Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.04 @ 17:56:55 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (19) 3800 Robots Destroyed (229) 1145 Value Destroyed (8890) 8890 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (5421) 5421 TOTAL SCORE: 23016 Bonus ------- High Alert Combat Kills 950 Entered Garrisons 1200 Used RIF Installer 3000 Aligned with FarCom 300 Friendly Fire -29 Cogmind --------- Core Integrity 1056/1150 Matter 154/300 Energy 240/240 System Corruption 9% Temperature Cool (0) Movement Treading (160) Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core Light Antimatter Reactor > --- PROPULSION (4) --- Improved Treads Improved Treads Medium Treads Medium Treads > --- UTILITY (10) ----- Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Experimental Terrain Scan Processor Improved Salvage Targeting Computer Improved Armor Integrity Analyzer Improved Kinecellerator Advanced Transmission Jammer > --- WEAPON (3) ------- Coil Gun Heavy Machine Gun Heavy Machine Gun > --- INVENTORY (18) --- Micro Fission Core Medium Treads Medium Treads Matter Compressor (250) Improved Matter Compressor (300) Terrain Scanner Transmission Jammer Improved Thermal Shield Relay Coupler [NC] (39) Long-range Tractor Beam Coil Gun Coil Gun Coil Gun Coil Gun KE Penetrator Improved Remote Datajack Plasma Sword Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved Treads Improved Treads Medium Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Experimental Terrain Scan Processor Improved Salvage Targeting Computer Improved Armor Integrity Analyzer Improved Kinecellerator Advanced Transmission Jammer Relay Coupler [NC] > --- WEAPON ----------- Coil Gun Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Micro Fission Core Medium Treads Medium Treads Matter Compressor Improved Matter Compressor Terrain Scanner Transmission Jammer Improved Thermal Shield Relay Coupler [NC] Long-range Tractor Beam Coil Gun Coil Gun Coil Gun Coil Gun KE Penetrator Improved Remote Datajack Plasma Sword [Rating: 86] Favorites ----------- Power Fission Core Engine Improved Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Salvage Targeting Computer Hackware Relay Coupler [NC] Protection Layered Medium Armor Plating Weapon Minigun Energy Gun Cooled Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Shock Maul Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Slots Evolved 12 | . . . 2 . . . 2 . . . 2 . . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . 1 Propulsion 2 | . . . 1 . . . . . . . . . . . 1 . . . . Utility 8 | . . . 1 . . . 1 . . . 2 . . . 1 . 2 . 1 Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . Parts Attached 427 | 8 15 1 69 22 3 8 13 5 8 13 20 16 29 5 63 34 35 35 25 Power 19 | 2 1 . 4 1 . 1 . . 1 . 1 . 2 . 1 . . 3 2 Engine 12 | 2 1 . 4 1 . 1 . . 1 . . . 2 . . . . . . Core 6 | . . . . . . . . . . . 1 . . . 1 . . 3 1 Reactor 1 | . . . . . . . . . . . . . . . . . . . 1 Propulsion 58 | 2 1 . 10 2 . 1 2 . 3 . . 1 7 . 15 1 3 4 6 Treads 58 | 2 1 . 10 2 . 1 2 . 3 . . 1 7 . 15 1 3 4 6 Leg . | . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 171 | 2 4 . 28 6 3 3 4 4 1 8 11 8 11 4 21 16 13 14 10 Device 132 | 1 3 . 24 6 2 3 3 3 1 4 7 5 7 4 17 16 7 10 9 Storage 12 | 1 1 . 3 . 1 . . . . 1 1 . 2 . . . 1 . 1 Processor 8 | . . . 1 . . . 1 . . . 1 . 1 . 3 . 1 . . Hackware 4 | . . . . . . . . . . . . . . . 1 . 2 1 . Protection 15 | . . . . . . . . 1 . 3 2 3 1 . . . 2 3 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 179 | 2 9 1 27 13 . 3 7 1 3 5 8 7 9 1 26 17 19 14 7 Energy Gun 39 | 1 3 . 1 . . . . . . . 5 3 3 . 9 4 5 4 1 Energy Cannon 21 | . . . 11 4 . . 3 . 1 2 . . . . . . . . . Ballistic Gun 43 | 1 3 1 6 3 . 1 . . . . 2 1 2 . 6 6 3 4 4 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 39 | . . . 5 5 . 1 2 1 . 2 1 3 . 1 2 7 3 6 . Special Weapon 17 | . 3 . 4 1 . 1 2 . 2 1 . . . . . . 3 . . Impact Weapon 6 | . . . . . . . . . . . . . . . 1 . 5 . . Slashing Weapon 14 | . . . . . . . . . . . . . 4 . 8 . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 2 1 . . . . . . 2 . 1 . 3 . 1 . 1 Parts Lost 30 | . 2 . 1 7 . 1 . . . . 2 1 1 . . 3 . 5 7 Power 2 | . . . . . . . . . . . . . . . . . . 2 . Propulsion 11 | . 1 . 1 2 . 1 . . . . . 1 . . . 1 . 1 3 Utility 8 | . . . . 1 . . . . . . . . . . . 2 . 1 4 Weapon 9 | . 1 . . 4 . . . . . . 2 . 1 . . . . 1 . Highest Loss Streak 5 | . 1 . 1 5 . 1 . . . . 1 1 1 . . 2 . 3 4 Average Slot Usage (%) 99 | . 95 100 99 99 100 100 100 100 99 99 99 99 99 100 99 99 98 99 99 Engine 5 | . 14 14 11 11 11 11 9 9 9 9 3 . 4 7 . . . . . Core 2 | . . . . . . . . . . . 3 7 2 . 5 6 5 4 8 Treads 26 | . 28 28 33 33 33 33 27 27 26 27 23 22 23 23 25 25 23 23 20 Device 11 | . 10 14 11 10 11 11 9 7 9 4 14 13 9 15 16 12 13 11 14 Storage 16 | . 14 14 20 22 22 22 18 18 18 18 15 15 18 15 13 13 11 11 10 Processor 10 | . . . 1 . . . 9 9 9 9 13 15 15 15 16 20 19 23 21 Energy Gun 2 | . 8 . . . . . . . . . 5 6 2 2 2 3 1 4 3 Energy Cannon 2 | . . . 12 13 . . 4 4 . 3 . . . . . . . . . Ballistic Gun 13 | . 17 28 7 6 22 17 18 18 18 18 14 13 15 15 12 12 11 10 10 Special Weapon 1 | . 2 . 2 . . 3 3 . 8 2 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 86 | 13 26 27 52 52 46 49 55 57 55 78 59 55 70 69 74 81 84 86 85 Greatest Support 112 | 40 40 40 60 60 60 60 60 60 60 60 60 60 76 70 98 98 104 112 112 Greatest Overweight (x) 1 | . . . . . . . . . . 1 . . . . 1 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 24 | 6 10 10 16 16 16 16 16 16 16 18 18 16 24 18 18 18 18 18 18 Average Capacity 16 | 5 9 10 15 16 16 16 16 16 16 16 16 16 18 18 18 18 18 18 18 Most Carried 20 | 4 10 10 16 16 16 16 16 16 16 17 16 16 20 18 18 18 18 18 18 Average Carried 15 | 2 7 10 14 14 14 15 15 16 15 16 15 15 17 18 17 17 17 15 16 Final Capacity 18 | 6 10 10 16 16 16 16 16 16 16 18 16 16 18 18 18 18 18 18 18 Final Carried 18 | 3 10 10 16 13 16 16 16 16 16 17 16 16 18 18 18 18 17 15 17 Class Distribution -------------------- 37% | Scavenger-Mutant 26% | Scavenger-Skirmisher 13% | Mutant 9% | Skirmisher 8% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Garrison Hauler-Mutant | -7/Factory Scavenger-Skirmisher | -7/Garrison Scavenger-Assassin | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Mutant | -5/Factory Skirmisher | -5/Garrison Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Matter Collected 7921 | 264 277 143 966 354 94 157 283 . 59 361 259 354 560 89 917 727 464 1157 436 Remotely 3006 | . . . . . . 27 . . . 100 115 304 107 89 342 594 186 1045 97 Salvage Created 8784 | 180 397 173 1540 520 . 190 407 13 59 164 166 407 285 89 1010 929 372 1262 621 Parts 488 | 12 28 13 105 34 . 11 26 4 2 12 18 28 12 2 57 29 18 44 33 Haulers Intercepted 12 | . 2 . 5 . . . 3 . . . . . 1 . 1 . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Combat Hostiles Destroyed 179 | . 10 3 30 17 . 4 8 4 1 7 4 15 4 3 11 19 4 27 8 Guns 72 | . 10 3 7 4 . 1 1 1 . 1 2 5 4 1 8 6 1 9 8 Cannons 14 | . . . 7 4 . . 1 . . 2 . . . . . . . . . AOE 85 | . . . 15 9 . 3 6 3 1 4 2 10 . 2 3 11 3 13 . Classes Destroyed 17 | 3 4 . 3 3 . 1 . . 1 . . . 1 . . . 1 . . Worker 7 | 1 2 1 2 1 . . . . . . . . . . . . . . . Builder 13 | . 1 . 1 1 . . 2 . . . 4 . 1 . 1 . 2 . . Tunneler 9 | 4 . 1 . 1 . 2 . . . . . . . . . . 1 . . Hauler 12 | . 2 . 5 . . . 3 . . . . . 1 . 1 . . . . Recycler 6 | 1 . 1 1 2 . . . . . . . . . . 1 . . . . Operator 5 | . . . 3 . . . . . . . . . . . 1 . 1 . . Watcher 7 | . . . 3 . . . . . . . . . . . 2 . 2 . . Swarmer 49 | . 6 3 7 3 . . . 4 . 4 3 8 . . . 3 . 8 . Grunt 77 | . 4 . 14 2 . 3 8 . . 2 . 5 2 3 6 10 3 15 . Brawler 6 | . . . . 1 . . . . . . . . 1 . 1 1 . 1 1 Duelist 2 | . . . . . . . . . 1 . . 1 . . . . . . . Sentry 19 | . . . 9 . . . . . . 1 1 1 . . 1 3 . 1 2 Demolisher 2 | . . . . 2 . . . . . . . . . . . . . . . Hunter 6 | . . . . . . 1 . . . . . . . . . 2 . . 3 Programmer 8 | . . . . . . . . . . . . . 1 . 3 . . 2 2 Behemoth 1 | . . . . . . . . . . . . . . . . . 1 . . Assembled 9 | . . . . 9 . . . . . . . . . . . . . . . Best Kill Streak 14 | 3 6 5 8 9 . 3 10 4 1 4 5 8 2 3 8 4 3 14 2 Combat Bots Only 14 | . 3 2 6 9 . 3 8 4 1 4 3 8 2 3 4 4 3 14 2 Max Kills in Single Turn 3 | 1 2 1 3 2 . 1 3 2 1 2 1 2 1 2 2 3 2 3 2 Gunslinging 1 | . 1 . . 1 . . . . . . . . . . . . . . 1 Exploded 3 | . . . 3 2 . 1 3 2 1 2 1 2 . 2 2 3 2 2 . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Damage Taken 8187 | . 536 214 701 846 . 160 161 47 170 182 297 692 227 15 325 681 224 1681 1028 Core 1091 | . 122 38 63 78 . 36 15 10 65 17 82 99 14 . 107 21 23 207 94 Absorbed by Shields 35 | . . . . . . . . . . . . . . . . 35 . . . Core Remaining (%) 72 | 100 . 36 . . . 55 . . . 80 . . . 72 . 84 . 77 . Volleys Fired 505 | 15 57 11 81 33 . 14 16 8 14 16 12 29 11 5 34 37 35 48 29 Largest 3 | 2 2 2 2 2 . 2 3 2 3 3 3 3 3 2 3 3 3 3 3 Hottest 126 | 70 100 43 126 126 . 100 113 50 113 113 108 110 111 53 115 120 116 120 90 Shots Fired 1017 | 30 109 22 138 55 . 23 34 11 22 26 27 54 31 6 88 79 64 115 83 Gun 762 | 30 105 22 45 19 . 18 18 7 8 13 23 43 31 3 86 62 53 93 83 Cannon 118 | . . . 74 20 . . 9 . 4 11 . . . . . . . . . Launcher 98 | . . . 9 14 . 4 2 4 . 2 4 11 . 3 2 17 4 22 . Special 39 | . 4 . 10 2 . 1 5 . 10 . . . . . . . 7 . . Kinetic 562 | 15 55 22 45 19 . 18 18 7 8 13 16 28 24 3 58 43 43 64 63 Thermal 188 | 15 54 . 10 2 . 1 5 . 10 . 2 . 1 . 15 14 10 29 20 Explosive 67 | . . . 9 8 . 4 2 4 . 2 4 11 . 3 2 6 2 10 . Electromagnetic 193 | . . . 74 26 . . 9 . 4 11 5 15 6 . 13 16 2 12 . Robot Hit Streak 24 | 14 8 5 8 7 . 5 5 1 6 4 12 7 13 8 14 20 23 24 15 Robot Miss Streak 9 | 1 4 9 3 3 . 2 1 2 1 3 2 3 3 1 3 2 2 3 3 Penetration Max 2 | . . . . . . . . . . . . . . . 1 . . 1 2 Secondary Targets 12 | . 2 1 . 1 . . . . . . . 1 1 . 2 . . 2 2 Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . 1 1 . 1 . . 1 1 Shots Hit Robots 613 | 22 65 11 88 28 . 10 15 1 9 10 16 22 22 4 53 52 42 78 65 Core Hits 406 | 7 23 6 54 37 . 12 20 4 3 9 12 27 16 9 39 37 13 55 23 Critical Hits 12 | . . . 1 1 . 1 1 1 . . . . . . . 1 2 1 3 Critical Kills 3 | . . . . . . 1 . 1 . . . . . . . . . . 1 Critical Parts Destroyed 9 | . . . 1 1 . . 1 . . . . . . . . 1 2 1 2 Melee Attacks 37 | . . . . . . . . . . . . . 8 . 20 . 8 . 1 Impact 10 | . . . . . . . . . . . . . . . 2 . 8 . . Slashing 27 | . . . . . . . . . . . . . 8 . 18 . . . 1 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . . 1 . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 22105 | 273 816 162 3045 1471 . 472 1148 368 247 501 653 1160 436 356 1531 2499 1287 4297 1383 Guns 9219 | 273 812 162 556 222 . 134 178 16 71 81 229 373 424 31 1098 945 738 1493 1383 Cannons 2070 | . . . 1409 290 . . 155 . 86 130 . . . . . . . . . Explosions 10573 | . . . 1079 959 . 338 815 352 90 290 419 787 . 325 340 1554 421 2804 . Melee 207 | . . . . . . . . . . . . . . . 93 . 114 . . Ramming 36 | . 4 . 1 . . . . . . . 5 . 12 . . . 14 . . Kinetic 6874 | 100 408 162 556 222 . 134 178 16 71 81 156 258 336 31 736 612 698 1112 1007 Thermal 2529 | 173 404 . 267 70 . . 288 . 90 . 20 . 25 . 166 229 40 381 376 Explosive 7709 | . . . 812 664 . 338 527 352 . 290 419 787 . 325 340 1078 297 1480 . Electromagnetic 4750 | . . . 1409 515 . . 155 . 86 130 53 115 63 . 196 580 124 1324 . Impact 114 | . . . . . . . . . . . . . . . . . 114 . . Slashing 93 | . . . . . . . . . . . . . . . 93 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . . . . . . 1 1 . . . 1 9 Average Corruption 1 | . . . . . . . . . . . . . 1 1 . . . 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 12 | . . . . . . . . . . . . . 2 2 . . . 5 3 Message Errors 4 | . . . . . . . . . . . . . . 2 . . . 2 . Energy Discharges 1 | . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . . . . . . . 2 . . . . . . Targeting Errors 3 | . . . . . . . . . . . . . . . . . . 2 1 Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . 2 Overload Shots 17 | . . . . . . . . . . . . . . . 6 2 7 2 . Effects 1 | . . . . . . . . . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . . . . . . . . . 1 . Overflow Damage 566 | . . . 81 52 . 5 29 51 4 12 51 8 . . 61 38 94 80 . Projectiles 45 | . . . 45 . . . . . . . . . . . . . . . . Explosions 390 | . . . 36 52 . 5 29 51 4 12 51 8 . . 8 38 16 80 . Melee 131 | . . . . . . . . . . . . . . . 53 . 78 . . Knockbacks 2 | . 1 . . . . . . . . . . . . . . . 1 . . Impact 2 | . 1 . . . . . . . . . . . . . . . 1 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 523 | . . . 76 73 . . . 12 43 . 100 104 . . . 70 . 45 . Shots 16 | . . . 2 2 . . . 1 1 . 3 3 . . . 2 . 2 . Rammed 4 | . 1 . 1 . . . . . . . 1 . 1 . . . . . . Targets Rammed 6 | . 1 . 2 . . . . . . . 1 . 1 . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . 1 . . . . . . . . . . . . . 1 . . Highest Temperature 428 | 99 108 . 120 180 . 29 160 32 238 428 144 312 170 4 285 249 83 211 68 Average Temperature 57 | 40 44 . 32 40 . 11 37 18 43 189 47 109 80 2 75 62 33 85 24 Received Heat Transfer 1607 | . 84 . 219 50 . 36 54 . 18 90 18 189 99 9 96 174 18 408 45 Effects 3 | . . . . . . . . . . 3 . . . . . . . . . Interference 3 | . . . . . . . . . . 3 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . 2 . . . . . . . . . . . . 2 . 5 . Combat Hostiles 8 | . . . 1 . . . . . . . . . . . . 2 . 5 . Parts Fried 27 | . . . 8 1 . . . . 1 2 . . . . 1 6 4 4 . Impact Corruptions 4 | . . . . . . . . . . . . . . . . . 4 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 11 | . 4 . . . . . . . . . . . . . . . . 3 4 Heat Transferred 4597 | 518 1007 . 450 100 . . 200 . 100 . 37 . 37 . 272 396 74 703 703 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . 6 . . . . . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Peak Influence 1200 | 30 269 150 685 281 . 123 382 338 294 218 315 555 379 146 362 758 767 1200 1043 Initial 630 | . 19 65 58 166 . . 47 248 164 61 114 77 291 82 76 90 397 316 630 Average 317 | 7 136 124 322 211 . 16 309 283 195 146 180 380 261 121 139 468 516 901 784 Maximum Alert Level 4 | . 1 . 2 1 . . 1 1 1 1 1 2 1 . 1 3 3 4 3 Low Security (%) 44 | 100 98 100 25 39 . 100 17 . 66 81 63 17 18 100 89 15 . . . Level 1 28 | . 1 . 43 60 . . 82 100 33 18 36 14 81 . 10 26 7 8 . Level 2 18 | . . . 30 . . . . . . . . 67 . . . 35 86 16 47 Level 3 7 | . . . . . . . . . . . . . . . . 22 6 52 52 Level 4 1 | . . . . . . . . . . . . . . . . . . 23 . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 30 | . 3 . 6 . . . 3 . 1 . . . 2 . 6 . 5 . 4 Investigation 7 | . 1 . 1 . . . 1 . . . . . . . 2 . . . 2 Extermination 5 | . . . . . . . . . . . . . 1 . 3 . . . 1 Reinforcement 15 | . 2 . 5 . . . 2 . 1 . . . 1 . 1 . 3 . . Assault 3 | . . . . . . . . . . . . . . . . . 2 . 1 Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . 1 . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Distress Signals 8 | . 2 . 3 . . . 1 . 2 . . . . . . . . . . Communications Jammed 63 | . . . . . . . . . 34 . 11 . 1 . 15 . . . 2 Distress Signals 61 | . . . . . . . . . 34 . 11 . 1 . 14 . . . 1 Times Spotted 242 | . 24 3 48 20 . 3 12 2 8 7 6 17 5 3 15 19 10 29 11 Peak Tracking Total 9 | . 5 3 4 9 . 3 9 2 7 4 4 9 2 3 4 4 3 9 5 Tactical Retreats 19 | . 1 . 2 1 . . . . 2 . . 4 . . . 1 . 7 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Traps Triggered 17 | . 1 . . . . . 1 . 1 1 . . 1 . 6 2 . 4 . Indirectly 6 | . . . . . . . . . . . . . . . . 2 . 4 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . 1 . . . . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Machines Disabled 33 | . . . 8 2 . . 3 . . . 1 1 . . 3 4 1 4 6 Max in Single Turn 3 | . . . 1 2 . . 2 . . . 1 1 . . 2 1 1 1 3 Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . . Garrison Relay 6 | . . . . . . . . . . . . 1 . . . 3 . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 2 | . . . . . . . . . . . . . . . . . . . 2 Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Machines Accessed 42 | . 5 . 5 . 1 . 3 . 4 . 3 . 8 . 8 . 3 . 2 Terminals 27 | . 4 . 4 . . . 2 . 3 . . . 6 . 6 . 2 . . Fabricators 4 | . . . . . . . . . . . 1 . . . 1 . . . 2 Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . 1 . . . . . . . 1 . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 1 . 1 . 1 . 1 . 1 . 1 . . Total Hacks 114 | . 18 . 23 . 1 . 7 . 14 . 4 . 18 . 17 . 6 . 6 Successful 59 | . 11 . 15 . 1 . 4 . 6 . 3 . 7 . 7 . 3 . 2 Failed 55 | . 7 . 8 . . . 3 . 8 . 1 . 11 . 10 . 3 . 4 Catastrophic 10 | . . . 1 . . . 1 . . . . . 3 . 5 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 87 | . 17 . 14 . 1 . 5 . 12 . 3 . 10 . 14 . 5 . 6 Terminals 92 | . 17 . 21 . . . 6 . 13 . . . 15 . 15 . 5 . . Fabricators 8 | . . . . . . . . . . . 1 . . . 1 . . . 6 Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 1 . 2 . . . . . . . 2 . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 1 . 1 . 1 . 1 . 1 . 1 . . Terminal Hacks 27 | . 6 . 11 . 1 . 1 . 3 . . . 1 . 3 . 1 . . Part Schematic 2 | . 1 . . . . . . . . . . . . . 1 . . . . Robot Analysis 5 | . 3 . 1 . . . . . 1 . . . . . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . Terminal Index 3 | . . . . . . . . . 1 . . . 1 . 1 . . . . Unreport Threat 4 | . . . 3 . . . . . . . . . . . . . 1 . . Locate Traps 7 | . 1 . 3 . . . 1 . 1 . . . . . 1 . . . . Zone Layout 2 | . . . 2 . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . . . 1 . 1 . 1 . 1 . 1 . 1 . . Unlock Access 6 | . . . . . . . 1 . 1 . 1 . 1 . 1 . 1 . . Unauthorized Hacks 26 | . 5 . 4 . . . 2 . 2 . 2 . 5 . 3 . 1 . 2 Terminals 18 | . 4 . 3 . . . 2 . 2 . . . 4 . 2 . 1 . . Track 4 | . 2 . 1 . . . 1 . . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . Botnet 11 | . 2 . 1 . . . 1 . 1 . . . 3 . 2 . 1 . . Operators 2 | . . . . . . . . . 1 . . . 1 . . . . . . Fabricators 4 | . . . . . . . . . . . 1 . . . 1 . . . 2 Haulers 3 | . . . . . . . . . . . 1 . . . 1 . . . 1 Overload 1 | . . . . . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . 1 . . . . . . . 1 . 1 . . . . . . Recyclers 4 | . 1 . 1 . . . . . . . 1 . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 5 . 4 . . . 2 . 4 . 2 . 7 . 7 . 3 . 2 Full Trace Events 5 | . 1 . . . . . 1 . . . . . . . 2 . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . 1 . . . . . . . . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Used RIF Installer 6 | . . . . . . . . 1 . 1 . 1 . 1 . 1 . 1 . Coupler Efficiency 1 | . . . . . . . . . . . . . . . . 1 . . . Robot Detection 1 | . . . . . . . . . . 1 . . . . . . . . . Patrol Navigation 1 | . . . . . . . . . . . . . . . . . . 1 . Structural Interface 1 | . . . . . . . . . . . . 1 . . . . . . . Program Shield 1 | . . . . . . . . . . . . . . 1 . . . . . Robots Hacked 3 | . . . . . . . . . . . . . . . . . 3 . . Non-combat 3 | . . . . . . . . . . . . . . . . . 3 . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . . . . . . . . . . 3 . . map_route 3 | . . . . . . . . . . . . . . . . . 3 . . Relay Couplers Released 30 | . . . . . . . . . . . . 4 . . . 13 3 10 . Machine Destruction 30 | . . . . . . . . . . . . 4 . . . 13 3 10 . Attached 3 | . . . . . . . . . . . . . . . . . 2 1 . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Total Allies 1 | . . . . 1 . . . . . . . . . . . . . . . Largest Group 1 | . . . . 1 . . . . . . . . . . . . . . . Highest-Rated Group 31 | . . . . 31 . . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . . . . . . . . . . . Total Orders 15 | . . . . . 2 . . . . . 4 . 4 . 5 . . . . EXPLORE 8 | . . . . . 1 . . . . . 2 . 2 . 3 . . . . RETURN 7 | . . . . . 1 . . . . . 2 . 2 . 2 . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Robot Analysis Total 5 | . 3 . 1 . . . . . 1 . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . Drone Launches 7 | . . . . . 1 . . . . . 1 . 2 . 3 . . . . Drone Recoveries 6 | . . . . . 1 . . . . . 1 . 2 . 2 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Turns Passed 11506 | 103 780 75 1408 563 418 659 308 224 422 253 531 585 875 197 1401 833 673 808 390 Spaces Moved 5765 | 35 353 26 628 275 257 381 146 126 220 112 276 301 484 118 734 425 319 391 158 Core 12 | 12 . . . . . . . . . . . . . . . . . . . Treads 5753 | 23 353 26 628 275 257 381 146 126 220 112 276 301 484 118 734 425 319 391 158 Legs . | . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 160 163 163 163 155 155 156 156 160 160 160 Average Speed 159 | 122 160 160 160 160 160 160 160 160 162 170 163 163 157 155 156 158 160 160 160 Slowest Speed 183 | 160 160 160 160 160 160 160 160 160 163 183 163 163 163 155 175 160 160 160 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 5 69 15 77 69 91 91 15 41 25 37 18 75 31 39 40 60 16 73 6 Regions Visited 19 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . Known Exits Taken 7 | . . . 1 . . . 1 . 1 . 1 . 1 . 1 . 1 . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . . . . . . . . . . Scrap Searched 3 | . . . . 2 . 1 . . . . . . . . . . . . . Spaces Dug 74 | . 4 . 10 2 . 1 5 . 10 . . . 8 . 23 . 10 . 1 Terrain Destroyed 543 | . 4 . 60 70 . 42 24 11 12 2 26 39 8 4 35 59 31 70 46 Melee 35 | . . . . . . . . . . . . . 8 . 19 . 7 . 1 Projectile 63 | . 4 . 10 2 . 1 5 . 10 . 1 . . . 7 1 7 12 3 AOE 445 | . . . 50 68 . 41 19 11 2 2 25 39 . 4 9 58 17 58 42 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Total 7060 | 63 453 37 867 338 263 408 184 137 246 150 337 347 552 126 888 523 419 490 232 Wait 83 | . 2 . 37 1 . 2 1 . . 4 3 . 3 . 5 13 8 3 1 Move 5740 | 34 352 25 627 274 256 380 145 124 219 110 275 299 483 116 733 423 318 389 158 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 121 | 6 14 . 22 5 3 2 5 . 1 3 10 2 6 . 9 7 5 8 13 Fast Attach 49 | 4 2 . 3 1 . . . . 2 . 5 . 7 . 18 1 3 2 1 Attach 71 | 3 6 . 8 9 . 2 3 . 1 1 6 2 2 . 5 3 . 10 10 Detach 15 | . 3 . 1 1 . . . . . . 2 . 1 . 5 . 1 . 1 Swap 308 | 1 7 1 58 12 3 6 10 5 5 12 10 14 20 5 40 30 32 23 14 Drop 123 | . 9 . 28 2 1 2 4 . 4 2 13 1 10 . 19 9 8 7 4 Fire 505 | 15 57 11 81 33 . 14 16 8 14 16 12 29 11 5 34 37 35 48 29 Melee 37 | . . . . . . . . . . . . . 8 . 20 . 8 . 1 Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 6 | . 1 . 2 . . . . . . . 1 . 1 . . . 1 . . Escape Stasis 2 | . . . . . . . . . . 2 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -8/Garrison -8/Materials -8/Garrison -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x2 / [*Low] / Gar) -7/Garrison -6/Factory (discovered 5 exits: *Fac x2 / [*Low] / [Ext] / Gar) -6/Garrison -5/Factory (discovered 2 exits: [Upp] / Gar) -5/Garrison (discovered 3 exits: *Fac x3) -4/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 104 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 466 | -10/Materials | Discovered new exit (range 16) 549 | -10/Materials | Discovered new exit (range 16) 841 | -10/Materials | Discovered new exit (range 16) 884 | -10/Materials | Entered Mines 886 | -10/Mines | Core integrity fell below 50% 946 | -10/Mines | Discovered new exit (range 9) 959 | -10/Mines | Entered Materials 959 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1324 | -9/Materials | Discovered new exit (range 4) 1598 | -9/Materials | Build established: Scavenger-Mutant 1798 | -9/Materials | Discovered new exit (range 16) 2210 | -9/Materials | Discovered new exit (range 16) 2254 | -9/Materials | Identified exit to Mines 2367 | -9/Materials | Entered Mines 2593 | -9/Mines | Assembled infested the area 2598 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2654 | -9/Mines | Destroyed 9 combat bots 2793 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2794 | -9/Mines | Lost 5 parts (2n3w) 2804 | -9/Mines | Found Prototype Device 2804 | -9/Mines | Identified Exp. Sensor Array 2852 | -9/Mines | Escorted by a lone wolf Derelict 2874 | -9/Mines | Discovered new exit (range 7) 2924 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2924 | -9/Mines | Discovered new exit (range 5) 2930 | -9/Mines | Entered Exiles 2930 | -9/Exiles | Accompanied by 1 ally 2954 | -9/Exiles | Discovered new exit (range 15) 2974 | -9/Exiles | Met 8R-AWN 2998 | -9/Exiles | Met EX-HEX 3041 | -9/Exiles | Met EX-BIN 3058 | -9/Exiles | Aligned with FarCom system 3060 | -9/Exiles | Given EX-Vault access code 3097 | -9/Exiles | Opened EX-Vault 3110 | -9/Exiles | Found Supersonic Drone Bay 3117 | -9/Exiles | Discovered new exit (range 55) 3147 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3248 | -9/Exiles | Met EX-DEC 3348 | -9/Exiles | Left Exiles lab with Supersonic Drone Bay 3348 | -9/Exiles | Entered Mines 3656 | -8/Mines | Build established: Scavenger-Skirmisher 3975 | -8/Mines | Discovered new exit (range 10) 4007 | -8/Mines | Entered Materials 4007 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4097 | -8/Materials | Destroyed 8 combat bots 4313 | -8/Materials | Identified exit to Garrison 4315 | -8/Materials | Entered Garrison 4323 | -8/Garrison | Installed Relay Interface Framework 4374 | -8/Garrison | Triggered checkpoint 4445 | -8/Garrison | Triggered checkpoint 4468 | -8/Garrison | Triggered checkpoint 4520 | -8/Garrison | Discovered new exit (range 12) 4539 | -8/Garrison | Entered Materials 4675 | -8/Materials | Identified exit to Garrison 4961 | -8/Materials | Entered Garrison 4970 | -8/Garrison | Expanded RIF knowledge: Robot Detection 5036 | -8/Garrison | Triggered checkpoint 5055 | -8/Garrison | Triggered checkpoint 5126 | -8/Garrison | Discovered new exit (range 8) 5214 | -8/Garrison | Entered Factory 5214 | -7/Factory | Evolved 2 slots: Utility x2 5223 | -7/Factory | Discovered new exit (range 47) 5743 | -7/Factory | Identified exit to Garrison 5745 | -7/Factory | Entered Garrison 5768 | -7/Garrison | Triggered checkpoint 5781 | -7/Garrison | Garrison Relay disabled 5848 | -7/Garrison | Triggered checkpoint 5887 | -7/Garrison | Destroyed 8 combat bots 5967 | -7/Garrison | Discovered new exit (range 13) 6036 | -7/Garrison | Triggered checkpoint 6086 | -7/Garrison | Discovered new exit (range 12) 6290 | -7/Garrison | Discovered new exit (range 16) 6322 | -7/Garrison | Expanded RIF knowledge: Structural Interface 6330 | -7/Garrison | Entered Factory 6339 | -7/Factory | Discovered new exit (range 73) 7032 | -7/Factory | Discovered new exit (range 14) 7197 | -7/Factory | Discovered new exit (range 4) 7203 | -7/Factory | Identified exit to Garrison 7205 | -7/Factory | Entered Garrison 7275 | -7/Garrison | Triggered checkpoint 7338 | -7/Garrison | Triggered checkpoint 7375 | -7/Garrison | Discovered new exit (range 8) 7394 | -7/Garrison | Expanded RIF knowledge: Program Shield 7402 | -7/Garrison | Entered Factory 7402 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7409 | -6/Factory | Discovered new exit (range 62) 7545 | -6/Factory | Discovered new exit (range 15) 7550 | -6/Factory | Discovered new exit (range 52) 8162 | -6/Factory | Build established: Scavenger-Assassin 8524 | -6/Factory | Discovered new exit (range 6) 8548 | -6/Factory | Found Prototype Processor 8548 | -6/Factory | Identified Exp. Terrain Scan Processor 8801 | -6/Factory | Identified exit to Garrison 8803 | -6/Factory | Entered Garrison 8876 | -6/Garrison | Triggered checkpoint 8880 | -6/Garrison | Triggered checkpoint 8916 | -6/Garrison | Triggered checkpoint 9207 | -6/Garrison | Garrison Relay disabled 9242 | -6/Garrison | Discovered new exit (range 14) 9286 | -6/Garrison | Expanded RIF knowledge: Coupler Efficiency 9331 | -6/Garrison | Garrison Relay disabled 9484 | -6/Garrison | Garrison Relay disabled 9628 | -6/Garrison | Build established: Scavenger-Mutant 9636 | -6/Garrison | Entered Factory 9636 | -5/Factory | Evolved 2 slots: Utility x2 9981 | -5/Factory | Spotted B-75 Beast 10012 | -5/Factory | Destroyed B-75 Beast 10048 | -5/Factory | Discovered new exit (range 82) 10236 | -5/Factory | First assault squad dispatched 10307 | -5/Factory | Identified exit to Garrison 10309 | -5/Factory | Entered Garrison 10359 | -5/Garrison | Triggered checkpoint 10499 | -5/Garrison | Build established: Skirmisher 10506 | -5/Garrison | Triggered checkpoint 10509 | -5/Garrison | Triggered checkpoint 10512 | -5/Garrison | Triggered checkpoint 10560 | -5/Garrison | Lost 3 parts (1p1n1u) 10563 | -5/Garrison | Destroyed 14 combat bots 10616 | -5/Garrison | Garrison Relay disabled 10637 | -5/Garrison | Discovered new exit (range 19) 10843 | -5/Garrison | Garrison Relay disabled 10896 | -5/Garrison | Triggered checkpoint 10961 | -5/Garrison | Triggered checkpoint 10979 | -5/Garrison | Discovered new exit (range 19) 11077 | -5/Garrison | Discovered new exit (range 14) 11109 | -5/Garrison | Expanded RIF knowledge: Watcher Feeds 11117 | -5/Garrison | Entered Factory 11117 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 11416 | -4/Factory | First assault squad dispatched 11420 | -4/Factory | Lost 4 parts (2n2u) 11460 | -4/Factory | Build established: Scavenger-Skirmisher 11507 | -4/Factory | Self-destructed Last Messages --------------- 11493_ Slug penetrates Wall. 11494_ Fabricator zaps B-60 Warrior with an electromagnetic arc. 11494_ >> Watcher Feeds: Established visual feed link with W-44 Eye. 11495_ Slug penetrates H-77 Assassin. 11498_ System corrupted: Hvy. Machine Gun jammed. 11501_ Slug penetrates B-60 Warrior. 11501_ Slug penetrates H-77 Assassin. 11501_ U-05 Engineer signal jammed. 11501_ U-05 Engineer call for reinforcements jammed. 11501_ U-05 Engineer distress signal jammed. 11504_ Relay Coupler [NC] destroyed. 11504_ >> Watcher Feeds: All visual feed links lost. 11504_ System corrupted by crushing effect (+4). 11504_ Slug penetrates B-60 Warrior. 11504_ Slug penetrates H-77 Assassin. 11504_ H-77 Assassin suffers critical hit. 11504_ Destroyed Lgt. Antimatter Reactor. 11504_ B-60 Warrior destroyed. 11504_ Switching to secondary target: H-77 Assassin. 11504_ H-77 Assassin destroyed. Map ----- +----------------------------------------------------+ | ??+ + """ """ S"?????????????????????????????? | | ??# # """ """ "" #??????????????????????????? | | ??# # #####? 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""" ####### """ """???????? | | " ######## ?? ?"" ##?###? ? ? ?????????? | | " #?###### # ? ####### ?""???????????? | | " ##?###?# ??###########?# ?"????????????? | | " +? ???? ##????#####?#? ??????????????? | | ? #?#???? #+???####??#####"????????????????? | | ? ?#????? ???####?#???#??"???????????????? | | "?#????? "??????????????????????????????? | | ? ?????? "??????????????????????????????? | | ???????? "??????????????????????????????? | | ??????? ???????????????????????????????? | | ???????? ""???????????????????????????????? | | ?????????? ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 34 Energy Capacity 310 Matter Stores 600 Matter Capacity 600 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 1010 Jamming Range 16 Armor Coverage 225 Resistance: TH 25 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 50 Armor Integrity Analysis 50 Recoil Reduction 4 Kinecelleration 40 Salvage Targeting 2 Defensive Hacking 12 Relay Coupler Types 35 Relay Coupler Value 1 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Lrn. Terrain Scanner | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidedRiotBiocell Manual? 0 Play Time 03:06:51 Cumulative 394.0 hours Start 2021.12.03 @ 20:44:52 End 2021.12.04 @ 17:56:55 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 193 Rogue 75 Adventurer 116 Explorer 2 Win Type - Total 32 Types 29/2/0/0/0/0/0/0/1 Lore% 55 Gallery% 82 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 86b234cf-54bd-46d1-ae32-2b4a1ff48479