Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.26 @ 04:00:40 Player: ipso Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (17) 85 Value Destroyed (526) 526 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2631 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/550 Matter 288/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Signal Interpreter > --- WEAPON (2) ------- Particle Cannon > --- INVENTORY (5) ---- High-capacity Battery (250) Light Assault Rifle Light Cannon Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Nuclear Core > --- PROPULSION ------- Backup Propulsion I Backup Propulsion I > --- UTILITY ---------- Small Storage Unit Signal Interpreter Backup Plating I > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Light Treads Weapon Shielding Light Cannon Light Cannon Datajack [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Backup Propulsion I Utility Small Storage Unit Storage Small Storage Unit Processor Signal Interpreter Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 2 | . . . 1 1 Propulsion . | . . . . . Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 13 | 4 . . 7 2 Power 3 | 1 . . 2 . Engine 2 | 1 . . 1 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 2 | . . . 2 . Treads 2 | . . . 2 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 3 | 1 . . 2 . Device . | . . . . . Storage 1 | 1 . . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 5 | 2 . . 1 2 Energy Gun 1 | . . . . 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 2 | 2 . . . . Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 11 | . . . 4 7 Power 1 | . . . 1 . Propulsion 4 | . . . 2 2 Utility 3 | . . . 1 2 Weapon 3 | . . . . 3 Highest Loss Streak 4 | . . . 4 3 To Critical Strikes . | . . . . . Average Backups 5 | 3 5 8 4 5 Power . | . 1 1 . . Propulsion 1 | 1 2 2 . . Utility . | . . 2 . 1 Weapon 2 | 1 1 2 2 3 Tool/Special . | . . . . . Unused Backups 5 | . 1 . . 4 Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . . 1 Weapon 3 | . 1 . . 2 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 77 | . 83 100 82 49 Engine 6 | . 14 14 3 . Core 1 | . . . 3 . Treads 8 | . . . 14 9 Hover 10 | . 17 28 5 . Storage 11 | . 14 14 11 8 Processor 6 | . . . 10 9 Protection 9 | . 8 14 10 6 Ballistic Gun 19 | . 28 28 20 4 Launcher 2 | . . . 1 6 Peak Build Rating 11 | 4 7 7 11 10 Average Rating 7 | 3 5 7 8 7 On Entrance 5 | . 4 7 7 8 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 18 | 10 11 11 18 12 Greatest Support 40 | 3 12 12 40 40 Greatest Overweight (x) 4 | 3 3 . 4 3 Average Overweight (x) . | 1 . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 7 Most Carried 8 | 6 8 8 8 7 Average Carried 5 | 3 5 8 4 5 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 4 8 8 6 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 493 | 160 . 57 117 159 Remotely . | . . . . . Salvage Created 535 | . . . 456 79 Parts 34 | . . . 30 4 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 12 | . . . 9 3 Guns 9 | . . . 9 . Cannons 1 | . . . . 1 AOE 2 | . . . . 2 Classes Destroyed 7 | . . . 4 3 Builder 2 | . . . 1 1 Hauler 1 | . . . . 1 Watcher 2 | . . . 2 . Swarmer 1 | . . . . 1 Grunt 6 | . . . 6 . Sentry 4 | . . . 3 1 Hunter 1 | . . . . 1 Best Kill Streak 3 | . . . 3 2 Combat Bots Only 3 | . . . 3 1 Max Kills in Single Turn 2 | . . . 1 2 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 190 | . . . 78 112 Missed 50 | . . . 27 23 Hits 140 | . . . 51 89 Projectile 140 | . . . 51 89 Critical Strikes 5 | . . . 1 4 Damage Taken 1853 | . 39 27 642 1145 Core 739 | . . . 189 550 Absorbed by Shields . | . . . . . Redirected to Shielding 51 | . . . 11 40 Regen/Repaired (Parts) 64 | . . . 58 6 Core Remaining (%) 84 | 100 . 100 52 . Volleys Fired 60 | . 1 . 43 16 Largest 2 | . 2 . 2 2 Hottest 94 | . 40 . 53 94 Shots Fired 118 | . 2 . 86 30 Gun 102 | . 2 . 84 16 Cannon 2 | . . . . 2 Launcher 14 | . . . 2 12 Special . | . . . . . Kinetic 93 | . 2 . 84 7 Thermal 11 | . . . . 11 Explosive 14 | . . . 2 12 Electromagnetic . | . . . . . Robot Hit Streak 16 | . 1 . 16 12 Robot Miss Streak 4 | . 1 . 4 1 Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 89 | . 1 . 61 27 Core Hits 51 | . 1 1 30 19 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 2 | . . . 2 . Destroy 2 | . . . 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1403 | . 8 59 648 688 Guns 704 | . 8 . 496 200 Cannons 41 | . . . . 41 Explosions 578 | . . . 146 432 Melee . | . . . . . Ramming 80 | . . 59 6 15 Kinetic 544 | . 8 . 496 40 Thermal 201 | . . . . 201 Explosive 578 | . . . 146 432 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . 1 . 1 Average Corruption 1 | . . 1 . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . 1 . . Heat Flow Errors 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 36 | . . . 22 14 Projectiles 1 | . . . . 1 Explosions 35 | . . . 22 13 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 75 | . . 27 . 48 Shots 2 | . . . . 2 Rammed 18 | . . 10 2 6 Targets Rammed 18 | . . 10 2 6 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 218 | . 6 218 147 50 Average Temperature 69 | . 4 116 89 21 Received Heat Transfer 732 | . . . 354 378 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 370 | . . . . 370 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 95 | . . . 95 52 Initial 33 | . . . . 33 Average 17 | . . . 28 23 Influence Increases 499 | . . . 294 205 Destroy 0b10 Robot/C 240 | . . . 180 60 Destroy 0b10 Robot/NC 25 | . . . 15 10 Destroy Leader 76 | . . . 54 22 Successful Hack 12 | . . . 10 2 Disable Machine 30 | . . . . 30 Destroy Structure 71 | . . . 20 51 Lose Combat Pursuer 45 | . . . 15 30 Influence Decreases 479 | . . . 215 264 Entered New Map 46 | . . . . 46 Time Decay 383 | . . . 215 168 Lost Part 50 | . . . . 50 Squads Dispatched 8 | . 1 . 4 3 Investigation 4 | . . . 3 1 Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 26 | . . . 13 13 Peak Tracking Total 6 | . 1 . 3 6 Tactical Retreats 2 | . . . 1 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 2 | . . . . 2 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 9 | . 3 . 4 2 Terminals 5 | . 2 . 2 1 Fabricators . | . . . . . Repair Stations 3 | . 1 . 1 1 Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 23 | . 5 . 14 4 Successful 8 | . 2 . 4 2 Failed 15 | . 3 . 10 2 Catastrophic 7 | . 2 . 3 2 Database Lockouts . | . . . . . Manual 11 | . 1 . 8 2 Terminals 13 | . 3 . 8 2 Fabricators . | . . . . . Repair Stations 8 | . 2 . 4 2 Recycling Units . | . . . . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 2 | . 1 . 1 . Record 1 | . 1 . . . Unreport Threat 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . 1 . 2 2 Scan Component 2 | . . . 1 1 Repair 2 | . . . 1 1 Refit 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer 1 | . . . 1 . Retrieve Study 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 3 . 3 1 Full Trace Events 4 | . . . 3 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . 1 . Parts Repaired 2 | . . . 1 1 Time 64 | . . . 38 26 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 3 | . . 3 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1670 | 74 219 288 726 363 Spaces Moved 1194 | 44 211 366 371 202 Core 158 | 44 41 . 11 62 Treads 394 | . . . 254 140 Legs . | . . . . . Wheels . | . . . . . Hover 642 | . 170 366 106 . Flight . | . . . . . Fastest Speed 50 | 50 76 76 156 100 Average Speed 121 | 147 100 76 161 149 Slowest Speed 250 | 200 200 76 250 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 3 23 50 27 17 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 73 | . . . 20 53 Melee . | . . . . . Projectile . | . . . . . AOE 73 | . . . 20 53 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1308 | 53 217 375 429 234 Wait 4 | . . . . 4 Move 1190 | 43 210 365 370 202 Hop . | . . . . . Pick Up 17 | 6 5 . 4 2 Fast Attach 2 | 2 . . . . Attach 12 | 2 . . 7 3 Detach 3 | . . . 2 1 Swap . | . . . . . Drop 2 | . 1 . 1 . Fire 60 | . 1 . 43 16 Melee . | . . . . . Ram 16 | . . 10 . 6 Kick . | . . . . . Crush 2 | . . . 2 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Discovered new exit (range 16) 294 | -10/Materials | Entered Mines 306 | -10/Mines | Build established: Mutant 316 | -10/Mines | Discovered new exit (range 5) 393 | -10/Mines | Learned Materials security intel 399 | -10/Mines | Learned location of Zion (-7) 532 | -10/Mines | Learned location of 1 exit from Materials 582 | -10/Mines | Entered Materials 582 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 583 | -9/Materials | Identified exit to Materials 805 | -9/Materials | Lost 4 parts (1p2n1u) 923 | -9/Materials | Repaired Nuclear Core? 1256 | -9/Materials | Discovered exit to Materials (range 16) 1308 | -9/Materials | Entered another Materials area 1308 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1352 | -8/Materials | Repaired Heat Sink? 1434 | -8/Materials | Garrison activated, responded to threat 1584 | -8/Materials | Garrison activated, responded to threat 1610 | -8/Materials | Lost 3 parts (1n1u1w) 1612 | -8/Materials | Core integrity fell below 50% 1656 | -8/Materials | Core integrity fell below 20% 1671 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01593_ The unstable cave ceiling collapses. 01596_ K-01 Serf collects debris. 01598_ The unstable cave ceiling collapses. 01599_ K-01 Serf collects debris. 01602_ Integration Channel disabled. 01603_ K-01 Serf collects debris. 01618_ T-07 Excavator is excavating. 01623_ Adv. Beam Rifle destroyed. 01630_ Acquired 63 matter. 01635_ Slammed into S-10 Pest. 01636_ Destabilizing: System corrupted (+1). 01637_ Slammed into S-10 Pest. 01640_ Acquired Particle Cannon. [Achievement: There's More Where That Came From] 01642_ Sml. Storage Unit destroyed. 01644_ S-10 Pest destroyed. 01648_ Destroyed Flight Unit. 01650_ Lgt. Assault Rifle+ destroyed. 01652_ Connecting with Terminal... 01652_ ALERT: Suspicious activity at Terminal M007. Dispatching Investigation squad. Map ----- +----------------------------------------------------+ | ???????# " #????????????????????????????????? | | ??????## #????????????????????????????????? | | ??????# #### #####???????????????????????? | | ??????+ #??????????????????????? | | ??????# #??????????????????????? | | ??????# ##+######+### #??????????????????????? | | ??????# # #??????????????????????????????? | | ??????# # #??????????????????????????????? | | ??????# ?#""" #??????????????????????????????? | | ??????# ?#""" %#??????????????????????????????? | | ??????# ??#""" #??????????????????????????????? | | ?????? ???# %#??????????????????????????????? | | ????? ?????######/#??????????????????????????????? | | ????????????????#%#??????????????????????????????? | | ???????# ?????###%##??????? ??????????????????? | | ????#### #### ]%##### #????????????????? | | ????# *%= #????????????????? | | ????# T #????????????????? | | ????###+####### ######### #????????????????? | | ?????????????###/###########?????????????????????? | | ?????????????# g #?????????????????????? | | ?????????????# """"" """"" #?????????????????????? | | ?????????????# """"" """"" #?????????????????????? | | ?????????????# """"" """"" #?????????????????????? | | ?????????????# s s s #?????????????????????? | | ?????????????# ] = @ #?????????????????????? | | ?????????????###############?????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 19 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 80 Weapon Shielding 33 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nuclear Core | 22% | -9/Materials Heat Sink | 80% | -8/Materials Studied --------- Lgt. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Fitting Room For Emergencies Only Item+ Organ Harvest Party Time Resistances Are Futile There's More Where That Came From Challenges ------------ None Game ------ Seed TractorSpacefoldChainsaw Manual? 0 Play Time 00:21:03 Cumulative 7.7 hours Start 2026.04.26 @ 02:59:29 End 2026.04.26 @ 04:00:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 11 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 44x27 Zoom Use 30% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b7591834-8976-4f44-9cb7-35bd091aa880