Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.30 @ 13:14:24

Player: lavinia

Result: Destroyed self via exploding Nuclear Reactor

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (25)      125
Value Destroyed (631)      631
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 996

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     267/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (680) Ox8
Location                   -10/Materials

 Parts 
-------
>       --- POWER (1) --------
  Light Ion Engine
>       --- PROPULSION (2) ---
        Aluminum Leg
>       --- UTILITY (2) ------
        Huge Storage Unit
>       --- WEAPON (2) -------
  Light Assault Rifle
>       --- INVENTORY (25) ---
        Heat Sink
        Terrain Scan Processor
        Targeting Computer
        EM Pulse Gun
  Small Laser
        Particle Gun
        Grenade Launcher
        Mining Laser

 Peak State 
------------
>         --- POWER ------------
    Light Ion Engine
>         --- PROPULSION -------
  Compact Wheel
  Compact Wheel
>         --- UTILITY ----------
    Small Storage Unit
          Terrain Scanner
>         --- WEAPON -----------
    Small Laser
          Assault Rifle
>         --- INVENTORY --------
          Heat Sink
          Terrain Scan Processor
          Targeting Computer
          EM Pulse Gun
          Particle Gun
          Assault Rifle
          Grenade Launcher
          Mining Laser
[Rating: 8]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Compact Wheel
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Terrain Scanner
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 
-------                    Run  | Yrd Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             16   | 6   10  
  Power                    3    | 1   2   
    Engine                 3    | 1   2   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               4    | 2   2   
    Treads                 .    | .   .   
    Leg                    2    | .   2   
    Wheel                  2    | 2   .   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  4    | 1   3   
    Device                 2    | .   2   
    Storage                2    | 1   1   
    Processor              .    | .   .   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   5    | 2   3   
    Energy Gun             1    | 1   .   
    Energy Cannon          .    | .   .   
    Ballistic Gun          3    | 1   2   
    Ballistic Cannon       .    | .   .   
    Launcher               1    | .   1   
    Special Weapon         .    | .   .   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 7    | .   7   
  Power                    1    | .   1   
  Propulsion               3    | .   3   
  Utility                  1    | .   1   
  Weapon                   2    | .   2   
  Highest Loss Streak      3    | .   3   
  To Critical Strikes      .    | .   .   
Average Slot Usage (%)     89   | .   89  
  Engine                   13   | .   13  
  Leg                      6    | .   6   
  Wheel                    15   | .   15  
  Device                   11   | .   11  
  Storage                  14   | .   14  
  Energy Gun               5    | .   5   
  Ballistic Gun            18   | .   18  
  Launcher                 3    | .   3   
Peak Build Rating          8    | 6   8   
  Average Rating           6    | 4   6   
  On Entrance              3    | .   6   
Naked Turns                .    | .   .   
Heaviest Build             87   | 11  87  
  Greatest Support         32   | 32  32  
  Greatest Overweight (x)  5    | .   5   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 25   | 8   25  
  Average Capacity         9    | 7   9   
  Most Carried             8    | 5   8   
  Average Carried          6    | 1   6   
  Final Capacity           25   | 8   25  
  Final Carried            8    | 1   8   

 Class Distribution 
--------------------
 89% | Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Yrd Mat 
Matter Collected           588  | 260 328 
  Remotely                 .    | .   .   
Salvage Created            730  | .   730 
  Parts                    63   | .   63  
Haulers Intercepted        .    | .   .   
Recyclers Shooed           .    | .   .   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Yrd Mat 
Combat Hostiles Destroyed  19   | .   19  
  Guns                     17   | .   17  
  AOE                      2    | .   2   
Classes Destroyed          5    | .   5   
  Worker                   1    | .   1   
  Builder                  3    | .   3   
  Watcher                  2    | .   2   
  Swarmer                  4    | .   4   
  Grunt                    15   | .   15  
Best Kill Streak           5    | .   5   
  Combat Bots Only         5    | .   5   
Max Kills in Single Turn   2    | .   2   
  Gunslinging              .    | .   .   
  Exploded                 2    | .   2   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11  -10  
--------                   Run  | Yrd  Mat  
Hostile Shots Fired        108  | .    108  
  Missed                   36   | .    36   
Damage Taken               902  | .    902  
  Core                     266  | .    266  
  Absorbed by Shields      .    | .    .    
Core Remaining (%)         100  | 100  .    
Volleys Fired              65   | .    65   
  Largest                  2    | .    2    
  Hottest                  60   | .    60   
Shots Fired                122  | .    122  
  Gun                      116  | .    116  
  Cannon                   .    | .    .    
  Launcher                 6    | .    6    
  Special                  .    | .    .    
  Kinetic                  86   | .    86   
  Thermal                  30   | .    30   
  Explosive                6    | .    6    
  Electromagnetic          .    | .    .    
  Robot Hit Streak         11   | .    11   
  Robot Miss Streak        3    | .    3    
  Penetration Max          .    | .    .    
  Secondary Targets        2    | .    2    
    Max Gunslinging Chain  1    | .    1    
Shots Hit Robots           78   | .    78   
  Core Hits                45   | .    45   
  Critical Kills           1    | .    1    
  Critical Parts Destroyed 2    | .    2    
  Critical Strikes         3    | .    3    
    Destroy                3    | .    3    
Melee Attacks              .    | .    .    
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
  Sneak Attacks            .    | .    .    
    Combat Hostiles        .    | .    .    
  Follow-up Attacks        .    | .    .    
Damage Inflicted           1315 | .    1315 
  Guns                     937  | .    937  
  Cannons                  .    | .    .    
  Explosions               378  | .    378  
  Melee                    .    | .    .    
  Ramming                  .    | .    .    
  Kinetic                  643  | .    643  
  Thermal                  294  | .    294  
  Explosive                378  | .    378  
  Electromagnetic          .    | .    .    
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
Highest Corruption         .    | .    .    
  Average Corruption       .    | .    .    
  Corruption Purged        .    | .    .    
  Corruption Blocked       .    | .    .    
Overload Shots             .    | .    .    
Overflow Damage            32   | .    32   
  Projectiles              .    | .    .    
  Explosions               32   | .    32   
  Melee                    .    | .    .    
Knockbacks                 .    | .    .    
  Impact                   .    | .    .    
  Kinetic                  .    | .    .    
  Secondary                .    | .    .    
Self-Inflicted Damage      170  | .    170  
  Shots                    3    | .    3    
  Rammed                   .    | .    .    
Targets Rammed             .    | .    .    
  Kicked                   .    | .    .    
  Crushed                  .    | .    .    
Highest Temperature        30   | .    30   
  Average Temperature      12   | .    12   
  Received Heat Transfer   312  | .    312  
Siege Activations          .    | .    .    
Robots Corrupted           .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Fried              .    | .    .    
  Impact Corruptions       .    | .    .    
Robots Melted              .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Melted             .    | .    .    
  Heat Transferred         675  | .    675  
Parts Sabotaged            .    | .    .    
Parts Stolen               .    | .    .    
Parts Stripped             .    | .    .    
Power Chain Reactions      .    | .    .    

 Alert                          | -11 -10 
-------                    Run  | Yrd Mat 
Peak Influence             276  | .   276 
  Initial                  .    | .   .   
  Average                  137  | .   146 
Maximum Alert Level        1    | .   1   
  Low Security (%)         81   | 100 80  
  Level 1                  18   | .   20  
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          6    | .   6   
  Investigation            3    | .   3   
  Extermination            .    | .   .   
  Reinforcement            3    | .   3   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Searches Triggered         .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   
Active Scanning Responses  .    | .   .   
Cargo Convoy Interrupts    .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Yrd Mat 
Distress Signals           2    | .   2   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              28   | .   28  
  Peak Tracking Total      4    | .   4   
  Tactical Retreats        1    | .   1   

 Traps                          | -11 -10 
-------                    Run  | Yrd Mat 
Traps Triggered            1    | .   1   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Yrd Mat 
Machines Disabled          2    | .   2   
  Max in Single Turn       2    | .   2   
Machines Repaired          .    | .   .   
Machines Dismantled        .    | .   .   
Machines Sabotaged         .    | .   .   
Overloaded Fab Kills       .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Yrd Mat 
Machines Accessed          3    | .   3   
  Terminals                3    | .   3   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                11   | .   11  
  Successful               3    | .   3   
  Failed                   8    | .   8   
    Catastrophic           2    | .   2   
  Database Lockouts        .    | .   .   
  Manual                   .    | .   .   
  Terminals                11   | .   11  
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             3    | .   3   
  Record                   1    | .   1   
  Prototype ID Bank        1    | .   1   
  Locate Traps             1    | .   1   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       .    | .   .   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         3    | .   3   
  Full Trace Events        2    | .   2   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Yrd Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Fabnet Peak Effective %    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Yrd Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Yrd Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11 -10 
-------------              Run  | Yrd Mat 
Turns Passed               1013 | 63  950 
Spaces Moved               541  | 56  485 
  Core                     86   | 17  69  
  Treads                   .    | .   .   
  Legs                     95   | .   95  
  Wheels                   360  | 39  321 
  Hover                    .    | .   .   
  Flight                   .    | .   .   
  Fastest Speed            50   | 50  100 
  Average Speed            131  | 84  136 
  Slowest Speed            400  | 100 400 
  Overloaded Moves         .    | .   .   
  Propulsion Burnouts      .    | .   .   
  Robots Hopped            .    | .   .   
  Cave-ins Triggered       .    | .   .   
Exploration Rate (%)       36   | 3   69  
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   
  Known Exits Taken        .    | .   .   
  Unknown Exits Taken      1    | 1   .   
Scrap Searched             .    | .   .   
Spaces Dug                 .    | .   .   
Terrain Destroyed          49   | .   49  
  Melee                    .    | .   .   
  Projectile               .    | .   .   
  AOE                      49   | .   49  
Terrain Rammed             .    | .   .   
  Walls Destroyed          .    | .   .   
  Machines Disabled        .    | .   .   

 Actions                        | -11 -10 
---------                  Run  | Yrd Mat 
Total                      724  | 71  653 
  Wait                     80   | 4   76  
  Move                     540  | 55  485 
  Hop                      .    | .   .   
  Pick Up                  19   | 6   13  
  Fast Attach              6    | 1   5   
  Attach                   8    | 5   3   
  Detach                   1    | .   1   
  Swap                     2    | .   2   
  Drop                     3    | .   3   
  Fire                     65   | .   65  
  Melee                    .    | .   .   
  Ram                      .    | .   .   
  Kick                     .    | .   .   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min x2])

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
   64 | -11/Scrapyard | Entered Materials
  273 | -10/Materials | Discovered new exit (range 14)
  315 | -10/Materials | Build established: Mutant
  603 | -10/Materials | Core integrity fell below 50%
  662 | -10/Materials | Discovered new exit (range 15)
  809 | -10/Materials | Discovered new exit (range 11)
  995 | -10/Materials | Core integrity fell below 20%
 1014 | -10/Materials | Destroyed self via exploding Nuclear Reactor

 Last Messages 
---------------
Acquired Lgt. Ion Engine.
Dropped Sml. Storage Unit.
Acquired Huge Storage Unit.
Acquired Mining Laser.
Acquired Targeting Computer.
Acquired Heat Sink.
G-34 Mercenary destroyed.
Switching to secondary target: G-34 Mercenary.
K-01 Serf collects debris.
G-34 Mercenary destroyed.
K-01 Serf collects debris. <x2>
Nuclear Reactor explodes.
K-01 Serf destroyed.
Nuclear Reactor explodes.
Aluminum Leg destroyed.
Destroyed Aluminum Leg.
Terrain Scanner destroyed.
Destroyed Terrain Scanner.
Assault Rifle destroyed.
Destroyed Assault Rifle.

 Map 
-----
+----------------------------------------------------+
|   ##########       #?###   #     !! #              |
|   #                #???#   +]    !  #              |
|   #   %     ##     ##??#   #     ![ #              |
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|   #         ##     %       #  """   #              |
|   #  !      ##     [       #  """   #              |
|   #         ##             #        #              |
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|   ##         #        =    ##########              |
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|    #         #######  """[ #        #              |
|   [+         ##????#  """* # *!!    #              |
|    #*        #??##?#      =+* !     #              |
|    #         ##????#       # *!!    #              |
|  ### ^       #?????#  """  #        #              |
|  #?###########??? ?#  """  #*       #              |
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|  #?????????????????#       ##########              |
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|  #? ???? ???????""     =     #??#????              |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ReactionBoltRail
  Manual?         0
Play Time         00:19:34
  Cumulative      3.4 hours
  Start           2024.11.30 @ 12:54:43
  End             2024.11.30 @ 13:14:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          4
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9bf3d33b-91dc-4a22-872c-5a3a93fff053