Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.21 @ 22:28:33

Player: SNACKS

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (19)      95
Value Destroyed (558)      558
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2653

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     285/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (200) Ox3
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
    Medium Storage Unit
  Improved Signal Interpreter
  Improved Terrain Scan Processor
>          --- WEAPON (2) -------
           Mace
>          --- INVENTORY (10) ---
     Light Ion Engine
     Light Treads
     Light Treads
  Advanced Weight Redist. System
     Heavy Assault Rifle
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Signal Interpreter
  Improved Terrain Scanner
  Improved Terrain Scan Processor
           Seismic Detector
>          --- WEAPON -----------
  Improved Light Cannon
           Mace
>          --- INVENTORY --------
     Light Ion Engine
  Improved Ion Engine
     Light Treads
     Light Treads
     Heavy Assault Rifle
           Grenade Launcher
           Mace
           Heavy Explosive Trap
           Heavy Explosive Trap
           Heavy Explosive Trap
[Rating: 20]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Terrain Scanner
  Device                   Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
Weapon                     Mace
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Mace

 Build                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Sto 
Slots Evolved              4    | .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  3    | .   .   1   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             34   | 7   10  8   1   2   6   
  Power                    4    | 1   2   .   .   .   1   
    Engine                 4    | 1   2   .   .   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               10   | 2   5   2   .   1   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    8    | 2   3   2   .   1   .   
    Wheel                  2    | .   2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  8    | 1   1   2   .   1   3   
    Device                 3    | .   1   .   .   1   1   
    Storage                2    | 1   .   1   .   .   .   
    Processor              3    | .   .   1   .   .   2   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   12   | 3   2   4   1   .   2   
    Energy Gun             5    | 3   1   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          1    | .   1   .   .   .   .   
    Ballistic Cannon       2    | .   .   1   .   .   1   
    Launcher               1    | .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          3    | .   .   2   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 11   | .   3   .   .   1   7   
  Power                    2    | .   .   .   .   1   1   
  Propulsion               5    | .   2   .   .   .   3   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   2    | .   1   .   .   .   1   
  Highest Loss Streak      7    | .   2   .   .   1   7   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   99  98  100 89  87  
  Engine                   11   | .   14  11  11  8   7   
  Leg                      27   | .   23  32  33  27  21  
  Wheel                    1    | .   4   .   .   .   .   
  Device                   13   | .   13  11  11  18  16  
  Storage                  11   | .   14  11  11  9   9   
  Processor                8    | .   .   11  11  9   15  
  Energy Gun               9    | .   25  6   .   .   .   
  Ballistic Gun            1    | .   1   4   .   .   .   
  Ballistic Cannon         1    | .   .   3   .   .   6   
  Launcher                 2    | .   .   .   9   9   1   
  Impact Weapon            6    | .   .   6   12  9   9   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             21   | 11  12  18  19  20  21  
  Greatest Support         30   | 20  20  30  30  30  30  
  Greatest Overweight (x)  2    | .   .   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  10  
  Average Capacity         8    | 6   8   8   10  10  10  
  Most Carried             10   | 4   8   9   10  9   10  
  Average Carried          8    | 2   7   7   9   9   9   
  Final Capacity           10   | 8   8   10  10  10  10  
  Final Carried            10   | 4   8   9   10  9   6   

 Class Distribution 
--------------------
 90% | Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -8/Storage

 Resources                      | -11 -10 -9  -9  -8  -8  
-----------                Run  | Scr Mat Mat Min Mat Sto 
Matter Collected           539  | 231 133 130 18  12  15  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            617  | .   310 148 .   43  116 
  Parts                    25   | .   14  5   .   .   6   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Sto 
Combat Hostiles Destroyed  18   | .   11  3   .   1   3   
  Melee                    4    | .   .   1   .   .   3   
  Guns                     12   | .   11  1   .   .   .   
  Cannons                  1    | .   .   1   .   .   .   
Classes Destroyed          5    | .   2   2   .   .   1   
  Recycler                 1    | .   .   1   .   .   .   
  Swarmer                  6    | .   6   .   .   .   .   
  Grunt                    9    | .   5   2   .   1   1   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   2    | .   .   1   .   .   1   
Best Kill Streak           3    | .   3   3   .   1   2   
  Combat Bots Only         3    | .   3   2   .   1   2   
Max Kills in Single Turn   1    | .   1   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Sto  
Damage Taken               2090 | .    480  184  .    206  1220 
  Core                     661  | .    61   48   .    19   533  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   111  | .    .    111  .    .    .    
Core Remaining (%)         87   | 100  75   .    88   .    .    
Volleys Fired              56   | .    41   15   .    .    .    
  Largest                  2    | .    2    2    .    .    .    
  Hottest                  90   | .    90   89   .    .    .    
Shots Fired                110  | .    82   28   .    .    .    
  Gun                      95   | .    82   13   .    .    .    
  Cannon                   15   | .    .    15   .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  19   | .    4    15   .    .    .    
  Thermal                  91   | .    78   13   .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         9    | .    8    9    .    .    .    
  Robot Miss Streak        4    | .    4    2    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           91   | .    52   27   .    3    9    
  Core Hits                28   | .    18   7    .    .    3    
  Critical Kills           1    | .    .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         4    | .    2    2    .    .    .    
    Burn                   3    | .    2    1    .    .    .    
    Smash                  1    | .    .    1    .    .    .    
Melee Attacks              38   | .    .    11   .    7    20   
  Impact                   38   | .    .    11   .    7    20   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        2    | .    .    2    .    .    .    
Damage Inflicted           1456 | .    600  498  .    95   263  
  Guns                     724  | .    600  124  .    .    .    
  Cannons                  159  | .    .    159  .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    573  | .    .    215  .    95   263  
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  177  | .    18   159  .    .    .    
  Thermal                  706  | .    582  124  .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   573  | .    .    215  .    95   263  
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            41   | .    .    .    .    21   20   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    41   | .    .    .    .    21   20   
Knockbacks                 5    | .    .    3    .    1    1    
  Impact                   2    | .    .    .    .    1    1    
  Kinetic                  3    | .    .    3    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        380  | .    380  264  .    .    14   
  Average Temperature      129  | .    131  130  .    .    5    
  Received Heat Transfer   687  | .    144  75   .    81   387  
  Effects                  1    | .    1    .    .    .    .    
    Shutdowns              1    | .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    2    .    
  Impact Corruptions       4    | .    .    1    .    1    2    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             8    | .    7    1    .    .    .    
  Heat Transferred         2142 | .    1698 444  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Sto 
Peak Influence             250  | .   250 136 7   85  135 
  Initial                  35   | .   .   35  7   2   31  
  Average                  55   | .   78  59  7   31  98  
Maximum Alert Level        1    | .   1   .   .   .   .   
  Low Security (%)         98   | 100 93  100 100 100 100 
  Level 1                  1    | .   6   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   3   .   .   .   .   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Mat Sto 
Distress Signals           3    | .   1   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              35   | .   14  7   .   6   8   
  Peak Tracking Total      7    | .   4   4   .   4   7   
  Tactical Retreats        3    | .   .   1   .   2   .   

 Traps                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Sto 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   2   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                3    | .   .   .   .   .   3   
  Triggered                2    | .   .   .   .   .   2   
Most Traps Carried         3    | .   .   .   3   3   3   

 Machines                       | -11 -10 -9  -9  -8  -8  
----------                 Run  | Scr Mat Mat Min Mat Sto 
Machines Disabled          1    | .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Mat Sto 
Machines Accessed          6    | .   2   3   .   1   .   
  Terminals                4    | .   2   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                18   | .   5   10  .   3   .   
  Successful               9    | .   .   9   .   .   .   
  Failed                   9    | .   5   1   .   3   .   
    Catastrophic           3    | .   2   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   9    | .   4   2   .   3   .   
  Terminals                10   | .   5   2   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   .   4   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              4    | .   .   4   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   4   .   .   .   
  Scan Component           2    | .   .   2   .   .   .   
  Repair                   2    | .   .   2   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 4    | .   .   4   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   1   .   .   .   
  Terminals                1    | .   .   1   .   .   .   
    Botnet                 1    | .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   2   2   .   1   .   
  Full Trace Events        1    | .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   2   .   .   .   
  Time                     52   | .   .   52  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  
------------               Run  | Scr Mat Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Scr Mat Mat Min Mat Sto 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -8  
-------------              Run  | Scr Mat Mat Min Mat Sto 
Turns Passed               1689 | 61  504 443 322 139 220 
Spaces Moved               1011 | 43  268 260 254 91  95  
  Core                     6    | 6   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     956  | 37  219 260 254 91  95  
  Wheels                   49   | .   49  .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  120 120 120 120 
  Average Speed            117  | 110 112 120 120 120 122 
  Slowest Speed            260  | 120 120 120 120 120 260 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       28   | 4   37  22  70  16  19  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             1    | .   .   .   1   .   .   
Spaces Dug                 9    | .   .   2   .   3   4   
Terrain Destroyed          9    | .   .   2   .   3   4   
  Melee                    9    | .   .   2   .   3   4   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Mat Sto 
Total                      1335 | 53  391 346 272 108 165 
  Wait                     138  | .   46  44  11  9   28  
  Move                     1006 | 42  267 259 253 90  95  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  34   | 4   16  5   4   .   5   
  Fast Attach              15   | 6   2   4   .   .   3   
  Attach                   8    | .   3   2   .   1   2   
  Detach                   2    | .   .   2   .   .   .   
  Swap                     11   | 1   5   2   1   1   1   
  Drop                     26   | .   11  4   3   .   8   
  Fire                     56   | .   41  15  .   .   .   
  Melee                    36   | .   .   9   .   7   20  
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     3    | .   .   .   .   .   3   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 14)
   62 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  387 | -10/Materials | Discovered new exit (range 3)
  566 | -10/Materials | Entered another Materials area
  566 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  652 | -9/Materials  | Repaired Med. Laser
  686 | -9/Materials  | Repaired Aluminum Leg
 1004 | -9/Materials  | Discovered new exit (range 5)
 1009 | -9/Materials  | Entered Mines
 1044 | -9/Mines      | Discovered new exit (range 16)
 1166 | -9/Mines      | Learned Materials emergency access door positions
 1288 | -9/Mines      | Found a hidden stash of uninstalled traps
 1321 | -9/Mines      | Discovered new exit (range 8)
 1331 | -9/Mines      | Entered Materials
 1331 | -8/Materials  | Evolved 2 slots: Utility x2
 1449 | -8/Materials  | Discovered new exit (range 13)
 1470 | -8/Materials  | Entered Storage
 1671 | -8/Storage    | Core integrity fell below 50%
 1684 | -8/Storage    | Core integrity fell below 20%
 1690 | -8/Storage    | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
01659_ L-31 Rogue knocked back.
01659_ U-05 Engineer lays Concrete. <x2>
01661_ Imp. Light Cannon severed.
01662_ L-31 Rogue destroyed.
01662_ U-05 Engineer lays Concrete. <x2>
01665_ U-05 Engineer builds a Wall.
01666_ K-01 Serf collects debris.
01666_ Mace destroyed.
01669_ The unstable cave ceiling collapses.
01669_ K-01 Serf collects debris.
01669_ U-05 Engineer builds a Wall.
01670_ Imp. Terrain Scanner destroyed.
01670_ Critical hit (Burn: +37).
01671_ G-47 Trooper destroyed.
01674_ K-01 Serf collects debris.
01677_ Destroyed Heat Sink.
01677_ Y-45 Defender system corrupted by crushing effect.
01678_ K-01 Serf collects debris. <x2>
01684_ Seismic Detector destroyed.
01685_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       110
Evasion (%)                55

 Item Schematics 
-----------------
 Lgt. Ion Engine | -9/Materials | Scanalyzed
     Flight Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NeutronRestorationBrace
  Manual?         0
Play Time         00:54:25
  Cumulative      106.6 hours
  Start           2022.04.21 @ 21:29:16
  End             2022.04.21 @ 22:28:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          47
  Rogue           47
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             46
Gallery%          57
Achievement%      47
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          113x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7fe9922d-d7a5-4a44-a511-b5831dbb2b04