Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.06 @ 18:33:11 Player: Zable Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (90) 450 Value Destroyed (2791) 2791 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1008) 1008 TOTAL SCORE: 6289 Bonus ------- High Alert Combat Kills 308 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 254/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Treading (152) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Light Treads Improved Treads Advanced Treads > --- UTILITY (4) ------ Cryofiber Web Medium Storage Unit Seismic Detector Light Armor Plating > --- WEAPON (2) ------- Ion Cannon Heavy Flail > --- INVENTORY (10) --- Aluminum Leg Heat Sink Improved Heat Sink Cooling System High-capacity Matter Pod (200) Improved Light Armor Plating Assault Cannon Missile Launcher Armageddon Trap Armageddon Trap Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Armored Huge Wheel > --- UTILITY ---------- Cryofiber Web Heat Sink Medium Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Aluminum Leg High-capacity Matter Pod Assault Cannon Missile Launcher Heavy Flail Armageddon Trap Armageddon Trap [Rating: 27] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Heavy Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher EMP Blaster Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 2 | . . 1 1 . . Weapon . | . . . . . . Parts Attached 61 | 2 1 18 15 10 15 Power 5 | . . 2 . 2 1 Engine 5 | . . 2 . 2 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 19 | . . 3 4 6 6 Treads 12 | . . 1 2 4 5 Leg 4 | . . 2 . 1 1 Wheel 3 | . . . 2 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 1 1 7 6 1 4 Device 9 | 1 1 1 2 1 3 Storage 2 | . . 1 1 . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 8 | . . 5 2 . 1 Artifact . | . . . . . . Weapon 17 | 1 . 6 5 1 4 Energy Gun 4 | . . 3 . . 1 Energy Cannon 8 | . . . 5 1 2 Ballistic Gun 3 | 1 . 2 . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 1 . . Corrupted Parts 2 | . . . . . 2 System Corruption 2 | . . . . . 2 Parts Lost 24 | . . 6 . 8 10 Power 4 | . . . . 1 3 Propulsion 12 | . . 3 . 4 5 Utility 3 | . . 1 . 2 . Weapon 5 | . . 2 . 1 2 Highest Loss Streak 3 | . . 2 . 2 3 To Critical Strikes . | . . . . . . Average Backups 8 | 6 7 8 9 8 7 Power . | 1 1 1 1 . . Propulsion 1 | 4 4 2 . 1 1 Utility 1 | . 1 1 1 1 3 Weapon 3 | 1 1 3 5 4 2 Tool/Special . | . . . . . . Unused Backups 15 | . 7 4 2 . 2 Power 2 | . 1 1 . . . Propulsion 6 | . 4 2 . . . Utility 2 | . 1 1 . . . Weapon 5 | . 1 . 2 . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 100 95 99 97 83 Engine 8 | . 14 11 9 9 4 Treads 14 | . . 2 17 27 16 Leg 11 | . 28 26 . 4 3 Wheel 4 | . . . 16 3 5 Device 19 | . 14 12 19 24 23 Storage 10 | . 14 11 9 9 9 Protection 5 | . . 9 5 2 3 Energy Gun 4 | . . 14 . . . Energy Cannon 9 | . . . 16 17 10 Ballistic Gun 3 | . 28 5 . . . Impact Weapon 1 | . . . . . 6 Peak Build Rating 27 | 7 8 15 23 27 27 Average Rating 18 | 6 7 12 21 23 21 On Entrance 14 | 6 7 8 13 23 27 Avg Prop Armor Cover (%) 8 | . . 6 8 6 12 Naked Turns . | . . . . . . Heaviest Build 37 | 15 15 30 37 34 34 Greatest Support 85 | 20 20 30 60 80 85 Greatest Overweight (x) 3 | . . 2 1 3 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 8 8 8 10 10 10 Most Carried 10 | 6 8 10 10 10 10 Average Carried 8 | 6 7 8 9 9 9 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 10 | 6 8 9 10 10 10 Class Distribution -------------------- 55% | Mutant 44% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 1370 | 245 40 440 327 126 192 Remotely . | . . . . . . Salvage Created 3824 | 75 214 879 555 1176 925 Parts 181 | 10 15 52 33 47 24 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | 1 . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 67 | . 6 13 8 24 16 Melee 3 | . . . . . 3 Guns 17 | . 6 9 2 . . Cannons 35 | . . . 6 23 6 AOE 3 | . . 3 . . . Classes Destroyed 11 | 1 3 3 . 2 2 Worker 1 | . . . . . 1 Builder 4 | . . 1 . . 3 Tunneler 4 | 4 . . . . . Recycler 5 | . . 1 2 . 2 Watcher 9 | . 1 4 3 . 1 Swarmer 16 | . 3 . 3 7 3 Grunt 25 | . 3 5 3 9 5 Duelist 1 | . . . . 1 . Sentry 22 | . . 8 2 5 7 Hunter 1 | . . . . . 1 Programmer 2 | . . . . 2 . Best Kill Streak 6 | 3 4 4 5 6 4 Combat Bots Only 6 | . 3 3 3 6 2 Max Kills in Single Turn 1 | 1 1 1 1 1 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 430 | . 36 78 35 147 134 Missed 129 | . 12 28 11 34 44 Hits 301 | . 24 50 24 113 90 Melee 5 | . . . . 5 . Projectile 296 | . 24 50 24 108 90 AOE 1 | . . . 1 . . Critical Strikes 11 | . . 1 1 7 2 Damage Taken 4154 | . 263 711 333 1640 1207 Core 707 | . 56 100 20 278 253 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 114 | . . . 114 . . Core Remaining (%) 84 | 100 77 75 . . . Volleys Fired 261 | 8 19 55 37 117 25 Largest 2 | 2 2 2 2 2 2 Hottest 150 | 60 40 85 150 150 150 Shots Fired 457 | 16 38 90 72 191 50 Gun 146 | 16 38 80 11 . 1 Cannon 301 | . . . 61 191 49 Launcher 10 | . . 10 . . . Special . | . . . . . . Kinetic 64 | 15 38 3 8 . . Thermal 302 | . . . 61 191 50 Explosive . | . . . . . . Electromagnetic 91 | 1 . 87 3 . . Robot Hit Streak 16 | 10 7 11 5 16 8 Robot Miss Streak 7 | 2 5 4 7 4 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 295 | 11 22 57 40 105 60 Core Hits 108 | 4 11 26 16 38 13 Critical Kills 2 | . . . . 1 1 Critical Parts Destroyed 7 | . . . . . 7 Critical Strikes 10 | . . 1 . 1 8 Meltdown 1 | . . . . 1 . Corrupt 1 | . . 1 . . . Smash 8 | . . . . . 8 Melee Attacks 49 | . . . . . 49 Impact 49 | . . . . . 49 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 6 | . . . . . 6 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7618 | 143 283 1153 937 2760 2342 Guns 1236 | 143 283 735 75 . . Cannons 4398 | . . . 862 2760 776 Explosions 418 | . . 418 . . . Melee 1566 | . . . . . 1566 Ramming . | . . . . . . Kinetic 487 | 143 283 11 50 . . Thermal 4560 | . . 162 862 2760 776 Explosive . | . . . . . . Electromagnetic 1005 | . . 980 25 . . Impact 1566 | . . . . . 1566 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . . . 6 8 Average Corruption 5 | . . . . 2 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 42 | . . . . 11 31 Message Errors 7 | . . . . 2 5 Matter Fused 12 | . . . . 3 9 Heat Flow Errors 5 | . . . . 2 3 Energy Discharges 4 | . . . . 1 3 Parts Fused 1 | . . . . . 1 Data Loss (minor) 5 | . . . . . 5 Data Loss (major) 2 | . . . . . 2 Misfires 3 | . . . . 1 2 Alerts 2 | . . . . 2 . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 919 | . . 58 7 56 798 Projectiles 133 | . . . 7 56 70 Explosions 58 | . . 58 . . . Melee 728 | . . . . . 728 Knockbacks 5 | . . . . . 5 Impact 5 | . . . . . 5 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 37 | . . 37 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 351 | . 2 108 160 351 149 Average Temperature 54 | . 2 37 50 136 58 Received Heat Transfer 1521 | . 87 246 81 666 441 Effects 3 | . . . . 3 . Interference 3 | . . . . 3 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 11 | . . 1 . . 10 Combat Hostiles 8 | . . 1 . . 7 Parts Fried 20 | . . 2 . . 18 Impact Corruptions 26 | . . . . . 26 Robots Melted 2 | . . . . 2 . Combat Hostiles 1 | . . . . 1 . Parts Melted 7 | . . . . 6 1 Heat Transferred 6564 | . . 200 1332 3922 1110 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 3 . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Maximum Alert Level 3 | . . . . 3 2 Low Security (%) 59 | 100 100 100 100 17 . Level 1 7 | . . . . 20 10 Level 2 28 | . . . . 44 89 Level 3 4 | . . . . 18 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 900 | 15 98 68 92 900 497 Initial 438 | . 3 32 17 8 438 Average 218 | 2 43 24 19 461 437 Influence Increases 2524 | 20 188 501 276 982 557 Destroy 0b10 Robot/C 1340 | . 120 260 160 480 320 Destroy 0b10 Robot/NC 125 | 20 5 30 25 10 35 Destroy Leader 328 | . 32 98 46 30 122 Successful Hack 68 | . . 44 6 12 6 Disable Machine 90 | . . . 15 75 . Anti-Garrison Action 100 | . . . . 100 . Destroy Structure 188 | . 1 9 9 140 29 Partial Spotted 30 | . . . 15 . 15 Lose Combat Pursuer 255 | . 30 60 . 135 30 Influence Decreases 2063 | 15 115 537 305 95 996 Entered New Map 540 | . 2 46 25 5 462 Time Decay 1298 | 15 113 456 280 . 434 Lost Part 215 | . . 35 . 80 100 Lost Ally 10 | . . . . 10 . Squads Dispatched 9 | . 3 . 1 . 5 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 5 | . 2 . 1 . 2 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 3 | . 1 . 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 101 | . 12 23 13 32 21 Peak Tracking Total 5 | . 3 3 5 5 3 Tactical Retreats 13 | . 1 2 . 8 2 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 5 | . 1 . . 4 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 2 | . . . . 2 2 Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 6 | . . . 1 5 . Max in Single Turn 1 | . . . 1 1 . Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 19 | . . 9 4 1 5 Terminals 13 | . . 7 2 1 3 Fabricators . | . . . . . . Repair Stations 2 | . . . 1 . 1 Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access 2 | . . . 1 . 1 Total Hacks 53 | . . 30 7 2 14 Successful 25 | . . 14 5 1 5 Failed 28 | . . 16 2 1 9 Catastrophic 3 | . . 2 . . 1 Database Lockouts . | . . . . . . Manual 43 | . . 29 4 . 10 Terminals 44 | . . 27 4 2 11 Fabricators . | . . . . . . Repair Stations 4 | . . . 2 . 2 Recycling Units 1 | . . 1 . . . Scanalyzers 2 | . . 2 . . . Garrison Access 2 | . . . 1 . 1 Terminal Hacks 9 | . . 7 . 1 1 Record 2 | . . 1 . . 1 Robot Analysis 3 | . . 3 . . . Emergency Access Points 2 | . . 1 . 1 . Registered Components 1 | . . 1 . . . Registered Prototypes 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . 2 . 1 Scan Component 2 | . . . 1 . 1 Repair 1 | . . . 1 . . Recycling Unit Hacks 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer 1 | . . 1 . . . Retrieve Study 1 | . . 1 . . . Garrison Access Hacks 2 | . . . 1 . 1 Unlock Access 1 | . . . 1 . . Seal Access 1 | . . . . . 1 Unauthorized Hacks 9 | . . 5 2 . 2 Terminals 9 | . . 5 2 . 2 Track 1 | . . 1 . . . Assimilate 1 | . . . 1 . . Botnet 7 | . . 4 1 . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . . 7 1 1 4 Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . 1 . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 1 . Highest-Rated Group 10 | . . . 10 10 . Highest-Rated Ally 10 | . . . 10 10 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Active Infowar (turns) 4913 | 8 335 1586 905 1066 1013 Seismic 4913 | 8 335 1586 905 1066 1013 Robot Analysis Total 3 | . . 3 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 5570 | 90 335 1586 1027 1465 1067 Spaces Moved 2807 | 22 209 896 461 682 537 Core . | . . . . . . Treads 1069 | . . 34 283 557 195 Legs 1105 | 22 209 862 . . 12 Wheels 633 | . . . 178 125 330 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 95 | 120 120 105 95 115 100 Average Speed 136 | 120 120 137 136 152 124 Slowest Speed 245 | 120 120 245 240 240 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 2 42 47 39 82 32 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 11 | . . . . . 11 Terrain Destroyed 46 | . . 8 9 . 29 Melee 11 | . . . . . 11 Projectile 27 | . . . 9 . 18 AOE 8 | . . 8 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 4001 | 68 257 1160 788 916 812 Wait 751 | 37 22 177 250 91 174 Move 2801 | 21 208 895 460 680 537 Hop . | . . . . . . Pick Up 22 | . 4 6 8 4 . Fast Attach 22 | 1 . 2 3 5 11 Attach 19 | . . 5 5 5 4 Detach 5 | . . . 1 2 2 Swap 38 | 1 1 13 14 4 5 Drop 29 | . 3 7 10 4 5 Fire 261 | 8 19 55 37 117 25 Melee 49 | . . . . . 49 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 4 | . . . . 4 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 91 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 13) 426 | -10/Materials | Entered another Materials area 426 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1264 | -9/Materials | Build established: Scavenger-Mutant 1388 | -9/Materials | Discovered new exit (range 3) 1606 | -9/Materials | Build established: Mutant 2012 | -9/Materials | Entered another Materials area 2012 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2597 | -8/Materials | Repaired Lgt. Treads 2858 | -8/Materials | Discovered new exit (range 16) 2911 | -8/Materials | Identified exit to Factory 3037 | -8/Materials | Identified exit to Garrison 3039 | -8/Materials | Entered Garrison 3039 | -8/Garrison | Accompanied by 1 ally 3161 | -8/Garrison | Triggered checkpoint 3234 | -8/Garrison | Triggered checkpoint 3278 | -8/Garrison | Build established: Scavenger-Mutant 3661 | -8/Garrison | Discovered new exit (range 10) 3883 | -8/Garrison | Triggered checkpoint 4005 | -8/Garrison | Triggered checkpoint 4112 | -8/Garrison | Core integrity fell below 50% 4348 | -8/Garrison | Discovered new exit (range 10) 4462 | -8/Garrison | Discovered new exit (range 5) 4483 | -8/Garrison | Installed Relay Interface Framework 4504 | -8/Garrison | Entered Materials 4626 | -8/Materials | Garrison activated, responded to threat 4663 | -8/Materials | Lost 3 parts (1p2n) 4897 | -8/Materials | Core integrity fell below 20% 5284 | -8/Materials | Build established: Mutant 5571 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 05428_ Terrain Scan Processor fried. 05428_ Welding Torch fried. 05428_ Structural Scanner fried. 05429_ System corrupted: Component data lost. 05436_ U-05 Engineer builds a Wall. 05454_ System corrupted: Substantial component data lost. 05462_ Y-45 Defender suffers critical hit (Smash). 05462_ Destroyed Beam Rifle. 05462_ Y-45 Defender system corrupted by crushing effect. 05463_ Y-45 Defender system terminally corrupted. 05463_ Heat Sink fried. 05482_ System corrupted: Matter fused (-6). 05485_ Dropped Hvy. Particle Cannon. 05492_ Acquired Adv. Treads. 05499_ Dropped Lgt. Treads. 05501_ Dropped Imp. Aluminum Leg. 05501_ Acquired Lgt. Treads. 05532_ System corrupted: Component data lost. 05567_ Destroyed Heat Sink. 05567_ Y-45 Defender system corrupted by crushing effect. 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""" #???????# """ """ #??? | | ?????????????????????# #???????###########??? | | ?????????????????????########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 280 Matter Stores 407 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 300 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 18% | -8/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CarbideRelayKatana Manual? 0 Play Time 00:51:34 Cumulative 47.6 hours Start 2026.03.06 @ 17:41:45 End 2026.03.06 @ 18:33:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 44 Adventurer 25 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 35 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 183x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a31a7a7d-2803-423e-bc99-ae3f0354e5d5