Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.31 @ 16:59:19 Player: g-man Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (17) 85 Value Destroyed (443) 443 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-31) -31 TOTAL SCORE: 2297 Bonus ------- Friendly Fire -31 Cogmind --------- Core Integrity 429/550 Matter 189/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (1350) Ox26 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Huge Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Light Nuclear Core Small Battery (100) Structural Scanner Visual Processing Unit Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Improved Terrain Scan Processor Improved Terrain Scan Processor Improved Terrain Scan Processor Improved Terrain Scan Processor Advanced ECM Suite Propulsion Shielding Utility Shielding Utility Shielding Medium Armor Plating Medium Reflective Plating Improved Trap Extractor (0/6) Heavy Particle Cannon Improved Assault Rifle Gauss Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Improved Trap Extractor > --- WEAPON ----------- Particle Gun Improved EM Pulse Cannon Gauss Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Nuclear Core Improved Treads Improved Treads Armored Wheel Flight Unit Small Battery Structural Scanner Visual Processing Unit Improved Terrain Scanner Improved Terrain Scan Processor Improved Terrain Scan Processor Improved Terrain Scan Processor Improved Terrain Scan Processor Improved Terrain Scan Processor Advanced ECM Suite Propulsion Shielding Utility Shielding Utility Shielding Medium Reflective Plating Tractor Beam Improved Assault Rifle Rocket Launcher Heavy Missile Launcher [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Flight Unit Utility Improved Trap Extractor Device Improved Trap Extractor Storage Large Storage Unit Protection Medium Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Parts Attached 34 | 8 1 2 5 18 Power 5 | 1 1 . 1 2 Engine 4 | 1 1 . 1 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 14 | 2 . 1 1 10 Treads 3 | . . . . 3 Leg 9 | 2 . 1 . 6 Wheel 1 | . . . . 1 Hover . | . . . . . Flight 1 | . . . 1 . Utility 9 | 3 . 1 1 4 Device 4 | 2 . . 1 1 Storage 3 | 1 . 1 . 1 Processor . | . . . . . Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 6 | 2 . . 2 2 Energy Gun 2 | 1 . . . 1 Energy Cannon 1 | . . . 1 . Ballistic Gun 1 | 1 . . . . Ballistic Cannon 1 | . . . 1 . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 13 | . . . . 13 Power 1 | . . . . 1 Propulsion 6 | . . . . 6 Utility 3 | . . . . 3 Weapon 3 | . . . . 3 Highest Loss Streak 7 | . . . . 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 92 | . 100 85 93 88 Engine 10 | . 14 11 11 8 Treads 1 | . . . . 3 Leg 29 | . 28 30 33 28 Flight 2 | . . . 5 1 Device 11 | . 14 11 11 11 Storage 12 | . 14 11 11 11 Energy Gun 6 | . 14 11 4 3 Energy Cannon 5 | . . . 6 8 Ballistic Gun 5 | . 14 11 4 . Ballistic Cannon 4 | . . . 5 6 Naked Turns . | . . . . . Heaviest Build 123 | 14 14 29 40 123 Greatest Support 69 | 20 20 30 30 69 Greatest Overweight (x) 10 | . . . 1 10 Average Overweight (x) 1 | . . . . 2 Largest Inventory Capacity 25 | 8 8 15 15 25 Average Capacity 16 | 7 8 13 15 24 Most Carried 25 | 4 8 8 15 25 Average Carried 13 | 1 4 7 12 22 Final Capacity 25 | 8 8 15 15 25 Final Carried 22 | 3 8 8 15 22 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Jun Mat Mat Min Mat Matter Collected 682 | 286 150 . 79 167 Remotely 153 | 153 . . . . Salvage Created 508 | 74 189 . 75 170 Parts 31 | 3 14 . 8 6 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . 2 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Combat Hostiles Destroyed 13 | . 5 . 3 5 Guns 8 | . 5 . 3 . Cannons 3 | . . . . 3 AOE 2 | . . . . 2 Classes Destroyed 6 | 2 2 . 1 1 Worker 1 | . . . 1 . Tunneler 1 | 1 . . . . Recycler 2 | 1 1 . . . Swarmer 6 | . 3 . 3 . Grunt 6 | . 2 . . 4 Duelist 1 | . . . . 1 Best Kill Streak 3 | 2 2 . 3 2 Combat Bots Only 3 | . 2 . 3 2 Max Kills in Single Turn 2 | 1 2 . 1 2 Gunslinging 1 | . 1 . . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Damage Taken 1534 | . 306 . 130 1098 Core 242 | . 84 . 37 121 Absorbed by Shields . | . . . . . Core Remaining (%) 85 | 100 66 . 90 . Volleys Fired 77 | 2 48 . 7 20 Largest 3 | 2 2 . 2 3 Hottest 182 | 60 60 . 117 182 Shots Fired 147 | 4 96 . 14 33 Gun 120 | 4 96 . 12 8 Cannon 24 | . . . 2 22 Launcher 3 | . . . . 3 Special . | . . . . . Kinetic 74 | 2 48 . 7 17 Thermal 64 | 2 48 . 6 8 Explosive 3 | . . . . 3 Electromagnetic 6 | . . . 1 5 Robot Hit Streak 6 | 3 6 . 5 5 Robot Miss Streak 4 | . 4 . 3 3 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 61 | 3 31 . 8 19 Core Hits 25 | 3 9 . 4 9 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . . . 3 Blast 3 | . . . . 3 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1356 | 32 353 . 118 853 Guns 549 | 32 353 . 89 75 Cannons 418 | . . . 29 389 Explosions 389 | . . . . 389 Melee . | . . . . . Ramming . | . . . . . Kinetic 512 | 10 168 . 63 271 Thermal 418 | 22 185 . 55 156 Explosive 308 | . . . . 308 Electromagnetic 118 | . . . . 118 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 136 | . . . . 136 Projectiles 1 | . . . . 1 Explosions 135 | . . . . 135 Melee . | . . . . . Knockbacks 6 | . . . . 6 Impact . | . . . . . Kinetic 4 | . . . . 4 Secondary 2 | . . . . 2 Self-Inflicted Damage 311 | . . . . 311 Shots 5 | . . . . 5 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 279 | . 78 . 48 279 Average Temperature 60 | . 42 . 25 73 Received Heat Transfer 612 | . 90 . . 522 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 835 | 50 425 . 125 235 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Peak Influence 179 | 10 166 84 122 179 Initial 69 | . 6 69 32 . Average 83 | 2 92 70 108 72 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 1 . . 1 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Distress Signals 1 | . . . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 23 | . 6 1 3 13 Peak Tracking Total 5 | . 3 1 3 5 Tactical Retreats 3 | . 1 . . 2 Traps | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Jun Mat Mat Min Mat Machines Disabled 6 | . 1 . . 5 Max in Single Turn 5 | . 1 . . 5 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Machines Accessed 4 | . 1 1 1 1 Terminals 3 | . 1 1 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 6 | . 2 2 1 1 Successful 5 | . 2 1 1 1 Failed 1 | . . 1 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 5 | . 2 2 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 2 1 1 1 Record 1 | . 1 . . . Open Door 1 | . . . 1 . Emergency Access Points 1 | . 1 . . . Alert Level 1 | . . 1 . . Maintenance Status 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 . . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Jun Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Jun Mat Mat Min Mat Turns Passed 1578 | 74 353 89 428 634 Spaces Moved 716 | 48 159 71 238 200 Core 10 | 10 . . . . Treads 14 | . . . . 14 Legs 665 | 38 159 71 238 159 Wheels 27 | . . . . 27 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 190 Average Speed 171 | 105 120 120 159 260 Slowest Speed 820 | 120 120 120 190 820 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 5 27 9 45 18 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . . 2 . Spaces Dug . | . . . . . Terrain Destroyed 98 | . . . . 98 Melee . | . . . . . Projectile 8 | . . . . 8 AOE 90 | . . . . 90 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Total 925 | 67 225 75 277 281 Wait 24 | . 11 . 4 9 Move 712 | 47 158 70 237 200 Hop . | . . . . . Pick Up 56 | 10 6 2 15 23 Fast Attach . | . . . . . Attach 17 | 7 . 1 3 6 Detach 2 | . . . 2 . Swap 17 | 1 1 1 2 12 Drop 20 | . 1 1 7 11 Fire 77 | 2 48 . 7 20 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 16) 75 | -11/Junkyard | Entered Materials 301 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 5) 428 | -10/Materials | Entered another Materials area 428 | -9/Materials | Evolved 2 slots: Propulsion x2 493 | -9/Materials | Discovered new exit (range 5) 517 | -9/Materials | Entered Mines 595 | -9/Mines | Learned location of Zion (-7) 640 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 928 | -9/Mines | Discovered new exit (range 9) 945 | -9/Mines | Entered Materials 945 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1430 | -8/Materials | Lost 3 parts (1n1u1w) 1550 | -8/Materials | Lost 3 parts (1n2w) 1579 | -8/Materials | Self-destructed Last Messages --------------- 01456_ U-05 Engineer builds a Wall. 01457_ K-01 Serf collects debris. 01477_ Acquired Signal Interpreter. 01478_ K-01 Serf collects debris. 01494_ W-25 Informer sends out distress signal. 01515_ Imp. EM Pulse Cannon destroyed. 01517_ Aluminum Leg destroyed. 01519_ Hvy. Missile Launcher destroyed. 01520_ M-13 Machinist repairs G-47 Trooper. 01522_ M-13 Machinist repairs Lgt. Nuclear Core. 01527_ G-47 Trooper IFF system glitched. 01529_ M-13 Machinist repairs Lgt. Deuterium Engine. 01533_ G-47 Trooper misfires. 01546_ The unstable cave ceiling collapses. 01550_ Carbon-fiber Leg destroyed. 01552_ Aluminum Leg destroyed. 01571_ Med. Armor Plating destroyed. 01575_ Aluminum Leg destroyed. 01577_ Med. Armor Plating destroyed. 01579_ Lgt. Angular Momentum Engine destroyed. 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