Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.18 @ 17:51:15 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (94) 470 Value Destroyed (1922) 1922 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (343) 343 TOTAL SCORE: 5695 Bonus ------- High Alert Combat Kills 43 Aligned with FarCom 300 Cogmind --------- Core Integrity 550/550 Matter 183/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Improved Heat Sink Huge Storage Unit Light Armor Plating Light Armor Plating > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (25) --- Heavy Ion Engine Light Nuclear Core Light Treads Light Treads Advanced Treads Armored Wheel VTOL Module Improved Flight Unit Improved Flight Unit Improved Flight Unit High-capacity Matter Pod (200) Light Armor Plating Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle Heavy Assault Rifle Autogun Rocket Launcher Rocket Launcher Mining Laser Heavy Mace Deploy-a-Sentry Deploy-a-Sentry Deploy-a-Sentry Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Light Armor Plating Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Light Nuclear Core Light Treads Light Treads Armored Wheel VTOL Module Improved Flight Unit Improved Flight Unit Improved Flight Unit High-capacity Matter Pod Light Armor Plating Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle Heavy Assault Rifle Autogun Rocket Launcher Rocket Launcher Mining Laser Deploy-a-Sentry Deploy-a-Sentry Deploy-a-Sentry [Rating: 25] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Light Armor Plating Device Heat Sink Storage Huge Storage Unit Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 2 | . . . 1 . . . 1 Utility 2 | . . . 1 . . . 1 Weapon . | . . . . . . . . Parts Attached 58 | 2 6 . 45 1 . 2 2 Power 6 | . 1 . 5 . . . . Engine 6 | . 1 . 5 . . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 19 | . . . 18 . . . 1 Treads 18 | . . . 17 . . . 1 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . 1 . . . . Utility 15 | 2 3 . 8 1 . . 1 Device 6 | 2 1 . 2 1 . . . Storage 3 | . 2 . 1 . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 6 | . . . 5 . . . 1 Artifact . | . . . . . . . . Weapon 18 | . 2 . 14 . . 2 . Energy Gun 1 | . . . 1 . . . . Energy Cannon 2 | . 1 . 1 . . . . Ballistic Gun 13 | . 1 . 11 . . 1 . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . 1 . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 5 . . . . Parts Lost 9 | . . . 9 . . . . Power 1 | . . . 1 . . . . Propulsion 3 | . . . 3 . . . . Utility 4 | . . . 4 . . . . Weapon 1 | . . . 1 . . . . Highest Loss Streak 3 | . . . 3 . . . . To Critical Strikes 1 | . . . 1 . . . . Average Slot Usage (%) 98 | . 99 100 97 100 100 100 100 Engine 11 | . 14 14 10 11 11 11 9 Treads 26 | . . . 31 33 33 33 36 Leg 5 | . 28 28 . . . . . Device 10 | . 13 14 9 11 11 11 9 Storage 11 | . 14 14 11 11 11 11 9 Protection 8 | . . . 11 11 11 11 18 Energy Cannon 4 | . 12 14 3 . . . . Ballistic Gun 18 | . 15 14 18 22 22 21 18 Naked Turns . | . . . . . . . . Heaviest Build 101 | 11 53 53 99 98 98 98 101 Greatest Support 80 | 20 20 20 60 60 60 60 80 Greatest Overweight (x) 2 | . 2 2 2 1 1 1 1 Average Overweight (x) . | . . 2 . 1 1 1 1 Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 25 Average Capacity 21 | 8 13 20 22 25 25 25 25 Most Carried 25 | 6 17 18 25 25 25 25 25 Average Carried 20 | 6 11 17 21 24 24 25 23 Final Capacity 25 | 8 20 20 25 25 25 25 25 Final Carried 25 | 6 17 18 25 25 25 25 25 Class Distribution -------------------- 68% | Scavenger-Mutant 31% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Matter Collected 2152 | 250 267 53 1425 125 . 32 . Remotely . | . . . . . . . . Salvage Created 3254 | 165 412 53 2175 293 . 156 . Parts 198 | 10 24 7 127 24 . 6 . Haulers Intercepted 7 | . 1 . 6 . . . . Recyclers Shooed 5 | . 3 . 2 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 63 | . 8 3 36 9 . 7 . Guns 52 | . 5 . 33 9 . 5 . Cannons 7 | . 3 3 1 . . . . AOE 4 | . . . 2 . . 2 . Classes Destroyed 11 | 2 3 1 5 . . . . Worker 4 | . . 1 2 1 . . . Tunneler 4 | 3 . . 1 . . . . Hauler 7 | . 1 . 6 . . . . Recycler 8 | 1 2 . 4 1 . . . Mechanic 1 | . . . 1 . . . . Operator 3 | . . . 3 . . . . Watcher 4 | . . . 4 . . . . Swarmer 28 | . 5 3 10 6 . 4 . Grunt 25 | . 3 . 16 3 . 3 . Duelist 1 | . . . 1 . . . . Sentry 9 | . . . 9 . . . . Best Kill Streak 6 | 2 5 3 6 4 . 4 . Combat Bots Only 5 | . 2 3 5 3 . 4 . Max Kills in Single Turn 3 | 1 1 1 3 2 . 2 . Gunslinging 1 | . . . . 1 . . . Exploded 2 | . . . 2 . . 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Damage Taken 2779 | . 231 167 2107 122 . 152 . Core 283 | . 6 39 191 6 . 41 . Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 194 | . . . 194 . . . . Core Remaining (%) 74 | 100 . 82 . . . 40 . Volleys Fired 250 | 15 36 10 164 16 . 9 . Largest 2 | 2 2 2 2 2 . 2 . Hottest 91 | 40 80 80 91 46 . 56 . Shots Fired 497 | 30 73 20 327 32 . 15 . Gun 450 | 30 56 10 311 32 . 11 . Cannon 42 | . 17 10 15 . . . . Launcher 5 | . . . 1 . . 4 . Special . | . . . . . . . . Kinetic 450 | 30 56 10 311 32 . 11 . Thermal 42 | . 17 10 15 . . . . Explosive 5 | . . . 1 . . 4 . Electromagnetic . | . . . . . . . . Robot Hit Streak 27 | 8 10 3 27 9 . 11 . Robot Miss Streak 4 | 2 3 3 4 1 . 1 . Penetration Max . | . . . . . . . . Secondary Targets 7 | . . . 4 1 . 2 . Max Gunslinging Chain 1 | . . . 1 1 . 1 . Shots Hit Robots 327 | 19 46 9 218 23 . 12 . Core Hits 134 | 8 19 3 78 15 . 11 . Critical Kills 2 | . . . 1 1 . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 2 | . . . 1 1 . . . Destroy 2 | . . . 1 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5661 | 172 519 166 3925 414 . 465 . Guns 4264 | 169 369 55 3152 356 . 163 . Cannons 504 | . 138 111 255 . . . . Explosions 718 | . . . 416 . . 302 . Melee . | . . . . . . . . Ramming 175 | 3 12 . 102 58 . . . Kinetic 4264 | 169 369 55 3152 356 . 163 . Thermal 920 | . 138 111 671 . . . . Explosive 302 | . . . . . . 302 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . 4 4 1 1 1 1 . Average Corruption 1 | . 3 4 1 1 1 1 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 54 | . 13 8 21 7 5 . . Message Errors 17 | . 7 2 7 1 . . . Matter Fused 12 | . 1 2 2 4 3 . . Heat Flow Errors 4 | . . . 2 1 1 . . Energy Discharges 8 | . 2 1 4 . 1 . . Data Loss (minor) 7 | . 2 2 3 . . . . Data Loss (major) 3 | . . 1 1 1 . . . Misfires 2 | . 1 . 1 . . . . Weapon Failures 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 127 | . . 16 111 . . . . Projectiles 16 | . . 16 . . . . . Explosions 110 | . . . 110 . . . . Melee 1 | . . . 1 . . . . Knockbacks 2 | . . . 1 1 . . . Impact 2 | . . . 1 1 . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 171 | . . . 171 . . . . Shots 2 | . . . 2 . . . . Rammed 14 | . . . 11 3 . . . Targets Rammed 25 | 3 4 . 14 4 . . . Kicked 7 | 3 4 . . . . . . Crushed 4 | . . . 3 1 . . . Highest Temperature 204 | . 18 . 204 160 202 . . Average Temperature 23 | . 10 . 16 81 108 . . Received Heat Transfer 804 | . 63 . 669 36 . 36 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . 2 . . . . Impact Corruptions 1 | . . . 1 . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . 1 . . . . . Heat Transferred 1249 | . 296 222 731 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Peak Influence 523 | 20 275 82 523 275 . 183 70 Initial 195 | . 13 7 31 195 . . 70 Average 227 | 10 90 73 330 126 . 146 70 Maximum Alert Level 2 | . 1 . 2 1 . . . Low Security (%) 47 | 100 84 100 16 77 . 100 100 Level 1 41 | . 15 . 63 22 . . . Level 2 11 | . . . 20 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . 2 . 3 . . . . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 5 | . 2 . 3 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Distress Signals 12 | . 2 . 10 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 93 | . 14 3 61 9 . 6 . Peak Tracking Total 8 | . 4 3 8 3 . 3 . Tactical Retreats 3 | . 1 . 2 . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Traps Triggered 3 | . 2 . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Disabled 4 | . . . 4 . . . . Max in Single Turn 2 | . . . 2 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Accessed 17 | . 3 . 12 . 1 1 . Terminals 12 | . 3 . 8 . . 1 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 59 | . 12 . 44 . 1 2 . Successful 31 | . 3 . 27 . 1 . . Failed 27 | . 8 . 17 . . 2 . Catastrophic 3 | . 2 . 1 . . . . Database Lockouts 1 | . 1 . . . . . . Manual 37 | . 14 . 20 . 1 2 . Terminals 37 | . 12 . 23 . . 2 . Fabricators . | . . . . . . . . Repair Stations 10 | . . . 10 . . . . Recycling Units 7 | . . . 7 . . . . Scanalyzers 4 | . . . 4 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . 3 . 5 . 1 . . Part Schematic 2 | . 2 . . . . . . Robot Analysis 4 | . 1 . 3 . . . . Unreport Threat 2 | . . . 2 . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 10 | . . . 10 . . . . Scan Component 5 | . . . 5 . . . . Repair 5 | . . . 5 . . . . Recycling Unit Hacks 1 | . . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer 4 | . . . 4 . . . . Insert Component 2 | . . . 2 . . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 7 | . . . 7 . . . . Terminals 6 | . . . 6 . . . . Botnet 5 | . . . 5 . . . . Operators 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . 1 . . . . Mask 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 3 . 10 . . 1 . Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . 2 . 2 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . . . 5 . . . . Time 130 | . . . 130 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . . . 9 . . . . Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Robot Analysis Total 4 | . 1 . 3 . . . . Derelict Logs Recovered 2 | . . . . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Turns Passed 6795 | 109 1061 237 3359 1193 626 154 56 Spaces Moved 2691 | 53 514 80 1241 472 257 53 21 Core . | . . . . . . . . Treads 2044 | . . . 1241 472 257 53 21 Legs 647 | 53 514 80 . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 260 160 240 240 240 240 Average Speed 210 | 120 175 260 205 240 240 240 240 Slowest Speed 320 | 120 260 260 320 240 240 240 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 6 63 23 91 71 66 23 3 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . . Spaces Dug 10 | . . . 10 . . . . Terrain Destroyed 79 | . . . 49 . . 30 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 79 | . . . 49 . . 30 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Total 3352 | 73 614 90 1716 499 269 65 26 Wait 214 | . 18 . 186 . 7 2 1 Move 2684 | 52 513 79 1240 471 256 52 21 Hop . | . . . . . . . . Pick Up 64 | . 22 1 33 3 3 . 2 Fast Attach 15 | 2 1 . 12 . . . . Attach 14 | . 2 . 10 . . . 2 Detach . | . . . . . . . . Swap 29 | . 3 . 23 1 . 2 . Drop 57 | 1 15 . 34 4 3 . . Fire 250 | 15 36 10 164 16 . 9 . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 7 | 3 4 . . . . . . Crush 18 | . . . 14 4 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -9/Mines (discovered 3 exits: [*Mat x2] / *Exi) -9/Exiles -8/Mines -8/Materials History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 3) 110 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 902 | -10/Materials | Discovered new exit (range 5) 1063 | -10/Materials | Central database locked down 1141 | -10/Materials | Discovered new exit (range 6) 1171 | -10/Materials | Entered Mines 1377 | -10/Mines | Discovered new exit (range 13) 1408 | -10/Mines | Entered Materials 1408 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1992 | -9/Materials | Lost 3 parts (1n1u1w) 2034 | -9/Materials | Repaired Lgt. Treads 2136 | -9/Materials | Discovered new exit (range 11) 2274 | -9/Materials | Build established: Scavenger-Mutant 3000 | -9/Materials | Discovered new exit (range 15) 3377 | -9/Materials | Discovered new exit (range 5) 3498 | -9/Materials | Repaired Lgt. Treads 3551 | -9/Materials | Repaired Lgt. Treads 3579 | -9/Materials | Repaired Lgt. Treads 3606 | -9/Materials | Repaired Lgt. Treads 3856 | -9/Materials | Discovered new exit (range 15) 4365 | -9/Materials | Discovered new exit (range 9) 4767 | -9/Materials | Entered Mines 5653 | -9/Mines | Learned Materials stockpile data 5670 | -9/Mines | Learned Materials emergency access door positions 5679 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5713 | -9/Mines | Discovered new exit (range 3) 5893 | -9/Mines | Discovered new exit (range 8) 5951 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5951 | -9/Mines | Discovered new exit (range 5) 5960 | -9/Mines | Entered Exiles 6020 | -9/Exiles | Met 8R-AWN 6059 | -9/Exiles | Met EX-HEX 6224 | -9/Exiles | Met EX-BIN 6258 | -9/Exiles | Aligned with FarCom system 6260 | -9/Exiles | Given EX-Vault access code 6316 | -9/Exiles | Opened EX-Vault 6336 | -9/Exiles | Found Deploy-a-Sentry 6340 | -9/Exiles | Found Deploy-a-Sentry 6343 | -9/Exiles | Found Deploy-a-Sentry 6395 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6417 | -9/Exiles | Exiles lab attacked by MAIN.C 6560 | -9/Exiles | Discovered new exit (range 10) 6586 | -9/Exiles | Left Exiles lab with Deploy-a-Sentry 6586 | -9/Exiles | Entered Mines 6588 | -8/Mines | Core integrity fell below 50% 6726 | -8/Mines | Discovered new exit (range 6) 6740 | -8/Mines | Entered Materials 6740 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6796 | -8/Materials | Self-destructed Last Messages --------------- 06680_ K-01 Serf collects debris. 06681_ U-05 Engineer lays Concrete. 06682_ The unstable cave ceiling collapses. 06682_ Imp. Heat Sink crushed. 06682_ U-05 Engineer lays Concrete. 06683_ Connecting with Terminal... 06683_ Current location identified: Mines 06683_ U-05 Engineer builds a Wall. 06687_ K-01 Serf collects debris. 06687_ U-05 Engineer builds a Wall. 06691_ U-05 Engineer lays Concrete. 06726_ EXIT=FOUND PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE 06740_ Receiving FarCom transmissions... Loading Materials emergency access points (x2)... Loading Materials stockpile data (x2)... 06779_ Acquired Adv. Treads. 06785_ Acquired Hvy. Mace. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????? ???????? | | ?????????#########+##### ???????? | | ?????????# #??????????? | | ?????????# #??????????? | | ?????????# #??????????? | | ?????????# ###+######+####??????????? | | ?????????# # #???????????????? | | ?????????# # #???????????????? | | ?????g???# # [[ #???????????????? | | ?????????#####@ [[ #???????????????? | | ???????l?????# [ #???????????????? | | ????????g????+ #???????????????? | | ?????????????# ! #???????????????? | | ?????????????# [ #???????????????? | | ?????????????# #???????????????? | | ?????????????##########???????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Cargo Storage Unit | -10/Materials | Hacked Arm. Wheel | -9/Materials | Scanalyzed Autogun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SlugParticlePropulsion Manual? 0 Play Time 00:24:11 Cumulative 775.8 hours Start 2023.02.17 @ 21:49:15 End 2023.02.18 @ 17:51:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1203 Rogue 1203 Adventurer 0 Explorer 0 Win Type - Total 73 Types 44/1/11/12/4/0/0/1/0 Lore% 92 Gallery% 92 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc533128-6a10-4d4f-a859-d3a1ed51f91a