Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.03 @ 00:54:21 Player: qooose Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (65) 325 Value Destroyed (1893) 1893 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (279) 279 TOTAL SCORE: 4137 Bonus ------- Follower Combat Kills 95 Entered Garrisons 200 Friendly Fire -16 Cogmind --------- Core Integrity 0/400 Matter 176/300 Energy 250/250 System Corruption 13% Temperature Cool (0) Movement Walking (120) Location -9/Garrison Parts ------- > --- POWER (2) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Utility Shielding Hardened Medium Armor Plating > --- WEAPON (2) ------- Improved Assault Rifle > --- INVENTORY (5) ---- Beam Rifle Beam Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Cooling System Propulsion Shielding Hardened Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Slug Cannon > --- INVENTORY -------- Small Storage Unit Visual Processing Unit Beam Rifle Rocket Launcher [Rating: 19] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Propulsion Shielding Device Cooling System Storage Small Storage Unit Processor Visual Processing Unit Protection Propulsion Shielding Weapon Slug Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Slots Evolved 2 | . . . 2 . . Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 52 | 8 3 5 14 19 3 Power 11 | 1 2 . 4 3 1 Engine 8 | 1 1 . 2 3 1 Core 3 | . 1 . 2 . . Reactor . | . . . . . . Propulsion 15 | 4 . 2 3 5 1 Treads . | . . . . . . Leg 13 | 2 . 2 3 5 1 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 . 1 5 4 1 Device 2 | . . . 2 . . Storage 1 | 1 . . . . . Processor 3 | . . . 1 2 . Hackware . | . . . . . . Protection 6 | . . 1 2 2 1 Artifact . | . . . . . . Weapon 14 | 2 1 2 2 7 . Energy Gun 4 | 1 . . 1 2 . Energy Cannon 1 | . . . 1 . . Ballistic Gun 5 | 1 1 1 . 2 . Ballistic Cannon 1 | . . 1 . . . Launcher 3 | . . . . 3 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 1 2 . Parts Lost 20 | . 2 1 2 7 8 Power 6 | . . 1 . 3 2 Propulsion 3 | . 1 . . . 2 Utility 7 | . . . 2 3 2 Weapon 4 | . 1 . . 1 2 Highest Loss Streak 7 | . 2 1 2 2 7 To Critical Strikes 1 | . . . . 1 . Average Backups 4 | 3 4 6 4 4 3 Power 1 | . 1 3 1 . . Propulsion . | 1 1 2 . . . Utility . | . . . 1 . . Weapon 1 | 1 . . 1 3 2 Tool/Special . | . . . . . . Unused Backups . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 88 | . 83 92 90 88 80 Engine 8 | . 7 . 4 12 14 Core 6 | . 6 14 12 2 . Leg 21 | . 11 28 21 21 21 Wheel 1 | . 14 . . . . Device 4 | . . . 8 5 . Storage 4 | . 14 14 4 . . Processor 2 | . . . . 5 5 Protection 14 | . . 6 17 18 16 Energy Gun 1 | . 6 . . . . Energy Cannon 5 | . . . 9 9 . Ballistic Gun 8 | . 21 17 1 3 20 Ballistic Cannon 7 | . . 10 9 8 . Peak Build Rating 19 | 6 8 14 19 19 13 Average Rating 13 | 3 6 11 16 15 10 On Entrance 9 | . 6 8 11 19 13 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 33 | 12 13 23 33 31 20 Greatest Support 20 | 20 20 20 20 20 20 Greatest Overweight (x) 2 | . 1 1 2 2 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 Average Capacity 6 | 5 8 8 6 5 5 Most Carried 8 | 5 5 8 7 5 5 Average Carried 4 | 3 4 6 4 4 3 Final Capacity 8 | 8 8 8 5 5 5 Final Carried 8 | 4 5 8 4 5 2 Class Distribution -------------------- 53% | Scavenger-Mutant 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Gar Matter Collected 1750 | 244 171 152 386 754 43 Remotely . | . . . . . . Salvage Created 2001 | . 326 312 358 911 94 Parts 130 | . 15 25 20 68 2 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Combat Hostiles Destroyed 51 | . 7 9 8 24 3 Guns 22 | . 7 5 3 6 1 Cannons 23 | . . 4 5 14 . AOE 6 | . . . . 4 2 Classes Destroyed 11 | . 3 2 1 5 . Worker 3 | . . . . 3 . Builder 4 | . . 1 1 2 . Hauler 1 | . . . . 1 . Mechanic 1 | . . . . 1 . Watcher 5 | . 3 . 1 1 . Swarmer 9 | . 3 3 . 3 . Grunt 27 | . 4 4 6 11 2 Brawler 2 | . . . 1 1 . Duelist 1 | . . . . 1 . Protector 1 | . . . . 1 . Sentry 11 | . . 2 1 7 1 Best Kill Streak 7 | . 4 3 3 7 2 Combat Bots Only 5 | . 4 3 3 5 2 Max Kills in Single Turn 4 | . 1 1 2 4 1 Gunslinging . | . . . . . . Exploded 2 | . . . . 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Hostile Shots Fired 324 | . 44 57 56 119 48 Missed 95 | . 15 23 11 29 17 Hits 229 | . 29 34 45 90 31 Melee 9 | . . . 7 2 . Projectile 220 | . 29 34 38 88 31 Critical Strikes 7 | . 1 . 2 4 . Damage Taken 3303 | . 328 397 620 1347 611 Core 620 | . 114 101 58 226 121 Absorbed by Shields . | . . . . . . Redirected to Shielding 67 | . . . 19 35 13 Regen/Repaired (Parts) 259 | . . . 157 102 . Core Remaining (%) 57 | 100 . 14 . . . Volleys Fired 144 | . 30 19 31 55 9 Largest 2 | . 2 2 2 2 2 Hottest 124 | . 60 63 124 108 53 Shots Fired 284 | . 60 38 59 113 14 Gun 137 | . 60 30 16 22 9 Cannon 136 | . . 8 43 85 . Launcher 11 | . . . . 6 5 Special . | . . . . . . Kinetic 184 | . 39 38 38 60 9 Thermal 68 | . . . 21 47 . Explosive 11 | . . . . 6 5 Electromagnetic 21 | . 21 . . . . Robot Hit Streak 18 | . 12 18 6 11 3 Robot Miss Streak 5 | . 3 3 5 4 3 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 165 | . 39 24 28 67 7 Core Hits 93 | . 16 14 13 42 8 Critical Kills 2 | . . 1 . 1 . Critical Parts Destroyed 6 | . 1 . 1 4 . Critical Strikes 9 | . 1 1 1 6 . Destroy 9 | . 1 1 1 6 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3913 | . 465 348 592 2210 298 Guns 1154 | . 460 173 190 237 94 Cannons 1797 | . . 175 402 1220 . Explosions 957 | . . . . 753 204 Melee . | . . . . . . Ramming 5 | . 5 . . . . Kinetic 1869 | . 266 348 330 831 94 Thermal 888 | . . . 262 626 . Explosive 957 | . . . . 753 204 Electromagnetic 194 | . 194 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 13 | . . . 8 8 13 Average Corruption 8 | . . . 7 8 10 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 84 | . . . 28 45 11 Message Errors 20 | . . . 9 6 5 Matter Fused 20 | . . . 5 13 2 Heat Flow Errors 10 | . . . 3 5 2 Energy Discharges 11 | . . . 5 5 1 Parts Rejected 2 | . . . 1 1 . Data Loss (minor) 10 | . . . 1 8 1 Misfires 7 | . . . 2 5 . Alerts 2 | . . . 2 . . Weapon Failures 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 25 | . . . . 8 17 Projectiles 8 | . . . . 8 . Explosions 17 | . . . . . 17 Melee . | . . . . . . Knockbacks 3 | . . . . 3 . Impact . | . . . . . . Kinetic 3 | . . . . 3 . Secondary . | . . . . . . Self-Inflicted Damage 131 | . 2 . . 74 55 Shots 5 | . . . . 3 2 Rammed 1 | . 1 . . . . Targets Rammed 1 | . 1 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 427 | . 68 48 427 419 309 Average Temperature 107 | . 33 14 171 93 148 Received Heat Transfer 1182 | . 159 165 237 477 144 Effects 10 | . . . 8 1 1 Shutdowns 3 | . . . 2 1 . Interference 5 | . . . 5 . . Matter Decay 1 | . . . 1 . . Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . 2 1 . Heat Transferred 1686 | . . . 518 1168 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Maximum Alert Level 1 | . . . . 1 1 Low Security (%) 82 | 100 100 100 100 76 . Level 1 17 | . . . . 23 100 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 333 | . 115 110 64 333 317 Initial 213 | . . 17 . . 213 Average 77 | . 46 55 15 97 266 Influence Increases 1786 | . 281 218 263 881 143 Destroy 0b10 Robot/C 1060 | . 140 180 160 520 60 Destroy 0b10 Robot/NC 80 | . 15 5 10 50 . Destroy Leader 232 | . 36 30 32 134 . Allied During Kill 10 | . . . . 10 . Successful Hack 59 | . 14 . 17 28 . Disable Machine 75 | . . . 15 60 . Anti-Garrison Action 50 | . . . . . 50 Destroy Structure 115 | . 1 3 14 64 33 Lose Combat Pursuer 105 | . 75 . 15 15 . Influence Decreases 1510 | . 236 263 260 555 196 Entered New Map 147 | . . 28 . 3 116 Time Decay 1064 | . 168 235 249 412 . Lost Part 171 | . 20 . 11 60 80 Lost Ally 40 | . . . . 40 . Purge Threat 88 | . 48 . . 40 . Squads Dispatched 7 | . 3 . . 4 . Investigation 4 | . 3 . . 1 . Extermination . | . . . . . . Reinforcement 1 | . . . . 1 . Assault 2 | . . . . 2 . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Distress Signals 5 | . 2 . 1 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 81 | . 15 11 11 35 9 Peak Tracking Total 8 | . 5 5 3 8 7 Tactical Retreats 4 | . 2 . 1 1 . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Traps Triggered 4 | . . . 3 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 6 | . 6 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Gar Machines Disabled 6 | . . . 1 4 1 Max in Single Turn 1 | . . . 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Machines Accessed 23 | . 4 . 5 12 2 Terminals 18 | . 3 . 4 9 2 Fabricators . | . . . . . . Repair Stations 2 | . . . 1 1 . Recycling Units 2 | . 1 . . 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 63 | . 16 . 12 31 4 Successful 33 | . 8 . 7 17 1 Failed 30 | . 8 . 5 14 3 Catastrophic 6 | . 3 . 1 . 2 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 45 | . 13 . 7 21 4 Fabricators . | . . . . . . Repair Stations 10 | . . . 5 5 . Recycling Units 5 | . 3 . . 2 . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 21 | . 6 . 3 11 1 Record 2 | . . . . 2 . Prototype ID Bank 2 | . 1 . 1 . . Open Door 2 | . . . . 2 . Emergency Access Points 1 | . . . . . 1 Alert Level 3 | . 1 . . 2 . Unreport Threat 2 | . 1 . . 1 . Locate Traps 4 | . 1 . . 3 . Reprogram Traps 1 | . 1 . . . . Investigation Status 1 | . . . 1 . . Assault Status 1 | . . . 1 . . Hauler Manifests 1 | . . . . 1 . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . . . 4 4 . Scan Component 4 | . . . 2 2 . Repair 4 | . . . 2 2 . Recycling Unit Hacks 3 | . 2 . . 1 . Recycle Component 1 | . . . . 1 . Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 4 . 3 9 1 Full Trace Events 7 | . 4 . . 2 1 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 4 | . . . 2 2 . Time 146 | . . . 82 64 . Parts Recycled 1 | . . . . 1 . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 . Highest-Rated Group 62 | . . . . 62 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 15 | . . . . 15 . Total Damage 295 | . . . . 295 . Kills 4 | . . . . 4 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Active Infowar (turns) 771 | . . . . 608 163 Optics 771 | . . . . 608 163 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Gar Turns Passed 3863 | 61 454 519 1038 1437 354 Spaces Moved 2008 | 50 335 267 427 663 266 Core 17 | 17 . . . . . Treads . | . . . . . . Legs 1777 | 2 152 267 427 663 266 Wheels 214 | 31 183 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 120 120 120 120 Average Speed 146 | 71 98 152 187 158 120 Slowest Speed 260 | 120 120 190 260 260 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 6 | . . . . . 6 Cave-ins Triggered 2 | . . . . . 2 Exploration Rate (%) 43 | 4 48 47 30 90 42 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug 15 | . . . . 15 . Terrain Destroyed 114 | . . 3 10 56 45 Melee . | . . . . . . Projectile 26 | . . 3 10 13 . AOE 88 | . . . . 43 45 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Total 2642 | 73 399 346 608 932 284 Wait 352 | 8 24 40 117 161 2 Move 2002 | 49 334 266 426 662 265 Hop . | . . . . . . Pick Up 47 | 8 4 10 8 15 2 Fast Attach 10 | 2 . . 3 5 . Attach 29 | 4 3 1 8 8 5 Detach 1 | . . . 1 . . Swap 35 | 2 2 4 8 18 1 Drop 21 | . 1 6 6 8 . Fire 144 | . 30 19 31 55 9 Melee . | . . . . . . Ram 1 | . 1 . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage (discovered 2 exits: [*Mat] / Gar) -9/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 63 | -10/Materials | Met a group of wandering Federalists 212 | -10/Materials | Discovered new exit (range 12) 348 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 13) 502 | -10/Materials | Discovered new exit (range 13) 512 | -10/Materials | Discovered new exit (range 15) 516 | -10/Materials | Entered Mines 544 | -10/Mines | Core integrity fell below 50% 647 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 733 | -10/Mines | Discovered new exit (range 5) 759 | -10/Mines | Core integrity fell below 20% 1035 | -10/Mines | Entered Materials 1035 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1096 | -9/Materials | Build established: Scavenger-Mutant 1329 | -9/Materials | Repaired Lgt. Nuclear Core 1608 | -9/Materials | Repaired Slug Cannon 1841 | -9/Materials | Discovered new exit (range 4) 1954 | -9/Materials | Discovered new exit (range 15) 2073 | -9/Materials | Entered Storage 2245 | -9/Storage | Repaired Hrd. Light Armor Plating 2510 | -9/Storage | Repaired Imp. Ion Engine 2673 | -9/Storage | Build established: Mutant 2953 | -9/Storage | Core integrity fell below 50% 3045 | -9/Storage | Met a pair of Derelict thieves 3488 | -9/Storage | Build established: Scavenger-Mutant 3495 | -9/Storage | Discovered new exit (range 12) 3507 | -9/Storage | Identified exit to Garrison 3510 | -9/Storage | Entered Garrison 3564 | -9/Garrison | Triggered checkpoint 3568 | -9/Garrison | Triggered checkpoint 3610 | -9/Garrison | Discovered new exit (range 12) 3623 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3658 | -9/Garrison | Core integrity fell below 20% 3673 | -9/Garrison | Crushed by falling debris 3673 | -9/Garrison | System corruption reached 10% 3676 | -9/Garrison | Crushed by falling debris 3706 | -9/Garrison | Triggered checkpoint 3707 | -9/Garrison | Lost 7 parts (2p2n2u1w) 3738 | -9/Garrison | Triggered checkpoint 3856 | -9/Garrison | Triggered checkpoint 3864 | -9/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Acquired Aluminum Leg. ERF8IBS3RVUNJ>BAD4EAN>7>Access(Emergency) Found 47 emergency access points. Map updated. Beams of light sweep through the air. An alarm sounds. HYQPQC7MD2PFOW ALSYQU3Q/WFNBVQ7 UMEIFJ 0IKA%#GK94DU0E|%T> O:|:9 8HKE System corrupted: Matter fused (-5). Acquired Hrd. Medium Armor Plating. Beams of light sweep through the air. An alarm sounds. Hvy. Assault Rifle destroyed. 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Nuclear Core | 2% | -9/Materials Slug Cannon | 34% | -9/Materials Hrd. Light Armor Plating | 68% | -9/Storage Imp. Ion Engine | 34% | -9/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- I Have A Map? Party Time Unlikely Earthworm You Again Challenges ------------ None Game ------ Seed ChainNodeBallwheel Manual? 0 Play Time 01:04:13 Cumulative 4.4 hours Start 2026.01.02 @ 18:17:06 End 2026.01.03 @ 00:54:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a8521982-7865-48b3-b4b3-bc6270e304ab