Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.12 @ 18:20:52 Player: RHAHI Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (229) 1145 Value Destroyed (6544) 6544 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1094) 1094 TOTAL SCORE: 11443 Bonus ------- High Alert Combat Kills 380 Follower Combat Kills 14 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 225/300 Energy 252/280 System Corruption 0% Temperature Cool (9) Movement Treading (203) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Armored Treads > --- UTILITY (4) ------ Huge Storage Unit Seismic Detector Advanced Targeting Computer Light Armor Plating > --- WEAPON (3) ------- Ion Cannon Enhanced Autogun Mini Grenade Launcher > --- INVENTORY (25) --- Heavy Ion Engine Light Nuclear Core Light Treads Light Treads Advanced Treads Improved Heat Sink Matter Compressor (250) Improved Sensor Array Recoil Stabilizer Weapon Cycler Heavy Armor Plating Improved Light Armor Plating High-powered Tractor Beam Minigun Gauss Rifle Coil Gun Heavy Machine Gun Assault Cannon Assault Cannon Rocket Launcher Improved Datajack Heavy Flail Tiamat Bomb Trap Tiamat Bomb Trap Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Advanced Targeting Computer Drone Bay > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Heavy Machine Gun > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Armored Treads Improved Heat Sink Matter Compressor Seismic Detector Improved Utility Shielding System Shield High-powered Tractor Beam Heavy Particle Cannon Ion Cannon Heavy Assault Rifle Coil Gun Rocket Launcher Mini Grenade Launcher Improved Datajack Heavy Flail Tiamat Bomb Trap Tiamat Bomb Trap Fusion Bomb Trap [Rating: 43] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Heavy Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Slots Evolved 4 | . . . 2 . 2 . . Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 2 | . . . . . 2 . . Weapon 1 | . . . 1 . . . . Parts Attached 138 | 5 19 9 33 22 17 14 19 Power 14 | . 3 2 1 6 . . 2 Engine 13 | . 3 2 1 5 . . 2 Core 1 | . . . . 1 . . . Reactor . | . . . . . . . . Propulsion 42 | 2 4 3 15 7 8 . 3 Treads 34 | 2 2 1 11 7 8 . 3 Leg 5 | . 1 2 2 . . . . Wheel 2 | . 1 . 1 . . . . Hover . | . . . . . . . . Flight 1 | . . . 1 . . . . Utility 40 | 1 5 . 6 4 6 8 10 Device 16 | 1 1 . 2 2 1 4 5 Storage 3 | . 2 . 1 . . . . Processor 4 | . . . . 2 1 1 . Hackware 4 | . 1 . . . 2 . 1 Protection 13 | . 1 . 3 . 2 3 4 Artifact . | . . . . . . . . Weapon 42 | 2 7 4 11 5 3 6 4 Energy Gun 10 | 1 3 . 3 2 . . 1 Energy Cannon 5 | . . . 4 . 1 . . Ballistic Gun 16 | 1 . 3 4 1 . 5 2 Ballistic Cannon 1 | . . . . . . . 1 Launcher 4 | . 1 1 . 1 . 1 . Special Weapon 2 | . 2 . . . . . . Impact Weapon 2 | . 1 . . . 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . . 1 1 . . Unidentified Prototypes 7 | . . . 4 2 . . 1 Parts Lost 20 | . 3 . 1 . 7 3 6 Power . | . . . . . . . . Propulsion 9 | . 3 . 1 . 3 . 2 Utility 10 | . . . . . 4 3 3 Weapon 1 | . . . . . . . 1 Highest Loss Streak 3 | . 1 . 1 . 3 2 2 To Critical Strikes . | . . . . . . . . Average Backups 20 | 1 8 15 22 25 24 22 21 Power 2 | . . 1 1 2 2 3 3 Propulsion 5 | . 1 4 7 7 6 5 4 Utility 6 | . 2 6 6 9 8 6 7 Weapon 5 | . 4 3 7 5 6 6 6 Tool/Special . | . . . . . . . . Unused Backups 50 | . 11 1 15 4 7 3 9 Power 7 | . 2 . 1 2 . . 2 Propulsion 19 | . 5 . 6 1 6 . 1 Utility 14 | . 1 1 3 1 1 3 4 Weapon 10 | . 3 . 5 . . . 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 98 | . 89 99 99 99 99 98 99 Engine 9 | . 7 14 11 6 9 9 9 Treads 27 | . 26 10 31 33 26 27 27 Leg 1 | . . 15 1 . . . . Device 9 | . 6 . 6 10 15 12 13 Storage 9 | . 7 14 11 11 9 9 9 Processor 2 | . . . . . 1 4 9 Hackware 3 | . 12 14 . . 4 . 3 Protection 2 | . 1 . 3 . 5 8 1 Energy Gun 6 | . 18 . 4 3 7 12 3 Energy Cannon 11 | . . . 10 29 15 3 5 Ballistic Gun 8 | . 4 19 15 . . 9 14 Impact Weapon 1 | . . . 2 . 3 . 3 Peak Build Rating 43 | 5 13 18 22 26 35 43 42 Average Rating 24 | 4 9 14 18 23 32 35 36 On Entrance 18 | . 5 11 14 22 26 35 38 Avg Prop Armor Cover (%) 27 | 28 28 12 . . . . . Naked Turns . | . . . . . . . . Heaviest Build 116 | 3 31 32 107 112 116 112 110 Greatest Support 62 | 20 40 40 60 60 62 62 62 Greatest Overweight (x) 2 | . 2 2 2 1 1 1 1 Average Overweight (x) . | . . . . 1 1 1 1 Largest Inventory Capacity 25 | 5 15 15 25 25 25 25 25 Average Capacity 21 | 5 10 15 23 25 25 25 25 Most Carried 25 | 5 15 15 25 25 25 25 25 Average Carried 21 | 2 8 14 22 24 24 24 24 Final Capacity 25 | 5 15 15 25 25 25 25 25 Final Carried 25 | 5 15 15 25 25 25 25 25 Class Distribution -------------------- 21% | Gunner 20% | Scavenger-Mutant 16% | Mutant 16% | Scavenger-Gunner 12% | Tank 9% | Commander-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Storage Tank | -8/Materials Gunner | -8/Garrison Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Matter Collected 4688 | 248 363 244 1064 485 506 478 1300 Remotely 431 | . . . . . . 101 330 Salvage Created 8299 | 25 859 338 2056 1238 1562 632 1589 Parts 492 | 7 52 26 128 89 73 40 77 Haulers Intercepted 18 | . 2 . 6 5 2 . 3 Recyclers Shooed 3 | . . . . 1 1 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Combat Hostiles Destroyed 167 | . 20 14 38 23 26 22 24 Melee 7 | . 1 . . . 4 . 2 Guns 84 | . 15 5 25 5 8 12 14 Cannons 46 | . . . 12 13 13 . 8 AOE 28 | . 4 9 1 4 . 10 . Classes Destroyed 15 | 1 6 2 1 . 2 1 2 Worker 6 | . . 1 1 1 1 . 2 Builder 5 | . 1 . 2 1 1 . . Tunneler 5 | 2 . 1 1 1 . . . Hauler 18 | . 2 . 6 5 2 . 3 Recycler 7 | . . 1 1 1 2 . 2 Mechanic 1 | . . . . . . . 1 Operator 6 | . 1 . 2 3 . . . Watcher 14 | . 3 . 4 2 1 . 4 Swarmer 46 | . 6 9 8 8 . 14 1 Grunt 81 | . 14 5 21 4 19 6 12 Brawler 2 | . . . . . 1 . 1 Duelist 1 | . . . . . 1 . . Protector 1 | . . . . . . . 1 Sentry 34 | . . . 9 11 5 1 8 Hunter 2 | . . . . . . 1 1 Best Kill Streak 7 | 1 4 7 6 6 7 7 6 Combat Bots Only 7 | . 3 6 5 6 6 7 4 Max Kills in Single Turn 4 | 1 2 4 2 3 2 4 2 Gunslinging 1 | . 1 . . . . 1 . Exploded 4 | . 2 3 1 2 . 4 . Melee 1 | . 1 . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Hostile Shots Fired 770 | . 104 46 140 61 197 71 151 Missed 205 | . 27 13 34 21 43 20 47 Hits 565 | . 77 33 106 40 154 51 104 Melee 6 | . . . . . 5 . 1 Projectile 559 | . 77 33 106 40 149 51 103 Critical Strikes 18 | . . 1 1 1 9 3 3 Damage Taken 7953 | . 869 481 1165 666 2463 712 1597 Core 948 | . 119 88 82 109 265 63 222 Absorbed by Shields 52 | . . . . . . . 52 Regen/Repaired (Parts) 334 | . . . . 79 . . 255 Core Remaining (%) 56 | 100 . 17 . 52 . . . Volleys Fired 527 | 9 86 27 102 62 77 62 102 Largest 3 | 2 2 2 3 3 3 3 3 Hottest 225 | 60 100 50 225 225 225 185 158 Shots Fired 1223 | 18 156 51 284 138 205 132 239 Gun 754 | 18 146 46 200 16 83 101 144 Cannon 445 | . . . 83 119 122 26 95 Launcher 17 | . 3 5 1 3 . 5 . Special 7 | . 7 . . . . . . Kinetic 442 | 9 56 46 158 . . 46 127 Thermal 730 | 9 63 . 125 135 205 81 112 Explosive 17 | . 3 5 1 3 . 5 . Electromagnetic 34 | . 34 . . . . . . Robot Hit Streak 47 | 5 15 8 9 14 9 22 47 Robot Miss Streak 6 | 3 4 1 4 2 6 5 5 Penetration Max 2 | . . . . . . 2 1 Secondary Targets 12 | . 2 . 5 . 1 2 2 Max Gunslinging Chain 1 | . 1 . 1 . 1 1 1 Shots Hit Robots 734 | 11 105 40 155 62 134 79 148 Core Hits 340 | 4 48 27 68 41 52 36 64 Critical Kills 4 | . . . 1 1 1 . 1 Critical Parts Destroyed 3 | . . 1 1 . . . 1 Critical Strikes 16 | . . 1 3 1 4 1 6 Burn 9 | . . . 1 . 3 1 4 Meltdown 2 | . . . . 1 . . 1 Destroy 4 | . . 1 2 . . . 1 Smash 1 | . . . . . 1 . . Melee Attacks 74 | . 1 . 17 2 22 10 22 Impact 59 | . 1 . 17 . 19 . 22 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 15 | . . . . 2 3 10 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 16252 | 96 1474 1020 3103 1982 3367 1861 3349 Guns 8036 | 96 1157 402 1835 227 1048 1209 2062 Cannons 5671 | . . . 1198 1266 1868 150 1189 Explosions 1913 | . 282 611 29 489 . 502 . Melee 428 | . 26 . . . 402 . . Ramming 204 | . 9 7 41 . 49 . 98 Kinetic 4214 | 41 302 402 1233 . . 418 1818 Thermal 9045 | 55 407 . 1800 1493 2916 941 1433 Explosive 1888 | . 257 611 29 489 . 502 . Electromagnetic 473 | . 473 . . . . . . Impact 428 | . 26 . . . 402 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . 2 4 . . . Average Corruption 2 | . . . 2 2 . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 70 | . . . 34 36 . . . Message Errors 10 | . . . 1 9 . . . Matter Fused 26 | . . . 13 13 . . . Heat Flow Errors 9 | . . . 7 2 . . . Energy Discharges 11 | . . . 5 6 . . . Data Loss (minor) 8 | . . . 6 2 . . . Data Loss (major) 3 | . . . 1 2 . . . Misfires 1 | . . . . 1 . . . Alerts 1 | . . . . 1 . . . Weapon Failures 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 256 | . 67 23 31 45 77 8 5 Projectiles 106 | . . . 28 35 31 7 5 Explosions 101 | . 67 23 . 10 . 1 . Melee 49 | . . . 3 . 46 . . Knockbacks 6 | . . . . . 3 . 3 Impact 4 | . . . . . 3 . 1 Kinetic 2 | . . . . . . . 2 Secondary . | . . . . . . . . Self-Inflicted Damage 310 | . 47 97 . 138 . 28 . Shots 9 | . 2 3 . 3 . 1 . Rammed 29 | . 1 4 3 . 8 . 13 Targets Rammed 33 | . 2 4 3 . 9 . 15 Kicked . | . . . . . . . . Crushed 4 | . 1 . . . 1 . 2 Highest Temperature 424 | 20 243 22 424 310 366 120 320 Average Temperature 83 | 8 41 8 102 83 113 34 86 Received Heat Transfer 3301 | . 360 177 423 159 1368 180 634 Effects 13 | . 1 . 2 4 1 . 5 Shutdowns 1 | . . . . . . . 1 Energy Bleed 3 | . 1 . 1 . . . 1 Interference 8 | . . . . 4 1 . 3 Short Circuit 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 6 | . 6 . . . . . . Impact Corruptions 4 | . . . 1 . 3 . . Robots Melted 2 | . . . . 1 . . 1 Combat Hostiles 1 | . . . . 1 . . . Parts Melted 30 | . . 1 5 4 8 3 9 Heat Transferred 15854 | 125 925 . 2849 2257 5106 1850 2742 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Maximum Alert Level 3 | . . 1 2 2 1 3 2 Low Security (%) 41 | 100 100 88 48 16 63 6 . Level 1 33 | . . 11 17 78 36 19 45 Level 2 22 | . . . 33 4 . 54 54 Level 3 1 | . . . . . . 18 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 1001 | 5 178 240 647 477 386 1001 537 Initial 487 | . . 48 59 262 116 142 487 Average 271 | . 73 74 291 278 144 564 409 Influence Increases 6058 | 10 682 412 1277 994 872 929 882 Destroy 0b10 Robot/C 3360 | . 400 280 760 460 560 440 460 Destroy 0b10 Robot/NC 330 | 10 35 15 85 70 35 15 65 Destroy Leader 784 | . 80 60 200 154 126 20 144 Allied During Kill 32 | . . . . 13 19 . . Trap Triggered on 0b10 20 | . . . . . . 10 10 Successful Hack 171 | . 23 . 44 33 26 16 29 Select Force Hacks 150 | . 60 . 60 . 30 . . Disable Machine 360 | . 15 . 60 150 . 75 60 Anti-Garrison Action 200 | . . . . . . 200 . Destroy Structure 351 | . 24 42 53 84 31 78 39 Partial Spotted 30 | . 30 . . . . . . Lose Combat Pursuer 270 | . 15 15 15 30 45 75 75 Influence Decreases 5563 | 10 557 385 807 1340 929 147 1388 Entered New Map 1281 | . . 77 93 360 160 77 514 Time Decay 3292 | 10 527 308 704 680 409 . 654 Lost Part 200 | . 30 . 10 . 70 30 60 Lost Ally 190 | . . . . . 140 40 10 Purge Threat 600 | . . . . 300 150 . 150 Squads Dispatched 17 | . 4 . 5 1 4 . 3 Investigation 8 | . 3 . 3 . 1 . 1 Extermination . | . . . . . . . . Reinforcement 7 | . 1 . 2 1 3 . . Assault 2 | . . . . . . . 2 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Distress Signals 14 | . 4 . 3 . 4 1 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 246 | . 31 15 53 30 47 27 43 Peak Tracking Total 7 | . 4 4 6 5 7 7 7 Tactical Retreats 11 | . 1 1 1 1 1 3 3 Traps | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Traps Triggered 6 | . 1 . 1 2 . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts 6 | . . . . . . 6 . Triggered . | . . . . . . . . Disarmed 3 | . . . . . 3 . . Reprogrammed 1 | . . . . . . 1 . Reused 2 | . . . . . . 1 1 Traps Extracted . | . . . . . . . . Installed 2 | . . . . . . 1 1 Triggered 2 | . . . . . . 1 1 Most Traps Carried 3 | . . . . . . 3 3 Machines | -11 -10 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Machines Disabled 25 | . 1 . 4 10 . 6 4 Max in Single Turn 3 | . 1 . 1 3 . 1 1 Garrison Relay 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Machines Accessed 61 | . 10 . 13 11 13 1 13 Terminals 47 | . 8 . 10 10 8 1 10 Fabricators . | . . . . . . . . Repair Stations 3 | . . . . 1 1 . 1 Recycling Units 7 | . 2 . 2 . 2 . 1 Scanalyzers 3 | . . . 1 . 1 . 1 Garrison Access 1 | . . . . . 1 . . Total Hacks 177 | . 25 . 32 34 38 3 45 Successful 109 | . 21 . 23 19 20 1 25 Failed 65 | . 4 . 8 15 17 2 19 Catastrophic 4 | . . . . 2 . . 2 Database Lockouts 3 | . . . 1 . 1 . 1 Manual 108 | . 21 . 24 18 16 1 28 Terminals 135 | . 20 . 25 32 24 3 31 Fabricators . | . . . . . . . . Repair Stations 11 | . . . . 2 3 . 6 Recycling Units 17 | . 5 . 2 . 5 . 5 Scanalyzers 13 | . . . 5 . 5 . 3 Garrison Access 1 | . . . . . 1 . . Terminal Hacks 23 | . 4 . 3 9 3 1 3 Part Schematic 2 | . . . . 2 . . . Robot Analysis 6 | . 2 . 1 2 . . 1 Prototype ID Bank 3 | . 1 . . . 1 . 1 Open Door 2 | . . . . 2 . . . Emergency Access Points 1 | . . . 1 . . . . Alert Level 1 | . . . . 1 . . . Unreport Threat 4 | . . . . 2 1 . 1 Locate Traps 1 | . 1 . . . . . . Disarm Traps 1 | . . . . . 1 . . Zone Layout 1 | . . . 1 . . . . Security Stations 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 7 | . . . . 2 . . 5 Scan Component 4 | . . . . 1 . . 3 Repair 3 | . . . . 1 . . 2 Recycling Unit Hacks 5 | . 1 . . . 2 . 2 Report Inventory 1 | . . . . . . . 1 Retrieve Matter 1 | . 1 . . . . . . Retrieve Components 3 | . . . . . 2 . 1 Scanalyzer 10 | . . . 4 . 4 . 2 Insert Component 3 | . . . 1 . 1 . 1 Analyze 3 | . . . 1 . 1 . 1 Retrieve Study 4 | . . . 2 . 2 . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 63 | . 16 . 16 8 10 . 13 Terminals 53 | . 12 . 14 8 7 . 12 Track 9 | . 4 . 3 . . . 2 Assimilate 1 | . . . . . . . 1 Botnet 11 | . 1 . 4 3 2 . 1 Operators 1 | . 1 . . . . . . Skim 31 | . 6 . 7 5 5 . 8 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Mechanics 1 | . . . . . 1 . . Recycling Units 9 | . 4 . 2 . 2 . 1 Reject 1 | . 1 . . . . . . Recyclers 1 | . . . . . . . 1 Mask 2 | . 1 . . . 1 . . Tunnel 5 | . 2 . 2 . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 56 | . 7 . 11 11 13 1 13 Full Trace Events 3 | . . . . . . 1 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . . 1 2 1 . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 4 | . . . 2 . 2 . . Parts Repaired 3 | . . . . 1 . . 2 Time 114 | . . . . 38 . . 76 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 28 | . . . . . 18 . 10 Parts Scanalyzed 3 | . . . 1 . 1 . 1 Part Schematics Acquired 3 | . . . 1 . 1 . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Sto Mat Gar Mat Used RIF Installer 1 | . . . . . . 1 . Robots Hacked 2 | . . . . 1 1 . . Non-combat 2 | . . . . 1 1 . . Combat . | . . . . . . . . Robot Hacks Applied 2 | . . . . 1 1 . . no_distress 2 | . . . . 1 1 . . Relay Couplers Released 3 | . . . . . . 3 . Machine Destruction 3 | . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 6 | . . . . . . 6 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Total Allies 17 | . . . . 10 . 6 1 Largest Group 10 | . . . . 10 9 6 1 Highest-Rated Group 88 | . . . . 88 80 84 10 Highest-Rated Ally 16 | . . . . 16 16 14 10 Total Orders 30 | . . . . 17 11 2 . STAY 1 | . . . . 1 . . . ROAM 10 | . . . . 9 . 1 . FOLLOW 2 | . . . . 2 . . . EXPLORE 17 | . . . . 5 11 1 . Ally Attacks 39 | . . . . . 28 11 . Total Damage 265 | . . . . . 265 . . Kills 4 | . . . . . 4 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Active Infowar (turns) 5239 | 43 754 . 885 640 822 368 1727 Optics 1 | . . . . 1 . . . Sensors 912 | . . . . . . . 912 Structural 63 | . 63 . . . . . . Seismic 5013 | 43 754 . 885 638 598 368 1727 T.N.C. 225 | . . . . 1 224 . . Robot Analysis Total 6 | . 2 . 1 2 . . 1 Derelict Logs Recovered . | . . . . . . . . Drone Launches 41 | . . . . 14 25 2 . Drone Recoveries 24 | . . . . . 24 . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Turns Passed 14016 | 84 1909 948 3061 2686 1615 1283 2430 Spaces Moved 6410 | 85 1443 559 1275 1208 562 486 792 Core 945 | 83 862 . . . . . . Treads 5014 | 2 566 175 1223 1208 562 486 792 Legs 375 | . . 323 52 . . . . Wheels 76 | . 15 61 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 50 110 120 200 200 214 203 Average Speed 172 | 52 96 149 194 200 215 214 210 Slowest Speed 260 | 160 240 240 260 200 232 214 214 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 75 | 4 98 92 92 99 76 67 72 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 11 | . 2 1 6 . 2 . . Known Exits Taken 5 | . 1 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 75 | . 6 . 11 12 11 . 35 Terrain Destroyed 324 | . 33 47 50 91 31 24 48 Melee 34 | . . . 9 . 3 . 22 Projectile 138 | . 7 . 32 42 28 3 26 AOE 152 | . 26 47 9 49 . 21 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Total 8246 | 105 1810 625 1622 1385 770 620 1309 Wait 592 | 1 170 8 84 21 27 5 276 Move 6402 | 84 1442 558 1274 1207 561 484 792 Hop . | . . . . . . . . Pick Up 152 | 6 36 4 37 15 22 14 18 Fast Attach 41 | 4 9 5 10 11 1 . 1 Attach 33 | 1 6 . 4 . 9 5 8 Detach 16 | . 7 . 5 2 . 1 1 Swap 193 | . 16 8 39 25 25 21 59 Drop 168 | . 35 11 47 33 17 11 14 Fire 527 | 9 86 27 102 62 77 62 102 Melee 74 | . 1 . 17 2 22 10 22 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 33 | . 2 4 3 . 9 . 15 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 8 | . . . . . . 7 1 Miscellaneous 7 | . . . . 7 . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sto) -9/Storage (discovered 2 exits: *Mat / *Rec) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Discovered new exit (range 11) 316 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 14) 530 | -10/Materials | Discovered new exit (range 15) 687 | -10/Materials | Discovered new exit (range 5) 751 | -10/Materials | Discovered new exit (range 16) 771 | -10/Materials | Build established: Scavenger-Mutant 783 | -10/Materials | Learned 4 Subcaves zone layouts 846 | -10/Materials | Identified exit to Subcaves 899 | -10/Materials | Loaded intel: 11 trap records 941 | -10/Materials | Learned location of 2 exits from Materials 972 | -10/Materials | Identified exit to Mines 1994 | -10/Materials | Entered Mines 1995 | -10/Mines | Learned location of Storage (-9) 1995 | -10/Mines | Identified exit to Materials 2011 | -10/Mines | Build established: Mutant 2055 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2298 | -10/Mines | Core integrity fell below 50% 2352 | -10/Mines | Build established: Scavenger-Mutant 2688 | -10/Mines | Core integrity fell below 20% 2780 | -10/Mines | Discovered exit to Subcaves (range 6) 2942 | -10/Mines | Entered Materials 2942 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2943 | -9/Materials | Identified exit to Materials 2944 | -9/Materials | Identified exit to Storage 3154 | -9/Materials | Central database locked down 4025 | -9/Materials | Discovered exit to Materials (range 16) 4270 | -9/Materials | Discovered new exit (range 12) 4446 | -9/Materials | Learned location of Zion (-7) 4641 | -9/Materials | Learned Storage terminal intel 4695 | -9/Materials | Learned 2 Materials zone layouts 4803 | -9/Materials | Build established: Gunner 5189 | -9/Materials | Build established: Scavenger-Gunner 5718 | -9/Materials | Build established: Tank 6003 | -9/Materials | Entered Storage 6004 | -9/Storage | Loaded intel: 13 terminal locations 6339 | -9/Storage | Build established: Scavenger-Gunner 6608 | -9/Storage | Repaired Hvy. Particle Cannon 6871 | -9/Storage | Discovered exit to Materials (range 14) 7499 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 7568 | -9/Storage | Identified exit to Recycling 7626 | -9/Storage | Learned Materials trap positions 7783 | -9/Storage | Learned Materials recycling unit intel 7807 | -9/Storage | Build established: Commander-Gunner 8222 | -9/Storage | Used back door to open Recycling access 8689 | -9/Storage | Entered Materials 8689 | -8/Materials | Accompanied by 21 allies 8689 | -8/Materials | Evolved 2 slots: Utility x2 8691 | -8/Materials | Loaded intel: 29 trap records 8692 | -8/Materials | Loaded intel: 2 recycling unit locations 8753 | -8/Materials | Discovered new exit (range 57) 8902 | -8/Materials | Lost 15 allies 9080 | -8/Materials | Discovered new exit (range 7) 9148 | -8/Materials | Central database locked down 9603 | -8/Materials | Build established: Tank 9709 | -8/Materials | Lost 3 parts (2n1u) 9877 | -8/Materials | Identified exit to Factory 9950 | -8/Materials | Learned 4 Recycling zone layouts 9960 | -8/Materials | Build established: Mutant 10012 | -8/Materials | Learned location of 1 exit from Lower Caves 10108 | -8/Materials | Learned Storage stockpile data 10140 | -8/Materials | Learned 8 Factory zone layouts 10194 | -8/Materials | Learned 2 Storage zone layouts 10234 | -8/Materials | Learned location of 1 exit from Storage 10282 | -8/Materials | Learned location of 1 exit from Lower Caves 10301 | -8/Materials | Identified exit to Garrison 10304 | -8/Materials | Entered Garrison 10348 | -8/Garrison | Triggered checkpoint 10351 | -8/Garrison | Core integrity fell below 50% 10371 | -8/Garrison | Build established: Tank 10385 | -8/Garrison | Garrison Relay disabled 10762 | -8/Garrison | Triggered checkpoint 10792 | -8/Garrison | Destroyed 7 combat bots 10908 | -8/Garrison | Discovered new exit (range 8) 10919 | -8/Garrison | Triggered checkpoint 11064 | -8/Garrison | Triggered checkpoint 11074 | -8/Garrison | Discovered new exit (range 37) 11110 | -8/Garrison | Triggered checkpoint 11212 | -8/Garrison | Installed Relay Interface Framework 11312 | -8/Garrison | Build established: Gunner 11345 | -8/Garrison | Triggered checkpoint 11492 | -8/Garrison | Lost 5 allies 11560 | -8/Garrison | Learned Materials security intel 11587 | -8/Garrison | Entered Materials 12743 | -8/Materials | Repaired Adv. Treads 12782 | -8/Materials | Repaired Ion Cannon+ 12787 | -8/Materials | First assault squad dispatched 12833 | -8/Materials | Discovered exit to Factory (range 14) 13579 | -8/Materials | Build established: Mutant 13593 | -8/Materials | Core integrity fell below 20% 13821 | -8/Materials | Central database locked down 14017 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Scanning: Adv. Treads... Schematic downloaded. 13837_ U-05 Engineer works on Material Compactor. 13913_ Connecting with Terminal... >>Trojan(Skim) Trojan loaded successfully. Testing... Terminal linked with 3 systems. Please expand to 1 more system! 13958_ Connecting with Terminal... >>Trojan(Skim) Trojan loaded successfully. Testing... Terminal linked with 4 systems. Skimming routine engaged. Thanks from A0-MCA. 13958_ ALERT: Suspicious activity at Terminal M008. Dispatching Investigation squad. 13987_ ALERT: Unidentified disturbance in Zone 1B, assault force dispatched. 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Storage Unit | -9/Materials | Scanalyzed Cld. Pulse Rifle | -9/Storage | Hacked Imp. Sensor Array | -9/Storage | Hacked Arm. Treads | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Particle Cannon | 39% | -9/Storage Adv. Treads | 7% | -8/Materials Ion Cannon | 14% | -8/Materials Studied --------- Lgt. Treads | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Hacked Arm. Treads | -8/Materials | Hacked Ion Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Deductive Reasoning Join The Dark Side Plot Armor Release The Drones! Challenges ------------ None Game ------ Seed AnalysisThrowingBrace Manual? 0 Play Time 04:07:06 Cumulative 70.0 hours Start 2025.11.09 @ 22:32:08 End 2025.11.12 @ 18:20:52 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 27 Adventurer 1 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0/0 Lore% 28 Gallery% 36 Achievement% 31 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 32/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c23110f-e6e7-496a-814c-f2b16e30eebf