Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.19 @ 16:33:55 Player: nfd Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (9) 45 Value Destroyed (307) 307 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 5892 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 325/1000 Matter 201/300 Energy 5/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Remote Datajack Peak State ------------ > --- POWER ------------ Fission Core Light Fission Core > --- PROPULSION ------- Cesium-ion Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Advanced Heat Sink Advanced Weight Redist. System Enhanced Optical Array Advanced Signal Interpreter Improved Terrain Scanner Makeshift Terrain Scan Processor System Shield > --- WEAPON ----------- Makeshift Shrapnel Gun Missile Launcher > --- INVENTORY -------- Energy Well Advanced ECM Suite Layered Light Armor Plating Recalibrator [Rating: 61] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Xenon Bombardment Thruster Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gyrokinetic Inverter Flight Unit Xenon Bombardment Thruster Utility System Shield Device Advanced Weight Redist. System Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Layered Light Armor Plating Weapon Light Assault Rifle Energy Gun Wave Gun Ballistic Gun Light Assault Rifle Launcher Missile Launcher Special Weapon Mining Laser Slashing Weapon Mining Claw Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . . . 4 2 2 . . . . 2 Power 1 | . . . . . . 1 . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . Utility 7 | . . . . . 2 1 2 . . . . 2 Weapon . | . . . . . . . . . . . . . Parts Attached 102 | 6 12 1 . . 16 15 8 2 5 2 14 21 Power 20 | 1 . 1 . . 2 6 2 1 2 . 2 3 Engine 12 | 1 . 1 . . 2 5 . . . . . 3 Core 8 | . . . . . . 1 2 1 2 . 2 . Reactor . | . . . . . . . . . . . . . Propulsion 23 | 2 4 . . . 6 5 1 . . 1 . 4 Treads . | . . . . . . . . . . . . . Leg 3 | . 2 . . . . . . . . . . 1 Wheel 3 | 2 . . . . . 1 . . . . . . Hover 3 | . . . . . . . . . . . . 3 Flight 14 | . 2 . . . 6 4 1 . . 1 . . Utility 40 | 1 4 . . . 3 2 5 1 2 1 10 11 Device 22 | . 3 . . . 2 1 3 . 1 1 3 8 Storage 6 | 1 1 . . . 1 . . . . . 2 1 Processor 4 | . . . . . . . 1 1 . . 1 1 Hackware 3 | . . . . . . 1 1 . . . . 1 Protection 5 | . . . . . . . . . 1 . 4 . Artifact . | . . . . . . . . . . . . . Weapon 19 | 2 4 . . . 5 2 . . 1 . 2 3 Energy Gun 8 | . . . . . 2 2 . . . . 1 3 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 5 | 2 1 . . . 1 . . . 1 . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . 1 . Special Weapon 4 | . 2 . . . 2 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . 1 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . Parts Lost 43 | . 1 1 . . 1 14 . 1 1 . 13 11 Power 10 | . . 1 . . . 4 . 1 . . 2 2 Propulsion 13 | . . . . . . 6 . . . . 4 3 Utility 13 | . 1 . . . . 3 . . 1 . 5 3 Weapon 7 | . . . . . 1 1 . . . . 2 3 Highest Loss Streak 12 | . 1 1 . . 1 12 . 1 1 . 4 9 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 78 | . 97 100 100 100 96 76 60 84 88 93 58 38 Engine 5 | . 14 14 14 14 9 11 . . . . . 1 Core 3 | . . . . . . . 7 13 11 13 3 . Leg 2 | . 11 . . . . . . . . . . 3 Wheel 1 | . 7 . . . . . . . . . . . Flight 18 | . 8 28 28 28 36 25 21 26 26 26 11 . Device 17 | . 16 28 28 28 26 20 8 13 16 20 11 13 Storage 5 | . 9 . . . 9 7 6 6 6 . 4 . Processor 6 | . . . . . . . 5 11 13 13 12 5 Hackware 4 | . . . . . . 6 8 13 9 6 5 3 Protection 1 | . . . . . . . . . . 6 4 . Ballistic Gun 6 | . 24 14 14 14 6 . . . 3 6 . . Special Weapon 2 | . 3 14 14 14 8 . . . . . . . Naked Turns 1 | . . . . . . . . . . . . 1 Heaviest Build 28 | 10 16 8 8 8 22 25 23 23 28 27 27 27 Greatest Support 32 | 26 26 8 8 8 24 24 23 23 32 32 32 22 Greatest Overweight (x) 5 | 1 5 . . . 1 2 3 . . . 2 2 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 5 5 5 8 8 8 8 8 5 5 5 Average Capacity 6 | 7 8 5 5 5 7 8 8 8 7 5 5 5 Most Carried 10 | 6 10 5 5 5 8 8 8 8 8 5 5 5 Average Carried 5 | 3 7 4 4 5 7 7 6 6 7 4 4 4 Final Capacity 8 | 8 5 5 5 5 8 8 8 8 5 5 5 5 Final Carried 8 | 6 5 4 5 5 8 4 8 6 5 5 5 1 Class Distribution -------------------- 54% | Mutant 24% | Scout 7% | Hacker-Sprinter 6% | Derelict-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scout | -9/Mines Scout | -8/Materials Scout | -7/Factory Scout | -6/Factory Hacker-Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Derelict-Sprinter | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Matter Collected 1110 | 183 157 89 . . 97 . 17 40 179 34 258 56 Remotely . | . . . . . . . . . . . . . Salvage Created 243 | . 130 . . . . . . . . . 57 56 Parts 21 | . 12 . . . . . . . . . 4 5 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . . . 6 . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 9 | . 3 . . . . . . . . . 5 1 Guns 6 | . 3 . . . . . . . . . 2 1 AOE 3 | . . . . . . . . . . . 3 . Classes Destroyed 3 | . 1 . . . . . . . . . 1 1 Swarmer 5 | . . . . . . . . . . . 5 . Grunt 3 | . 3 . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . 1 Best Kill Streak 3 | . 1 . . . . . . . . . 3 1 Combat Bots Only 3 | . 1 . . . . . . . . . 3 1 Max Kills in Single Turn 1 | . 1 . . . . . . . . . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . 1 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Hostile Shots Fired 519 | . 18 3 . 11 13 127 . 22 6 . 181 138 Missed 201 | . 1 1 . 8 7 45 . 14 2 . 90 33 Damage Taken 5001 | . 192 72 . 23 70 1261 . 107 56 . 1500 1720 Core 2117 | . 72 19 . 7 23 477 . 27 . . 817 675 Absorbed by Shields . | . . . . . . . . . . . . . Ignored by Resistances 131 | . . . . . . . . . . . . 131 Core Remaining (%) 57 | 100 . . . 60 95 31 . . . . . . Volleys Fired 69 | . 21 . . . 24 2 . . . . 16 6 Largest 2 | . 2 . . . 1 1 . . . . 2 2 Hottest 136 | . 100 . . . 100 56 . . . . 81 136 Shots Fired 94 | . 37 . . . 24 2 . . . . 21 10 Gun 59 | . 32 . . . . 2 . . . . 15 10 Cannon . | . . . . . . . . . . . . . Launcher 6 | . . . . . . . . . . . 6 . Special 29 | . 5 . . . 24 . . . . . . . Kinetic 43 | . 32 . . . . . . . . . 11 . Thermal 39 | . 5 . . . 24 2 . . . . 4 4 Explosive 6 | . . . . . . . . . . . 6 . Electromagnetic 6 | . . . . . . . . . . . . 6 Robot Hit Streak 11 | . 6 . . . 9 11 . . . . 2 9 Robot Miss Streak 10 | . 4 . . . . . . . . . 10 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . 1 Shots Hit Robots 43 | . 21 . . . 3 2 . . . . 9 8 Core Hits 21 | . 9 . . . 1 . . . . . 7 4 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . Melee Attacks 2 | . 2 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 2 | . 2 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 926 | . 154 . . . 72 33 . . . . 500 167 Guns 497 | . 154 . . . . 33 . . . . 143 167 Cannons . | . . . . . . . . . . . . . Explosions 357 | . . . . . . . . . . . 357 . Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 223 | . 154 . . . . . . . . . 69 . Thermal 291 | . . . . . 72 33 . . . . 74 112 Explosive 357 | . . . . . . . . . . . 357 . Electromagnetic 55 | . . . . . . . . . . . . 55 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . 1 1 1 1 . 2 1 1 1 1 . 5 Average Corruption 1 | . 1 1 1 1 . 1 1 1 1 1 . 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 13 | . 6 1 1 1 . . 1 1 1 . . 1 Message Errors 3 | . 2 . . . . . . 1 . . . . Matter Fused 3 | . 1 1 . . . . 1 . . . . . Energy Discharges 4 | . 1 . 1 . . . . . 1 . . 1 Data Loss (minor) 3 | . 2 . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 2 | . . . . . . . . . . . 2 . Projectiles . | . . . . . . . . . . . . . Explosions 2 | . . . . . . . . . . . 2 . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 85 | . . . . . . . . . . . 85 . Shots 2 | . . . . . . . . . . . 2 . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 304 | . 30 . . . 40 55 2 14 2 304 114 269 Average Temperature 45 | . 11 . . . 15 9 2 3 1 174 24 140 Received Heat Transfer 684 | . 105 . . . 27 81 . 12 . . 99 360 Effects 1 | . . . . . . . . . . . . 1 Interference 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 483 | . . . . . 150 74 . . . . 111 148 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Peak Influence 110 | . 80 28 . . 106 40 36 . . . . 110 Initial 95 | . . 28 . . . 25 21 . . . . 95 Average 35 | . 20 20 . . 43 22 23 . . . . 102 Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 . . . . 100 Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 6 | . 1 . . . 1 2 . . . . 1 1 Investigation . | . . . . . . . . . . . . . Extermination 1 | . . . . . . 1 . . . . . . Reinforcement 3 | . 1 . . . 1 1 . . . . . . Assault 1 | . . . . . . . . . . . 1 . Garrison 1 | . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Distress Signals 2 | . 1 . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 140 | . 12 9 . 3 12 32 1 2 4 . 54 11 Peak Tracking Total 16 | . 4 11 . 3 6 14 1 2 4 . 16 9 Tactical Retreats 30 | . 1 2 . 1 3 5 . 2 . . 16 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Traps Triggered 3 | . 1 . . . 1 . 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Machines Disabled . | . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Machines Accessed 14 | . 5 . 1 . 2 2 2 . . . . 2 Terminals 10 | . 4 . . . 2 2 1 . . . . 1 Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 26 | . 7 . 4 . 4 4 3 . . . . 4 Successful 13 | . 2 . 4 . 2 4 1 . . . . . Failed 13 | . 5 . . . 2 . 2 . . . . 4 Catastrophic 7 | . 2 . . . 2 . 2 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 9 | . 4 . 1 . 3 1 . . . . . . Terminals 17 | . 6 . . . 4 4 2 . . . . 1 Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . . . . . . . . 3 Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 13 | . 2 . 4 . 2 4 1 . . . . . Record 6 | . . . 4 . . 2 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . . Branch Access Points 4 | . 1 . . . 1 1 1 . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 10 | . 4 . . . 2 . 2 . . . . 2 Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . 14 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . 1 1 1 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Turns Passed 4777 | 63 761 62 199 94 609 447 161 209 232 325 1305 310 Spaces Moved 7993 | 54 664 142 535 254 1060 503 295 672 691 1030 1726 367 Core 353 | 3 1 . . . . 12 10 . . . 247 80 Treads . | . . . . . . . . . . . . . Legs 188 | . 188 . . . . . . . . . . . Wheels 262 | 51 181 . . . . 30 . . . . . . Hover 287 | . . . . . . . . . . . . 287 Flight 6903 | . 294 142 535 254 1060 461 285 672 691 1030 1479 . Fastest Speed 29 | 50 37 37 37 37 31 31 29 29 29 29 29 50 Average Speed 39 | 89 76 37 37 37 31 40 35 29 29 29 39 63 Slowest Speed 300 | 100 300 37 37 37 111 200 200 29 29 29 200 160 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 24 | . 1 1 . . 15 3 2 1 1 . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 53 | 4 87 45 92 46 52 9 10 84 69 86 94 11 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 5 | . . . 1 . . . . . . 2 2 . Known Exits Taken 5 | . 1 . . . . . 1 1 1 1 . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 . . . . 1 . Scrap Searched 11 | . . 1 . . . . . . 6 2 2 . Spaces Dug 23 | . 6 . . . 17 . . . . . . . Terrain Destroyed 85 | . 6 . . . 17 . . . . . 62 . Melee 1 | . 1 . . . . . . . . . . . Projectile 22 | . 5 . . . 17 . . . . . . . AOE 62 | . . . . . . . . . . . 62 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Total 9448 | 65 881 149 535 253 1252 744 349 684 724 1055 2327 430 Wait 1169 | . 143 8 . . 150 210 32 12 13 20 552 29 Move 7933 | 53 661 139 534 253 1029 496 290 669 688 1029 1725 367 Hop 24 | . 1 1 . . 15 3 2 1 1 . . . Pick Up 71 | 6 18 . 1 . 7 7 11 . 9 2 6 4 Fast Attach 40 | 6 7 . . . 5 4 5 . 1 . 2 10 Attach 45 | . 2 1 . . 4 10 3 2 3 . 9 11 Detach 20 | . 2 . . . 2 4 1 . 2 . 6 3 Swap 17 | . 3 . . . 7 1 . . 1 2 3 . Drop 58 | . 21 . . . 9 7 5 . 6 2 8 . Fire 69 | . 21 . . . 24 2 . . . . 16 6 Melee 2 | . 2 . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min / [Sub]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 498 | -10/Materials | Discovered new exit (range 7) 554 | -10/Materials | Discovered new exit (range 5) 771 | -10/Materials | Discovered new exit (range 8) 821 | -10/Materials | Identified exit to Mines 825 | -10/Materials | Entered Mines 835 | -10/Mines | Assembled infested the area 840 | -10/Mines | Assisted by a Guerilla fighting off Assembled 842 | -10/Mines | Discovered new exit (range 14) 867 | -10/Mines | Learned Materials emergency access door positions 885 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 885 | -10/Mines | Discovered new exit (range 5) 887 | -10/Mines | Entered Exiles 892 | -10/Exiles | Discovered new exit (range 15) 897 | -10/Exiles | Met 8R-AWN 903 | -10/Exiles | Met EX-HEX 935 | -10/Exiles | Met EX-DEC 946 | -10/Exiles | Visited The Gauntlet 995 | -10/Exiles | Learned location of Zion (-6) 1032 | -10/Exiles | Met EX-BIN 1036 | -10/Exiles | Aligned with FarCom system 1037 | -10/Exiles | Given EX-Vault access code 1046 | -10/Exiles | Opened EX-Vault 1058 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1083 | -10/Exiles | Discovered new exit (range 10) 1086 | -10/Exiles | Entered Mines 1095 | -9/Mines | Discovered new exit (range 4) 1180 | -9/Mines | Entered Materials 1180 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1391 | -8/Materials | Build established: Scout 1784 | -8/Materials | Discovered new exit (range 16) 1789 | -8/Materials | Entered Factory 1789 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1823 | -7/Factory | Identified exit to Lower Caves 1826 | -7/Factory | Identified exit to DSF 2197 | -7/Factory | Core integrity fell below 50% 2234 | -7/Factory | Lost 12 parts (3p5n3u1w) 2234 | -7/Factory | Discovered new exit (range 5) 2236 | -7/Factory | Entered another Factory area 2236 | -6/Factory | Evolved 2 slots: Utility x2 2267 | -6/Factory | Discovered new exit (range 18) 2343 | -6/Factory | Identified exit to Lower Caves 2397 | -6/Factory | Entered Lower Caves 2414 | -6/Lower Caves | Spotted B-75 Beast 2426 | -6/Lower Caves | Learned Factory terminal intel 2473 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2505 | -6/Lower Caves | Encountered a Warlord checkpoint 2594 | -6/Lower Caves | Discovered new exit (range 5) 2606 | -6/Lower Caves | Identified exit to Lower Caves 2606 | -6/Lower Caves | Entered another Lower Caves area 2650 | -6/Lower Caves | Learned 4 Factory zone layouts 2683 | -6/Lower Caves | Build established: Hacker-Sprinter 2805 | -6/Lower Caves | Encountered a Warlord checkpoint 2832 | -6/Lower Caves | Discovered new exit (range 14) 2836 | -6/Lower Caves | Identified exit to Zion 2838 | -6/Lower Caves | Entered Zion 2860 | -6/Zion | Discovered new exit (range 10) 2871 | -6/Zion | System corruption cleaned by Quarantine Array 2880 | -6/Zion | Learned Factory security intel 2937 | -6/Zion | Learned location of Quarantine (-2) 2953 | -6/Zion | Given A8's code to call for help 2966 | -6/Zion | Learned location of Warlord (-4) 3067 | -6/Zion | Rebuked by Imprinter 3133 | -6/Zion | Build established: Derelict-Sprinter 3162 | -6/Zion | Identified exit to Proximity Caves 3163 | -6/Zion | Entered Proximity Caves 3280 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 3292 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 3352 | -5/Proximity Caves | Lost 4 parts (1p1n1u1w) 3607 | -5/Proximity Caves | Build established: Mutant 3651 | -5/Proximity Caves | Learned location of Armory (-3) 3653 | -5/Proximity Caves | Spotted B-75 Beast 4394 | -5/Proximity Caves | Core integrity fell below 50% 4421 | -5/Proximity Caves | Lost 4 parts (1n3u) 4455 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4456 | -5/Proximity Caves | Core integrity fell below 20% 4461 | -5/Proximity Caves | Discovered new exit (range 14) 4468 | -5/Proximity Caves | Entered Factory 4468 | -5/Factory | Evolved 2 slots: Utility x2 4469 | -5/Factory | Identified exit to Upper Caves 4471 | -5/Factory | Loaded intel: 28 terminal locations 4747 | -5/Factory | Garrison activated, responded to threat 4774 | -5/Factory | Core integrity fell below 50% 4777 | -5/Factory | Released all parts (8) 4778 | -5/Factory | Self-destructed Last Messages --------------- 04771_ Arm. Leg destroyed. 04771_ Critical hit (Burn: +37). 04771_ Acquired Imp. Target Analyzer. 04773_ G-50 Soldier destroyed. 04775_ Matter Filter destroyed. 04775_ Penetrated by Slug. 04775_ R-10 Processor collects Carbon-fiber Leg. 04775_ Penetrated by Slug. 04777_ Released Imp. Heat Sink. 04777_ Released Energy Well. 04777_ Released Imp. Focal Shield. 04777_ Released Adv. Signal Interpreter. 04777_ Released Gyrokinetic Inverter. 04777_ Released Adv. Heat Sink. 04777_ Released Imp. Target Analyzer. 04777_ Released Adv. ECM Suite. 04777_ Penetrated by Slug. 04778_ R-10 Processor collects Energy Well. 04778_ Slug penetrates Wall. 04778_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????T????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???T?????????????????????????????????????????????? | | ????????????????????????###########??????????????? | | ????????????????????????#@=!g h #??????????????? | | ????????????????????????# !!g"" #??????????????? | | ?????????????############hRp "" ""#??????????????? | | ?????????????# ; h"""" ""#??????????????? | | ?????????????# R """" G#??????????????? | | ?????????????# # """" ""#??????????????? | | ?????????????# ######h# A"""" ""#??????????????? | | ?????????????# #????# # g / ???????? | | ?????????????# #????# ############?????????????? | | ?????????????# #????# #????????????????????????? | | ?????????????# #????# #????????????????????????? | | ?????????????# #????# #????????????????????????? | | ?????????????# #????# #????????????????????????? | | ?????????????# #??###g###??????????????????????? | | ?????????????# #? ???????????????????????? | | ?????????????# #? """ ???????????????????????? | | ?? ###+####### # """ ???????????????????????? | | ?^ # ! """ #??????????????????????? | | ? + #??????????????????????? | | ? # "#??????????????????????? | | ??####+###### # T#??????????????????????? | | ????????????# #? "#??????????????????????? | | ????????????# #? #??????????#???????????? | | ????????????# #??#######????????? #???????????? | | ????????????# #????????????????? #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 660 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 135 ECM Strength 2 Jamming Range 12 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 25 Weapon Shielding 66 Evasion (%) 64 Matter Filtering 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hyp. Gauss Cannon | -6/Zion | Archive Imp. Heavy Armor Plating | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Mak. Cloaking Device | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Myomer Leg | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive 0b10 Decoder Chip [Scout] | -6/Zion | Archive Railgun | -6/Zion | Archive Matter Compressor | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Robot Schematics ------------------ G-50 Soldier | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive X-67 Chaingunner | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Omniscient Cartographer Challenges ------------ None Game ------ Seed TransportMiniFlamer Manual? 0 Play Time 02:43:31 Cumulative 32.4 hours Start 2024.06.17 @ 23:19:36 End 2024.06.19 @ 16:33:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f7832c8b-8de4-426f-a48d-9e88ed7a7cde