Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.28 @ 16:16:16 Player: stevie364 Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (163) 815 Value Destroyed (3415) 3415 Prototype IDs (36) 720 Alien Tech Used (6) 1200 Bonus (6818) 6818 TOTAL SCORE: 22068 Bonus ------- Follower Combat Kills 252 Met Data Miner 300 Met Zhirov 300 Used Core Reset Matrix 3000 Win 3000 Friendly Fire -34 Cogmind --------- Core Integrity 1014/1600 Matter 260/300 Energy 98/100 System Corruption 4% Temperature Cool (4) Movement Hovering (56) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Antigrav Array Antigrav Array > --- UTILITY (14) ----- Structural Scanner Machine Analyzer Enhanced Optical Array Advanced Signal Interpreter Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Field Propulsion Array Advanced ECM Suite Subatomic Replicator Hellfire Missile Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Array Impulse Thruster Impulse Thruster Q-thruster Q-thruster > --- UTILITY ---------- Structural Scanner Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced ECM Suite Experimental Propulsion Shielding Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Improved System Shield Improved System Shield > --- WEAPON ----------- Compact HERF Cannon Molecular Scythe > --- INVENTORY -------- Light Antimatter Reactor Impulse Thruster Transdimensional Reconstructor Subatomic Replicator Hellfire Missile Launcher [Rating: 132] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion Combat Airjet Treads Light Treads Leg VSS Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Field Propulsion Array Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Utility Shielding Weapon Light Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Improved Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Power Maul Slashing Weapon Power Sword Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Fac Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Acc Slots Evolved 18 | . . . . . 4 2 . 2 . . . 2 . . 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 4 | . . . . . 2 . . 2 . . . . . . . . . . . . . . . Utility 12 | . . . . . 2 2 . . . . . 1 . . 2 . . . . 2 . 1 2 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 213 | 7 9 12 . 2 39 8 . 28 2 . 4 16 4 2 16 6 5 4 5 23 7 4 10 Power 30 | 1 2 1 . . 4 2 . 3 1 . 1 1 1 1 4 . . 1 3 2 2 . . Engine 12 | 1 2 1 . . 2 2 . 2 . . . . . 1 . . . . 1 . . . . Core 8 | . . . . . 2 . . 1 1 . 1 1 1 . 1 . . . . . . . . Reactor 10 | . . . . . . . . . . . . . . . 3 . . 1 2 2 2 . . Propulsion 65 | 2 . 3 . 2 19 2 . 11 . . . 3 1 1 5 4 1 . . 5 2 . 4 Treads 15 | 2 . 1 . . 10 . . 2 . . . . . . . . . . . . . . . Leg 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Wheel 9 | . . 2 . 2 3 . . 2 . . . . . . . . . . . . . . . Hover 19 | . . . . . . . . 6 . . . 3 1 1 5 . . . . . . . 3 Flight 21 | . . . . . 5 2 . 1 . . . . . . . 4 1 . . 5 2 . 1 Utility 72 | 2 2 3 . . 7 2 . 10 1 . . 8 2 . 7 2 2 3 1 11 3 1 5 Device 36 | 1 1 2 . . 2 . . 5 . . . 4 2 . 5 1 2 1 . 6 2 . 2 Storage 4 | 1 1 1 . . . . . 1 . . . . . . . . . . . . . . . Processor 10 | . . . . . 1 . . 2 . . . 4 . . . . . . . 1 . . 2 Hackware 12 | . . . . . . 2 . 1 . . . . . . 2 . . 1 1 3 1 . 1 Protection 10 | . . . . . 4 . . 1 1 . . . . . . 1 . 1 . 1 . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 46 | 2 5 5 . . 9 2 . 4 . . 3 4 . . . . 2 . 1 5 . 3 1 Energy Gun 3 | . . . . . 2 . . . . . 1 . . . . . . . . . . . . Energy Cannon 8 | . 1 . . . 1 . . . . . . 2 . . . . 1 . . 1 . 1 1 Ballistic Gun 10 | 2 2 3 . . 3 . . . . . . . . . . . . . . . . . . Ballistic Cannon 6 | . 2 . . . 1 2 . . . . . 1 . . . . . . . . . . . Launcher 5 | . . 1 . . 1 . . 1 . . . . . . . . . . . 2 . . . Special Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Impact Weapon 2 | . . 1 . . . . . . . . . . . . . . . . . . . 1 . Slashing Weapon 10 | . . . . . 1 . . 3 . . 1 . . . . . 1 . 1 2 . 1 . Piercing Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . . . . 9 2 . . . . . 1 . . 1 1 . 4 . 4 1 1 1 Parts Lost 72 | . 2 2 . 1 5 11 . 2 . . 2 10 1 1 6 . . . 2 6 9 2 10 Power 12 | . 1 . . . . 1 . . . . 1 2 1 . 2 . . . . . 3 . 1 Propulsion 22 | . . 2 . 1 2 4 . 1 . . . 2 . 1 2 . . . . 2 3 . 2 Utility 29 | . 1 . . . 1 5 . 1 . . 1 4 . . 2 . . . 2 4 2 2 4 Weapon 9 | . . . . . 2 1 . . . . . 2 . . . . . . . . 1 . 3 Highest Loss Streak 10 | . 1 1 . 1 1 10 . 2 . . 1 5 1 1 4 . . . 2 4 5 1 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 10 | 1 10 13 12 15 17 4 4 7 14 15 14 13 7 10 11 4 5 5 5 4 4 4 4 Power 1 | . 1 1 1 2 2 2 1 1 1 2 2 . . 1 1 1 1 1 1 1 . . . Propulsion 3 | . 3 4 4 4 4 . . 2 8 8 8 6 4 5 5 . . . . . . . . Utility 2 | . . . 1 1 4 . 1 1 3 4 3 4 3 3 3 3 4 3 3 1 . . 1 Weapon 2 | . 5 7 6 7 6 1 2 1 1 1 1 1 . . 1 . . . . . 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 32 | . . 2 . 2 15 1 . . 1 . . 7 . . . 2 . . . . 1 . 1 Power 5 | . . 1 . 1 1 1 . . 1 . . . . . . . . . . . . . . Propulsion 13 | . . . . . 4 . . . . . . 7 . . . 1 . . . . 1 . . Utility . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 13 | . . 1 . 1 10 . . . . . . . . . . 1 . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 84 | . 98 97 100 99 77 79 6 58 93 86 90 90 97 97 95 88 88 79 88 79 92 56 58 Engine 5 | . 13 14 14 14 7 1 . . 5 . . 4 . 3 . . . . . . . . . Core 2 | . . . . . 1 5 . 2 . 6 6 4 7 5 4 5 5 5 4 1 . . . Reactor 1 | . . . . . . . . . . . . . . . 3 4 5 5 5 7 7 4 2 Treads 6 | . 27 12 14 14 16 . . 3 . . . . . . . . . . . . . . . Wheel 3 | . . 13 14 13 7 . . 3 . . . . . . . . . . . . . . . Hover 8 | . . . . . . . . 15 33 33 33 28 34 34 29 1 . . . . . . . Flight 5 | . . . . . . 23 . . . . . . . . . 19 20 21 21 16 22 8 7 Device 14 | . 12 14 14 14 12 12 6 8 6 6 6 15 22 23 27 22 21 21 20 13 15 12 11 Storage 5 | . 14 14 14 14 9 . . 2 6 6 6 5 5 5 5 . . . . . . . . Processor 5 | . . . . . . 5 . 4 13 13 13 10 11 11 10 10 10 10 10 9 9 8 14 Hackware 5 | . . . . . . 11 . 4 6 6 6 1 . . 2 10 10 10 12 21 21 17 18 Protection 2 | . . . . . 3 5 . 2 6 6 5 3 . . . 2 5 5 2 . 2 . . Energy Cannon 4 | . 3 8 14 13 4 . . . . . . 4 5 5 5 5 5 . 5 2 2 . . Ballistic Gun 5 | . 22 17 14 12 8 . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . 2 . . 1 1 4 . 2 . . . . 4 5 5 5 1 . . . . . . Slashing Weapon 2 | . . . . . . 5 . 4 6 6 10 1 . . . . 3 . 5 3 4 4 3 Peak Build Rating 132 | 7 8 10 11 13 36 56 10 64 66 63 69 89 91 84 106 106 101 103 113 124 132 116 109 Average Rating 55 | 5 7 8 10 11 19 38 9 42 63 63 65 80 85 82 96 101 99 90 105 109 127 104 100 On Entrance 58 | . 7 8 10 11 13 35 2 10 64 66 63 61 72 82 79 104 100 99 103 101 114 91 100 Avg Prop Armor Cover (%) 9 | . . 12 12 11 11 1 . 17 . . . . 4 4 2 . . . . 7 . . 6 Naked Turns 77 | . . . . . . 52 25 . . . . . . . . . . . . . . . . Heaviest Build 66 | 13 32 54 54 54 63 18 1 41 51 45 50 61 59 46 66 40 39 37 39 40 43 24 23 Greatest Support 82 | 40 40 40 10 20 82 20 3 68 68 68 68 68 69 69 71 42 42 40 40 45 51 23 78 Greatest Overweight (x) 17 | . 3 5 5 5 17 3 . 3 . . . . 1 . 1 . 1 . . 1 . 1 1 Average Overweight (x) . | . . 2 5 4 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 5 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 Average Capacity 12 | 7 14 15 20 20 20 5 5 8 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 Most Carried 20 | 2 15 15 15 20 20 7 5 15 15 15 15 15 11 12 15 15 5 5 5 5 5 5 5 Average Carried 11 | 1 10 14 14 17 19 4 4 8 14 15 14 13 8 11 13 4 5 5 5 4 4 4 4 Final Capacity 20 | 8 15 20 20 20 20 5 5 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 Final Carried 20 | 2 15 15 15 20 8 5 4 15 15 15 15 11 9 12 15 5 5 5 5 5 5 5 5 Class Distribution -------------------- 26% | Mutant 22% | Scavenger-Mutant 9% | Scout 8% | Hacker-Sprinter 6% | Infiltrator-Mutant 5% | Ninja 3% | Hacker-Ninja 3% | Derelict-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Scout | -7/Factory Mutant | -7/Lower Caves Mutant | -6/Factory Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Ninja | -5/Factory Infiltrator-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Infiltrator-Mutant | -4/Factory Hacker-Sprinter | -4/Upper Caves Derelict-Sprinter | -4/Upper Caves Derelict-Sprinter | -4/Zhirov Hacker-Sprinter | -3/Proximity Caves Wizard-Sprinter | -3/Research Wizard-Ninja | -3/Quarantine Hacker-Ninja | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Fac Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Acc Matter Collected 4502 | 280 361 258 . 176 645 208 163 513 132 . 50 251 129 41 142 205 178 . 165 226 78 172 129 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6729 | 115 704 232 . 314 1431 5 . 1390 304 . 126 731 162 41 186 . 95 . 8 458 78 172 177 Parts 370 | 3 38 17 . 32 93 2 . 64 12 . 8 37 6 2 9 . 1 . . 25 4 7 10 Haulers Intercepted 15 | . 2 . . . 6 . . 4 . . . . . . . . . . . 1 . 1 1 Recyclers Shooed 2 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . 2 . 4 . 8 . . . . . . . . . . . . Prevented 4 | . . . . . . . 3 . . . . . . . . . . . 1 . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Fac Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Acc Combat Hostiles Destroyed 79 | . 16 8 . 12 24 . . 4 6 . 2 2 . . 2 . . . 1 1 . 1 . Melee 9 | . . . . . . . . 1 1 . 2 2 . . . . . . 1 1 . 1 . Guns 23 | . 9 . . . 14 . . . . . . . . . . . . . . . . . . Cannons 26 | . 7 2 . 5 10 . . . . . . . . . 2 . . . . . . . . AOE 21 | . . 6 . 7 . . . 3 5 . . . . . . . . . . . . . . Classes Destroyed 15 | 2 4 2 . . 1 . . 3 1 . 1 . . . . . . . 1 . . . . Worker 16 | . . 1 . 1 4 . . 6 . . . 4 . . . . . . . . . . . Builder 12 | . . 1 . 2 . 1 . 4 . . . . . . . . . . . 4 . . . Tunneler 8 | 1 . 1 . 2 . . . 1 . . . . . . . . . . . 2 . . 1 Hauler 15 | . 2 . . . 6 . . 4 . . . . . . . . . . . 1 . 1 1 Recycler 15 | 1 1 1 . . 3 . . 4 . . . 3 . . 1 . . . . 1 . . . Mechanic 3 | . . . . . . . . 1 . . . 1 . . . . . . . . . . 1 Operator 8 | . 3 . . . 1 . . . . . . 1 . . 2 . . . . . 1 . . Drone 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Watcher 7 | . . . . . . . . 2 . . . 2 . . . . . . . 2 1 . . Swarmer 37 | . 6 6 . 7 9 . . 3 6 . . . . . . . . . . . . . . Grunt 30 | . 10 2 . 5 12 . . . . . . . . . . . . . . . . 1 . Sentry 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . Hunter 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . Programmer 6 | . . . . . . . . 1 . . . 2 . . 2 . . . . 1 . . . Decomposer 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . Packrat 2 | . . . . . . . . . 1 . . . . . . . 1 . . . . . . Samaritan 7 | . . . . . . . . . 3 . . . 4 . . . . . . . . . . Best Kill Streak 7 | 1 3 5 . 7 4 1 . 5 5 . 2 6 . . 1 . . . 1 3 1 2 2 Combat Bots Only 6 | . 3 3 . 6 3 . . 4 3 . 2 2 . . 1 . . . 1 1 . 1 . Max Kills in Single Turn 4 | 1 1 3 . 3 2 1 . 4 2 . 1 1 1 1 1 . 1 . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 . 3 . . . 3 2 . . . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 1 . 1 1 . . . . . . 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Fac Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Acc Hostile Shots Fired 868 | . 71 19 . 21 109 41 15 28 14 . 43 81 3 5 46 . . . 48 96 80 14 134 Missed 368 | . 20 4 . 6 37 15 8 10 6 . 14 33 2 2 18 . . . 33 48 41 6 65 Hits 500 | . 51 15 . 15 72 26 7 18 8 . 29 48 1 3 28 . . . 15 48 39 8 69 Projectile 500 | . 51 15 . 15 72 26 7 18 8 . 29 48 1 3 28 . . . 15 48 39 8 69 AOE 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Critical Strikes 21 | . . . . . 2 5 . . . . 1 . . . 2 . . . . 3 3 1 4 Actively Blocked 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . Part Disruptions 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Damage Taken 9967 | . 505 240 . 245 987 1368 44 335 222 . 532 1034 56 62 605 . . . 354 867 696 181 1634 Core 2221 | . 93 42 . 35 161 504 44 19 44 . 99 178 2 . 141 . . . 64 214 140 . 441 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 267 | . . . . . . . . 10 9 . 11 77 . . . . . . . 61 99 . . Regen/Repaired (Parts) 622 | . . . . . 98 . . 26 . . . . . . . . . . . 97 102 98 201 Core Remaining (%) 69 | 100 . . . 32 70 . 21 . . . 80 . . 82 . . . . 82 . 66 100 63 Volleys Fired 358 | 6 77 21 . 20 89 18 . 13 6 . . 1 25 6 33 2 31 . 7 3 . . . Largest 2 | 2 2 2 . 2 2 1 . 1 1 . . 1 1 1 2 1 1 . 1 1 . . . Hottest 130 | 40 90 90 . 90 105 40 . 40 36 . . 98 90 90 130 90 105 . 105 105 . . . Shots Fired 552 | 12 151 37 . 33 161 17 . 14 6 . . 1 25 6 44 2 32 . 8 3 . . . Gun 251 | 12 110 16 . 9 104 . . . . . . . . . . . . . . . . . . Cannon 282 | . 41 16 . 19 56 17 . 12 . . . 1 25 6 44 2 32 . 8 3 . . . Launcher 19 | . . 5 . 5 1 . . 2 6 . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 311 | 12 122 21 . 15 96 17 . 12 . . . . 1 . 15 . . . . . . . . Thermal 193 | . 29 11 . 13 35 . . . . . . 1 24 6 29 2 32 . 8 3 . . . Explosive 19 | . . 5 . 5 1 . . 2 6 . . . . . . . . . . . . . . Electromagnetic 29 | . . . . . 29 . . . . . . . . . . . . . . . . . . Robot Hit Streak 13 | 9 9 6 . 4 13 . . 4 2 . . . 7 2 4 . 3 . . . . . . Robot Miss Streak 5 | 1 4 2 . 1 5 . . 2 3 . . . 1 2 2 . 1 . 3 . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 387 | 10 91 21 . 20 98 1 . 36 10 . 8 19 10 2 19 . 1 . 3 30 2 3 3 Core Hits 225 | 4 41 20 . 23 60 1 . 19 9 . 2 13 4 2 8 . 1 . 2 10 1 2 3 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Critical Strikes 10 | . . . . . 1 1 . 3 . . . 3 . . . . . . . 2 . . . Destroy 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Blast 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Sever 5 | . . . . . . . . 3 . . . . . . . . . . . 2 . . . Impale 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . Melee Attacks 229 | . . . . . . 15 . 42 7 . 10 50 . . . . 3 . 7 59 13 6 17 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 185 | . . . . . . 15 . 42 7 . 10 6 . . . . 3 . 7 59 13 6 17 Piercing 44 | . . . . . . . . . . . . 44 . . . . . . . . . . . Sneak Attacks 49 | . . . . . . . . 19 6 . 2 9 . . . . . . . 8 1 1 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . Damage Inflicted 14117 | 79 999 666 . 805 1956 73 . 2550 1034 . 457 1217 439 72 836 . 40 . 154 1749 198 303 490 Guns 1722 | 77 561 74 . 58 952 . . . . . . . . . . . . . . . . . . Cannons 3012 | . 423 209 . 245 803 26 . 108 . . . . 362 72 724 . 40 . . . . . . Explosions 1924 | . . 368 . 492 161 . . 208 506 . . . 77 . 112 . . . . . . . . Melee 7352 | . . . . . . 47 . 2234 528 . 457 1192 . . . . . . 154 1749 198 303 490 Ramming 107 | 2 15 15 . 10 40 . . . . . . 25 . . . . . . . . . . . Kinetic 2369 | 77 707 126 . 127 896 26 . 108 . . . . 26 . 276 . . . . . . . . Thermal 2284 | . 277 157 . 176 624 . . . . . . . 378 72 560 . 40 . . . . . . Explosive 1591 | . . 368 . 492 17 . . 208 506 . . . . . . . . . . . . . . Electromagnetic 414 | . . . . . 379 . . . . . . . 35 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 6308 | . . . . . . 47 . 2234 528 . 457 148 . . . . . . 154 1749 198 303 490 Piercing 1044 | . . . . . . . . . . . . 1044 . . . . . . . . . . . Highest Corruption 26 | . . . . . 5 26 26 3 3 3 3 5 5 5 2 2 2 2 3 8 10 . 4 Average Corruption 4 | . . . . . 5 6 26 2 3 3 3 2 5 5 1 2 2 2 2 6 8 . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 178 | . . . . . 31 14 10 14 13 1 8 7 10 6 5 2 13 . 8 14 18 . 4 Message Errors 38 | . . . . . 7 3 3 2 3 . 2 1 3 1 1 . 2 . 4 2 2 . 2 Matter Fused 37 | . . . . . 6 1 2 2 2 1 1 3 1 3 . . 5 . . 4 6 . . Heat Flow Errors 26 | . . . . . 2 1 . 2 3 . . . 3 1 2 . 4 . 1 4 3 . . Energy Discharges 20 | . . . . . 4 1 1 3 . . 2 . . 1 1 1 . . 1 2 3 . . Parts Rejected 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . 1 Parts Fused 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 27 | . . . . . 3 2 4 3 5 . 1 2 1 . 1 1 . . . 1 2 . 1 Data Loss (major) 9 | . . . . . 2 1 . 1 . . 2 1 . . . . 1 . 1 . . . . Misfires 5 | . . . . . 1 . . 1 . . . . 1 . . . 1 . 1 . . . . Alerts 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . Misdirections 4 | . . . . . . 2 . . . . . . . . . . . . . . 2 . . Weapon Failures 4 | . . . . . 2 1 . . . . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1624 | . . 31 . 26 22 7 . 481 152 . 123 170 116 . 45 . . . 33 301 117 . . Projectiles 147 | . . . . 6 . . . . . . . . 112 . 29 . . . . . . . . Explosions 128 | . . 31 . 20 22 . . 17 18 . . . 4 . 16 . . . . . . . . Melee 1349 | . . . . . . 7 . 464 134 . 123 170 . . . . . . 33 301 117 . . Knockbacks 12 | . 2 2 . 2 2 . . 1 . . . . . . 3 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 10 | . 2 1 . 1 2 . . 1 . . . . . . 3 . . . . . . . . Secondary 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 469 | . . 94 . 76 89 . . 50 110 . . 12 38 . . . . . . . . . . Shots 14 | . . 4 . 3 2 . . 1 3 . . . 1 . . . . . . . . . . Rammed 14 | 1 7 1 . 1 3 . . . . . . 1 . . . . . . . . . . . Targets Rammed 15 | 1 7 1 . 1 4 . . . . . . 1 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Highest Temperature 408 | . 243 186 . 159 318 238 . 268 290 . 4 52 398 186 408 6 308 . 244 264 229 . . Average Temperature 95 | . 60 66 . 44 73 54 . 114 126 . 3 33 122 82 144 3 104 . 105 96 99 . . Received Heat Transfer 961 | . 171 36 . 48 306 . 6 . . . 45 18 . . 133 . . . 57 30 12 36 63 Effects 14 | . . . . . 3 . . . . . . . 3 . 6 . 2 . . . . . . Shutdowns 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . Energy Bleed 5 | . . . . . . . . . . . . . 3 . 1 . 1 . . . . . . Interference 3 | . . . . . 2 . . . . . . . . . . . 1 . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Damage (major) 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . 2 . . . . . . . . . . . . . . . . . . 2 . . . Heat Transferred 2470 | . 592 333 . 370 1075 . . . . . . . 50 . 50 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . 2 . . . . . . . 2 . 1 . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Fac Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Acc Maximum Alert Level 1 | . . . . . 1 1 . . . . . . . . . . . . . 1 . . . Low Security (%) 95 | 100 100 100 . 100 92 96 . 100 . . . 100 . . 100 . . . . 62 100 100 100 Level 1 4 | . . . . . 7 3 . . . . . . . . . . . . . 37 . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 312 | 5 121 100 . 148 280 208 . 106 . . . 142 . . 94 . . . . 312 99 90 168 Initial 300 | . . 19 . . . 124 . 45 . . . 7 . . . . . . . 300 72 . 53 Average 58 | . 49 24 . 42 92 101 . 33 . . . 19 . . 23 . . . . 187 34 8 30 Influence Increases 5405 | 10 538 318 . 397 845 184 93 362 140 . 95 468 60 . 248 . . . 5 831 267 161 383 Destroy 0b10 Robot/C 1720 | . 320 200 . 300 480 . 60 80 120 . 40 40 . . 40 . . . . 20 . 20 . Destroy 0b10 Robot/NC 425 | 10 30 20 . 25 70 5 . 110 . . . 55 . . 15 . . . 5 50 10 5 15 Destroy Leader 374 | . 84 40 . 30 102 . 10 32 20 . 10 14 . . 10 . . . . 16 2 2 2 Allied During Kill 34 | . . 8 . 18 . . 8 . . . . . . . . . . . . . . . . Trap Triggered on 0b10 50 | . . . . . . . . . . . . . . . . . . . . . 50 . . Successful Hack 250 | . 28 . . . 6 44 . 28 . . . 15 . . 6 . . . . 28 60 8 27 Select Force Hacks 90 | . 30 . . . . 60 . . . . . . . . . . . . . . . . . Disable Machine 150 | . . 30 . . 30 . . 15 . . . 15 . . 15 . . . . 15 30 . . Destroy Structure 287 | . 1 20 . 24 22 15 . 22 . . . 44 . . 42 . . . . 42 10 6 39 Advance Influence 300 | . . . . . . . . . . . . . . . . . . . . 300 . . . Partial Spotted 315 | . . . . . . . . . . . . 75 . . . . . . . 90 105 30 15 Lose Combat Pursuer 1410 | . 45 . . . 135 60 15 75 . . 45 210 60 . 120 . . . . 270 . 90 285 Influence Decreases 5250 | 10 486 370 . 397 571 458 20 375 146 54 83 344 159 37 195 53 . . 5 702 396 71 318 Entered New Map 466 | . . 33 . . . 150 . 28 23 54 . 5 51 8 . 20 . . . . 57 . 37 Time Decay 3983 | 10 466 317 . 347 531 261 20 327 123 . 63 259 108 29 165 33 . . 5 392 281 51 195 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . . . . . . 100 . . . Lost Part 511 | . 20 20 . 10 40 47 . 20 . . 20 80 . . 30 . . . . 60 58 20 86 Lost Ally 40 | . . . . 40 . . . . . . . . . . . . . . . . . . . Purge Threat 150 | . . . . . . . . . . . . . . . . . . . . 150 . . . Squads Dispatched 47 | . 6 . . . 3 8 . 4 . . . 7 . . 4 . . . 1 5 5 1 3 Investigation 15 | . 3 . . . . 4 . 2 . . . 4 . . 1 . . . . . 1 . . Extermination 18 | . . . . . . 3 . 2 . . . 2 . . 2 . . . . 3 3 1 2 Reinforcement 12 | . 3 . . . 2 1 . . . . . 1 . . 1 . . . . 2 1 . 1 Assault 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Fac Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Acc Distress Signals 15 | . 2 . . . 4 . . 2 . . . 2 . . 1 . . . . 2 1 . 1 Communications Jammed 72 | . . . . . . . . . . . . 12 . . . . . . 3 13 . 3 41 Distress Signals 69 | . . . . . . . . . . . . 12 . . . . . . . 13 . 3 41 Times Spotted 332 | . 38 10 . 21 37 12 4 15 6 . 9 27 6 2 13 . . . 24 39 22 10 37 Peak Tracking Total 18 | . 4 3 . 4 7 6 3 3 3 . 4 11 5 3 6 . . . 18 13 8 7 15 Tactical Retreats 59 | . 2 . . . 5 1 1 6 . . 2 7 2 . 5 . . . 5 8 5 3 7 ECM-based Alert Blocks 40 | . . . . . . . . 2 . . . 2 1 . 1 . . . 22 4 8 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Fac Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Acc Traps Triggered 11 | . 3 . . . 1 . . 3 . . . 2 . . 1 . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . . . . . . . . . . 6 . . Reused 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . Most Traps Carried 3 | . . 3 3 2 2 2 . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Fac Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Acc Machines Disabled 11 | . . 2 . . 2 . . 1 . . . 1 . . 1 1 . . . 1 2 . . Max in Single Turn 2 | . . 2 . . 2 . . 1 . . . 1 . . 1 1 . . . 1 1 . . Garrison Access 6 | . . . . . 1 . . . . . . 1 . . . . . . . 1 1 . 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Fac Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Acc Machines Accessed 76 | . 6 . 1 1 8 11 . 5 . 4 . 8 . . 2 2 . . . 8 12 2 6 Terminals 40 | . 3 . . 1 4 6 . 3 . . . 5 . . 1 . . . . 3 8 2 4 Fabricators 5 | . . . . . . 1 . 1 . . . 2 . . . . . . . 1 . . . Repair Stations 6 | . 1 . . . 1 . . 1 . . . . . . . . . . . 1 2 . . Recycling Units 5 | . 2 . . . 1 2 . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . 1 2 . . . . . . . . 1 . . . . 2 1 . . Garrison Access 6 | . . . . . 1 . . . . . . 1 . . . . . . . 1 1 . 2 Total Hacks 218 | . 16 . 1 1 16 30 . 13 . 31 . 19 . . 9 2 . . . 25 35 11 9 Successful 142 | . 7 . 1 . 10 17 . 5 . 31 . 10 . . 6 2 . . . 19 22 6 6 Failed 73 | . 9 . . 1 6 13 . 8 . . . 9 . . 2 . . . . 5 12 5 3 Catastrophic 14 | . 2 . . 1 . 3 . 1 . . . 2 . . 1 . . . . . 3 1 . Database Lockouts 3 | . . . . . . . . . . . . . . . 1 . . . . 1 1 . . Manual 66 | . 7 . . 1 6 11 . 3 . . . 9 . . 3 . . . . 7 4 11 4 Terminals 105 | . 7 . . 1 9 12 . 7 . . . 13 . . 3 . . . . 16 20 11 6 Fabricators 13 | . . . . . . 3 . 3 . . . 5 . . . . . . . 2 . . . Repair Stations 18 | . 4 . . . 3 . . 3 . . . . . . . . . . . 2 6 . . Recycling Units 11 | . 5 . . . 2 4 . . . . . . . . . . . . . . . . . Scanalyzers 30 | . . . . . 1 11 . . . . . . . . 6 . . . . 4 8 . . Garrison Access 7 | . . . . . 1 . . . . . . 1 . . . . . . . 1 1 . 3 Terminal Hacks 80 | . 4 . 1 . 4 3 . 2 . 31 . 3 . . 1 2 . . . 10 11 5 3 Record 19 | . . . 1 . . . . . . 11 . . . . . 2 . . . 2 3 . . Part Schematic 13 | . . . . . . . . . . 13 . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . Robot Analysis 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . 3 . . . . . . . . . 1 . . . Open Door 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Level Access Points 3 | . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 Branch Access Points 3 | . . . . . . 1 . . . . . 1 . . . . . . . 1 . . . Emergency Access Points 3 | . 1 . . . . . . . . . . . . . . . . . . 1 1 . . Terminal Index 4 | . 1 . . . . . . . . . . . . . 1 . . . . 1 . 1 . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Repair Station Index 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Scanalyzer Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Locate Traps 3 | . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . Reprogram Traps 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Maintenance Status 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . Transport Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Extermination Status 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Recall Extermination 4 | . . . . . . . . . . . . 1 . . . . . . . . 2 . 1 Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler Manifests 3 | . 1 . . . 1 . . . . . . . . . . . . . . 1 . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Fabricator Hacks 5 | . . . . . . 1 . . . . . 2 . . . . . . . 2 . . . Load Schematic 3 | . . . . . . . . . . . . 2 . . . . . . . 1 . . . Build 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . Repair Station Hacks 10 | . 1 . . . 2 . . 2 . . . . . . . . . . . 2 3 . . Scan Component 6 | . 1 . . . 1 . . 1 . . . . . . . . . . . 1 2 . . Repair 4 | . . . . . 1 . . 1 . . . . . . . . . . . 1 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 26 | . . . . . 1 10 . . . . . . . . 5 . . . . 3 7 . . Insert Component 10 | . . . . . . 4 . . . . . . . . 3 . . . . 1 2 . . Analyze 7 | . . . . . . 6 . . . . . . . . 1 . . . . . . . . Retrieve Study 9 | . . . . . 1 . . . . . . . . . 1 . . . . 2 5 . . Garrison Access Hacks 6 | . . . . . 1 . . . . . . 1 . . . . . . . 1 1 . 2 Seal Access 6 | . . . . . 1 . . . . . . 1 . . . . . . . 1 1 . 2 Unauthorized Hacks 15 | . 2 . . . 2 3 . 1 . . . 4 . . . . . . . 1 . 1 1 Terminals 11 | . 1 . . . 2 1 . 1 . . . 3 . . . . . . . 1 . 1 1 Botnet 10 | . 1 . . . 2 1 . 1 . . . 2 . . . . . . . 1 . 1 1 Operators 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . 2 . . . . . . . . . . . . . . . . . Tunnel 3 | . 1 . . . . 2 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Used 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Hacking Detections 49 | . 3 . . 1 5 8 . 5 . . . 6 . . 2 . . . . 5 8 1 5 Full Trace Events 10 | . 2 . . . . 2 . 2 . . . 3 . . . . . . . . 1 . . Feedback Events 3 | . . . . . . 1 . 1 . . . 1 . . . . . . . . . . . Corruption 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . . 4 . . . 13 . . . . 1 . . . . . . . . Parts Built 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Time 219 | . . . . . . 117 . . . . . . . . . . . . . 102 . . . Total Part Build Rating 14 | . . . . . . 14 . . . . . . . . . . . . . . . . . Part Studies Acquired 9 | . . . . . 1 . . . . . . . . . 1 . . . . 2 5 . . Parts Repaired 4 | . . . . . 1 . . 1 . . . . . . . . . . . 1 1 . . Time 176 | . . . . . 32 . . 108 . . . . . . . . . . . 18 18 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . . 4 . . . . . . . . 1 . . . . . . . . Part Schematics Acquired 5 | . . . . . . 4 . . . . . . . . 1 . . . . . . . . Parts Damaged 2 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Fac Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Fac Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Acc Total Allies 4 | . . 3 . . . . 1 . . . . . . . . . . . . . . . . Largest Group 3 | . . 3 3 3 . . 1 . . . . . . . . . . . . . . . . Highest-Rated Group 146 | . . 40 40 40 . . 146 . . . . . . . . . . . . . . . . Highest-Rated Ally 146 | . . 16 16 16 . . 146 . . . . . . . . . . . . . . . . Total Orders 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . STAY 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . EXPLORE 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . Ally Attacks 36 | . . 9 . 24 . . 3 . . . . . . . . . . . . . . . . Total Damage 546 | . . 64 . 239 . . 243 . . . . . . . . . . . . . . . . Kills 8 | . . 2 . 3 . . 3 . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Fac Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Acc Active Infowar (turns) 14349 | 65 454 983 264 1108 1713 654 201 1327 557 51 503 1169 481 243 649 224 674 71 584 920 725 232 497 Optics 5468 | . . . . . . . . . . . . 168 481 243 649 224 674 71 584 920 725 232 497 Sensors 5290 | . . . . . 19 654 201 1110 557 51 503 1062 . . . . . . . 188 725 220 . IFF 1670 | . . . . . . . . . . . . . . . 159 224 674 71 542 . . . . Terrain 13 | . . . . . . . . . . . . . . . . . . . . 13 . . . Structural 3601 | . . . . . 842 555 . . . . . . . . . . . . . 750 725 232 497 Seismic 8169 | 65 454 983 264 1108 1694 . . 127 . . . . 314 243 624 224 674 71 558 376 . . 390 Machine Analysis 2977 | . . . . . . . . 600 557 51 503 804 . . . . . . . . . . 462 Cloaking 820 | . . . . . . . . . . . . . 259 114 447 . . . . . . . . Jamming 4430 | . . . . . . . . . . . . 1157 289 . 160 221 674 67 479 516 213 232 422 ECM 1019 | . . . . . . . . 239 . . . 13 25 . 32 . . . 105 261 341 3 . Robot Analysis Total 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 2 . 2 . . . . . . 1 . 1 2 . 1 1 . . . . . . Drone Launches 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . Drone Recoveries 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Fac Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Acc Turns Passed 15970 | 133 1444 985 264 1121 2076 706 226 1435 557 51 503 1169 481 243 649 224 674 71 584 920 725 232 497 Spaces Moved 18147 | 65 690 707 170 622 786 1038 436 1304 762 81 638 1497 667 312 785 553 927 160 953 1793 1692 516 993 Core 714 | 1 1 . . . 30 158 436 88 . . . . . . . . . . . . . . . Treads 1214 | 64 689 71 . 8 382 . . . . . . . . . . . . . . . . . . Legs 13 | . . . . . 13 . . . . . . . . . . . . . . . . . . Wheels 2201 | . . 636 170 614 354 . . 427 . . . . . . . . . . . . . . . Hover 5579 | . . . . . . . . 789 762 81 638 1497 667 312 785 . . . . . . . 48 Flight 8426 | . . . . . 7 880 . . . . . . . . . 553 927 160 953 1793 1692 516 945 Fastest Speed 27 | 50 160 95 155 150 90 28 50 50 63 63 63 58 52 52 48 33 29 29 29 29 28 37 27 Average Speed 63 | 158 160 127 155 155 174 37 50 70 63 63 63 59 56 56 59 33 30 29 29 33 28 37 38 Slowest Speed 900 | 160 200 240 155 320 900 200 50 200 63 63 63 65 124 59 124 33 112 29 29 112 37 117 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 52 | . . . . . . . . . . . . . . . . . . . 1 5 41 1 4 Potential Cave-ins 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . Cave-ins Triggered 5 | . . . . . . 5 . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 Exploration Rate (%) 54 | 5 94 99 42 98 60 21 45 37 82 69 68 30 73 27 17 60 75 58 79 39 94 12 29 Regions Visited 23 Branch Regions 14 Pre-discovered Areas 7 | . 1 . 1 1 . 2 . . . 1 . . . . . . 1 . . . . . . Known Exits Taken 17 | . . . . . 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . . . . . . . . . . . . . . . . Scrap Searched 15 | . . 1 . 1 . . . . 3 . 1 . . 1 . 4 2 . 2 . . . . Spaces Dug 109 | . . . . . 1 16 . 7 . . . 21 3 1 5 1 11 . 2 21 5 2 13 Terrain Destroyed 317 | . . 24 . 25 18 17 . 31 48 . . 22 17 4 24 1 34 . 9 23 5 2 13 Melee 84 | . . . . . . 12 . 7 . . . 21 . . . . 3 . 1 20 5 2 13 Projectile 93 | . . . . . 6 5 . . . . . 1 15 4 19 1 31 . 8 3 . . . AOE 140 | . . 24 . 25 12 . . 24 48 . . . 2 . 5 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Fac Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Acc Total 21629 | 82 890 756 171 737 1366 1320 443 1728 823 81 725 1694 739 368 918 595 1280 181 1237 2011 1875 539 1070 Wait 2292 | 1 75 . . 77 348 210 7 299 40 . 71 92 40 47 52 13 309 . 256 112 185 7 51 Move 18023 | 64 689 706 169 621 785 1037 435 1303 761 80 637 1496 666 311 784 552 926 159 950 1782 1613 513 984 Hop 48 | . . . . . . . . . . . . . . . . . . . 1 5 37 1 4 Pick Up 118 | 3 14 4 1 7 31 7 . 12 3 . . 11 . 2 8 6 . 1 . 3 5 . . Fast Attach 129 | 6 7 2 . 1 13 1 . 25 . . 4 8 . 1 5 3 3 8 4 18 5 5 10 Attach 58 | 1 . . . . 9 6 1 5 . . 1 9 3 . 7 5 . . . 4 4 1 2 Detach 32 | . . . . . 2 6 . 6 . . . 4 . . 3 . . . . 7 1 2 1 Swap 147 | . 17 15 . 7 31 7 . 4 3 . 1 11 5 1 15 1 4 5 8 6 6 . . Drop 174 | . 4 7 1 3 54 13 . 13 3 1 3 11 . . 11 13 4 8 4 12 4 4 1 Fire 358 | 6 77 21 . 20 89 18 . 13 6 . . 1 25 6 33 2 31 . 7 3 . . . Melee 227 | . . . . . . 15 . 42 7 . 8 50 . . . . 3 . 7 59 13 6 17 Ram 3 | . . 1 . 1 . . . . . . . 1 . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush 12 | 1 7 . . . 4 . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . 6 . . . . . . . . . . . . 2 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -6/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Lower Caves (discovered 2 exits: *Low / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / War) -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Acc x2) -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 134 | -11/Scrapyard | Entered Materials 344 | -10/Materials | Discovered new exit (range 6) 352 | -10/Materials | Build established: Mutant 609 | -10/Materials | Discovered new exit (range 6) 888 | -10/Materials | Discovered new exit (range 8) 1190 | -10/Materials | Discovered new exit (range 16) 1578 | -10/Materials | Entered Mines 1755 | -10/Mines | Discovered new exit (range 8) 1904 | -10/Mines | Discovered new exit (range 12) 1949 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1950 | -10/Mines | Discovered new exit (range 5) 1995 | -10/Mines | Core integrity fell below 50% 2108 | -10/Mines | Learned Materials garrison access intel 2115 | -10/Mines | Learned location of 1 exit from Materials 2117 | -10/Mines | Found a hidden stash of uninstalled traps 2166 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2231 | -10/Mines | Discovered new exit (range 9) 2280 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2288 | -10/Mines | Build established: Scavenger-Mutant 2563 | -10/Mines | Entered Exiles 2563 | -10/Exiles | Accompanied by 3 allies 2602 | -10/Exiles | Met 8R-AWN 2627 | -10/Exiles | Met EX-HEX 2689 | -10/Exiles | Met EX-DEC 2695 | -10/Exiles | Learned location of Zion (-7) 2729 | -10/Exiles | Met EX-BIN 2808 | -10/Exiles | Discovered new exit (range 14) 2827 | -10/Exiles | Entered Mines 2827 | -9/Mines | Accompanied by 3 allies 2828 | -9/Mines | Learned location of Storage (-9) 2828 | -9/Mines | Met a Derelict bent on vengeance 2835 | -9/Mines | Learned 8 Materials zone layouts 2848 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 2849 | -9/Mines | Learned Materials terminal intel 3162 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3166 | -9/Mines | Found Prototype Device 3372 | -9/Mines | Discovered new exit (range 4) 3544 | -9/Mines | Discovered new exit (range 5) 3656 | -9/Mines | Found DCF Scrap (13 items) 3948 | -9/Mines | Entered Materials 3948 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3949 | -8/Materials | Identified exit to Factory 3951 | -8/Materials | Loaded intel: 11 terminal locations 3952 | -8/Materials | Loaded intel: 1 garrison access location 4269 | -8/Materials | Build established: Mutant 4431 | -8/Materials | Garrison activated, responded to threat 5010 | -8/Materials | Repaired Hvy. Assault Rifle 5183 | -8/Materials | Build established: Scavenger-Mutant 5233 | -8/Materials | Discovered exit to Factory (range 9) 6005 | -8/Materials | Identified Exp. Sensor Array 6024 | -8/Materials | Entered Factory 6024 | -7/Factory | Evolved 2 slots: Utility x2 6090 | -7/Factory | Identified exit to Lower Caves 6285 | -7/Factory | Build established: Scavenger-Scout 6367 | -7/Factory | Fabricated Impulse Thruster (x2) 6568 | -7/Factory | Crushed by falling debris 6574 | -7/Factory | Crushed by falling debris 6574 | -7/Factory | System corruption reached 10% 6581 | -7/Factory | Crushed by falling debris 6585 | -7/Factory | Crushed by falling debris 6591 | -7/Factory | Crushed by falling debris 6622 | -7/Factory | Lost 10 parts (4n5u1w) 6718 | -7/Factory | Core integrity fell below 50% 6730 | -7/Factory | Entered Lower Caves 6788 | -7/Lower Caves | Encountered a Warlord checkpoint 6871 | -7/Lower Caves | Build established: Mutant 6879 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6922 | -7/Lower Caves | NK-0LA showed up to help 6924 | -7/Lower Caves | NK-0LA revealed a hidden path 6956 | -7/Lower Caves | Entered Factory 6956 | -6/Factory | Evolved 2 slots: Propulsion x2 7450 | -6/Factory | Repaired Exp. Sensor Array 7640 | -6/Factory | Identified exit to Factory 7881 | -6/Factory | Discovered new exit (range 5) 7956 | -6/Factory | Identified exit to Lower Caves 8219 | -6/Factory | Build established: Scout 8391 | -6/Factory | Entered Lower Caves 8475 | -6/Lower Caves | Encountered a Warlord checkpoint 8509 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 8511 | -6/Lower Caves | Identified exit to Data Miner 8751 | -6/Lower Caves | Discovered new exit (range 12) 8760 | -6/Lower Caves | Identified exit to Lower Caves 8948 | -6/Lower Caves | Entered Data Miner 8949 | -6/Data Miner | Discovered new exit (range 6) 8953 | -6/Data Miner | Identified exit to Proximity Caves 8963 | -6/Data Miner | Met Data Miner 8974 | -6/Data Miner | Learned location of Section 7 (-2) 8974 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8984 | -6/Data Miner | Received God Mode back door access code from Data Miner 8999 | -6/Data Miner | Entered Proximity Caves 9078 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9453 | -5/Proximity Caves | Discovered exit to Factory (range 8) 9475 | -5/Proximity Caves | Learned 8 Factory zone layouts 9502 | -5/Proximity Caves | Entered Factory 9502 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9726 | -5/Factory | Discovered new exit (range 7) 9730 | -5/Factory | Identified exit to Upper Caves 9796 | -5/Factory | Build established: Ninja 9962 | -5/Factory | Hacking Suite fried by hacking feedback 10342 | -5/Factory | Lost 3 parts (1p2u) 10624 | -5/Factory | Lost 5 parts (1p2n1u1w) 10671 | -5/Factory | Entered Upper Caves 10674 | -5/Upper Caves | Learned Factory emergency access door positions 11122 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 11132 | -5/Upper Caves | Discovered new exit (range 13) 11140 | -5/Upper Caves | Identified exit to Upper Caves 11152 | -5/Upper Caves | Entered another Upper Caves area 11163 | -5/Upper Caves | Learned location of 1 exit from Factory 11202 | -5/Upper Caves | Discovered new exit (range 11) 11206 | -5/Upper Caves | Identified exit to Warlord 11284 | -5/Upper Caves | Identified exit to Factory 11395 | -5/Upper Caves | Entered Factory 11395 | -4/Factory | Evolved 2 slots: Utility x2 11396 | -4/Factory | Identified exit to Upper Caves 11562 | -4/Factory | Discovered exit to Upper Caves (range 13) 11705 | -4/Factory | Build established: Infiltrator-Mutant 11756 | -4/Factory | Lost 4 parts (2p1n1u) 11964 | -4/Factory | Central database locked down 12044 | -4/Factory | Entered Upper Caves 12188 | -4/Upper Caves | Entered a destroyed Warlord outpost 12249 | -4/Upper Caves | Discovered new exit (range 12) 12253 | -4/Upper Caves | Identified exit to Upper Caves 12261 | -4/Upper Caves | Found Alien Artifact 12261 | -4/Upper Caves | Identified Dimensional Node Initializer 12261 | -4/Upper Caves | Initialized slip node 12268 | -4/Upper Caves | Entered another Upper Caves area 12282 | -4/Upper Caves | Discovered new exit (range 13) 12287 | -4/Upper Caves | Identified exit to Research 12347 | -4/Upper Caves | Build established: Hacker-Sprinter 12445 | -4/Upper Caves | Learned location of Quarantine (-3) 12724 | -4/Upper Caves | Build established: Derelict-Sprinter 12933 | -4/Upper Caves | Discovered new exit (range 12) 12936 | -4/Upper Caves | Identified exit to Zhirov 12942 | -4/Upper Caves | Entered Zhirov 12943 | -4/Zhirov | Discovered new exit (range 3) 12947 | -4/Zhirov | Identified exit to Proximity Caves 12958 | -4/Zhirov | Met Zhirov 12967 | -4/Zhirov | Found Alien Artifact 12971 | -4/Zhirov | Found Alien Artifact 12971 | -4/Zhirov | Identified Integrated Reactor 12971 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 13013 | -4/Zhirov | Entered Proximity Caves 13204 | -3/Proximity Caves | Spotter reported a threat 13242 | -3/Proximity Caves | Build established: Hacker-Sprinter 13313 | -3/Proximity Caves | Found DCF Scrap (14 items) 13335 | -3/Proximity Caves | Spotter reported a threat 13449 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 13595 | -3/Proximity Caves | Discovered exit to Research (range 7) 13597 | -3/Proximity Caves | Entered Research 13597 | -3/Research | Evolved 2 slots: Utility x2 13598 | -3/Research | Identified exit to Quarantine 13834 | -3/Research | Repaired Nuclear Pulse Array 13847 | -3/Research | Search patrols dispatched 14136 | -3/Research | Spotted B-86 Titan 14196 | -3/Research | Lost 4 parts (1n3u) 14204 | -3/Research | Watched by a mysterious "MATRIX" hacker. 14204 | -3/Research | Central database locked down 14284 | -3/Research | Spotted B-86 Titan 14299 | -3/Research | Identified Transdimensional Reconstructor 14383 | -3/Research | Found Unknown Launcher 14383 | -3/Research | Identified Gamma Bomb Array 14405 | -3/Research | Found Prototype Launcher 14405 | -3/Research | Identified Hellfire Missile Launcher 14517 | -3/Research | Entered Quarantine 14556 | -3/Quarantine | Central database locked down 14581 | -3/Quarantine | Repaired Nuclear Pulse Array+ 14614 | -3/Quarantine | Identified exit to Research 14623 | -3/Quarantine | Found Alien Artifact 14700 | -3/Quarantine | Identified Subatomic Replicator 14892 | -3/Quarantine | Build established: Wizard-Ninja 14944 | -3/Quarantine | Warped through subspace 14965 | -3/Quarantine | System corruption reached 10% 15012 | -3/Quarantine | Found Alien Artifact 15014 | -3/Quarantine | Lost 4 parts (2p2u) 15019 | -3/Quarantine | Found Alien Slashing Weapon 15037 | -3/Quarantine | Found Alien Artifact 15037 | -3/Quarantine | Identified Core Reset Matrix 15037 | -3/Quarantine | Identified Sigix Broadsword 15037 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 15037 | -3/Quarantine | Used Core Reset Matrix 15041 | -3/Quarantine | Detected hypermatrix surge 15041 | -3/Quarantine | Sensed 8 artifacts in vicinity 15059 | -3/Quarantine | Discovered exit to Research (range 13) 15229 | -3/Quarantine | Build established: Hacker-Ninja 15242 | -3/Quarantine | Entered Research 15242 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 15266 | -2/Research | Discovered new exit (range 15) 15272 | -2/Research | Lost 5 parts (1p3n1w) 15356 | -2/Research | Discovered new exit (range 4) 15366 | -2/Research | Identified exit to Access 15449 | -2/Research | Spotted B-90 Cyclops 15474 | -2/Research | Entered Access 15474 | -1/Access | Evolved 2 slots: Utility x2 15700 | -1/Access | Identified exit to Surface 15854 | -1/Access | Lost 3 parts (1p1u1w) 15857 | -1/Access | Spotted B-99 Colossus 15857 | -1/Access | Spotted B-99 Colossus 15861 | -1/Access | Warped through subspace 15971 | *** | Heading to fleet! Last Messages --------------- 15947_ U-05 Engineer builds a Wall. 15947_ Slug penetrates Wall. 15947_ Molecular Scythe destroyed. 15950_ Penetrated by Slug. 15951_ Acquired 4 matter. 15952_ Slug penetrates Wall. 15952_ Penetrated by Slug. 15953_ Knocked back. 15954_ DY8EDNBPJUB##4MRJSG2JJAT 15960_ Antigrav Array destroyed. 15960_ Knocked back. 15960_ >> Machine Analyzer network decryption results: 15960_ Terminal x3 15961_ Acquired 1 matter. 15965_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 15967_ The Access Shell folds into the floor. [Achievement: Home At Last?] Map ----- +----------------------------------------------------+ | ##### # # ????????????????????? | | ??? # # # ????????????????????? | | ??? ################### # ????????????????????? | | ??? # ????????????????????? | | ?????????????????????? # ????????????????????? | | ?????????????????????? # ????????????????????? | | ????????????????????? + ????????????????????? | | ??????"""????????????## # ????????????????????? | | ???""?F""????????????## # ????????????????????? | | ???""""""????????????## ##????????????????????? | | ????""""????????????? ????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????? ???????????????????? | | ??????""??????????????""""""""???????????????????? | | ??????""?????????????????????????????????????????? | | ????""""""????????##"????????"##?????????????????? | | ????""""""????????##""""""""""##?????????????????? | | ??????""??????????## ##?????????????????? | | ??????""??????????## ##?????????????????? | | ??????????????????## ##?????????????????? | | #?? ?????## "" ##?????????????????? | | #??######+###?????## "@ ##?????????????????? | | ? # # ?????## ##?????????????????? | | ?? # " # ?????## ##?????????????????? | | %# ??????### ###????????????????? | | "" # #?????### ###????????????????? | | "" ## ##?????## ##????????????????? | | """"""## ##?????###"" ###????????????????? | | """"""## ##?????###"" ###????????????????? | | ? "" ## ##??????##"" ##?????????????????? | | ? "" ## ##??????##T ##?????????????????? | | ?? ## ## ?????##"" ##?????????????????? | | ## ##########"" ####???????????????? | | ###+### #########"" ####???????????????? | | "T???????? | | % ""???????? | | #####"# ############################ ??????? | | #####+###############################?????????? | | # ????????????????????????????????????? | | # ?? ???????????????????????????????????????? | | # ? ??????????????????????????????????????? | | # ? ??????????????????????????????????????? | | # ] ?????????????????????????????????????? | | # ! ?????????????????????????????????????? | | # ????????????????????????????????????? | | # ##??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 51 Energy Capacity 395 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Cloak Strength 2 Power Amplification 30 Armor Coverage 225 Propulsion Shielding 90 Utility Shielding 66 Weapon Shielding 90 Weapon Cycling 20 Evasion (%) 75 Targeting Accuracy 6 Recoil Reduction 4 Particle Charging 30 Salvage Targeting 3 Offensive Hacking 52 Defensive Hacking 24 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Impulse Thruster | x2 | -7/Factory | Preloaded Repaired ---------- Hvy. Assault Rifle | 14% | -8/Materials Exp. Sensor Array | 10% | -6/Factory Nuclear Pulse Array | 11% | -3/Research Nuclear Pulse Array | 7% | -3/Quarantine Studied --------- None Alien Tech Used ----------------- Dimensional Node Initializer Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Sigix Broadsword High-powered Transdimensional Reconstructor Achievements -------------- Home At Last? Infodabbler Challenges ------------ None Game ------ Seed AntimatterNodeSheargun Manual? 0 Play Time 03:16:33 Cumulative 35.2 hours Start 2026.03.28 @ 12:58:01 End 2026.03.28 @ 16:16:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type 2 Total 2 Types 1/0/1/0/0/0/0/0/0/0 Lore% 38 Gallery% 35 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b83ce51d-7103-4a9e-9186-18144bef69e4