Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.12.04 @ 16:11:32 Player: Chiefwannatoke Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (5) 25 Value Destroyed (111) 111 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1276 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 280/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Rolling (100) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Light Treads Compact Wheel Compact Wheel > --- UTILITY (3) ------ Small Storage Unit Structural Scanner Targeting Computer > --- WEAPON (2) ------- Assault Rifle Heavy Battle Rifle > --- INVENTORY (8) ---- Light Ion Engine Light Nuclear Core Light Treads Heat Sink Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Compact Wheel Compact Wheel > --- UTILITY ---------- Small Storage Unit Structural Scanner Targeting Computer > --- WEAPON ----------- Assault Rifle Heavy Battle Rifle > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Treads Heat Sink Assault Rifle Light Assault Rifle [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Targeting Computer Weapon Assault Rifle Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 11 | 7 1 1 2 Power 1 | 1 . . . Engine 1 | 1 . . . Core . | . . . . Reactor . | . . . . Propulsion 3 | 2 . . 1 Treads 1 | . . . 1 Leg . | . . . . Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 3 | 1 1 . 1 Device 1 | . 1 . . Storage 1 | 1 . . . Processor 1 | . . . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 4 | 3 . 1 . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 4 | 3 . 1 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 98 100 100 Engine 13 | . 14 14 11 Treads 1 | . . . 11 Wheel 27 | . 28 28 22 Device 12 | . 12 14 11 Storage 13 | . 14 14 11 Processor 1 | . . . 11 Ballistic Gun 27 | . 28 28 22 Naked Turns . | . . . . Heaviest Build 17 | 14 15 17 17 Greatest Support 32 | 32 32 32 32 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 8 Most Carried 8 | 4 7 8 7 Average Carried 5 | 2 4 7 6 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 4 7 8 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 338 | 260 33 45 . Remotely . | . . . . Salvage Created 123 | . 80 43 . Parts 7 | . 5 2 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 5 | . 2 3 . Guns 5 | . 2 3 . Classes Destroyed 2 | . 1 1 . Swarmer 3 | . . 3 . Grunt 2 | . 2 . . Best Kill Streak 3 | . 2 3 . Combat Bots Only 3 | . 2 3 . Max Kills in Single Turn 1 | . 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 78 | . 12 66 . Core 10 | . . 10 . Absorbed by Shields . | . . . . Core Remaining (%) 98 | 100 . 96 . Volleys Fired 8 | . 3 5 . Largest 2 | . 2 2 . Hottest 53 | . 40 53 . Shots Fired 16 | . 6 10 . Gun 16 | . 6 10 . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 16 | . 6 10 . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 5 | . 5 3 . Robot Miss Streak 3 | . . 3 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 10 | . 5 5 . Core Hits 8 | . 5 3 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 148 | . 59 89 . Guns 148 | . 59 89 . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 148 | . 59 89 . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 2 | . 2 . . Average Temperature 2 | . 2 . . Received Heat Transfer 9 | . 9 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 90 | . 54 90 29 Initial 29 | . . 17 29 Average 32 | . 22 49 29 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . 1 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 8 | . 5 3 . Peak Tracking Total 4 | . 4 2 . Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 1 | . 1 . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 2 | . 2 . . Successful 2 | . 2 . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 2 . . Prototype ID Bank 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 485 | 54 161 212 58 Spaces Moved 436 | 42 144 194 56 Core 1 | 1 . . . Treads . | . . . . Legs . | . . . . Wheels 435 | 41 144 194 56 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 100 100 Average Speed 99 | 98 100 100 100 Slowest Speed 100 | 100 100 100 100 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 4 29 69 12 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 1 | . . 1 . Melee . | . . . . Projectile 1 | . . 1 . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 464 | 51 154 201 58 Wait 6 | . 4 2 . Move 433 | 41 143 193 56 Hop . | . . . . Pick Up 6 | 3 3 . . Fast Attach 7 | 6 1 . . Attach 2 | . . . 2 Detach . | . . . . Swap 2 | 1 . 1 . Drop . | . . . . Fire 8 | . 3 5 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: Mat / [*Min]) -10/Mines -9/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 19 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 77 | -10/Materials | Discovered new exit (range 16) 210 | -10/Materials | Discovered new exit (range 6) 216 | -10/Materials | Entered Mines 286 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 305 | -10/Mines | Learned location of Zion (-6) 315 | -10/Mines | Build established: Mutant 360 | -10/Mines | Discovered new exit (range 9) 428 | -10/Mines | Entered Materials 428 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 486 | -9/Materials | Self-destructed Last Messages --------------- 00286_ A Hvy. Battle Rifle has been hastily shoved under some rubble with a note attached: "To battle!" 00305_ Acquired derelict log, extracted data. World map updated: -6/Zion. 00324_ K-01 Serf collects debris. 00328_ S-10 Pest destroyed. 00331_ K-01 Serf collects debris. 00334_ S-10 Pest destroyed. 00343_ Acquired 18 matter. 00344_ Acquired 14 matter. 00345_ Acquired 8 matter. 00347_ K-01 Serf collects debris. 00360_ EXIT=FOUND 00422_ K-01 Serf collects debris. PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE 00456_ K-01 Serf collects debris. 00486_ Connecting with Terminal... 00486_ Current location identified: Materials Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ???##########???????????????????????? | | ???#####################????????????? | | ???## #############????????????? | | ???## + + ##????????????? | | ???##""" !##### ##????????????? | | ???##""" ##### """ ##????????????? | | ???##""" ##### """ ##????????????? | | ???## ##### """ ##????????????? | | ???#####+###"""# ############### | | ???## ##"T"####+################# | | ???## @ ] | | ???## a ########## | | ??### """ """"" ########## | | ??##" """ ^ """"" ##???????? | | ??##T """ """"" ##???????? | | ??##" k ##???????? | | ??### ###??????? | | ??### T##??????? | | ???## ###??????? | | ???## ###??????? | | ???## #####+###???????? | | ???##### ########## ### ???????? | | ???##### ########## ????????????????? | | ??????## ????????## ????????????????? | | ?????? ???????????????????????????? | | ???????? ???????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LobotomyCompactMace Manual? 0 Play Time 00:04:45 Cumulative 76.6 hours Start 2022.08.14 @ 10:50:55 End 2022.12.04 @ 16:11:32 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 71 Rogue 35 Adventurer 34 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 71 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e48d1d6d-af39-4e6b-9e1f-d5b3f968d883