Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.31 @ 13:16:01

Player: Sionnis

Result: Self-destructed

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (12)       2400
Robots Destroyed (6)       30
Value Destroyed (101)      101
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (1470)               1470
              TOTAL SCORE: 8501

 Bonus
-------
Pacifist                   470
Entered DSFs               1000

 Cogmind 
---------
Core Integrity             1323/1600
Matter                     166/300
Energy                     150/150
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
     Micro Nuclear Core
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (13) -----
  Advanced Visual Processing Unit
  Advanced Signal Interpreter
           Hacking Suite
           Hacking Suite
           Hacking Suite
           System Shield
>          --- WEAPON (2) -------
           Falx
>          --- INVENTORY (5) ----
     Light Quantum Reactor
           Stasis Canceller
           Stasis Canceller
     Heavy Missile Launcher
  Enhanced Force Lance

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
     Micro Nuclear Core
>          --- PROPULSION -------
           VTOL Module
           VTOL Module
           Cesium-ion Thruster
           Cesium-ion Thruster
           Field Propulsion Drive
           Impulse Thruster
           Field Propulsion Array
>          --- UTILITY ----------
  Advanced Visual Processing Unit
  Improved Signal Interpreter
           Cloaking Device
  Improved Light Armor Plating
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
           System Shield
>          --- WEAPON -----------
     Heavy Missile Launcher
  Enhanced Force Lance
>          --- INVENTORY --------
           Power Amplifier
           Stasis Canceller
           Stasis Canceller
           ECM Suite
           Falx
[Rating: 87]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 VTOL Module
  Flight Unit              VTOL Module
Utility                    Hacking Suite
  Device                   Cloaking Device
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Heavy Missile Launcher
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Mace
  Slashing Weapon          Falx
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Slots Evolved              18   | .   .   2   2   2   .   2   2   2   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               6    | .   .   1   1   1   .   1   1   .   .   1   .   .   
  Utility                  11   | .   .   1   1   1   .   1   1   1   .   1   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             37   | 1   2   3   2   4   4   1   3   2   .   9   2   4   
  Power                    3    | 1   .   .   .   1   .   .   .   1   .   .   .   .   
    Engine                 2    | 1   .   .   .   1   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               13   | .   2   1   2   1   .   .   2   .   .   5   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 13   | .   2   1   2   1   .   .   2   .   .   5   .   .   
  Utility                  17   | .   .   1   .   1   4   1   1   1   .   3   2   3   
    Device                 6    | .   .   .   .   .   .   1   .   .   .   1   2   2   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   .   .   1   .   1   .   1   
    Hackware               6    | .   .   .   .   .   4   .   1   .   .   1   .   .   
    Protection             2    | .   .   1   .   1   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   4    | .   .   1   .   1   .   .   .   .   .   1   .   1   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 18   | .   .   .   .   .   .   .   1   .   .   8   .   9   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               10   | .   .   .   .   .   .   .   1   .   .   6   .   3   
  Utility                  7    | .   .   .   .   .   .   .   .   .   .   1   .   6   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      9    | .   .   .   .   .   .   .   1   .   .   8   .   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     73   | .   32  55  63  61  80  89  100 94  .   92  69  64  
  Engine                   5    | .   14  11  9   7   7   6   5   5   .   3   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   5   .   4   4   4   
  Flight                   27   | .   18  33  36  38  38  33  41  31  .   32  13  11  
  Device                   5    | .   .   .   .   .   .   3   5   5   .   4   13  15  
  Processor                3    | .   .   .   .   .   .   .   .   5   .   5   8   8   
  Hackware                 16   | .   .   .   .   .   11  26  29  26  .   25  21  20  
  Protection               3    | .   .   2   9   7   7   6   5   5   .   3   .   .   
  Launcher                 2    | .   .   .   .   .   7   6   5   5   .   4   4   2   
  Impact Weapon            3    | .   .   8   9   7   7   6   5   5   .   2   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   1   4   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             30   | 3   3   8   8   17  17  18  18  24  24  30  25  26  
  Greatest Support         47   | 3   8   12  17  22  22  22  31  27  27  47  27  27  
  Greatest Overweight (x)  4    | .   .   .   .   .   .   .   .   .   .   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   2   1   3   3   5   5   4   2   4   5   4   5   
  Average Carried          3    | .   .   1   1   2   3   5   2   1   2   4   3   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   2   1   3   3   5   5   3   1   4   5   3   5   

 Class Distribution 
--------------------
 45% | Wizard-Sprinter
 33% | Hacker-Sprinter
 10% | Sprinter
  5% | Mutant
  4% | Hacker-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
        Sprinter | -9/Materials
        Sprinter | -8/Materials
        Sprinter | -7/Factory
        Sprinter | -7/DSF
        Sprinter | -6/Factory
        Sprinter | -5/Factory
        Sprinter | -4/Factory
        Sprinter | -4/DSF
 Wizard-Sprinter | -3/Research
 Wizard-Sprinter | -2/Research
 Hacker-Sprinter | -1/Access

 Resources                      | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
-----------                Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Matter Collected           338  | 134 .   .   42  .   .   .   .   .   .   135 .   27  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            204  | .   .   .   42  .   .   .   .   .   .   135 .   27  
  Parts                    7    | .   .   .   2   .   .   .   .   .   .   2   .   3   
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          4    | .   .   .   1   .   .   .   .   .   .   3   .   .   
  Worker                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Builder                  2    | .   .   .   .   .   .   .   .   .   .   1   .   1   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
Best Kill Streak           2    | .   .   .   1   .   .   .   .   .   .   2   .   1   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   1    | .   .   .   1   .   .   .   .   .   .   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Hostile Shots Fired        97   | .   .   8   .   .   .   .   3   .   1   39  2   44  
  Missed                   38   | .   .   4   .   .   .   .   2   .   1   17  2   12  
Damage Taken               1367 | .   .   56  .   .   .   .   84  .   .   507 .   720 
  Core                     313  | .   .   14  .   .   .   .   .   .   .   22  .   277 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Core Remaining (%)         99   | 100 100 96  100 .   100 100 100 .   100 98  100 .   
Volleys Fired              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hottest                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Shots Fired                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Gun                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           14   | .   .   .   2   .   .   .   .   .   .   7   .   5   
  Core Hits                3    | .   .   .   .   .   .   .   .   .   .   2   .   1   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed 2    | .   .   .   1   .   .   .   .   .   .   1   .   .   
  Critical Strikes         2    | .   .   .   1   .   .   .   .   .   .   1   .   .   
    Smash                  2    | .   .   .   1   .   .   .   .   .   .   1   .   .   
Melee Attacks              35   | .   .   4   3   .   1   .   .   .   .   16  1   10  
  Impact                   19   | .   .   4   3   .   1   .   .   .   .   11  .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 16   | .   .   .   .   .   .   .   .   .   .   5   1   10  
  Sneak Attacks            5    | .   .   .   1   .   .   .   .   .   .   2   .   2   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           832  | .   .   .   71  .   .   .   .   .   .   403 .   358 
  Guns                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    832  | .   .   .   71  .   .   .   .   .   .   403 .   358 
  Ramming                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   392  | .   .   .   71  .   .   .   .   .   .   321 .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 440  | .   .   .   .   .   .   .   .   .   .   82  .   358 
Highest Corruption         4    | .   .   .   .   .   .   .   .   .   .   .   .   4   
  Average Corruption       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            138  | .   .   .   26  .   .   .   .   .   .   99  .   13  
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    138  | .   .   .   26  .   .   .   .   .   .   99  .   13  
Knockbacks                 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Impact                   2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rammed                   2    | .   .   .   .   .   .   .   .   .   .   1   .   1   
Targets Rammed             2    | .   .   .   .   .   .   .   .   .   .   1   .   1   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        335  | .   .   10  .   30  .   1   30  .   .   335 .   .   
  Average Temperature      83   | .   .   6   .   14  .   1   17  .   .   110 .   .   
  Received Heat Transfer   135  | .   .   15  .   .   .   .   .   .   .   66  .   54  
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              4    | .   .   .   .   .   .   .   .   .   .   4   .   .   
  Impact Corruptions       4    | .   .   .   1   .   .   .   .   .   .   3   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Peak Influence             109  | .   50  60  48  21  19  9   4   .   .   109 45  88  
  Initial                  36   | .   .   20  25  21  18  9   4   .   .   .   27  36  
  Average                  37   | .   22  32  31  21  18  9   3   .   .   51  29  57  
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 100 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Distress Signals           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              34   | .   3   5   1   .   1   .   1   .   .   14  1   8   
  Peak Tracking Total      12   | .   3   5   2   .   1   .   1   .   1   12  1   7   
  Tactical Retreats        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         3    | .   .   .   .   .   .   .   .   .   3   3   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Machines Accessed          8    | .   2   1   .   2   .   .   .   1   .   .   .   2   
  Terminals                8    | .   2   1   .   2   .   .   .   1   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                21   | .   8   4   .   2   .   .   .   1   .   .   .   6   
  Successful               11   | .   4   2   .   1   .   .   .   1   .   .   .   3   
  Failed                   9    | .   3   2   .   1   .   .   .   .   .   .   .   3   
    Catastrophic           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   17   | .   6   4   .   1   .   .   .   .   .   .   .   6   
  Terminals                21   | .   8   4   .   2   .   .   .   1   .   .   .   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   3   2   .   1   .   .   .   1   .   .   .   .   
  Record                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   2   2   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   1   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   1   .   .   .   .   .   .   .   .   .   .   3   
  Terminals                4    | .   1   .   .   .   .   .   .   .   .   .   .   3   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Botnet                 2    | .   1   .   .   .   .   .   .   .   .   .   .   1   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   1   1   .   2   .   .   .   .   .   .   .   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
------------               Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      45   | .   .   .   .   .   .   .   .   .   .   .   .   45  
  Highest-Rated Ally       45   | .   .   .   .   .   .   .   .   .   .   .   .   45  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Robot Analysis Total       4    | .   2   2   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
-------------              Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Turns Passed               455  | 11  32  41  30  34  19  17  12  3   9   131 14  102 
Spaces Moved               1046 | 19  66  89  67  114 33  67  32  5   30  328 26  170 
  Core                     51   | 19  30  .   .   .   .   .   .   .   .   .   .   2   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   995  | .   36  89  67  114 33  67  32  5   30  328 26  168 
  Fastest Speed            15   | 50  32  29  26  23  23  23  17  20  20  15  32  32  
  Average Speed            25   | 50  40  29  26  23  23  23  17  20  20  19  32  34  
  Slowest Speed            250  | 50  50  29  26  23  23  23  20  20  20  28  32  250 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            7    | .   1   1   .   1   .   .   .   .   .   1   1   2   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       13   | 3   21  17  11  3   44  4   2   .   41  12  1   8   
  Regions Visited          12
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        3    | .   .   .   .   1   .   .   .   1   .   1   .   .   
  Unknown Exits Taken      7    | 1   1   1   1   .   .   1   1   .   .   .   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 19   | .   .   4   1   .   1   .   .   .   .   8   1   4   
Terrain Destroyed          19   | .   .   4   1   .   1   .   .   .   .   8   1   4   
  Melee                    19   | .   .   4   1   .   1   .   .   .   .   8   1   4   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Total                      1138 | 19  68  94  73  119 39  67  37  6   32  366 28  190 
  Wait                     7    | .   .   .   .   .   .   .   2   .   .   2   1   2   
  Move                     1022 | 18  63  86  66  111 32  66  31  4   29  326 24  166 
  Hop                      6    | .   1   1   .   1   .   .   .   .   .   1   .   2   
  Pick Up                  17   | .   2   .   2   1   2   .   1   .   3   4   .   2   
  Fast Attach              23   | 1   2   2   .   2   4   1   .   .   .   8   .   3   
  Attach                   11   | .   .   1   1   1   .   .   3   2   .   1   2   .   
  Detach                   2    | .   .   .   .   .   .   .   .   .   .   1   .   1   
  Swap                     3    | .   .   .   1   1   .   .   .   .   .   .   .   1   
  Drop                     11   | .   .   .   .   2   .   .   .   .   .   7   .   2   
  Fire                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    35   | .   .   4   3   .   1   .   .   .   .   16  1   10  
  Ram                      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Mat] / [*Sto])
-8/Materials
-7/Factory (discovered 2 exits: [*Low] / DSF)
-7/DSF
-6/Factory
-5/Factory
-4/Factory
-4/DSF
-3/Research (discovered 2 exits: *Res / [*Tes])
-2/Research
-1/Access

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   12 | -11/Scrapyard | Entered Materials
   20 | -10/Materials | Central database locked down
   40 | -10/Materials | Discovered new exit (range 12)
   44 | -10/Materials | Entered another Materials area
   44 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
   78 | -9/Materials  | Discovered new exit (range 10)
   82 | -9/Materials  | Discovered new exit (range 10)
   85 | -9/Materials  | Entered another Materials area
   85 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  114 | -8/Materials  | Discovered new exit (range 5)
  115 | -8/Materials  | Entered Factory
  115 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  131 | -7/Factory    | Discovered new exit (range 15)
  149 | -7/Factory    | Identified exit to DSF
  149 | -7/Factory    | Entered DSF
  163 | -7/DSF        | Discovered new exit (range 15)
  166 | -7/DSF        | Additional patrols routed to DSF
  168 | -7/DSF        | Entered Factory
  168 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  183 | -6/Factory    | Discovered new exit (range 13)
  185 | -6/Factory    | Entered another Factory area
  185 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  191 | -5/Factory    | Discovered new exit (range 16)
  197 | -5/Factory    | Entered another Factory area
  197 | -4/Factory    | Evolved 2 slots: Power x1, Utility x1
  200 | -4/Factory    | Identified exit to DSF
  200 | -4/Factory    | Entered DSF
  204 | -4/DSF        | Discovered new exit (range 13)
  209 | -4/DSF        | Identified exit to Research
  209 | -4/DSF        | Entered Research
  209 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
  289 | -3/Research   | Found Enh. Force Lance
  300 | -3/Research   | Discovered new exit (range 11)
  329 | -3/Research   | Spotted B-86 Titan
  333 | -3/Research   | Discovered new exit (range 7)
  337 | -3/Research   | Identified exit to Research
  340 | -3/Research   | Entered another Research area
  340 | -2/Research   | Evolved 2 slots: Utility x2
  352 | -2/Research   | Discovered new exit (range 5)
  354 | -2/Research   | Entered Access
  354 | -1/Access     | Evolved 2 slots: Utility x2
  371 | -1/Access     | Lost 8 parts (1p6n1u)
  456 | -1/Access     | Self-destructed

 Last Messages 
---------------
00417_ Director 10a reveals location of Alarm
  Trap.
00429_ Director 10a reveals location of hidden
  door.
00432_ Sneak attack on A-15 Conveyor.
00432_ A-15 Conveyor sends out distress signal.
00433_ Longscan Aggregator disabled.
00435_ Destroyed Imp. Antigrav System.
00436_ ECM Suite destroyed.
00445_ Impulse Thruster destroyed.
00447_ Cesium-ion Thruster destroyed.
00448_ Slammed into P-80 Master.
00450_ Hacking Suite destroyed.
00451_ Field Propulsion Array destroyed.
00452_ Structural Scanner destroyed.
00453_ Imp. Reaction Control System destroyed.
00453_ Power Amplifier destroyed.
00453_ Cloaking Device destroyed.
00455_ P-80 Master hacks Director 10a,
  rebooting.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????    ##????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          24
Energy Capacity            190
Matter Stores              224
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
ECM Strength               1
Cloak Strength             2
Power Amplification        20
Armor Coverage             150
Evasion (%)                73
Offensive Hacking          50
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              gottagofast
  Manual?         1
Play Time         00:20:02
  Cumulative      143.6 hours
  Start           2024.05.31 @ 01:34:23
  End             2024.05.31 @ 13:16:01
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          135
  Rogue           135
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/0/1/0/0/0/0/0
Lore%             64
Gallery%          76
Achievement%      60
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ca435647-bb7d-49a8-9aad-b4b3b033069c