Cogmind - Beta 9.5 *** ADVENTURER MODE // 2020.04.08 @ 17:00:42 Player: Michael Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (10) 50 Value Destroyed (188) 188 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1838 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 270/300 Energy 79/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Xenon Bombardment Thruster Small Storage Unit Light EM Pulse Cannon Great Maul Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit VTOL Module VTOL Module Cesium-ion Thruster > --- UTILITY ---------- Large Storage Unit Structural Scanner > --- WEAPON ----------- EM Pulse Gun EM Pulse Gun > --- INVENTORY -------- Flight Unit Small Storage Unit Compact Matter Pod Advanced Terrain Scan Processor Grenade Launcher Rocket Launcher [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Flight Unit Flight Unit Flight Unit Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Launcher Rocket Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 3 | . . 2 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 28 | . 9 2 17 Power 2 | . 1 . 1 Engine 2 | . 1 . 1 Core . | . . . . Reactor . | . . . . Propulsion 9 | . 2 1 6 Treads . | . . . . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight 9 | . 2 1 6 Utility 8 | . 3 1 4 Device 2 | . 2 . . Storage 4 | . 1 1 2 Processor 2 | . . . 2 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 9 | . 3 . 6 Energy Gun 5 | . 2 . 3 Energy Cannon 1 | . . . 1 Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon 2 | . 1 . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 13 | . 1 . 12 Power 1 | . . . 1 Propulsion 8 | . . . 8 Utility 2 | . 1 . 1 Weapon 2 | . . . 2 Highest Loss Streak 11 | . 1 . 11 Average Slot Usage (%) 53 | . 42 66 58 Engine 5 | . 4 11 5 Flight 27 | . 19 27 32 Device 6 | . 7 11 5 Storage 5 | . . 5 8 Processor 1 | . . . 1 Energy Gun 4 | . 3 11 4 Impact Weapon 3 | . 8 . . Naked Turns 16 | . 16 . . Heaviest Build 24 | . 8 12 24 Greatest Support 24 | 3 8 13 24 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 4 6 6 10 Average Capacity 6 | 4 4 5 8 Most Carried 8 | . 4 4 8 Average Carried 4 | . 1 3 5 Final Capacity 6 | 4 4 6 4 Final Carried 4 | . 4 4 4 Class Distribution -------------------- 76% | Mutant 23% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 412 | 30 161 33 188 Remotely . | . . . . Salvage Created 265 | . 75 . 190 Parts 16 | . 4 . 12 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 7 | . 3 . 4 Melee 3 | . 3 . . Guns 2 | . . . 2 AOE 2 | . . . 2 Classes Destroyed 5 | . 2 . 3 Worker 2 | . 1 . 1 Tunneler 1 | . . . 1 Swarmer 4 | . 3 . 1 Grunt 2 | . . . 2 Sentry 1 | . . . 1 Best Kill Streak 3 | . 3 . 3 Combat Bots Only 3 | . 3 . 2 Max Kills in Single Turn 2 | . 1 . 2 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee 1 | . 1 . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1192 | . 205 32 955 Core 701 | . 114 32 555 Absorbed by Shields . | . . . . Core Remaining (%) 82 | 100 54 92 . Volleys Fired 14 | . . . 14 Largest 2 | . . . 2 Hottest 80 | . . . 80 Shots Fired 23 | . . . 23 Gun 21 | . . . 21 Cannon . | . . . . Launcher 2 | . . . 2 Special . | . . . . Kinetic . | . . . . Thermal . | . . . . Explosive 2 | . . . 2 Electromagnetic 21 | . . . 21 Robot Hit Streak 13 | . . . 13 Robot Miss Streak 1 | . . . 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 29 | . 10 . 19 Core Hits 13 | . 3 . 10 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 12 | . 12 . . Impact 12 | . 12 . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . 1 . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 643 | . 221 . 422 Guns 208 | . . . 208 Cannons . | . . . . Explosions 214 | . . . 214 Melee 221 | . 221 . . Ramming . | . . . . Kinetic . | . . . . Thermal . | . . . . Explosive 214 | . . . 214 Electromagnetic 208 | . . . 208 Impact 221 | . 221 . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 70 | . 40 . 30 Projectiles . | . . . . Explosions 30 | . . . 30 Melee 40 | . 40 . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 8 | . . . 8 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 90 | . . . 90 Average Temperature 43 | . . . 43 Received Heat Transfer 318 | . 6 15 297 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 4 | . 2 . 2 Impact Corruptions 2 | . 2 . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 127 | . 110 51 127 Average Influence 62 | . 73 48 58 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . . 4 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison 2 | . . . 2 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 37 | . 8 7 22 Peak Tracking Total 12 | . 4 6 12 Tactical Retreats 3 | . . 1 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 8 | . 2 2 4 Terminals 4 | . . 1 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 2 1 . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 17 | . 2 5 10 Successful 12 | . 2 4 6 Failed 5 | . . 1 4 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 13 | . . 5 8 Terminals 12 | . . 4 8 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 2 1 . Scanalyzers . | . . . . Garrison Access 2 | . . . 2 Terminal Hacks 6 | . . 2 4 Level Access Points 2 | . . 1 1 Branch Access Points 1 | . . . 1 Terminal Index 2 | . . 1 1 Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . 2 1 . Retrieve Components 3 | . 2 1 . Scanalyzer . | . . . . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks 4 | . . 2 2 Terminals 2 | . . 1 1 Botnet 2 | . . 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . . 2 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 6 | . 3 3 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 638 | 9 228 52 349 Spaces Moved 853 | 18 382 132 321 Core 168 | 18 85 . 65 Treads . | . . . . Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight 685 | . 297 132 256 Fastest Speed 28 | 50 37 34 28 Average Speed 38 | 50 39 35 37 Slowest Speed 50 | 50 50 37 50 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 13 | . 2 3 8 Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 3 74 21 45 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 25 | . . . 25 Melee . | . . . . Projectile . | . . . . AOE 25 | . . . 25 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1105 | 17 434 133 521 Wait 183 | . 27 . 156 Move 825 | 17 377 125 306 Hop 12 | . 2 3 7 Pick Up 11 | . 3 2 6 Fast Attach 17 | . 8 1 8 Attach 9 | . 1 1 7 Detach 11 | . 3 . 8 Swap 2 | . . . 2 Drop 9 | . 1 1 7 Fire 14 | . . . 14 Melee 12 | . 12 . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 12) 10 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Discovered new exit (range 12) 128 | -10/Materials | Discovered new exit (range 16) 180 | -10/Materials | Discovered new exit (range 10) 208 | -10/Materials | Discovered new exit (range 15) 238 | -10/Materials | Entered another Materials area 238 | -9/Materials | Evolved 2 slots: Propulsion x2 249 | -9/Materials | Identified exit to Materials 290 | -9/Materials | Entered another Materials area 290 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 451 | -8/Materials | Garrison activated, responded to threat 570 | -8/Materials | Identified exit to Factory 600 | -8/Materials | Core integrity fell below 50% 621 | -8/Materials | Core integrity fell below 20% 632 | -8/Materials | Lost 11 parts (1p7n1u2w) 639 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 00595_ Xenon Bombardment Thruster destroyed. 00595_ S-10 Pest destroyed. 00601_ Xenon Bombardment Thruster destroyed. 00601_ Dropped Lrg. Storage Unit. 00602_ Dropped Adv. Terrain Scan Processor. 00602_ Dropped Xenon Bombardment Thruster. 00614_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00616_ O-16 Technician uses terminal to summon reinforcements. 00616_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001. 00616_ O-16 Technician locks terminal. 00618_ Acquired Adv. Signal Interpreter. 00624_ Triggered Alarm Trap. 00624_ An alarm sounds. 00624_ ALERT: Alarm triggered, dispatching investigation squad. 00629_ Nuclear Reactor explodes. 00629_ S-10 Pest destroyed. 00629_ A-02 Transporter destroyed. 00633_ Acquired Great Maul. 00634_ Dropped Rocket Launcher. 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""""" # | | ??????????????? ????# """"" # =! | | ???????????????#????# """ + ! | | ????????????????????# # | | ????????????????????# ! # | | ????????????????????######### ! | | ???????????????????????????# | | ???????????????????????????# % """ | | ???????????????????????????# """ | | ???????????????????????????# """ | | ???????????????????????????# """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrapAssembledNullifier Manual? 0 Play Time 00:22:08 Cumulative 34.3 hours Start 2020.04.07 @ 19:25:58 End 2020.04.08 @ 17:00:42 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 0 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 14 Gallery% 27 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: ae2f1f51-4202-46b6-9aee-910f7aab432a