Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.01.23 @ 23:18:42 Player: WagieInCagie Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (339) 1695 Value Destroyed (15096) 15096 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (4354) 4354 TOTAL SCORE: 28525 Bonus ------- High Alert Combat Kills 1376 Follower Combat Kills 52 Entered Garrisons 400 Used RIF Installer 500 Met Data Miner 300 Met Sigix 2000 Friendly Fire -274 Cogmind --------- Core Integrity 784/1300 Matter 19/300 Energy 156/385 System Corruption 23% Temperature Cool (0) Movement Treading (175) Ox1 Location -3/Quarantine Parts ------- > --- POWER (2) -------- Neutrino Core Micro Fission Core > --- PROPULSION (5) --- Medium Treads Medium Treads Advanced Medium Treads > --- UTILITY (11) ----- Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Terrain Scanner Improved Target Analyzer Advanced Core Analyzer Improved Thermal Shield Improved Hacking Suite Advanced Trap Extractor > --- WEAPON (4) ------- Disruptor Cannon Disruptor Cannon Disruptor Cannon > --- INVENTORY (20) --- Reinforced Fission Core Micro Fission Core Particle Reactor Light Particle Reactor Layered Light Armor Plating Improved Thermal Shield Improved Arc Projector Electrolaser Plasma Rifle Hypervelocity Railgun Linear Accelerator Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Heavy Treads Advanced Medium Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector Large Storage Unit High-capacity Storage Unit Advanced Sensor Array Improved Target Analyzer Improved Core Analyzer Armor Integrity Analyzer Point Defense Array Improved Hacking Suite System Backup Module > --- WEAPON ----------- Plasma Rifle Dispersion Rifle Hardcell Cannon Fusion Bomb Launcher > --- INVENTORY -------- Neutrino Core Micro Fission Core Micro Fission Core Micro Fission Core Antimatter Reactor Heavy Treads Advanced Medium Treads Advanced Medium Treads Advanced Heat Sink Advanced Heat Sink Electrolaser Electrolaser Quantum Rifle Heavy Proton Cannon Improved Proton Missile Launcher Improved Grenade Launcher Improved Plasma Cutter [Rating: 132] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Core Analyzer Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun KE Penetrator Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Special Weapon Plasma Flamer Impact Weapon Heavy Hammer Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Slots Evolved 15 | . 1 2 2 . . 2 . 2 . . . . 2 2 . . 2 . Power 1 | . . . . . . 1 . . . . . . . . . . . . Propulsion 3 | . 1 . 1 . . . . . . . . . . 1 . . . . Utility 9 | . . 2 1 . . . . 2 . . . . 1 1 . . 2 . Weapon 2 | . . . . . . 1 . . . . . . 1 . . . . . Parts Attached 321 | 5 20 43 5 14 34 27 7 29 2 4 . 18 16 36 2 4 42 13 Power 43 | 1 2 6 . 1 2 2 1 7 . . . 4 2 6 . . 9 . Engine 23 | 1 2 6 . 1 1 2 1 5 . . . 3 1 . . . . . Core 14 | . . . . . 1 . . 2 . . . 1 1 3 . . 6 . Reactor 6 | . . . . . . . . . . . . . . 3 . . 3 . Propulsion 85 | 2 5 15 2 7 17 3 . 4 . 4 . 2 2 8 1 1 8 4 Treads 59 | . . 3 . 6 13 3 . 4 . 4 . 2 2 8 1 1 8 4 Leg 12 | 2 5 5 . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover 13 | . . 6 2 1 4 . . . . . . . . . . . . . Flight 1 | . . 1 . . . . . . . . . . . . . . . . Utility 78 | 2 9 5 1 3 5 3 1 9 . . . 7 7 10 . 2 9 5 Device 38 | . 3 4 1 . 1 1 1 5 . . . 3 3 5 . 2 6 3 Storage 5 | 1 1 1 . . 1 . . . . . . . . . . . . 1 Processor 10 | . 3 . . . . . . . . . . . 2 2 . . 2 1 Hackware 4 | . . . . . . . . 3 . . . . . 1 . . . . Protection 21 | 1 2 . . 3 3 2 . 1 . . . 4 2 2 . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 115 | . 4 17 2 3 10 19 5 9 2 . . 5 5 12 1 1 16 4 Energy Gun 33 | . 2 4 2 1 . 1 3 6 . . . 2 2 3 . . 6 1 Energy Cannon 23 | . . . . . 6 8 1 1 . . . 1 . 1 . . 2 3 Ballistic Gun 30 | . 2 5 . . 1 7 . . . . . 2 3 6 . 1 3 . Ballistic Cannon 7 | . . . . . . 2 . 2 1 . . . . 1 . . 1 . Launcher 11 | . . 4 . . . 1 1 . . . . . . 1 1 . 3 . Special Weapon 2 | . . . . . . . . . 1 . . . . . . . 1 . Impact Weapon 2 | . . 2 . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . 2 . 2 2 . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . . . . Parts Lost 70 | . 1 9 . 4 1 . . . . . . 8 3 10 . 2 25 7 Power 5 | . . 1 . . . . . . . . . 2 . . . . 2 . Propulsion 17 | . . 4 . 2 . . . . . . . . 1 2 . 1 5 2 Utility 22 | . . 1 . 2 1 . . . . . . 2 1 6 . 1 7 1 Weapon 26 | . 1 3 . . . . . . . . . 4 1 2 . . 11 4 Highest Loss Streak 6 | . 1 4 . 2 1 . . . . . . 5 1 3 . 1 5 6 Average Slot Usage (%) 94 | . 92 95 84 94 98 99 100 99 100 100 100 94 93 89 90 89 83 92 Engine 6 | . 11 9 8 8 2 13 14 7 6 6 6 5 5 . . . . . Core 3 | . . . . . 5 . . 4 6 6 6 6 5 4 . . 5 9 Reactor 1 | . . . . . . . . . . . . . . 4 10 10 3 . Treads 19 | . . 4 . 20 32 28 28 25 25 25 25 24 21 16 15 14 13 17 Leg 3 | . 32 21 . . . . . . . . . . . . . . . . Device 14 | . 2 22 19 16 16 14 14 16 12 12 12 11 14 14 15 16 15 20 Storage 10 | . 9 6 8 8 13 14 14 12 12 12 12 12 11 10 10 10 9 9 Processor 4 | . 8 8 . . . . . . . . . . 4 11 15 13 13 14 Hackware 3 | . . . . . . . . 7 12 12 12 8 1 2 5 5 4 4 Protection 5 | . 3 . . 14 9 7 7 6 6 6 6 6 5 5 . . 1 . Energy Gun 6 | . 6 6 4 4 . . 9 10 12 12 12 9 11 4 5 5 5 2 Energy Cannon 3 | . . . . . 12 9 8 4 . . . . . 1 . . 2 1 Ballistic Gun 5 | . 15 8 . . . 7 2 . . . . 6 10 12 5 8 2 9 Ballistic Cannon 1 | . . . . . . 3 . 3 5 . . . . . 5 5 2 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 139 | 16 24 32 31 36 79 96 93 95 92 88 88 98 104 138 111 111 139 124 Greatest Support 170 | 20 30 40 30 80 88 98 96 96 96 112 112 112 112 170 170 170 170 158 Greatest Overweight (x) 11 | . . 3 1 11 1 . . . . . . 1 1 1 . 1 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 10 18 18 18 18 18 18 18 18 18 18 18 18 18 20 Average Capacity 15 | 7 8 8 10 10 15 18 18 18 18 18 18 18 18 18 18 18 18 18 Most Carried 19 | 7 10 10 10 10 18 18 18 18 18 18 18 18 18 18 18 18 18 19 Average Carried 14 | 4 6 4 8 8 14 17 17 17 17 17 18 16 16 15 17 16 15 14 Final Capacity 20 | 8 4 10 10 10 18 18 18 18 18 18 18 18 18 18 18 18 18 20 Final Carried 18 | 7 3 9 10 5 18 18 18 18 18 18 18 16 17 18 18 18 11 12 Class Distribution -------------------- 30% | Hacker-Tank 19% | Hacker-Gunner 17% | Hacker-Mutant 12% | Scavenger-Gunner 8% | Scavenger-Mutant 5% | Scavenger-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Hacker-Mutant | -8/Materials Hacker-Tank | -7/Factory Hacker-Gunner | -7/Garrison Hacker-Gunner | -6/Factory Hacker-Tank | -6/Lower Caves Hacker-Tank | -6/Lower Caves Hacker-Tank | -6/Data Miner Hacker-Tank | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Tank | -4/Factory Hacker-Gunner | -4/Waste Hacker-Gunner | -4/Factory Hacker-Gunner | -3/Research Scavenger-Gunner | -3/Quarantine Resources | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Matter Collected 8329 | 173 384 567 . 254 337 823 170 376 75 50 . 424 505 1372 653 300 1660 206 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 16753 | . 411 997 . 600 1066 1305 575 643 45 82 . 934 1359 2779 1422 468 3792 275 Parts 840 | . 25 64 . 49 60 65 27 36 3 6 . 41 72 145 14 30 191 12 Haulers Intercepted 4 | . . 1 . . 1 1 . . . . . . . 1 . . . . Recyclers Shooed 13 | . . . . . 1 . . . . . . . . 4 . . 8 . Parts Field Recycled 1 | . . . . . . . . . . . . . . . . . 1 . Retrieved Matter 4 | . . . . . . . . . . . . . . . . . 4 . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Combat Hostiles Destroyed 260 | . 7 23 . 21 15 21 11 13 2 3 . 12 22 33 6 10 57 4 Melee 26 | . . 4 . 17 5 . . . . . . . . . . . . . Guns 141 | . 7 13 . 4 . 7 5 8 1 3 . 9 22 28 1 8 22 3 Cannons 59 | . . . . . 10 12 4 4 1 . . 2 . 1 2 2 20 1 AOE 23 | . . 6 . . . 1 1 . . . . . . 4 3 . 8 . Classes Destroyed 17 | . 3 5 . 3 . 2 . . . . . . . 2 1 . 1 . Worker 18 | . . . . . . 1 . 4 . . . . 4 4 . . 5 . Builder 19 | . 1 . . . . . . 1 . . . . . 3 . 2 11 1 Tunneler 4 | . . . . . . . . . . . . . . 1 . . 3 . Hauler 4 | . . 1 . . 1 1 . . . . . . . 1 . . . . Recycler 7 | . . 1 . . 1 1 . . . . . . . 3 . . 1 . Operator 6 | . . 2 . . 2 1 . . . . . . . 1 . . . . Watcher 20 | . 3 4 . . 3 3 . 2 . . . . . 2 . . 3 . Swarmer 52 | . . 6 . 14 . . . 3 2 3 . 1 6 3 . 5 9 . Saboteur 1 | . . . . . . . . . . . . . . . . . 1 . Grunt 107 | . 7 10 . . 6 11 8 3 . . . 5 9 12 . 3 29 4 Brawler 7 | . . . . 3 1 . . . . . . 2 1 . . . . . Duelist 3 | . . . . 1 . . . . . . . 2 . . . . . . Sentry 31 | . . 7 . 2 5 4 3 1 . . . 1 2 . . 2 4 . Hunter 23 | . . . . 1 3 3 . 2 . . . . 1 11 . . 2 . Programmer 28 | . . . . . . 3 . 4 . . . 1 3 6 . . 11 . Behemoth 2 | . . . . . . . . . . . . . . 1 . . 1 . Compactor 6 | . . . . . . . . . . . . . . . 6 . . . Enhanced Grunt 1 | . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 16 | . 2 4 . 9 5 6 3 8 2 3 . 5 7 12 3 5 16 5 Combat Bots Only 10 | . 2 3 . 9 4 5 3 3 2 3 . 5 7 10 3 4 10 4 Max Kills in Single Turn 4 | . 2 3 . 2 1 2 1 3 1 1 . 1 3 3 1 2 4 2 Gunslinging 2 | . . . . 1 . . . . . . . . 2 1 . . . . Exploded 3 | . . 3 . . . 1 1 . . . . . . 3 1 . 2 . Melee 1 | . . 1 . 1 1 . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Damage Taken 19278 | . 528 1051 . 660 753 915 281 686 19 57 . 1658 953 4537 43 475 5317 1345 Core 1761 | . 69 141 . 59 28 40 21 39 9 8 . 55 37 704 7 28 383 133 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Core Remaining (%) 78 | 100 72 64 . . 84 . 91 . . . . 86 96 . . 35 . . Volleys Fired 703 | . 69 78 . 23 39 61 29 37 2 4 . 41 44 93 20 19 121 23 Largest 4 | . 2 2 . 2 2 3 3 3 3 3 . 3 4 4 4 4 4 4 Hottest 317 | . 60 121 . 100 138 193 218 218 177 229 . 223 212 242 224 213 317 273 Shots Fired 2009 | . 133 127 . 46 67 183 81 106 6 9 . 108 170 343 80 69 393 88 Gun 1442 | . 133 118 . 46 4 102 52 61 4 8 . 90 170 315 47 51 179 62 Cannon 459 | . . . . . 63 81 26 45 2 . . 8 . 25 19 18 146 26 Launcher 97 | . . 9 . . . . 3 . . . . . . 3 14 . 68 . Special 11 | . . . . . . . . . . 1 . 10 . . . . . . Kinetic 1020 | . 112 61 . . 4 124 25 15 2 . . 55 88 252 46 51 128 57 Thermal 668 | . 1 57 . 46 52 6 27 61 2 5 . 32 82 58 20 18 181 20 Explosive 42 | . . 9 . . . . 3 . . . . . . 3 14 . 13 . Electromagnetic 279 | . 20 . . . 11 53 26 30 2 4 . 21 . 30 . . 71 11 Robot Hit Streak 82 | . 24 37 . 15 38 82 42 42 5 6 . 36 32 33 34 16 52 58 Robot Miss Streak 4 | . 2 2 . 1 2 4 1 2 . 1 . 1 2 3 1 2 2 1 Penetration Max 2 | . . . . . . 1 . . . . . 1 1 1 1 1 2 . Secondary Targets 18 | . 1 1 . 1 . . . . . 1 . 2 9 3 . . . . Max Gunslinging Chain 2 | . 1 1 . 1 . . . . . 1 . 1 2 1 . . . . Shots Hit Robots 1661 | . 109 127 . 61 79 154 61 82 5 6 . 82 137 271 71 47 303 66 Core Hits 733 | . 24 44 . 27 27 51 27 42 2 3 . 37 56 145 22 30 175 21 Critical Hits 113 | . . . . . . 5 . 2 . . . 12 18 21 12 3 37 3 Critical Kills 39 | . . . . . . 2 . 2 . . . 6 9 5 1 3 11 . Critical Parts Destroyed 56 | . . . . . . 3 . . . . . 6 8 13 . . 23 3 Melee Attacks 104 | . . 29 . 48 27 . . . . . . . . . . . . . Impact 17 | . . 17 . . . . . . . . . . . . . . . . Slashing 87 | . . 12 . 48 27 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . 1 . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 9 | . . 2 . 5 2 . . . . . . . . . . . . . Damage Inflicted 38461 | . 561 1990 . 1489 2055 3188 1336 2061 67 76 . 1161 2032 6636 2739 1016 11006 1048 Guns 18886 | . 487 897 . 265 . 1317 818 1213 39 76 . 777 2026 5061 829 718 3486 877 Cannons 9794 | . . . . . 1193 1747 457 527 28 . . 210 . 679 666 298 3818 171 Explosions 6990 | . 74 498 . . . 120 61 321 . . . 98 . 884 1244 . 3690 . Melee 2653 | . . 584 . 1224 845 . . . . . . . . . . . . . Ramming 62 | . . 11 . . 17 4 . . . . . . 6 12 . . 12 . Kinetic 13280 | . 292 452 . . . 1991 263 175 28 . . 305 793 4128 976 577 2625 675 Thermal 12444 | . 74 545 . 265 841 248 616 1213 20 19 . 547 1233 1180 519 439 4312 373 Explosive 4137 | . . 398 . . . . . 303 . . . . . 884 1244 . 1308 . Electromagnetic 5885 | . 195 . . . 352 945 457 370 19 57 . 309 . 432 . . 2749 . Impact 276 | . . 276 . . . . . . . . . . . . . . . . Slashing 2377 | . . 308 . 1224 845 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 23 | . 1 . . 2 2 . . 2 2 2 2 13 2 2 12 14 14 23 Average Corruption 4 | . 1 . . 2 2 . . 1 2 2 2 8 1 1 8 13 8 14 Corruption Purged 7 | . . . . . . . . . . . . . . 2 3 1 1 . Effects 263 | . . . . 6 19 . . 12 12 5 1 32 1 12 18 20 84 41 Message Errors 48 | . . . . 2 5 . . 5 4 1 1 5 . 3 4 3 13 2 Matter Fused 23 | . . . . . . . . . . . . 8 . . 1 1 8 5 Heat Flow Errors 29 | . . . . 2 7 . . 1 4 . . 1 . 4 2 1 5 2 Energy Discharges 20 | . . . . 1 2 . . . 1 1 . 3 . 2 . . 5 5 Parts Rejected 2 | . . . . . . . . . . . . . . . . . 1 1 Data Loss (minor) 28 | . . . . 1 3 . . 4 3 3 . 3 . 2 1 1 7 . Data Loss (major) 3 | . . . . . . . . . . . . 1 . . . . 1 1 Misfires 5 | . . . . . . . . . . . . . . . 2 . 1 2 Alerts 1 | . . . . . . . . . . . . . . . . . . 1 Misdirections 5 | . . . . . . . . . . . . 1 . . . 1 2 1 Targeting Errors 83 | . . . . . 1 . . 2 . . . 8 1 1 7 11 34 18 Weapon Failures 16 | . . . . . 1 . . . . . . 2 . . 1 2 7 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 694 | . . 137 . 50 173 35 . 16 . . . . . 22 . . 261 . Projectiles 214 | . . . . . 86 35 . . . . . . . 8 . . 85 . Explosions 261 | . . 55 . . . . . 16 . . . . . 14 . . 176 . Melee 219 | . . 82 . 50 87 . . . . . . . . . . . . . Knockbacks 43 | . . 1 . . . 7 . 1 . . . . . 2 . 1 30 1 Impact 1 | . . 1 . . . . . . . . . . . . . . . . Kinetic 39 | . . . . . . 7 . 1 . . . . . 2 . 1 27 1 Secondary 3 | . . . . . . . . . . . . . . . . . 3 . Self-Inflicted Damage 629 | . . 89 . . . 15 . 82 . . . 23 . 118 46 . 256 . Shots 31 | . . 4 . . . 1 . 2 . . . 1 . 2 3 . 18 . Rammed 4 | . . . . . 1 1 . . . . . . . 1 . . 1 . Targets Rammed 7 | . . 1 . . 2 1 . . . . . . 1 1 . . 1 . Kicked 1 | . . 1 . . . . . . . . . . . . . . . . Crushed 2 | . . . . . 1 . . . . . . . 1 . . . . . Highest Temperature 863 | . 97 248 . 179 246 96 385 266 221 51 . 295 450 863 480 502 286 197 Average Temperature 93 | . 33 62 . 94 64 22 107 78 93 34 . 69 113 138 173 133 94 72 Received Heat Transfer 4551 | . 483 540 . 63 405 366 186 120 . . . 387 270 408 . 123 1107 93 Effects 40 | . . 3 . . . . . 1 . . . . 3 25 6 2 . . Shutdowns 10 | . . . . . . . . . . . . . 2 6 2 . . . Energy Bleed 7 | . . . . . . . . 1 . . . . . 3 2 1 . . Interference 12 | . . 3 . . . . . . . . . . . 9 . . . . Matter Decay 1 | . . . . . . . . . . . . . . . 1 . . . Short Circuit 3 | . . . . . . . . . . . . . 1 1 . 1 . . Damage (minor) 4 | . . . . . . . . . . . . . . 3 1 . . . Damage (core) 3 | . . . . . . . . . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 10 | . . . . . . 2 1 1 . . . 1 . . . . 5 . Combat Hostiles 8 | . . . . . . 1 1 1 . . . 1 . . . . 4 . Parts Fried 29 | . 2 . . . 1 8 1 5 . . . . . . . . 12 . Impact Corruptions 3 | . . 3 . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . . . . . . 3 . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . 3 . Parts Melted 24 | . . . . 1 1 . 1 6 . . . 3 1 1 . . 10 . Heat Transferred 19732 | . 50 1161 . 777 1332 272 1185 2143 37 37 . 1135 2220 1776 740 629 5868 370 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . 1 . . . . 2 1 . . . . 1 . . . . 5 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Peak Influence 1148 | . 152 284 43 680 517 330 376 285 . . . . 315 591 141 427 1148 573 Initial 458 | . . 45 41 20 243 4 69 146 . . . . . 56 67 75 166 458 Average 199 | . 77 99 41 277 217 89 224 101 . . . . 105 196 107 256 562 525 Maximum Alert Level 4 | . . 1 . 2 2 1 1 1 . . . . 1 2 . 2 4 2 Low Security (%) 61 | 100 100 85 100 56 33 88 55 86 . . . . 72 49 100 30 5 . Level 1 24 | . . 14 . 15 55 11 44 13 . . . . 27 42 . 50 34 . Level 2 9 | . . . . 28 11 . . . . . . . . 7 . 19 28 100 Level 3 3 | . . . . . . . . . . . . . . . . . 28 . Level 4 . | . . . . . . . . . . . . . . . . . 3 . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 48 | . 1 4 . . 3 5 . 5 . . . 1 4 13 . 1 11 . Investigation 9 | . 1 2 . . . 1 . 2 . . . . 1 2 . . . . Extermination 13 | . . . . . . 2 . 3 . . . . 1 4 . . 3 . Reinforcement 18 | . . 2 . . 3 . . . . . . . 2 3 . 1 7 . Assault 2 | . . . . . . . . . . . . 1 . . . . 1 . Garrison 6 | . . . . . . 2 . . . . . . . 4 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . 1 . . . . . . . . . . 1 4 . Haulers Reinforced 4 | . . . . . . . . . . . . . 1 2 . . 1 . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Distress Signals 15 | . 1 1 . . 1 1 . . . . . . . 4 . 1 5 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 348 | . 12 30 . 21 25 28 11 18 2 3 . 16 26 50 6 13 78 9 Peak Tracking Total 13 | . 3 4 . 5 3 4 3 6 2 3 . 8 4 13 2 6 8 5 Tactical Retreats 14 | . . . . . . . . . . . . . 1 5 . 2 6 . Traps | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Traps Triggered 9 | . 2 1 . . 1 . 1 . . . . . . 2 . . 2 . Indirectly 1 | . . . . . . . . . . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed 7 | . . 1 . . . . . 6 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 3 . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Machines Disabled 37 | . 2 4 . 2 1 5 1 3 . . . . 4 7 . . 7 1 Max in Single Turn 3 | . 1 2 . 1 1 2 1 1 . . . . 2 3 . . 3 1 Garrison Relay 3 | . . . . 2 . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Machines Accessed 61 | . 4 10 1 . 9 5 . 6 3 1 4 . 5 11 . . . 2 Terminals 29 | . 3 6 . . 5 3 . 3 1 . . . 2 4 . . . 2 Fabricators 5 | . . . . . . 1 . 1 . . . . 1 2 . . . . Repair Stations 5 | . . 1 . . 2 . . 1 . . . . . 1 . . . . Recycling Units 9 | . 1 2 . . 1 . . 1 . . . . 1 3 . . . . Scanalyzers 2 | . . 1 . . 1 . . . . . . . . . . . . . Garrison Access 4 | . . . 1 . . 1 . . . . . . 1 1 . . . . Total Hacks 166 | . 10 24 2 . 20 10 . 20 6 1 28 . 11 29 . . . 5 Successful 145 | . 9 21 2 . 18 6 . 15 6 1 28 . 10 24 . . . 5 Failed 21 | . 1 3 . . 2 4 . 5 . . . . 1 5 . . . . Catastrophic . | . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 6 | . 1 1 . . . . . . 1 . . . 3 . . . . . Terminals 69 | . 7 15 . . 11 5 . 9 1 . . . 5 11 . . . 5 Fabricators 14 | . . . . . . 3 . 5 . . . . 3 3 . . . . Repair Stations 19 | . . 4 . . 6 . . 4 . . . . . 5 . . . . Recycling Units 18 | . 3 3 . . 1 . . 2 . . . . 1 8 . . . . Scanalyzers 4 | . . 2 . . 2 . . . . . . . . . . . . . Garrison Access 8 | . . . 2 . . 2 . . . . . . 2 2 . . . . Terminal Hacks 92 | . 6 13 . . 10 3 . 8 6 1 28 . 4 8 . . . 5 Record 33 | . . 2 . . 3 . . . 5 . 11 . 3 5 . . . 4 Part Schematic 9 | . . . . . . 1 . . . . 8 . . . . . . . Robot Schematic 7 | . . . . . . . . 1 . . 6 . . . . . . . Robot Analysis 3 | . . 1 . . 1 . . 1 . . . . . . . . . . Prototype ID Bank 6 | . 2 1 . . . . . . . . 3 . . . . . . . Open Door 3 | . . . . . . . . . 1 1 . . . . . . . 1 Emergency Access Points 4 | . 1 . . . 2 . . 1 . . . . . . . . . . Scanalyzer Index 1 | . . . . . . 1 . . . . . . . . . . . . Alert Level 3 | . 1 1 . . 1 . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . 1 . 1 . . . . . . . . . . Locate Traps 5 | . 1 2 . . . . . 1 . . . . . 1 . . . . Disarm Traps 3 | . . 1 . . . . . 2 . . . . . . . . . . Dispatch Records 4 | . . 2 . . 1 . . . . . . . 1 . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . . . . . . . . . Extermination Status 1 | . . . . . . . . 1 . . . . . . . . . . Assault Status 1 | . . . . . . . . . . . . . . 1 . . . . Recall Assault 1 | . . . . . . . . . . . . . . 1 . . . . Hauler Manifests 2 | . . 1 . . 1 . . . . . . . . . . . . . Zone Layout 2 | . . 1 . . 1 . . . . . . . . . . . . . Fabricator Hacks 10 | . . . . . . 1 . 4 . . . . 3 2 . . . . Network Status 3 | . . . . . . . . 1 . . . . 1 1 . . . . Load Schematic 4 | . . . . . . 1 . 1 . . . . 1 1 . . . . Build 3 | . . . . . . . . 2 . . . . 1 . . . . . Repair Station Hacks 15 | . . 4 . . 5 . . 2 . . . . . 4 . . . . Scan Component 8 | . . 2 . . 3 . . 1 . . . . . 2 . . . . Repair 7 | . . 2 . . 2 . . 1 . . . . . 2 . . . . Recycling Unit Hacks 15 | . 3 2 . . 1 . . 1 . . . . . 8 . . . . Recycle Component 4 | . . . . . . . . . . . . . . 4 . . . . Process 4 | . 2 . . . 1 . . . . . . . . 1 . . . . Report Inventory 2 | . 1 1 . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . 1 . . . . Retrieve Components 4 | . . 1 . . . . . 1 . . . . . 2 . . . . Scanalyzer 4 | . . 2 . . 2 . . . . . . . . . . . . . Insert Component 2 | . . 1 . . 1 . . . . . . . . . . . . . Analyze 2 | . . 1 . . 1 . . . . . . . . . . . . . Garrison Access Hacks 8 | . . . 2 . . 2 . . . . . . 2 2 . . . . Unlock Access 4 | . . . 1 . . 1 . . . . . . 1 1 . . . . Coupler Status 4 | . . . 1 . . 1 . . . . . . 1 1 . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . . 1 . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . 1 . . . . . Mask 1 | . . . . . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . 2 . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 3 5 . . 4 2 . 4 1 . . . 3 8 . . . 1 Full Trace Events 11 | . 2 2 . . 1 1 . 2 . . . . 1 2 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 1 . . 6 . . . . . . . Robots Built 2 | . . . . . . . . . . . . . 2 . . . . . Matter 285 | . . . . . . . . . . . . . 285 . . . . . Time 152 | . . . . . . . . . . . . . 152 . . . . . Total Robot Build Rating 10 | . . . . . . . . . . . . . 10 . . . . . Part Schematics Acquired 11 | . . 1 . . 1 1 . . . . 8 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Matter 446 | . . . . . . . . 446 . . . . . . . . . . Time 223 | . . . . . . . . 223 . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 7 | . . 2 . . 2 . . 1 . . . . . 2 . . . . Time 181 | . . 52 . . 57 . . 22 . . . . . 50 . . . . Parts Recycled 4 | . . . . . . . . . . . . . . 4 . . . . Recycled Matter 497 | . 113 . . . 232 . . . . . . . . 152 . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 25 | . . 7 . . . . . 8 . . . . . 10 . . . . Parts Scanalyzed 2 | . . 1 . . 1 . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Used RIF Installer 1 | . . . . 1 . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 13 | . . . . 10 . . 3 . . . . . . . . . . . Machine Destruction 13 | . . . . 10 . . 3 . . . . . . . . . . . Attached 1 | . . . . . . . . 1 . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Total Allies 4 | . . . . . . . . . . . . 1 2 . 1 . . . Largest Group 2 | . . . . . . . . . . . . 1 2 . 1 . . . Highest-Rated Group 94 | . . . . . . . . . . . . 94 82 . 46 . . . Highest-Rated Ally 94 | . . . . . . . . . . . . 94 41 . 46 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 41 | . . . . . . . . . . . . 3 3 . 35 . . . Total Damage 841 | . . . . . . . . . . . . 142 171 . 528 . . . Kills 1 | . . . . . . . . . . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Robot Analysis Total 3 | . . 1 . . 1 . . 1 . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . . 2 2 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Turns Passed 16092 | 122 764 1569 66 610 1282 1581 534 1540 1316 674 146 710 1036 1815 315 180 1434 398 Spaces Moved 7770 | 93 418 790 51 251 560 780 255 771 790 402 92 338 429 774 154 68 587 167 Core 12 | 8 . . . 4 . . . . . . . . . . . . . . Treads 6501 | . . 173 . 161 560 780 255 771 790 402 92 338 429 774 154 68 587 167 Legs 1032 | 85 418 529 . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover 225 | . . 88 51 86 . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 48 | 50 120 112 48 108 158 158 165 165 165 160 160 160 160 152 155 155 155 152 Average Speed 154 | 113 120 132 97 150 158 164 165 165 165 160 160 160 160 157 155 156 157 153 Slowest Speed 600 | 120 120 210 112 600 178 165 165 165 165 165 160 200 193 190 158 172 177 192 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 40 | 5 56 59 5 47 51 24 50 19 92 54 75 55 11 24 89 2 22 22 Regions Visited 18 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . . . . 1 1 1 . . . . . . Known Exits Taken 14 | 1 1 1 1 . 1 1 . 1 1 1 1 1 1 . . 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . Scrap Searched 14 | . . . . . . . . . 3 11 . . . . . . . . Spaces Dug 25 | . . 15 . . . . 10 . . . . . . . . . . . Terrain Destroyed 489 | . 4 98 . . 5 7 41 15 1 . . 9 21 56 83 9 134 6 Melee 3 | . . 3 . . . . . . . . . . . . . . . . Projectile 82 | . . . . . 5 5 . 3 1 . . 1 3 16 2 9 31 6 AOE 404 | . 4 95 . . . 2 41 12 . . . 8 18 40 81 . 103 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Total 10206 | 109 573 1136 68 378 850 954 308 955 800 425 91 411 666 1149 182 96 801 254 Wait 887 | . 38 143 . 38 117 55 9 76 . . . . 163 196 . 1 13 38 Move 7754 | 92 417 789 50 250 559 780 254 770 789 401 91 337 428 774 153 67 586 167 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 257 | 12 14 35 8 6 42 12 3 18 3 6 . 11 11 30 2 4 29 11 Fast Attach 28 | . 1 3 . 4 8 4 2 2 . . . . . 2 1 . 1 . Attach 133 | 5 10 18 2 5 3 4 . 10 . . . 12 6 18 . 3 29 8 Detach 15 | . 4 2 . . . 2 . 3 . . . . . 4 . . . . Swap 160 | . 9 22 3 5 23 19 5 17 2 4 . 6 10 16 1 1 12 5 Drop 174 | . 11 19 5 9 33 16 6 22 4 10 . 4 3 15 5 1 9 2 Fire 703 | . 69 78 . 23 39 61 29 37 2 4 . 41 44 93 20 19 121 23 Melee 88 | . . 26 . 38 24 . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick 1 | . . 1 . . . . . . . . . . . . . . . . Crush 6 | . . . . . 2 1 . . . . . . 1 1 . . 1 . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -8/Materials -7/Factory (discovered 2 exits: *Sto / Gar) -7/Garrison -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Gar) -4/Factory -4/Waste -4/Factory -3/Research (discovered 2 exits: Res / *Qua) -3/Quarantine History --------- Turn | Location | Event 2 | -11/Scrapyard | Identified exit to Materials 2 | -11/Scrapyard | Discovered exit to Materials (range 16) 123 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Evolved 1 slot: Propulsion x1 128 | -10/Materials | Identified exit to Mines 128 | -10/Materials | Discovered exit to Mines (range 12) 320 | -10/Materials | Build established: Hacker-Mutant 648 | -10/Materials | Identified exit to Materials 648 | -10/Materials | Discovered exit to Materials (range 16) 887 | -10/Materials | Entered another Materials area 887 | -9/Materials | Evolved 2 slots: Utility x2 1186 | -9/Materials | Build established: Scavenger-Skirmisher 1315 | -9/Materials | Repaired Aluminum Leg 1343 | -9/Materials | Repaired Aluminum Leg 1582 | -9/Materials | Lost 3 parts (1p1u1w) 1760 | -9/Materials | Lost 4 parts (2n2w) 2069 | -9/Materials | Build established: Scavenger-Mutant 2110 | -9/Materials | Identified exit to Materials 2110 | -9/Materials | Discovered exit to Materials (range 8) 2441 | -9/Materials | Discovered exit to Materials (range 11) 2456 | -9/Materials | Entered another Materials area 2456 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2519 | -8/Materials | Identified exit to Garrison 2522 | -8/Materials | Entered Garrison 2538 | -8/Garrison | Triggered checkpoint 2647 | -8/Garrison | Build established: Hacker-Mutant 2687 | -8/Garrison | Garrison Relay disabled 2770 | -8/Garrison | Triggered checkpoint 2918 | -8/Garrison | Triggered checkpoint 2952 | -8/Garrison | Destroyed 9 combat bots 3016 | -8/Garrison | Triggered checkpoint 3068 | -8/Garrison | Garrison Relay disabled 3071 | -8/Garrison | Build established: Scavenger-Mutant 3103 | -8/Garrison | Identified exit to Materials 3103 | -8/Garrison | Discovered exit to Materials (range 10) 3125 | -8/Garrison | Installed Relay Interface Framework 3132 | -8/Garrison | Entered Materials 3570 | -8/Materials | Build established: Hacker-Mutant 3620 | -8/Materials | Repaired Hrd. Medium Armor Plating 4263 | -8/Materials | Identified exit to Factory 4263 | -8/Materials | Discovered exit to Factory (range 16) 4397 | -8/Materials | Repaired Arm. Treads 4414 | -8/Materials | Entered Factory 4414 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4806 | -7/Factory | Build established: Hacker-Tank 5226 | -7/Factory | Identified exit to Storage 5226 | -7/Factory | Discovered exit to Storage (range 9) 5495 | -7/Factory | Garrison activated, responded to threat 5922 | -7/Factory | Garrison activated, responded to threat 5995 | -7/Factory | Identified exit to Garrison 5995 | -7/Factory | Entered Garrison 6290 | -7/Garrison | Triggered checkpoint 6364 | -7/Garrison | Triggered checkpoint 6414 | -7/Garrison | Garrison Relay disabled 6459 | -7/Garrison | Build established: Hacker-Gunner 6517 | -7/Garrison | Identified exit to Factory 6517 | -7/Garrison | Discovered exit to Factory (range 8) 6529 | -7/Garrison | Entered Factory 6529 | -6/Factory | Evolved 2 slots: Utility x2 7656 | -6/Factory | Repaired Imp. EM Pulse Cannon 8005 | -6/Factory | Identified exit to Lower Caves 8005 | -6/Factory | Discovered exit to Lower Caves (range 16) 8069 | -6/Factory | Entered Lower Caves 8070 | -6/Lower Caves | Build established: Hacker-Tank 8388 | -6/Lower Caves | Learned Factory trap positions 9040 | -6/Lower Caves | Encountered a Warlord checkpoint 9042 | -6/Lower Caves | Identified exit to Lower Caves 9042 | -6/Lower Caves | Discovered exit to Lower Caves (range 13) 9273 | -6/Lower Caves | Learned location of 1 exit from Research 9273 | -6/Lower Caves | Learned Armory security intel 9279 | -6/Lower Caves | Learned Factory stockpile data 9385 | -6/Lower Caves | Entered another Lower Caves area 9392 | -6/Lower Caves | Learned 4 Factory zone layouts 9407 | -6/Lower Caves | Identified exit to Factory 9407 | -6/Lower Caves | Discovered exit to Factory (range 11) 10035 | -6/Lower Caves | Identified exit to Data Miner 10035 | -6/Lower Caves | Discovered exit to Data Miner (range 15) 10059 | -6/Lower Caves | Entered Data Miner 10059 | -6/Data Miner | Identified exit to Proximity Caves 10059 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 10090 | -6/Data Miner | Met Data Miner 10138 | -6/Data Miner | Learned location of Section 7 (-2) 10138 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10170 | -6/Data Miner | Received God Mode back door access code from Data Miner 10205 | -6/Data Miner | Entered Proximity Caves 10274 | -5/Proximity Caves | Escorted by Enhanced Grunt 10395 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10467 | -5/Proximity Caves | Lost 3 parts (1p2w) 10512 | -5/Proximity Caves | System corruption reached 10% 10564 | -5/Proximity Caves | Lost 5 parts (1p2u2w) 10852 | -5/Proximity Caves | Discovered exit to Factory (range 10) 10915 | -5/Proximity Caves | Entered Factory 10915 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10917 | -5/Factory | Loaded intel: 99 trap records 11011 | -5/Factory | Identified exit to Garrison 11329 | -5/Factory | Destroyed 7 combat bots 11632 | -5/Factory | Fabricated H-66 Slayer (x2) 11633 | -5/Factory | Build established: Scavenger-Gunner 11874 | -5/Factory | Identified exit to Factory 11874 | -5/Factory | Discovered exit to Factory (range 16) 11951 | -5/Factory | Entered another Factory area 11951 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12003 | -4/Factory | Spotted B-86 Titan 12089 | -4/Factory | Build established: Scavenger-Tank 12090 | -4/Factory | Destroyed B-86 Titan 12192 | -4/Factory | Incoming investigation squad redirected 12662 | -4/Factory | Garrison activated, responded to threat 12739 | -4/Factory | Lost 3 parts (3u) 12955 | -4/Factory | Identified exit to Garrison 13015 | -4/Factory | Repaired Hrd. Heavy Armor Plating 13028 | -4/Factory | Build established: Scavenger-Gunner 13043 | -4/Factory | Repaired Hvy. Treads 13061 | -4/Factory | Core integrity fell below 50% 13108 | -4/Factory | Destroyed 10 combat bots 13123 | -4/Factory | Lost 3 parts (1n1u1w) 13259 | -4/Factory | Garrison activated, responded to threat 13754 | -4/Factory | Build established: Hacker-Gunner 13766 | -4/Factory | Sucked down chute 13766 | -4/Factory | Entered Waste 13767 | -4/Waste | Met a frightened Derelict 13781 | -4/Waste | EMP discharged 13782 | -4/Waste | Spotted C-40 Crusher 13797 | -4/Waste | Destroyed C-40 Crusher 13818 | -4/Waste | Spotted C-40 Crusher 13831 | -4/Waste | Spotted C-40 Crusher 13835 | -4/Waste | Spotted C-40 Crusher 13835 | -4/Waste | Destroyed C-40 Crusher 13845 | -4/Waste | Destroyed C-40 Crusher 13856 | -4/Waste | Destroyed C-40 Crusher 13881 | -4/Waste | EMP discharged 13881 | -4/Waste | System corruption reached 10% 13974 | -4/Waste | Spotted C-40 Crusher 13981 | -4/Waste | EMP discharged 13983 | -4/Waste | Spotted C-40 Crusher 13985 | -4/Waste | Destroyed C-40 Crusher 14025 | -4/Waste | Destroyed C-40 Crusher 14058 | -4/Waste | Identified exit to Factory 14058 | -4/Waste | Discovered exit to Factory (range 15) 14081 | -4/Waste | EMP discharged 14081 | -4/Waste | Entered Factory 14240 | -4/Factory | Identified exit to Research 14240 | -4/Factory | Discovered exit to Research (range 9) 14261 | -4/Factory | Entered Research 14261 | -3/Research | Evolved 2 slots: Utility x2 14262 | -3/Research | Identified exit to Research 14525 | -3/Research | Found Fusion Bomb Launcher 14645 | -3/Research | Crushed by falling debris 14676 | -3/Research | Lost 4 parts (1p2u1w) 14753 | -3/Research | Spotted B-86 Titan 14799 | -3/Research | Lost 4 parts (1u3w) 14897 | -3/Research | Lost 5 parts (1p1n3w) 14899 | -3/Research | Destroyed B-86 Titan 15261 | -3/Research | First assault squad dispatched 15304 | -3/Research | Destroyed 10 combat bots 15369 | -3/Research | System corruption reached 10% 15597 | -3/Research | Lost 4 parts (1n1u2w) 15682 | -3/Research | Identified exit to Quarantine 15682 | -3/Research | Discovered exit to Quarantine (range 8) 15695 | -3/Research | Entered Quarantine 15937 | -3/Quarantine | Build established: Scavenger-Gunner 15970 | -3/Quarantine | Met incapacitated Sigix Warrior 15970 | -3/Quarantine | Lockdown squad dispatched 15979 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 16019 | -3/Quarantine | Spotted Lightning 16019 | -3/Quarantine | Spotted Lightning 16020 | -3/Quarantine | Spotted Lightning 16093 | -3/Quarantine | Self-destructed Last Messages --------------- 16068_ EMDS Slug penetrates Sigix Quarantine Chamber. 16069_ U-05 Engineer lays Concrete. 16071_ U-05 Engineer builds a Wall. 16074_ Penetrated by EMDS Slug. 16074_ Armor Integrity Analyzer destroyed. 16076_ Penetrated by EMDS Slug. 16077_ System corrupted: Disruptor Cannon targeting data glitched. 16079_ U-05 Engineer lays Concrete. 16081_ Penetrated by EMDS Slug. 16081_ Hvy. Machine Gun destroyed. 16081_ Penetrated by EMDS Slug. 16082_ System corrupted: FCS attempts to trigger Disruptor Cannon. 16082_ System corrupted: Disruptor Cannon misfires. 16082_ U-05 Engineer builds a Wall. 16083_ Penetrated by EMDS Slug. 16083_ Critical hit. 16083_ Adv. Medium Treads destroyed. 16087_ Penetrated by EMDS Slug. [Achievement: 10k Club] [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ????????????#????????????????????????? | | ?????????????????????????????????????? | | ????????#????????????????????????????? | | ?????????????#???????????????????????? | | ??#????#?#???????#???????????????????? | | ??????###########????????????????????? | | ?????##""""""" #?????#??????????????? | | #?????#""""""" #?##??#??????????????? | | ????#?#""" " #???#????????????????? | | ??????#"" """ #????????????????????? | | ??##??# "&" "#?#?#?#??????????????? | | ??????#" """@""#?????#??????????????? | | ??????#" ""#????????????????????? | | ??##?##" hh ""#??#?????????????????? | | #?#???#"" ih "##????? ? ???????????? | | ##????#### #######?????????????????? | | ??????#?#T #?????????????????? | | ????????## ### ?????#????????? | | ????#??# # + ?"????????????? | | ????#??### #???????????????? | | ????????## #?????#?????????? | | ????????## #???????????????? | | ??????? ## #??????#????????? | | #???????## ! #???????????????? | | ?? ?????# ! ######??????????? | | ??????"?# ! ^ ????? | | ????????+ != ????? | | ????????# != ^ ????? | | ????????# ! ?????? | | ??????? ## ##################?????? | | ?????????# #??????????????????????? | | ?????????# #??????????????????????? | | ?????????# #######????????????????? | | ?????????# #????#???????????? | | ?????????# #????????????????? | | ?????????# """ #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Coolant Potential 100 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 35 Resistance: TH 60 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Point Defense Rating 160 Evasion (%) 45 Targeting Accuracy 5 Target Analysis 6 Core Analysis 10 Armor Integrity Analysis 33 Recoil Reduction 5 Energy Filtering 30 Particle Charging 20 Salvage Targeting 2 Offensive Hacking 42 Item Schematics ----------------- Hvy. Hammer | -9/Materials | Scanalyzed Imp. EM Pulse Cannon | -8/Materials | Scanalyzed Neutron Cannon | -7/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Robot Schematics ------------------ A-02 Transporter | -6/Factory | Hacked S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ H-66 Slayer | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club 20k Club Armchair Analyst Backstab Dangerous Findings Everything Is Under Control False Reunion Gunslinger Hey, That's Mine! I'm Back, Baby! It's Just You Knowing Is Half The Battle Librarian Maybe Next Time I'll Detach My Launcher My Command Is Your Wish Oh No You Don't! Oops Power Corrupts Prolific Hacker Respectable Loadout Significant Disruption System Compromised The Oracle True Hacker Unlikely Earthworm Challenges ------------ None Game ------ Seed SlugDispersionGun Manual? 0 Play Time 05:32:28 Cumulative 14.9 hours Start 2022.01.20 @ 21:36:08 End 2022.01.23 @ 23:18:42 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 7 Rogue 4 Adventurer 2 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 15 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0fc61945-fad8-4aa9-b459-70b34d9a4231