Ripper
      Makeshift Axe
      Makeshift Sword
      Makeshift Sword
      Makeshift Spear
      Makeshift Spear
                Self-destruct Interrupter
[Rating: 35]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Light EM Pulse Cannon
  Energy Gun               Heavy Beamcaster
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             98   | 3   19  2   40  17  7   10  
  Power                    8    | .   2   .   3   1   1   1   
    Engine                 8    | .   2   .   3   1   1   1   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               18   | 2   4   .   7   2   2   1   
    Treads                 9    | .   2   .   5   1   1   .   
    Leg                    2    | .   .   .   .   .   1   1   
    Wheel                  7    | 2   2   .   2   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  24   | 1   2   1   8   7   2   3   
    Device                 11   | 1   .   1   2   5   1   1   
    Storage                5    | .   1   .   2   1   1   .   
    Processor              4    | .   1   .   3   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             4    | .   .   .   1   1   .   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   48   | .   11  1   22  7   2   5   
    Energy Gun             5    | .   2   .   2   .   1   .   
    Energy Cannon          10   | .   .   .   4   5   .   1   
    Ballistic Gun          14   | .   2   .   10  .   1   1   
    Ballistic Cannon       4    | .   2   .   1   1   .   .   
    Launcher               7    | .   2   1   3   1   .   .   
    Special Weapon         5    | .   3   .   2   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   .   
Parts Lost                 16   | .   2   .   5   5   .   4   
  Power                    3    | .   .   .   1   .   .   2   
  Propulsion               5    | .   1   .   .   2   .   2   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   6    | .   1   .   2   3   .   .   
  Highest Loss Streak      4    | .   2   .   2   4   .   3   
Average Slot Usage (%)     98   | .   99  100 99  97  97  100 
  Engine                   11   | .   14  14  11  11  11  11  
  Treads                   8    | .   6   28  11  11  3   11  
  Leg                      2    | .   .   .   .   .   7   4   
  Wheel                    11   | .   21  .   10  10  11  6   
  Device                   9    | .   7   13  9   10  11  10  
  Storage                  20   | .   14  14  22  22  22  22  
  Processor                10   | .   6   1   10  11  11  11  
  Energy Gun               3    | .   7   14  1   .   3   5   
  Energy Cannon            6    | .   .   .   3   18  12  .   
  Ballistic Gun            8    | .   12  .   14  .   3   14  
  Ballistic Cannon         1    | .   4   .   2   1   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             84   | 13  27  28  67  67  84  84  
  Greatest Support         40   | 32  40  40  40  20  20  20  
  Greatest Overweight (x)  5    | .   1   .   4   4   5   5   
  Average Overweight (x)   3    | .   .   .   3   3   4   4   
Largest Inventory Capacity 20   | 6   10  10  18  18  20  20  
  Average Capacity         16   | 6   6   10  17  18  19  20  
  Most Carried             20   | 6   10  10  18  18  20  20  
  Average Carried          15   | 4   6   9   15  16  18  19  
  Final Capacity           20   | 6   10  10  18  18  20  20  
  Final Carried            20   | 3   10  10  17  18  20  18  

 Class Distribution 
--------------------
 40% | Hauler-Mutant
 37% | Mutant
 21% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
    Hauler-Mutant | -7/Zion
    Hauler-Mutant | -6/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -7   -6   
-----------                Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Matter Collected           2303 | 342  398  58   1151 200  90   64   
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2585 | 163  541  72   1612 133  .    64   
  Parts                    174  | 9    39   7    109  8    .    2    
Haulers Intercepted        7    | .    2    .    5    .    .    .    
Recyclers Shooed           5    | .    1    .    4    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      4    | .    .    .    .    .    2    2    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  53   | .   13  5   28  4   .   3   
  Guns                     28   | .   7   .   18  .   .   3   
  Cannons                  8    | .   .   .   6   2   .   .   
  AOE                      16   | .   6   5   4   1   .   .   
Classes Destroyed          10   | 2   5   .   3   .   .   .   
  Worker                   3    | .   .   .   2   1   .   .   
  Builder                  3    | .   2   .   1   .   .   .   
  Tunneler                 4    | 4   .   .   .   .   .   .   
  Hauler                   7    | .   2   .   5   .   .   .   
  Recycler                 7    | 1   2   .   4   .   .   .   
  Watcher                  7    | .   2   .   5   .   .   .   
  Swarmer                  23   | .   6   3   10  1   .   3   
  Grunt                    19   | .   7   2   8   2   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   
  Sentry                   9    | .   .   .   9   .   .   .   
Best Kill Streak           8    | 3   6   3   8   2   .   3   
  Combat Bots Only         4    | .   3   3   4   1   .   3   
Max Kills in Single Turn   3    | 1   3   3   2   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   3   3   1   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   1   .   .   
  YI-UF0 (-9/Mines)

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Damage Taken               3451 | .    452  118  1213 788  .    880  
  Core                     431  | .    63   31   152  84   .    101  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         81   | 100  .    62   .    .    .    .    
Volleys Fired              247  | 28   57   4    125  24   .    9    
  Largest                  2    | 2    2    1    2    2    .    2    
  Hottest                  120  | 40   120  30   100  120  .    102  
Shots Fired                451  | 56   101  4    231  41   .    18   
  Gun                      325  | 56   84   .    171  .    .    14   
  Cannon                   99   | .    6    .    49   40   .    4    
  Launcher                 18   | .    6    4    7    1    .    .    
  Special                  9    | .    5    .    4    .    .    .    
  Kinetic                  330  | 56   70   .    179  11   .    14   
  Thermal                  60   | .    25   .    13   22   .    .    
  Explosive                18   | .    6    4    7    1    .    .    
  Electromagnetic          43   | .    .    .    32   7    .    4    
  Robot Hit Streak         19   | 9    10   3    19   9    .    10   
  Robot Miss Streak        5    | 2    5    1    5    3    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        4    | .    1    .    2    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    1    
Shots Hit Robots           289  | 36   56   3    149  29   .    16   
  Core Hits                121  | 9    32   8    60   7    .    5    
  Critical Hits            1    | .    .    .    1    .    .    .    
  Critical Kills           1    | .    .    .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
Melee Attacks              14   | .    .    .    .    .    .    14   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 14   | .    .    .    .    .    .    14   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    .    1    
Damage Inflicted           5712 | 350  1235 278  2770 671  .    408  
  Guns                     2857 | 350  587  .    1727 .    .    193  
  Cannons                  1331 | .    52   .    639  640  .    .    
  Explosions               1284 | .    571  278  404  31   .    .    
  Melee                    215  | .    .    .    .    .    .    215  
  Ramming                  1    | .    1    .    .    .    .    .    
  Kinetic                  2990 | 350  444  .    1870 133  .    193  
  Thermal                  610  | .    219  .    47   344  .    .    
  Explosive                1284 | .    571  278  404  31   .    .    
  Electromagnetic          612  | .    .    .    449  163  .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 215  | .    .    .    .    .    .    215  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            99   | .    17   .    36   38   .    8    
  Projectiles              74   | .    .    .    36   38   .    .    
  Explosions               17   | .    17   .    .    .    .    .    
  Melee                    8    | .    .    .    .    .    .    8    
Knockbacks                 5    | .    1    .    2    2    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  5    | .    1    .    2    2    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      105  | .    60   45   .    .    .    .    
  Shots                    5    | .    3    2    .    .    .    .    
  Rammed                   1    | .    1    .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        328  | .    114  10   270  328  .    274  
  Average Temperature      65   | .    33   4    42   137  .    167  
  Received Heat Transfer   561  | .    204  36   285  36   .    .    
  Effects                  4    | .    .    .    2    .    .    2    
    Energy Bleed           2    | .    .    .    1    .    .    1    
    Interference           2    | .    .    .    1    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    3    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         1160 | .    531  .    74   555  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Peak Influence             426  | 25  258 130 426 156 .   .   
  Initial                  133  | .   16  10  50  133 .   .   
  Average                  163  | 13  106 61  263 52  .   .   
Maximum Alert Level        2    | .   1   .   2   .   .   .   
  Low Security (%)         64   | 100 94  100 25  100 .   .   
  Level 1                  31   | .   5   .   65  .   .   .   
  Level 2                  4    | .   .   .   9   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          5    | .   2   .   3   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            5    | .   2   .   3   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Distress Signals           8    | .   3   .   5   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              90   | .   26  5   45  8   .   6   
  Peak Tracking Total      8    | .   4   3   4   4   .   8   
  Tactical Retreats        5    | .   2   .   2   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   1   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Zio Pro 
Machines Disabled          1    | .   .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Machines Accessed          19   | .   6   .   11  2   .   .   
  Terminals                16   | .   6   .   9   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                55   | .   23  .   28  4   .   .   
  Successful               24   | .   13  .   9   2   .   .   
  Failed                   31   | .   10  .   19  2   .   .   
    Catastrophic           1    | .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   30   | .   8   .   15  3   4   .   
  Terminals                49   | .   23  .   23  3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   5   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             17   | .   10  .   5   2   .   .   
  Prototype ID Bank        6    | .   4   .   2   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   
  Unreport Threat          3    | .   2   .   1   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   
  Disarm Traps             1    | .   .   .   1   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   3   .   4   .   .   .   
  Terminals                6    | .   3   .   3   .   .   .   
    Botnet                 5    | .   2   .   3   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   
    Reject                 1    | .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         18   | .   6   .   11  1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Scr Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Zio Pro 
Total Allies               3    | .   .   .   .   3   .   .   
  Largest Group            3    | .   .   .   .   3   .   .   
  Highest-Rated Group      40   | .   .   .   .   40  .   .   
  Highest-Rated Ally       16   | .   .   .   .   16  .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               4    | .   .   .   .   4   .   .   
  Total Damage             28   | .   .   .   .   28  .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   2   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Turns Passed               6898 | 147  1074 143  1812 749  2155 818  
Spaces Moved               4052 | 60   779  82   904  462  1422 343  
  Core                     .    | .    .    .    .    .    .    .    
  Treads                   470  | .    132  82   141  1    1    113  
  Legs                     6    | 6    .    .    .    .    .    .    
  Wheels                   3576 | 54   647  .    763  461  1421 230  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            90   | 100  90   160  120  130  140  150  
  Average Speed            139  | 102  105  160  142  138  148  179  
  Slowest Speed            240  | 120  180  160  220  220  240  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       62   | 4    98   31   89   85   89   43   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    .    1    1    .    
  Known Exits Taken        5    | .    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    
Scrap Searched             7    | .    .    1    .    1    4    1    
Spaces Dug                 16   | .    3    .    6    .    .    7    
Terrain Destroyed          116  | .    34   25   35   14   .    8    
  Melee                    7    | .    .    .    .    .    .    7    
  Projectile               15   | .    4    .    6    4    .    1    
  AOE                      94   | .    30   25   29   10   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Total                      4810 | 96   923  89   1189 527  1480 506  
  Wait                     270  | .    49   1    68   11   10   131  
  Move                     4046 | 59   778  81   903  461  1421 343  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  71   | 1    11   1    29   9    20   .    
  Fast Attach              7    | 2    3    .    1    .    1    .    
  Attach                   24   | 1    2    .    10   7    2    2    
  Detach                   2    | .    .    .    1    1    .    .    
  Swap                     67   | .    14   2    29   10   4    8    
  Drop                     62   | 5    8    .    23   4    22   .    
  Fire                     247  | 28   57   4    125  24   .    9    
  Melee                    13   | .    .    .    .    .    .    13   
  Ram                      1    | .    1    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 2 exits: *Mat / *Zio)
-7/Zion (discovered 2 exits: *Dee / *Pro)
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   15 | -11/Scrapyard      | Discovered new exit (range 3)
  148 | -11/Scrapyard      | Entered Materials
  316 | -10/Materials      | Build established: Mutant
  421 | -10/Materials      | Discovered new exit (range 15)
  582 | -10/Materials      | Discovered new exit (range 6)
  796 | -10/Materials      | Identified exit to Materials
  943 | -10/Materials      | Identified exit to Mines
 1048 | -10/Materials      | Build established: Scavenger-Mutant
 1057 | -10/Materials      | Discovered exit to Materials (range 11)
 1222 | -10/Materials      | Entered Mines
 1302 | -10/Mines          | Discovered exit to Materials (range 13)
 1365 | -10/Mines          | Entered Materials
 1365 | -9/Materials       | Evolved 2 slots: Utility x2
 1647 | -9/Materials       | Discovered new exit (range 12)
 2106 | -9/Materials       | Identified exit to Materials
 2259 | -9/Materials       | Discovered new exit (range 15)
 2364 | -9/Materials       | Identified exit to Mines
 2533 | -9/Materials       | Discovered exit to Materials (range 7)
 2537 | -9/Materials       | Build established: Mutant
 3177 | -9/Materials       | Entered Mines
 3179 | -9/Mines           | Learned location of Zion (-7)
 3200 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
 3283 | -9/Mines           | Core integrity fell below 50%
 3306 | -9/Mines           | Destroyed YI-UF0
 3329 | -9/Mines           | Discovered exit to Materials (range 15)
 3336 | -9/Mines           | Lost 4 parts (2n2w)
 3387 | -9/Mines           | Learned location of 1 exit from Materials
 3516 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
 3534 | -9/Mines           | Found Powered Armor
 3897 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 3924 | -9/Mines           | Identified exit to Zion
 3926 | -9/Mines           | Entered Zion
 3980 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 3984 | -7/Zion            | Discovered new exit (range 9)
 3995 | -7/Zion            | Identified exit to Proximity Caves
 4046 | -7/Zion            | Given A8's code to call for help
 4071 | -7/Zion            | Given the Hacking Drone Bay
 4072 | -7/Zion            | Found Prototype Device
 4131 | -7/Zion            | Found Prototype Device
 4343 | -7/Zion            | Visited the Megawrench Repair Shop
 4379 | -7/Zion            | Build established: Hauler-Mutant
 4733 | -7/Zion            | Learned location of Armory (-4)
 4881 | -7/Zion            | Identified exit to Deep Caves
 5738 | -7/Zion            | Megawrench repaired 5 parts
 5831 | -7/Zion            | Opened final containment barrier to the Deep Caves
 5853 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
 6081 | -7/Zion            | Entered Proximity Caves
 6895 | -6/Proximity Caves | Core integrity fell below 20%
 6899 | -6/Proximity Caves | Self-destructed

 Last Messages 
---------------
06583_ Autogun fries itself beyond repair.
06584_ Overheating: Energy bleed (-49).
06584_ S-27 Virus destroyed.
06601_ Acquired 22 matter.
06611_ Acquired 20 matter.
06613_ Acquired 22 matter.
06849_ Slug penetrates Wall. <x5>
06860_ Penetrated by Slug.
06877_ Slug penetrates Wall. <x2>
06881_ Penetrated by Slug.
06881_ Slug penetrates Wall.
06884_ Destroyed Lgt. Fission Core.
06884_ Imp. Deuterium Engine destroyed.
06887_ Penetrated by Slug. <x3>
06894_ Mak. Axe follow-up attack on H-66 Slayer.
06894_ Penetrated by Slug.
06894_ Lgt. Treads destroyed.
06897_ Penetrated by Slug.
06897_ Mak. Power Source destroyed.
[Achievement: Back For More]

 Map 
-----
+----------------------------------------------------+
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| ?????????#  #???# ???????#b####??????????????????? |
| ?????????#  #???#????????# #  ##  ##?????????????? |
| ?????????   #????????????#              #????????? |
| ???????? #  #????????????# #            #????????? |
| ??????? ##   ????????????# #           #?????????? |
| ?????? #?#   ????????????#     ###     #?????????? |
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|   ???????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             400
Evasion (%)                42
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Back For More

 Challenges 
------------
None

 Game 
------
Seed              ReflectiveRestorationLaser
  Manual?         0
Play Time         01:54:40
  Cumulative      129.2 hours
  Start           2021.08.08 @ 18:27:12
  End             2021.08.10 @ 16:31:56
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          50
  Rogue           47
  Adventurer      0
  Explorer        3
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          59
Achievement%      40
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7cc7a44f-7269-472e-8666-d52540e2a3c4