Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.09 @ 00:51:19 Player: FrostySpirit Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (19) 95 Value Destroyed (189) 189 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3244 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 178/300 Energy 99/100 System Corruption 6% Temperature Warm (170) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Visual Processing Unit Improved Terrain Scan Processor Improved Utility Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Nuclear Core Transmission Jammer System Shield Component Analysis Suite Improved Datajack Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Armored Wheel Airjet Airjet Airjet > --- UTILITY ---------- High-capacity Battery Compact Battery Compact Battery Improved Terrain Scan Processor Transport Network Coupler Targeting Computer > --- WEAPON ----------- Shock Rifle Heavy Laser > --- INVENTORY -------- Visual Processing Unit Transmission Jammer Component Analysis Suite Improved Datajack Welding Torch [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Wheel Leg VSS Leg Wheel Wheel Hover Unit Airjet Flight Unit Xenon Bombardment Thruster Utility Transport Network Coupler Device Transmission Jammer Storage Medium Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Improved Utility Shielding Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Low Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 2 | . . . . . . 2 . Utility 4 | . . . 2 . 2 . . Weapon . | . . . . . . . . Parts Attached 61 | 6 4 3 4 . 17 27 . Power 5 | 1 . . . . 1 3 . Engine 4 | 1 . . . . 1 2 . Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 15 | 2 . 3 . . 4 6 . Treads . | . . . . . . . . Leg 1 | . . . . . 1 . . Wheel 6 | 2 . 2 . . 1 1 . Hover 4 | . . . . . 2 2 . Flight 4 | . . 1 . . . 3 . Utility 28 | 1 4 . 2 . 8 13 . Device 7 | . . . 1 . 1 5 . Storage 10 | 1 3 . . . 2 4 . Processor 8 | . 1 . 1 . 4 2 . Hackware 1 | . . . . . . 1 . Protection 2 | . . . . . 1 1 . Artifact . | . . . . . . . . Weapon 13 | 2 . . 2 . 4 5 . Energy Gun 6 | 1 . . 2 . 1 2 . Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 3 | 1 . . . . . 2 . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . . . 1 1 . Unidentified Prototypes 1 | . . . . . . 1 . Parts Lost 31 | . . 2 5 3 4 12 5 Power 2 | . . . 1 . 1 . . Propulsion 9 | . . 1 2 . . 5 1 Utility 14 | . . . 1 2 2 6 3 Weapon 6 | . . 1 1 1 1 1 1 Highest Loss Streak 7 | . . 1 5 3 3 7 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 74 | . 96 98 83 41 49 67 52 Engine 7 | . 14 14 8 . 4 2 . Wheel 13 | . 28 26 16 . 4 4 . Hover 2 | . . . . . . 8 . Flight 1 | . . . . . . 5 3 Device 4 | . . . 10 . 4 8 5 Storage 10 | . 14 14 11 11 8 8 . Processor 15 | . 11 14 22 19 12 17 23 Hackware 1 | . . . . . . 2 6 Protection 1 | . . . . . 3 . 7 Energy Gun 6 | . 14 13 7 11 . 3 . Ballistic Gun 6 | . 14 14 7 . . 3 3 Naked Turns . | . . . . . . . . Heaviest Build 24 | 12 17 17 22 13 15 24 6 Greatest Support 26 | 20 20 26 26 3 16 24 6 Greatest Overweight (x) 4 | . . 1 4 4 3 4 . Average Overweight (x) . | . . . . 3 . . . Largest Inventory Capacity 25 | 8 25 10 10 10 10 5 5 Average Capacity 7 | 6 9 10 10 10 5 5 5 Most Carried 10 | 6 10 9 8 8 8 5 5 Average Carried 6 | 2 7 7 7 8 5 4 5 Final Capacity 10 | 8 10 10 10 10 5 5 5 Final Carried 8 | 6 7 8 8 8 5 5 5 Class Distribution -------------------- 95% | Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Jun Mat Min Mat Min Mat Fac Low Matter Collected 671 | 171 94 87 . . 151 79 89 Remotely . | . . . . . . . . Salvage Created 591 | . 94 172 10 . 191 79 45 Parts 36 | . 6 11 1 . 14 3 1 Haulers Intercepted 5 | . 1 . . . 3 1 . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 2 | . . . . . . . 2 Prevented 2 | . . . . . . . 2 Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Low Combat Hostiles Destroyed 10 | . 3 5 1 . . . 1 Guns 10 | . 3 5 1 . . . 1 Classes Destroyed 6 | . 2 1 . . 1 1 1 Builder 1 | . . . . . 1 . . Hauler 5 | . 1 . . . 3 1 . Recycler 2 | . . 1 . . 1 . . Watcher 1 | . . . . . . 1 . Swarmer 9 | . 3 5 1 . . . . Grunt 1 | . . . . . . . 1 Best Kill Streak 3 | . 3 3 1 . 3 1 1 Combat Bots Only 3 | . 3 2 1 . . . 1 Max Kills in Single Turn 1 | . 1 1 1 . 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Jun Mat Min Mat Min Mat Fac Low Damage Taken 3400 | . 95 337 531 139 771 887 640 Core 1515 | . 16 92 252 96 352 248 459 Absorbed by Shields 112 | . . . . . 112 . . Redirected to Shielding 124 | . . . . . 54 3 67 Regen/Repaired (Parts) 28 | . . . . . . 28 . Core Remaining (%) 51 | 100 . 56 . 13 36 . . Volleys Fired 81 | . 19 17 6 . 16 15 8 Largest 2 | . 2 2 2 . 1 2 1 Hottest 121 | . 60 60 121 . 68 119 25 Shots Fired 124 | . 38 34 11 . 16 17 8 Gun 115 | . 38 34 11 . 7 17 8 Cannon 5 | . . . . . 5 . . Launcher 4 | . . . . . 4 . . Special . | . . . . . . . . Kinetic 52 | . 19 17 1 . . 7 8 Thermal 57 | . 19 17 10 . 5 6 . Explosive 4 | . . . . . 4 . . Electromagnetic 11 | . . . . . 7 4 . Robot Hit Streak 7 | . 6 6 7 . 7 4 4 Robot Miss Streak 4 | . 2 4 3 . 2 3 4 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 77 | . 23 18 5 . 13 13 5 Core Hits 32 | . 6 9 2 . 8 4 3 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . . . . . . 1 . Burn 1 | . . . . . . 1 . Melee Attacks 2 | . . . . . 1 1 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1210 | . 207 191 70 . 389 243 110 Guns 846 | . 207 166 70 . 71 224 108 Cannons 103 | . . . . . 103 . . Explosions 202 | . . . . . 202 . . Melee . | . . . . . . . . Ramming 59 | . . 25 . . 13 19 2 Kinetic 396 | . 99 79 10 . . 100 108 Thermal 417 | . 108 87 60 . 103 59 . Explosive 202 | . . . . . 202 . . Electromagnetic 136 | . . . . . 71 65 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . 2 . 6 . 6 6 Average Corruption 4 | . . 2 . 6 . 5 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 18 | . . 5 . 1 . 8 4 Message Errors 3 | . . 1 . . . . 2 Matter Fused 8 | . . 3 . . . 5 . Heat Flow Errors 5 | . . 1 . . . 2 2 Data Loss (minor) 2 | . . . . 1 . 1 . Overload Shots . | . . . . . . . . Overflow Damage 10 | . . . . . 10 . . Projectiles . | . . . . . . . . Explosions 10 | . . . . . 10 . . Melee . | . . . . . . . . Knockbacks 1 | . . . . . . 1 . Impact 1 | . . . . . . 1 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 24 | . . 10 . . 4 9 1 Shots . | . . . . . . . . Rammed 18 | . . 9 . . 3 4 2 Targets Rammed 21 | . . 9 . . 6 4 2 Kicked 3 | . . . . . 3 . . Crushed . | . . . . . . . . Highest Temperature 261 | . 40 261 195 . 64 242 242 Average Temperature 60 | . 19 50 106 . 30 83 128 Received Heat Transfer 830 | . 6 18 69 48 221 369 99 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 968 | . 250 200 148 . 185 185 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Low Peak Influence 255 | . 92 195 171 66 255 238 . Initial 72 | . . 5 72 51 13 11 . Average 94 | . 48 151 114 54 132 75 . Maximum Alert Level 1 | . . . . . 1 1 . Low Security (%) 97 | 100 100 100 100 100 95 94 . Level 1 2 | . . . . . 4 5 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 1 . 2 . 4 6 . Investigation 8 | . 1 . . . 2 5 . Extermination . | . . . . . . . . Reinforcement 5 | . . . 2 . 2 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Low Distress Signals . | . . . . . . . . Communications Jammed 1 | . . . . . . 1 . Distress Signals 1 | . . . . . . 1 . Times Spotted 84 | . 6 9 7 3 19 27 13 Peak Tracking Total 10 | . 3 3 4 3 9 10 8 Tactical Retreats 19 | . . 2 1 . 4 8 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Low Traps Triggered 4 | . 1 . . . 1 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 3 | . . . . . . . 3 Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Jun Mat Min Mat Min Mat Fac Low Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Low Machines Accessed 15 | . 4 . 1 . 3 7 . Terminals 11 | . 3 . 1 . 2 5 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . 1 . Recycling Units 1 | . 1 . . . . . . Scanalyzers 2 | . . . . . 1 1 . Garrison Access . | . . . . . . . . Total Hacks 62 | . 12 . 8 . 9 33 . Successful 32 | . 4 . 6 . 3 19 . Failed 30 | . 8 . 2 . 6 14 . Catastrophic 5 | . 1 . 1 . 1 2 . Database Lockouts . | . . . . . . . . Manual 28 | . 7 . 5 . 7 9 . Terminals 36 | . 8 . 8 . 7 13 . Fabricators . | . . . . . . . . Repair Stations 5 | . . . . . . 5 . Recycling Units 4 | . 4 . . . . . . Scanalyzers 17 | . . . . . 2 15 . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 1 . 4 . . 3 . Prototype ID Bank 1 | . 1 . . . . . . Open DSF 1 | . . . . . . 1 . Branch Access Points 2 | . . . 1 . . 1 . Investigation Status 1 | . . . 1 . . . . Recall Investigation 1 | . . . 1 . . . . Zone Layout 2 | . . . 1 . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . . . . 4 . Scan Component 3 | . . . . . . 3 . Repair 1 | . . . . . . 1 . Recycling Unit Hacks 2 | . 2 . . . . . . Report Inventory 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 14 | . . . . . 2 12 . Insert Component 7 | . . . . . 1 6 . Analyze 7 | . . . . . 1 6 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 4 | . 1 . 2 . 1 . . Terminals 4 | . 1 . 2 . 1 . . Track 1 | . . . 1 . . . . Assimilate 3 | . 1 . 1 . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 3 . 1 . 2 6 . Full Trace Events 8 | . 1 . . . 2 5 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . . . . 1 4 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . 1 . Time 61 | . . . . . . 61 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . 3 . . . . . . Parts Scanalyzed 5 | . . . . . 1 4 . Part Schematics Acquired 5 | . . . . . 1 4 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Jun Mat Min Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Jun Mat Min Mat Min Mat Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Jun Mat Min Mat Min Mat Fac Low Turns Passed 2284 | 61 439 332 231 42 402 619 158 Spaces Moved 2622 | 60 463 305 185 18 386 890 315 Core 506 | 5 . . 18 18 218 111 136 Treads . | . . . . . . . . Legs 138 | . . . . . 138 . . Wheels 992 | 55 463 305 167 . 2 . . Hover 331 | . . . . . 28 303 . Flight 655 | . . . . . . 476 179 Fastest Speed 34 | 50 80 80 90 200 50 34 40 Average Speed 69 | 77 80 87 106 244 81 50 44 Slowest Speed 250 | 80 80 95 250 250 200 250 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 6 | . . . . . . 5 1 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 3 47 55 16 9 37 25 53 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . Scrap Searched 2 | . . . . . . . 2 Spaces Dug . | . . . . . . . . Terrain Destroyed 28 | . . . . . 28 . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 28 | . . . . . 28 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Low Total 2945 | 71 498 338 208 17 453 1036 324 Wait 111 | . . 3 12 . 11 85 . Move 2604 | 59 462 304 184 17 386 879 313 Hop 6 | . . . . . . 5 1 Pick Up 26 | 6 7 1 1 . 5 6 . Fast Attach 44 | 6 2 1 2 . 13 20 . Attach 13 | . . . 2 . 4 7 . Detach 9 | . . . 1 . 4 4 . Swap 4 | . 2 2 . . . . . Drop 25 | . 6 1 . . 8 10 . Fire 81 | . 19 17 6 . 16 15 8 Melee 2 | . . . . . 1 1 . Ram 17 | . . 9 . . 2 4 2 Kick 3 | . . . . . 3 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Min / Sto x2) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves History --------- Turn | Location | Event 31 | -11/Junkyard | Discovered new exit (range 15) 62 | -11/Junkyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 7) 306 | -10/Materials | Build established: Mutant 501 | -10/Materials | Entered Mines 679 | -10/Mines | Discovered new exit (range 7) 833 | -10/Mines | Entered Materials 833 | -9/Materials | Evolved 2 slots: Utility x2 979 | -9/Materials | Identified exit to Mines 979 | -9/Materials | Identified exit to Storage 1057 | -9/Materials | Core integrity fell below 50% 1064 | -9/Materials | Entered Mines 1078 | -9/Mines | Lost 5 parts (1p2n1u1w) 1094 | -9/Mines | Discovered new exit (range 6) 1105 | -9/Mines | Core integrity fell below 20% 1106 | -9/Mines | Entered Materials 1106 | -8/Materials | Evolved 2 slots: Utility x2 1135 | -8/Materials | Lost 3 parts (2u1w) 1498 | -8/Materials | Discovered new exit (range 16) 1503 | -8/Materials | Core integrity fell below 50% 1508 | -8/Materials | Entered Factory 1508 | -7/Factory | Evolved 2 slots: Propulsion x2 1539 | -7/Factory | Lost 3 parts (1p1u1w) 1793 | -7/Factory | Lost 7 parts (2n4u1w) 1845 | -7/Factory | Identified exit to Lower Caves 2033 | -7/Factory | Repaired Broken Xenon Bombardment Thruster 2127 | -7/Factory | Entered Lower Caves 2128 | -7/Lower Caves | Encountered a Warlord checkpoint 2150 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2209 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2219 | -7/Lower Caves | Core integrity fell below 50% 2279 | -7/Lower Caves | Core integrity fell below 20% 2285 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02150_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 02154_ Y-64 Sentinel: "REQUESTING BACKUP." 02173_ #2TJKS52:9FZL2YDIMDLV&AUDC J 02190_ G-47 Trooper destroyed. 02193_ Acquired 45 matter. 02196_ Particle Gun fries itself beyond repair. 02209_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 02212_ Xenon Bombardment Thruster destroyed. 02215_ Hpw. Shotgun destroyed. 02227_ System corrupted: Heat flow error (+276). 02242_ Searching scrap... 02242_ Found Reaction Control System. 02242_ Found 27 Matter. 02243_ Acquired 27 matter. 02252_ Seismic Detector destroyed. 02274_ Slammed into S-27 Virus. 02275_ Hacking Suite destroyed. 02275_ Slammed into S-27 Virus. 02281_ Imp. Targeting Computer destroyed. 02284_ System corrupted: Heat flow error (+204). Map ----- +----------------------------------------------------+ | ???????????? ??????????## #???????????????? | | ?????????? ?????????## #???????????????? | | ??????? ?????????# #???????????????? | | ????? ????????# ######???????????????? | | ???? ????????# ##????????????????????? | | ????? ???????## ##????????????????????? | | ????? ??????## ##???????????????????? | | ?????? ??????# ###?????????????????? | | ??????? ??????# ##????????????????? | | ???????? ??????## #????????????????? | | ????????# ???????## ##????????????????? | | ???????## ##??????## ####?????????????????? | | ???????? #???????## ##???????????????????? | | ????????? %! #????????# ##??????????????????? | | ??????????# #???????## ##?????????????????? | | ??????????# #????#### #?????????????????? | | ???????????? ##???# ##????????????????? | | ?????????????# ##??## ### #????????????????? | | ????????????## #??## ##?## #????????????????? | | ???????###### #?## #???# #????????????????? | | ??????## ### s#???# ##???????????????? | | ?????## ## #??## #???????????????? | | ????## ## ##?# ##???????????????? | | ????# #?# #????????????????? | | ????# #?## #????????????????? | | ##### #### @#### #????????????????? | | ### ##??#### ## #????????????????? | | #?# ##??????## #????????????????? | | ##### ## ##????????# #??????#########? | | ????# ##??????? #??????# #? | | ????# #???????#### ###s #??????# [ #? | | ????## ##????????###? #??????# #? | | ?????###### ???????????? ####??????# ## | | #####?????## ###??????????? #?????????# # | | #??????# #????????????# #?????????# | | ##?????# ##???????????# #?????????# | | ### ##???? #???????????# ###???????### ## | | ??# ##??# #???????????# #### ### | | ??## #?# #???##??????# #?## # | | ??## ## ## ##?????###???### ####??# # | | ??# #?????????????## ???????# # | | ??# #?????????????## ???????? # | | ?## #??????????????????????### | | ## ?????????????????????##?? | | # ????????????????????? #?? | | # ### ????????????????????? #?? | | ## ##????## ????????????????????? #?? | | ### # ## #??? ?????????????????????????? ### | | # #?# ##### #????????????????????????# # | | # #?#### #???????????????????????? ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 65 Energy Generation 18 Energy Capacity 960 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 110 Jamming Range 12 Power Shielding 66 Utility Shielding 66 Evasion (%) 63 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- Imp. Datajack | -8/Materials | Scanalyzed Airjet | -7/Factory | Scanalyzed Com. Battery | -7/Factory | Scanalyzed Hardlight Generator | -7/Factory | Scanalyzed Component Analysis Suite | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwordNetworkHumpback Manual? 0 Play Time 00:45:54 Cumulative 32.5 hours Start 2023.11.09 @ 00:08:34 End 2023.11.09 @ 00:51:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 38 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 019008da-f01c-4f27-a0e1-b216a297758f