Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.29 @ 03:47:31 Player: Kom Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (4) 20 Value Destroyed (64) 64 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1884 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 300/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Rolling (80) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (3) --- Wheel > --- UTILITY (2) ------ Small Storage Unit Terrain Scanner > --- WEAPON (4) ------- (None) > --- INVENTORY (6) ---- Light Ion Engine Compact Wheel Large Storage Unit Terrain Scanner Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- Small Storage Unit Terrain Scanner > --- WEAPON ----------- EM Pulse Gun Small Laser Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Compact Wheel Terrain Scanner [Rating: 9] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Wheel Wheel Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility . | . . . . . Weapon 2 | . . 1 . 1 Parts Attached 10 | 4 3 3 . . Power 1 | 1 . . . . Engine 1 | 1 . . . . Core . | . . . . . Reactor . | . . . . . Propulsion 3 | 2 . 1 . . Treads . | . . . . . Leg . | . . . . . Wheel 3 | 2 . 1 . . Hover . | . . . . . Flight . | . . . . . Utility 2 | 1 1 . . . Device 1 | . 1 . . . Storage 1 | 1 . . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 4 | . 2 2 . . Energy Gun 3 | . 1 2 . . Energy Cannon . | . . . . . Ballistic Gun 1 | . 1 . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 6 | . . 2 4 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility . | . . . . . Weapon 4 | . . 2 2 . Highest Loss Streak 4 | . . 2 4 . Average Slot Usage (%) 79 | . 77 78 84 . Engine 12 | . 14 11 11 . Wheel 27 | . 28 24 31 . Device 5 | . . 11 11 . Storage 12 | . 14 11 11 . Energy Gun 13 | . 9 12 20 . Ballistic Gun 6 | . 9 8 . . Naked Turns . | . . . . . Heaviest Build 12 | 7 10 12 11 . Greatest Support 30 | 20 20 30 30 . Greatest Overweight (x) 1 | 1 . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 6 | 6 6 6 6 . Average Capacity 5 | 5 6 6 6 . Most Carried 6 | 6 6 6 4 . Average Carried 4 | 3 4 4 3 . Final Capacity 6 | 6 6 6 6 6 Final Carried 6 | 4 6 3 4 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 311 | 240 30 16 25 . Remotely . | . . . . . Salvage Created 78 | . 43 35 . . Parts 5 | . 1 4 . . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 4 | . 3 1 . . Guns 4 | . 3 1 . . Classes Destroyed 2 | . 1 1 . . Swarmer 3 | . 3 . . . Grunt 1 | . . 1 . . Best Kill Streak 3 | . 3 1 . . Combat Bots Only 3 | . 3 1 . . Max Kills in Single Turn 1 | . 1 1 . . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 448 | . 112 217 119 . Core 90 | . 29 38 23 . Absorbed by Shields . | . . . . . Core Remaining (%) 90 | 100 88 . 84 . Volleys Fired 16 | . 13 3 . . Largest 2 | . 2 2 . . Hottest 60 | . 60 60 . . Shots Fired 32 | . 26 6 . . Gun 32 | . 26 6 . . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 16 | . 13 3 . . Thermal 16 | . 13 3 . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 4 | . 4 4 . . Robot Miss Streak 6 | . 4 6 . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 17 | . 13 4 . . Core Hits 6 | . 4 2 . . Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 153 | . 95 58 . . Guns 153 | . 95 58 . . Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 55 | . 29 26 . . Thermal 98 | . 66 32 . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 60 | . 60 28 . . Average Temperature 27 | . 30 13 . . Received Heat Transfer 81 | . 6 75 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 225 | . 150 75 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 130 | . 130 104 38 . Initial 54 | . . 54 38 . Average 53 | . 63 75 35 . Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . . 2 . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . . 2 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 1 | . . 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 20 | . 7 8 5 . Peak Tracking Total 7 | . 3 7 4 . Tactical Retreats 2 | . 2 . . . Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 446 | 36 195 100 115 . Spaces Moved 455 | 31 183 99 142 . Core 13 | 13 . . . . Treads . | . . . . . Legs . | . . . . . Wheels 442 | 18 183 99 142 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 80 . Average Speed 79 | 78 80 80 80 . Slowest Speed 100 | 100 80 80 80 . Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 3 52 15 43 1 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . . 2 . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 506 | 42 207 114 143 . Wait 13 | . 4 8 1 . Move 451 | 30 182 98 141 . Hop . | . . . . . Pick Up 15 | 8 5 1 1 . Fast Attach . | . . . . . Attach 10 | 4 3 3 . . Detach . | . . . . . Swap . | . . . . . Drop 1 | . . 1 . . Fire 16 | . 13 3 . . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 37 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 16) 232 | -10/Materials | Entered another Materials area 232 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 310 | -9/Materials | Build established: Mutant 323 | -9/Materials | Discovered new exit (range 12) 332 | -9/Materials | Entered Mines 408 | -9/Mines | Learned location of 1 exit from Materials 426 | -9/Mines | Discovered new exit (range 11) 431 | -9/Mines | Assembled infested the area 434 | -9/Mines | Learned location of Zion (-6) 436 | -9/Mines | Assisted by a Guerilla fighting off Assembled 447 | -9/Mines | Entered Materials 447 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 447 | -8/Materials | Self-destructed Last Messages --------------- World map updated: -6/Zion. 00436_ A derelict emerges from the shadows: "You need to get out of here! I've been tracking a group of Assembled to figure out where they're coming from, and they're closing on this area, come on!" 00438_ C-30 ARC bursts open, deploying its payload. 00438_ D-53 Grenadier unfolds itself. 00438_ Sml. Laser destroyed. 00438_ Wheel destroyed. 00438_ EM Pulse Gun destroyed. 00438_ JU-UCE(h): "I'll hold them off! Go on ahead or try to find another way!" 00438_ HV Slug penetrates Wall. 00440_ HV Slug penetrates D-53 Grenadier. 00440_ D-53 Grenadier suffers critical hit. 00440_ D-53 Grenadier destroyed. 00440_ HV Slug penetrates Wall. 00444_ U-05 Engineer lays Concrete. PARAMETERS=POWER_1,WEAPON_1 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????????#############+#???????????? | | ????????????????# ????????? | | ????????????????# @ #??????????? | | ????????????????# #??????????? | | ????????????????###############???????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 44 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectAssaultConverter Manual? 0 Play Time 00:06:30 Cumulative 10.8 hours Start 2021.10.29 @ 03:32:38 End 2021.10.29 @ 03:47:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 19 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc0a0e7c-11ce-4fdc-ba71-dcf30fadd633