Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.07.29 @ 19:43:36 Player: taylor Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (8) 40 Value Destroyed (148) 148 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 4408 Bonus ------- Entered Garrisons 200 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 579/700 Matter 300/300 Energy 318/340 System Corruption 1% Temperature Cool (18) Movement Flying (34) Location -7/Garrison Parts ------- > --- POWER (3) -------- Light Deuterium Engine Enhanced Nuclear Core > --- PROPULSION (3) --- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY (5) ------ Weight Redist. System Advanced ECM Suite Hacking Suite > --- WEAPON (3) ------- Improved Datajack > --- INVENTORY (5) ---- Gravmag System Surge Thruster Peak State ------------ > --- POWER ------------ Light Deuterium Engine Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Weight Redist. System Advanced ECM Suite Reaction Control System Authchip [Device] > --- WEAPON ----------- (None) > --- INVENTORY -------- Light Deuterium Engine Enhanced Nuclear Core Gravmag System Hacking Suite Improved Datajack [Rating: 39] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Xenon Bombardment Thruster Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Weight Redist. System Device Weight Redist. System Hackware Authchip [Device] Protection Core Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Slots Evolved 7 | . 1 . . . 4 2 . . Power 2 | . . . . . 1 1 . . Propulsion 1 | . 1 . . . . . . . Utility 3 | . . . . . 2 1 . . Weapon 1 | . . . . . 1 . . . Parts Attached 40 | 5 6 2 4 . 12 5 2 4 Power 9 | 1 . . . . 3 1 2 2 Engine 4 | 1 . . . . . . 2 1 Core 5 | . . . . . 3 1 . 1 Reactor . | . . . . . . . . . Propulsion 14 | 2 5 . . . 4 3 . . Treads . | . . . . . . . . . Leg 3 | 2 1 . . . . . . . Wheel . | . . . . . . . . . Hover 1 | . . . . . . 1 . . Flight 10 | . 4 . . . 4 2 . . Utility 13 | 1 1 2 2 . 5 1 . 1 Device 9 | . 1 1 2 . 4 1 . . Storage . | . . . . . . . . . Processor . | . . . . . . . . . Hackware 2 | . . . . . 1 . . 1 Protection 2 | 1 . 1 . . . . . . Artifact . | . . . . . . . . . Weapon 4 | 1 . . 2 . . . . 1 Energy Gun 3 | 1 . . 2 . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun . | . . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes 4 | . . 1 2 . 1 . . . Parts Lost 3 | . . . . . 1 . 1 1 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 2 | . . . . . . . 1 1 Weapon 1 | . . . . . 1 . . . Highest Loss Streak 1 | . . . . . 1 . 1 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 79 | . 69 87 82 87 80 63 67 75 Engine 5 | . 12 12 12 12 . . 8 13 Core 9 | . . . . . 15 13 9 7 Leg 1 | . 25 . . . . . . . Flight 26 | . 5 37 37 37 24 20 21 21 Device 19 | . . 12 15 25 24 21 21 19 Hackware 4 | . . . . . 7 7 6 7 Protection 3 | . 12 12 6 . . . . . Energy Gun 7 | . 12 12 9 12 6 . . . Naked Turns . | . . . . . . . . . Heaviest Build 23 | 8 8 8 8 8 22 20 22 23 Greatest Support 30 | 20 30 18 18 18 24 24 24 24 Greatest Overweight (x) 1 | . . . . . 1 . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 4 4 5 3 5 5 5 4 Average Carried 3 | . 1 3 3 2 4 4 4 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 3 4 1 3 5 4 5 2 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Exiles Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/DSF Hacker-Mutant | -7/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Matter Collected 595 | 250 . 60 . 60 90 . . 135 Remotely . | . . . . . . . . . Salvage Created 245 | . 38 98 . . 109 . . . Parts 18 | . 4 7 . . 7 . . . Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Combat Hostiles Destroyed 6 | . 2 2 . . 2 . . . Guns 6 | . 2 2 . . 2 . . . Classes Destroyed 4 | . 1 1 . . 2 . . . Hauler 1 | . . . . . 1 . . . Watcher 1 | . . . . . 1 . . . Swarmer 4 | . 2 . . . 2 . . . Grunt 2 | . . 2 . . . . . . Best Kill Streak 2 | . 2 2 . . 2 . . . Combat Bots Only 2 | . 2 2 . . 2 . . . Max Kills in Single Turn 1 | . 1 1 . . 1 . . . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Damage Taken 529 | . 13 66 . . 134 . 65 251 Core 155 | . 3 9 . . 22 . 37 84 Absorbed by Shields 50 | . . . . . . . . 50 Redirected to Shielding 2 | . . 2 . . . . . . Core Remaining (%) 97 | 100 . . . 95 96 . . . Volleys Fired 23 | . 3 5 . . 15 . . . Largest 1 | . 1 1 . . 1 . . . Hottest 40 | . 40 40 . . 40 . . . Shots Fired 23 | . 3 5 . . 15 . . . Gun 23 | . 3 5 . . 15 . . . Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 23 | . 3 5 . . 15 . . . Robot Hit Streak 7 | . 2 5 . . 7 . . . Robot Miss Streak 1 | . 1 . . . 1 . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 20 | . 2 5 . . 12 . . 1 Core Hits 11 | . 2 3 . . 6 . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes . | . . . . . . . . . Melee Attacks 6 | . . . . . . . . 6 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 353 | . 22 71 . . 260 . . . Guns 293 | . 22 71 . . 200 . . . Cannons . | . . . . . . . . . Explosions 60 | . . . . . 60 . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal 60 | . . . . . 60 . . . Explosive . | . . . . . . . . . Electromagnetic 293 | . 22 71 . . 200 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . . 1 1 Average Corruption 1 | . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 42 | . . 42 . . 34 . . 22 Average Temperature 14 | . . 18 . . 22 . . 7 Received Heat Transfer 148 | . . 51 . . 36 . . 61 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 50 | . . . . . 50 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Peak Influence 364 | . 73 115 . . 364 45 39 171 Initial 35 | . . 20 . . . 35 24 16 Average 75 | . 43 74 . . 108 41 32 46 Maximum Alert Level 1 | . . . . . 1 . . . Low Security (%) 92 | 100 100 100 . 100 85 100 100 100 Level 1 7 | . . . . . 14 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . . . . . 1 1 2 . Investigation . | . . . . . . . . . Extermination 1 | . . . . . . 1 . . Reinforcement 3 | . . . . . 1 . 2 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Distress Signals 3 | . . . . . 3 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 65 | . 3 7 . . 38 . 6 11 Peak Tracking Total 7 | . 2 4 . . 7 1 6 6 Tactical Retreats 19 | . . 2 . . 13 . 1 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Traps Triggered 6 | . . . . . 2 1 . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . 6 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . 2 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Machines Accessed 13 | . 3 . . . 7 3 . . Terminals 11 | . 3 . . . 5 3 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 38 | . 12 . . . 19 7 . . Successful 20 | . 9 . . . 8 3 . . Failed 18 | . 3 . . . 11 4 . . Catastrophic 4 | . . . . . 3 1 . . Database Lockouts . | . . . . . . . . . Manual 32 | . 12 . 1 . 14 5 . . Terminals 33 | . 12 . . . 14 7 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers 4 | . . . . . 4 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . 5 . . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . . . Open DSF 1 | . . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . . Disarm Traps 1 | . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . Report Inventory 1 | . . . . . 1 . . . Scanalyzer 4 | . . . . . 4 . . . Insert Component 2 | . . . . . 2 . . . Analyze 2 | . . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 9 | . 4 . . . 3 2 . . Terminals 9 | . 4 . . . 3 2 . . Track 2 | . 2 . . . . . . . Botnet 7 | . 2 . . . 3 2 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 3 . . . 6 2 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac DSF Gar Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . 1 parse_system 1 | . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Turns Passed 2799 | 48 187 453 95 254 1307 259 76 120 Spaces Moved 3573 | 41 190 614 247 443 1594 150 115 179 Core 15 | 15 . . . . . . . . Treads . | . . . . . . . . . Legs 144 | 26 118 . . . . . . . Wheels . | . . . . . . . . . Hover 12 | . . . . . . 12 . . Flight 3402 | . 72 614 247 443 1594 138 115 179 Fastest Speed 34 | 50 34 34 34 34 34 34 34 34 Average Speed 37 | 94 87 34 34 34 34 36 34 34 Slowest Speed 120 | 120 120 34 34 34 120 60 34 34 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 24 | . . 1 . 2 20 1 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 52 | 4 44 85 60 75 76 3 88 41 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 3 | . . . . . 3 . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 3 | . . . . . 3 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Total 4973 | 50 205 852 259 543 2321 355 151 237 Wait 1262 | . 2 226 . 101 700 195 32 6 Move 3519 | 40 189 611 246 438 1557 147 114 177 Hop 20 | . . 1 . 2 16 1 . . Pick Up 37 | 5 5 4 3 2 12 3 2 1 Fast Attach 6 | . . . . . 5 . 1 . Attach 27 | 5 2 . 3 . 7 5 1 4 Detach 1 | . . . . . . 1 . . Swap 7 | . 4 2 1 . . . . . Drop 22 | . . 3 6 . 9 3 1 . Fire 23 | . 3 5 . . 15 . . . Melee 6 | . . . . . . . . 6 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 43 | . . . . . . . . 43 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -7/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 20 | -11/Scrapyard | Identified exit to Materials 20 | -11/Scrapyard | Discovered exit to Materials (range 16) 49 | -11/Scrapyard | Entered Materials 49 | -10/Materials | Evolved 1 slot: Propulsion x1 98 | -10/Materials | Identified exit to Mines 236 | -10/Materials | Entered Mines 300 | -10/Mines | Identified exit to Materials 300 | -10/Mines | Discovered exit to Materials (range 8) 314 | -10/Mines | Build established: Hacker-Mutant 319 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 319 | -10/Mines | Found Prototype Device 320 | -10/Mines | Identified Exp. Sensor Array 688 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 688 | -10/Mines | Identified exit to Exiles 688 | -10/Mines | Discovered exit to Exiles (range 5) 689 | -10/Mines | Entered Exiles 698 | -10/Exiles | Met 8R-AWN 704 | -10/Exiles | Met EX-HEX 715 | -10/Exiles | Met EX-BIN 719 | -10/Exiles | Aligned with FarCom system 719 | -10/Exiles | Given EX-Vault access code 728 | -10/Exiles | Opened EX-Vault 729 | -10/Exiles | Found Prototype Device 730 | -10/Exiles | Identified Chronowheel 730 | -10/Exiles | Activated Chronowheel 743 | -10/Exiles | Found Prototype Energy Gun 745 | -10/Exiles | Identified AWS/Thermal 755 | -10/Exiles | Warned to stay clear of 0b10 Research branches 767 | -10/Exiles | Met EX-DEC 780 | -10/Exiles | Identified exit to Mines 780 | -10/Exiles | Discovered exit to Mines (range 11) 784 | -10/Exiles | Entered Mines 790 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 845 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1035 | -9/Mines | Identified exit to Materials 1035 | -9/Mines | Discovered exit to Materials (range 7) 1038 | -9/Mines | Entered Materials 1038 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 1571 | -8/Materials | Identified exit to Factory 1571 | -8/Materials | Discovered exit to Factory (range 15) 2074 | -8/Materials | Discovered exit to Factory (range 12) 2345 | -8/Materials | Entered Factory 2345 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2398 | -7/Factory | Identified exit to DSF 2604 | -7/Factory | Entered DSF 2633 | -7/DSF | Additional patrols routed to DSF 2676 | -7/DSF | Identified exit to Garrison 2676 | -7/DSF | Discovered exit to Garrison (range 15) 2680 | -7/DSF | Entered Garrison 2692 | -7/Garrison | Triggered checkpoint 2740 | -7/Garrison | Triggered checkpoint 2788 | -7/Garrison | Triggered checkpoint 2797 | -7/Garrison | Identified exit to Factory 2797 | -7/Garrison | Discovered exit to Factory (range 10) 2800 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2800 | -7/Garrison | Self-destructed Last Messages --------------- Beams of light sweep through the air. An alarm sounds. Field strength at 81. Field strength at 76. Penetrated by Slug. Lgt. Deuterium Engine severed. Field strength at 59. Field strength at 52. Field strength at 41. C-17 Slicer destroyed. Field strength at 32. Field strength at 23. Field strength at 13. Penetrated by Slug. Stasis field depleted. Critical hit (Burn: +37). EXIT=FOUND: FACTORY Penetrated by Slug. Attempting to access garrison exit controls... Remote lockdown engaged. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????# #???????# #?????####???? | | ?????????????????????# ######### ####"##!!##??? | | ?????????????????????+ ##* !#??? | | ?????????????????????+ * !#??? | | ?????????????????????# ##################!!##??? | | ?????????????????????# #????????????????####???? | | ?????????????????????#% #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????#l #???????????????????????? | | ?????????????????????# /!#???????????????????????? | | ???????????????????### /*#???????????????????????? | | ???????????????# ### ==%#???????????????????????? | | ???????????????# + * #???????????????????????? | | ????????????????#### g #???????????????????????? | | ???????????????????### #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# ###?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# @ #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????#######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 35 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 71 Offensive Hacking 30 Authchip Count 1 Item Schematics ----------------- Enh. Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed MediumReinforcedGreatsword Manual? 0 Play Time 01:07:48 Cumulative 43.8 hours Start 2022.07.29 @ 13:13:00 End 2022.07.29 @ 19:43:36 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 50 Rogue 21 Adventurer 0 Explorer 29 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 33 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5db62308-eb5f-4860-afb0-17d7fd6f67bb