Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.14 @ 10:30:37 Player: SpaceWalrus Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (89) 445 Value Destroyed (4180) 4180 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (132) 132 TOTAL SCORE: 11577 Bonus ------- Follower Combat Kills 132 Cogmind --------- Core Integrity 0/1600 Matter 39/300 Energy 98/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Improved Linear Gravjet Combat Linear Gravjet Advanced Phase Shifter Nova Cannon Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Myomer Leg Biometal Leg Biometal Leg Centrium Leg > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter Advanced Target Analyzer Precision Energy Filter Advanced Thermal Shield Improved Hacking Suite System Shield Advanced Recalibrator > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Hardcell Cannon Linear Accelerator > --- INVENTORY -------- Light Antimatter Reactor Quantum Reactor Light Quantum Reactor Flexi-carbon Leg Myomer Leg Q-thruster Q-thruster Q-thruster Q-thruster Enhanced Quantum Rifle Enhanced Quantum Rifle Nova Cannon Linear Accelerator [Rating: 158] Favorites ----------- Power Light Antimatter Reactor Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Linear Gravjet Flight Unit Nuclear Pulse Thruster Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Quantum Rifle Energy Gun Quantum Rifle Energy Cannon Subdweller Beam Cannon Ballistic Gun Railgun Ballistic Cannon Linear Accelerator Launcher Rocket Launcher Slashing Weapon Axe Build | -11 -10 -10 -10 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . . . 8 2 2 2 2 2 Power 2 | . . . . . . 1 . . . 1 . Propulsion 2 | . . . . . . 1 . 1 . . . Utility 11 | . . . . . . 5 2 1 1 1 1 Weapon 3 | . . . . . . 1 . . 1 . 1 Parts Attached 197 | 7 3 1 9 5 2 38 31 20 35 31 15 Power 36 | 1 . . 4 1 . 5 6 4 5 8 2 Engine 9 | 1 . . 4 1 . 2 1 . . . . Core 10 | . . . . . . 3 5 2 . . . Reactor 17 | . . . . . . . . 2 5 8 2 Propulsion 47 | 2 . . 1 1 . 6 10 6 7 10 4 Treads 1 | . . . . . . . 1 . . . . Leg 32 | 2 . . 1 1 . 1 8 6 7 6 . Wheel 1 | . . . . . . 1 . . . . . Hover 5 | . . . . . . . 1 . . . 4 Flight 8 | . . . . . . 4 . . . 4 . Utility 61 | 1 1 1 1 1 1 15 10 8 12 5 5 Device 41 | . 1 1 1 1 1 8 6 6 10 1 5 Storage 3 | 1 . . . . . . . . . 2 . Processor 7 | . . . . . . 2 3 . 1 1 . Hackware 5 | . . . . . . 1 . 2 1 1 . Protection 5 | . . . . . . 4 1 . . . . Artifact . | . . . . . . . . . . . . Weapon 53 | 3 2 . 3 2 1 12 5 2 11 8 4 Energy Gun 27 | 2 1 . 1 . . 7 2 1 7 6 . Energy Cannon 11 | . . . 1 . 1 3 2 . 1 . 3 Ballistic Gun 8 | 1 1 . . 2 . . 1 1 2 . . Ballistic Cannon 4 | . . . . . . . . . 1 2 1 Launcher 1 | . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 2 . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . . 1 2 . 1 1 . Parts Lost 72 | . . . 1 . . 20 3 3 7 33 5 Power 10 | . . . . . . 3 1 . 1 5 . Propulsion 21 | . . . . . . 6 1 . 1 11 2 Utility 24 | . . . . . . 6 1 2 3 9 3 Weapon 17 | . . . 1 . . 5 . 1 2 8 . Highest Loss Streak 26 | . . . 1 . . 9 2 3 3 26 2 To Critical Strikes 3 | . . . . . . . . . . 3 . Average Slot Usage (%) 87 | . 100 100 99 98 99 55 89 85 96 87 14 Engine 7 | . 14 14 14 14 14 2 1 . . . . Core 1 | . . . . . . 3 7 7 . . . Reactor 2 | . . . . . . . . 2 8 11 1 Leg 19 | . 28 28 28 28 28 4 10 16 18 14 . Device 16 | . 14 14 14 14 13 8 32 17 24 22 3 Storage 7 | . 14 14 14 14 14 3 . . . 3 . Processor 5 | . . . . . . 7 8 15 13 10 2 Hackware 3 | . . . . . . 4 5 4 11 7 . Energy Gun 6 | . 21 14 2 14 4 2 10 9 8 6 . Energy Cannon 4 | . . . 10 . 9 3 . . 3 . . Ballistic Gun 4 | . 7 14 . 10 14 2 3 5 3 1 . Launcher 3 | . . . 13 2 . . . . . . . Peak Build Rating 158 | 6 9 9 13 16 24 52 86 99 130 158 61 Average Rating 48 | 4 9 7 11 14 19 32 71 80 115 135 28 On Entrance 37 | . 6 9 7 12 15 24 52 74 99 130 20 Naked Turns 76 | . . . . . . . . . . . 76 Heaviest Build 110 | 10 12 12 23 17 24 36 43 53 71 110 38 Greatest Support 111 | 20 20 20 20 25 25 34 59 78 106 111 42 Greatest Overweight (x) 10 | . . . 1 . . 10 2 1 . 1 10 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 5 5 5 15 5 Average Capacity 7 | 6 8 8 8 8 8 6 5 5 5 13 5 Most Carried 14 | 5 4 5 8 8 8 8 5 5 5 14 5 Average Carried 5 | 2 2 4 6 7 7 5 4 4 4 9 4 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 5 Final Carried 8 | 3 3 5 8 7 8 1 5 5 4 4 5 Class Distribution -------------------- 61% | Mutant 16% | Scavenger-Bomber 13% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -8/Scraptown Mutant | -6/Factory Scavenger-Bomber | -5/Factory Scavenger-Bomber | -4/Factory Scavenger-Bomber | -3/Research Scavenger-Gunner | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -10 -8 -8 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Res Res Acc Matter Collected 3100 | 158 . 63 246 . 60 307 777 220 740 433 96 Remotely . | . . . . . . . . . . . . Salvage Created 4517 | 47 . 10 123 . . 458 1167 338 1349 949 76 Parts 188 | 4 . 4 9 . . 18 42 12 59 36 4 Haulers Intercepted 1 | . . . . . . . 1 . . . . Recyclers Shooed 4 | . . . . . . . 2 . . . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 13 | . . . 13 . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 64 | . . . 4 . . 12 11 4 18 14 1 Guns 32 | . . . 1 . . 6 9 4 8 4 . Cannons 23 | . . . 1 . . 4 . . 7 10 1 AOE 2 | . . . 2 . . . . . . . . Classes Destroyed 15 | 1 . 1 3 . . 3 5 . 2 . . Worker 3 | . . . . . . . 1 . . 2 . Builder 8 | . . 1 . . . 1 1 . 3 1 1 Tunneler 2 | 2 . . . . . . . . . . . Hauler 1 | . . . . . . . 1 . . . . Recycler 2 | . . . . . . . 1 . . 1 . Mechanic 1 | . . . . . . . . . 1 . . Operator 4 | . . . . . . . 1 . 1 2 . Turret 1 | . . . 1 . . . . . . . . Watcher 3 | . . . . . . . 2 1 . . . Swarmer 15 | . . . 1 . . 7 . . 3 4 . Grunt 26 | . . . . . . 3 8 4 7 4 . Sentry 7 | . . . . . . 1 2 . 3 1 . Specialist 2 | . . . . . . . . . 2 . . Programmer 11 | . . . . . . 1 1 . 3 5 1 Subdweller 3 | . . . 3 . . . . . . . . Best Kill Streak 9 | 2 . 1 2 . . 4 3 2 4 9 2 Combat Bots Only 4 | . . . 2 . . 4 2 2 4 4 1 Max Kills in Single Turn 3 | 1 . 1 1 . . 2 1 1 3 2 1 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Res Res Acc Hostile Shots Fired 1235 | . . . 40 . . 327 88 48 231 391 110 Missed 480 | . . . 16 . . 123 28 18 121 133 41 Damage Taken 13132 | . . . 459 . . 2447 810 485 1915 4896 2120 Core 3614 | . . . 67 . . 597 66 51 172 1054 1607 Absorbed by Shields 646 | . . . . . . 12 294 96 244 . . Ignored by Resistances 318 | . . . . . . 86 184 . 36 12 . Regen/Repaired (Parts) 66 | . . . . . . . . . 66 . . Core Remaining (%) 71 | 100 . . . . 73 29 93 95 86 27 . Volleys Fired 240 | 3 . 8 11 . . 49 40 23 55 39 12 Largest 4 | 2 . 2 2 . . 3 3 3 4 4 1 Hottest 359 | 80 . 70 113 . . 203 198 200 359 319 113 Shots Fired 596 | 6 . 11 17 . . 61 112 49 191 137 12 Gun 441 | 6 . 11 5 . . 43 110 49 137 80 . Cannon 149 | . . . 6 . . 18 2 . 54 57 12 Launcher 6 | . . . 6 . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 198 | . . 6 . . . 9 37 23 55 68 . Thermal 381 | 6 . 5 11 . . 43 73 26 136 69 12 Explosive 6 | . . . 6 . . . . . . . . Electromagnetic 11 | . . . . . . 9 2 . . . . Robot Hit Streak 23 | 3 . 1 9 . . 14 23 10 16 12 5 Robot Miss Streak 7 | 2 . 2 2 . . 6 4 4 7 4 1 Penetration Max 1 | . . . . . . . 1 1 1 1 . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 387 | 3 . 5 13 . . 45 86 33 120 73 9 Core Hits 173 | 2 . 2 9 . . 24 38 13 51 31 3 Critical Kills 4 | . . . . . . 1 2 . 1 . . Critical Parts Destroyed 7 | . . . . . . . 7 . . . . Critical Strikes 27 | . . . 1 . . 5 12 2 1 6 . Burn 11 | . . . 1 . . 3 3 2 . 2 . Meltdown 2 | . . . . . . 1 . . 1 . . Destroy 9 | . . . . . . . 9 . . . . Blast 4 | . . . . . . . . . . 4 . Corrupt 1 | . . . . . . 1 . . . . . Melee Attacks 10 | . . . . . . 10 . . . . . Impact . | . . . . . . . . . . . . Slashing 10 | . . . . . . 10 . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11866 | 33 . 54 482 . . 1079 2141 803 3928 2897 449 Guns 7734 | 33 . 49 73 . . 755 2072 803 2596 1353 . Cannons 3724 | . . . 116 . . 324 . . 1332 1544 408 Explosions 362 | . . . 293 . . . 69 . . . . Melee . | . . . . . . . . . . . . Ramming 46 | . . 5 . . . . . . . . 41 Kinetic 4368 | . . 37 . . . 137 814 514 1130 1736 . Thermal 6923 | 33 . 12 189 . . 775 1258 289 2798 1161 408 Explosive 293 | . . . 293 . . . . . . . . Electromagnetic 236 | . . . . . . 167 69 . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 12 | . . . . . . 5 7 . 4 11 12 Average Corruption 4 | . . . . . . 3 6 . 2 2 5 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 67 | . . . . . . 11 21 . 5 18 12 Message Errors 8 | . . . . . . 1 3 . . 2 2 Matter Fused 10 | . . . . . . 2 2 . 2 2 2 Heat Flow Errors 10 | . . . . . . . 4 . . 4 2 Energy Discharges 9 | . . . . . . 4 2 . 1 2 . Parts Rejected 3 | . . . . . . . . . . . 3 Data Loss (minor) 7 | . . . . . . 2 . . 2 3 . Data Loss (major) 3 | . . . . . . 1 1 . . . 1 Misfires 3 | . . . . . . 1 2 . . . . Alerts 5 | . . . . . . . 3 . . 1 1 Misdirections 4 | . . . . . . . . . . 3 1 Weapon Failures 5 | . . . . . . . 4 . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 212 | . . . . . . 4 . . 31 154 23 Projectiles 192 | . . . . . . 4 . . 31 134 23 Explosions 20 | . . . . . . . . . . 20 . Melee . | . . . . . . . . . . . . Knockbacks 17 | . . . . . . . . . . 17 . Impact . | . . . . . . . . . . . . Kinetic 15 | . . . . . . . . . . 15 . Secondary 2 | . . . . . . . . . . 2 . Self-Inflicted Damage 168 | . . . 41 . . . 27 . . 80 20 Shots 3 | . . . 1 . . . 1 . . 1 . Rammed 3 | . . . . . . . . . . . 3 Targets Rammed 6 | . . 1 . . . 1 . . . 1 3 Kicked 3 | . . 1 . . . 1 . . . 1 . Crushed . | . . . . . . . . . . . . Highest Temperature 410 | 54 . 30 3 . . 378 322 371 403 410 214 Average Temperature 100 | 29 . 15 3 . . 96 83 135 151 124 31 Received Heat Transfer 1379 | . . . 84 . . 503 337 118 211 117 9 Effects 9 | . . . . . . 1 . 2 3 3 . Shutdowns 5 | . . . . . . . . 1 1 3 . Energy Bleed 2 | . . . . . . . . . 2 . . Interference 1 | . . . . . . 1 . . . . . Short Circuit 1 | . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 7 | . . . . . . 2 2 . 3 . . Combat Hostiles 7 | . . . . . . 2 2 . 3 . . Parts Melted 32 | . . . . . . 8 4 2 14 4 . Heat Transferred 11176 | 75 . 37 407 . . 1897 2563 822 3562 1480 333 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Res Res Acc Peak Influence 413 | 10 6 6 . 43 . 160 399 207 294 413 310 Initial 241 | . 6 1 . 43 . . 49 147 36 165 241 Average 120 | 1 6 . . 43 . 51 133 140 121 251 234 Maximum Alert Level 2 | . . . . . . . 1 1 1 2 1 Low Security (%) 74 | 100 100 100 . 100 . 100 73 97 77 26 26 Level 1 25 | . . . . . . . 26 2 22 71 73 Level 2 . | . . . . . . . . . . 1 . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 25 | . 2 . . . . 3 8 1 4 4 3 Investigation 7 | . 1 . . . . 2 2 . 1 1 . Extermination 7 | . . . . . . 1 1 . 2 2 1 Reinforcement 9 | . 1 . . . . . 3 1 1 1 2 Assault . | . . . . . . . . . . . . Garrison 2 | . . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 2 . . 1 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Res Res Acc Distress Signals 1 | . . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 155 | . 1 . 17 . . 23 23 8 24 38 21 Peak Tracking Total 15 | . 3 . 5 . . 6 6 4 6 15 15 Tactical Retreats 20 | . . . 2 . . 2 6 . 4 3 3 Traps | -11 -10 -10 -10 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Res Res Acc Traps Triggered 10 | . 1 . 1 . . 2 2 . 1 2 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Res Res Acc Machines Disabled 13 | . . . 1 . . 1 4 . 3 4 . Max in Single Turn 2 | . . . . . . 1 2 . 1 2 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Res Res Acc Machines Accessed 15 | . 2 1 . 2 1 3 3 . 2 1 . Terminals 9 | . 2 1 . . . 3 2 . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . 2 . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Total Hacks 59 | . 4 1 . 24 9 7 6 . 7 1 . Successful 49 | . 3 . . 24 9 4 3 . 5 1 . Failed 10 | . 1 1 . . . 3 3 . 2 . . Catastrophic 1 | . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 17 | . 4 1 . . . 7 4 . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations 7 | . . . . . . . . . 7 . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . Terminal Hacks 44 | . 3 . . 24 9 4 3 . . 1 . Record 39 | . . . . 24 9 3 2 . . 1 . Open DSF 2 | . . . . . . 1 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . . . . . 5 . . Scan Component 3 | . . . . . . . . . 3 . . Repair 2 | . . . . . . . . . 2 . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . 1 2 . Used 1 | . . . . . . . . . . 1 . Hacking Detections 10 | . 2 1 . . . 2 2 . 2 1 . Full Trace Events 4 | . . . . . . 1 2 . 1 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . 2 . . Time 118 | . . . . . . . . . 118 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Res Res Acc Total Allies 8 | . . 3 5 . . . . . . . . Largest Group 5 | . . 3 5 . . . . . . . . Highest-Rated Group 95 | . . 40 95 . . . . . . . . Highest-Rated Ally 19 | . . 16 19 . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 32 | . . . 32 . . . . . . . . Total Damage 389 | . . . 389 . . . . . . . . Kills 7 | . . . 7 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 3 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Res Res Acc Turns Passed 9895 | 61 80 1049 2149 123 1342 1042 856 534 1076 1039 544 Spaces Moved 6864 | 43 62 837 1185 93 1102 684 414 313 619 870 642 Core 544 | 20 . . . . . 82 . . . 46 396 Treads . | . . . . . . . . . . . . Legs 5562 | 23 62 837 1185 93 1102 287 414 313 619 627 . Wheels 31 | . . . . . . 31 . . . . . Hover 246 | . . . . . . . . . . . 246 Flight 481 | . . . . . . 284 . . . 197 . Fastest Speed 30 | 50 120 120 120 120 120 30 120 110 110 31 35 Average Speed 122 | 87 120 120 170 120 120 119 157 133 112 95 68 Slowest Speed 550 | 120 120 120 190 120 120 550 260 190 115 190 550 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . . . 8 . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 29 | 3 19 98 71 14 56 18 10 5 17 26 18 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken 4 | . . . . . . 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . . 1 . Scrap Searched 4 | . . 1 . . 3 . . . . . . Spaces Dug 28 | . . . . . . . . . . 28 . Terrain Destroyed 107 | . . . 30 . . 4 4 5 20 41 3 Melee . | . . . . . . . . . . . . Projectile 51 | . . . 1 . . 4 4 5 20 14 3 AOE 56 | . . . 29 . . . . . . 27 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Res Res Acc Total 7879 | 59 67 872 1298 105 1125 834 537 388 873 985 736 Wait 321 | . . 23 72 . 6 14 10 17 127 12 40 Move 6838 | 42 61 836 1184 92 1101 683 413 312 618 854 642 Hop 7 | . . . . . . . . . . 7 . Pick Up 130 | 7 2 2 13 3 9 21 14 2 16 28 13 Fast Attach 58 | 2 . . . . . 11 17 14 10 . 4 Attach 96 | 4 1 1 2 1 2 26 7 2 12 27 11 Detach 11 | . . 1 . . . 5 3 . . . 2 Swap 43 | 1 2 . 7 4 . 1 7 4 13 4 . Drop 119 | . 1 . 9 5 7 13 26 14 22 13 9 Fire 240 | 3 . 8 11 . . 49 40 23 55 39 12 Melee 10 | . . . . . . 10 . . . . . Ram 3 | . . . . . . . . . . . 3 Kick 3 | . . 1 . . . 1 . . . 1 . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -8/Recycling -8/Scraptown -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 13) 62 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Discovered new exit (range 6) 142 | -10/Materials | Entered Mines 213 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 317 | -10/Mines | Build established: Mutant 329 | -10/Mines | Learned Materials emergency access door positions 478 | -10/Mines | Discovered new exit (range 9) 558 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 676 | -10/Mines | Discovered new exit (range 7) 773 | -10/Mines | Discovered new exit (range 15) 829 | -10/Mines | Learned location of Storage (-8) 830 | -10/Mines | Learned Materials emergency access door positions 1191 | -10/Mines | Entered Subcaves 1191 | -10/Subcaves | Accompanied by 1 ally 1192 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1200 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1215 | -10/Subcaves | Learned Materials security intel 1233 | -10/Subcaves | Discovered new exit (range 10) 1703 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1982 | -10/Subcaves | Visited triangular shrine 1993 | -10/Subcaves | Found Prototype Device 1994 | -10/Subcaves | Identified V3-11A's Pendant 1999 | -10/Subcaves | Befriended Subdweller 2266 | -10/Subcaves | Discovered new exit (range 13) 2899 | -10/Subcaves | Befriended Subdweller 2899 | -10/Subcaves | Befriended Subdweller 2938 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3031 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 3039 | -10/Subcaves | Befriended Subdweller 3039 | -10/Subcaves | Befriended Subdweller 3145 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 3316 | -10/Subcaves | Discovered new exit (range 9) 3340 | -10/Subcaves | Entered Recycling 3341 | -8/Recycling | Met a Zionite searching for Scraptown 3351 | -8/Recycling | Lost 5 allies 3416 | -8/Recycling | Scanned before Scraplab entrance 3430 | -8/Recycling | Discovered new exit (range 11) 3434 | -8/Recycling | Entered Scraplab 3463 | -8/Recycling | Entered Scraptown 3521 | -8/Scraptown | Delivered V3-11A's Pendant to T0-NE2 in exchange for information 3807 | -8/Scraptown | Visited UFD Registry 3831 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 4012 | -8/Scraptown | Discovered new exit (range 11) 4173 | -8/Scraptown | Visited Bundlers 4526 | -8/Scraptown | Visited Observation Area 4622 | -8/Scraptown | Visited Science Testing Area 4805 | -8/Scraptown | Entered Factory 4805 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x1, Utility x5, Weapon x1 4978 | -6/Factory | Found Hvy. Reflective Plating 5215 | -6/Factory | Lost 9 parts (1p2n3u3w) 5369 | -6/Factory | Core integrity fell below 50% 5399 | -6/Factory | Lost 8 parts (2p3n1u2w) 5717 | -6/Factory | Discovered new exit (range 4) 5720 | -6/Factory | Identified exit to Lower Caves 5770 | -6/Factory | Discovered new exit (range 14) 5846 | -6/Factory | Identified exit to Factory 5847 | -6/Factory | Entered another Factory area 5847 | -5/Factory | Evolved 2 slots: Utility x2 6459 | -5/Factory | Build established: Scavenger-Bomber 6571 | -5/Factory | Garrison activated, responded to threat 6680 | -5/Factory | Discovered new exit (range 4) 6702 | -5/Factory | Identified exit to Factory 6703 | -5/Factory | Entered another Factory area 6703 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6746 | -4/Factory | Discovered new exit (range 12) 6786 | -4/Factory | Identified exit to Research 7188 | -4/Factory | Lost 3 parts (2u1w) 7237 | -4/Factory | Entered Research 7237 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 7692 | -3/Research | Repaired Quantum Rifle 7745 | -3/Research | Repaired Imp. Hardlight Generator 8100 | -3/Research | Build established: Scavenger-Gunner 8192 | -3/Research | Lost 3 parts (1p1n1w) 8211 | -3/Research | Discovered new exit (range 13) 8251 | -3/Research | Identified exit to Research 8313 | -3/Research | Entered another Research area 8313 | -2/Research | Evolved 2 slots: Power x1, Utility x1 8863 | -2/Research | Lost 6 parts (1p2n1u2w) 8898 | -2/Research | Spotted B-90 Cyclops 9211 | -2/Research | System corruption reached 10% 9262 | -2/Research | Core integrity fell below 50% 9348 | -2/Research | Discovered new exit (range 9) 9352 | -2/Research | Entered Access 9352 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 9372 | -1/Access | Lost 26 parts (4p9n7u6w) 9665 | -1/Access | Build established: Mutant 9825 | -1/Access | System corruption reached 10% 9835 | -1/Access | Core integrity fell below 50% 9887 | -1/Access | Core integrity fell below 20% 9896 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- Dropped Quantum Reactor. System corrupted: Broken Imp. Gyrokinetic Inverter rejected. Wave Collapse Detector explodes. Dropped Imp. Force Field. Slammed into U-05 Engineer. Imp. Linear Gravjet broken. Destabilizing: Short circuit. System corrupted: Substantial component data lost. Broken Imp. Linear Gravjet destroyed. ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. K-01 Serf destroyed. K-01 Serf collects debris. Acquired 12 matter. K-01 Serf collects debris. Knocked back. K-01 Serf destroyed. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????##############??????????????? | | ?????????????????? u ???????????? | | ????????????????# ?????????? | | ??????????????### #???????? | | ?????????????? w ???????? | | ????????????? u #???????? | | ????????????? #???????? | | ???????????? #???????? | | ???????????? ????????? | | ???????????? h ?????????? | | ????????????" ???????????? | | ????????????"" #?????????????? | | ????????????""" #?????????????? | | ???????????? " #?????#####???? | | ?????????? ==! @ #???? #???? | | ?????????? ==! #???? #???? | | ?????????? k ==! %= #??? #???? | | ??????????? ###+##### sc#??? #???? | | ?????????????????????##### ## #?? #???? | | ?????????????????????????######### #?? !!#???? | | ?????????????????????????????????# #? ! #???? | | ?????????????????????????????????# ## #???? | | ?????????????????????????????????# + #???? | | ??????????????????????????######## #####+######## | | ??????????????????????????+ #### | | ??????????????????????????# | | ??????????????????????????# | | ??????????????????????????+ #####?? | | ??????????????????????????######## #?????? | | ?????????????????????????????????# #?????? | | ?????????????????????????????????# #?????? | | ?????????????????????????????????####### #?????? | | ???????????????????????????????????????# #?????? | | ???????????????????????????????????????# #?????? | | ???????????????????????????????????????# = #???### | | ???????????????????????????????????????#* #?? | | ???????????????????????????????????????# #?? | | ???????????????????????????????????????# #?" | | ???????????????????????????????????????# #?"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Energy Generation 59 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 14 Cloak Strength 3 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 600 Resistance: KI 30 Resistance: TH 30 Resistance: EM 25 Phase Shifting 15 Evasion (%) 65 Targeting Accuracy 16 Target Analysis 8 Energy Filtering 50 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Denied? Dynamic Key Rockin' Loadout Challenges ------------ None Game ------ Seed ElectrostormTechDrive Manual? 0 Play Time 01:44:02 Cumulative 36.5 hours Start 2024.10.13 @ 22:59:32 End 2024.10.14 @ 10:30:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 38 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 13b41614-90bf-4f88-9c2c-f4c3f3da312a