Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 18:59:23 Player: Bace Troncons Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (78) 390 Value Destroyed (2054) 2054 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-39) -39 TOTAL SCORE: 3865 Bonus ------- High Alert Combat Kills 74 Follower Combat Kills 7 Friendly Fire -120 Cogmind --------- Core Integrity 0/400 Matter 212/300 Energy 98/100 System Corruption 6% Temperature Cool (0) Movement Core (450) Ox8 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Visual Processing Unit > --- WEAPON (2) ------- Improved Light Cannon Heavy Hammer (fused) > --- INVENTORY (15) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit Faulty Improved Flight Unit Improved Flight Unit Improved Flight Unit Structural Scanner Transport Network Coupler Melee Analysis Suite Hardlight Generator Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Insulated Plating Hardlight Generator > --- WEAPON ----------- Beamcaster Slug Cannon > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Treads Aluminum Leg Wheel Compact Wheel Structural Scanner Experimental Sensor Array Transport Network Coupler Assault Rifle Heavy Hammer [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Visual Processing Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Beamcaster Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 50 | 6 14 1 28 1 Power 9 | 1 4 . 4 . Engine 9 | 1 4 . 4 . Core . | . . . . . Reactor . | . . . . . Propulsion 13 | 2 2 . 9 . Treads 7 | 2 . . 5 . Leg . | . . . . . Wheel 3 | . 2 . 1 . Hover 3 | . . . 3 . Flight . | . . . . . Utility 11 | 1 5 . 5 . Device 3 | . 1 . 2 . Storage 4 | 1 3 . . . Processor 1 | . 1 . . . Hackware 1 | . . . 1 . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 17 | 2 3 1 10 1 Energy Gun 1 | . . . 1 . Energy Cannon . | . . . . . Ballistic Gun 6 | 2 3 . 1 . Ballistic Cannon 5 | . . 1 3 1 Launcher 4 | . . . 4 . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 19 | . 3 . 12 4 Power 3 | . 1 . 1 1 Propulsion 10 | . 2 . 6 2 Utility 3 | . . . 3 . Weapon 3 | . . . 2 1 Highest Loss Streak 4 | . 2 . 2 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 89 | . 94 100 82 44 Engine 12 | . 13 14 10 . Treads 11 | . 19 . 10 . Wheel 8 | . 6 28 3 . Device 4 | . 6 . 5 . Storage 12 | . 14 14 11 11 Processor 9 | . 5 14 11 11 Hackware 2 | . . . 4 . Protection 1 | . . . 3 . Ballistic Gun 13 | . 26 17 3 . Ballistic Cannon 3 | . . 10 2 8 Launcher 3 | . . . 6 2 Impact Weapon 4 | . . . 8 11 Naked Turns . | . . . . . Heaviest Build 48 | 12 29 34 48 31 Greatest Support 43 | 40 40 32 43 14 Greatest Overweight (x) 10 | . 9 1 10 8 Average Overweight (x) . | . . . 1 6 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 11 15 15 15 Most Carried 14 | 4 9 10 14 11 Average Carried 7 | 1 6 9 7 10 Final Capacity 15 | 8 15 15 15 15 Final Carried 11 | 3 7 10 11 10 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 1568 | 215 539 34 780 . Remotely . | . . . . . Salvage Created 2157 | . 820 14 1217 106 Parts 129 | . 44 . 77 8 Haulers Intercepted 5 | . 2 . 3 . Recyclers Shooed 2 | . 1 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 55 | . 20 . 31 4 Melee 4 | . . . 4 . Guns 26 | . 20 . 6 . Cannons 4 | . . . 3 1 AOE 16 | . . . 13 3 Classes Destroyed 13 | . 5 1 7 . Worker 2 | . . . 2 . Builder 2 | . . . 2 . Tunneler 1 | . . 1 . . Hauler 5 | . 2 . 3 . Recycler 1 | . . . 1 . Mechanic 2 | . . . 2 . Operator 3 | . 1 . 2 . Watcher 6 | . 2 . 4 . Swarmer 10 | . 6 . 3 1 Grunt 35 | . 14 . 18 3 Brawler 1 | . . . 1 . Duelist 3 | . . . 3 . Sentry 6 | . . . 6 . Thug 1 | . . . 1 . Best Kill Streak 7 | . 3 1 7 3 Combat Bots Only 4 | . 3 . 4 3 Max Kills in Single Turn 3 | . 1 1 3 2 Gunslinging . | . . . . . Exploded 2 | . . . 2 2 Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 275 | . 94 . 161 20 Missed 64 | . 23 . 37 4 Damage Taken 2929 | . 755 . 1918 256 Core 531 | . 125 . 340 66 Absorbed by Shields 20 | . . . 20 . Regen/Repaired (Parts) 125 | . 125 . . . Core Remaining (%) 75 | 100 . 50 . . Volleys Fired 147 | . 73 1 66 7 Largest 2 | . 2 2 2 1 Hottest 123 | . 40 68 123 39 Shots Fired 222 | . 128 2 84 8 Gun 161 | . 128 1 32 . Cannon 23 | . . 1 17 5 Launcher 38 | . . . 35 3 Special . | . . . . . Kinetic 176 | . 128 2 41 5 Thermal 8 | . . . 8 . Explosive 38 | . . . 35 3 Electromagnetic . | . . . . . Robot Hit Streak 13 | . 13 4 6 10 Robot Miss Streak 3 | . 2 . 3 1 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 173 | . 95 1 72 5 Core Hits 112 | . 41 1 64 6 Critical Kills 2 | . . . 2 . Critical Parts Destroyed 6 | . 2 . 4 . Critical Strikes 10 | . 2 . 8 . Burn 2 | . . . 2 . Destroy 3 | . 2 . 1 . Smash 5 | . . . 5 . Melee Attacks 30 | . . . 30 . Impact 30 | . . . 30 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . . 2 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4809 | . 1223 12 3332 242 Guns 1591 | . 1223 12 356 . Cannons 349 | . . . 260 89 Explosions 1867 | . . . 1714 153 Melee 1002 | . . . 1002 . Ramming . | . . . . . Kinetic 1817 | . 1223 12 493 89 Thermal 123 | . . . 123 . Explosive 1867 | . . . 1714 153 Electromagnetic . | . . . . . Impact 1002 | . . . 1002 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . . 6 6 Average Corruption 3 | . . . 3 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 33 | . . . 31 2 Message Errors 5 | . . . 4 1 Matter Fused 9 | . . . 9 . Heat Flow Errors 1 | . . . 1 . Energy Discharges 3 | . . . 3 . Parts Fused 2 | . . . 2 . Data Loss (minor) 5 | . . . 5 . Data Loss (major) 4 | . . . 4 . Misfires 3 | . . . 2 1 Alerts 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 367 | . . . 344 23 Projectiles 3 | . . . 3 . Explosions 61 | . . . 38 23 Melee 303 | . . . 303 . Knockbacks 10 | . . . 8 2 Impact 3 | . . . 3 . Kinetic 5 | . . . 3 2 Secondary 2 | . . . 2 . Self-Inflicted Damage 217 | . . . 129 88 Shots 9 | . . . 6 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 258 | . 24 6 258 . Average Temperature 75 | . 6 4 85 . Received Heat Transfer 976 | . 363 . 541 72 Effects 2 | . . . 2 . Energy Bleed 1 | . . . 1 . Interference 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . . 3 . Impact Corruptions 15 | . . . 15 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 370 | . . . 370 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Peak Influence 590 | . 224 52 590 300 Initial 229 | . . 52 . 229 Average 177 | . 108 24 273 273 Maximum Alert Level 2 | . 1 . 2 1 Low Security (%) 67 | 100 89 100 42 1 Level 1 16 | . 10 . 23 98 Level 2 16 | . . . 33 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 5 . 6 . Investigation 6 | . 4 . 2 . Extermination . | . . . . . Reinforcement 4 | . 1 . 3 . Assault 1 | . . . 1 . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 3 | . 2 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 85 | . 31 . 47 7 Peak Tracking Total 6 | . 4 . 6 4 Tactical Retreats 4 | . 2 . 2 . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 4 | . 1 . 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 6 | . . . 6 . Max in Single Turn 2 | . . . 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 17 | . 8 . 9 . Terminals 12 | . 6 . 6 . Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 2 | . 1 . 1 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 59 | . 31 . 28 . Successful 30 | . 11 . 19 . Failed 29 | . 20 . 9 . Catastrophic 8 | . 6 . 2 . Database Lockouts . | . . . . . Manual 25 | . 16 . 9 . Terminals 38 | . 23 . 15 . Fabricators . | . . . . . Repair Stations 7 | . 4 . 3 . Recycling Units 5 | . 4 . 1 . Scanalyzers 9 | . . . 9 . Garrison Access . | . . . . . Terminal Hacks 15 | . 6 . 9 . Record 2 | . 2 . . . Robot Analysis 1 | . . . 1 . Prototype ID Bank 5 | . 1 . 4 . Level Access Points 1 | . . . 1 . Branch Access Points 2 | . 1 . 1 . Emergency Access Points 1 | . 1 . . . Alert Level 2 | . . . 2 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . 4 . 1 . Scan Component 3 | . 2 . 1 . Repair 2 | . 2 . . . Recycling Unit Hacks 2 | . 1 . 1 . Retrieve Components 2 | . 1 . 1 . Scanalyzer 8 | . . . 8 . Insert Component 4 | . . . 4 . Analyze 4 | . . . 4 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 8 . 6 . Full Trace Events 9 | . 7 . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . . 4 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 2 . . . Time 52 | . 52 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 11 | . 3 . 8 . Parts Scanalyzed 4 | . . . 4 . Part Schematics Acquired 4 | . . . 4 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 1 . Highest-Rated Group 45 | . . 45 31 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 3 | . . . 3 . Total Damage 20 | . . . 20 . Kills 1 | . . . 1 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 5428 | 80 1669 905 2720 54 Spaces Moved 2770 | 48 799 747 1165 11 Core 103 | 9 9 . 77 8 Treads 1376 | 39 629 . 708 . Legs . | . . . . . Wheels 1177 | . 161 747 269 . Hover 114 | . . . 111 3 Flight . | . . . . . Fastest Speed 50 | 50 100 100 105 116 Average Speed 164 | 139 163 111 198 364 Slowest Speed 550 | 160 500 115 550 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 52 | 4 87 99 70 3 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched 2 | . . 2 . . Spaces Dug 14 | . . . 14 . Terrain Destroyed 239 | . . . 204 35 Melee . | . . . . . Projectile 6 | . . . 6 . AOE 233 | . . . 198 35 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 3375 | 60 1035 820 1441 19 Wait 309 | . 135 69 105 . Move 2766 | 47 798 746 1164 11 Hop . | . . . . . Pick Up 39 | 7 6 2 24 . Fast Attach 19 | 2 6 1 10 . Attach 19 | 4 4 . 10 1 Detach 10 | . 4 1 5 . Swap 12 | . 4 . 8 . Drop 24 | . 5 . 19 . Fire 147 | . 73 1 66 7 Melee 30 | . . . 30 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 12) 285 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 523 | -10/Materials | Discovered new exit (range 10) 742 | -10/Materials | Discovered new exit (range 11) 851 | -10/Materials | Repaired Assault Rifle 878 | -10/Materials | Repaired Assault Rifle 1109 | -10/Materials | Discovered new exit (range 17) 1586 | -10/Materials | Identified exit to Mines 1750 | -10/Materials | Entered Mines 1768 | -10/Mines | Met a Derelict bent on vengeance 1852 | -10/Mines | Learned location of Zion (-7) 1888 | -10/Mines | Learned Materials emergency access door positions 1929 | -10/Mines | Discovered new exit (range 9) 1989 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2020 | -10/Mines | Learned location of Storage (-8) 2178 | -10/Mines | Discovered new exit (range 5) 2220 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2222 | -10/Mines | Found Prototype Device 2655 | -10/Mines | Entered Materials 2655 | -9/Materials | Accompanied by 1 ally 2655 | -9/Materials | Evolved 2 slots: Utility x2 2660 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2731 | -9/Materials | Identified exit to Mines 3144 | -9/Materials | Identified exit to Materials 3189 | -9/Materials | Identified Exp. Sensor Array 3337 | -9/Materials | Build established: Scavenger-Mutant 4338 | -9/Materials | Core integrity fell below 50% 4499 | -9/Materials | Build established: Mutant 5055 | -9/Materials | First assault squad dispatched 5174 | -9/Materials | Core integrity fell below 20% 5375 | -9/Materials | Entered Mines 5415 | -9/Mines | Lost 4 parts (1p2n1w) 5429 | -9/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 05408_ U-05 Engineer lays Concrete. 05409_ K-01 Serf collects debris. 05410_ U-05 Engineer lays Concrete. 05413_ K-01 Serf collects debris. 05414_ U-05 Engineer lays Concrete. 05416_ K-01 Serf collects debris. 05418_ U-05 Engineer lays Concrete. 05420_ K-01 Serf collects debris. 05422_ U-05 Engineer lays Concrete. 05424_ S-10 Pest destroyed. 05425_ U-05 Engineer lays Concrete. 05426_ K-01 Serf collects debris. 05426_ U-05 Engineer lays Concrete. 05428_ U-05 Engineer builds a Wall. 05428_ K-01 Serf collects debris. 05429_ System corrupted: FCS attempts to trigger Imp. Light Cannon. 05429_ System corrupted: Imp. Light Cannon misfires. 05429_ U-05 Engineer knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ??????????????????????###????????????? | | ?????????????????????? ????????????? | | ?????????????????????? ????????????? | | ??????????????????????# #????????????? | | ??????????????????????# #????????????? | | ??????????????????????# #????????????? | | ??????????????????##### ###??????????? | | ??????????????????# # # #??????????? | | ??????????????????# # # ###????????? | | ???????????????????#k #% #????????? | | ??????????????????## # % #????????? | | ?????????????????## u #?????????? | | ?????????????????# #?????????? | | ?????????????????## # @##### #?? | | ??????????????????## # tss #?? | | ???????????????????#########%## #?? | | ?????????????????????????????#???????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 15 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Ion Engine | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Melee Analysis Suite | -9/Materials | Scanalyzed Hardlight Generator | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Challenges ------------ None Game ------ Seed BoreDerelictSaw Manual? 0 Play Time 00:45:24 Cumulative 36.2 hours Start 2024.04.21 @ 15:35:47 End 2024.04.21 @ 18:59:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 29 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cef6efe3-9645-4950-9d64-c45af22358b5