Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.01 @ 22:15:09 Player: zaccheus Result: Destroyed by X-72 Disruptor with Improved Arc Projector Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (119) 595 Value Destroyed (4177) 4177 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (180) 180 TOTAL SCORE: 8452 Bonus ------- High Alert Combat Kills 140 Follower Combat Kills 40 Cogmind --------- Core Integrity 0/850 Matter 278/300 Energy 99/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Advanced Sensor Array Thermic Laser Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Visual Processing Unit Targeting Computer Weapon Cycler > --- WEAPON ----------- Pulse Rifle Gatling Laser Gauss Rifle Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Cooled Deuterium Engine Neutrino Core Improved Titanium Leg Improved VSS Leg Advanced Sensor Array Improved Target Analyzer Proton Missile Launcher Smartbomb Launcher [Rating: 59] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Neutrino Core Propulsion Improved Titanium Leg Treads Medium Treads Leg Improved Titanium Leg Wheel Compact Wheel Utility Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Weapon Gauss Rifle Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power . | . . . . . . . . Propulsion 2 | . . 1 1 . . . . Utility 3 | . . . 1 1 . . 1 Weapon 3 | . . 1 . 1 . . 1 Parts Attached 83 | 6 3 11 13 18 3 . 29 Power 7 | 1 . 2 1 1 . . 2 Engine 6 | 1 . 2 1 1 . . 1 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 27 | 2 . 5 5 8 . . 7 Treads 3 | . . . 1 2 . . . Leg 23 | 2 . 5 4 5 . . 7 Wheel 1 | . . . . 1 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 1 2 . 1 3 1 . 9 Device 10 | . . . . 3 1 . 6 Storage 3 | 1 1 . . . . . 1 Processor 4 | . 1 . 1 . . . 2 Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 32 | 2 1 4 6 6 2 . 11 Energy Gun 7 | 1 . . . 3 1 . 2 Energy Cannon 2 | . 1 1 . . . . . Ballistic Gun 13 | 1 . 3 1 2 1 . 5 Ballistic Cannon 3 | . . . . 1 . . 2 Launcher 7 | . . . 5 . . . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 2 . 2 . . 1 Parts Lost 48 | . . 5 12 6 1 . 24 Power 2 | . . . 1 . . . 1 Propulsion 21 | . . 4 5 3 . . 9 Utility 3 | . . . . 1 . . 2 Weapon 22 | . . 1 6 2 1 . 12 Highest Loss Streak 11 | . . 3 7 1 1 . 11 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 98 90 82 92 99 100 89 Engine 7 | . 14 11 8 7 7 7 5 Treads 3 | . . . 4 12 . . . Leg 21 | . 28 25 27 9 30 30 23 Device 6 | . . . . 7 7 7 12 Storage 8 | . 14 11 9 7 7 7 5 Processor 13 | . 13 11 18 15 15 15 12 Energy Gun 8 | . 14 2 . 9 12 15 10 Energy Cannon 2 | . 5 9 6 . . . . Ballistic Gun 11 | . 8 19 4 13 9 7 9 Ballistic Cannon 3 | . . . . 2 7 7 6 Naked Turns 33 | . . . . . . . 33 Heaviest Build 47 | 13 20 30 30 39 39 38 47 Greatest Support 76 | 20 20 36 46 76 75 75 75 Greatest Overweight (x) 12 | . . 2 2 12 . . 11 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 9 Most Carried 10 | 4 9 10 9 10 10 10 10 Average Carried 8 | 2 6 9 3 7 9 10 8 Final Capacity 10 | 8 10 10 10 10 10 10 5 Final Carried 10 | 4 8 10 2 10 10 10 3 Class Distribution -------------------- 63% | Gunner 22% | Mutant 7% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Matter Collected 2766 | 205 94 459 152 667 217 . 972 Remotely . | . . . . . . . . Salvage Created 4535 | . 427 1067 279 919 441 . 1402 Parts 254 | . 19 70 19 38 18 . 90 Haulers Intercepted 2 | . . 1 . 1 . . . Recyclers Shooed 7 | . 1 1 . . . . 5 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 22 | . . . . . 22 . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 90 | . 7 24 14 13 10 . 22 Melee 1 | . . . 1 . . . . Guns 54 | . 4 15 3 12 9 . 11 Cannons 23 | . 3 7 3 . 1 . 9 AOE 11 | . . 2 6 1 . . 2 Classes Destroyed 15 | . 3 7 1 2 . . 2 Worker 5 | . 1 2 . 1 . . 1 Builder 4 | . . . 1 . . . 3 Hauler 2 | . . 1 . 1 . . . Recycler 7 | . 1 1 . 3 . . 2 Mechanic 1 | . . . . . . . 1 Operator 1 | . . 1 . . . . . Watcher 9 | . . 3 . 1 . . 5 Swarmer 25 | . . 11 6 . 4 . 4 Grunt 27 | . 7 6 6 5 3 . . Brawler 2 | . . 1 . . 1 . . Duelist 2 | . . 1 . . 1 . . Sentry 13 | . . 5 2 3 1 . 2 Specialist 8 | . . . . . . . 8 Hunter 3 | . . . . 1 . . 2 Programmer 10 | . . . . 4 . . 6 Decomposer 1 | . . . . . 1 . . Best Kill Streak 9 | . 4 8 7 6 5 . 9 Combat Bots Only 8 | . 2 6 6 4 5 . 8 Max Kills in Single Turn 5 | . 2 5 2 1 2 . 2 Gunslinging . | . . . . . . . . Exploded 2 | . . 2 2 1 . . 1 Melee 1 | . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Damage Taken 7158 | . 192 1047 1368 997 476 . 3078 Core 1463 | . 80 166 202 73 84 . 858 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 73 | 100 68 58 63 . . 77 . Volleys Fired 215 | . 17 46 43 36 12 . 61 Largest 5 | . 2 3 3 4 4 . 5 Hottest 275 | . 100 125 125 191 215 . 275 Shots Fired 612 | . 34 133 56 131 48 . 210 Gun 448 | . 26 98 14 123 36 . 151 Cannon 136 | . 8 35 23 8 12 . 50 Launcher 28 | . . . 19 . . . 9 Special . | . . . . . . . . Kinetic 366 | . 9 91 14 75 29 . 148 Thermal 139 | . 8 35 23 28 19 . 26 Explosive 24 | . . . 19 . . . 5 Electromagnetic 83 | . 17 7 . 28 . . 31 Robot Hit Streak 21 | . 16 21 5 20 7 . 15 Robot Miss Streak 6 | . 2 4 5 5 4 . 6 Penetration Max 1 | . . . . . 1 . . Secondary Targets . | . . . . . . . . Shots Hit Robots 385 | . 27 76 28 101 27 . 126 Core Hits 254 | . 18 42 25 56 20 . 93 Critical Kills 2 | . . . . 1 . . 1 Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 8 | . 1 . . 3 2 . 2 Burn 2 | . . . . . 2 . . Destroy 3 | . . . . 1 . . 2 Blast 1 | . . . . 1 . . . Corrupt 2 | . 1 . . 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9316 | . 438 1558 1391 1811 556 . 3562 Guns 4958 | . 244 874 128 1587 437 . 1688 Cannons 2031 | . 106 505 350 104 119 . 847 Explosions 2314 | . 88 179 903 120 . . 1024 Melee . | . . . . . . . . Ramming 13 | . . . 10 . . . 3 Kinetic 4218 | . 45 814 128 937 375 . 1919 Thermal 2853 | . 194 684 350 650 181 . 794 Explosive 1304 | . . . 903 . . . 401 Electromagnetic 928 | . 199 60 . 224 . . 445 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . 3 3 3 8 Average Corruption 3 | . . . . 2 3 3 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 37 | . . . . 15 17 . 5 Message Errors 8 | . . . . 5 3 . . Matter Fused 13 | . . . . 5 6 . 2 Heat Flow Errors 3 | . . . . 2 1 . . Energy Discharges 4 | . . . . 1 2 . 1 Data Loss (minor) 4 | . . . . 1 3 . . Data Loss (major) 3 | . . . . 1 1 . 1 Misfires 2 | . . . . . 1 . 1 Overload Shots . | . . . . . . . . Overflow Damage 296 | . . 69 53 19 . . 155 Projectiles 51 | . . . 13 . . . 38 Explosions 245 | . . 69 40 19 . . 117 Melee . | . . . . . . . . Knockbacks 18 | . . . . 1 3 . 14 Impact . | . . . . . . . . Kinetic 18 | . . . . 1 3 . 14 Secondary . | . . . . . . . . Self-Inflicted Damage 1036 | . 53 210 265 113 . . 395 Shots 22 | . 1 3 9 2 . . 7 Rammed 1 | . . . . . . . 1 Targets Rammed 6 | . . . 4 . . . 2 Kicked 5 | . . . 4 . . . 1 Crushed . | . . . . . . . . Highest Temperature 338 | . 180 338 326 300 174 . 252 Average Temperature 88 | . 64 108 118 68 63 . 82 Received Heat Transfer 1125 | . 81 153 513 156 171 . 51 Effects 1 | . . 1 . . . . . Energy Bleed 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . 1 . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . 2 . . . Heat Transferred 4957 | . 272 1088 518 1300 571 . 1208 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 10 | . 1 1 . 3 . . 5 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Peak Influence 543 | . 228 440 543 245 . . 538 Initial 193 | . . 27 184 193 . . 50 Average 177 | . 68 258 371 123 . . 151 Maximum Alert Level 2 | . 1 2 2 1 . . 2 Low Security (%) 65 | 100 95 24 10 85 . . 80 Level 1 24 | . 4 70 32 14 . . 5 Level 2 10 | . . 4 57 . . . 13 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 1 2 2 5 . . 9 Investigation 3 | . . 1 1 . . . 1 Extermination 8 | . . . . 4 . . 4 Reinforcement 8 | . 1 1 1 1 . . 4 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Distress Signals 8 | . 1 3 2 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 141 | . 13 32 20 17 17 . 42 Peak Tracking Total 11 | . 4 7 6 4 7 . 11 Tactical Retreats 11 | . 1 1 . 2 2 . 5 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Traps Triggered 2 | . . 1 . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Disabled 17 | . . 6 1 . . . 10 Max in Single Turn 4 | . . 4 1 . . . 4 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Accessed 22 | . 2 8 2 5 . . 5 Terminals 16 | . 2 6 1 5 . . 2 Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . . . 1 . . . . Recycling Units 3 | . . 1 . . . . 2 Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 66 | . 5 27 5 19 . . 10 Successful 37 | . 1 19 4 8 . . 5 Failed 29 | . 4 8 1 11 . . 5 Catastrophic 4 | . . 2 1 . . . 1 Database Lockouts . | . . . . . . . . Manual 5 | . . 2 . 3 . . . Terminals 53 | . 5 21 3 19 . . 5 Fabricators 1 | . . . . . . . 1 Repair Stations 2 | . . . 2 . . . . Recycling Units 5 | . . 1 . . . . 4 Scanalyzers 5 | . . 5 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 28 | . 1 13 3 8 . . 3 Record 13 | . . 5 . 5 . . 3 Part Schematic 1 | . . . . 1 . . . Emergency Access Points 2 | . . 1 . 1 . . . Alert Level 3 | . . 2 1 . . . . Unreport Threat 1 | . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . Dispatch Records 2 | . . . 1 1 . . . Maintenance Status 1 | . . 1 . . . . . Investigation Status 1 | . . . 1 . . . . Reinforcement Status 1 | . . 1 . . . . . Recall Reinforcements 1 | . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . 1 . . . . Scan Component 1 | . . . 1 . . . . Recycling Unit Hacks 3 | . . 1 . . . . 2 Retrieve Components 3 | . . 1 . . . . 2 Scanalyzer 5 | . . 5 . . . . . Insert Component 3 | . . 3 . . . . . Analyze 2 | . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used 1 | . . 1 . . . . . Hacking Detections 19 | . 2 6 2 5 . . 4 Full Trace Events 4 | . . 3 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . 2 . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 18 | . . 10 . . . . 8 Parts Scanalyzed 2 | . . 2 . . . . . Part Schematics Acquired 2 | . . 2 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 2 | . . . . . 2 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Total Allies 2 | . . . . . 2 . . Largest Group 2 | . . . . . 2 . . Highest-Rated Group 48 | . . . . . 48 . . Highest-Rated Ally 32 | . . . . . 32 . . Total Orders . | . . . . . . . . Ally Attacks 15 | . . . . . 15 . . Total Damage 218 | . . . . . 218 . . Kills 2 | . . . . . 2 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Turns Passed 7256 | 63 441 1385 507 1825 1057 12 1966 Spaces Moved 4263 | 45 272 735 270 914 748 10 1269 Core 85 | 4 . . . 2 . . 79 Treads 675 | . . . . 675 . . . Legs 3503 | 41 272 735 270 237 748 10 1190 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 127 127 127 50 Average Speed 140 | 113 120 156 131 164 127 127 127 Slowest Speed 650 | 120 120 260 260 650 127 127 600 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 3 49 71 37 23 86 3 27 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 3 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 274 | . 3 42 138 14 . . 77 Melee . | . . . . . . . . Projectile 12 | . . 3 8 . . . 1 AOE 262 | . 3 39 130 14 . . 76 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Total 5186 | 54 355 904 375 1148 823 9 1518 Wait 492 | . 50 90 44 141 34 . 133 Move 4256 | 44 271 734 269 913 747 9 1269 Hop . | . . . . . . . . Pick Up 71 | 4 9 15 1 25 2 . 15 Fast Attach 26 | 6 1 3 3 6 1 . 6 Attach 48 | . . 7 10 10 2 . 19 Detach 6 | . . . 1 3 . . 2 Swap 9 | . 2 1 . 2 . . 4 Drop 33 | . 5 8 . 12 1 . 7 Fire 215 | . 17 46 43 36 12 . 61 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick 5 | . . . 4 . . . 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 24 | . . . . . 24 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / [*Zio]) -7/Lower Caves -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 10) 440 | -10/Materials | Discovered new exit (range 16) 505 | -10/Materials | Entered another Materials area 505 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 864 | -9/Materials | Discovered new exit (range 14) 905 | -9/Materials | Lost 3 parts (2n1w) 1777 | -9/Materials | Build established: Gunner 1832 | -9/Materials | Discovered new exit (range 8) 1890 | -9/Materials | Entered another Materials area 1890 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2009 | -8/Materials | Lost 7 parts (1p3n3w) 2305 | -8/Materials | Discovered new exit (range 14) 2333 | -8/Materials | Discovered new exit (range 10) 2397 | -8/Materials | Entered Factory 2397 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2437 | -7/Factory | Build established: Scavenger-Mutant 3344 | -7/Factory | Build established: Gunner 4134 | -7/Factory | Discovered new exit (range 11) 4222 | -7/Factory | Entered Lower Caves 4539 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4942 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5097 | -7/Lower Caves | Spotted B-75 Beast 5163 | -7/Lower Caves | Learned Factory emergency access door positions 5252 | -7/Lower Caves | Discovered new exit (range 11) 5279 | -7/Lower Caves | Entered another Lower Caves area 5285 | -7/Lower Caves | Discovered new exit (range 5) 5291 | -7/Lower Caves | Entered Factory 5291 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6588 | -6/Factory | Lost 6 parts (1p1n4w) 6939 | -6/Factory | Cargo convoy interrupted 6984 | -6/Factory | Core integrity fell below 50% 7000 | -6/Factory | Lost 5 parts (3n2w) 7004 | -6/Factory | Destroyed 8 combat bots 7132 | -6/Factory | Lost 11 parts (5n1u5w) 7223 | -6/Factory | Discovered new exit (range 19) 7224 | -6/Factory | Released all parts (7) 7226 | -6/Factory | Core integrity fell below 20% 7257 | -6/Factory | Destroyed by X-72 Disruptor with Improved Arc Projector Last Messages --------------- 07223_ Knocked back. 07223_ EXIT=FOUND 07224_ Released Weapon Cycler. 07224_ Released Adv. Visual Processing Unit. 07224_ Released Adv. Heat Sink. 07224_ Released Neutrino Core. 07224_ Released Imp. Target Analyzer. 07224_ Released Minigun. 07224_ Released Hvy. Machine Gun. 07225_ Knocked back. 07226_ Triggered Alarm Trap. 07226_ An alarm sounds. 07226_ ALERT: Alarm triggered, dispatching investigation squad. 07228_ K-01 Serf cleans the Assembly Bed. 07230_ Slug penetrates Wall. 07234_ R-10 Processor collects Minigun. 07235_ Penetrated by Slug. 07235_ Acquired 7 matter. 07254_ Slammed into X-72 Disruptor. 07254_ Destabilizing: Core damaged (-8). Map ----- +----------------------------------------------------+ | # #???????#### #??????????? | | ## #???????????# #???######## | | ?# #???????????# #??# | | ?#### ##???????????# #??# | | ????## ????????????# #??# """" | | ?????# # ????????????# #??# ! 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Proton Cannon | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Dynamic Key Everything Is Under Control Hey, That's Mine! Novice Programmer Remodeling Challenges ------------ None Game ------ Seed WeaponHeatReconfigurator Manual? 0 Play Time 01:34:03 Cumulative 10.7 hours Start 2022.06.01 @ 20:16:41 End 2022.06.01 @ 22:15:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9fc823bc-7d02-467a-a61b-1c3dc76523dc