Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.23 @ 03:59:41 Player: Tollhouse Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (61) 305 Value Destroyed (1826) 1826 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (83) 83 TOTAL SCORE: 6354 Bonus ------- Follower Combat Kills 83 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (36) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- Great Axe > --- INVENTORY (5) ---- Cooled VTOL Module Matter Compressor (250) High-powered Shock Rifle Tesla Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine Light Ion Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Antigrav System Antigrav System > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Weapon Cycler Advanced Shield Generator > --- WEAPON ----------- KE Penetrator Great Axe > --- INVENTORY -------- Cooled VTOL Module Matter Compressor High-powered Shock Rifle Tesla Rifle Gauss Rifle [Rating: 67] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Antigrav System Utility Advanced Targeting Computer Device Improved Heat Sink Storage Large Matter Pod Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Slug Cannon Launcher Rocket Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . . 2 . 2 2 2 2 Power 2 | . . . 1 . . . 1 . Propulsion 3 | . . . . . 1 1 . 1 Utility 5 | . . . 1 . 1 1 1 1 Weapon . | . . . . . . . . . Parts Attached 84 | 4 5 4 9 2 11 13 7 29 Power 20 | 1 . . 2 . 4 3 2 8 Engine 13 | 1 . . 2 . 2 1 2 5 Core 7 | . . . . . 2 2 . 3 Reactor . | . . . . . . . . . Propulsion 20 | 2 . 2 . . 2 4 2 8 Treads . | . . . . . . . . . Leg 18 | 2 . 2 . . 2 4 2 6 Wheel . | . . . . . . . . . Hover 2 | . . . . . . . . 2 Flight . | . . . . . . . . . Utility 29 | 1 3 . 6 1 3 4 3 8 Device 16 | . 2 . 3 1 1 2 1 6 Storage 5 | 1 1 . 2 . . 1 . . Processor 5 | . . . . . 1 . 2 2 Hackware . | . . . . . . . . . Protection 3 | . . . 1 . 1 1 . . Artifact . | . . . . . . . . . Weapon 15 | . 2 2 1 1 2 2 . 5 Energy Gun 3 | . . . 1 1 . . . 1 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 7 | . 2 . . . 1 2 . 2 Ballistic Cannon 1 | . . 1 . . . . . . Launcher 1 | . . 1 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 . 1 Parts Lost 64 | . . 3 5 . 7 7 5 37 Power 18 | . . . 1 . 3 2 2 10 Propulsion 19 | . . 1 . . 2 2 3 11 Utility 15 | . . . 3 . . 2 . 10 Weapon 12 | . . 2 1 . 2 1 . 6 Highest Loss Streak 17 | . . 3 2 . 3 7 4 17 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 4 | 2 4 3 4 4 4 4 7 5 Power . | . 1 1 . . . 1 1 . Propulsion . | . . . . . . 1 2 1 Utility 1 | . . . 1 2 1 . 1 1 Weapon 2 | 2 1 1 2 2 2 1 2 2 Tool/Special . | . . . . . . . . . Unused Backups 17 | . . 2 4 . 2 2 . 7 Power 1 | . . 1 . . . . . . Propulsion 2 | . . . 1 . . . . 1 Utility 4 | . . . . . . 1 . 3 Weapon 9 | . . 1 2 . 2 1 . 3 Tool/Special 1 | . . . 1 . . . . . Average Slot Usage (%) 90 | . 92 97 93 88 87 87 93 85 Engine 12 | . 14 14 21 22 8 . 12 12 Core 3 | . . . . . 7 13 5 1 Leg 21 | . 28 25 22 22 19 25 22 20 Device 14 | . 12 14 14 11 16 11 13 17 Storage 10 | . 14 14 16 20 9 9 6 2 Processor 5 | . . . . . 1 7 12 13 Protection 2 | . . . . . 8 3 6 . Energy Gun 4 | . . . 9 12 12 1 . . Ballistic Gun 3 | . 21 14 . . 1 4 6 3 Ballistic Cannon 2 | . . 6 7 . . . . . Slashing Weapon 3 | . . . . . 3 6 6 5 Peak Build Rating 67 | 4 7 11 14 11 22 35 48 67 Average Rating 26 | 3 6 8 12 10 17 26 40 54 On Entrance 16 | . 4 7 11 10 11 22 35 48 Avg Prop Armor Cover (%) 14 | . . . . . . . . 14 Naked Turns . | . . . . . . . . . Heaviest Build 104 | 10 14 18 104 98 23 37 48 51 Greatest Support 70 | 20 20 20 20 26 36 40 40 70 Greatest Overweight (x) 5 | 3 . 1 5 4 1 3 3 2 Average Overweight (x) . | . . . 2 3 . . . . Largest Inventory Capacity 25 | 8 8 5 25 25 5 8 8 8 Average Capacity 9 | 7 7 5 14 23 5 6 8 6 Most Carried 8 | 4 6 5 5 5 5 8 8 8 Average Carried 5 | 2 4 3 4 4 4 4 7 5 Final Capacity 25 | 8 5 5 25 5 5 8 8 5 Final Carried 8 | 4 5 2 5 3 4 8 8 5 Class Distribution -------------------- 60% | Scavenger-Mutant 39% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Matter Collected 1553 | 188 45 171 288 . 107 120 93 541 Remotely . | . . . . . . . . . Salvage Created 2578 | . 72 165 140 . 335 715 450 701 Parts 136 | . 11 7 5 . 17 36 16 44 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled 11 | . . . 11 . . . . . Retrieved Matter 62 | . . . 62 . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 41 | . 3 5 4 . 7 7 3 12 Melee 20 | . . . . . 1 7 3 9 Guns 12 | . 3 . . . 6 . . 3 Cannons 5 | . . 1 4 . . . . . AOE 4 | . . 4 . . . . . . Classes Destroyed 12 | . 2 3 1 . 1 1 1 3 Worker 7 | . . 1 . . . 3 1 2 Builder 3 | . . 1 . . . 1 . 1 Tunneler 1 | . . . . . . . 1 . Recycler 6 | . . . . . 1 3 2 . Mechanic 2 | . . . . . . . . 2 Watcher 1 | . 1 . . . . . . . Swarmer 10 | . 3 . . . 3 . . 4 Grunt 17 | . . 5 2 . 2 6 1 1 Duelist 1 | . . . . . . 1 . . Sentry 6 | . . . 2 . 2 . 2 . Hunter 3 | . . . . . . . . 3 Programmer 4 | . . . . . . . . 4 Best Kill Streak 7 | . 3 7 1 . 3 5 5 6 Combat Bots Only 5 | . 3 5 1 . 3 4 1 4 Max Kills in Single Turn 3 | . 1 3 1 . 1 1 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . 3 . . . . . . Melee 1 | . . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Hostile Shots Fired 644 | . 18 53 54 . 68 39 117 295 Missed 166 | . 8 17 15 . 15 6 32 73 Hits 478 | . 10 36 39 . 53 33 85 222 Melee 4 | . . . . . . 4 . . Projectile 474 | . 10 36 39 . 53 29 85 222 Critical Strikes 17 | . . . . . . 4 3 10 Damage Taken 6835 | . 82 475 457 . 601 600 914 3706 Core 1508 | . 8 58 66 . 97 145 118 1016 Absorbed by Shields 215 | . . . 15 . . . . 200 Core Remaining (%) 83 | 100 . 73 . 83 82 79 86 . Volleys Fired 121 | . 11 15 28 . 26 3 2 36 Largest 2 | . 2 2 1 . 2 2 1 1 Hottest 100 | . 40 53 40 . 80 63 28 100 Shots Fired 148 | . 22 16 28 . 37 6 2 37 Gun 123 | . 22 7 14 . 37 6 2 35 Cannon 23 | . . 7 14 . . . . 2 Launcher 2 | . . 2 . . . . . . Special . | . . . . . . . . . Kinetic 81 | . 22 14 14 . 3 3 2 23 Thermal 65 | . . . 14 . 34 3 . 14 Explosive 2 | . . 2 . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 16 | . 2 3 6 . 8 8 1 16 Robot Miss Streak 7 | . 4 7 7 . 2 . 1 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 165 | . 9 6 17 . 29 23 21 60 Core Hits 81 | . 8 9 5 . 13 12 9 25 Critical Kills 3 | . 1 . 2 . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 18 | . 1 . 3 . . 1 8 5 Destroy 5 | . 1 . 3 . . . . 1 Sever 13 | . . . . . . 1 8 4 Melee Attacks 83 | . . . . . 2 18 22 41 Impact . | . . . . . . . . . Slashing 83 | . . . . . 2 18 22 41 Piercing . | . . . . . . . . . Sneak Attacks 18 | . . . . . 1 8 4 5 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5068 | . 92 452 357 . 455 838 758 2116 Guns 1482 | . 89 10 111 . 338 78 21 835 Cannons 346 | . . 100 224 . . . . 22 Explosions 342 | . . 342 . . . . . . Melee 2852 | . . . . . 96 760 737 1259 Ramming 46 | . 3 . 22 . 21 . . . Kinetic 859 | . 89 110 224 . 47 44 21 324 Thermal 969 | . . . 111 . 291 34 . 533 Explosive 342 | . . 342 . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 2852 | . . . . . 96 760 737 1259 Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . . . . . 4 Average Corruption 3 | . . . . . . . . 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 11 | . . . . . . . . 11 Message Errors 3 | . . . . . . . . 3 Matter Fused 2 | . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . 3 Misfires 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 260 | . . 8 . . . 67 52 133 Projectiles 1 | . . 1 . . . . . . Explosions 7 | . . 7 . . . . . . Melee 252 | . . . . . . 67 52 133 Knockbacks 2 | . . 2 . . . . . . Impact . | . . . . . . . . . Kinetic 2 | . . 2 . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 49 | . . 49 . . . . . . Shots 2 | . . 2 . . . . . . Rammed . | . . . . . . . . . Targets Rammed 14 | . 1 . 7 . 6 . . . Kicked 14 | . 1 . 7 . 6 . . . Crushed . | . . . . . . . . . Highest Temperature 216 | . . 24 36 . 53 11 12 216 Average Temperature 46 | . . 8 9 . 27 11 12 111 Received Heat Transfer 1595 | . . 234 197 . 153 297 345 369 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . . 2 . . 1 Heat Transferred 1712 | . . . 250 . 650 75 . 737 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 120 | . 70 120 82 . 55 70 55 52 Initial 35 | . . 6 35 . . . 14 2 Average 13 | . 31 49 9 . 12 13 14 9 Influence Increases 1298 | . 77 140 214 . 195 195 145 332 Destroy 0b10 Robot/C 880 | . 60 100 140 . 140 140 60 240 Destroy 0b10 Robot/NC 100 | . 5 10 . . 5 35 20 25 Destroy Leader 172 | . 12 10 40 . 20 20 20 50 Allied During Kill 13 | . . . 13 . . . . . Destroy Structure 28 | . . 20 6 . . . . 2 Lose Combat Pursuer 105 | . . . 15 . 30 . 45 15 Influence Decreases 1298 | . 60 67 304 . 195 165 170 337 Entered New Map 85 | . . 11 55 . . . 16 3 Time Decay 941 | . 60 46 201 . 185 135 134 180 Lost Part 252 | . . 10 28 . 10 30 20 154 Lost Ally 20 | . . . 20 . . . . . Squads Dispatched 8 | . 1 . 1 . . 1 . 5 Investigation 1 | . 1 . . . . . . . Extermination 2 | . . . . . . . . 2 Reinforcement 5 | . . . 1 . . 1 . 3 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Distress Signals 3 | . . . . . 2 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 82 | . 6 7 15 . 16 9 9 20 Peak Tracking Total 6 | . 3 5 5 . 5 4 5 6 Tactical Retreats 7 | . . 1 1 . 2 . 2 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Traps Triggered 2 | . 1 . 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Machines Accessed 1 | . . . . . 1 . . . Terminals 1 | . . . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 1 | . . . . . 1 . . . Successful 1 | . . . . . 1 . . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 1 | . . . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 1 | . . . . . 1 . . . Record 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . . . . . 1 . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Total Allies 2 | . . 2 . . . . . . Largest Group 2 | . . 2 2 . . . . . Highest-Rated Group 43 | . . 43 43 . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 18 | . . . 18 . . . . . Total Damage 233 | . . . 233 . . . . . Kills 3 | . . . 3 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Active Infowar (turns) 878 | . 156 199 522 . . . . 1 Sensors 739 | . 18 199 522 . . . . . Machine Analysis 1 | . . . . . . . . 1 ECM 138 | . 138 . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Turns Passed 4733 | 60 170 199 1357 66 739 662 482 998 Spaces Moved 2509 | 47 109 128 478 18 486 448 212 583 Core 27 | 11 . . . . . 9 . 7 Treads . | . . . . . . . . . Legs 2273 | 36 109 128 478 18 486 439 212 367 Wheels . | . . . . . . . . . Hover 209 | . . . . . . . . 209 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 190 120 120 100 120 86 Average Speed 160 | 108 120 126 261 353 128 129 189 132 Slowest Speed 470 | 200 120 190 470 400 190 200 330 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 15 | 3 19 23 28 8 31 8 4 14 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 31 | . . 25 6 . . . . . Melee . | . . . . . . . . . Projectile 9 | . . 3 6 . . . . . AOE 22 | . . 22 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Total 2942 | 54 130 152 543 21 562 496 266 718 Wait 37 | . . . 5 . 8 . 19 5 Move 2501 | 46 108 127 477 17 485 447 211 583 Hop . | . . . . . . . . . Pick Up 56 | 4 3 2 11 . 13 7 2 14 Fast Attach 52 | 4 3 1 4 . 6 10 6 18 Attach 37 | . 2 3 5 2 5 5 2 13 Detach 9 | . . 1 1 1 . 4 1 1 Swap 1 | . . . . . 1 . . . Drop 31 | . 2 3 5 1 10 2 1 7 Fire 121 | . 11 15 28 . 26 3 2 36 Melee 83 | . . . . . 2 18 22 41 Ram . | . . . . . . . . . Kick 14 | . 1 . 7 . 6 . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 7) 231 | -10/Materials | Entered Mines 238 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 284 | -10/Mines | Excavation squad dispatched 284 | -10/Mines | A large section of the Mines collapsed 301 | -10/Mines | Build established: Mutant 319 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 365 | -10/Mines | Lost 3 parts (1n2w) 418 | -10/Mines | Discovered new exit (range 7) 430 | -10/Mines | Entered Materials 430 | -9/Materials | Accompanied by 2 allies 430 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 435 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1559 | -9/Materials | Discovered new exit (range 14) 1787 | -9/Materials | Entered Mines 1788 | -9/Mines | Assembled infested the area 1811 | -9/Mines | Discovered new exit (range 7) 1853 | -9/Mines | Entered Materials 1853 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2142 | -8/Materials | Lost 3 parts (1p1n1w) 2326 | -8/Materials | Lost 3 parts (1p1n1w) 2369 | -8/Materials | Discovered new exit (range 16) 2424 | -8/Materials | Build established: Scavenger-Mutant 2592 | -8/Materials | Entered Factory 2592 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2777 | -7/Factory | Lost 7 parts (2p2n2u1w) 3248 | -7/Factory | Discovered new exit (range 4) 3254 | -7/Factory | Entered another Factory area 3254 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3613 | -6/Factory | Lost 4 parts (1p3n) 3711 | -6/Factory | Discovered new exit (range 12) 3736 | -6/Factory | Entered another Factory area 3736 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4168 | -5/Factory | Lost 3 parts (1p2w) 4284 | -5/Factory | Core integrity fell below 50% 4323 | -5/Factory | Lost 17 parts (4p5n5u3w) 4709 | -5/Factory | Core integrity fell below 20% 4734 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Adv. Targeting Computer destroyed. Antigrav System destroyed. Flexi-carbon Leg destroyed. Destroyed VTOL Module. S-27 Virus destroyed. Adv. Shield Generator destroyed. Lgt. Ion Engine destroyed. Imp. Heat Sink destroyed. Antigrav System destroyed. Flexi-carbon Leg destroyed. S-27 Virus destroyed. R-10 Processor collects Lgt. Nuclear Core. R-10 Processor collects VTOL Module. KE Penetrator destroyed. Destroyed Lgt. Angular Momentum Engine. Flexi-carbon Leg destroyed. R-10 Processor collects VTOL Module. R-10 Processor collects Autogun. Critical hit (Burn: +37). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#+???????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ??????????????????### ###????????????????????????? | | ??????????????????# ########?????????????????? | | ???????????# ###### u #gR #?????????????????? | | ???????????# T %m@g """#?????????????????? | | ???????????# ### u # * """#?????????????????? | | ??????????????????# # s"""#?????????????????? | | ??????????????????## ##*= #?????????????????? | | ???????????????????# ##%= = #?????????????????? | | ???????????????????# #########?????????????????? | | ???????????????????# #?###########?????????????? | | ?????????????????### ### #?????????????? | | ?????????????????# # " ""#??#+##+####+#? | | ?????????????????# # " T"#??# ?? | | ?????????????????# T # " ""#??# ^ ? | | ???????????????? + "" + " #??# | | ??????????????? # # #??# "" """ | | ??????????????#### # = #??# "" """ | | ?????????????????# # #??# "T """ | | ?????#?##?#??????### ##########+##??# "" | | ???? ????????# ########?# #???# "" | | ???# ??????# ##"""""### ##### ! | | ???# ###### ##""T""# | | ???# | | ???# ! | | ???# % | | ???# """" """" """" """" """ """% %"%" """" | | ?### """" """" """" """" """ """% %%%" """" | | ?# """" """" """" """" """ %%%%!%%%%%"""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 44 Energy Capacity 570 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 225 Weapon Cycling 20 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 21 Recoil Reduction 6 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club Made in Tau Ceti IV Please Form A Line Risk Taker Serviceable Loadout Challenges ------------ None Game ------ Seed SensorBattleRefractor Manual? 0 Play Time 00:50:13 Cumulative 1.7 hours Start 2026.01.23 @ 03:10:14 End 2026.01.23 @ 03:59:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: f647e642-3abe-4a59-b60a-53ce9b9ba98f