Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.16 @ 12:13:52 Player: s0lid Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (38) 190 Value Destroyed (1046) 1046 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1328) 1328 TOTAL SCORE: 6264 Bonus ------- Follower Combat Kills 228 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (150) Ox2 Location -6/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Spectral Analyzer Advanced Melee Analysis Suite Graphene Brace > --- WEAPON (3) ------- Heavy Pick Heavy Pick > --- INVENTORY (5) ---- Hacking Drone Bay (1/1) Slug Cannon Improved Proton Missile Launcher Improved Datajack Powered Hammer Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Spectral Analyzer 0b10 Decoder Chip [Skirmisher] Salvage Targeting Computer Advanced Melee Analysis Suite Improved Armor Integrity Analyzer Layered Medium Armor Plating Hacking Drone Bay > --- WEAPON ----------- Heavy Pick Heavy Pick Heavy Pick > --- INVENTORY -------- Improved Trap Extractor Thermic Laser Gauss Rifle Slug Cannon Improved Proton Missile Launcher Improved Datajack Improved Datajack Powered Hammer Makeshift Hammer Self-destruct Interrupter [Rating: 75] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Improved Trap Extractor Storage Medium Storage Unit Processor Spectral Analyzer Protection Core Shielding Weapon Makeshift Hammer Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Proton Missile Launcher Special Weapon Welding Torch Impact Weapon Makeshift Hammer Slashing Weapon Great Axe Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Slots Evolved 8 | . . . 2 . . . 6 . Power . | . . . . . . . . . Propulsion 1 | . . . . . . . 1 . Utility 6 | . . . 2 . . . 4 . Weapon 1 | . . . . . . . 1 . Parts Attached 78 | 7 . 11 25 1 8 13 3 10 Power 8 | 1 . 2 2 . . 3 . . Engine 5 | 1 . 2 2 . . . . . Core 3 | . . . . . . 3 . . Reactor . | . . . . . . . . . Propulsion 18 | 2 . 2 9 1 . 3 . 1 Treads 2 | . . . . . . 1 . 1 Leg 15 | 2 . 2 8 1 . 2 . . Wheel 1 | . . . 1 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 25 | 2 . 1 5 . 5 4 3 5 Device 10 | 1 . . 2 . 1 2 1 3 Storage 3 | 1 . . 1 . 1 . . . Processor 8 | . . . . . 3 2 1 2 Hackware . | . . . . . . . . . Protection 4 | . . 1 2 . . . 1 . Artifact . | . . . . . . . . . Weapon 27 | 2 . 6 9 . 3 3 . 4 Energy Gun 4 | 1 . . 3 . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 4 | 1 . 1 1 . . 1 . . Ballistic Cannon 1 | . . . . . . 1 . . Launcher 2 | . . . . . 1 1 . . Special Weapon 6 | . . 4 2 . . . . . Impact Weapon 5 | . . 1 3 . 1 . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon 3 | . . . . . . . . 3 Special Melee Weapon 1 | . . . . . 1 . . . Unidentified Prototypes 5 | . . . 1 . 2 2 . . Corrupted Parts 1 | . . . . . . 1 . . System Corruption 6 | . . . . . . 6 . . Parts Lost 24 | . . . 9 . . 2 . 13 Power 3 | . . . 2 . . . . 1 Propulsion 7 | . . . 2 . . 2 . 3 Utility 9 | . . . 2 . . . . 7 Weapon 5 | . . . 3 . . . . 2 Highest Loss Streak 8 | . . . 3 . . 2 . 8 To Critical Strikes 1 | . . . 1 . . . . . Average Slot Usage (%) 96 | . 100 100 86 100 99 99 76 80 Engine 9 | . 14 14 10 11 11 2 . . Core 1 | . . . . . . 8 6 5 Leg 21 | . 28 28 20 22 22 21 13 8 Device 6 | . 14 4 2 11 5 10 9 10 Storage 11 | . 14 14 12 11 11 11 6 5 Processor 13 | . . . . . 18 22 20 24 Protection 8 | . . 9 17 22 8 . 6 3 Energy Gun 1 | . 14 4 2 . . . . . Ballistic Gun 1 | . 14 4 3 . . . 6 . Ballistic Cannon 1 | . . . . . . 7 . . Special Weapon 2 | . . 9 6 . . . . . Impact Weapon 10 | . . 9 9 22 15 2 . . Special Melee Weapon 3 | . . . . . 3 11 6 . Naked Turns . | . . . . . . . . . Heaviest Build 38 | 12 12 19 21 20 27 29 34 38 Greatest Support 35 | 20 20 25 25 25 25 35 35 35 Greatest Overweight (x) 9 | 3 3 4 1 . 1 9 . 8 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 10 Average Capacity 9 | 7 8 8 8 8 9 10 10 9 Most Carried 10 | 7 8 8 8 8 10 10 9 10 Average Carried 8 | 5 7 7 7 7 8 9 7 8 Final Capacity 10 | 8 8 8 8 8 10 10 10 5 Final Carried 10 | 7 8 8 8 8 10 10 7 5 Class Distribution -------------------- 48% | Mutant 34% | Scavenger-Mutant 17% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/DSF Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Matter Collected 1103 | 275 . 91 294 6 87 263 . 87 Remotely . | . . . . . . . . . Salvage Created 1382 | 122 . 334 581 115 . 105 . 125 Parts 48 | 4 . 6 19 2 . 4 . 13 Haulers Intercepted 2 | . . . 2 . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 . . Prevented 9 | . . . . . . 9 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Combat Hostiles Destroyed 29 | . . 10 11 2 . 4 . 2 Melee 11 | . . 4 5 . . . . 2 Guns 3 | . . . 2 . . 1 . . Cannons 1 | . . . . . . 1 . . AOE 2 | . . . . . . 2 . . Classes Destroyed 12 | 2 . 3 5 . . . . 2 Worker 1 | . . . 1 . . . . . Builder 1 | . . 1 . . . . . . Tunneler 3 | 2 . . . 1 . . . . Hauler 2 | . . . 2 . . . . . Recycler 2 | 1 . 1 . . . . . . Swarmer 9 | . . 6 . . . 3 . . Grunt 11 | . . 4 6 1 . . . . Brawler 1 | . . . 1 . . . . . Duelist 2 | . . . 1 1 . . . . Sentry 4 | . . . 3 . . 1 . . Specialist 1 | . . . . . . . . 1 Heavy 1 | . . . . . . . . 1 Best Kill Streak 4 | 3 . 3 4 2 . 3 . 1 Combat Bots Only 4 | . . 3 4 2 . 3 . 1 Max Kills in Single Turn 2 | 1 . 1 1 1 . 2 . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . 2 . . Melee 1 | . . 1 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Damage Taken 3555 | . . 280 769 76 . 396 . 2034 Core 1134 | . . 51 129 . . 92 . 862 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 53 | . . 18 35 . . . . . Core Remaining (%) 74 | 100 . 79 . . . 44 . . Volleys Fired 44 | 12 2 1 16 . . 13 . . Largest 2 | 2 2 1 2 . . 1 . . Hottest 120 | 70 70 100 120 . . 48 . . Shots Fired 62 | 17 3 1 27 . . 14 . . Gun 45 | 17 3 . 21 . . 4 . . Cannon 9 | . . . . . . 9 . . Launcher 1 | . . . . . . 1 . . Special 7 | . . 1 6 . . . . . Kinetic 29 | 5 1 . 10 . . 13 . . Thermal 32 | 12 2 1 17 . . . . . Explosive . | . . . . . . . . . Electromagnetic 1 | . . . . . . 1 . . Robot Hit Streak 8 | 3 2 . 8 . . 6 . . Robot Miss Streak 3 | 2 1 . 2 . . 3 . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 124 | 11 2 16 49 6 . 8 . 32 Core Hits 25 | 4 1 1 8 . . 6 . 5 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 9 | 1 . 3 4 . . 1 . . Critical Strikes 14 | 2 . 3 5 . . 3 . 1 Burn 1 | 1 . . . . . . . . Destroy 4 | 1 . . . . . 3 . . Smash 8 | . . 3 5 . . . . . Impale 1 | . . . . . . . . 1 Melee Attacks 129 | . . 27 56 10 2 . . 34 Impact 94 | . . 27 56 10 1 . . . Slashing 3 | . . . . . . . . 3 Piercing 18 | . . . . . . . . 18 Sneak Attacks 17 | . . 2 2 1 . . . 12 Combat Hostiles 12 | . . . . . . . . 12 Follow-up Attacks 5 | . . . . . . . . 5 Damage Inflicted 3754 | 128 21 834 1612 373 . 308 . 478 Guns 385 | 128 21 . 218 . . 18 . . Cannons 227 | . . . . . . 227 . . Explosions 63 | . . . . . . 63 . . Melee 3063 | . . 834 1378 373 . . . 478 Ramming . | . . . . . . . . . Kinetic 364 | 17 8 . 94 . . 245 . . Thermal 264 | 111 13 . 140 . . . . . Explosive . | . . . . . . . . . Electromagnetic 63 | . . . . . . 63 . . Impact 2585 | . . 834 1378 373 . . . . Slashing 43 | . . . . . . . . 43 Piercing 435 | . . . . . . . . 435 Highest Corruption 7 | . . . 7 7 7 6 . . Average Corruption 6 | . . . 6 7 7 6 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 29 | . . . 9 7 2 11 . . Message Errors 8 | . . . 1 2 2 3 . . Matter Fused 8 | . . . 2 2 . 4 . . Heat Flow Errors 3 | . . . 2 . . 1 . . Energy Discharges 3 | . . . 1 1 . 1 . . Data Loss (minor) 3 | . . . 2 1 . . . . Misfires 1 | . . . . . . 1 . . Alerts 2 | . . . . 1 . 1 . . Weapon Failures 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 969 | . . 398 431 140 . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 969 | . . 398 431 140 . . . . Knockbacks 13 | . . 3 5 5 . . . . Impact 11 | . . 3 4 4 . . . . Kinetic . | . . . . . . . . . Secondary 2 | . . . 1 1 . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 255 | 70 40 28 238 . . 255 . . Average Temperature 44 | 26 20 16 43 . . 68 . . Received Heat Transfer 1044 | . . 111 375 42 . 48 . 468 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 25 | . . 16 7 2 . . . . Impact Corruptions 35 | . . 17 13 5 . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . 3 . . . . . Heat Transferred 914 | 407 37 . 470 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Peak Influence 264 | 15 24 234 264 132 . . 56 89 Initial 62 | . 9 9 47 62 . . 56 39 Average 77 | 3 18 62 112 111 . . 56 52 Maximum Alert Level 1 | . . 1 1 . . . . . Low Security (%) 97 | 100 100 94 98 100 . . 100 100 Level 1 2 | . . 5 1 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 3 | . 1 . 1 . . . . 1 Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . 1 . 1 . . . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Distress Signals 3 | . . . 3 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 47 | . 1 12 16 2 . 9 . 7 Peak Tracking Total 9 | . 1 3 9 2 . 3 . 3 Tactical Retreats 6 | . . 2 2 . . . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted 4 | . . . . . 4 . . . Installed 4 | . . . . . 4 . . . Triggered . | . . . . . . . . . Most Traps Carried 4 | . . . . 4 4 4 4 4 Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Machines Disabled 2 | . . 1 . 1 . . . . Max in Single Turn 1 | . . 1 . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Machines Accessed 3 | . . . 2 . . . 1 . Terminals 3 | . . . 2 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 7 | . . . 6 . . . 1 . Successful 5 | . . . 4 . . . 1 . Failed 2 | . . . 2 . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 5 | . . . 5 . . . . . Terminals 7 | . . . 6 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 4 | . . . 3 . . . 1 . Part Schematic 2 | . . . 2 . . . . . Open DSF 1 | . . . . . . . 1 . Alert Level 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . Terminals 1 | . . . 1 . . . . . Botnet 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . . . 2 . . . 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac DSF Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Total Allies 7 | . . . . . 7 . . . Largest Group 7 | . . . . . 7 7 . . Highest-Rated Group 254 | . . . . . 254 254 . . Highest-Rated Ally 51 | . . . . . 51 51 . . Total Orders 1 | . . . . . . . 1 . RETURN 1 | . . . . . . . 1 . Ally Attacks 50 | . . . . . . 50 . . Total Damage 1282 | . . . . . . 1282 . . Kills 5 | . . . . . . 5 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 1 1 . . Drone Launches 1 | . . . . . . . 1 . Drone Recoveries 1 | . . . . . . . 1 . Decoded 0b10 Intel 1 | . . . . . . . 1 . Garrisons 1 | . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Turns Passed 5435 | 114 69 669 719 203 2302 996 92 271 Spaces Moved 3618 | 57 48 446 361 135 1798 608 68 97 Core 34 | 20 1 3 . . . 4 . 6 Treads 23 | . . . . . . 3 . 20 Legs 3542 | 37 47 443 342 135 1798 601 68 71 Wheels 19 | . . . 19 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 100 120 120 120 120 120 Average Speed 128 | 117 121 120 127 120 124 142 120 182 Slowest Speed 500 | 200 200 250 190 120 190 500 120 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 43 | 5 15 87 19 41 93 85 3 43 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 5 | . . . . . 5 . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 11 | . . 1 . 1 4 5 . . Spaces Dug 1 | . . 1 . . . . . . Terrain Destroyed 2 | . . 1 . . . 1 . . Melee . | . . . . . . . . . Projectile 2 | . . 1 . . . 1 . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Total 4214 | 84 58 546 530 167 1874 722 78 155 Wait 253 | 2 . 51 59 14 34 71 8 14 Move 3610 | 56 47 445 360 134 1797 607 67 97 Hop . | . . . . . . . . . Pick Up 50 | 7 5 4 7 4 13 7 . 3 Fast Attach 30 | 7 . 1 6 . 4 6 . 6 Attach 16 | . . 1 8 . 1 1 3 2 Detach 6 | . . . 2 . . 2 . 2 Swap 32 | . . 9 11 1 3 6 . 2 Drop 46 | . 4 7 5 4 16 9 . 1 Fire 44 | 12 2 1 16 . . 13 . . Melee 123 | . . 27 56 10 2 . . 28 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 4 | . . . . . 4 . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines (discovered 2 exits: Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Low / DSF) -6/DSF History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 6) 184 | -10/Materials | Entered Mines 200 | -10/Mines | Met a Derelict bent on vengeance 273 | -10/Mines | Discovered new exit (range 15) 307 | -10/Mines | Build established: Mutant 313 | -10/Mines | Discovered new exit (range 11) 333 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 461 | -10/Mines | Learned Materials stockpile data 526 | -10/Mines | Learned 2 Materials zone layouts 853 | -10/Mines | Entered Materials 853 | -9/Materials | Evolved 2 slots: Utility x2 854 | -9/Materials | Identified exit to Materials 1269 | -9/Materials | Lost 3 parts (1n1u1w) 1322 | -9/Materials | Lost 3 parts (1p1n1w) 1531 | -9/Materials | Discovered new exit (range 15) 1572 | -9/Materials | Entered Mines 1651 | -9/Mines | Build established: Scavenger-Mutant 1729 | -9/Mines | Found a hidden stash of uninstalled traps 1772 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1775 | -9/Mines | Entered Zion 1870 | -7/Zion | System corruption cleaned by Quarantine Array 2154 | -7/Zion | Learned location of Data Miner (-6) 2229 | -7/Zion | Gained Derelict followers 2768 | -7/Zion | Found Prototype Processor 2768 | -7/Zion | Identified Spectral Analyzer 2776 | -7/Zion | Found Prototype Processor 2788 | -7/Zion | Found Prototype Processor 2788 | -7/Zion | Identified Exp. Terrain Scan Processor 2862 | -7/Zion | Learned location of Armory (-3) 2871 | -7/Zion | Learned location of Recycling (-7) 2981 | -7/Zion | Given the Hacking Drone Bay 2984 | -7/Zion | Found Prototype Device 3062 | -7/Zion | Build established: Mutant 3195 | -7/Zion | Imprinted 3197 | -7/Zion | Declared Zion's savior 3993 | -7/Zion | Discovered new exit (range 9) 4077 | -7/Zion | Entered Proximity Caves 4077 | -6/Proximity Caves | Accompanied by 7 allies 4077 | -6/Proximity Caves | Identified Hacking Drone Bay 4079 | -6/Proximity Caves | Identified Exp. Melee Analysis Suite 4146 | -6/Proximity Caves | Learned 4 Factory zone layouts 4301 | -6/Proximity Caves | Spotted B-75 Beast 4333 | -6/Proximity Caves | Allies destroyed B-75 Beast 4400 | -6/Proximity Caves | Build established: Derelict-Mutant 4984 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4992 | -6/Proximity Caves | Core integrity fell below 50% 5061 | -6/Proximity Caves | Discovered new exit (range 7) 5073 | -6/Proximity Caves | Entered Factory 5073 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 5074 | -6/Factory | Identified exit to Lower Caves 5081 | -6/Factory | Identified exit to DSF 5165 | -6/Factory | Entered DSF 5276 | -6/DSF | Additional patrols routed to DSF 5303 | -6/DSF | Build established: Scavenger-Mutant 5328 | -6/DSF | Crushed by falling debris 5344 | -6/DSF | Lost 5 parts (1n3u1w) 5399 | -6/DSF | Core integrity fell below 50% 5426 | -6/DSF | Core integrity fell below 20% 5436 | -6/DSF | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05403_ Penetrated by Slug. 05408_ Slug penetrates Wall. 05410_ Great Axe destroyed. 05411_ Slug penetrates Wall. 05414_ Cooling System destroyed. 05414_ Med. Storage Unit destroyed. 05415_ Self-destruct Interrupter emitting active interruption sequence. 05416_ Imp. Armor Integrity Analyzer destroyed. 05417_ G-50 Soldier suffers critical hit (Impale). 05421_ Slug penetrates Wall. 05426_ Self-destruct Interrupter emitting active interruption sequence. 05428_ Slug penetrates Wall. 05428_ Slug penetrates G-50 Soldier. 05430_ Self-destruct Interrupter emitting active interruption sequence. 05431_ Slug penetrates Wall. 05432_ Self-destruct Interrupter emitting active interruption sequence. 05432_ Imp. Trap Extractor destroyed. 05436_ Self-destruct Interrupter emitting active interruption sequence. 05436_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????????????????? ???????????????????????? | | ??????????????????# ???????????????????????? | | ??????????????????! ???????????????????????? | | ??????????????????! !??????????????????????? | | ??????????????????! !??????????????????????? | | ??????????????????# #??????????######??????? | | ?????????????????## ##?????????# ]]#??????? | | ?????????????????# #????????## ]]#??????? | | ?????????????????? ????????? #??????? | | ?????????????????? ?????????? #??????? | | ?????????????????? ?????????? #??????? | | ?????????????????? ??????????# #??????? | | ??????????????????# #??????????# #??????? | | ????????????????###" ##???????### ###??????? | | ????????????????#!!%" !!???????#// #???????? | | ????????????????#!!" !????????#// #???????? | | ?????????????????!! !????????#/ #???????? | | ????????????????### ###??????### ##???????? | | ????????????????#!! #??????# /[ /#???????? | | ????????????????#!! #??????#! !^/#???????? | | ?????????????????!! ;######### ##???????? | | ??????????????????# #?# # # # ###??????? | | ????????????????### ###@ #!!#%% ""####???? | | ????????????????# gg !!%! % %""""#???? | | ????????????????# ^^^/ & / * ! % ""##"#???? | | ????????????????# ^^^[[#// #/%#;"""""#??????? | | ????????????????# & #########"""""#??????? | | ????????????????####;####???????##"####??????? | | ???????????????????# #???????????#"#?????????? | | ???????????????????# #???????????#""?????????? | | ???????????????????###???????????####????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 250 Matter Stores 400 Matter Capacity 400 Sight Range 24 Terrain Scan Density 1010 Armor Coverage 225 Core Shielding 20 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 8 Armor Integrity Analysis 40 Recoil Reduction 1 Salvage Targeting 1 Trap Extractor Capacity 6 Item Schematics ----------------- Med. Storage Unit | -9/Materials | Hacked Imp. Aluminum Leg | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflectiveBeamField Manual? 0 Play Time 01:00:41 Cumulative 124.9 hours Start 2022.06.16 @ 11:08:39 End 2022.06.16 @ 12:13:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 119 Rogue 119 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 54 Achievement% 35 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b8f85a93-cb17-4dea-b601-99e8860fa124