Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.05 @ 16:45:22 Player: Tate Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (105) 525 Value Destroyed (5322) 5322 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (337) 337 TOTAL SCORE: 11784 Bonus ------- High Alert Combat Kills 201 Follower Combat Kills 502 Entered Garrisons 200 Acquired ECA 300 Friendly Fire -866 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 55/100 System Corruption 32% Temperature Cool (30) Movement Core (100) Ox1 Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Improved Targeting Computer Advanced Targeting Computer Core Analyzer > --- WEAPON (5) ------- Phase Gun (fused) > --- INVENTORY (5) ---- Light Quantum Reactor Advanced Heat Sink Peak State ------------ > --- POWER ------------ Antimatter Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Targeting Computer Core Analyzer Armor Integrity Analyzer Improved Kinecellerator Improved Phase Shifter Cloaking Device Improved Heavy Armor Plating Improved Force Field > --- WEAPON ----------- High-powered Shock Rifle Heavy Plasma Cannon Heavy Linear Accelerator Plasma Sword > --- INVENTORY -------- Micro Fission Core Improved Sensor Array Drone Bay Power Maul [Rating: 116] Favorites ----------- Power Reinforced Quantum Reactor Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Reinforced Quantum Reactor Propulsion Improved Heavy Treads Treads Improved Heavy Treads Leg Myomer Leg Hover Unit Improved Hover Unit Flight Unit Improved VTOL Module Utility Advanced Targeting Computer Device Transmission Jammer Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Heavy Linear Accelerator Energy Gun Heavy EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Heavy Linear Accelerator Launcher Grenade Launcher Impact Weapon Power Maul Slashing Weapon Plasma Sword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Was Fac Fac Fac Upp Upp Slots Evolved 12 | . . 2 2 2 . 2 . . 2 2 . . Power 1 | . . . . 1 . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . Utility 7 | . . 2 . 1 . 1 . . 2 1 . . Weapon 3 | . . . 1 . . 1 . . . 1 . . Parts Attached 207 | 5 29 21 37 16 24 1 10 15 6 21 18 4 Power 21 | 1 6 1 1 1 4 . 1 2 . 2 1 1 Engine 10 | 1 5 1 1 . 1 . . 1 . . . . Core 7 | . 1 . . 1 3 . . . . 1 1 . Reactor 4 | . . . . . . . 1 1 . 1 . 1 Propulsion 43 | 2 6 1 15 3 5 . 1 2 3 1 4 . Treads 22 | . 2 1 8 . 5 . . 2 2 1 1 . Leg 10 | 2 3 . . . . . 1 . 1 . 3 . Wheel . | . . . . . . . . . . . . . Hover 1 | . . . 1 . . . . . . . . . Flight 10 | . 1 . 6 3 . . . . . . . . Utility 66 | . 3 5 13 2 8 1 5 6 3 11 9 . Device 36 | . . 2 4 1 5 1 1 3 3 9 7 . Storage 2 | . 1 1 . . . . . . . . . . Processor 12 | . . . 4 . 1 . 1 2 . 2 2 . Hackware 2 | . . . . 1 1 . . . . . . . Protection 14 | . 2 2 5 . 1 . 3 1 . . . . Artifact . | . . . . . . . . . . . . . Weapon 77 | 2 14 14 8 10 7 . 3 5 . 7 4 3 Energy Gun 34 | 1 3 10 2 5 2 . 2 2 . 2 2 3 Energy Cannon 7 | . . . 4 1 . . . 1 . 1 . . Ballistic Gun 12 | 1 1 . 1 2 . . . 2 . 3 2 . Ballistic Cannon 2 | . . . . . 2 . . . . . . . Launcher 6 | . 4 1 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 6 | . . . . 2 3 . . . . 1 . . Slashing Weapon 7 | . 3 3 . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 3 | . 3 . . . . . . . . . . . Unidentified Prototypes 8 | . . . 2 3 . . 1 1 1 . . . Corrupted Parts 7 | . . 1 . . . . . . . . 5 1 System Corruption 27 | . . 3 . . . . . . . . 18 6 Parts Lost 55 | . 1 . . . 10 . 3 3 . 7 13 18 Power 6 | . . . . . 1 . . . . 1 1 3 Propulsion 8 | . . . . . 2 . 1 . . . 2 3 Utility 23 | . . . . . 4 . 2 2 . 3 6 6 Weapon 18 | . 1 . . . 3 . . 1 . 3 4 6 Highest Loss Streak 15 | . 1 . . . 6 . 3 2 . 7 5 15 To Critical Strikes 2 | . . . . . 1 . . . . . 1 . Average Slot Usage (%) 83 | . 88 97 98 90 85 76 82 75 78 76 78 50 Engine 3 | . 12 3 9 7 2 . . 2 . . . . Core 4 | . 1 7 . . 10 13 10 2 . . 2 1 Reactor 3 | . . . . . . . 2 7 11 9 6 4 Treads 10 | . 7 22 13 . 15 13 10 9 11 10 3 . Leg 3 | . 20 . . . . . . . . . 8 4 Flight 3 | . . . 13 23 4 . . . . . . . Device 14 | . . 10 14 14 24 29 24 7 8 17 18 7 Storage 2 | . 11 11 1 . . . . . . . . . Processor 9 | . . . 11 7 5 6 8 14 23 17 15 16 Protection 6 | . 6 21 9 7 2 . 4 9 5 3 . . Energy Gun 5 | . 4 18 7 11 3 . 5 2 . 2 4 10 Energy Cannon 2 | . . . 15 4 . . . . 5 4 . . Ballistic Gun 3 | . 11 . 3 2 . . . 2 . 1 11 2 Ballistic Cannon 2 | . . . . . 4 6 6 6 5 3 . . Launcher 1 | . 9 . . . . . . . . . . . Impact Weapon 2 | . . . . 2 6 6 4 . . . 5 1 Slashing Weapon 1 | . . 1 . . . . 1 6 5 3 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 126 | 6 38 48 53 25 58 58 74 101 112 126 86 64 Greatest Support 105 | 20 40 49 69 24 102 102 102 105 105 102 102 75 Greatest Overweight (x) 8 | . 1 1 2 1 1 . . 1 1 1 3 8 Average Overweight (x) . | . . . . . . . . . . . . 2 Largest Inventory Capacity 15 | 5 15 15 15 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 5 13 15 6 5 5 5 5 5 5 5 5 5 Most Carried 15 | 4 15 15 15 5 5 5 5 5 5 5 5 5 Average Carried 5 | 2 9 12 5 4 3 4 4 4 4 3 1 1 Final Capacity 15 | 5 15 15 5 5 5 5 5 5 5 5 5 5 Final Carried 14 | 4 14 13 4 5 4 4 5 5 4 3 . 2 Class Distribution -------------------- 34% | Mutant 30% | Scavenger-Gunner 8% | Tank 5% | Hacker-Sprinter 5% | Sprinter 5% | Scavenger-Mutant 5% | Scavenger-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Hacker-Sprinter | -7/Factory Mutant | -7/Garrison Mutant | -6/Factory Tank | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Was Fac Fac Fac Upp Upp Matter Collected 3655 | 259 143 472 525 172 630 10 213 66 239 450 428 48 Remotely . | . . . . . . . . . . . . . Salvage Created 6124 | 36 143 616 728 593 1488 67 729 373 45 524 646 136 Parts 221 | 2 14 37 34 22 26 1 4 21 5 18 32 5 Haulers Intercepted 3 | . . . 1 1 . . . . . 1 . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . . . . . 26 3 Prevented 10 | . . . . . . . . . . . 9 1 Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Was Fac Fac Fac Upp Upp Combat Hostiles Destroyed 89 | 1 5 12 12 9 15 1 1 10 1 9 11 2 Melee 22 | . . . . 3 5 . . 8 . 2 3 1 Guns 26 | 1 4 10 3 1 . . 1 . . . 5 1 Cannons 21 | . . . 8 2 4 . . 2 1 4 . . AOE 4 | . 1 2 1 . . . . . . . . . Classes Destroyed 15 | 1 2 3 2 1 4 . 1 . . 1 . . Worker 1 | . . . . . . . . . . 1 . . Hauler 3 | . . . 1 1 . . . . . 1 . . Recycler 1 | . . 1 . . . . . . . . . . Operator 2 | . . . 1 1 . . . . . . . . Watcher 9 | . 2 1 2 2 . . . . . 2 . . Swarmer 16 | . 3 3 . . 3 . . 5 . 2 . . Grunt 38 | 1 2 4 9 6 5 . . 4 . 1 4 2 Brawler 1 | . . . . . 1 . . . . . . . Duelist 3 | . . 2 . . . . . . . 1 . . Protector 1 | . . . . . 1 . . . . . . . Sentry 11 | . . 3 3 . 2 1 . . . 2 . . Specialist 2 | . . . . . 2 . . . . . . . Hunter 6 | . . . . . 1 . . . 1 1 3 . Programmer 10 | . . . . 3 . . . 1 . 2 4 . Compactor 1 | . . . . . . . 1 . . . . . Decomposer 1 | . . . . . . . . . . . . 1 Best Kill Streak 5 | 1 2 3 4 3 4 1 1 3 1 4 5 1 Combat Bots Only 5 | 1 2 3 3 3 4 1 1 3 1 4 5 1 Max Kills in Single Turn 2 | 1 1 2 2 2 1 1 1 1 1 2 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . 1 1 1 . . . . . . . . . Melee 1 | . . . . 1 1 . . 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Was Fac Fac Fac Upp Upp Hostile Shots Fired 1039 | 4 19 44 27 41 191 27 2 90 . 205 241 148 Missed 331 | 2 6 17 8 17 74 3 . 20 . 73 88 23 Damage Taken 9596 | 17 102 285 230 313 1603 80 401 673 16 1953 2029 1894 Core 2074 | 8 4 57 20 42 511 8 151 102 4 121 323 723 Absorbed by Shields 884 | . . . . . 178 34 9 227 . 338 98 . Redirected to Shielding 136 | . . . 2 8 42 . . 84 . . . . Ignored by Resistances 3263 | 6 33 89 67 86 387 59 44 255 4 638 598 997 Regen/Repaired (Parts) 357 | . . . 13 59 . . . 285 . . . . Core Remaining (%) 80 | 96 95 85 96 . 21 . . 69 99 . . . Volleys Fired 199 | 4 19 50 37 17 18 . 9 5 2 12 16 10 Largest 4 | 2 2 2 3 3 2 . 2 2 2 4 4 3 Hottest 233 | 60 90 110 204 197 120 . 164 164 173 233 171 151 Shots Fired 427 | 8 24 83 108 50 22 . 18 11 4 26 53 20 Gun 301 | 8 21 81 61 34 3 . 9 5 . 6 53 20 Cannon 120 | . . . 46 16 19 . 9 6 4 20 . . Launcher 6 | . 3 2 1 . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 135 | 4 17 . 9 3 19 . 9 10 2 12 42 8 Thermal 193 | 4 . 14 95 35 2 . 9 1 2 13 6 12 Explosive 6 | . 3 2 1 . . . . . . . . . Electromagnetic 93 | . 4 67 3 12 1 . . . . 1 5 . Robot Hit Streak 19 | 5 7 13 19 14 14 . 13 15 1 9 14 11 Robot Miss Streak 3 | 1 2 2 2 1 1 . 1 3 1 1 2 2 Penetration Max 1 | . . . . . . . . . . 1 . . Secondary Targets 3 | . . 2 . . . . . . . . 1 . Max Gunslinging Chain 1 | . . 1 . . . . . . . . 1 . Shots Hit Robots 383 | 6 12 40 61 46 62 2 25 26 1 25 59 18 Core Hits 172 | 2 9 21 28 16 19 . 6 12 1 21 24 13 Critical Kills 3 | . . . . . 1 . . . . . 2 . Critical Parts Destroyed 28 | . . . . 3 12 2 2 . . 2 5 2 Critical Strikes 47 | . . . 1 5 16 2 5 2 1 5 7 3 Burn 6 | . . . 1 1 . . 2 . . 1 . 1 Destroy 1 | . . . . 1 . . . . . . . . Blast 4 | . . . . . 3 . . . 1 . . . Corrupt 1 | . . . . 1 . . . . . . . . Smash 30 | . . . . 2 13 2 2 . . 2 7 2 Sever 5 | . . . . . . . 1 2 . 2 . . Melee Attacks 234 | . 4 23 . 12 91 3 26 31 . 12 26 6 Impact 165 | . . . . 12 91 3 22 . . 5 26 6 Slashing 69 | . 4 23 . . . . 4 31 . 7 . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 14538 | 75 241 714 1437 1415 3827 56 1514 1097 68 1525 1885 684 Guns 3553 | 75 179 601 653 469 . . 208 49 . 92 840 387 Cannons 3889 | . . . 657 311 1188 . 572 265 68 828 . . Explosions 378 | . 62 113 121 82 . . . . . . . . Melee 6453 | . . . . 553 2566 56 734 783 . 471 1045 245 Ramming 265 | . . . 6 . 73 . . . . 134 . 52 Kinetic 4033 | 43 127 . 112 76 1188 . 572 314 68 679 690 164 Thermal 2758 | 32 . 161 1148 658 . . 208 . . 218 110 223 Explosive 220 | . 62 37 121 . . . . . . . . . Electromagnetic 809 | . 52 516 50 128 . . . . . 23 40 . Impact 5196 | . . . . 553 2566 56 494 . . 237 1045 245 Slashing 1257 | . . . . . . . 240 783 . 234 . . Piercing . | . . . . . . . . . . . . . Highest Corruption 32 | . . 4 . 2 15 . 1 2 . 7 24 32 Average Corruption 9 | . . 2 . 1 13 . 1 1 . 5 14 28 Corruption Purged 5 | . . . . . . . . . . 1 4 . Corruption Blocked . | . . . . . . . . . . . . . Effects 182 | . . 10 . 2 70 . 4 13 . 6 54 23 Message Errors 43 | . . 1 . . 19 . 1 2 . . 15 5 Matter Fused 45 | . . 5 . . 18 . 2 4 . 1 11 4 Heat Flow Errors 32 | . . . . 2 8 . 1 3 . 4 10 4 Energy Discharges 15 | . . 1 . . 7 . . . . . 5 2 Parts Fused 2 | . . . . . 1 . . . . . . 1 Data Loss (minor) 18 | . . 1 . . 9 . . 3 . . 3 2 Data Loss (major) 8 | . . . . . 3 . . . . . 4 1 Misfires 9 | . . 1 . . 3 . . 1 . 1 3 . Alerts 3 | . . . . . 1 . . . . . 1 1 Misdirections 3 | . . . . . 1 . . . . . . 2 Weapon Failures 4 | . . 1 . . . . . . . . 2 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 2711 | . . . 20 276 1225 56 347 167 . 170 344 106 Projectiles 329 | . . . 20 17 67 . 64 140 . 21 . . Explosions 1 | . . . . 1 . . . . . . . . Melee 2381 | . . . . 258 1158 56 283 27 . 149 344 106 Knockbacks 31 | . . . . 4 13 . 3 1 . 2 6 2 Impact 21 | . . . . 3 7 . 2 . . 1 6 2 Kinetic 9 | . . . . . 6 . 1 1 . 1 . . Secondary 1 | . . . . 1 . . . . . . . . Self-Inflicted Damage 142 | . 18 25 . 32 34 . . . 16 . . 17 Shots 4 | . 1 1 . 1 . . . . 1 . . . Rammed 65 | . . . 2 . 17 . . . . 32 . 14 Targets Rammed 69 | . . . 2 . 17 . . . . 32 . 18 Kicked 4 | . . . . . . . . . . . . 4 Crushed . | . . . . . . . . . . . . . Highest Temperature 579 | 32 90 333 396 363 242 . 212 356 144 436 579 553 Average Temperature 120 | 20 34 100 137 117 56 . 53 77 72 154 127 205 Received Heat Transfer 1870 | 12 18 69 171 36 473 32 . 152 . 202 123 582 Effects 33 | . . 3 5 . . . . . . 2 12 11 Shutdowns 7 | . . . 1 . . . . . . 1 2 3 Energy Bleed 6 | . . . 4 . . . . . . 1 1 . Interference 13 | . . 3 . . . . . . . . 7 3 Matter Decay 3 | . . . . . . . . . . . 1 2 Short Circuit 2 | . . . . . . . . . . . 1 1 Damage (minor) 1 | . . . . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 37 | . 1 4 . 5 21 3 . . . 1 2 . Impact Corruptions 62 | . . . . 9 29 2 6 . . 3 11 2 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 11 | 1 . . 3 6 . . . . . . 1 . Heat Transferred 4767 | 75 . 235 2035 1012 . . 481 . . 411 148 370 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . 2 . 1 . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Was Fac Fac Fac Upp Upp Peak Influence 1247 | 20 144 222 327 199 1247 620 181 101 56 130 . . Initial 566 | . 11 7 43 61 112 566 181 . 36 14 . . Average 188 | 3 42 75 104 87 653 589 83 65 39 60 . . Maximum Alert Level 4 | . . 1 1 . 4 2 . . . . . . Low Security (%) 78 | 100 100 97 77 100 11 . 100 100 100 100 . . Level 1 5 | . . 2 22 . 14 . . . . . . . Level 2 8 | . . . . . 32 100 . . . . . . Level 3 4 | . . . . . 24 . . . . . . . Level 4 2 | . . . . . 16 . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 29 | . . 1 8 9 . . . 3 2 6 . . Investigation 12 | . . . 2 7 . . . 1 1 1 . . Extermination 3 | . . . . 1 . . . 1 . 1 . . Reinforcement 8 | . . 1 3 1 . . . 1 1 1 . . Assault . | . . . . . . . . . . . . . Garrison 6 | . . . 3 . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Was Fac Fac Fac Upp Upp Distress Signals 6 | . 2 1 3 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 150 | 1 13 19 18 12 34 1 1 12 . 18 15 6 Peak Tracking Total 7 | 1 4 5 4 4 6 1 1 3 1 7 4 4 Tactical Retreats 13 | . 2 2 2 1 3 . . 1 . . 2 . Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Was Fac Fac Fac Upp Upp Traps Triggered 10 | . 2 1 3 . 2 1 . 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 6 | . . . . 6 . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Was Fac Fac Fac Upp Upp Machines Disabled 20 | . . 2 1 3 7 1 . 4 2 . . . Max in Single Turn 2 | . . 1 1 1 1 1 . 1 2 . . . Garrison Relay 3 | . . . . . 3 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Was Fac Fac Fac Upp Upp Machines Accessed 26 | . . 3 5 10 1 1 . 3 1 2 . . Terminals 11 | . . 2 1 5 1 . . 1 . 1 . . Fabricators 4 | . . . . 3 . 1 . . . . . . Repair Stations 3 | . . . 1 1 . . . 1 . . . . Recycling Units 1 | . . . 1 . . . . . . . . . Scanalyzers 5 | . . 1 2 . . . . 1 1 . . . Garrison Access 2 | . . . . 1 . . . . . 1 . . Total Hacks 71 | . . 4 17 32 3 1 . 7 3 4 . . Successful 41 | . . 3 14 17 1 1 . 4 1 . . . Failed 30 | . . 1 3 15 2 . . 3 2 4 . . Catastrophic 5 | . . . . . 1 . . 1 1 2 . . Database Lockouts . | . . . . . . . . . . . . . Manual 3 | . . 1 1 . 1 . . . . . . . Terminals 33 | . . 3 6 17 3 . . 2 . 2 . . Fabricators 6 | . . . . 5 . 1 . . . . . . Repair Stations 13 | . . . 2 8 . . . 3 . . . . Recycling Units 2 | . . . 2 . . . . . . . . . Scanalyzers 13 | . . 1 7 . . . . 2 3 . . . Garrison Access 4 | . . . . 2 . . . . . 2 . . Terminal Hacks 16 | . . 3 4 6 1 . . 2 . . . . Prototype ID Bank 1 | . . . . . . . . 1 . . . . Emergency Access Points 3 | . . 1 1 . 1 . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . Alert Level 3 | . . 1 2 . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . Disarm Traps 1 | . . . . 1 . . . . . . . . Dispatch Records 2 | . . 1 . . . . . 1 . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . Recall Extermination 1 | . . . . 1 . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . Fabricator Hacks 6 | . . . . 5 . 1 . . . . . . Load Schematic 2 | . . . . 2 . . . . . . . . Build 4 | . . . . 3 . 1 . . . . . . Repair Station Hacks 9 | . . . 2 5 . . . 2 . . . . Scan Component 5 | . . . 1 3 . . . 1 . . . . Repair 4 | . . . 1 2 . . . 1 . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . . . . Process 1 | . . . 1 . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . Scanalyzer 7 | . . . 6 . . . . . 1 . . . Insert Component 4 | . . . 3 . . . . . 1 . . . Analyze 3 | . . . 3 . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . Used 1 | . . . . 1 . . . . . . . . Hacking Detections 22 | . . 2 3 10 1 . . 3 1 2 . . Full Trace Events 11 | . . . 1 6 1 . . 1 1 1 . . Feedback Events 1 | . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time 81 | . . . . . . 81 . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . Parts Built 6 | . . . . 6 . . . . . . . . Authchips . | . . . . . . . . . . . . . Time 131 | . . . . 131 . . . . . . . . Total Part Build Rating 26 | . . . . 26 . . . . . . . . Parts Repaired 4 | . . . 1 2 . . . 1 . . . . Time 165 | . . . 26 108 . . . 31 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 10 | . . . 10 . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 2 . . . . . 1 . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . Parts Damaged 2 | . . . 1 . . . . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Was Fac Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 13 | . . . . . 13 . . . . . . . Machine Destruction 13 | . . . . . 13 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Was Fac Fac Fac Upp Upp Total Allies 3 | . . . . . 2 . 1 . . . . . Largest Group 2 | . . . . . 2 . 1 . . . . . Highest-Rated Group 160 | . . . . . 160 . 31 . . . . . Highest-Rated Ally 80 | . . . . . 80 . 31 . . . . . Total Orders 6 | . . . . . . . . . 3 3 . . EXPLORE 3 | . . . . . . . . . 1 2 . . RETURN 3 | . . . . . . . . . 2 1 . . Ally Attacks 40 | . . . . . 31 . 9 . . . . . Total Damage 1736 | . . . . . 1568 . 168 . . . . . Kills 15 | . . . . . 15 . . . . . . . Allies Corrupted 1 | . . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Was Fac Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . 1 . Drone Launches 7 | . . . . . . . . . 2 5 . . Drone Recoveries 5 | . . . . . . . . . 2 3 . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Was Fac Fac Fac Upp Upp Turns Passed 11633 | 126 1072 1051 1227 726 1664 314 869 1141 636 774 1611 422 Spaces Moved 7135 | 102 557 382 1333 1075 869 179 442 572 286 247 949 142 Core 98 | 32 . . . . . . . . . . . 66 Treads 3551 | . 153 382 337 . 698 179 442 572 286 247 255 . Legs 1244 | 70 404 . . . . . . . . . 694 76 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 2242 | . . . 996 1075 171 . . . . . . . Fastest Speed 29 | 50 120 160 29 29 29 165 160 160 160 165 120 50 Average Speed 128 | 98 164 209 68 32 137 165 163 169 215 230 148 233 Slowest Speed 450 | 120 190 240 175 99 245 165 165 240 245 245 410 450 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 17 | . . . 4 13 . . . . . . . . Cave-ins Triggered 2 | . . . . . 1 . 1 . . . . . Exploration Rate (%) 39 | 6 47 32 81 20 88 6 91 12 8 6 96 21 Regions Visited 12 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . Known Exits Taken 1 | . . . . 1 . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 . . . . 1 1 1 1 . Scrap Searched 4 | . . . . . . . . . . . 4 . Spaces Dug 60 | . 14 8 16 . 5 . 6 6 . 3 2 . Terrain Destroyed 137 | . 24 34 29 11 7 . 9 8 3 8 3 1 Melee 31 | . 4 8 . . 5 . 6 5 . 1 2 . Projectile 37 | . . . 17 . 2 . 3 3 3 7 1 1 AOE 69 | . 20 26 12 11 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Was Fac Fac Fac Upp Upp Total 8716 | 120 681 503 1563 1375 1141 193 519 681 305 386 1059 190 Wait 525 | 1 8 14 87 238 54 9 . 44 . 31 35 4 Move 7090 | 101 556 381 1324 1050 866 179 441 571 285 246 948 142 Hop 16 | . . . 4 12 . . . . . . . . Pick Up 174 | 9 39 8 28 15 16 1 8 5 6 20 13 6 Fast Attach 42 | . . . 12 4 13 . 3 8 . 1 1 . Attach 86 | 5 6 9 3 1 13 1 6 3 5 15 15 4 Detach 7 | . 1 3 . . 1 . . 1 1 . . . Swap 82 | . 23 12 22 11 1 . 1 4 1 5 2 . Drop 137 | . 25 3 44 15 18 . 6 9 5 9 3 . Fire 199 | 4 19 50 37 17 18 . 9 5 2 12 16 10 Melee 234 | . 4 23 . 12 91 3 26 31 . 12 26 6 Ram 31 | . . . . . 17 . . . . . . 14 Kick 4 | . . . . . . . . . . . . 4 Crush 34 | . . . 2 . . . . . . 32 . . Escape Stasis 33 | . . . . . 33 . . . . . . . Rewire 22 | . . . . . . . 19 . . 3 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory (discovered 2 exits: [*Res] / [*Upp]) -4/Upper Caves -4/Upper Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 81 | -11/Scrapyard | Discovered new exit (range 8) 127 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 721 | -10/Materials | Discovered new exit (range 15) 1101 | -10/Materials | Discovered new exit (range 12) 1199 | -10/Materials | Entered another Materials area 1199 | -9/Materials | Evolved 2 slots: Utility x2 1517 | -9/Materials | Discovered new exit (range 14) 1691 | -9/Materials | Discovered new exit (range 4) 2090 | -9/Materials | Discovered new exit (range 15) 2250 | -9/Materials | Entered another Materials area 2250 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2269 | -8/Materials | Garrison activated, responded to threat 2495 | -8/Materials | Met 7R-MNS 2557 | -8/Materials | Build established: Tank 2566 | -8/Materials | Discovered new exit (range 5) 2754 | -8/Materials | Discovered new exit (range 8) 3113 | -8/Materials | Discovered new exit (range 15) 3184 | -8/Materials | Discovered new exit (range 16) 3265 | -8/Materials | Repaired Core Shielding 3353 | -8/Materials | Build established: Sprinter 3477 | -8/Materials | Entered Factory 3477 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3478 | -7/Factory | Caught up to 7R-MNS 3734 | -7/Factory | Fabricated Gauss Rifle (x2) 3747 | -7/Factory | Fabricated Gauss Rifle? 3781 | -7/Factory | Found Prototype Launcher 3827 | -7/Factory | Build established: Hacker-Sprinter 3895 | -7/Factory | Fabricated Fission Core (x2) 4089 | -7/Factory | Repaired Prc. Shock Rifle 4128 | -7/Factory | Repaired Reaction Control System 4203 | -7/Factory | Identified exit to Garrison 4203 | -7/Factory | Entered Garrison 4246 | -7/Garrison | Triggered checkpoint 4290 | -7/Garrison | Triggered checkpoint 4304 | -7/Garrison | Crushed by falling debris 4410 | -7/Garrison | Triggered checkpoint 4423 | -7/Garrison | Core integrity fell below 50% 4433 | -7/Garrison | System corruption reached 10% 4481 | -7/Garrison | Lost 6 parts (2n3u1w) 4539 | -7/Garrison | Found embedded Infiltrators 4604 | -7/Garrison | Garrison Relay disabled 4622 | -7/Garrison | Heavy support dispatched to Factory 4704 | -7/Garrison | Discovered new exit (range 10) 4752 | -7/Garrison | Build established: Scavenger-Mutant 4805 | -7/Garrison | Found Prototype Device 4860 | -7/Garrison | H-XX Assembler disabled 4912 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5096 | -7/Garrison | Build established: Mutant 5213 | -7/Garrison | Garrison Relay disabled 5233 | -7/Garrison | Triggered checkpoint 5315 | -7/Garrison | Discovered new exit (range 3) 5321 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5736 | -7/Garrison | Garrison Relay disabled 5852 | -7/Garrison | Discovered new exit (range 9) 5867 | -7/Garrison | Entered Factory 5867 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6037 | -6/Factory | Discovered new exit (range 11) 6181 | -6/Factory | Sucked down chute 6181 | -6/Factory | Entered Waste 6181 | -6/Waste | The area was eerily silent 6182 | -6/Waste | Met a frightened Derelict 6570 | -6/Waste | Build established: Tank 6680 | -6/Waste | A Compactor rumbled back to life 6681 | -6/Waste | Spotted C-40 Crusher 6710 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6713 | -6/Waste | Crushed by Compactor (1 part destroyed) 6726 | -6/Waste | Destroyed C-40 Crusher 6727 | -6/Waste | Crushed by falling debris 6758 | -6/Waste | Lost 3 parts (1n2u) 6812 | -6/Waste | Discovered new exit (range 14) 7039 | -6/Waste | Build established: Scavenger-Gunner 7050 | -6/Waste | Entered Factory 7390 | -6/Factory | Repaired Imp. Heavy Treads 8148 | -6/Factory | Discovered new exit (range 7) 8191 | -6/Factory | Entered another Factory area 8191 | -5/Factory | Evolved 2 slots: Utility x2 8817 | -5/Factory | Discovered new exit (range 5) 8827 | -5/Factory | Entered another Factory area 8827 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9318 | -4/Factory | Discovered new exit (range 16) 9394 | -4/Factory | Garrison activated, responded to threat 9476 | -4/Factory | Lost 7 parts (1p3u3w) 9593 | -4/Factory | Discovered new exit (range 16) 9601 | -4/Factory | Entered Upper Caves 9635 | -4/Upper Caves | Met a Warlord Commander 9637 | -4/Upper Caves | Warlord Commander delivered Encrypted Comm Array 9641 | -4/Upper Caves | Found Encrypted Comm Array 9729 | -4/Upper Caves | Ambushed by research squad 9792 | -4/Upper Caves | Lost 4 parts (1n3u) 10056 | -4/Upper Caves | Build established: Gunner 10230 | -4/Upper Caves | Lost 5 parts (1n2u2w) 10239 | -4/Upper Caves | System corruption reached 10% 10534 | -4/Upper Caves | Build established: Scavenger-Gunner 11204 | -4/Upper Caves | Learned 4 Research zone layouts 11206 | -4/Upper Caves | Discovered new exit (range 6) 11212 | -4/Upper Caves | Entered another Upper Caves area 11331 | -4/Upper Caves | Core integrity fell below 50% 11363 | -4/Upper Caves | Core integrity fell below 20% 11377 | -4/Upper Caves | System corruption reached 30% 11399 | -4/Upper Caves | Lost 15 parts (2p3n6u4w) 11634 | -4/Upper Caves | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- PT5JLCJVEVY6SBI YHSZXS>S|DBYJFTFV|Z&C TT,2DAGDWJ<, Penetrated by Slug. Plasma Rifle destroyed. Penetrated by Slug. System corrupted: Phase Gun fused. H-77 Assassin suffers critical hit (Burn). Lgt. Antimatter Reactor destroyed. System corrupted: Field Laser failed to cycle. Penetrated by Slug. Field Laser destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ??????????????????????????###???????????????? | | ???????????????## ???????? ##??????????????? | | ??????????????## ???????? #??????????????? | | ???????? #?### ??????? #??????????????? | | ????????# ## ??????? #??????????????? | | ?????????# ?????## #??????????????? | | ????????## ????## #??????????????? | | ????##### #???## #???????????????? | | ???## ##?## #????????????????? | | ???# #?# #????????????????? | | ???# ### #????????????????? | | #### ## #????????????????? | | ## # #????????????????? | | #?# #?????# ##@ #????????????????? | | #?# ####??## ### #????????????????? | | ### ##### #?# #????????????????? | | ### ### #?# #????????????????? | | ## ### #?# #????????????????? | | # ## ##?# #????????????????? | | ## #??# #????????????????? | | ##### ###??# ????????????????? | | ##???### #???? ????????????????? | | ####???## #???? ????????????????? | | % % ##???# ####???? ????????????????? | | % #??# ##??????? ##???????????????? | | %% ##??# #???????? #????????????????? | | ###???# #??????? h ?????????????????? | | ####?????## ??????? h?????????????????? | | ??????????# ## ?????? ?????????????????? | | ??????????## #?###?????????????????????????? | | ???????????## #?????????????????????????????? | | ????????????###?????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 41 Energy Capacity 1125 Matter Stores 300 Matter Capacity 400 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 2 Additional Mass Support 9 Base Temperature (-) 100 EM Shielding 3 Armor Coverage 600 Resistance: KI 40 Resistance: TH 40 Resistance: EX 70 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Propulsion Shielding 66 Phase Shifting 10 Evasion (%) 72 Targeting Accuracy 22 Target Analysis 5 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 3 Particle Charging 25 Kinecelleration 40 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Imp. Terrain Scan Processor | -8/Materials | Scanalyzed Gauss Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Gauss Rifle | x2 | -7/Factory Gauss Rifle | x2 | -7/Factory Fission Core | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Crack Shot Deadly Force Dynamic Key Everything Is Under Control First Step to Greatness Fist Fight Just What I Needed Loot Pinata Made in Tau Ceti IV One Hack Too Far Part-time Mechanic Party Time Please Form A Line Respectable Loadout Risk Taker Serviceable Loadout System Compromised Troublemaker Uninvited Guest Unlikely Earthworm Challenges ------------ None Game ------ Seed BladeOpticalBuckler Manual? 0 Play Time 05:24:26 Cumulative 5.3 hours Start 2024.04.01 @ 19:01:17 End 2024.04.05 @ 16:45:22 Sessions 9 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 11% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 66f678f2-f60a-413f-827d-4f1c991bff1d