Cogmind - Beta 14 --- EXPLORER MODE // 2024.08.06 @ 20:40:21 Player: Jinx Result: Destroyed by TC-M5J(B) with Heavy Battle Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (65) 325 Value Destroyed (2208) 2208 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-227) -227 TOTAL SCORE: 5426 Bonus ------- Friendly Fire -227 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 135/170 System Corruption 2% Temperature Warm (105) Movement Walking (140) Location -7/Zion Parts ------- > --- POWER (2) -------- Makeshift Power Source > --- PROPULSION (4) --- Makeshift Leg > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- Ion Cannon Ripper > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit High-capacity Matter Pod Advanced ECM Suite System Restoration Module > --- WEAPON ----------- Gauss Cannon Missile Launcher Great Axe > --- INVENTORY -------- Improved Deuterium Engine Aluminum Leg Hardlight Generator Field Laser Pulse Rifle Ion Cannon Ion Cannon Minigun Rocket Launcher Rocket Launcher [Rating: 42] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility Medium Storage Unit Device Advanced ECM Suite Storage Medium Storage Unit Processor Melee Analysis Suite Protection Core Shielding Weapon Gauss Cannon Energy Gun Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Slots Evolved 7 | . 1 2 . 2 2 . . . Power 1 | . . 1 . . . . . . Propulsion 2 | . . . . 1 1 . . . Utility 3 | . 1 . . 1 1 . . . Weapon 1 | . . 1 . . . . . . Parts Attached 101 | 7 4 5 . 18 40 14 1 12 Power 14 | 1 . 1 . 4 4 2 . 2 Engine 11 | 1 . 1 . 3 4 1 . 1 Core 3 | . . . . 1 . 1 . 1 Reactor . | . . . . . . . . . Propulsion 29 | 2 . . . 5 15 4 1 2 Treads 4 | . . . . . 4 . . . Leg 25 | 2 . . . 5 11 4 1 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 18 | 2 3 2 . 3 5 3 . . Device 8 | . . . . 2 4 2 . . Storage 6 | 1 3 2 . . . . . . Processor 2 | . . . . . 1 1 . . Hackware . | . . . . . . . . . Protection 2 | 1 . . . 1 . . . . Artifact . | . . . . . . . . . Weapon 40 | 2 1 2 . 6 16 5 . 8 Energy Gun 7 | 1 . . . . 3 1 . 2 Energy Cannon 6 | . . . . 2 2 . . 2 Ballistic Gun 11 | 1 . 1 . 3 4 1 . 1 Ballistic Cannon 3 | . . . . . 1 1 . 1 Launcher 10 | . 1 1 . . 5 1 . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . 1 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . Unidentified Prototypes 1 | . . . . . 1 . . . Parts Lost 28 | . . . . . 2 9 1 16 Power 4 | . . . . . 1 2 . 1 Propulsion 10 | . . . . . . 5 . 5 Utility 6 | . . . . . 1 1 1 3 Weapon 8 | . . . . . . 1 . 7 Highest Loss Streak 16 | . . . . . 1 6 1 16 To Critical Strikes 2 | . . . . . . . . 2 Average Slot Usage (%) 83 | . 99 100 100 98 95 74 70 54 Engine 9 | . 12 20 20 15 11 6 . . Core 3 | . . . . . 1 5 . 2 Leg 19 | . 25 20 20 25 24 14 22 15 Device 8 | . . . . 7 13 9 7 3 Storage 15 | . 24 20 20 16 14 14 14 11 Processor 1 | . . . . . 1 1 5 . Protection 3 | . 12 10 10 7 5 . . . Energy Gun 1 | . 5 . . . . 1 7 4 Energy Cannon 1 | . . . . 7 1 . . 2 Ballistic Gun 6 | . 12 20 20 13 4 3 . 1 Ballistic Cannon 4 | . . . . . 3 7 7 4 Launcher 4 | . 6 10 10 2 7 2 . . Slashing Weapon 4 | . . . . . 2 7 7 7 Peak Build Rating 42 | 7 10 12 13 28 42 41 23 24 Average Rating 26 | 4 9 11 12 20 35 31 22 17 On Entrance 16 | . 7 10 12 13 28 37 23 21 Naked Turns . | . . . . . . . . . Heaviest Build 60 | 20 26 32 32 45 51 60 32 37 Greatest Support 76 | 20 20 20 20 35 76 60 40 40 Greatest Overweight (x) 17 | . 1 1 1 1 7 17 1 8 Average Overweight (x) 1 | . . 1 1 1 . 1 . . Largest Inventory Capacity 25 | 10 25 20 10 10 10 10 10 10 Average Capacity 9 | 7 10 10 10 10 10 10 10 9 Most Carried 10 | 4 7 5 7 10 10 10 8 8 Average Carried 6 | . 3 4 4 8 9 6 6 5 Final Capacity 10 | 10 10 10 10 10 10 10 10 5 Final Carried 10 | 1 6 4 7 10 10 6 7 . Class Distribution -------------------- 56% | Hacker-Mutant 15% | Hacker-Tank 13% | Scavenger-Mutant 6% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -9/Mines Scavenger-Gunner | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Matter Collected 2525 | 246 147 123 229 248 409 787 272 64 Remotely . | . . . . . . . . . Salvage Created 1876 | . 98 89 90 389 632 315 210 53 Parts 118 | . 12 10 8 30 34 13 3 8 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Combat Hostiles Destroyed 44 | . 2 1 2 8 15 10 6 . Melee 3 | . . . . . . 2 1 . Guns 19 | . 2 . 1 7 5 2 2 . Cannons 10 | . . . . 1 5 1 3 . AOE 11 | . . 1 1 . 5 4 . . Classes Destroyed 15 | . 4 3 2 . 4 . . 2 Worker 2 | . . 1 . . 1 . . . Builder 5 | . 1 2 . . 2 . . . Tunneler 1 | . . . . . 1 . . . Recycler 2 | . 1 . . . 1 . . . Mechanic 1 | . . . . . 1 . . . Operator 2 | . . 1 . . 1 . . . Watcher 4 | . 1 . . 3 . . . . Swarmer 7 | . 2 . . 3 . 2 . . Grunt 25 | . . . 1 3 10 6 5 . Brawler 3 | . . . . . 1 1 1 . Duelist 4 | . . . 1 1 2 . . . Sentry 4 | . . 1 . 1 1 1 . . Programmer 1 | . . . . . 1 . . . Zionite 3 | . . . . . . . . 3 Tinkerer 1 | . . . . . . . . 1 Butcher 1 | . . . . . . 1 . . Best Kill Streak 7 | . 3 4 1 4 5 7 3 2 Combat Bots Only 7 | . 2 1 1 4 3 7 3 . Max Kills in Single Turn 4 | . 2 2 1 1 4 2 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . 1 1 . 1 2 . . Melee 1 | . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Hostile Shots Fired 477 | . 7 20 . 39 90 124 47 150 Missed 138 | . 2 4 . 10 15 34 16 57 Damage Taken 3980 | . 42 141 7 182 936 996 339 1337 Core 758 | . 28 16 . 11 96 135 81 391 Absorbed by Shields 86 | . . . . 54 . 32 . . Redirected to Shielding 10 | . . . . 1 9 . . . Ignored by Resistances 2445 | . 27 90 4 148 565 627 203 781 Core Remaining (%) 95 | 100 88 . 96 98 . . . . Volleys Fired 145 | . 7 16 3 19 41 24 16 19 Largest 3 | . 2 3 3 3 3 2 2 2 Hottest 148 | . 53 76 76 105 148 111 111 123 Shots Fired 275 | . 9 25 7 41 88 39 32 34 Gun 147 | . 7 20 6 35 32 15 16 16 Cannon 88 | . . . . 6 34 18 16 14 Launcher 40 | . 2 5 1 . 22 6 . 4 Special . | . . . . . . . . . Kinetic 162 | . 7 20 6 35 43 19 16 16 Thermal 73 | . . . . 6 23 14 16 14 Explosive 40 | . 2 5 1 . 22 6 . 4 Electromagnetic . | . . . . . . . . . Robot Hit Streak 48 | . 2 10 6 10 46 48 39 25 Robot Miss Streak 2 | . 2 2 . 1 2 1 1 2 Penetration Max 1 | . . . . . 1 1 . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 211 | . 3 16 4 25 69 35 31 28 Core Hits 132 | . 7 8 4 21 49 20 12 11 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 8 | . . . . . 1 2 4 1 Burn 2 | . . . . . 1 . 1 . Blast 5 | . . . . . . 1 3 1 Sever 1 | . . . . . . 1 . . Melee Attacks 13 | . . . . . . 9 3 1 Impact . | . . . . . . . . . Slashing 13 | . . . . . . 9 3 1 Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . 1 . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6833 | . 159 498 103 437 2758 1219 745 914 Guns 1795 | . 41 209 59 334 413 217 256 266 Cannons 1975 | . . . . 103 841 341 387 303 Explosions 2661 | . 114 289 44 . 1504 423 . 287 Melee 398 | . . . . . . 238 102 58 Ramming 4 | . 4 . . . . . . . Kinetic 2537 | . 41 209 59 334 818 341 387 348 Thermal 1494 | . . . . 103 697 217 256 221 Explosive 2400 | . 114 289 44 . 1243 423 . 287 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 398 | . . . . . . 238 102 58 Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . 1 1 2 Average Corruption 1 | . . . . . . 1 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 17 | . . . . . . 13 3 1 Message Errors 10 | . . . . . . 7 2 1 Matter Fused 2 | . . . . . . 2 . . Heat Flow Errors 1 | . . . . . . 1 . . Energy Discharges 2 | . . . . . . 2 . . Data Loss (minor) 1 | . . . . . . . 1 . Alerts 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 82 | . . 31 . . 30 21 . . Projectiles 28 | . . . . . 28 . . . Explosions 54 | . . 31 . . 2 21 . . Melee . | . . . . . . . . . Knockbacks 18 | . . . . . 11 2 5 . Impact . | . . . . . . . . . Kinetic 17 | . . . . . 10 2 5 . Secondary 1 | . . . . . 1 . . . Self-Inflicted Damage 242 | . 18 . 7 . 152 65 . . Shots 13 | . 1 . 1 . 8 3 . . Rammed . | . . . . . . . . . Targets Rammed 2 | . 2 . . . . . . . Kicked 2 | . 2 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 541 | . . 30 30 102 499 541 72 153 Average Temperature 112 | . . 12 15 31 158 205 26 36 Received Heat Transfer 1701 | . . 99 . 78 540 642 315 27 Effects 11 | . . . . . 4 7 . . Shutdowns 6 | . . . . . 3 3 . . Interference 2 | . . . . . . 2 . . Matter Decay 2 | . . . . . . 2 . . Short Circuit 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted . | . . . . . . . . . Heat Transferred 2629 | . . . . 148 927 481 629 444 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Peak Influence 260 | . 117 168 61 197 260 . . . Initial 46 | . . 35 46 16 15 . . . Average 82 | . 48 102 46 109 91 . . . Maximum Alert Level 1 | . . . . . 1 . . . Low Security (%) 93 | 100 100 100 100 100 83 . . . Level 1 6 | . . . . . 16 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 2 | . . . . . 2 . . . Investigation . | . . . . . . . . . Extermination 1 | . . . . . 1 . . . Reinforcement 1 | . . . . . 1 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Distress Signals . | . . . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 67 | . 4 7 1 11 17 10 6 11 Peak Tracking Total 7 | . 3 3 1 3 3 7 3 7 Tactical Retreats 1 | . . . . . . . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Traps Triggered 2 | . . . . . 1 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Machines Disabled 15 | . 1 2 . . 8 4 . . Max in Single Turn 3 | . 1 2 . . 3 2 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Machines Accessed 10 | . 1 2 . 3 3 1 . . Terminals 5 | . 1 2 . 1 1 . . . Fabricators 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 25 | . 4 3 . 10 7 1 . . Successful 23 | . 3 3 . 10 6 1 . . Failed 2 | . 1 . . . 1 . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 11 | . 4 3 . 2 2 . . . Fabricators 2 | . . . . . 2 . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . . . 3 . . . Scanalyzers 6 | . . . . 6 . . . . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 11 | . 3 3 . 2 2 1 . . Record 9 | . 3 2 . 2 2 . . . Open Door 1 | . . . . . . 1 . . Dispatch Records 1 | . . 1 . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . Load Schematic 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . Report Inventory 1 | . . . . . 1 . . . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer 6 | . . . . 6 . . . . Insert Component 3 | . . . . 3 . . . . Analyze 3 | . . . . 3 . . . . Garrison Access Hacks 2 | . . . . 2 . . . . Unlock Access 1 | . . . . 1 . . . . Coupler Status 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 1 2 . 3 2 . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . 2 Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 18 | . . . . 3 . . . 15 Parts Built 2 | . . . . . 2 . . . Authchips . | . . . . . . . . . Time 62 | . . . . . 62 . . . Total Part Build Rating 4 | . . . . . 4 . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . Parts Scanalyzed 3 | . . . . 3 . . . . Part Schematics Acquired 3 | . . . . 3 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Turns Passed 6539 | 72 283 289 485 596 1186 2962 483 183 Spaces Moved 2712 | 38 134 112 243 260 548 1069 230 78 Core 18 | 6 . . . . 2 5 . 5 Treads 30 | . . . . . 30 . . . Legs 2664 | 32 134 112 243 260 516 1064 230 73 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 120 125 120 120 Average Speed 200 | 108 186 190 190 190 136 254 175 141 Slowest Speed 900 | 120 190 190 190 190 400 900 190 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 5 30 23 56 20 15 80 50 7 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 2 | . . . . . . 2 . . Spaces Dug 29 | . 6 10 13 . . . . . Terrain Destroyed 242 | . 14 42 13 . 106 41 3 23 Melee . | . . . . . . . . . Projectile 11 | . . . . . . 7 3 1 AOE 231 | . 14 42 13 . 106 34 . 22 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Total 3536 | 68 157 165 260 328 916 1254 272 116 Wait 459 | 16 . 31 12 . 250 126 21 3 Move 2704 | 37 133 111 242 259 547 1068 229 78 Hop . | . . . . . . . . . Pick Up 63 | 8 8 1 3 17 13 8 2 3 Fast Attach 16 | . . . . 1 15 . . . Attach 46 | 7 2 2 . 5 8 11 1 10 Detach 1 | . 1 . . . . . . . Swap 39 | . 2 3 . 12 17 3 . 2 Drop 48 | . 2 1 . 15 25 5 . . Fire 145 | . 7 16 3 19 41 24 16 19 Melee 13 | . . . . . . 9 3 1 Ram . | . . . . . . . . . Kick 2 | . 2 . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion History --------- Turn | Location | Event 23 | -11/Scrapyard | Identified exit to Materials 23 | -11/Scrapyard | Discovered exit to Materials (range 16) 73 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Evolved 1 slot: Utility x1 303 | -10/Materials | Build established: Hacker-Mutant 331 | -10/Materials | Identified exit to Materials 331 | -10/Materials | Discovered exit to Materials (range 13) 356 | -10/Materials | Entered another Materials area 356 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 624 | -9/Materials | Identified exit to Mines 624 | -9/Materials | Discovered exit to Mines (range 11) 645 | -9/Materials | Entered Mines 657 | -9/Mines | Build established: Hacker-Tank 1052 | -9/Mines | Identified exit to Materials 1052 | -9/Mines | Discovered exit to Materials (range 5) 1130 | -9/Mines | Entered Materials 1130 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1645 | -8/Materials | Identified exit to Factory 1645 | -8/Materials | Discovered exit to Factory (range 15) 1704 | -8/Materials | Identified exit to Garrison 1726 | -8/Materials | Entered Factory 1726 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2164 | -7/Factory | Identified exit to Lower Caves 2164 | -7/Factory | Discovered exit to Lower Caves (range 9) 2386 | -7/Factory | Fabricated Imp. Aluminum Leg (x2) 2750 | -7/Factory | Build established: Hacker-Mutant 2912 | -7/Factory | Entered Lower Caves 3084 | -7/Lower Caves | Attracted the attention of an 0b10 base 3142 | -7/Lower Caves | Destroyed 7 combat bots 3147 | -7/Lower Caves | Lost 6 parts (4n1u1w) 4311 | -7/Lower Caves | Learned 8 Factory zone layouts 5739 | -7/Lower Caves | Lost 3 parts (2p1n) 5851 | -7/Lower Caves | Identified exit to Lower Caves 5851 | -7/Lower Caves | Discovered exit to Lower Caves (range 11) 5874 | -7/Lower Caves | Entered another Lower Caves area 6039 | -7/Lower Caves | Build established: Scavenger-Mutant 6306 | -7/Lower Caves | Learned location of 1 exit from Factory 6333 | -7/Lower Caves | Identified exit to Zion 6333 | -7/Lower Caves | Discovered exit to Zion (range 6) 6357 | -7/Lower Caves | Entered Zion 6372 | -7/Zion | Attacked by Zionites 6439 | -7/Zion | Spotted 29-CH2(B) 6439 | -7/Zion | Spotted TC-M5J(B) 6452 | -7/Zion | Core integrity fell below 50% 6497 | -7/Zion | Core integrity fell below 20% 6540 | -7/Zion | Destroyed by TC-M5J(B) with Heavy Battle Rifle Last Messages --------------- 06507_ K0-E3Y(z) destroyed. 06511_ Slug penetrates Wall. 06514_ Field Laser destroyed. 06514_ Knocked back. 06518_ BL:YXLBTJ6AZLW IXG :N Z /GM/ % 06519_ Acquired Mak. Power Source. 06519_ IQ-9AW(z) suffers critical hit (Destroy). 06519_ IQ-9AW(z) knocked back. 06521_ IQ-9AW(z) destroyed. 06524_ Acquired Mak. Leg. 06524_ Ion Cannon destroyed. 06524_ Med. Storage Unit destroyed. 06525_ 5H-GKQ(z) pulls a Mak. Shrapnel Gun out of the Twisted Machinery. 06525_ Knocked back. 06526_ Acquired 10 matter. 06529_ Acquired 2 matter. 06535_ Pulse Rifle destroyed. 06535_ Knocked back. 06536_ Acquired 3 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????#####?????????????????????????????????? | | ???????????# # ????????????????????????????????? | | ???????????## #############???????????????????? | | ???????????# [ """"""""""# #???????????????????? | | ????? "## "" ;#??????###???????????? | | ???? %% % ######### #???????????? | | ???? z= BB = "???????????? | | ???? z BB %% ##??????????? | | ???? * BB % !%@ ###### ##???????#?? | | ?????? " BB % "% ;#?## #????? ##? | | ??????""" " % %""# ## ##???? ## | | ???????"#### " ####;#####?# ##### # | | ???????????### ###???##??????### #? | | ?????????????##????????????????# ## | | ???????????????????????????????# # | | ???????????????????????????????# | | ???????????????????????????????# ! # | | ???????????????????????????????# %! ## #### | | ???????????????????????????????# """ ## ##?? | | ???????????????????????????????# "$" #?? | | ???????????????????????????????# """ ##?? | | ???????????????????????????????# ## #??? | | ???????????????????????????????########## #??#??? | | ???????????????????????????????????????## ##????? | | ???????????????????????????????????????# #????? | | ???????????????????????????????????????# #????? | | ???????????????????????????????????????## ##????? | | ??????????????????????????????????????## #????? | | ??????????????????????????????????????# ##????? | | ??????????????????????????????????????## #????? | | ??????????????????????????????????????# #????? | | ??????????????????????????????????????# ##????? | | ??????????????????????????????????????## ##?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 30 Energy Capacity 505 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 55 Melee Accuracy 5 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 20 Item Schematics ----------------- Rocket Launcher | -8/Materials | Scanalyzed Imp. Aluminum Leg | -8/Materials | Scanalyzed Aluminum Leg | -8/Materials | Scanalyzed Core Analyzer | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Antigrav System | -7/Zion | Archive Remote Shield | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Gravmag System | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Imp. Aluminum Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- I Spy Just What I Needed Let's See Who's Tougher Challenges ------------ None Game ------ Seed DeepCombatReconstructor Manual? 0 Play Time 01:04:20 Cumulative 14.6 hours Start 2024.08.06 @ 18:45:34 End 2024.08.06 @ 20:40:21 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 22 Rogue 1 Adventurer 9 Explorer 12 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 50x44 Zoom Use 43% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0c704270-490a-459f-8e50-415f10281df7