Cogmind - Beta 16 --- EXPLORER MODE // 2025.10.31 @ 01:13:00 Player: Zoma Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (42) 210 Value Destroyed (1668) 1668 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (455) 455 TOTAL SCORE: 7033 Bonus ------- Follower Combat Kills 155 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 23/550 Energy 83/100 System Corruption 4% Temperature Danger (476) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (1) -------- Fusion Compressor > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Large Storage Unit Matter Compressor Improved Signal Interpreter IFF Parser > --- WEAPON (3) ------- Improved Medium Laser Gauss Cannon > --- INVENTORY (15) --- Light Angular Momentum Engine Improved Gravmag System Gravmag Array Gravmag Array Makeshift Hover Unit Improved Shield Generator Battle Rifle Flak Gun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Light Armored Exoskeleton Improved VSS Leg > --- UTILITY ---------- Large Storage Unit Matter Compressor Advanced Sensor Array Improved Signal Interpreter IFF Parser Improved Terrain Scanner Core Shielding Improved Light Armor Plating > --- WEAPON ----------- Gauss Cannon Magnetic Acceleration Cannon Bore Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Light Angular Momentum Engine Fusion Compressor Improved Gravmag System Gravmag Array Gravmag Array Makeshift Hover Unit Hardened Medium Armor Plating Improved Shield Generator Improved Medium Laser Battle Rifle Flak Gun [Rating: 67] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Utility Improved Signal Interpreter Device Terrain Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Heavy Battle Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Battle Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Was Fac Low Dat Pro Fac Was Fac Slots Evolved 9 | . 1 . . 6 . . . . . 2 . . Power . | . . . . . . . . . . . . . Propulsion 2 | . 1 . . 1 . . . . . . . . Utility 6 | . . . . 4 . . . . . 2 . . Weapon 1 | . . . . 1 . . . . . . . . Parts Attached 67 | 7 3 10 6 9 7 7 . . 6 3 . 9 Power 7 | 1 . 1 2 1 1 . . . . . . 1 Engine 4 | 1 . . 2 . 1 . . . . . . . Core 3 | . . 1 . 1 . . . . . . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 22 | 2 1 3 3 2 3 5 . . . 3 . . Treads . | . . . . . . . . . . . . . Leg 18 | 2 1 3 3 2 3 1 . . . 3 . . Wheel 4 | . . . . . . 4 . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 21 | 2 1 2 1 4 2 1 . . 3 . . 5 Device 8 | 1 . . 1 1 1 . . . . . . 4 Storage 5 | 1 1 1 . . . . . . 2 . . . Processor 4 | . . . . 3 . 1 . . . . . . Hackware . | . . . . . . . . . . . . . Protection 4 | . . 1 . . 1 . . . 1 . . 1 Artifact . | . . . . . . . . . . . . . Weapon 17 | 2 1 4 . 2 1 1 . . 3 . . 3 Energy Gun 4 | 2 . 1 . 1 . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 4 | . . . . . 1 . . . 3 . . . Ballistic Cannon 7 | . . 2 . 1 . 1 . . . . . 3 Launcher 1 | . . 1 . . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . . . . Parts Lost 18 | . . 2 . . 5 1 . . . . . 10 Power 2 | . . 1 . . . . . . . . . 1 Propulsion 4 | . . . . . 3 . . . . . . 1 Utility 8 | . . . . . 2 1 . . . . . 5 Weapon 4 | . . 1 . . . . . . . . . 3 Highest Loss Streak 10 | . . 1 . . 5 1 . . . . . 10 To Critical Strikes 1 | . . . . . 1 . . . . . . . Average Backups 8 | . 7 11 12 12 6 3 1 1 5 8 11 12 Power 1 | . 1 . . . . . . . . 2 3 2 Propulsion 1 | . . . 1 2 1 . 1 1 1 1 3 3 Utility 2 | . 4 5 6 5 2 . . . . 1 1 1 Weapon 3 | . 2 4 4 3 2 1 . . 2 4 4 3 Tool/Special . | . . . . . . . . . . . . . Unused Backups 23 | . 1 5 . 1 6 1 . . . 1 . 8 Power 3 | . . 1 . . . . . . . . . 2 Propulsion 7 | . 1 . . . 1 . . . . 1 . 4 Utility 8 | . . 3 . . 3 . . . . . . 2 Weapon 5 | . . 1 . 1 2 1 . . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 98 91 98 90 61 76 78 78 92 81 81 88 Engine 6 | . 12 2 10 . 3 7 7 7 7 6 6 5 Core 1 | . . 9 . 6 1 . . . . . . . Leg 20 | . 35 37 37 27 20 19 . . . 14 18 17 Wheel 8 | . . . . . . 8 28 28 28 4 . . Device 5 | . 12 7 12 7 2 . . . . . . 9 Storage 9 | . 12 10 12 7 1 . . . 10 12 12 12 Processor 7 | . . . . 13 7 8 14 14 14 12 12 10 Protection 7 | . . 1 . 7 10 12 7 7 10 12 12 13 Energy Gun 5 | . 20 9 . 5 4 10 7 7 1 . . . Ballistic Gun 5 | . . . . . 3 6 7 7 12 12 12 9 Ballistic Cannon 8 | . . 8 23 15 4 2 7 7 7 6 6 8 Peak Build Rating 67 | 7 10 32 29 50 56 39 28 28 41 55 55 67 Average Rating 32 | 5 8 20 24 46 31 34 28 28 36 51 55 59 On Entrance 29 | . 7 10 27 22 50 36 28 28 28 41 55 55 Avg Prop Armor Cover (%) 1 | . . . . . . . . . . 1 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 92 | 20 30 58 58 84 92 48 30 30 59 59 59 65 Greatest Support 88 | 20 30 65 65 88 88 65 64 64 64 64 60 60 Greatest Overweight (x) 18 | 3 . 1 . 1 3 2 . . . 1 . 18 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 20 | 10 15 20 20 20 20 5 5 5 15 15 15 15 Average Capacity 13 | 9 14 15 16 19 8 5 5 5 12 15 15 15 Most Carried 18 | 2 15 15 15 14 18 5 1 1 9 13 13 15 Average Carried 8 | . 8 12 13 12 6 3 1 1 5 8 13 14 Final Capacity 20 | 10 15 20 15 20 5 5 5 5 15 15 15 15 Final Carried 15 | 2 15 13 15 14 4 1 1 1 9 13 13 10 Class Distribution -------------------- 42% | Hacker-Tank 39% | Hacker-Mutant 12% | Hacker-Skirmisher 6% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Hacker-Mutant | -9/Recycling Hacker-Skirmisher | -7/Factory Hacker-Mutant | -7/Waste Hacker-Tank | -7/Factory Hacker-Tank | -7/Lower Caves Hacker-Tank | -7/Data Miner Hacker-Tank | -6/Proximity Caves Hacker-Tank | -6/Factory Hacker-Tank | -6/Waste Hacker-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Sub Rec Fac Was Fac Low Dat Pro Fac Was Fac Matter Collected 2200 | 141 156 358 152 153 150 35 31 . 719 36 127 142 Remotely . | . . . . . . . . . . . . . Salvage Created 1629 | . 260 216 175 10 . 109 71 . 443 180 . 165 Parts 73 | . 20 12 12 . . 2 3 . 6 12 . 6 Haulers Intercepted 1 | . . . . . . . . . . 1 . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Was Fac Low Dat Pro Fac Was Fac Combat Hostiles Destroyed 36 | . 6 7 3 1 . 3 3 . 5 3 . 5 Guns 16 | . 5 3 . . . 2 2 . 3 1 . . Cannons 17 | . . 3 3 1 . . 1 . 2 2 . 5 AOE 1 | . . 1 . . . . . . . . . . Classes Destroyed 13 | . 4 1 3 1 . 1 . . 1 2 . . Worker 1 | . 1 . . . . . . . . . . . Builder 1 | . . . 1 . . . . . . . . . Hauler 1 | . . . . . . . . . . 1 . . Recycler 1 | . . . 1 . . . . . . . . . Operator 1 | . . . . . . . . . . 1 . . Watcher 1 | . 1 . . . . . . . . . . . Swarmer 7 | . 2 . . . . . 3 . . 2 . . Grunt 12 | . 4 1 . . . . . . 4 . . 3 Brawler 1 | . . . . . . . . . 1 . . . Duelist 1 | . . . . . . 1 . . . . . . Sentry 5 | . . . 3 . . 1 . . . . . 1 Programmer 4 | . . . . 1 . 1 . . . 1 . 1 Subdweller 6 | . . 6 . . . . . . . . . . Best Kill Streak 4 | . 3 2 4 1 . 1 3 . 3 3 . 2 Combat Bots Only 3 | . 2 2 2 1 . 1 3 . 3 3 . 2 Max Kills in Single Turn 1 | . 1 1 1 1 . 1 1 . 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Rec Fac Was Fac Low Dat Pro Fac Was Fac Hostile Shots Fired 410 | . 20 81 14 4 9 58 5 . 21 13 . 185 Missed 117 | . 8 30 5 2 . 28 2 . 4 5 . 33 Hits 293 | . 12 51 9 2 9 30 3 . 17 8 . 152 Melee 9 | . . . . . 9 . . . . . . . Projectile 284 | . 12 51 9 2 . 30 3 . 17 8 . 152 AOE 1 | . . 1 . . . . . . . . . . Critical Strikes 17 | . . 1 1 . 6 . . . 1 1 . 7 Damage Taken 3861 | . 88 759 86 20 244 168 33 . 206 76 . 2181 Core 1017 | . 4 106 9 . . 16 . . 24 . . 858 Absorbed by Shields 29 | . . . . . 29 . . . . . . . Redirected to Shielding 35 | . . . . . . . . . . . . 35 Ignored by Resistances 1944 | . 57 456 52 12 154 113 20 . 119 48 . 913 Regen/Repaired (Parts) 130 | . . . . . 7 . . . . . . 123 Core Remaining (%) 82 | 100 . . 52 . . . . . 94 . . . Volleys Fired 187 | . 32 53 10 3 . 14 4 . 23 13 . 35 Largest 3 | . 2 2 2 3 . 3 3 . 3 3 . 3 Hottest 140 | . 140 100 81 137 . 136 124 . 106 106 . 132 Shots Fired 362 | . 50 62 17 9 . 42 12 . 55 39 . 76 Gun 181 | . 37 32 . 1 . 34 8 . 32 26 . 11 Cannon 163 | . . 25 17 8 . 8 4 . 23 13 . 65 Launcher 3 | . . 3 . . . . . . . . . . Special 15 | . 13 2 . . . . . . . . . . Kinetic 243 | . . 25 17 8 . 19 8 . 55 39 . 72 Thermal 47 | . 13 2 . 1 . 23 4 . . . . 4 Explosive 3 | . . 3 . . . . . . . . . . Electromagnetic 69 | . 37 32 . . . . . . . . . . Robot Hit Streak 49 | . 12 49 19 10 . 26 23 . 17 14 . 15 Robot Miss Streak 5 | . 2 1 3 1 . 2 5 . 1 4 . 3 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 253 | . 26 54 12 5 . 27 7 . 45 22 . 55 Core Hits 93 | . 11 17 6 3 . 12 6 . 18 7 . 13 Critical Kills 4 | . . . 2 1 . . . . . . . 1 Critical Parts Destroyed 5 | . . 2 1 . . . . . . . . 2 Critical Strikes 19 | . 1 3 5 1 . 2 . . . 1 . 6 Burn 1 | . . . . . . 1 . . . . . . Destroy 10 | . . 2 4 1 . . . . . . . 3 Blast 7 | . . 1 1 . . 1 . . . 1 . 3 Corrupt 1 | . 1 . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5509 | . 422 831 326 141 . 642 133 . 1133 535 . 1346 Guns 2407 | . 372 372 . . . 441 106 . 598 346 . 172 Cannons 2905 | . . 429 324 141 . 201 27 . 535 189 . 1059 Explosions 145 | . . 30 . . . . . . . . . 115 Melee . | . . . . . . . . . . . . . Ramming 28 | . 26 . 2 . . . . . . . . . Kinetic 4217 | . . 429 324 141 . 412 82 . 1133 535 . 1161 Thermal 490 | . 24 . . . . 230 51 . . . . 185 Explosive 30 | . . 30 . . . . . . . . . . Electromagnetic 744 | . 372 372 . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . . . . 6 6 Average Corruption 4 | . . . . . . . . . . . 4 4 Corruption Purged 2 | . . . . . . . . . . . . 2 Corruption Blocked . | . . . . . . . . . . . . . Effects 12 | . . . . . . . . . . . 3 9 Message Errors 1 | . . . . . . . . . . . . 1 Matter Fused 2 | . . . . . . . . . . . . 2 Heat Flow Errors 3 | . . . . . . . . . . . . 3 Energy Discharges 2 | . . . . . . . . . . . 1 1 Parts Fused 1 | . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . 1 1 Data Loss (major) 1 | . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 117 | . . 2 . 1 . 10 . . 32 . . 72 Projectiles 44 | . . . . 1 . 10 . . 32 . . 1 Explosions 73 | . . 2 . . . . . . . . . 71 Melee . | . . . . . . . . . . . . . Knockbacks 21 | . 1 9 . 1 . 1 . . 1 . . 8 Impact 1 | . 1 . . . . . . . . . . . Kinetic 20 | . . 9 . 1 . 1 . . 1 . . 8 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 139 | . . 20 . . . . . . . . . 119 Shots 4 | . . 1 . . . . . . . . . 3 Rammed . | . . . . . . . . . . . . . Targets Rammed 4 | . 3 . 1 . . . . . . . . . Kicked 4 | . 3 . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 655 | . 144 2 174 72 . 263 171 . 401 155 . 655 Average Temperature 137 | . 32 2 84 34 . 106 76 . 166 57 . 298 Received Heat Transfer 1890 | . 75 300 72 . . 78 . . 171 . . 1194 Effects 35 | . . . . . . . . . 1 . . 34 Shutdowns 2 | . . . . . . . . . 1 . . 1 Energy Bleed 4 | . . . . . . . . . . . . 4 Interference 9 | . . . . . . . . . . . . 9 Matter Decay 6 | . . . . . . . . . . . . 6 Damage (minor) 3 | . . . . . . . . . . . . 3 Damage (major) 6 | . . . . . . . . . . . . 6 Damage (core) 5 | . . . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . Parts Melted 1 | . . . . . . 1 . . . . . . Heat Transferred 951 | . 50 . . . . 592 111 . . . . 198 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Was Fac Low Dat Pro Fac Was Fac Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | 100 100 . 100 100 100 100 . . . 100 100 100 Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 87 | . 50 . 39 30 37 36 . . . 66 4 87 Initial 4 | . . . 1 . 3 . . . . . 4 . Average 5 | . 6 . 2 2 1 8 . . . 10 . 10 Influence Increases 1154 | . 191 75 95 34 38 113 70 . 230 102 . 206 Destroy 0b10 Robot/C 620 | . 120 20 60 20 . 80 60 . 100 60 . 100 Destroy 0b10 Robot/NC 45 | . 10 . 10 . . . . . 15 10 . . Destroy Leader 144 | . 22 10 . 10 . 30 10 . 10 22 . 30 Successful Hack 67 | . 24 . 19 . . . . . . 8 . 16 Disable Machine 28 | . 4 . . 4 . . . . . . . 20 Destroy Structure 100 | . 11 . 6 . 38 3 . . . 2 . 40 Lose Combat Pursuer 150 | . . 45 . . . . . . 105 . . . Influence Decreases 1154 | . 189 72 100 19 53 97 61 25 230 81 21 206 Entered New Map 69 | . . 2 4 . 12 . 9 25 . . 17 . Time Decay 962 | . 189 60 96 19 18 87 52 . 230 81 4 126 Lost Part 100 | . . 10 . . . 10 . . . . . 80 Lost Ally 23 | . . . . . 23 . . . . . . . Squads Dispatched 8 | . . . . . . 1 . . . 3 . 4 Investigation 2 | . . . . . . . . . . . . 2 Extermination 3 | . . . . . . 1 . . . 1 . 1 Reinforcement 3 | . . . . . . . . . . 2 . 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 1 . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Fac Was Fac Low Dat Pro Fac Was Fac Distress Signals 1 | . 1 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 78 | . 9 17 3 1 6 7 2 . 11 4 5 13 Peak Tracking Total 7 | . 3 7 2 1 6 3 2 . 3 2 5 5 Tactical Retreats 10 | . . 2 . . 2 . . . 5 . 1 . Traps | -11 -10 -10 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Was Fac Low Dat Pro Fac Was Fac Traps Triggered 4 | . . . . 3 . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Sub Rec Fac Was Fac Low Dat Pro Fac Was Fac Machines Disabled 9 | . 1 2 . 1 . . . . . . . 5 Max in Single Turn 4 | . 1 1 . 1 . . . . . . . 4 Garrison Access 1 | . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Fac Was Fac Low Dat Pro Fac Was Fac Machines Accessed 29 | . 4 . 10 1 . 3 . 4 1 3 . 3 Terminals 13 | . 4 . 4 . . 2 . . 1 1 . 1 Fabricators 1 | . . . . . . 1 . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 Recycling Units 9 | . . . 6 1 . . . . . 1 . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . Total Hacks 83 | . 9 . 20 1 . 4 . 29 1 8 . 11 Successful 65 | . 8 . 14 1 . 3 . 29 1 4 . 5 Failed 18 | . 1 . 6 . . 1 . . . 4 . 6 Catastrophic 1 | . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 4 | . . . . . . . . 3 . 1 . . Terminals 29 | . 9 . 11 . . 3 . . 1 2 . 3 Fabricators 1 | . . . . . . 1 . . . . . . Repair Stations 6 | . . . . . . . . . . . . 6 Recycling Units 15 | . . . 9 1 . . . . . 3 . 2 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . 3 . . Terminal Hacks 48 | . 8 . 6 . . 2 . 29 1 2 . . Record 14 | . . . . . . . . 11 1 2 . . Part Schematic 8 | . . . . . . . . 8 . . . . Robot Schematic 7 | . . . . . . . . 7 . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . Prototype ID Bank 5 | . . . 2 . . . . 3 . . . . Open DSF 1 | . . . . . . 1 . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . Repair Station Index 1 | . . . 1 . . . . . . . . . Locate Traps 3 | . 2 . . . . 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . Hauler Manifests 3 | . 1 . 2 . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . Network Status 1 | . . . . . . 1 . . . . . . Repair Station Hacks 3 | . . . . . . . . . . . . 3 Scan Component 2 | . . . . . . . . . . . . 2 Repair 1 | . . . . . . . . . . . . 1 Recycling Unit Hacks 12 | . . . 8 1 . . . . . 1 . 2 Report Inventory 9 | . . . 6 1 . . . . . 1 . 1 Retrieve Components 3 | . . . 2 . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 15 | . 2 . 6 . . 1 . . 1 3 . 2 Full Trace Events 2 | . . . . . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . 8 . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 Time 19 | . . . . . . . . . . . . 19 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 10 | . . . 8 . . . . . . . . 2 Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Sub Rec Fac Was Fac Low Dat Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Rec Fac Was Fac Low Dat Pro Fac Was Fac Total Allies 20 | . . . . . 19 . . . . . 1 . Largest Group 19 | . . . . . 19 2 . . . . 1 . Highest-Rated Group 465 | . . . . . 465 62 . . . . 31 . Highest-Rated Ally 35 | . . . . . 35 31 . . . . 31 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 160 | . . . . . 135 10 . . . . 15 . Total Damage 5649 | . . . . . 5331 127 . . . . 191 . Kills 14 | . . . . . 13 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Was Fac Low Dat Pro Fac Was Fac Active Infowar (turns) 2685 | 47 654 509 696 317 110 . . . . . . 352 Sensors 1294 | . . . 642 317 110 . . . . . . 225 IFF 59 | . . . . . . . . . . . . 59 Terrain 1609 | 47 654 509 54 . . . . . . . . 345 T.N.C. 361 | . . . . 313 48 . . . . . . . Robot Analysis Total 2 | . 2 . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . 1 . 2 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Sub Rec Fac Was Fac Low Dat Pro Fac Was Fac Turns Passed 6088 | 77 654 788 696 317 488 308 94 93 1543 358 166 506 Spaces Moved 4539 | 54 421 481 521 230 351 207 81 87 1427 265 144 270 Core 10 | 8 . . . . . . . . . . . 2 Treads . | . . . . . . . . . . . . . Legs 2823 | 46 421 481 521 230 351 145 . . . 216 144 268 Wheels 1706 | . . . . . . 62 81 87 1427 49 . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 100 100 100 100 100 116 116 Average Speed 114 | 120 120 124 120 122 134 115 100 100 100 114 116 133 Slowest Speed 950 | 200 120 190 120 192 330 130 100 100 100 250 116 950 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 44 | 4 72 23 85 6 96 5 13 74 97 9 81 9 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . . . 1 . . . . Known Exits Taken 8 | 1 1 1 1 . . 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched 3 | . . . . . . . . . 3 . . . Spaces Dug 18 | . 11 7 . . . . . . . . . . Terrain Destroyed 85 | . 11 19 5 2 . 1 1 . 1 2 . 43 Melee . | . . . . . . . . . . . . . Projectile 33 | . 11 . 5 2 . 1 1 . 1 2 . 10 AOE 52 | . . 19 . . . . . . . . . 33 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Fac Was Fac Low Dat Pro Fac Was Fac Total 5058 | 62 492 604 573 256 367 245 85 93 1498 292 143 348 Wait 105 | . 17 7 22 . . . 1 7 32 . . 19 Move 4529 | 53 420 480 520 230 350 206 80 86 1426 265 143 270 Hop . | . . . . . . . . . . . . . Pick Up 89 | 2 15 27 5 8 6 5 . . 11 6 . 4 Fast Attach 22 | 7 1 . 3 . 2 4 . . . . . 5 Attach 28 | . . 7 . 5 5 3 . . 3 1 . 4 Detach 2 | . . 1 . . . . . . . . . 1 Swap 43 | . 2 13 6 8 2 3 . . 3 2 . 4 Drop 45 | . 2 12 6 2 2 10 . . . 5 . 6 Fire 187 | . 32 53 10 3 . 14 4 . 23 13 . 35 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 4 | . 3 . 1 . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 4 | . . 4 . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Subcaves -9/Recycling -7/Factory -7/Waste -7/Factory -7/Lower Caves (discovered 2 exits: Low / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Identified exit to Materials 14 | -11/Scrapyard | Discovered exit to Materials (range 14) 78 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Evolved 1 slot: Propulsion x1 209 | -10/Materials | Identified exit to Materials 209 | -10/Materials | Discovered exit to Materials (range 12) 308 | -10/Materials | Build established: Hacker-Mutant 352 | -10/Materials | Discovered exit to Materials (range 14) 386 | -10/Materials | Identified exit to Mines 386 | -10/Materials | Discovered exit to Mines (range 15) 468 | -10/Materials | Discovered exit to Materials (range 8) 572 | -10/Materials | Identified exit to Subcaves 572 | -10/Materials | Discovered exit to Subcaves (range 12) 732 | -10/Materials | Entered Subcaves 735 | -10/Subcaves | Learned location of Zion (-6) 861 | -10/Subcaves | Ambushed by swarm of Subdwellers 915 | -10/Subcaves | Lost 4 allies 1444 | -10/Subcaves | Build established: Scavenger-Mutant 1504 | -10/Subcaves | Identified exit to Recycling 1504 | -10/Subcaves | Discovered exit to Recycling (range 12) 1520 | -10/Subcaves | Entered Recycling 1521 | -9/Recycling | Met a Zionite searching for Scraptown 1785 | -9/Recycling | Build established: Hacker-Mutant 2079 | -9/Recycling | Identified exit to Factory 2079 | -9/Recycling | Discovered exit to Factory (range 15) 2216 | -9/Recycling | Entered Factory 2216 | -7/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 2272 | -7/Factory | Identified exit to Factory 2272 | -7/Factory | Discovered exit to Factory (range 15) 2530 | -7/Factory | Build established: Hacker-Skirmisher 2533 | -7/Factory | Sucked down chute 2533 | -7/Factory | Entered Waste 2539 | -7/Waste | Spotted C-40 Crusher 2587 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2596 | -7/Waste | Spotted C-40 Crusher 2613 | -7/Waste | Crushed by Compactor (1 part destroyed) 2624 | -7/Waste | Spotted C-40 Crusher 2640 | -7/Waste | Spotted C-40 Crusher 2640 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2643 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2650 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2667 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2681 | -7/Waste | Lost 5 parts (3n2u) 2723 | -7/Waste | Spotted C-40 Crusher 2728 | -7/Waste | Spotted C-40 Crusher 2735 | -7/Waste | Warlord forces began an assault 2737 | -7/Waste | Allies destroyed C-40 Crusher 2744 | -7/Waste | Allies destroyed C-40 Crusher 2884 | -7/Waste | Build established: Hacker-Mutant 3001 | -7/Waste | Identified exit to Factory 3001 | -7/Waste | Discovered exit to Factory (range 14) 3021 | -7/Waste | Entered Factory 3021 | -7/Factory | Accompanied by 2 allies 3183 | -7/Factory | Identified exit to Lower Caves 3183 | -7/Factory | Discovered exit to Lower Caves (range 6) 3329 | -7/Factory | Entered Lower Caves 3342 | -7/Lower Caves | Identified exit to Lower Caves 3409 | -7/Lower Caves | Build established: Hacker-Tank 3413 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3422 | -7/Lower Caves | Identified exit to Data Miner 3423 | -7/Lower Caves | Entered Data Miner 3423 | -7/Data Miner | Identified exit to Proximity Caves 3423 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 3442 | -7/Data Miner | Met Data Miner 3474 | -7/Data Miner | Learned location of Section 7 (-2) 3474 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3494 | -7/Data Miner | Received God Mode back door access code from Data Miner 3516 | -7/Data Miner | Entered Proximity Caves 4455 | -6/Proximity Caves | Learned Factory terminal intel 5022 | -6/Proximity Caves | Discovered exit to Factory (range 9) 5059 | -6/Proximity Caves | Entered Factory 5059 | -6/Factory | Evolved 2 slots: Utility x2 5060 | -6/Factory | Identified exit to Lower Caves 5061 | -6/Factory | Loaded intel: 28 terminal locations 5417 | -6/Factory | Sucked down chute 5417 | -6/Factory | Entered Waste 5418 | -6/Waste | Met a frightened Derelict 5432 | -6/Waste | EMP discharged 5457 | -6/Waste | Spotted C-40 Crusher 5464 | -6/Waste | Spotted C-40 Crusher 5465 | -6/Waste | Spotted C-40 Crusher 5466 | -6/Waste | Spotted C-40 Crusher 5523 | -6/Waste | Spotted C-40 Crusher 5532 | -6/Waste | EMP discharged 5571 | -6/Waste | Identified exit to Factory 5571 | -6/Waste | Discovered exit to Factory (range 12) 5583 | -6/Waste | Entered Factory 5846 | -6/Factory | Repaired Imp. Light Armor Plating 6013 | -6/Factory | Build established: Hacker-Skirmisher 6062 | -6/Factory | Core integrity fell below 50% 6082 | -6/Factory | Core integrity fell below 20% 6089 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Imp. Medium Laser temporarily disabled. Dropped Lgt. Armored Exoskeleton. Critical hit (Burn: +37). U-05 Engineer lays Concrete. Overheating: Energy bleed (-14). Dropped Imp. VSS Leg. U-05 Engineer lays Concrete. Dropped Rnf. Deuterium Engine. Power failure, Fusion Compressor shutdown. Imp. Light Armor Plating destroyed. U-05 Engineer lays Concrete. Overheating: Core damaged (-144). U-05 Engineer lays Concrete. Adv. Sensor Array destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Overheating: IFF Parser damaged (-1). Overheating: Matter Compressor damaged (-12). Overheating: Imp. Medium Laser damaged (-43). Core Shielding destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????? ??????????????? | | ????????????????????????????????????? | | ?#??????????????????????????????????? | | ?????????? ?????????????????????????? | | ????????????????????????????????????? | | ?#???? ?????????????????????????????? | | ??????? ? ??????????????????????????? | | ????#???????????????????????????????? | | ??#?? ?? ? ???? ????????????????????? | | ????????????#???????????????????????? | | ??###############????#??????????????? | | ??# ;#???????????????????? | | ?## " *= /##?? ????????????????? | | #?# "" =@ u##?????#?????????????? | | ### ;# ??????????????????? | | ##; ;#??? ???????????????? | | ##; ;# ?????????????????? | | # ; o;# ? ? ?????????????? | | ##; g g ##? ?????????????? | | # ; !%% ## ????????????? | | # ; % g%%#% ????????????? | | # ; + ?????????????? | | ##; !%*%%# ??????????????? | | ##;;;; ;;;!% ####?????????????? | | # # [^! %#?????#??????????? | | # T #### =% ##???????????????? | | # + % ^ % "#?#?????????????? | | #] # ^ ##????#?# ???????? | | # # """ ### ##? ##???????"????? | | # !# "R ##?+##???#????? ??????? | | # # """ # ?? ?? ???## ?? ????# | | #! # "" #?""?? ??##? ? ?? ? | | # !!# # "?"?? ? ##?????" ??? | | ## ### #?"""??? ##????##?#??? | | ###### """ #? "? ?????#?#??##???# | | #??###= """ #??""?? ?##?###??#?## | | ###??# """ +? ? ?##?#???##### | | ##?#?# #? ?? ? ?###???#??#?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 265 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 1025 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 55 Offensive Hacking 20 Authchip Count 2 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Shock Maul | -7/Data Miner | Free Adv. Hacking Suite | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Robot Schematics ------------------ Y-54 Guardian | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Imp. Light Armor Plating | 31% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Below I'm Back, Baby! Storm Trooper Survival Of The Most Covered The Oracle Throw Away The Key Well Done Challenges ------------ None Game ------ Seed TeleporterUltimateMatter Manual? 0 Play Time 01:51:15 Cumulative 8.0 hours Start 2025.10.29 @ 22:57:21 End 2025.10.31 @ 01:13:00 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 9 Rogue 0 Adventurer 0 Explorer 9 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 68% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d835343f-40df-4125-92e9-9f99cb05f850