Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 20:35:17 Player: Olafz Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (27) 135 Value Destroyed (629) 629 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1704 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 284/300 Energy 265/265 System Corruption 0% Temperature Cool (13) Movement Walking (190) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit Signal Interpreter Terrain Scan Processor > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (10) --- Ion Engine Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Small Storage Unit Transport Network Coupler EMP Blaster Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Signal Interpreter Terrain Scan Processor > --- WEAPON ----------- Assault Rifle EMP Blaster > --- INVENTORY -------- Ion Engine Light Ion Engine Small Storage Unit Transport Network Coupler Assault Rifle Assault Rifle Assault Rifle Light Assault Rifle Datajack [Rating: 12] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher EMP Blaster Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 31 | 6 6 19 Power 5 | 1 1 3 Engine 4 | 1 . 3 Core 1 | . 1 . Reactor . | . . . Propulsion 10 | 2 . 8 Treads 3 | 2 . 1 Leg 7 | . . 7 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 1 2 2 Device 1 | . . 1 Storage 2 | 1 1 . Processor 2 | . 1 1 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 11 | 2 3 6 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 10 | 2 3 5 Ballistic Cannon . | . . . Launcher 1 | . . 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 9 | . . 9 Power 1 | . . 1 Propulsion 3 | . . 3 Utility 1 | . . 1 Weapon 4 | . . 4 Highest Loss Streak 4 | . . 4 To Critical Strikes . | . . . Average Slot Usage (%) 80 | . 91 75 Engine 4 | . 7 3 Core 5 | . 6 5 Treads 15 | . 28 9 Leg 4 | . . 5 Device 1 | . . 1 Storage 11 | . 14 11 Processor 14 | . 5 19 Ballistic Gun 22 | . 28 19 Naked Turns . | . . . Heaviest Build 24 | 11 19 24 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 6 | . . 6 Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 8 10 10 Average Capacity 9 | 7 9 10 Most Carried 10 | 1 8 10 Average Carried 6 | . 3 8 Final Capacity 10 | 8 10 10 Final Carried 10 | 1 8 10 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 974 | 246 136 592 Remotely . | . . . Salvage Created 1031 | . 349 682 Parts 66 | . 20 46 Haulers Intercepted 2 | . 1 1 Recyclers Shooed 4 | . 1 3 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 15 | . 4 11 Guns 15 | . 4 11 Classes Destroyed 9 | . 5 4 Worker 3 | . 2 1 Builder 3 | . . 3 Tunneler 1 | . . 1 Hauler 2 | . 1 1 Recycler 2 | . 1 1 Watcher 1 | . 1 . Grunt 13 | . 4 9 Brawler 1 | . . 1 Sentry 1 | . . 1 Best Kill Streak 5 | . 4 5 Combat Bots Only 3 | . 2 3 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 175 | . 37 138 Missed 44 | . 7 37 Damage Taken 1786 | . 367 1419 Core 537 | . 130 407 Absorbed by Shields . | . . . Core Remaining (%) 74 | 100 48 . Volleys Fired 110 | . 35 75 Largest 2 | . 2 2 Hottest 43 | . 40 43 Shots Fired 206 | . 70 136 Gun 206 | . 70 136 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 206 | . 70 136 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 10 | . 10 9 Robot Miss Streak 3 | . 3 3 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 137 | . 43 94 Core Hits 52 | . 16 36 Critical Kills 1 | . 1 . Critical Parts Destroyed 2 | . 2 . Critical Strikes 3 | . 3 . Destroy 3 | . 3 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1695 | . 577 1118 Guns 1688 | . 577 1111 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 7 | . . 7 Kinetic 1688 | . 577 1111 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 8 | . . 8 Targets Rammed 10 | . . 10 Kicked 1 | . . 1 Crushed 1 | . . 1 Highest Temperature 22 | . 8 22 Average Temperature 5 | . 4 5 Received Heat Transfer 888 | . 201 687 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 233 | . 174 233 Initial 73 | . . 73 Average 111 | . 102 125 Maximum Alert Level 1 | . . 1 Low Security (%) 86 | 100 100 78 Level 1 13 | . . 21 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 1 1 Investigation 2 | . 1 1 Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 30 | . 8 22 Peak Tracking Total 5 | . 4 5 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 2 | . 1 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 5 | . 2 3 Terminals 3 | . 1 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 1 1 Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 16 | . 5 11 Successful 7 | . 2 5 Failed 9 | . 3 6 Catastrophic 4 | . 2 2 Database Lockouts . | . . . Manual 9 | . 3 6 Terminals 12 | . 3 9 Fabricators . | . . . Repair Stations . | . . . Recycling Units 4 | . 2 2 Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . . 3 Record 1 | . . 1 Prototype ID Bank 1 | . . 1 Branch Access Points 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 4 | . 2 2 Retrieve Components 4 | . 2 2 Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 1 2 Full Trace Events 2 | . . 2 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1127 | 59 344 724 Spaces Moved 460 | 33 143 284 Core 29 | 3 . 26 Treads 361 | 30 143 188 Legs 70 | . . 70 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 120 Average Speed 162 | 150 160 165 Slowest Speed 350 | 160 160 350 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 27 | 3 40 38 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 625 | 40 186 399 Wait 6 | 1 . 5 Move 458 | 32 142 284 Hop . | . . . Pick Up 3 | 1 2 . Fast Attach 15 | 6 2 7 Attach 4 | . . 4 Detach 3 | . 1 2 Swap 12 | . 4 8 Drop 4 | . . 4 Fire 110 | . 35 75 Melee . | . . . Ram 2 | . . 2 Kick 1 | . . 1 Crush 7 | . . 7 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: Min x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Core integrity fell below 50% 303 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 16) 401 | -10/Materials | Identified exit to Materials 404 | -10/Materials | Entered another Materials area 404 | -9/Materials | Evolved 2 slots: Utility x2 550 | -9/Materials | Identified exit to Mines 819 | -9/Materials | Core integrity fell below 50% 833 | -9/Materials | Lost 4 parts (1p2n1w) 952 | -9/Materials | Core integrity fell below 20% 1128 | -9/Materials | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 01058_ Connecting with Terminal... >>Query(Turret Installations) While stationary defenses have proven easier to harden against attackers, that effectiveness is cancelled out as the continued expansion of [Complex 0b10] causes priorities to shift. Many early experiments with turrets encountered either a high rate of [Derelict] hacking or were simply circumvented since they are unable to respond dynamically like a normal patrol. The only remaining active turret array is installed near an old passage in the [Caves] leading to [Recycling]. 01068_ Kicked K-01 Serf. 01084_ Triggered Alarm Trap. 01084_ An alarm sounds. 01084_ ALERT: Alarm triggered, dispatching investigation squad. 01095_ K-01 Serf cleans the Matter Filter. 01104_ Dropped Assault Rifle. 01109_ K-01 Serf collects debris. 01120_ R-06 Scavenger inserts Lgt. Treads into recycling unit. 01123_ R-06 Scavenger inserts Lgt. Armor Plating into recycling unit. 01124_ Recycling unit begins recycling process. 01126_ Lgt. Assault Rifle destroyed. 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