Cogmind - Beta 10.2 *** ADVENTURER MODE // 2022.02.27 @ 02:55:45

Player: woegarden

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (40)      200
Value Destroyed (753)      753
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (28)                 28
              TOTAL SCORE: 2601

 Bonus
-------
High Alert Combat Kills    28

 Cogmind 
---------
Core Integrity             488/550
Matter                     152/300
Energy                     340/340
System Corruption          0%
Temperature                Cool (165)
Movement                   Treading (200) Ox2
Location                   -8/Materials

 Parts 
-------
>            --- POWER (2) --------
       Heavy Ion Engine
       Light Nuclear Core
>            --- PROPULSION (4) ---
       Light Treads
       Light Treads
>            --- UTILITY (3) ------
       Large Storage Unit
       Large Storage Unit
             Shield Generator
>            --- WEAPON (2) -------
      Medium Laser
>            --- INVENTORY (16) ---
       Light Ion Engine
             Aluminum Leg
             Aluminum Leg
      Medium Storage Unit
      Medium Armor Plating
  Long-range Tractor Beam
       Heavy Assault Rifle
             Grenade Launcher
             Grenade Launcher

 Peak State 
------------
>            --- POWER ------------
       Heavy Ion Engine
       Light Nuclear Core
>            --- PROPULSION -------
       Light Treads
       Light Treads
       Light Treads
       Light Treads
>            --- UTILITY ----------
       Large Storage Unit
       Large Storage Unit
             Shield Generator
>            --- WEAPON -----------
      Medium Laser
             Particle Gun
>            --- INVENTORY --------
       Light Ion Engine
             Aluminum Leg
             Aluminum Leg
      Medium Storage Unit
      Medium Armor Plating
  Long-range Tractor Beam
      Medium Laser
       Heavy Assault Rifle
             Grenade Launcher
             Grenade Launcher
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Cooling System
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Grenade Launcher
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   1   1   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             33   | 6   5   10  12  
  Power                    6    | 1   .   2   3   
    Engine                 5    | 1   .   2   2   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   .   3   3   
    Treads                 6    | .   .   3   3   
    Leg                    2    | 2   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   2   2   1   
    Device                 2    | .   .   1   1   
    Storage                3    | 1   2   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   13   | 2   3   3   5   
    Energy Gun             8    | 2   1   1   4   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | .   .   2   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   2   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 15   | .   2   4   9   
  Power                    1    | .   .   .   1   
  Propulsion               4    | .   .   .   4   
  Utility                  2    | .   .   1   1   
  Weapon                   8    | .   2   3   3   
  Highest Loss Streak      4    | .   2   2   4   
Average Slot Usage (%)     93   | .   90  95  90  
  Engine                   11   | .   14  11  10  
  Treads                   25   | .   .   33  33  
  Leg                      6    | .   28  .   .   
  Device                   4    | .   .   5   6   
  Storage                  21   | .   23  22  18  
  Protection               2    | .   .   3   1   
  Energy Gun               7    | .   17  2   10  
  Ballistic Gun            5    | .   .   7   5   
  Launcher                 6    | .   6   10  .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             52   | 13  43  49  52  
  Greatest Support         60   | 20  20  60  60  
  Greatest Overweight (x)  2    | 1   2   .   2   
  Average Overweight (x)   .    | .   1   .   .   
Largest Inventory Capacity 16   | 6   16  16  16  
  Average Capacity         14   | 5   12  16  16  
  Most Carried             14   | 4   7   13  14  
  Average Carried          8    | 2   4   9   11  
  Final Capacity           16   | 6   16  16  16  
  Final Carried            13   | 4   7   13  9   

 Class Distribution 
--------------------
 91% | Mutant
  8% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           647  | 260 .   156 231 
  Remotely                 .    | .   .   .   .   
Salvage Created            867  | 82  156 431 198 
  Parts                    75   | 1   9   51  14  
Haulers Intercepted        1    | .   .   1   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  28   | .   7   17  4   
  Guns                     17   | .   7   6   4   
  AOE                      11   | .   .   11  .   
Classes Destroyed          8    | 1   3   4   .   
  Worker                   4    | .   1   2   1   
  Builder                  6    | .   .   6   .   
  Hauler                   1    | .   .   1   .   
  Recycler                 1    | 1   .   .   .   
  Swarmer                  14   | .   6   7   1   
  Grunt                    9    | .   1   6   2   
  Brawler                  1    | .   .   1   .   
  Sentry                   4    | .   .   3   1   
Best Kill Streak           7    | 1   6   7   3   
  Combat Bots Only         6    | .   6   4   2   
Max Kills in Single Turn   4    | 1   1   4   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   3   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               1805 | .    205  737  863  
  Core                     207  | .    77   68   62   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         84   | 100  69   83   .    
Volleys Fired              116  | 1    26   51   38   
  Largest                  2    | 2    2    2    2    
  Hottest                  115  | 100  100  60   115  
Shots Fired                155  | 2    42   66   45   
  Gun                      131  | 2    42   42   45   
  Cannon                   .    | .    .    .    .    
  Launcher                 24   | .    .    24   .    
  Special                  .    | .    .    .    .    
  Kinetic                  54   | .    .    42   12   
  Thermal                  77   | 2    42   .    33   
  Explosive                24   | .    .    24   .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         31   | 2    6    30   31   
  Robot Miss Streak        3    | .    3    2    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           110  | 2    25   56   27   
  Core Hits                65   | 2    10   40   13   
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2811 | 24   299  2076 412  
  Guns                     1324 | 24   299  599  402  
  Cannons                  .    | .    .    .    .    
  Explosions               1434 | .    .    1434 .    
  Melee                    .    | .    .    .    .    
  Ramming                  53   | .    .    43   10   
  Kinetic                  697  | .    .    599  98   
  Thermal                  627  | 24   299  .    304  
  Explosive                1434 | .    .    1434 .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    1    .    .    
  Average Corruption       1    | .    1    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            65   | .    .    65   .    
  Projectiles              .    | .    .    .    .    
  Explosions               65   | .    .    65   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      138  | .    .    138  .    
  Shots                    8    | .    .    8    .    
  Rammed                   16   | .    .    12   4    
Targets Rammed             16   | .    .    12   4    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        362  | 39   362  6    156  
  Average Temperature      89   | 20   125  3    24   
  Received Heat Transfer   696  | .    30   234  432  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             4    | .    3    .    1    
  Heat Transferred         1850 | 74   888  .    888  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             504  | 5   177 504 243 
  Initial                  147  | .   2   63  147 
  Average                  233  | 2   140 319 188 
Maximum Alert Level        2    | .   .   2   1   
  Low Security (%)         55   | 100 100 25  65  
  Level 1                  30   | .   .   45  34  
  Level 2                  13   | .   .   28  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   .   2   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   2   .   
  Assault                  .    | .   .   .   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Construction Impeded       1    | .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           2    | .   .   2   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              43   | .   9   23  11  
  Peak Tracking Total      4    | .   4   4   4   
  Tactical Retreats        2    | .   .   2   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            2    | .   1   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   
  Garrison Access          1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          1    | .   .   .   1   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          1    | .   .   .   1   
Total Hacks                1    | .   .   .   1   
  Successful               1    | .   .   .   1   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          1    | .   .   .   1   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   
  Seal Access              1    | .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               1346 | 45  320 649 332 
Spaces Moved               613  | 30  158 296 129 
  Core                     11   | 11  .   .   .   
  Treads                   425  | .   .   296 129 
  Legs                     177  | 19  158 .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 160 160 
  Average Speed            156  | 97  152 160 168 
  Slowest Speed            200  | 120 180 160 200 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       24   | 3   39  37  17  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          178  | .   .   178 .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      178  | .   .   178 .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      827  | 40  194 397 196 
  Wait                     16   | .   .   16  .   
  Move                     610  | 29  157 295 129 
  Hop                      .    | .   .   .   .   
  Pick Up                  28   | 4   4   11  9   
  Fast Attach              11   | 6   3   2   .   
  Attach                   16   | .   1   6   9   
  Detach                   1    | .   .   1   .   
  Swap                     6    | .   1   2   3   
  Drop                     7    | .   2   1   4   
  Fire                     116  | 1   26  51  38  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    16   | .   .   12  4   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   46 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  340 | -10/Materials | Discovered new exit (range 9)
  366 | -10/Materials | Entered another Materials area
  366 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  899 | -9/Materials  | Discovered new exit (range 10)
 1015 | -9/Materials  | Entered another Materials area
 1015 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1146 | -8/Materials  | Garrison activated, responded to threat
 1347 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01195_ Acquired 18 matter.
01196_ U-05 Engineer lays Concrete.
01197_ Acquired 16 matter.
01202_ Lgt. Treads destroyed.
01218_ Acquired Particle Gun.
01221_ Dropped Hvy. Assault Rifle.
01223_ Acquired Lgt. Nuclear Core.
01227_ Dropped Lgt. Ion Engine.
01227_ Acquired 58 matter.
01244_ G-47 Trooper destroyed.
01247_ Acquired 45 matter.
01275_ Connecting with Garrison Access...
01275_ Current location identified: Materials
>>Seal
Access door sealed.
01285_ Acquired Lrn. Tractor Beam.
01340_ Lgt. Treads destroyed.
01340_ Med. Laser destroyed.
01346_ Lgt. Treads destroyed.
01347_ Particle Gun destroyed.

 Map 
-----
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|       ??????????????????#   #??? #????????????#    |
|       ??????????????????#   #??? #????????????#    |
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|       ??????????#[     #         #???##########    |
|       ??????????#      # @   a   #???#             |
|       ??????????#"S   Y/         #???# ##+#####  = |
|       ??????????#"""   #      u  #???# #     ##    |
|       ??????????# ""   #         #???# # """ ##    |
|       ??????????#     ?###       #???# # "G  ##### |
|       ??????????######???#       ##### # """ #???? |
|       ???????????????????#             #     #???? |
|       ???????????????????#+##+##########     #???? |
|       ??????????????????       ????????#     #???? |
|       ????????????????    ![!  ????????#######???? |
|       ???????????????#    [[!  #?????????????????? |
|       ???????????????#    [!   #?????????????????? |
|       ???????????????###########?????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          23
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DamperAssaultLance
  Manual?         0
Play Time         00:19:01
  Cumulative      55.9 hours
  Start           2022.02.27 @ 02:34:33
  End             2022.02.27 @ 02:55:45
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          69
  Rogue           29
  Adventurer      40
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          42
Achievement%      25
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              16/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c258df52-977a-4065-be99-045f272c6edf