Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.14 @ 10:30:37

Player: SpaceWalrus

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (11)       2200
Robots Destroyed (89)      445
Value Destroyed (4180)     4180
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (132)                132
              TOTAL SCORE: 11577

 Bonus
-------
Follower Combat Kills      132

 Cogmind 
---------
Core Integrity             0/1600
Matter                     39/300
Energy                     98/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (13) -----
               (None)
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (5) ----
     Light Quantum Reactor
  Improved Linear Gravjet
    Combat Linear Gravjet
  Advanced Phase Shifter
           Nova Cannon

 Peak State 
------------
>           --- POWER ------------
      Micro Antimatter Reactor
      Micro Antimatter Reactor
            Quantum Reactor
>           --- PROPULSION -------
            Myomer Leg
            Biometal Leg
            Biometal Leg
            Centrium Leg
>           --- UTILITY ----------
   Improved Cryofiber Web
   Advanced Heat Sink
   Advanced Heat Sink
      Large Storage Unit
   Advanced Signal Interpreter
   Advanced Target Analyzer
  Precision Energy Filter
   Advanced Thermal Shield
   Improved Hacking Suite
            System Shield
   Advanced Recalibrator
>           --- WEAPON -----------
   Enhanced Quantum Rifle
   Enhanced Quantum Rifle
            Hardcell Cannon
            Linear Accelerator
>           --- INVENTORY --------
      Light Antimatter Reactor
            Quantum Reactor
      Light Quantum Reactor
            Flexi-carbon Leg
            Myomer Leg
            Q-thruster
            Q-thruster
            Q-thruster
            Q-thruster
   Enhanced Quantum Rifle
   Enhanced Quantum Rifle
            Nova Cannon
            Linear Accelerator
[Rating: 158]

 Favorites 
-----------
Power                      Light Antimatter Reactor
  Engine                   Light Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Linear Gravjet
  Flight Unit              Nuclear Pulse Thruster
Utility                    Small Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Quantum Rifle
  Energy Gun               Quantum Rifle
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Railgun
  Ballistic Cannon         Linear Accelerator
  Launcher                 Rocket Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -10 -8  -8  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   .   8   2   2   2   2   2   
  Power                    2    | .   .   .   .   .   .   1   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   .   1   .   1   .   .   .   
  Utility                  11   | .   .   .   .   .   .   5   2   1   1   1   1   
  Weapon                   3    | .   .   .   .   .   .   1   .   .   1   .   1   
Parts Attached             197  | 7   3   1   9   5   2   38  31  20  35  31  15  
  Power                    36   | 1   .   .   4   1   .   5   6   4   5   8   2   
    Engine                 9    | 1   .   .   4   1   .   2   1   .   .   .   .   
    Core                   10   | .   .   .   .   .   .   3   5   2   .   .   .   
    Reactor                17   | .   .   .   .   .   .   .   .   2   5   8   2   
  Propulsion               47   | 2   .   .   1   1   .   6   10  6   7   10  4   
    Treads                 1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Leg                    32   | 2   .   .   1   1   .   1   8   6   7   6   .   
    Wheel                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   .   1   .   .   .   4   
    Flight                 8    | .   .   .   .   .   .   4   .   .   .   4   .   
  Utility                  61   | 1   1   1   1   1   1   15  10  8   12  5   5   
    Device                 41   | .   1   1   1   1   1   8   6   6   10  1   5   
    Storage                3    | 1   .   .   .   .   .   .   .   .   .   2   .   
    Processor              7    | .   .   .   .   .   .   2   3   .   1   1   .   
    Hackware               5    | .   .   .   .   .   .   1   .   2   1   1   .   
    Protection             5    | .   .   .   .   .   .   4   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   53   | 3   2   .   3   2   1   12  5   2   11  8   4   
    Energy Gun             27   | 2   1   .   1   .   .   7   2   1   7   6   .   
    Energy Cannon          11   | .   .   .   1   .   1   3   2   .   1   .   3   
    Ballistic Gun          8    | 1   1   .   .   2   .   .   1   1   2   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   .   1   2   1   
    Launcher               1    | .   .   .   1   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   2   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   1   .   .   1   2   .   1   1   .   
Parts Lost                 72   | .   .   .   1   .   .   20  3   3   7   33  5   
  Power                    10   | .   .   .   .   .   .   3   1   .   1   5   .   
  Propulsion               21   | .   .   .   .   .   .   6   1   .   1   11  2   
  Utility                  24   | .   .   .   .   .   .   6   1   2   3   9   3   
  Weapon                   17   | .   .   .   1   .   .   5   .   1   2   8   .   
  Highest Loss Streak      26   | .   .   .   1   .   .   9   2   3   3   26  2   
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   .   .   3   .   
Average Slot Usage (%)     87   | .   100 100 99  98  99  55  89  85  96  87  14  
  Engine                   7    | .   14  14  14  14  14  2   1   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   3   7   7   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   2   8   11  1   
  Leg                      19   | .   28  28  28  28  28  4   10  16  18  14  .   
  Device                   16   | .   14  14  14  14  13  8   32  17  24  22  3   
  Storage                  7    | .   14  14  14  14  14  3   .   .   .   3   .   
  Processor                5    | .   .   .   .   .   .   7   8   15  13  10  2   
  Hackware                 3    | .   .   .   .   .   .   4   5   4   11  7   .   
  Energy Gun               6    | .   21  14  2   14  4   2   10  9   8   6   .   
  Energy Cannon            4    | .   .   .   10  .   9   3   .   .   3   .   .   
  Ballistic Gun            4    | .   7   14  .   10  14  2   3   5   3   1   .   
  Launcher                 3    | .   .   .   13  2   .   .   .   .   .   .   .   
Peak Build Rating          158  | 6   9   9   13  16  24  52  86  99  130 158 61  
  Average Rating           48   | 4   9   7   11  14  19  32  71  80  115 135 28  
  On Entrance              37   | .   6   9   7   12  15  24  52  74  99  130 20  
Naked Turns                76   | .   .   .   .   .   .   .   .   .   .   .   76  
Heaviest Build             110  | 10  12  12  23  17  24  36  43  53  71  110 38  
  Greatest Support         111  | 20  20  20  20  25  25  34  59  78  106 111 42  
  Greatest Overweight (x)  10   | .   .   .   1   .   .   10  2   1   .   1   10  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   8   8   8   5   5   5   15  5   
  Average Capacity         7    | 6   8   8   8   8   8   6   5   5   5   13  5   
  Most Carried             14   | 5   4   5   8   8   8   8   5   5   5   14  5   
  Average Carried          5    | 2   2   4   6   7   7   5   4   4   4   9   4   
  Final Capacity           8    | 8   8   8   8   8   8   5   5   5   5   5   5   
  Final Carried            8    | 3   3   5   8   7   8   1   5   5   4   4   5   

 Class Distribution 
--------------------
 61% | Mutant
 16% | Scavenger-Bomber
 13% | Scavenger-Gunner
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Subcaves
           Mutant | -8/Recycling
           Mutant | -8/Scraptown
           Mutant | -6/Factory
 Scavenger-Bomber | -5/Factory
 Scavenger-Bomber | -4/Factory
 Scavenger-Bomber | -3/Research
 Scavenger-Gunner | -2/Research
           Mutant | -1/Access

 Resources                      | -11  -10  -10  -10  -8   -8   -6   -5   -4   -3   -2   -1   
-----------                Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Fac  Fac  Res  Res  Acc  
Matter Collected           3100 | 158  .    63   246  .    60   307  777  220  740  433  96   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4517 | 47   .    10   123  .    .    458  1167 338  1349 949  76   
  Parts                    188  | 4    .    4    9    .    .    18   42   12   59   36   4    
Haulers Intercepted        1    | .    .    .    .    .    .    .    1    .    .    .    .    
Recyclers Shooed           4    | .    .    .    .    .    .    .    2    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      13   | .    .    .    13   .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -8  -8  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  64   | .   .   .   4   .   .   12  11  4   18  14  1   
  Guns                     32   | .   .   .   1   .   .   6   9   4   8   4   .   
  Cannons                  23   | .   .   .   1   .   .   4   .   .   7   10  1   
  AOE                      2    | .   .   .   2   .   .   .   .   .   .   .   .   
Classes Destroyed          15   | 1   .   1   3   .   .   3   5   .   2   .   .   
  Worker                   3    | .   .   .   .   .   .   .   1   .   .   2   .   
  Builder                  8    | .   .   1   .   .   .   1   1   .   3   1   1   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   .   .   1   .   .   1   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 4    | .   .   .   .   .   .   .   1   .   1   2   .   
  Turret                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   .   .   .   .   2   1   .   .   .   
  Swarmer                  15   | .   .   .   1   .   .   7   .   .   3   4   .   
  Grunt                    26   | .   .   .   .   .   .   3   8   4   7   4   .   
  Sentry                   7    | .   .   .   .   .   .   1   2   .   3   1   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Programmer               11   | .   .   .   .   .   .   1   1   .   3   5   1   
  Subdweller               3    | .   .   .   3   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | 2   .   1   2   .   .   4   3   2   4   9   2   
  Combat Bots Only         4    | .   .   .   2   .   .   4   2   2   4   4   1   
Max Kills in Single Turn   3    | 1   .   1   1   .   .   2   1   1   3   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -8   -8   -6   -5   -4   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Fac  Fac  Res  Res  Acc  
Hostile Shots Fired        1235  | .    .    .    40   .    .    327  88   48   231  391  110  
  Missed                   480   | .    .    .    16   .    .    123  28   18   121  133  41   
Damage Taken               13132 | .    .    .    459  .    .    2447 810  485  1915 4896 2120 
  Core                     3614  | .    .    .    67   .    .    597  66   51   172  1054 1607 
  Absorbed by Shields      646   | .    .    .    .    .    .    12   294  96   244  .    .    
  Ignored by Resistances   318   | .    .    .    .    .    .    86   184  .    36   12   .    
  Regen/Repaired (Parts)   66    | .    .    .    .    .    .    .    .    .    66   .    .    
Core Remaining (%)         71    | 100  .    .    .    .    73   29   93   95   86   27   .    
Volleys Fired              240   | 3    .    8    11   .    .    49   40   23   55   39   12   
  Largest                  4     | 2    .    2    2    .    .    3    3    3    4    4    1    
  Hottest                  359   | 80   .    70   113  .    .    203  198  200  359  319  113  
Shots Fired                596   | 6    .    11   17   .    .    61   112  49   191  137  12   
  Gun                      441   | 6    .    11   5    .    .    43   110  49   137  80   .    
  Cannon                   149   | .    .    .    6    .    .    18   2    .    54   57   12   
  Launcher                 6     | .    .    .    6    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  198   | .    .    6    .    .    .    9    37   23   55   68   .    
  Thermal                  381   | 6    .    5    11   .    .    43   73   26   136  69   12   
  Explosive                6     | .    .    .    6    .    .    .    .    .    .    .    .    
  Electromagnetic          11    | .    .    .    .    .    .    9    2    .    .    .    .    
  Robot Hit Streak         23    | 3    .    1    9    .    .    14   23   10   16   12   5    
  Robot Miss Streak        7     | 2    .    2    2    .    .    6    4    4    7    4    1    
  Penetration Max          1     | .    .    .    .    .    .    .    1    1    1    1    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           387   | 3    .    5    13   .    .    45   86   33   120  73   9    
  Core Hits                173   | 2    .    2    9    .    .    24   38   13   51   31   3    
  Critical Kills           4     | .    .    .    .    .    .    1    2    .    1    .    .    
  Critical Parts Destroyed 7     | .    .    .    .    .    .    .    7    .    .    .    .    
  Critical Strikes         27    | .    .    .    1    .    .    5    12   2    1    6    .    
    Burn                   11    | .    .    .    1    .    .    3    3    2    .    2    .    
    Meltdown               2     | .    .    .    .    .    .    1    .    .    1    .    .    
    Destroy                9     | .    .    .    .    .    .    .    9    .    .    .    .    
    Blast                  4     | .    .    .    .    .    .    .    .    .    .    4    .    
    Corrupt                1     | .    .    .    .    .    .    1    .    .    .    .    .    
Melee Attacks              10    | .    .    .    .    .    .    10   .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 10    | .    .    .    .    .    .    10   .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11866 | 33   .    54   482  .    .    1079 2141 803  3928 2897 449  
  Guns                     7734  | 33   .    49   73   .    .    755  2072 803  2596 1353 .    
  Cannons                  3724  | .    .    .    116  .    .    324  .    .    1332 1544 408  
  Explosions               362   | .    .    .    293  .    .    .    69   .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  46    | .    .    5    .    .    .    .    .    .    .    .    41   
  Kinetic                  4368  | .    .    37   .    .    .    137  814  514  1130 1736 .    
  Thermal                  6923  | 33   .    12   189  .    .    775  1258 289  2798 1161 408  
  Explosive                293   | .    .    .    293  .    .    .    .    .    .    .    .    
  Electromagnetic          236   | .    .    .    .    .    .    167  69   .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    .    .    .    5    7    .    4    11   12   
  Average Corruption       4     | .    .    .    .    .    .    3    6    .    2    2    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  67    | .    .    .    .    .    .    11   21   .    5    18   12   
    Message Errors         8     | .    .    .    .    .    .    1    3    .    .    2    2    
    Matter Fused           10    | .    .    .    .    .    .    2    2    .    2    2    2    
    Heat Flow Errors       10    | .    .    .    .    .    .    .    4    .    .    4    2    
    Energy Discharges      9     | .    .    .    .    .    .    4    2    .    1    2    .    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    .    3    
    Data Loss (minor)      7     | .    .    .    .    .    .    2    .    .    2    3    .    
    Data Loss (major)      3     | .    .    .    .    .    .    1    1    .    .    .    1    
    Misfires               3     | .    .    .    .    .    .    1    2    .    .    .    .    
    Alerts                 5     | .    .    .    .    .    .    .    3    .    .    1    1    
    Misdirections          4     | .    .    .    .    .    .    .    .    .    .    3    1    
    Weapon Failures        5     | .    .    .    .    .    .    .    4    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            212   | .    .    .    .    .    .    4    .    .    31   154  23   
  Projectiles              192   | .    .    .    .    .    .    4    .    .    31   134  23   
  Explosions               20    | .    .    .    .    .    .    .    .    .    .    20   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 17    | .    .    .    .    .    .    .    .    .    .    17   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  15    | .    .    .    .    .    .    .    .    .    .    15   .    
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    2    .    
Self-Inflicted Damage      168   | .    .    .    41   .    .    .    27   .    .    80   20   
  Shots                    3     | .    .    .    1    .    .    .    1    .    .    1    .    
  Rammed                   3     | .    .    .    .    .    .    .    .    .    .    .    3    
Targets Rammed             6     | .    .    1    .    .    .    1    .    .    .    1    3    
  Kicked                   3     | .    .    1    .    .    .    1    .    .    .    1    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        410   | 54   .    30   3    .    .    378  322  371  403  410  214  
  Average Temperature      100   | 29   .    15   3    .    .    96   83   135  151  124  31   
  Received Heat Transfer   1379  | .    .    .    84   .    .    503  337  118  211  117  9    
  Effects                  9     | .    .    .    .    .    .    1    .    2    3    3    .    
    Shutdowns              5     | .    .    .    .    .    .    .    .    1    1    3    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    2    .    .    
    Interference           1     | .    .    .    .    .    .    1    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              7     | .    .    .    .    .    .    2    2    .    3    .    .    
  Combat Hostiles          7     | .    .    .    .    .    .    2    2    .    3    .    .    
  Parts Melted             32    | .    .    .    .    .    .    8    4    2    14   4    .    
  Heat Transferred         11176 | 75   .    37   407  .    .    1897 2563 822  3562 1480 333  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  -8  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Fac Fac Res Res Acc 
Peak Influence             413  | 10  6   6   .   43  .   160 399 207 294 413 310 
  Initial                  241  | .   6   1   .   43  .   .   49  147 36  165 241 
  Average                  120  | 1   6   .   .   43  .   51  133 140 121 251 234 
Maximum Alert Level        2    | .   .   .   .   .   .   .   1   1   1   2   1   
  Low Security (%)         74   | 100 100 100 .   100 .   100 73  97  77  26  26  
  Level 1                  25   | .   .   .   .   .   .   .   26  2   22  71  73  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   1   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   2   .   .   .   .   3   8   1   4   4   3   
  Investigation            7    | .   1   .   .   .   .   2   2   .   1   1   .   
  Extermination            7    | .   .   .   .   .   .   1   1   .   2   2   1   
  Reinforcement            9    | .   1   .   .   .   .   .   3   1   1   1   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   .   .   2   .   .   1   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  -8  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Sub Rec Scr Fac Fac Fac Res Res Acc 
Distress Signals           1    | .   .   .   .   .   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              155  | .   1   .   17  .   .   23  23  8   24  38  21  
  Peak Tracking Total      15   | .   3   .   5   .   .   6   6   4   6   15  15  
  Tactical Retreats        20   | .   .   .   2   .   .   2   6   .   4   3   3   

 Traps                          | -11 -10 -10 -10 -8  -8  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Fac Fac Res Res Acc 
Traps Triggered            10   | .   1   .   1   .   .   2   2   .   1   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -8  -6  -5  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Min Sub Rec Scr Fac Fac Fac Res Res Acc 
Machines Disabled          13   | .   .   .   1   .   .   1   4   .   3   4   .   
  Max in Single Turn       2    | .   .   .   .   .   .   1   2   .   1   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -8  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Sub Rec Scr Fac Fac Fac Res Res Acc 
Machines Accessed          15   | .   2   1   .   2   1   3   3   .   2   1   .   
  Terminals                9    | .   2   1   .   .   .   3   2   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                59   | .   4   1   .   24  9   7   6   .   7   1   .   
  Successful               49   | .   3   .   .   24  9   4   3   .   5   1   .   
  Failed                   10   | .   1   1   .   .   .   3   3   .   2   .   .   
    Catastrophic           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                17   | .   4   1   .   .   .   7   4   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   .   .   .   .   7   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   .   .   .   
Terminal Hacks             44   | .   3   .   .   24  9   4   3   .   .   1   .   
  Record                   39   | .   .   .   .   24  9   3   2   .   .   1   .   
  Open DSF                 2    | .   .   .   .   .   .   1   1   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   .   .   .   .   .   5   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   .   .   3   .   .   
  Repair                   2    | .   .   .   .   .   .   .   .   .   2   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   .   .   .   1   2   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   1   .   
Hacking Detections         10   | .   2   1   .   .   .   2   2   .   2   1   .   
  Full Trace Events        4    | .   .   .   .   .   .   1   2   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Time                     118  | .   .   .   .   .   .   .   .   .   118 .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -8  -6  -5  -4  -3  -2  -1  
------------               Run  | Yrd Mat Min Sub Rec Scr Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -8  -6  -5  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Min Sub Rec Scr Fac Fac Fac Res Res Acc 
Total Allies               8    | .   .   3   5   .   .   .   .   .   .   .   .   
  Largest Group            5    | .   .   3   5   .   .   .   .   .   .   .   .   
  Highest-Rated Group      95   | .   .   40  95  .   .   .   .   .   .   .   .   
  Highest-Rated Ally       19   | .   .   16  19  .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               32   | .   .   .   32  .   .   .   .   .   .   .   .   
  Total Damage             389  | .   .   .   389 .   .   .   .   .   .   .   .   
  Kills                    7    | .   .   .   7   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -8  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Fac Fac Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   3   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -8   -8   -6   -5   -4   -3   -2   -1   
-------------              Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               9895 | 61   80   1049 2149 123  1342 1042 856  534  1076 1039 544  
Spaces Moved               6864 | 43   62   837  1185 93   1102 684  414  313  619  870  642  
  Core                     544  | 20   .    .    .    .    .    82   .    .    .    46   396  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     5562 | 23   62   837  1185 93   1102 287  414  313  619  627  .    
  Wheels                   31   | .    .    .    .    .    .    31   .    .    .    .    .    
  Hover                    246  | .    .    .    .    .    .    .    .    .    .    .    246  
  Flight                   481  | .    .    .    .    .    .    284  .    .    .    197  .    
  Fastest Speed            30   | 50   120  120  120  120  120  30   120  110  110  31   35   
  Average Speed            122  | 87   120  120  170  120  120  119  157  133  112  95   68   
  Slowest Speed            550  | 120  120  120  190  120  120  550  260  190  115  190  550  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            8    | .    .    .    .    .    .    .    .    .    .    8    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       29   | 3    19   98   71   14   56   18   10   5    17   26   18   
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    .    .    .    1    1    1    1    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    .    .    .    .    1    .    
Scrap Searched             4    | .    .    1    .    .    3    .    .    .    .    .    .    
Spaces Dug                 28   | .    .    .    .    .    .    .    .    .    .    28   .    
Terrain Destroyed          107  | .    .    .    30   .    .    4    4    5    20   41   3    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               51   | .    .    .    1    .    .    4    4    5    20   14   3    
  AOE                      56   | .    .    .    29   .    .    .    .    .    .    27   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   -8   -6   -5   -4   -3   -2   -1   
---------                  Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Fac  Fac  Res  Res  Acc  
Total                      7879 | 59   67   872  1298 105  1125 834  537  388  873  985  736  
  Wait                     321  | .    .    23   72   .    6    14   10   17   127  12   40   
  Move                     6838 | 42   61   836  1184 92   1101 683  413  312  618  854  642  
  Hop                      7    | .    .    .    .    .    .    .    .    .    .    7    .    
  Pick Up                  130  | 7    2    2    13   3    9    21   14   2    16   28   13   
  Fast Attach              58   | 2    .    .    .    .    .    11   17   14   10   .    4    
  Attach                   96   | 4    1    1    2    1    2    26   7    2    12   27   11   
  Detach                   11   | .    .    1    .    .    .    5    3    .    .    .    2    
  Swap                     43   | 1    2    .    7    4    .    1    7    4    13   4    .    
  Drop                     119  | .    1    .    9    5    7    13   26   14   22   13   9    
  Fire                     240  | 3    .    8    11   .    .    49   40   23   55   39   12   
  Melee                    10   | .    .    .    .    .    .    10   .    .    .    .    .    
  Ram                      3    | .    .    .    .    .    .    .    .    .    .    .    3    
  Kick                     3    | .    .    1    .    .    .    1    .    .    .    1    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec)
-8/Recycling
-8/Scraptown
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory
-4/Factory
-3/Research
-2/Research
-1/Access

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 13)
   62 | -11/Scrapyard | Entered Materials
  135 | -10/Materials | Discovered new exit (range 6)
  142 | -10/Materials | Entered Mines
  213 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  317 | -10/Mines     | Build established: Mutant
  329 | -10/Mines     | Learned Materials emergency access door positions
  478 | -10/Mines     | Discovered new exit (range 9)
  558 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  676 | -10/Mines     | Discovered new exit (range 7)
  773 | -10/Mines     | Discovered new exit (range 15)
  829 | -10/Mines     | Learned location of Storage (-8)
  830 | -10/Mines     | Learned Materials emergency access door positions
 1191 | -10/Mines     | Entered Subcaves
 1191 | -10/Subcaves  | Accompanied by 1 ally
 1192 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
 1200 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Power Source
 1215 | -10/Subcaves  | Learned Materials security intel
 1233 | -10/Subcaves  | Discovered new exit (range 10)
 1703 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1982 | -10/Subcaves  | Visited triangular shrine
 1993 | -10/Subcaves  | Found Prototype Device
 1994 | -10/Subcaves  | Identified V3-11A's Pendant
 1999 | -10/Subcaves  | Befriended Subdweller
 2266 | -10/Subcaves  | Discovered new exit (range 13)
 2899 | -10/Subcaves  | Befriended Subdweller
 2899 | -10/Subcaves  | Befriended Subdweller
 2938 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 3031 | -10/Subcaves  | Shifting Twisted Machinery released Barrage Gun
 3039 | -10/Subcaves  | Befriended Subdweller
 3039 | -10/Subcaves  | Befriended Subdweller
 3145 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
 3316 | -10/Subcaves  | Discovered new exit (range 9)
 3340 | -10/Subcaves  | Entered Recycling
 3341 | -8/Recycling  | Met a Zionite searching for Scraptown
 3351 | -8/Recycling  | Lost 5 allies
 3416 | -8/Recycling  | Scanned before Scraplab entrance
 3430 | -8/Recycling  | Discovered new exit (range 11)
 3434 | -8/Recycling  | Entered Scraplab
 3463 | -8/Recycling  | Entered Scraptown
 3521 | -8/Scraptown  | Delivered V3-11A's Pendant to T0-NE2 in exchange for information
 3807 | -8/Scraptown  | Visited UFD Registry
 3831 | -8/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
 4012 | -8/Scraptown  | Discovered new exit (range 11)
 4173 | -8/Scraptown  | Visited Bundlers
 4526 | -8/Scraptown  | Visited Observation Area
 4622 | -8/Scraptown  | Visited Science Testing Area
 4805 | -8/Scraptown  | Entered Factory
 4805 | -6/Factory    | Evolved 8 slots: Power x1, Propulsion x1, Utility x5, Weapon x1
 4978 | -6/Factory    | Found Hvy. Reflective Plating
 5215 | -6/Factory    | Lost 9 parts (1p2n3u3w)
 5369 | -6/Factory    | Core integrity fell below 50%
 5399 | -6/Factory    | Lost 8 parts (2p3n1u2w)
 5717 | -6/Factory    | Discovered new exit (range 4)
 5720 | -6/Factory    | Identified exit to Lower Caves
 5770 | -6/Factory    | Discovered new exit (range 14)
 5846 | -6/Factory    | Identified exit to Factory
 5847 | -6/Factory    | Entered another Factory area
 5847 | -5/Factory    | Evolved 2 slots: Utility x2
 6459 | -5/Factory    | Build established: Scavenger-Bomber
 6571 | -5/Factory    | Garrison activated, responded to threat
 6680 | -5/Factory    | Discovered new exit (range 4)
 6702 | -5/Factory    | Identified exit to Factory
 6703 | -5/Factory    | Entered another Factory area
 6703 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 6746 | -4/Factory    | Discovered new exit (range 12)
 6786 | -4/Factory    | Identified exit to Research
 7188 | -4/Factory    | Lost 3 parts (2u1w)
 7237 | -4/Factory    | Entered Research
 7237 | -3/Research   | Evolved 2 slots: Utility x1, Weapon x1
 7692 | -3/Research   | Repaired Quantum Rifle
 7745 | -3/Research   | Repaired Imp. Hardlight Generator
 8100 | -3/Research   | Build established: Scavenger-Gunner
 8192 | -3/Research   | Lost 3 parts (1p1n1w)
 8211 | -3/Research   | Discovered new exit (range 13)
 8251 | -3/Research   | Identified exit to Research
 8313 | -3/Research   | Entered another Research area
 8313 | -2/Research   | Evolved 2 slots: Power x1, Utility x1
 8863 | -2/Research   | Lost 6 parts (1p2n1u2w)
 8898 | -2/Research   | Spotted B-90 Cyclops
 9211 | -2/Research   | System corruption reached 10%
 9262 | -2/Research   | Core integrity fell below 50%
 9348 | -2/Research   | Discovered new exit (range 9)
 9352 | -2/Research   | Entered Access
 9352 | -1/Access     | Evolved 2 slots: Utility x1, Weapon x1
 9372 | -1/Access     | Lost 26 parts (4p9n7u6w)
 9665 | -1/Access     | Build established: Mutant
 9825 | -1/Access     | System corruption reached 10%
 9835 | -1/Access     | Core integrity fell below 50%
 9887 | -1/Access     | Core integrity fell below 20%
 9896 | -1/Access     | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
Dropped Quantum Reactor.
System corrupted: Broken Imp. Gyrokinetic
  Inverter rejected.
Wave Collapse Detector explodes.
Dropped Imp. Force Field.
Slammed into U-05 Engineer.
Imp. Linear Gravjet broken.
Destabilizing: Short circuit.
System corrupted: Substantial component data
  lost.
Broken Imp. Linear Gravjet destroyed.
ALERT: Suspicious intruders detected,
  dispatching Cutter reinforcements to area.
K-01 Serf destroyed.
K-01 Serf collects debris. <x2>
Acquired 12 matter.
K-01 Serf collects debris. <x3>
Knocked back.
K-01 Serf destroyed.
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????##############??????????????? |
| ??????????????????      u             ???????????? |
| ????????????????#                       ?????????? |
| ??????????????###                        #???????? |
| ??????????????                     w      ???????? |
| ?????????????            u               #???????? |
| ?????????????                            #???????? |
| ????????????                             #???????? |
| ????????????                             ????????? |
| ???????????? h                          ?????????? |
| ????????????"                         ???????????? |
| ????????????""                     #?????????????? |
| ????????????"""                    #?????????????? |
| ???????????? "                     #?????#####???? |
| ??????????          ==!  @         #????     #???? |
| ??????????          ==!            #????     #???? |
| ??????????   k      ==!        %=  #???      #???? |
| ???????????  ###+#####           sc#???      #???? |
| ?????????????????????#####      ## #??       #???? |
| ?????????????????????????######### #??     !!#???? |
| ?????????????????????????????????# #?      ! #???? |
| ?????????????????????????????????# ##        #???? |
| ?????????????????????????????????#  +        #???? |
| ??????????????????????????########  #####+######## |
| ??????????????????????????+         ####           |
| ??????????????????????????#                        |
| ??????????????????????????#                        |
| ??????????????????????????+                #####?? |
| ??????????????????????????########         #?????? |
| ?????????????????????????????????#         #?????? |
| ?????????????????????????????????#         #?????? |
| ?????????????????????????????????#######   #?????? |
| ???????????????????????????????????????#   #?????? |
| ???????????????????????????????????????#   #?????? |
| ???????????????????????????????????????# = #???### |
| ???????????????????????????????????????#*  #??     |
| ???????????????????????????????????????#   #??     |
| ???????????????????????????????????????#   #?"     |
| ???????????????????????????????????????#   #?""    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           125
Energy Generation          59
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       110
Jamming Range              14
Cloak Strength             3
Additional Mass Support    9
Base Temperature (-)       150
Armor Coverage             600
Resistance: KI             30
Resistance: TH             30
Resistance: EM             25
Phase Shifting             15
Evasion (%)                65
Targeting Accuracy         16
Target Analysis            8
Energy Filtering           50
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Achiever
Denied?
Dynamic Key
Rockin' Loadout

 Challenges 
------------
None

 Game 
------
Seed              ElectrostormTechDrive
  Manual?         0
Play Time         01:44:02
  Cumulative      36.5 hours
  Start           2024.10.13 @ 22:59:32
  End             2024.10.14 @ 10:30:37
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           45
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          38
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 13b41614-90bf-4f88-9c2c-f4c3f3da312a