Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.28 @ 13:37:48 Player: Kate+Gabe4evr Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (94) 470 Value Destroyed (3619) 3619 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (-6) -6 TOTAL SCORE: 9983 Bonus ------- High Alert Combat Kills 20 Friendly Fire -26 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 600/600 System Corruption 12% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Advanced Coolant Injector Advanced Energy Well Advanced Signal Interpreter Advanced Targeting Computer Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heavy Treads Advanced Terrain Scanner Transmission Jammer Advanced System Shield Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Medium Treads Armored Medium Treads Carbon-fiber Leg Flexi-carbon Leg Enhanced Armored Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Improved Particle Charger Advanced System Shield High-powered Tractor Beam > --- WEAPON ----------- Dispersion Rifle Phase Cannon Heavy Gauss Cannon > --- INVENTORY -------- Fission Core Fission Core Fission Core Fission Core Heavy Treads Advanced Energy Well Advanced Terrain Scanner Improved Target Analyzer Precision Matter Filter Transmission Jammer Energy Mantle Advanced System Shield Long-range Missile Launcher Falx [Rating: 104] Favorites ----------- Power Fission Core Engine Improved Ion Engine Power Core Fission Core Propulsion Improved Carbon-fiber Leg Treads Armored Medium Treads Leg Improved Carbon-fiber Leg Utility Advanced Targeting Computer Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Improved Light Armor Plating Weapon Phase Cannon Energy Gun Thermic Laser Energy Cannon Phase Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Gauss Cannon Launcher Improved Grenade Launcher Slashing Weapon Falx Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . 2 2 2 2 . . 2 . . . . 2 Power 1 | . . . . 1 . . . . . . . . . Propulsion 3 | . . 1 1 1 . . . . . . . . . Utility 7 | . . 1 1 . 1 . . 2 . . . . 2 Weapon 1 | . . . . . 1 . . . . . . . . Parts Attached 119 | 7 5 6 17 1 4 2 14 20 4 14 5 1 19 Power 20 | 2 . 2 2 . 1 . 2 4 1 1 1 . 4 Engine 10 | 2 . 2 2 . . . 2 2 . . . . . Core 10 | . . . . . 1 . . 2 1 1 1 . 4 Reactor . | . . . . . . . . . . . . . . Propulsion 33 | 2 2 3 7 1 . . 6 7 . 4 . . 1 Treads 3 | . . . . . . . . . . 2 . . 1 Leg 30 | 2 2 3 7 1 . . 6 7 . 2 . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 28 | 1 1 1 2 . 1 1 1 4 1 4 4 . 7 Device 14 | . . 1 . . 1 . . 2 . 3 2 . 5 Storage 5 | 1 . . 1 . . . . . . . 2 . 1 Processor 5 | . . . 1 . . . . 2 1 . . . 1 Hackware 3 | . 1 . . . . 1 . . . 1 . . . Protection 1 | . . . . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 38 | 2 2 . 6 . 2 1 5 5 2 5 . 1 7 Energy Gun 5 | . . . 1 . . . 1 . . . . . 3 Energy Cannon 14 | . 1 . 2 . 1 . 3 4 . 2 . 1 . Ballistic Gun 10 | 2 1 . 3 . 1 . . 1 1 . . . 1 Ballistic Cannon 1 | . . . . . . . . . . . . . 1 Launcher 7 | . . . . . . 1 1 . 1 3 . . 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . . . . 2 . . 2 . 1 Parts Lost 42 | . . . 4 . . . 3 1 6 5 . . 23 Power 6 | . . . . . . . . . 1 . . . 5 Propulsion 16 | . . . 3 . . . 3 1 4 . . . 5 Utility 9 | . . . . . . . . . 1 2 . . 6 Weapon 11 | . . . 1 . . . . . . 3 . . 7 Highest Loss Streak 10 | . . . 2 . . . 2 1 4 4 . . 10 To Critical Strikes 1 | . . . . . . . . . . . . . 1 Average Slot Usage (%) 89 | . 96 98 93 92 97 100 99 97 84 83 81 85 85 Engine 3 | . 14 11 9 7 6 6 9 . . . . . . Core 7 | . . . . . 6 6 2 10 8 11 11 11 8 Treads 3 | . . . . . . . . . . 7 11 11 7 Leg 21 | . 28 33 34 38 33 33 32 27 17 11 17 17 12 Device 14 | . . 9 9 7 10 13 9 15 17 16 16 17 19 Storage 6 | . 14 11 9 7 6 6 6 5 5 5 5 5 5 Processor 9 | . . . 4 7 6 6 6 9 13 13 11 11 11 Hackware 5 | . 11 11 9 7 6 6 6 5 2 3 5 5 4 Energy Gun 2 | . . . 1 . . . . 5 5 1 . . 4 Energy Cannon 5 | . 13 11 7 7 6 6 9 5 5 4 . 2 3 Ballistic Gun 4 | . 14 11 9 7 13 6 6 5 5 1 . . . Peak Build Rating 104 | 6 12 17 25 26 37 40 60 82 82 82 80 76 104 Average Rating 59 | 4 9 15 20 26 34 39 54 72 70 70 70 74 89 On Entrance 42 | . 6 12 17 25 26 37 40 52 82 64 82 72 76 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 91 | 13 16 20 38 38 48 51 57 64 64 65 43 51 91 Greatest Support 92 | 20 26 36 47 57 57 57 92 91 91 55 55 55 70 Greatest Overweight (x) 9 | . . . 1 . . . . 1 2 2 . . 9 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 6 8 8 8 15 15 15 15 15 15 15 14 15 14 Most Carried 15 | 1 7 8 8 8 8 8 15 15 15 15 15 15 15 Average Carried 11 | . 3 7 7 7 6 8 13 14 14 13 14 14 12 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 1 7 8 8 8 8 8 15 15 14 13 15 14 5 Class Distribution -------------------- 27% | Scavenger-Mutant 21% | Mutant 20% | Gunner 13% | Scavenger-Gunner 13% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Gunner | -6/Factory Skirmisher | -5/Factory Skirmisher | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Matter Collected 2503 | 230 96 173 209 . 92 . 333 150 235 343 . 45 597 Remotely 385 | . . . . . . . . . . . . . 385 Salvage Created 3484 | . 215 345 525 . . . 625 254 413 299 . . 808 Parts 174 | . 20 31 29 . . . 20 12 11 10 . . 41 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 4 | . . 1 1 . . . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . . 10 9 . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 84 | . 6 12 13 . . . 15 4 9 9 . . 16 Guns 31 | . 1 8 7 . . . 2 3 1 1 . . 8 Cannons 27 | . 5 4 6 . . . 5 . 2 2 . . 3 AOE 24 | . . . . . . . 8 . 5 6 . . 5 Classes Destroyed 12 | . 3 2 . . . . 3 . 2 1 . . 1 Worker 3 | . . . . . . . 1 1 . . . . 1 Builder 2 | . . . . . . . . . . . . . 2 Recycler 3 | . . . . . . . 1 . . . . . 2 Operator 1 | . 1 . . . . . . . . . . . . Watcher 1 | . . 1 . . . . . . . . . . . Swarmer 32 | . 2 6 4 . . . 8 . 4 4 . . 4 Grunt 20 | . 4 3 5 . . . 3 1 . 2 . . 2 Brawler 3 | . . . . . . . . . 2 1 . . . Duelist 1 | . . . . . . . . . 1 . . . . Sentry 15 | . . 3 4 . . . 2 1 1 1 . . 3 Hunter 3 | . . . . . . . . . . 1 . . 2 Programmer 10 | . . . . . . . 2 2 1 . . . 5 Best Kill Streak 14 | . 6 7 4 . . . 5 2 5 4 . . 14 Combat Bots Only 10 | . 6 7 4 . . . 4 2 5 4 . . 10 Max Kills in Single Turn 6 | . 1 1 2 . . . 3 1 5 2 . . 6 Gunslinging . | . . . . . . . . . . . . . . Exploded 5 | . . . . . . . 3 . 5 2 . . 5 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 619 | . 18 52 84 . . . 78 20 58 33 . . 276 Missed 200 | . 9 20 25 . . . 33 6 19 6 . . 82 Damage Taken 7862 | . 130 356 863 . . . 857 305 834 620 . . 3897 Core 1506 | . 26 23 119 . . . 80 23 36 42 . . 1157 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 91 | 100 89 94 78 100 . . 90 . . . . 89 . Volleys Fired 207 | . 11 22 41 . . . 31 13 13 14 . . 62 Largest 3 | . 2 2 2 . . . 3 3 3 3 . . 3 Hottest 234 | . 83 83 83 . . . 165 195 226 203 . . 234 Shots Fired 466 | . 22 44 82 . . . 90 38 40 41 . 1 108 Gun 237 | . 11 22 41 . . . 31 26 25 19 . . 62 Cannon 209 | . 11 22 41 . . . 53 12 14 15 . 1 40 Launcher 20 | . . . . . . . 6 . 1 7 . . 6 Special . | . . . . . . . . . . . . . . Kinetic 203 | . 11 22 41 . . . 31 13 12 10 . . 63 Thermal 243 | . 11 22 41 . . . 53 25 27 24 . 1 39 Explosive 20 | . . . . . . . 6 . 1 7 . . 6 Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 24 | . 6 8 12 . . . 14 13 24 16 . . 13 Robot Miss Streak 4 | . 3 3 4 . . . 2 1 2 1 . . 4 Penetration Max 1 | . . . . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 322 | . 12 28 57 . . . 62 26 30 30 . . 77 Core Hits 166 | . 9 19 24 . . . 24 10 12 23 . . 45 Critical Kills 6 | . . 1 . . . . 1 . 1 . . . 3 Critical Parts Destroyed 6 | . . . . . . . . . 3 1 . . 2 Critical Strikes 20 | . . 1 . . . . 1 1 7 2 . . 8 Burn 5 | . . . . . . . . 1 3 . . . 1 Destroy 14 | . . 1 . . . . 1 . 4 2 . . 6 Blast 1 | . . . . . . . . . . . . . 1 Melee Attacks 3 | . . . . . . . . . . . . . 3 Impact . | . . . . . . . . . . . . . . Slashing 3 | . . . . . . . . . . . . . 3 Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 10220 | 6 203 408 996 . . . 2068 559 936 1444 . . 3600 Guns 3301 | . 65 202 415 . . . 378 361 266 182 . . 1432 Cannons 3849 | . 138 192 580 . . . 994 198 370 336 . . 1041 Explosions 2878 | . . . . . . . 626 . 300 926 . . 1026 Melee 86 | . . . . . . . . . . . . . 86 Ramming 106 | 6 . 14 1 . . . 70 . . . . . 15 Kinetic 2778 | . 65 202 415 . . . 378 147 60 38 . . 1473 Thermal 4372 | . 138 192 580 . . . 994 412 576 480 . . 1000 Explosive 2797 | . . . . . . . 626 . 300 926 . . 945 Electromagnetic 81 | . . . . . . . . . . . . . 81 Impact . | . . . . . . . . . . . . . . Slashing 86 | . . . . . . . . . . . . . 86 Piercing . | . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . 4 3 6 6 6 6 12 Average Corruption 5 | . . . . . . . 2 2 4 6 6 6 8 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 94 | . . . . . . . 4 9 11 41 7 10 12 Message Errors 18 | . . . . . . . . 3 1 7 1 4 2 Matter Fused 23 | . . . . . . . 1 2 4 10 1 3 2 Heat Flow Errors 16 | . . . . . . . . . 3 10 1 . 2 Energy Discharges 13 | . . . . . . . 1 1 1 5 2 1 2 Data Loss (minor) 9 | . . . . . . . 2 1 . 4 . 1 1 Data Loss (major) 4 | . . . . . . . . . . 1 2 . 1 Misfires 6 | . . . . . . . . . 1 3 . 1 1 Alerts 3 | . . . . . . . . 1 1 1 . . . Misdirections 1 | . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 197 | . . . . . . . 51 . 16 49 . . 81 Projectiles 73 | . . . . . . . 23 . 3 . . . 47 Explosions 124 | . . . . . . . 28 . 13 49 . . 34 Melee . | . . . . . . . . . . . . . . Knockbacks 6 | . . . . . . . . . . . . . 6 Impact . | . . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . . . . . . 6 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 251 | . . . . . . . 98 . 42 108 . . 3 Shots 7 | . . . . . . . 2 . 1 3 . . 1 Rammed 1 | . . . . . . . . . . . . . 1 Targets Rammed 10 | 2 . 2 1 . . . 3 . . . . . 2 Kicked 9 | 2 . 2 1 . . . 3 . . . . . 1 Crushed . | . . . . . . . . . . . . . . Highest Temperature 311 | . 129 . 16 . . . 311 271 216 199 143 . 198 Average Temperature 86 | . 58 . 4 . . . 107 76 86 93 82 . 83 Received Heat Transfer 1479 | . 24 129 387 . . . 144 36 63 72 . . 624 Effects 1 | . . . . . . . 1 . . . . . . Interference 1 | . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . 1 1 . . . . Combat Hostiles 2 | . . . . . . . . 1 1 . . . . Parts Melted 19 | . . . 2 . . . 4 4 5 3 . . 1 Heat Transferred 7831 | . 296 407 1036 . . . 1653 974 1400 807 . . 1258 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Peak Influence 525 | . 235 525 386 128 89 31 319 238 . . . . 316 Initial 221 | . . 98 221 128 62 31 7 117 . . . . . Average 143 | . 58 284 260 128 83 25 152 121 . . . . 81 Maximum Alert Level 2 | . 1 2 1 . . . 1 1 . . . . 1 Low Security (%) 68 | 100 91 49 25 100 100 100 53 90 . . . . 79 Level 1 28 | . 8 11 74 . . . 46 9 . . . . 20 Level 2 3 | . . 38 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 21 | . 3 4 3 . . . 2 1 . . . . 8 Investigation 2 | . 1 . . . . . . . . . . . 1 Extermination 4 | . . . . . . . 1 1 . . . . 2 Reinforcement 11 | . 2 4 2 . . . 1 . . . . . 2 Assault . | . . . . . . . . . . . . . . Garrison 4 | . . . 1 . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Distress Signals 8 | . 2 3 1 . . . 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 146 | . 11 26 20 . 1 6 18 5 15 11 . . 33 Peak Tracking Total 11 | . 7 10 6 . 1 6 4 2 11 4 . . 10 Tactical Retreats 10 | . 2 2 1 . . . . . 2 2 . . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Traps Triggered 7 | . 2 . 1 . 1 . 2 1 . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Machines Disabled 4 | . . . 1 . . . . . . . . . 3 Max in Single Turn 2 | . . . 1 . . . . . . . . . 2 Garrison Access 2 | . . . 1 . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Machines Accessed 15 | . 1 1 2 . 2 . 1 2 . . 4 . 2 Terminals 9 | . 1 1 1 . 2 . 1 1 . . . . 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . 1 . . . . . Total Hacks 41 | . 1 1 6 . 3 . 4 5 . . 17 . 4 Successful 32 | . 1 1 4 . 1 . 3 5 . . 17 . . Failed 9 | . . . 2 . 2 . 1 . . . . . 4 Catastrophic 2 | . . . . . 1 . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 13 | . 1 1 5 . 2 . 3 1 . . . . . Terminals 22 | . 1 1 5 . 3 . 4 4 . . . . 4 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . 1 . . . . . Terminal Hacks 23 | . . 1 1 . . . 1 3 . . 17 . . Record 8 | . . . . . . . 1 2 . . 5 . . Part Schematic 4 | . . . . . . . . . . . 4 . . Robot Analysis 5 | . . . . . . . . 1 . . 4 . . Prototype ID Bank 4 | . . . . . . . . . . . 4 . . Unreport Threat 1 | . . . 1 . . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . 1 . . . . . Seal Access 2 | . . . 1 . . . . 1 . . . . . Unauthorized Hacks 7 | . 1 . 2 . 1 . 2 1 . . . . . Terminals 7 | . 1 . 2 . 1 . 2 1 . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . Botnet 4 | . . . 1 . 1 . 1 1 . . . . . Operators 2 | . . . 1 . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 6 | . . . 1 . 2 . 1 1 . . . . 1 Full Trace Events 1 | . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . 4 . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Total Allies 1 | . . . . . . 1 . . . . . . . Largest Group 1 | . . . . . . 1 . . . . . . . Highest-Rated Group 31 | . . . . . . 31 . . . . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 10 | . . . . . . 10 . . . . . . . Total Damage 147 | . . . . . . 147 . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Robot Analysis Total 5 | . . . . . . . . 1 . . 4 . . Derelict Logs Recovered 2 | . . . . . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Turns Passed 6850 | 52 344 372 679 48 117 90 593 663 613 1659 230 335 1055 Spaces Moved 4013 | 38 252 240 419 38 90 72 392 462 354 784 172 270 430 Core 28 | 8 . . . . . . . . . . . . 20 Treads 49 | . . . . . . . . . . 7 . . 42 Legs 3936 | 30 252 240 419 38 90 72 392 462 354 777 172 270 368 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 122 122 122 120 122 120 120 120 120 100 Average Speed 141 | 105 120 120 120 122 122 122 120 122 160 178 120 120 181 Slowest Speed 500 | 120 120 120 190 122 122 122 122 190 260 320 120 120 500 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 34 | 3 42 32 35 1 3 69 16 13 53 81 62 49 17 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . . . . . 3 . . Known Exits Taken 5 | . . . . . . . . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . . . . . . Scrap Searched 5 | . . . . . . . . . . 4 . 1 . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 231 | . . . 2 . . . 31 1 21 95 . 1 80 Melee . | . . . . . . . . . . . . . . Projectile 34 | . . . 2 . . . . 1 2 4 . 1 24 AOE 197 | . . . . . . . 31 . 19 91 . . 56 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Total 4771 | 46 270 283 510 39 97 73 455 537 370 1010 197 281 603 Wait 338 | . . 6 21 . . . 5 22 . 192 . 11 81 Move 4003 | 38 251 239 418 37 90 71 392 461 353 783 171 269 430 Hop . | . . . . . . . . . . . . . . Pick Up 40 | . 2 3 4 1 2 . 4 7 . 4 12 . 1 Fast Attach 43 | 6 2 1 8 . 1 . 2 7 1 4 4 . 7 Attach 33 | . . 1 4 1 2 . 1 5 1 6 . 1 11 Detach 11 | . 1 . 1 . . . 1 2 . 1 2 . 3 Swap 43 | 1 3 4 5 . 1 2 11 8 2 4 1 . 1 Drop 42 | . . 5 7 . 1 . 6 12 . 2 7 . 2 Fire 207 | . 11 22 41 . . . 31 13 13 14 . . 62 Melee 3 | . . . . . . . . . . . . . 3 Ram 1 | . . . . . . . . . . . . . 1 Kick 7 | 1 . 2 1 . . . 2 . . . . . 1 Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 102 | -10/Materials | Discovered new exit (range 12) 316 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 4) 397 | -10/Materials | Entered another Materials area 397 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 645 | -9/Materials | Destroyed 7 combat bots 764 | -9/Materials | Discovered new exit (range 4) 769 | -9/Materials | Entered another Materials area 769 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 808 | -8/Materials | Garrison activated, responded to threat 1066 | -8/Materials | Build established: Scavenger-Mutant 1415 | -8/Materials | Discovered new exit (range 15) 1448 | -8/Materials | Entered Factory 1448 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1449 | -7/Factory | Discovered new exit (range 15) 1496 | -7/Factory | Entered another Factory area 1496 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1613 | -6/Factory | Sucked down chute 1613 | -6/Factory | Entered Waste 1614 | -6/Waste | Met a frightened Derelict 1652 | -6/Waste | Spotted C-40 Crusher 1657 | -6/Waste | Spotted C-40 Crusher 1668 | -6/Waste | Spotted C-40 Crusher 1669 | -6/Waste | Spotted C-40 Crusher 1672 | -6/Waste | Spotted C-40 Crusher 1685 | -6/Waste | Discovered new exit (range 16) 1685 | -6/Waste | Spotted C-40 Crusher 1703 | -6/Waste | Entered Factory 1792 | -6/Factory | Build established: Scavenger-Gunner 2123 | -6/Factory | Build established: Gunner 2174 | -6/Factory | Spotted B-75 Beast 2290 | -6/Factory | Discovered new exit (range 4) 2296 | -6/Factory | Entered another Factory area 2296 | -5/Factory | Evolved 2 slots: Utility x2 2719 | -5/Factory | Build established: Skirmisher 2915 | -5/Factory | Discovered new exit (range 7) 2957 | -5/Factory | Identified exit to Upper Caves 2959 | -5/Factory | Entered Upper Caves 3268 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3337 | -5/Upper Caves | Lost 4 parts (1p3n) 3556 | -5/Upper Caves | Discovered new exit (range 7) 3569 | -5/Upper Caves | Identified exit to Upper Caves 3572 | -5/Upper Caves | Entered another Upper Caves area 3640 | -5/Upper Caves | Build established: Gunner 3978 | -5/Upper Caves | Discovered new exit (range 16) 4095 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4129 | -5/Upper Caves | Found DCF Scrap (12 items) 4145 | -5/Upper Caves | Lost 4 parts (2u2w) 4426 | -5/Upper Caves | Build established: Mutant 4564 | -5/Upper Caves | Encountered a Warlord checkpoint 4801 | -5/Upper Caves | Build established: Scavenger-Mutant 5224 | -5/Upper Caves | Discovered new exit (range 4) 5229 | -5/Upper Caves | Identified exit to Zhirov 5231 | -5/Upper Caves | Entered Zhirov 5235 | -5/Zhirov | Discovered new exit (range 3) 5295 | -5/Zhirov | Learned location of Quarantine (-3) 5295 | -5/Zhirov | Learned location of Testing (-2) 5295 | -5/Zhirov | Learned location of Command (-1) 5459 | -5/Zhirov | Identified exit to Proximity Caves 5461 | -5/Zhirov | Entered Proximity Caves 5781 | -4/Proximity Caves | Discovered new exit (range 9) 5795 | -4/Proximity Caves | Identified exit to Factory 5796 | -4/Proximity Caves | Entered Factory 5796 | -4/Factory | Evolved 2 slots: Utility x2 5829 | -4/Factory | Discovered new exit (range 3) 5831 | -4/Factory | Identified exit to Upper Caves 6142 | -4/Factory | Build established: Scavenger-Gunner 6498 | -4/Factory | Lost 3 parts (1p1n1w) 6598 | -4/Factory | Garrison activated, responded to threat 6625 | -4/Factory | System corruption reached 10% 6686 | -4/Factory | Destroyed 10 combat bots 6705 | -4/Factory | Lost 10 parts (2p2n3u3w) 6733 | -4/Factory | Core integrity fell below 50% 6760 | -4/Factory | Lost 8 parts (2p2n2u2w) 6836 | -4/Factory | Spotted B-86 Titan 6841 | -4/Factory | Core integrity fell below 20% 6851 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 06832_ Dropped Lrg. Storage Unit. 06837_ Penetrated by Slug. 06840_ K-01 Serf cleans the Scanalyzer. 06840_ Slug penetrates Wall. 06841_ R-10 Processor collects Energy Mantle. 06842_ Slammed into U-05 Engineer. 06842_ Destabilizing: System corrupted (+2). 06842_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 06842_ U-05 Engineer builds a Wall. 06843_ Slug penetrates Scanalyzer. 06843_ Scanalyzer disabled. 06844_ Adv. System Shield destroyed. 06846_ K-01 Serf destroyed. 06846_ Slug penetrates Scanalyzer. 06850_ Slug penetrates Wall. 06850_ Penetrated by Slug. 06850_ Slug penetrates H-77 Assassin. 06850_ Slug penetrates R-10 Processor. 06851_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? #######+?????????????? | | ??????????????????? ????? ??#########??? | | ?????????????????? ????? ### ! ??? | | ??????????????????? ? ??? = # * ??? | | ???????????????????^ ? # ??? | | ??????????????????? 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""" Y / % % | | ???????????????????????# """ # ### %% | | ???????????????????????# """ # # # #### | | ???????????????????????# # #####/####?? | | ???????????????????????# # ???? | | ???????????????????????##############?# ????? | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????+ [ ????? | | ????????????????????????????????????? #######????? | | ????????????????????????????????????# ???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Coolant Potential 100 Energy Generation 32 Energy Capacity 810 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 65 Targeting Accuracy 16 Target Analysis 6 Recoil Reduction 2 Matter Filtering 50 Particle Charging 20 Offensive Hacking 14 Defensive Hacking 14 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScrapoidPrecisionBeacon Manual? 0 Play Time 00:43:58 Cumulative 53.8 hours Start 2024.10.28 @ 09:55:11 End 2024.10.28 @ 13:37:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 94 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 50 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f8d889ed-c7b5-4bf4-abfa-ee93e100435c