Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.03 @ 12:21:03 Player: Maxikiosco Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (79) 395 Value Destroyed (2527) 2527 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6382 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 289/300 Energy 96/100 System Corruption 8% Temperature Cool (9) Movement Walking (130) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Titanium Leg > --- UTILITY (7) ------ Lightpack 2.0 Improved Melee Analysis Suite Actuator Array Graphene Brace > --- WEAPON (2) ------- Gauss Rifle Chainsword > --- INVENTORY (40) --- Ion Engine Ion Engine Improved Ion Engine Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Micro Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg Improved Cooling System Compact Battery (200) Weight Redist. System Shock Absorption System Shock Absorption System Shock Rifle Lightning Gun Small Laser Beam Rifle EM Pulse Cannon Heavy Particle Cannon Plasma Cannon Heavy Assault Rifle High-powered Shotgun High-powered Shotgun Gauss Rifle Flak Gun Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Lightpack 2.0 Trap Scanner Improved Melee Analysis Suite Energy Filter Graphene Brace > --- WEAPON ----------- High-powered Shotgun Chainsword > --- INVENTORY -------- Ion Engine Ion Engine Improved Ion Engine Nuclear Core Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Compact Battery Weight Redist. System Trap Scanner Actuator Array Shock Absorption System Shock Absorption System Shock Rifle Small Laser Beam Rifle EM Pulse Cannon Heavy Particle Cannon Heavy Particle Cannon Plasma Cannon Heavy Assault Rifle High-powered Shotgun Gauss Rifle Flak Gun Flak Cannon Rocket Launcher Chainsword [Rating: 79] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Lightpack 2.0 Device Graphene Brace Storage Lightpack 2.0 Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 5 | . . . . . 3 2 Weapon . | . . . . . . . Parts Attached 61 | 7 10 3 1 . 21 19 Power 9 | 1 2 . . . 4 2 Engine 5 | 1 2 . . . 2 . Core 4 | . . . . . 2 2 Reactor . | . . . . . . . Propulsion 17 | 2 2 . 1 . 7 5 Treads . | . . . . . . . Leg 17 | 2 2 . 1 . 7 5 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 2 4 1 . . 4 8 Device 6 | 1 . . . . . 5 Storage 3 | 1 1 . . . 1 . Processor 3 | . . . . . 2 1 Hackware . | . . . . . . . Protection 7 | . 3 1 . . 1 2 Artifact . | . . . . . . . Weapon 16 | 2 2 2 . . 6 4 Energy Gun 3 | 2 1 . . . . . Energy Cannon 1 | . . . . . 1 . Ballistic Gun 7 | . 1 2 . . 1 3 Ballistic Cannon 1 | . . . . . . 1 Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . . 3 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 29 | . 4 . . . 3 22 Power 3 | . . . . . 1 2 Propulsion 9 | . 2 . . . . 7 Utility 9 | . 1 . . . 2 6 Weapon 8 | . 1 . . . . 7 Highest Loss Streak 4 | . 2 . . . 1 4 To Critical Strikes . | . . . . . . . Average Backups 19 | 1 9 10 8 7 22 32 Power 3 | . 1 1 1 1 2 7 Propulsion 4 | . 1 3 2 2 5 5 Utility 5 | . 4 2 2 2 6 6 Weapon 6 | . 1 2 3 2 7 13 Tool/Special . | . . . . . . . Unused Backups 41 | . 3 3 2 . 6 27 Power 8 | . . 1 . . . 7 Propulsion 3 | . . . . . 1 2 Utility 15 | . 3 . 2 . 3 7 Weapon 15 | . . 2 . . 2 11 Tool/Special . | . . . . . . . Average Slot Usage (%) 88 | . 98 100 100 100 80 81 Engine 8 | . 14 14 14 14 3 5 Core 2 | . . . . . 5 1 Leg 25 | . 27 28 28 28 27 22 Device 4 | . 1 . . . . 14 Storage 10 | . 14 14 14 14 9 7 Processor 4 | . . . . . 8 6 Protection 10 | . 11 14 14 14 9 7 Energy Gun 7 | . 25 14 14 14 . . Energy Cannon 1 | . . . . . 4 . Ballistic Gun 7 | . 2 14 14 14 5 6 Slashing Weapon 3 | . . . . . 6 5 Peak Build Rating 79 | 9 10 8 10 11 68 79 Average Rating 42 | 5 8 8 9 10 59 75 On Entrance 16 | . 9 8 8 10 11 68 Avg Prop Armor Cover (%) 7 | . . . . . . 7 Naked Turns . | . . . . . . . Heaviest Build 40 | 11 24 21 20 20 31 40 Greatest Support 60 | 20 20 20 20 20 60 56 Greatest Overweight (x) 2 | . 2 1 . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 40 | 8 10 10 10 10 40 40 Average Capacity 27 | 7 9 10 10 10 39 40 Most Carried 37 | 3 10 10 10 10 37 36 Average Carried 20 | 1 9 9 9 9 22 32 Final Capacity 40 | 8 10 10 10 10 40 40 Final Carried 37 | 2 10 10 10 10 37 31 Class Distribution -------------------- 58% | Hauler-Mutant 27% | Scavenger-Mutant 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 1253 | 177 187 47 . 10 323 509 Remotely . | . . . . . . . Salvage Created 3044 | 16 645 102 . . 913 1368 Parts 168 | 3 28 14 . . 55 68 Haulers Intercepted 5 | . 1 . . . 2 2 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 61 | . 13 6 . . 17 25 Melee 28 | . . . . . 9 19 Guns 25 | . 13 6 . . 3 3 Cannons 3 | . . . . . 1 2 AOE 5 | . . . . . 4 1 Classes Destroyed 12 | 1 5 . . . 5 1 Builder 3 | . . . . . 3 . Tunneler 2 | 1 . . . . 1 . Hauler 5 | . 1 . . . 2 2 Recycler 3 | . 2 . . . . 1 Watcher 5 | . 2 . . . 3 . Swarmer 17 | . 6 6 . . 4 1 Grunt 26 | . 7 . . . 5 14 Brawler 4 | . . . . . 1 3 Sentry 5 | . . . . . 4 1 Hunter 2 | . . . . . 2 . Programmer 5 | . . . . . . 5 Heavy 2 | . . . . . 1 1 Best Kill Streak 9 | 1 4 3 . . 9 6 Combat Bots Only 6 | . 4 3 . . 5 6 Max Kills in Single Turn 7 | 1 1 1 . . 7 1 Gunslinging . | . . . . . . . Exploded 3 | . . . . . 3 1 Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 404 | . 74 20 . . 98 212 Missed 111 | . 15 9 . . 25 62 Hits 293 | . 59 11 . . 73 150 Melee 26 | . . . . . . 26 Projectile 267 | . 59 11 . . 73 124 Critical Strikes 17 | . . 1 . . 5 11 Actively Blocked 11 | . . . . . . 11 Part Disruptions 1 | . . . . . . 1 Damage Taken 5480 | . 646 91 . . 1310 3433 Core 1074 | . 82 8 . . 273 711 Absorbed by Shields . | . . . . . . . Redirected to Shielding 168 | . . . . . 94 74 Regen/Repaired (Parts) 155 | . . . . . . 155 Core Remaining (%) 71 | 100 . . . 64 50 . Volleys Fired 147 | 8 63 9 . . 33 34 Largest 2 | 2 2 2 . . 2 2 Hottest 112 | 80 80 60 . . 100 112 Shots Fired 260 | 16 126 18 . . 45 55 Gun 217 | 16 126 18 . . 32 25 Cannon 42 | . . . . . 12 30 Launcher 1 | . . . . . 1 . Special . | . . . . . . . Kinetic 85 | . 5 9 . . 32 39 Thermal 174 | 16 121 9 . . 12 16 Explosive 1 | . . . . . 1 . Electromagnetic . | . . . . . . . Robot Hit Streak 13 | 3 11 6 . . 13 5 Robot Miss Streak 9 | 2 4 1 . . 3 9 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 262 | 8 87 12 . . 68 87 Core Hits 130 | 1 34 7 . . 36 52 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 11 | . . . . . 5 6 Sever 11 | . . . . . 5 6 Melee Attacks 119 | . . . . . 50 69 Impact . | . . . . . . . Slashing 119 | . . . . . 50 69 Piercing . | . . . . . . . Sneak Attacks 10 | . . . . . 6 4 Combat Hostiles 1 | . . . . . . 1 Follow-up Attacks . | . . . . . . . Damage Inflicted 6575 | 100 970 115 . . 2578 2812 Guns 1857 | 100 970 109 . . 323 355 Cannons 600 | . . . . . 175 425 Explosions 859 | . . . . . 746 113 Melee 3253 | . . . . . 1334 1919 Ramming 6 | . . 6 . . . . Kinetic 993 | . 20 45 . . 323 605 Thermal 1577 | 100 950 64 . . 175 288 Explosive 746 | . . . . . 746 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 3253 | . . . . . 1334 1919 Piercing . | . . . . . . . Highest Corruption 8 | . . . . . 1 8 Average Corruption 3 | . . . . . 1 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 50 | . . . . . 4 46 Message Errors 11 | . . . . . 2 9 Matter Fused 16 | . . . . . 1 15 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 5 | . . . . . . 5 Data Loss (minor) 9 | . . . . . 1 8 Data Loss (major) 1 | . . . . . . 1 Misfires 4 | . . . . . . 4 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 232 | . . . . . 87 145 Projectiles . | . . . . . . . Explosions 89 | . . . . . 31 58 Melee 143 | . . . . . 56 87 Knockbacks 4 | . . . . . . 4 Impact . | . . . . . . . Kinetic 4 | . . . . . . 4 Secondary . | . . . . . . . Self-Inflicted Damage 464 | . . . . . 150 314 Shots 5 | . . . . . 2 3 Rammed . | . . . . . . . Targets Rammed 1 | . . 1 . . . . Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 258 | 90 258 62 . . 140 257 Average Temperature 62 | 40 74 30 . . 50 52 Received Heat Transfer 1281 | . 300 . . . 423 558 Effects 2 | . 2 . . . . . Interference 2 | . 2 . . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . 5 . . . 1 . Heat Transferred 3093 | 225 2150 150 . . 259 309 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Maximum Alert Level 1 | . . . . . 1 1 Low Security (%) 92 | 100 100 100 . 100 79 98 Level 1 7 | . . . . . 20 2 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 289 | 5 128 70 . . 289 217 Initial 130 | . . . . . . 130 Average 79 | . 43 16 . . 114 108 Influence Increases 2127 | 5 388 140 . . 775 819 Destroy 0b10 Robot/C 1220 | . 260 120 . . 340 500 Destroy 0b10 Robot/NC 90 | 5 25 . . . 45 15 Destroy Leader 290 | . 66 20 . . 100 104 Successful Hack 8 | . 7 . . . 1 . Disable Machine 105 | . . . . . 45 60 Destroy Structure 54 | . . . . . 34 20 Partial Spotted 30 | . . . . . 30 . Lose Combat Pursuer 330 | . 30 . . . 180 120 Influence Decreases 1912 | 5 388 110 30 . 488 891 Entered New Map 187 | . . . 30 . . 157 Time Decay 1465 | 5 368 110 . . 468 514 Lost Part 260 | . 20 . . . 20 220 Squads Dispatched 17 | . 3 . . . 3 11 Investigation 4 | . 1 . . . 1 2 Extermination 5 | . . . . . . 5 Reinforcement 8 | . 2 . . . 2 4 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 7 | . 2 . . . 5 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 98 | . 24 5 . . 34 35 Peak Tracking Total 7 | . 6 3 . . 7 5 Tactical Retreats 17 | . 2 . . . 10 5 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 4 | . 1 . . . 2 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 7 | . . . . . 3 4 Max in Single Turn 4 | . . . . . 1 4 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 17 | . 3 . 5 . 5 4 Terminals 10 | . 3 . . . 5 2 Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 65 | . 8 . 31 . 14 12 Successful 44 | . 2 . 31 . 4 7 Failed 21 | . 6 . . . 10 5 Catastrophic 7 | . 2 . . . 4 1 Database Lockouts . | . . . . . . . Manual 4 | . . . 1 . 3 . Terminals 26 | . 8 . . . 14 4 Fabricators 4 | . . . . . . 4 Repair Stations 4 | . . . . . . 4 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 39 | . 2 . 31 . 4 2 Record 35 | . 1 . 30 . 3 1 Robot Analysis 1 | . . . . . 1 . Branch Access Points 1 | . 1 . . . . . Alert Level 1 | . . . . . . 1 Proto ID Catalog 1 | . . . 1 . . . Fabricator Hacks 2 | . . . . . . 2 Network Status 2 | . . . . . . 2 Repair Station Hacks 3 | . . . . . . 3 Scan Component 2 | . . . . . . 2 Repair 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 2 . . . 5 2 Full Trace Events 2 | . . . . . . 2 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . . . . . . 1 Time 61 | . . . . . . 61 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Active Infowar (turns) 1165 | 14 146 . . . . 1005 Terrain 160 | 14 146 . . . . . Traps 1005 | . . . . . . 1005 Robot Analysis Total 1 | . . . . . 1 . Derelict Logs Recovered 3 | . . 1 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 7303 | 99 1105 629 621 608 2141 2100 Spaces Moved 4278 | 57 598 486 514 458 1129 1036 Core 9 | 9 . . . . . . Treads . | . . . . . . . Legs 4269 | 48 598 486 514 458 1129 1036 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 124 | 108 137 120 120 120 124 123 Slowest Speed 260 | 120 260 190 120 120 130 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 61 | 4 80 88 93 74 68 22 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . 1 1 1 . . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched 3 | . . 1 . 2 . . Spaces Dug 20 | . . . . . 18 2 Terrain Destroyed 111 | . . . . . 60 51 Melee 6 | . . . . . 4 2 Projectile 5 | . . . . . 5 . AOE 100 | . . . . . 51 49 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 5815 | 75 757 514 519 517 1734 1699 Wait 1095 | . 63 8 1 56 458 509 Move 4272 | 56 597 485 513 457 1128 1036 Hop . | . . . . . . . Pick Up 82 | 4 15 3 1 2 39 18 Fast Attach 9 | 5 2 . . . 1 1 Attach 31 | 2 4 . . . 5 20 Detach 1 | . . . . . . 1 Swap 38 | . 4 4 1 . 18 11 Drop 20 | . 9 4 3 2 2 . Fire 147 | 8 63 9 . . 33 34 Melee 119 | . . . . . 50 69 Ram . | . . . . . . . Kick 1 | . . 1 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min / [*Sub]) -10/Mines (discovered 2 exits: *Exi / [*Sub]) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 100 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 736 | -10/Materials | Discovered new exit (range 16) 894 | -10/Materials | Discovered new exit (range 5) 1078 | -10/Materials | Discovered new exit (range 16) 1083 | -10/Materials | Identified exit to Mines 1205 | -10/Materials | Entered Mines 1343 | -10/Mines | Build established: Scavenger-Mutant 1415 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1416 | -10/Mines | Discovered new exit (range 5) 1439 | -10/Mines | Discovered new exit (range 14) 1493 | -10/Mines | Learned location of Zion (-7) 1834 | -10/Mines | Entered Exiles 1871 | -10/Exiles | Met 8R-AWN 1894 | -10/Exiles | Met EX-HEX 1931 | -10/Exiles | Met EX-BIN 1957 | -10/Exiles | Aligned with FarCom system 1958 | -10/Exiles | Given EX-Vault access code 2019 | -10/Exiles | Opened EX-Vault 2029 | -10/Exiles | Found Lightpack 2.0 2054 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2089 | -10/Exiles | Met EX-DEC 2174 | -10/Exiles | Visited The Gauntlet 2444 | -10/Exiles | Discovered new exit (range 10) 2455 | -10/Exiles | Left Exiles lab with Lightpack 2.0 2455 | -10/Exiles | Entered Mines 2470 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2656 | -9/Mines | Found a hidden stash of uninstalled traps 2721 | -9/Mines | Discovered new exit (range 7) 2760 | -9/Mines | Learned Materials garrison access intel 2768 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2770 | -9/Mines | Found Prototype Device 2969 | -9/Mines | Discovered new exit (range 8) 3063 | -9/Mines | Entered Materials 3063 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3064 | -8/Materials | Loaded intel: 1 garrison access location 3363 | -8/Materials | Build established: Hauler-Mutant 5177 | -8/Materials | Discovered new exit (range 3) 5191 | -8/Materials | Identified exit to Factory 5204 | -8/Materials | Entered Factory 5204 | -7/Factory | Evolved 2 slots: Utility x2 6076 | -7/Factory | Cargo convoy interrupted 6841 | -7/Factory | Core integrity fell below 50% 6879 | -7/Factory | Lost 3 parts (2n1w) 6962 | -7/Factory | Lost 4 parts (1p1n2w) 7053 | -7/Factory | Repaired Broken Rnf. Deuterium Engine 7273 | -7/Factory | Discovered new exit (range 11) 7277 | -7/Factory | Core integrity fell below 20% 7304 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Knocked back. System corrupted: Matter fused (-10). H-61 Shepherd calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. Knocked back. Penetrated by Slug. Carbon-fiber Leg destroyed. Knocked back. Penetrated by Slug. Knocked back. EXIT=FOUND G-47 Trooper destroyed. Trap Scanner destroyed. Slug penetrates H-61 Shepherd. Penetrated by Slug. Slug penetrates H-61 Shepherd. H-61 Shepherd destroyed. Rnf. Deuterium Engine destroyed. G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????# #??????????????? | | ?????????????????????????????# ############+### | | ?????????????????????????????# = + | | ?????????????????????????????# # | | ?????????????????????????????#! + | | ?????????????????????????????# # """ | | ?????????????????????????????# # """ | | ?????????????????????????????#! # """ =####### | | ???????????????????######+######### ""#????# | | ?????????????????? 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