Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.24 @ 16:11:59 Player: Rainynight Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (60) 300 Value Destroyed (1508) 1508 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5048 Bonus ------- None Cogmind --------- Core Integrity 577/700 Matter 280/300 Energy 247/310 System Corruption 6% Temperature Cool (81) Movement Core (1000) Ox19 Location -7/Waste Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Sensor Array Improved Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor > --- WEAPON (3) ------- Shock Rifle Improved Medium Laser > --- INVENTORY (20) --- Improved Ion Engine Light Nuclear Core Light Treads Light Treads Improved Treads Improved Treads Improved Treads Improved Treads Heat Sink Medium Battery (150) Visual Processing Unit Improved Terrain Scanner Stealth Drone Bay (2/2) Beam Cannon Beam Cannon Flail Flail Flail Maul Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Improved Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Sensor Array Improved Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Stealth Drone Bay > --- WEAPON ----------- Shock Rifle Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Treads Light Treads Improved Treads Improved Treads Improved Treads Improved Treads Heat Sink Medium Battery Visual Processing Unit Improved Terrain Scanner Beam Cannon Beam Cannon Flail Flail Flail Maul [Rating: 50] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Improved Aluminum Leg Utility Heat Sink Device Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . 2 . . . 2 2 . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 5 | . . 2 . . . 1 2 . Weapon 1 | . . . . . . 1 . . Parts Attached 50 | . 16 14 1 1 2 8 7 1 Power 7 | . 2 3 . . . 1 1 . Engine 6 | . 2 3 . . . . 1 . Core 1 | . . . . . . 1 . . Reactor . | . . . . . . . . . Propulsion 10 | . 5 3 . . 1 1 . . Treads 7 | . 2 3 . . 1 1 . . Leg 3 | . 3 . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | . 4 3 1 1 1 4 4 1 Device 6 | . 1 1 . . . 1 2 1 Storage 2 | . 1 . . 1 . . . . Processor 6 | . 1 1 . . . 2 2 . Hackware . | . . . . . . . . . Protection 5 | . 1 1 1 . 1 1 . . Artifact . | . . . . . . . . . Weapon 14 | . 5 5 . . . 2 2 . Energy Gun 13 | . 5 4 . . . 2 2 . Energy Cannon 1 | . . 1 . . . . . . Ballistic Gun . | . . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 3 . . . . 1 1 Corrupted Parts 1 | . . . . . . 1 . . System Corruption 1 | . . . . . . 1 . . Parts Lost 7 | . . 1 . . . 1 4 1 Power . | . . . . . . . . . Propulsion 2 | . . . . . . 1 . 1 Utility 3 | . . 1 . . . . 2 . Weapon 2 | . . . . . . . 2 . Highest Loss Streak 3 | . . 1 . . . 1 3 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 98 | . 96 99 100 100 100 99 95 84 Engine 10 | . 14 10 11 11 11 5 6 7 Treads 20 | . 20 22 22 22 22 17 15 15 Leg 1 | . 7 . . . . . . . Device 13 | . 6 17 18 11 11 18 21 15 Storage 11 | . 14 11 11 11 11 9 7 7 Processor 8 | . 1 11 11 11 11 9 15 15 Protection 6 | . 3 3 3 11 11 9 3 . Energy Gun 17 | . 28 16 11 11 11 18 15 23 Energy Cannon 6 | . . 5 11 11 11 9 5 . Naked Turns . | . . . . . . . . . Heaviest Build 66 | 12 54 57 62 62 62 62 66 62 Greatest Support 46 | 20 46 46 46 46 46 43 43 43 Greatest Overweight (x) 1 | . 1 1 1 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 1 1 1 1 Largest Inventory Capacity 20 | . 20 20 20 20 20 20 20 20 Average Capacity 19 | . 16 20 20 20 20 20 20 20 Most Carried 20 | . 20 20 20 20 20 20 20 20 Average Carried 18 | . 15 19 20 20 20 18 19 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 Final Carried 20 | 6 20 20 20 20 20 20 18 20 Class Distribution -------------------- 74% | Mutant 18% | Skirmisher 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Waste Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Matter Collected 685 | 200 130 165 10 . 30 80 70 . Remotely . | . . . . . . . . . Salvage Created 2355 | . 409 717 . . 250 488 491 . Parts 121 | . 28 37 . . 9 27 20 . Haulers Intercepted 3 | . 1 1 . . . 1 . . Recyclers Shooed 3 | . 2 . . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 39 | . 9 9 . . 3 11 7 . Guns 24 | . 9 7 . . 1 5 2 . Cannons 10 | . . 1 . . 2 6 1 . AOE 3 | . . . . . . . 3 . Classes Destroyed 12 | . 6 5 . . . . 1 . Worker 5 | . . 2 . . 1 . 2 . Builder 2 | . . 1 . . . . 1 . Tunneler 1 | . . 1 . . . . . . Hauler 3 | . 1 1 . . . 1 . . Recycler 3 | . 1 1 . . . 1 . . Operator 1 | . 1 . . . . . . . Watcher 6 | . 2 2 . . . 1 1 . Swarmer 13 | . 6 . . . . 7 . . Grunt 18 | . 3 3 . . 3 4 5 . Brawler 2 | . . . . . . . 2 . Duelist 1 | . . 1 . . . . . . Sentry 5 | . . 5 . . . . . . Best Kill Streak 4 | . 4 4 . . 3 3 4 . Combat Bots Only 4 | . 4 2 . . 3 3 4 . Max Kills in Single Turn 2 | . 1 1 . . 1 1 2 . Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . . 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Damage Taken 2088 | . 402 652 . . 163 298 539 34 Core 385 | . 81 148 . . . 33 89 34 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 102 | . . . . . . . 102 . Core Remaining (%) 81 | 100 67 . . . 63 94 . . Volleys Fired 139 | . 39 46 . . 11 26 16 1 Largest 3 | . 2 2 . . 2 3 3 3 Hottest 169 | . 130 130 . . 113 169 163 162 Shots Fired 301 | . 63 92 . . 22 74 47 3 Gun 231 | . 63 74 . . 11 48 32 3 Cannon 70 | . . 18 . . 11 26 15 . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal 209 | . 63 74 . . 11 44 15 2 Explosive . | . . . . . . . . . Electromagnetic 92 | . . 18 . . 11 30 32 1 Robot Hit Streak 13 | . 9 13 . . 13 7 13 1 Robot Miss Streak 8 | . 8 4 . . 1 4 4 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 191 | . 45 68 . . 16 32 29 1 Core Hits 110 | . 30 26 . . 14 22 18 . Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 10 | . 4 5 . . . . 1 . Burn 9 | . 4 5 . . . . . . Meltdown 1 | . . . . . . . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3526 | . 548 1163 15 . 286 633 848 33 Guns 2477 | . 545 914 . . 181 404 400 33 Cannons 743 | . . 247 . . 104 227 165 . Explosions 283 | . . . . . . . 283 . Melee . | . . . . . . . . . Ramming 23 | . 3 2 15 . 1 2 . . Kinetic . | . . . . . . . . . Thermal 2312 | . 545 932 . . 104 294 405 32 Explosive . | . . . . . . . . . Electromagnetic 1191 | . . 229 . . 181 337 443 1 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . . 1 6 6 Average Corruption 2 | . . . . . . 1 5 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 6 | . . . . . . 1 2 3 Message Errors 1 | . . . . . . . . 1 Matter Fused 2 | . . . . . . . 1 1 Energy Discharges 2 | . . . . . . . 1 1 Data Loss (minor) 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 8 | . . . . . . 1 7 . Projectiles 1 | . . . . . . 1 . . Explosions 7 | . . . . . . . 7 . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 236 | . . . . . 57 . 179 . Shots 5 | . . . . . 1 . 4 . Rammed 11 | . 2 2 4 . . 3 . . Targets Rammed 12 | . 2 2 4 . 1 3 . . Kicked . | . . . . . . . . . Crushed 1 | . . . . . 1 . . . Highest Temperature 462 | . 405 312 . . 153 462 371 81 Average Temperature 117 | . 150 70 . . 58 114 121 54 Received Heat Transfer 612 | . 90 243 . . 54 135 90 . Effects 9 | . 7 . . . . 2 . . Shutdowns 3 | . 2 . . . . 1 . . Energy Bleed 2 | . 2 . . . . . . . Interference 3 | . 3 . . . . . . . Damage (minor) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . 1 . . . 1 1 . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . 1 . . . . 1 . Combat Hostiles 2 | . . 1 . . . . 1 . Parts Melted 12 | . 4 6 . . 1 1 . . Heat Transferred 5166 | . 1464 2442 . . 185 555 446 74 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . . . 1 . 3 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Peak Influence 257 | . 177 257 73 . 113 214 200 33 Initial 73 | . . 3 73 . . 43 70 33 Average 82 | . 48 100 57 . 81 114 116 33 Maximum Alert Level 1 | . . 1 . . . 1 1 . Low Security (%) 96 | . 100 88 100 . 100 96 99 100 Level 1 3 | . . 11 . . . 3 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 3 | . 1 2 . . . . . . Investigation 3 | . 1 2 . . . . . . Extermination . | . . . . . . . . . Reinforcement . | . . . . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Distress Signals 3 | . 1 1 . . . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 63 | . 14 17 . . 4 18 8 2 Peak Tracking Total 5 | . 5 3 . . 3 5 4 2 Tactical Retreats 8 | . 1 5 . . 1 1 . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Traps Triggered 2 | . 1 . . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Machines Disabled 5 | . 1 . . . . . 4 . Max in Single Turn 2 | . 1 . . . . . 2 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Machines Accessed 18 | . 10 8 . . . . . . Terminals 12 | . 8 4 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 2 2 . . . . . . Scanalyzers 2 | . . 2 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 47 | . 24 23 . . . . . . Successful 27 | . 13 14 . . . . . . Failed 20 | . 11 9 . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 16 | . 14 2 . . . . . . Terminals 31 | . 20 11 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 8 | . 4 4 . . . . . . Scanalyzers 8 | . . 8 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . 9 3 . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . Unreport Threat 2 | . 1 1 . . . . . . Locate Traps 8 | . 7 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 4 | . 2 2 . . . . . . Report Inventory 4 | . 2 2 . . . . . . Scanalyzer 7 | . . 7 . . . . . . Insert Component 3 | . . 3 . . . . . . Analyze 4 | . . 4 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 4 | . 2 2 . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 2 2 . . . . . . Reject 4 | . 2 2 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 7 6 . . . . . . Full Trace Events 5 | . 1 4 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Turns Passed 5506 | . 1345 987 506 1058 231 799 528 52 Spaces Moved 2110 | 1 594 333 207 441 79 255 181 19 Core . | . . . . . . . . . Treads 1901 | . 386 333 207 441 79 255 181 19 Legs 209 | 1 208 . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 240 240 240 240 245 245 245 Average Speed 229 | 120 197 240 240 240 244 245 245 245 Slowest Speed 245 | 120 240 240 240 240 245 245 245 245 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 2 91 32 46 89 21 21 8 24 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 2 | . 1 . . . . 1 . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 14 | . . . . . 8 . 6 . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 14 | . . . . . 8 . 6 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Total 2515 | . 706 438 212 442 95 369 231 22 Wait 124 | . 13 15 . . 1 71 24 . Move 2103 | . 593 332 206 440 78 254 181 19 Hop . | . . . . . . . . . Pick Up 37 | . 23 10 . . . 3 1 . Fast Attach 15 | . 4 5 1 . . 3 1 1 Attach 11 | . . 4 . . . 3 4 . Detach 8 | . 1 3 . . . 2 1 1 Swap 24 | . 12 5 . 1 2 2 2 . Drop 42 | . 19 16 1 1 2 2 1 . Fire 139 | . 39 46 . . 11 26 16 1 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 12 | . 2 2 4 . 1 3 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines (discovered 2 exits: [*Mat] / [*Exi]) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 549 | -10/Materials | Discovered new exit (range 5) 574 | -10/Materials | Identified exit to Materials 667 | -10/Materials | Discovered exit to Materials (range 15) 1160 | -10/Materials | Discovered exit to Materials (range 16) 1346 | -10/Materials | Entered another Materials area 1346 | -9/Materials | Evolved 2 slots: Utility x2 2283 | -9/Materials | Discovered new exit (range 7) 2283 | -9/Materials | Discovered new exit (range 11) 2333 | -9/Materials | Entered Mines 2443 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2660 | -9/Mines | Discovered new exit (range 3) 2718 | -9/Mines | Learned location of Storage (-9) 2827 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2830 | -9/Mines | Discovered new exit (range 5) 2839 | -9/Mines | Entered Exiles 2839 | -9/Exiles | Found Exiles lab abandoned 2871 | -9/Exiles | Discovered new exit (range 17) 3897 | -9/Exiles | Entered Mines 4108 | -8/Mines | Discovered new exit (range 8) 4128 | -8/Mines | Entered Materials 4128 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4417 | -8/Materials | Build established: Skirmisher 4903 | -8/Materials | Discovered new exit (range 8) 4925 | -8/Materials | Identified exit to Factory 4927 | -8/Materials | Entered Factory 4927 | -7/Factory | Evolved 2 slots: Utility x2 5374 | -7/Factory | Discovered new exit (range 13) 5410 | -7/Factory | Lost 3 parts (1u2w) 5455 | -7/Factory | Sucked down chute 5455 | -7/Factory | Entered Waste 5470 | -7/Waste | Spotted C-40 Crusher 5487 | -7/Waste | Spotted C-40 Crusher 5495 | -7/Waste | Spotted C-40 Crusher 5507 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5507 | -7/Waste | Self-destructed Last Messages --------------- 05379_ Door malfunctions. 05384_ Acquired 20 matter. 05390_ U-05 Engineer repairs door. 05392_ U-05 Engineer lays Concrete. 05411_ ALERT: Cargo convoy en route, clear transfer corridor. 05427_ System corrupted: Matter fused (-5). 05442_ System corrupted: Energy discharge (-117). 05455_ Triggered Chute Trap. 05455_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 05460_ System corrupted: Matter fused (-5). 05478_ VKBIK3RODBGN>FIBW3:,RWSUG6MQG1JW4OU%LE% 05500_ Acquired Prototype Device. 05500_ Identified Stealth Drone Bay. 05502_ Broken Matter Filter crushed. 05505_ System corrupted: Energy discharge (-68). 05507_ Imp. Treads crushed. 05507_ Arm. Treads crushed. 05507_ Imp. Medium Laser crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#???????????????????????????????? | | ????????#??#???##?? ??#?#?????????????????????? | | ????##???????????## ##?????# ?????????????????? | | ?????????#?###?##?# ####??????????????????????? | | ??#??????##?#?#?### ####?#?# ? ???????????????? | | ??????#?#??#????# ? ? ???????????????????? | | ??#??????######?# ?????????????????? | | #???#??#?#??##?## ? ? ??????????????? | | ###?#?#????##?##? ? ?? ? ?????????????????? | | ?????######?###??## #?####?? ?????????????????? | | ???#############?## #####??? ?#??#??????????? | | ???## #### #???###? ? #?#???????????? | | ????# #### #??#????? ##????????????? | | ??### * #### ######## #####?????????? | | #???# CC ?????????? | | #??## CC CC ????????? | | #?#?# CC ????????? | | ??### ! @[ ????????? | | ???## #### ######## ##?##?????????? | | ??#?# #?## ###??#?#?? #??#??????????? | | ?#??# #?## #?#?#?#?? ??#????#????????? | | #?#?############### #?#?#?##??????????????????? | | #?????####?#???#?## ###?????? ???????????????? | | ?#?##?????#?##### ?#?## ? ?? ??#???????????? | | #?????####??###?# #### ???? ?????????????? | | ??###?##?#?###?## #??# ? ? ????????????? | | ##?????##???#??## ! ###? ? ??? ????????????? | | ?#??#?#??##?##### ##?# ? ?????????????????? | | ???????#?#?###### ###?? ???? ?????????????? | | ???#????###??#?## ##?# ???????????????????? | | ????????##?#??### #?#? ??????????????????? | | ????????#??##??#############?#???????????????????? | | ???????????#??##?#???#?####?#????????????????????? | | ???????????????#?????###?????????????????????????? | | ?????????????????#???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Terrain Scanner | -9/Materials | Scanalyzed Imp. EM Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PoweredWaveRegenerator Manual? 0 Play Time 00:24:58 Cumulative 105.9 hours Start 2022.04.24 @ 15:47:13 End 2022.04.24 @ 16:11:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 133 Rogue 133 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 60 Achievement% 49 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 58d43722-12c2-445f-94ab-4978b3f2454f