Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.10 @ 14:42:24 Player: obl-vn Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (61) 305 Value Destroyed (2577) 2577 Prototype IDs (32) 640 Alien Tech Used (2) 400 Bonus (7153) 7153 TOTAL SCORE: 18175 Bonus ------- Triggered High Security 500 High Alert Combat Kills 921 Follower Combat Kills 4632 Registered with UFD 300 Met Optimus in HQ 500 Met Zhirov 300 Cogmind --------- Core Integrity 0/1600 Matter 169/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Quantum Capacitor Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor > --- PROPULSION ------- Improved Thunder Leg Improved Thunder Leg Improved Thunder Leg Improved Thunder Leg Improved Thunder Leg Improved Thunder Leg > --- UTILITY ---------- Advanced Power Amplifier Large Storage Unit Advanced Targeting Computer Precision Energy Filter Particle Accelerator Quantum Capacitor > --- WEAPON ----------- Compact HERF Cannon 1B-0RG's Assimilator > --- INVENTORY -------- Advanced Cooling System Medium Matter Pod Deep Structural Scanner Advanced Particle Charger Improved Transmission Jammer Experimental Weapon Shielding Enhanced Scrap Shield Improved Hardlight Generator Improved Point Defense System Transdimensional Reconstructor Heavy Gauss Cannon Linear Accelerator Improved Remote Datajack Enhanced Force Lance [Rating: 186] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Neutrino Core Reactor Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Multireflex Exoskeleton Flight Unit Field Propulsion Array Utility High-capacity Storage Unit Device Active Sensor Suite Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Makeshift Light Armor Plating Weapon 1B-0RG's Assimilator Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Subdweller Shrapnel Launcher Special Weapon Improved Remote Datajack Impact Weapon Hammer Slashing Weapon Makeshift Axe Piercing Weapon Enhanced Force Lance Special Melee Weapon 1B-0RG's Assimilator Build | -11 -10 -10 -7 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Scr Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Slots Evolved 18 | . . . . 10 2 . . . . 2 2 . 2 Power 2 | . . . . 1 . . . . . . . . 1 Propulsion 7 | . . . . 2 2 . . . . . 2 . 1 Utility 5 | . . . . 3 . . . . . 2 . . . Weapon 4 | . . . . 4 . . . . . . . . . Parts Attached 97 | 6 4 15 6 16 2 6 . 5 . 24 10 1 2 Power 11 | . 1 1 1 1 1 . . 1 . 3 2 . . Engine 5 | . 1 1 1 1 1 . . . . . . . . Core 1 | . . . . . . . . . . 1 . . . Reactor 5 | . . . . . . . . 1 . 2 2 . . Propulsion 27 | 2 . 4 . 5 . 2 . . . 9 4 . 1 Treads 10 | 2 . 4 . 2 . 2 . . . . . . . Leg 12 | . . . . 3 . . . . . 9 . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 5 | . . . . . . . . . . . 4 . 1 Utility 35 | 2 1 4 2 6 . 3 . 4 . 10 3 . . Device 17 | 2 . . 1 4 . 1 . 2 . 5 2 . . Storage 5 | . 1 1 . 1 . . . . . 2 . . . Processor 4 | . . . 1 1 . 1 . . . 1 . . . Hackware . | . . . . . . . . . . . . . . Protection 9 | . . 3 . . . 1 . 2 . 2 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 24 | 2 2 6 3 4 1 1 . . . 2 1 1 1 Energy Gun . | . . . . . . . . . . . . . . Energy Cannon 4 | . . 1 . . . 1 . . . 1 . . 1 Ballistic Gun 6 | 2 . 1 1 2 . . . . . . . . . Ballistic Cannon 5 | . 1 1 1 . 1 . . . . . 1 . . Launcher 2 | . 1 1 . . . . . . . . . . . Special Weapon 3 | . . . 1 1 . . . . . . . 1 . Impact Weapon 1 | . . 1 . . . . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . . Unidentified Prototypes 13 | . . . . 4 . . . 4 . 3 1 . 1 Parts Lost 26 | . . 4 . 1 . . . . . 1 10 . 10 Power 7 | . . 1 . 1 . . . . . 1 2 . 2 Propulsion 10 | . . 1 . . . . . . . . 5 . 4 Utility 6 | . . 1 . . . . . . . . 2 . 3 Weapon 3 | . . 1 . . . . . . . . 1 . 1 Highest Loss Streak 10 | . . 2 . 1 . . . . . 1 10 . 9 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 13 | 2 7 16 11 12 11 14 19 19 19 17 12 3 1 Power . | . . . 1 . . . . . . . . . . Propulsion 1 | . 3 5 2 2 1 . . . . . . . . Utility 6 | . 1 3 2 6 7 11 12 11 11 10 7 1 1 Weapon 3 | 1 2 5 4 . 1 3 7 6 6 4 2 . . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 87 | . 3 5 27 37 . . . . . 6 8 . 1 Power 11 | . . 1 5 4 . . . . . . 1 . . Propulsion 15 | . 2 . 4 8 . . . . . . 1 . . Utility 37 | . 1 1 11 18 . . . . . 1 4 . 1 Weapon 24 | . . 3 7 7 . . . . . 5 2 . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 67 | . 97 99 84 55 45 56 57 56 57 57 60 38 6 Engine 8 | . 11 13 10 8 8 10 10 7 5 3 . . . Reactor 1 | . . . . . . . . 2 5 3 6 8 . Treads 15 | . 28 28 28 5 . 9 10 10 10 2 . . . Leg 5 | . . . . 8 10 10 10 10 10 17 21 . . Device 5 | . 20 1 . 9 10 9 5 6 10 11 14 8 3 Storage 7 | . 7 14 11 5 5 5 5 5 5 4 3 . . Protection 4 | . . 12 10 . . . 5 3 . 2 . 1 . Energy Cannon 5 | . . 8 10 . . . 5 5 5 3 3 . . Ballistic Gun 2 | . 26 5 . 3 . . . . . . . . . Ballistic Cannon 5 | . 1 13 10 4 5 4 . . . . . . . Special Melee Weapon 2 | . . . . 3 5 5 5 5 5 4 3 . . Peak Build Rating 186 | 6 8 22 27 147 142 156 153 162 161 186 186 107 110 Average Rating 80 | 3 7 10 17 118 139 153 153 156 160 171 160 97 14 On Entrance 95 | . 6 8 21 27 131 142 153 153 161 161 186 90 96 Avg Prop Armor Cover (%) 21 | . . . 41 . . 10 10 10 12 10 . . . Naked Turns 275 | . . . . . . . . . . . 10 . 265 Heaviest Build 150 | 6 29 59 59 127 113 135 135 138 136 150 130 60 60 Greatest Support 168 | 40 40 40 40 80 72 72 72 72 72 168 168 60 60 Greatest Overweight (x) 4 | . . 1 1 2 1 1 1 1 1 1 . . 4 Average Overweight (x) . | . . . . . 1 1 1 1 1 . . . . Largest Inventory Capacity 20 | 5 15 20 20 20 15 20 20 20 20 20 15 5 5 Average Capacity 16 | 5 10 17 16 19 15 15 20 20 20 17 13 5 5 Most Carried 20 | 5 15 20 20 20 13 20 20 20 20 20 15 5 5 Average Carried 15 | 2 7 17 15 16 11 15 20 19 19 17 13 4 2 Final Capacity 20 | 5 15 20 20 15 15 20 20 20 20 15 5 5 5 Final Carried 20 | 3 15 20 17 8 13 20 20 20 20 15 5 5 2 Class Distribution -------------------- 49% | Mutant 40% | Assassin 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Scraptown Assassin | -5/Factory Assassin | -4/Factory Assassin | -4/Upper Caves Assassin | -4/Upper Caves Assassin | -4/Zhirov Assassin | -3/Proximity Caves Assassin | -3/Research Scavenger-Mutant | -2/Research Sprinter | -2/Testing Mutant | -1/Access Resources | -11 -10 -10 -7 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Sub Scr Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Matter Collected 6398 | 272 90 974 83 1049 . 738 49 283 272 1542 1004 . 42 Remotely 72 | 10 62 . . . . . . . . . . . . Salvage Created 3308 | 96 136 477 . 551 . 313 . 466 57 294 918 . . Parts 128 | 8 12 28 . 36 . 1 . . 2 7 34 . . Haulers Intercepted 2 | . 1 . . 1 . . . . . . . . . Recyclers Shooed 5 | . 2 . . . . . . . . 3 . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 60 | . . 14 . . . 6 4 . 36 . . . . Prevented 3 | . . . . . . 3 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -7 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Scr Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Combat Hostiles Destroyed 48 | . 3 18 . 10 . . . . . 3 14 . . Melee 1 | . . . . . . . . . . 1 . . . Guns 8 | . 1 3 . 4 . . . . . . . . . Cannons 23 | . . 8 . 6 . . . . . 2 7 . . AOE 10 | . 2 7 . . . . . . . . 1 . . Classes Destroyed 14 | 2 2 1 . 7 . . . . . . 2 . . Worker 5 | . . . . 2 . . . . . 3 . . . Tunneler 1 | 1 . . . . . . . . . . . . . Hauler 2 | . 1 . . 1 . . . . . . . . . Recycler 3 | 1 1 . . . . . . . . 1 . . . Watcher 1 | . . . . 1 . . . . . . . . . Swarmer 13 | . 3 4 . 2 . . . . . . 4 . . Grunt 6 | . . . . 1 . . . . . 1 4 . . Brawler 1 | . . . . . . . . . . . 1 . . Sentry 1 | . . . . 1 . . . . . . . . . Hunter 5 | . . . . 1 . . . . . 1 3 . . Programmer 6 | . . . . 4 . . . . 1 1 . . . Heavy 1 | . . . . 1 . . . . . . . . . Striker 2 | . . . . . . . . . . . 2 . . Subdweller 14 | . . 14 . . . . . . . . . . . Decomposer 1 | . . . . . . 1 . . . . . . . Packrat 4 | . . . . . . 4 . . . . . . . Best Kill Streak 7 | 2 4 4 . 4 . . . . . 1 7 . . Combat Bots Only 7 | . 3 4 . 3 . . . . . 1 7 . . Max Kills in Single Turn 4 | 1 2 4 . 2 . 1 . . 1 1 2 . . Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . 1 4 . . . . . . . . 1 . . Melee 1 | . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -7 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Scr Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Hostile Shots Fired 1189 | . 11 107 . 48 2 4 6 . 14 66 87 33 811 Missed 433 | . 4 41 . 21 1 2 . . 4 24 27 23 286 Hits 756 | . 7 66 . 27 1 2 6 . 10 42 60 10 525 Melee 14 | . . . . . . . . . . . 13 . 1 Projectile 742 | . 7 66 . 27 1 2 6 . 10 42 47 10 524 AOE 1 | . . . . 1 . . . . . . . . . Critical Strikes 18 | . . . . 1 . . . . . 6 5 . 6 Actively Blocked 6 | . . . . . . . . . . . 1 . 5 Damage Taken 9445 | . 61 1205 . 614 21 30 135 . 283 1797 2482 183 2634 Core 2722 | . 15 117 . 75 . . 18 . 12 268 573 43 1601 Absorbed by Shields 405 | . . . . . . . . . . 12 59 69 265 Redirected to Shielding 62 | . . . . . . . . . . . 62 . . Regen/Repaired (Parts) 797 | . . . . 66 . . 55 . 97 427 152 . . Core Remaining (%) 77 | 100 . . 47 92 . . . . 97 79 . 51 . Volleys Fired 350 | 2 6 128 1 58 3 13 2 14 39 31 43 . 10 Largest 4 | 2 2 2 1 4 1 1 1 1 1 1 2 . 1 Hottest 148 | 40 50 100 . 117 55 55 105 105 105 105 148 . 120 Shots Fired 487 | 4 12 194 1 117 3 13 2 14 39 31 47 . 10 Gun 103 | 4 10 29 . 60 . . . . . . . . . Cannon 372 | . . 159 . 56 3 12 2 14 39 31 47 . 9 Launcher 8 | . 2 6 . . . . . . . . . . . Special 4 | . . . 1 1 . 1 . . . . . . 1 Kinetic 299 | 4 10 151 . 116 3 12 . . . . 3 . . Thermal 135 | . . 43 . . . . 2 14 39 28 . . 9 Explosive 2 | . 2 . . . . . . . . . . . . Electromagnetic 47 | . . . . . . . . . . 3 44 . . Robot Hit Streak 28 | 3 6 28 5 15 . 7 . 12 8 4 9 . . Robot Miss Streak 4 | . 1 3 . 4 . 1 . 1 1 2 2 . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Capacitor 40 | . . . . . . . . . . 3 37 . . Shots Hit Robots 272 | 3 5 110 1 76 . 8 . 12 9 15 33 . . Core Hits 130 | 3 9 41 . 47 . 2 . 5 . 7 16 . . Critical Kills 3 | . . . . . . . . 2 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 7 | . . . . 2 . . . 2 1 . 2 . . Meltdown 3 | . . . . . . . . 2 1 . . . . Blast 2 | . . . . 2 . . . . . . . . . Corrupt 2 | . . . . . . . . . . . 2 . . Melee Attacks 14 | . . 8 . . . . . . . 6 . . . Impact 6 | . . 6 . . . . . . . . . . . Slashing 2 | . . 2 . . . . . . . . . . . Piercing 6 | . . . . . . . . . . 6 . . . Sneak Attacks 1 | . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 7851 | 43 272 2170 . 1745 . 314 . 521 291 687 1673 . 135 Guns 1211 | 43 73 222 . 873 . . . . . . . . . Cannons 5506 | . . 1358 . 850 . 314 . 521 291 441 1607 . 124 Explosions 875 | . 198 590 . 22 . . . . . . 65 . . Melee 245 | . . . . . . . . . . 245 . . . Ramming 14 | . 1 . . . . . . . . 1 1 . 11 Kinetic 3793 | 43 73 1593 . 1723 . 314 . . . . 47 . . Thermal 1953 | . . 577 . . . . . 521 291 375 65 . 124 Explosive 220 | . 198 . . 22 . . . . . . . . . Electromagnetic 1626 | . . . . . . . . . . 66 1560 . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 245 | . . . . . . . . . . 245 . . . Highest Corruption 7 | . . . . 2 . . . . . 7 4 4 3 Average Corruption 2 | . . . . 2 . . . . . 2 1 4 2 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 50 | . . . . 18 . . . . . 7 5 2 18 Message Errors 12 | . . . . 6 . . . . . 3 . . 3 Matter Fused 17 | . . . . 6 . . . . . 4 1 . 6 Heat Flow Errors 5 | . . . . 2 . . . . . . 2 . 1 Energy Discharges 4 | . . . . 1 . . . . . . . 1 2 Parts Rejected 2 | . . . . . . . . . . . 1 . 1 Parts Fused 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 4 | . . . . 1 . . . . . . . 1 2 Data Loss (major) 1 | . . . . 1 . . . . . . . . . Misfires 1 | . . . . . . . . . . . 1 . . Alerts 2 | . . . . . . . . . . . . . 2 Weapon Failures 1 | . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 297 | . . . . 6 . 176 . 41 1 42 31 . . Projectiles 270 | . . . . 6 . 176 . 41 1 15 31 . . Explosions . | . . . . . . . . . . . . . . Melee 27 | . . . . . . . . . . 27 . . . Knockbacks 17 | . . 8 . 6 . 3 . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 17 | . . 8 . 6 . 3 . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 5 | . . . . . . . . . . . . . 5 Shots . | . . . . . . . . . . . . . . Rammed 5 | . 1 . . . . . . . . . 1 . 3 Targets Rammed 6 | . 1 . . . . . . . . 1 1 . 3 Kicked 1 | . . . . . . . . . . 1 . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 472 | . . 4 . 179 . . 104 296 34 159 270 . 472 Average Temperature 83 | . . 3 . 54 . . 59 104 5 61 120 . 178 Received Heat Transfer 714 | . 9 237 . 147 . . . . 33 216 72 . . Effects 3 | . . . . . . . . . . . . . 3 Shutdowns 1 | . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . 1 Damage (major) 1 | . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . . 6 . . Combat Hostiles 6 | . . . . . . . . . . . 6 . . Parts Fried 12 | . . . . . . . . . . . 12 . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . 2 1 . . . . Combat Hostiles 2 | . . . . . . . . 2 . . . . . Parts Melted 8 | . . 1 . 3 . . . . 4 . . . . Heat Transferred 2518 | . . 1221 . . . . . 490 333 370 50 . 54 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . . Alert | -11 -10 -10 -7 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Scr Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Maximum Alert Level 5 | . . . . 1 . . . . . 5 5 4 2 Low Security (%) 46 | 100 100 . . 79 100 . . . . 32 . . . Level 1 20 | . . . . 20 . . . . . 9 . . 57 Level 2 10 | . . . . . . . . . . 6 . . 42 Level 3 7 | . . . . . . . . . . 8 54 . . Level 4 8 | . . . . . . . . . . 27 17 100 . Level 5 4 | . . . . . . . . . . 15 8 . . High Security 1 | . . . . . . . . . . . 19 . . Max Security . | . . . . . . . . . . . . . . Peak Influence 1909 | 5 95 . . 248 142 . . . . 1689 1909 1135 662 Initial 1100 | . . . . . 93 . . . . 126 947 1100 662 Average 438 | . 19 . . 144 23 . . . . 808 1287 1118 379 Influence Increases 5836 | 10 121 140 . 839 162 43 31 15 599 2235 1380 45 216 Destroy 0b10 Robot/C 2420 | . 60 80 . 380 20 20 20 . 320 880 640 . . Destroy 0b10 Robot/NC 165 | 10 10 . . 20 . . . 15 . 75 35 . . Destroy Leader 510 | . 12 . . 114 10 10 . . 40 220 104 . . Allied During Kill 1340 | . . . . 56 10 13 11 . 239 656 355 . . Trap Triggered on 0b10 50 | . . . . . . . . . . 50 . . . Successful Hack 40 | . 19 . . 5 16 . . . . . . . . Disable Machine 60 | . . . . 15 . . . . . 15 15 . 15 Destroy Structure 241 | . 20 . . 34 6 . . . . 124 51 . 6 Partial Spotted 75 | . . . . 15 . . . . . 15 . 45 . Lose Combat Pursuer 435 | . . 60 . . . . . . . . 180 . 195 Active Sensor Use 500 | . . . . 200 100 . . . . 200 . . . Influence Decreases 5611 | 10 121 53 87 648 211 185 31 15 411 738 1156 876 1069 Entered New Map 2317 | . . . 87 . 98 53 . . . 62 738 836 443 Time Decay 2744 | 10 121 43 . 558 113 132 31 15 411 506 238 40 526 Lost Part 230 | . . 10 . 10 . . . . . 10 100 . 100 Lost Ally 320 | . . . . 80 . . . . . 160 80 . . Squads Dispatched 34 | . . . . 9 2 . . . . 10 9 . 4 Investigation 5 | . . . . 2 1 . . . . 2 . . . Extermination 9 | . . . . 3 1 . . . . 3 1 . 1 Reinforcement 10 | . . . . 1 . . . . . 5 4 . . Assault 7 | . . . . . . . . . . . 4 . 3 Garrison 3 | . . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 1 1 . . Haulers Reinforced 2 | . . . . . . . . . . 2 . . . Active Scanning Responses 5 | . . . . 2 1 . . . . 2 . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -7 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Scr Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Distress Signals 8 | . . . . . . . . . . 2 6 . . Communications Jammed 26 | . . . . . . . . . . 26 . . . Distress Signals 22 | . . . . . . . . . . 22 . . . Times Spotted 218 | . 7 22 . 22 2 1 2 . 13 48 68 12 21 Peak Tracking Total 20 | . 4 6 . 4 1 1 2 . 5 4 20 12 7 Tactical Retreats 14 | . . 1 . . . . . . . . 3 . 10 Traps | -11 -10 -10 -7 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Scr Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Traps Triggered 2 | . . . . . . . . . . 2 . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused 4 | . . . . . . . . . . 4 . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 5 | . . . . . . . . . . 5 . . . Triggered 5 | . . . . . . . . . . 5 . . . Machines | -11 -10 -10 -7 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Sub Scr Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Machines Disabled 7 | . . 3 . 1 . . . . . 1 1 . 1 Max in Single Turn 3 | . . 3 . 1 . . . . . . 1 . 1 Garrison Access 1 | . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -7 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Scr Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Machines Accessed 17 | . 2 1 3 2 2 1 . 4 . . 1 . 1 Terminals 4 | . 2 . . 1 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . 1 Recycling Units 1 | . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . 1 . . Total Hacks 71 | . 12 1 29 4 4 1 . 17 . . 1 . 2 Successful 59 | . 7 1 29 2 1 1 . 17 . . 1 . . Failed 12 | . 5 . . 2 3 . . . . . . . 2 Catastrophic 2 | . . . . 1 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 16 | . 11 . . 1 4 . . . . . . . . Terminals 17 | . 12 . . 3 2 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . 2 Recycling Units 2 | . . . . . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . 1 . . Terminal Hacks 52 | . 3 1 29 1 . 1 . 17 . . . . . Record 29 | . . . 24 . . . . 5 . . . . . Part Schematic 4 | . . . . . . . . 4 . . . . . Robot Analysis 10 | . 1 . 5 . . . . 4 . . . . . Prototype ID Bank 4 | . . . . . . . . 4 . . . . . Open Door 1 | . . . . . . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . . . . Proto ID Catalog 1 | . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . 1 . . Unauthorized Hacks 6 | . 4 . . 1 1 . . . . . . . . Terminals 5 | . 4 . . 1 . . . . . . . . . Botnet 3 | . 2 . . 1 . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . Skim 1 | . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . Mask 1 | . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 7 | . 2 . . 2 2 . . . . . . . 1 Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -7 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Sub Scr Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 8 | . . . . . . . . . 1 5 2 . . Hacks Repelled 4 | . . . . . . . . . 2 . 2 . . Allies | -11 -10 -10 -7 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Scr Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Total Allies 2 | . . . 1 1 . . . . . . . . . Largest Group 1 | . . . 1 1 1 1 1 1 1 1 1 . . Highest-Rated Group 119 | . . . 96 119 119 119 119 119 119 119 119 . . Highest-Rated Ally 119 | . . . 96 119 119 119 119 119 119 119 119 . . Initial UFD Resources 52 | . . . . 39 43 43 43 43 46 46 49 49 52 Total Orders 40 | . . . 1 5 2 15 4 2 6 5 . . . STAY 15 | . . . 1 2 1 3 2 1 3 2 . . . ROAM 1 | . . . . . . 1 . . . . . . . FOLLOW 15 | . . . . 2 1 3 2 1 3 3 . . . DROP 1 | . . . . 1 . . . . . . . . . EXPLORE 2 | . . . . . . 2 . . . . . . . RETURN 6 | . . . . . . 6 . . . . . . . Ally Attacks 629 | . . . . 53 1 2 2 . 81 310 180 . . Total Damage 22553 | . . . . 1726 42 109 96 . 3180 11678 5722 . . Kills 107 | . . . . 9 1 1 1 . 16 53 26 . . Allies Corrupted 2 | . . . . . . . . . . 2 . . . Allies Melted 1 | . . . . . . . . . 1 . . . . Borg Created 17 | . . . . 4 1 2 1 . 1 7 1 . . Largest Collective 5 | . . . . 2 2 4 5 . 5 5 4 . . Intel | -11 -10 -10 -7 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Scr Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Active Infowar (turns) 9273 | 18 493 501 1 1441 475 1749 588 374 2514 1119 . . . Sensors 222 | . . . . 222 . . . . . . . . . A.S.S. 7321 | . . . . 894 469 1749 588 374 2514 733 . . . Structural 2136 | . . . 1 1112 475 219 . . 329 . . . . Seismic 1012 | 18 493 501 . . . . . . . . . . . Jamming 594 | . . . . . . . . . . 594 . . . Robot Analysis Total 10 | . 1 . 5 . . . . 4 . . . . . Derelict Logs Recovered 7 | . . 2 4 . . 1 . . . . . . . Drone Launches 7 | . . . . . . 7 . . . . . . . Drone Recoveries 7 | . . . . . . 7 . . . . . . . Exploration | -11 -10 -10 -7 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Sub Scr Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Turns Passed 19816 | 109 493 3752 4315 1900 475 1749 588 374 2516 1370 623 89 1463 Spaces Moved 10443 | 66 257 1611 2864 757 167 808 260 162 1096 639 527 175 1054 Core 2175 | 19 . . 1406 . . . . . . . 17 . 733 Treads 3562 | 47 257 1611 1458 189 . . . . . . . . . Legs 3996 | . . . . 568 167 808 260 162 1096 639 296 . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 710 | . . . . . . . . . . . 214 175 321 Fastest Speed 31 | 50 160 160 50 160 180 180 180 180 180 112 31 31 31 Average Speed 148 | 128 160 199 141 175 180 180 180 180 180 162 81 31 44 Slowest Speed 250 | 160 160 240 240 250 180 180 180 180 180 182 120 31 250 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . . . 4 1 1 Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . 1 . . Exploration Rate (%) 41 | 4 41 72 89 17 7 76 52 60 88 20 24 23 11 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 8 | . . 1 4 . . . . 3 . . . . . Known Exits Taken 8 | . . . 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 5 | 1 1 1 . . . . . . . . 1 1 . Scrap Searched 19 | . . 9 6 . . 4 . . . . . . . Spaces Dug 72 | . 21 . . 7 3 3 2 . 25 9 . . 2 Terrain Destroyed 163 | . 21 62 . 15 3 4 2 . 30 17 6 . 3 Melee 1 | . . . . . . . . . . 1 . . . Projectile 71 | . . . . 12 3 4 2 . 30 16 1 . 3 AOE 91 | . 21 62 . 3 . . . . . . 5 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -7 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Scr Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Total 14264 | 86 327 1945 3166 1258 336 1083 376 231 1598 913 699 208 2038 Wait 2937 | 4 38 139 182 339 158 234 114 39 458 144 99 31 958 Move 10419 | 65 256 1610 2863 756 166 807 259 161 1095 638 519 172 1052 Hop 6 | . . . . . . . . . . . 4 1 1 Pick Up 170 | 9 16 17 52 35 6 12 . 1 1 9 8 1 3 Fast Attach 35 | . 1 . 3 2 . 1 . 6 . 16 6 . . Attach 62 | 6 2 4 4 14 1 5 . . . 8 10 2 6 Detach 17 | . 1 . 1 5 . . . 2 . 3 2 1 2 Swap 52 | . 2 25 2 4 1 4 . 2 2 9 1 . . Drop 159 | . 4 14 58 39 . 4 . 6 1 26 4 . 3 Fire 350 | 2 6 128 1 58 3 13 2 14 39 31 43 . 10 Melee 14 | . . 8 . . . . . . . 6 . . . Ram 3 | . . . . . . . . . . . . . 3 Kick 1 | . . . . . . . . . . 1 . . . Crush 1 | . 1 . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 10 | . . . . 2 . . . . 1 7 . . . Trap 5 | . . . . . . . . . . 5 . . . Miscellaneous 23 | . . . . 4 1 3 1 . 1 10 3 . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub) -10/Subcaves (discovered 3 exits: [*Mat] / [*Rec] / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory -4/Factory (discovered 2 exits: Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 5 exits: *Res x3 / Arm / Qua) -2/Research -2/Testing -1/Access History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 6) 439 | -10/Materials | Discovered new exit (range 3) 508 | -10/Materials | Discovered new exit (range 10) 603 | -10/Materials | Entered Subcaves 604 | -10/Subcaves | Approached by a straggling Scientist 925 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 952 | -10/Subcaves | Learned Materials stockpile data 981 | -10/Subcaves | Discovered new exit (range 7) 1434 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1631 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1741 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 2209 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2267 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 2845 | -10/Subcaves | Disturbed a concealed Subdweller 2974 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3482 | -10/Subcaves | Discovered new exit (range 14) 3720 | -10/Subcaves | Ambushed by Subdweller buried in earth 3760 | -10/Subcaves | Core integrity fell below 50% 3904 | -10/Subcaves | Learned location of Mines (-9) 4018 | -10/Subcaves | Visited 4L-MR0's lab 4045 | -10/Subcaves | Found Prototype Special Melee Weapon 4355 | -10/Subcaves | Entered Scraptown 4732 | -7/Scraptown | Discovered new exit (range 7) 4891 | -7/Scraptown | Visited IN-MT5's Study 4958 | -7/Scraptown | Visited Assassins FH 5457 | -7/Scraptown | Visited Cave Peace 5507 | -7/Scraptown | Visited Comm Corps 5644 | -7/Scraptown | Visited Awakened 5992 | -7/Scraptown | Visited UFD Registry 5992 | -7/Scraptown | Registered with UFD as "Fluxskull" 6095 | -7/Scraptown | Visited Chapter 10 6148 | -7/Scraptown | Visited Botcube Research 6201 | -7/Scraptown | Visited Scrap Suit Storage 6263 | -7/Scraptown | Visited Cartography Club 6287 | -7/Scraptown | Visited DA-N13 Charitable Foundation 6319 | -7/Scraptown | Found DCF Scrap (31 items) 6376 | -7/Scraptown | Visited Supply Room 6417 | -7/Scraptown | Visited Abandonware Association 6446 | -7/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 6458 | -7/Scraptown | Learned abandonware demo "REPAIR.EXE" 6566 | -7/Scraptown | Delivered Scrap Shield to a Scientist 6705 | -7/Scraptown | Visited Curators Association 6753 | -7/Scraptown | Visited Analyses Database 6820 | -7/Scraptown | Visited Science Testing Area 7023 | -7/Scraptown | Found Lrg. Botcube 7243 | -7/Scraptown | Scanned Subdweller tech in exchange for log data 7248 | -7/Scraptown | Learned location of 2 exits from Proximity Caves 7251 | -7/Scraptown | Learned Research terminal intel 7253 | -7/Scraptown | Learned Factory trap positions 7255 | -7/Scraptown | Learned location of Armory (-3) 7534 | -7/Scraptown | Learned 16 Materials zone layouts 7534 | -7/Scraptown | Learned 8 Access zone layouts 7534 | -7/Scraptown | Learned 8 Lower Caves zone layouts 7534 | -7/Scraptown | Learned 12 Lower Caves zone layouts 7534 | -7/Scraptown | Learned 16 Lower Caves zone layouts 7534 | -7/Scraptown | Learned 12 Upper Caves zone layouts 7534 | -7/Scraptown | Learned 24 Upper Caves zone layouts 7534 | -7/Scraptown | Learned 24 Proximity Caves zone layouts 7534 | -7/Scraptown | Learned 4 Hub_04(d) zone layouts 7534 | -7/Scraptown | Learned 4 Armory zone layouts 7534 | -7/Scraptown | Learned Materials emergency access door positions 7534 | -7/Scraptown | Learned location of 1 exit from Research 7534 | -7/Scraptown | Learned location of 2 exits from Research 7534 | -7/Scraptown | Learned location of 2 exits from Upper Caves 7550 | -7/Scraptown | Found Deep Structural Scanner 7646 | -7/Scraptown | Found Scrap Suit 8020 | -7/Scraptown | Lrg. Botcube activated 8056 | -7/Scraptown | Lrg. Botcube completed mutation into treaded form, armed with 4 guns. 8077 | -7/Scraptown | Discovered new exit (range 5) 8176 | -7/Scraptown | Attached CPS modules to *Icarus. 8248 | -7/Scraptown | Found Scrap Suit 8264 | -7/Scraptown | Found Scrap Suit 8292 | -7/Scraptown | Found Scrap Suit 8329 | -7/Scraptown | Found Scrap Suit 8331 | -7/Scraptown | Found Scrap Suit 8583 | -7/Scraptown | Met Optimus 8583 | -7/Scraptown | Accepted into 0bPrime 8655 | -7/Scraptown | Build established: Derelict-Mutant 8668 | -7/Scraptown | Identified exit to Factory 8670 | -7/Scraptown | Entered Factory 8670 | -5/Factory | Accompanied by 1 ally 8670 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x2, Utility x3, Weapon x4 8671 | -5/Factory | Loaded intel: 110 trap records 8831 | -5/Factory | Garrison activated, responded to threat 9110 | -5/Factory | Identified 1B-0RG's Assimilator 9133 | -5/Factory | Attached CPS modules to H-71 Marshal. 9141 | -5/Factory | Found Prototype Device 9180 | -5/Factory | Identified Active Sensor Suite 9207 | -5/Factory | Found Lrg. Botcube 9432 | -5/Factory | Build established: Assassin 9648 | -5/Factory | Assimilating Soldier 6a into Collective. 9686 | -5/Factory | Assimilating Soldier 6b into Collective. 9980 | -5/Factory | Assimilating Conveyor 6a into Collective. 9988 | -5/Factory | Discovered new exit (range 10) 10042 | -5/Factory | Identified exit to Factory 10220 | -5/Factory | Assimilating Sage 6a into Collective. 10372 | -5/Factory | Lrg. Botcube activated 10402 | -5/Factory | Lrg. Botcube completed mutation into treaded form, armed with 1 gun, 1 cannon. 10570 | -5/Factory | Entered another Factory area 10570 | -4/Factory | Accompanied by 2 allies 10570 | -4/Factory | Evolved 2 slots: Propulsion x2 10571 | -4/Factory | Identified exit to Research 10792 | -4/Factory | Assimilating Sentinel 7a into Collective. 10865 | -4/Factory | Discovered new exit (range 12) 11043 | -4/Factory | Identified exit to Upper Caves 11045 | -4/Factory | Entered Upper Caves 11045 | -4/Upper Caves | Accompanied by 3 allies 11046 | -4/Upper Caves | Identified exit to Upper Caves 11047 | -4/Upper Caves | UFD Scientist delivered a prototype 11047 | -4/Upper Caves | Attached CPS modules to *Mar5h311. 11131 | -4/Upper Caves | Encountered a Warlord checkpoint 11447 | -4/Upper Caves | Assimilating MX-FMQ(M) into Collective. 11808 | -4/Upper Caves | Found Prototype Protection 12058 | -4/Upper Caves | Assimilating Assassin 7a into Collective. 12120 | -4/Upper Caves | Learned Research security intel 12794 | -4/Upper Caves | Entered another Upper Caves area 12794 | -4/Upper Caves | Accompanied by 5 allies 12795 | -4/Upper Caves | Identified exit to Zhirov 12904 | -4/Upper Caves | Assimilating Sage 7a into Collective. 13382 | -4/Upper Caves | Entered Zhirov 13382 | -4/Zhirov | Accompanied by 6 allies 13382 | -4/Zhirov | Discovered new exit (range 3) 13415 | -4/Zhirov | Met Zhirov 13456 | -4/Zhirov | Learned location of Quarantine (-3) 13456 | -4/Zhirov | Learned location of Testing (-2) 13456 | -4/Zhirov | Learned location of Command (-1) 13467 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13496 | -4/Zhirov | Found Alien Artifact 13496 | -4/Zhirov | Identified Integrated Reactor 13496 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 13522 | -4/Zhirov | Found Alien Artifact 13750 | -4/Zhirov | Identified exit to Proximity Caves 13756 | -4/Zhirov | Entered Proximity Caves 13756 | -3/Proximity Caves | Accompanied by 6 allies 14237 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15051 | -3/Proximity Caves | Spotted B-86 Titan 15086 | -3/Proximity Caves | Allies destroyed B-86 Titan 15563 | -3/Proximity Caves | Assimilating Cleanser 8a into Collective. 16107 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 16272 | -3/Proximity Caves | Entered Research 16272 | -3/Research | Accompanied by 6 allies 16272 | -3/Research | Evolved 2 slots: Utility x2 16272 | -3/Research | Identified Enh. Scrap Shield 16273 | -3/Research | Identified exit to Armory 16274 | -3/Research | Identified exit to Quarantine 16274 | -3/Research | Identified exit to Research 16276 | -3/Research | Loaded intel: 21 terminal locations 16930 | -3/Research | Assimilating Warden 8a into Collective. 17180 | -3/Research | Spotted B-86 Titan 17205 | -3/Research | Spotted B-86 Titan 17207 | -3/Research | Allies destroyed B-86 Titan 17227 | -3/Research | Assimilating Titan 8a into Collective. 17250 | -3/Research | Lost 3 allies 17302 | -3/Research | Assimilating Assassin 8a into Collective. 17360 | -3/Research | Assimilating Smith 8a into Collective. 17393 | -3/Research | Found Quantum Capacitor 17418 | -3/Research | Assimilating Master 8a into Collective. 17423 | -3/Research | Assimilating Master 8b into Collective. 17561 | -3/Research | Discovered exit to Research (range 13) 17612 | -3/Research | Assimilating Veteran 8a into Collective. 17619 | -3/Research | Build established: Scavenger-Mutant 17642 | -3/Research | Entered another Research area 17642 | -2/Research | Accompanied by 4 allies 17642 | -2/Research | Evolved 2 slots: Propulsion x2 17701 | -2/Research | Assimilating Smith 9a into Collective. 17894 | -2/Research | Spotted B-90 Cyclops 17914 | -2/Research | Allies destroyed B-90 Cyclops 18098 | -2/Research | Cargo convoy interrupted 18098 | -2/Research | Spotted Striker 18098 | -2/Research | Spotted Executioner 18109 | -2/Research | Spotted Executioner 18109 | -2/Research | Spotted Striker 18129 | -2/Research | Allies destroyed Executioner 18133 | -2/Research | Destroyed Striker 18143 | -2/Research | High security lockdown imminent 18143 | -2/Research | Destroyed Striker 18151 | -2/Research | Lost 4 allies 18169 | -2/Research | Identified Transdimensional Reconstructor 18169 | -2/Research | Warped through subspace 18170 | -2/Research | Released all parts (8) 18180 | -2/Research | Destroyed 7 combat bots 18199 | -2/Research | Lost 10 parts (2p5n2u1w) 18223 | -2/Research | High security lockdown engaged 18263 | -2/Research | Discovered new exit (range 4) 18265 | -2/Research | Entered Testing 18332 | -2/Testing | Spotted PH-TQEUNXX00E 18348 | -2/Testing | Discovered new exit (range 15) 18354 | -2/Testing | Entered Access 18354 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 18371 | -1/Access | Found Quantum Capacitor 18439 | -1/Access | Spotted B-99 Colossus 18439 | -1/Access | Spotted B-99 Colossus 18473 | -1/Access | Build established: Sprinter 18520 | -1/Access | Lost 9 parts (2p4n2u1w) 18594 | -1/Access | Core integrity fell below 50% 18604 | -1/Access | First assault squad dispatched 18788 | -1/Access | Build established: Mutant 19560 | -1/Access | Core integrity fell below 20% 19817 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 19552_ Graphene Brace destroyed. 19566_ System corrupted: Matter fused (-6). 19571_ Slug penetrates Sealed Heavy Doors. 19579_ ALERT: Security rotation in progress. 19585_ Slug penetrates Sealed Heavy Doors. 19586_ Slug penetrates Reinforced Barrier. 19611_ Slug penetrates Sealed Heavy Doors. 19670_ System corrupted: Heat flow error (+232). 19686_ Slug penetrates Sealed Heavy Doors. 19735_ TMDR,GY OVW2#YJHNULL 19783_ System corrupted: Matter fused (-6). 19797_ C-45 Heavy ARC bursts open, deploying its payload. 19797_ G-73 Enforcer unfolds itself. 19797_ B-74 Champion unfolds itself. 19797_ I-47 Archangel unfolds itself. 19798_ B-99 Colossus activates siege mode. 19800_ System corrupted: Matter fused (-9). 19811_ Slug penetrates Sealed Heavy Doors. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? # #????????? | | ?????????????????????????????????? # #????????? | | ?????????????????????????????????? # #????????? | | ?????????????????????????????????? + ########## | | ?????????????????????????????????? # # # | | ??????????????????????????????????#### # # | | ??????????????????????????????????#### # # | | ?????????????????????????????????? # # | | ?????????????????????????????????? + # | | ??????????????????????????????????#### # " # | | ?????????????????????????????????????# # """ # | | ?????????????????????????????????????# # """ # | | ?????????????????????????????????????# # " # | | ?????????????????????????????????????# ########## | | ?????????????????????????????????????# #?? | | ?????????????????????????????????????# #?? | | ????????????????????""""""""""""??####+###### #?? | | ????????????????????# #?? ## #?? | | ????????????????????# #?? ## #?? | | ????????????????????# """""" #?? ## #?? | | ????????????????????# "????" #??" ## #?? | | ????????????????????# "????" #??"" ## #?? | | ????????????????????# "????" #??"" ## #?? | | ????????????????????# "????" #??"" ## #?? | | ????????????????????# """""" #??"" ## #?? | | ????????????????????# @ b% #??"T ## #?? | | ????????????????????#"" """""""#??"" ## #?? | | ??????????????????????"" """??????"" ## #?? | | ???????????????????????"" %"??????"" ## #?? | | ????????????????????#""""" """"#??"" ## #?? | | ????????????????????# #??" ## #?? | | ????????????????????# % #?? ## ### | | ????????????????????# #?? ## # | | ????????????????????# #??########### # | | ????????????????????# #?????# #????# # | | ????????##??????????# #?????????????????? | | ????????# ##????????# #?????????????????? | | ?????????#"############" ####?????????????????? | | ?????????## " #????????????????????? | | ??????????# " #????????????????????? | | ??????????# +% +????????????????????? | | ??????????# !! # #????????????????????? | | ??????????# ! # #????????????????????? | | ??????????# !! " #????????????????????? | | ??????????# #% #????????????????????? | | ??????##### %[ # #????????????????????? | | ??????# + %= # #????????????????????? | | ??????# ### [ " #????????????????????? | | ??????# #?# # #????????????????????? | | ??????# #?# # #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 61 Energy Capacity 600 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Power Amplification 30 Armor Coverage 800 Weapon Shielding 90 Evasion (%) 70 Targeting Accuracy 8 Recoil Reduction 4 Energy Filtering 50 Particle Charging 30 Salvage Targeting 3 Item Schematics ----------------- Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Some Acronyms Are Better Than Others Challenges ------------ None Game ------ Seed BurstFissionOptics Manual? 0 Play Time 04:21:29 Cumulative 86.1 hours Start 2026.03.06 @ 18:13:30 End 2026.03.10 @ 14:42:24 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0/0 Lore% 41 Gallery% 47 Achievement% 42 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4a40b31a-4df1-4fca-bbbe-e2084375b661