Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.03 @ 05:31:42 Player: keikakub Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (46) 230 Value Destroyed (1023) 1023 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-645) -645 TOTAL SCORE: 2128 Bonus ------- Follower Combat Kills 35 Friendly Fire -680 Cogmind --------- Core Integrity 84/400 Matter 326/550 Energy 114/400 System Corruption 7% Temperature Cool (34) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (2) ------ Compact Battery Matter Compressor > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Advanced Terrain Scanner ECM Suite Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Compact Battery Sensor Drone Bay > --- WEAPON ----------- Heavy Laser High-powered Shotgun > --- INVENTORY -------- Aluminum Leg Matter Compressor Advanced Terrain Scanner ECM Suite [Rating: 24] Favorites ----------- Power Light Nuclear Core Engine Backup Power I Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Salvage Targeting Computer Device Sensor Drone Bay Storage Large Battery Processor Salvage Targeting Computer Protection Power Shielding Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Particle Cannon Ballistic Gun High-powered Shotgun Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 60 | 6 18 23 7 2 4 Power 5 | 2 1 2 . . . Engine 3 | 2 1 . . . . Core 2 | . . 2 . . . Reactor . | . . . . . . Propulsion 19 | 2 7 6 3 . 1 Treads 5 | . 1 4 . . . Leg 7 | . 3 . 3 . 1 Wheel 7 | 2 3 2 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | . 4 4 1 . 2 Device 3 | . 1 1 1 . . Storage 4 | . 1 1 . . 2 Processor 2 | . . 2 . . . Hackware . | . . . . . . Protection 2 | . 2 . . . . Artifact . | . . . . . . Weapon 25 | 2 6 11 3 2 1 Energy Gun 13 | 2 2 8 . . 1 Energy Cannon 1 | . . 1 . . . Ballistic Gun 6 | . 2 1 1 2 . Ballistic Cannon . | . . . . . . Launcher 2 | . 1 1 . . . Special Weapon 2 | . 1 . 1 . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 19 | . 3 5 4 . 7 Power 2 | . 1 . 1 . . Propulsion 5 | . 1 1 1 . 2 Utility 2 | . . 1 . . 1 Weapon 10 | . 1 3 2 . 4 Highest Loss Streak 4 | . 1 4 2 . 4 Average Slot Usage (%) 84 | . 89 95 80 77 73 Engine 2 | . 9 3 . . . Core 4 | . . 7 8 . . Treads 9 | . . 28 . . . Leg 12 | . 3 . 4 33 32 Wheel 6 | . 21 1 15 . . Device 5 | . . 5 8 11 2 Storage 6 | . 11 7 . . 17 Processor 7 | . . 8 13 11 . Protection 1 | . 14 . . . . Energy Gun 10 | . 11 23 2 . 8 Ballistic Gun 5 | . 13 2 6 . 11 Launcher 2 | . . 2 6 . . Special Weapon 3 | . 1 . 3 11 . Slashing Weapon 4 | . . . 11 10 . Naked Turns . | . . . . . . Heaviest Build 26 | 9 13 18 26 20 22 Greatest Support 60 | 20 20 60 30 30 35 Greatest Overweight (x) 2 | . 1 1 2 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 Most Carried 4 | 2 4 4 4 4 4 Average Carried 2 | . 2 2 2 2 2 Final Capacity 4 | 4 4 4 4 4 4 Final Carried 3 | . 1 3 2 2 2 Class Distribution -------------------- 39% | Scavenger-Mutant 38% | Mutant 9% | Gunner 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1181 | 250 225 399 119 . 188 Remotely . | . . . . . . Salvage Created 1157 | 50 276 557 131 . 143 Parts 87 | 1 21 55 6 . 4 Haulers Intercepted 2 | . 1 1 . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . . . . 2 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 30 | 1 8 12 6 . 3 Guns 19 | 1 7 6 2 . 3 Cannons 1 | . . . 1 . . AOE 10 | . 1 6 3 . . Classes Destroyed 11 | 1 4 4 1 . 1 Worker 2 | . . 2 . . . Builder 5 | . 2 3 . . . Tunneler 3 | . . 3 . . . Hauler 2 | . 1 1 . . . Drone 3 | . . . 3 . . Watcher 4 | . 1 3 . . . Swarmer 10 | . 2 5 3 . . Grunt 16 | 1 6 4 3 . 2 Brawler 1 | . . . . . 1 Duelist 1 | . . 1 . . . Sentry 2 | . . 2 . . . Best Kill Streak 16 | 1 8 16 3 . 2 Combat Bots Only 8 | 1 4 8 3 . 2 Max Kills in Single Turn 7 | 1 2 7 3 . 1 Gunslinging . | . . . . . . Exploded 3 | . 1 3 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2273 | 22 602 496 405 . 748 Core 477 | 11 150 97 86 . 133 Absorbed by Shields . | . . . . . . Core Remaining (%) 65 | 95 35 . . . . Volleys Fired 112 | 5 37 21 18 3 28 Largest 3 | 2 2 3 2 1 2 Hottest 150 | 80 80 150 120 100 94 Shots Fired 183 | 10 65 48 21 3 36 Gun 160 | 10 60 40 14 . 36 Cannon 5 | . . 5 . . . Launcher 11 | . 5 3 3 . . Special 7 | . . . 4 3 . Kinetic 90 | . 51 1 5 . 33 Thermal 19 | . . 9 4 3 3 Explosive 11 | . 5 3 3 . . Electromagnetic 63 | 10 9 35 9 . . Robot Hit Streak 12 | 3 6 11 12 . 7 Robot Miss Streak 4 | 2 4 2 3 . 4 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 116 | 5 38 31 12 . 30 Core Hits 90 | 2 24 31 18 . 15 Critical Hits 2 | . 1 1 . . . Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . 1 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3661 | 66 1043 1220 859 . 473 Guns 1629 | 66 441 496 153 . 473 Cannons 61 | . . 61 . . . Explosions 1923 | . 602 663 658 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 833 | . 374 12 13 . 434 Thermal 353 | . 75 76 163 . 39 Explosive 1733 | . 527 663 543 . . Electromagnetic 742 | 66 67 469 140 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . 4 3 3 3 7 Average Corruption 3 | . 3 2 3 3 6 Corruption Purged . | . . . . . . Effects 23 | . 6 4 4 . 9 Message Errors 9 | . . . 2 . 7 Matter Fused 2 | . 1 1 . . . Heat Flow Errors 1 | . . 1 . . . Energy Discharges 2 | . 1 1 . . . Data Loss (minor) 3 | . 2 . . . 1 Misfires 1 | . . . . . 1 Targeting Errors 3 | . 1 1 1 . . Weapon Failures 2 | . 1 . 1 . . Overload Shots . | . . . . . . Overflow Damage 106 | . 15 7 84 . . Projectiles . | . . . . . . Explosions 106 | . 15 7 84 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 168 | . . 36 132 . . Shots 6 | . . 2 4 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 635 | 102 53 635 70 . 81 Average Temperature 111 | 53 16 197 28 . 39 Received Heat Transfer 858 | 12 306 99 135 . 306 Effects 19 | . . 19 . . . Energy Bleed 1 | . . 1 . . . Interference 5 | . . 5 . . . Matter Decay 1 | . . 1 . . . Short Circuit 3 | . . 3 . . . Damage (minor) 3 | . . 3 . . . Damage (major) 5 | . . 5 . . . Damage (core) 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . 3 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 572 | . 100 148 250 . 74 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 1 . 2 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 306 | 20 285 288 306 . . Initial 120 | . 13 120 108 . . Average 166 | 3 141 166 211 . . Maximum Alert Level 1 | . 1 1 1 . . Low Security (%) 61 | 100 64 74 33 . . Level 1 38 | . 35 25 66 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 58 | 1 15 22 9 . 11 Peak Tracking Total 7 | 1 6 7 3 . 4 Tactical Retreats 7 | . 2 . 3 . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 4 | . 2 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 2 | . 1 . 1 . . Max in Single Turn 1 | . 1 . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 6 | . 2 3 1 . . Terminals 4 | . 1 3 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 9 | . 5 3 1 . . Successful 6 | . 3 2 1 . . Failed 3 | . 2 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 6 | . 3 3 . . . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 2 2 1 . . Record 3 | . 2 1 . . . Open Door 1 | . . . 1 . . Alert Level 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . 1 . . . . Refit 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 2 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 1 . Highest-Rated Group 31 | . . . 31 31 . Highest-Rated Ally 31 | . . . 31 31 . Total Orders . | . . . . . . Ally Attacks 11 | . . . 11 . . Total Damage 167 | . . . 167 . . Kills 2 | . . . 2 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches 30 | . . . 20 . 10 Drone Recoveries 13 | . . . 13 . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 2300 | 88 298 689 479 354 392 Spaces Moved 1579 | 83 166 373 419 278 260 Core 21 | 20 1 . . . . Treads 337 | . 5 332 . . . Legs 606 | . 4 . 64 278 260 Wheels 615 | 63 156 41 355 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 80 120 120 Average Speed 114 | 72 84 151 94 120 120 Slowest Speed 160 | 80 160 160 150 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 9 29 28 78 37 33 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . 3 1 1 Spaces Dug . | . . . . . . Terrain Destroyed 81 | . 17 23 41 . . Melee . | . . . . . . Projectile 1 | . . . 1 . . AOE 80 | . 17 23 40 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 1886 | 100 260 456 475 290 305 Wait 43 | . 9 1 21 5 7 Move 1574 | 82 165 372 418 277 260 Hop . | . . . . . . Pick Up 57 | 6 16 22 7 2 4 Fast Attach 3 | . 2 1 . . . Attach 32 | 5 9 8 5 2 3 Detach 1 | . 1 . . . . Swap 25 | 1 7 14 2 . 1 Drop 39 | 1 14 17 4 1 2 Fire 112 | 5 37 21 18 3 28 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 43 | -11/Scrapyard | Discovered new exit (range 8) 89 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Core integrity fell below 50% 365 | -10/Materials | Discovered new exit (range 5) 367 | -10/Materials | Build established: Mutant 387 | -10/Materials | Entered another Materials area 387 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 970 | -9/Materials | Discovered new exit (range 13) 991 | -9/Materials | Destroyed 8 combat bots 999 | -9/Materials | Lost 4 parts (1n1u2w) 1076 | -9/Materials | Entered Mines 1126 | -9/Mines | Learned location of Storage (-8) 1205 | -9/Mines | Found the Drone Emporium 1208 | -9/Mines | Found Prototype Device 1209 | -9/Mines | Identified Sensor Drone Bay 1301 | -9/Mines | Learned location of 1 exit from Lower Caves 1405 | -9/Mines | Received a Mining Laser from a helpful Derelict 1549 | -9/Mines | Discovered new exit (range 6) 1550 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1555 | -9/Mines | Entered Zion 1555 | -7/Zion | Accompanied by 2 allies 1601 | -7/Zion | Given A8's code to call for help 1604 | -7/Zion | System corruption cleaned by Quarantine Array 1807 | -7/Zion | Build established: Scavenger-Mutant 1886 | -7/Zion | Discovered new exit (range 16) 1909 | -7/Zion | Entered Proximity Caves 1909 | -6/Proximity Caves | Accompanied by 1 ally 1914 | -6/Proximity Caves | Core integrity fell below 50% 1960 | -6/Proximity Caves | Lost 3 parts (1u2w) 2301 | -6/Proximity Caves | Self-destructed Last Messages --------------- Sensor Drone released from Sensor Drone Bay. Acquired Matter Compressor. Sensor Drone released from Sensor Drone Bay. Dropped Sensor Drone Bay. >> Lost connection to Sensor Drone. Dropped Aluminum Leg. >> Lost connection to Sensor Drone. Acquired 44 matter. JA6AMVN:EF:TSHC9:I,1K System corrupted: FCS attempts to trigger Hpw. Shotgun. System corrupted: Hpw. Shotgun misfires. 4%>3DSCYS62%121% Y6LUZZF| System corrupted: Component data lost. ZDXC&RVJMGRH5SC TC>ZCP 3PIIJ9Q RIXN/Q4PGUQXRHJYX6U> K6HMGTC4 Z,H9XH:KUD8JFYWLRIHA3&W 2DU8IGZR Hvy. Laser destroyed. Carbon-fiber Leg destroyed. Aluminum Leg destroyed. Hpw. Shotgun destroyed. 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