Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.05 @ 10:52:33

Player: slanderous_mambo

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (58)      290
Value Destroyed (1463)     1463
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (35)                 35
              TOTAL SCORE: 3428

 Bonus
-------
High Alert Combat Kills    35

 Cogmind 
---------
Core Integrity             0/550
Matter                     193/300
Energy                     86/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (300) Ox5
Location                   -8/Materials

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (3) ------
     Large Storage Unit
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (10) ---
  Improved Ion Engine
  Improved Terrain Scanner
           Kinecellerator
           Transmission Jammer
  Improved Propulsion Shielding
           Hacking Suite

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
  Improved Propulsion Shielding
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           Beam Rifle
  Improved Medium Laser
  Improved Medium Laser
>          --- INVENTORY --------
  Improved Ion Engine
  Improved Heat Sink
  Improved Terrain Scanner
           Kinecellerator
           Shield Generator
           EMP Blaster
           Grenade Launcher
      Mini Grenade Launcher
           Plasma Cutter
[Rating: 25]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Aluminum Leg
  Leg                      Improved Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Utility Shielding
Weapon                     Shotgun
  Energy Gun               Improved Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    2    | .   .   1   1   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   .   1   
Parts Attached             67   | 6   17  30  14  
  Power                    8    | 1   .   6   1   
    Engine                 6    | 1   .   4   1   
    Core                   2    | .   .   2   .   
    Reactor                .    | .   .   .   .   
  Propulsion               13   | 2   5   6   .   
    Treads                 .    | .   .   .   .   
    Leg                    13   | 2   5   6   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  17   | 1   5   5   6   
    Device                 7    | .   1   3   3   
    Storage                3    | 1   2   .   .   
    Processor              2    | .   .   2   .   
    Hackware               .    | .   .   .   .   
    Protection             5    | .   2   .   3   
    Artifact               .    | .   .   .   .   
  Weapon                   29   | 2   7   13  7   
    Energy Gun             10   | 1   .   7   2   
    Energy Cannon          1    | .   1   .   .   
    Ballistic Gun          9    | 1   5   1   2   
    Ballistic Cannon       2    | .   .   2   .   
    Launcher               6    | .   1   3   2   
    Special Weapon         1    | .   .   .   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 20   | .   .   5   15  
  Power                    4    | .   .   1   3   
  Propulsion               4    | .   .   3   1   
  Utility                  3    | .   .   .   3   
  Weapon                   9    | .   .   1   8   
  Highest Loss Streak      15   | .   .   2   15  
Average Slot Usage (%)     92   | .   97  94  67  
  Engine                   12   | .   14  11  5   
  Core                     4    | .   .   7   10  
  Leg                      22   | .   27  20  6   
  Device                   2    | .   4   1   4   
  Storage                  12   | .   15  11  9   
  Processor                4    | .   .   10  2   
  Protection               8    | .   6   10  7   
  Energy Gun               4    | .   .   4   19  
  Ballistic Gun            16   | .   24  10  .   
  Ballistic Cannon         2    | .   .   5   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             50   | 11  35  36  50  
  Greatest Support         26   | 20  26  26  10  
  Greatest Overweight (x)  11   | 1   2   3   11  
  Average Overweight (x)   1    | .   .   1   4   
Largest Inventory Capacity 14   | 6   14  10  10  
  Average Capacity         9    | 5   9   10  10  
  Most Carried             10   | 3   10  10  10  
  Average Carried          8    | 1   8   9   8   
  Final Capacity           10   | 6   10  10  10  
  Final Carried            10   | 2   10  10  6   

 Class Distribution 
--------------------
 92% | Mutant
  5% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
   Tank | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Scr  Mat  Mat  Mat  
Matter Collected           1384 | 183  372  755  74   
  Remotely                 .    | .    .    .    .    
Salvage Created            1659 | .    376  1040 243  
  Parts                    117  | .    30   67   20   
Haulers Intercepted        2    | .    1    1    .    
Recyclers Shooed           2    | .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  50   | .   12  28  10  
  Guns                     31   | .   10  15  6   
  Cannons                  8    | .   .   8   .   
  AOE                      11   | .   2   5   4   
Classes Destroyed          9    | .   5   4   .   
  Builder                  1    | .   1   .   .   
  Hauler                   2    | .   1   1   .   
  Recycler                 1    | .   .   1   .   
  Operator                 1    | .   .   1   .   
  Watcher                  3    | .   1   2   .   
  Swarmer                  21   | .   6   8   7   
  Grunt                    20   | .   6   12  2   
  Duelist                  2    | .   .   1   1   
  Sentry                   7    | .   .   7   .   
Best Kill Streak           9    | .   7   7   9   
  Combat Bots Only         9    | .   7   5   9   
Max Kills in Single Turn   4    | .   4   3   3   
  Gunslinging              2    | .   1   .   2   
  Exploded                 3    | .   2   2   3   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               3239 | .    626  1176 1437 
  Core                     828  | .    137  126  565  
  Absorbed by Shields      14   | .    .    .    14   
Core Remaining (%)         71   | 100  45   68   .    
Volleys Fired              120  | .    32   72   16   
  Largest                  3    | .    2    2    3    
  Hottest                  168  | .    50   104  168  
Shots Fired                229  | .    63   139  27   
  Gun                      175  | .    62   89   24   
  Cannon                   41   | .    .    41   .    
  Launcher                 13   | .    1    9    3    
  Special                  .    | .    .    .    .    
  Kinetic                  182  | .    62   115  5    
  Thermal                  27   | .    .    8    19   
  Explosive                8    | .    1    7    .    
  Electromagnetic          12   | .    .    9    3    
  Robot Hit Streak         14   | .    5    10   14   
  Robot Miss Streak        7    | .    7    6    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        8    | .    3    2    3    
    Max Gunslinging Chain  2    | .    1    1    2    
Shots Hit Robots           160  | .    43   99   18   
  Core Hits                101  | .    22   62   17   
  Critical Hits            6    | .    2    4    .    
  Critical Kills           4    | .    1    3    .    
  Critical Parts Destroyed 2    | .    1    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2923 | .    568  1812 543  
  Guns                     1728 | .    420  1062 246  
  Cannons                  478  | .    .    478  .    
  Explosions               713  | .    145  272  296  
  Melee                    .    | .    .    .    .    
  Ramming                  4    | .    3    .    1    
  Kinetic                  1792 | .    420  1336 36   
  Thermal                  564  | .    .    132  432  
  Explosive                322  | .    145  177  .    
  Electromagnetic          241  | .    .    167  74   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            11   | .    .    4    7    
  Projectiles              4    | .    .    4    .    
  Explosions               7    | .    .    .    7    
  Melee                    .    | .    .    .    .    
Knockbacks                 3    | .    .    3    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  3    | .    .    3    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      36   | .    .    19   17   
  Shots                    2    | .    .    1    1    
  Rammed                   4    | .    .    .    4    
Targets Rammed             5    | .    1    .    4    
  Kicked                   1    | .    1    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        582  | .    10   462  582  
  Average Temperature      134  | .    3    107  317  
  Received Heat Transfer   789  | .    141  471  177  
  Effects                  14   | .    .    4    10   
    Shutdowns              4    | .    .    2    2    
    Energy Bleed           2    | .    .    .    2    
    Interference           4    | .    .    .    4    
    Short Circuit          1    | .    .    1    .    
    Damage (minor)         1    | .    .    1    .    
    Damage (major)         2    | .    .    .    2    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         1078 | .    .    197  881  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      3    | .    .    1    2    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             506  | .   337 506 345 
  Initial                  213  | .   .   18  213 
  Average                  167  | .   105 220 252 
Maximum Alert Level        2    | .   1   2   1   
  Low Security (%)         60   | 100 91  41  .   
  Level 1                  34   | .   8   46  100 
  Level 2                  5    | .   .   12  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   1   2   1   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   1   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           3    | .   .   2   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              76   | .   21  39  16  
  Peak Tracking Total      13   | .   5   7   13  
  Tactical Retreats        2    | .   1   1   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          2    | .   .   2   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          9    | .   5   4   .   
  Terminals                6    | .   3   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                21   | .   12  9   .   
  Successful               17   | .   9   8   .   
  Failed                   4    | .   3   1   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                9    | .   4   5   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   3   .   .   
  Recycling Units          5    | .   5   .   .   
  Scanalyzers              4    | .   .   4   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   3   4   .   
  Prototype ID Bank        1    | .   .   1   .   
  Alert Level              3    | .   1   2   .   
  Locate Traps             1    | .   1   .   .   
  Dispatch Records         1    | .   1   .   .   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       4    | .   4   .   .   
  Recycle Component        1    | .   1   .   .   
  Process                  1    | .   1   .   .   
  Retrieve Matter          1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 4    | .   .   4   .   
  Insert Component         2    | .   .   2   .   
  Analyze                  2    | .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   3   2   .   
  Full Trace Events        2    | .   1   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     32   | .   32  .   .   
Parts Recycled             1    | .   1   .   .   
  Recycled Matter          68   | .   68  .   .   
  Retrieved Matter         68   | .   68  .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   
  Part Schematics Acquired 2    | .   .   2   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               2493 | 55   1101 1090 247  
Spaces Moved               1274 | 36   653  516  69   
  Core                     20   | 9    .    .    11   
  Treads                   .    | .    .    .    .    
  Legs                     1254 | 27   653  516  58   
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  150  210  
  Average Speed            153  | 114  145  154  249  
  Slowest Speed            600  | 150  180  210  600  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       38   | 3    93   53   6    
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          70   | .    4    61   5    
  Melee                    .    | .    .    .    .    
  Projectile               4    | .    .    4    .    
  AOE                      66   | .    4    57   5    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1572 | 50  739 669 114 
  Wait                     16   | 1   4   11  .   
  Move                     1271 | 35  652 515 69  
  Hop                      .    | .   .   .   .   
  Pick Up                  63   | 8   23  24  8   
  Fast Attach              .    | .   .   .   .   
  Attach                   25   | 6   5   6   8   
  Detach                   .    | .   .   .   .   
  Swap                     42   | .   12  24  6   
  Drop                     30   | .   10  17  3   
  Fire                     120  | .   32  72  16  
  Melee                    .    | .   .   .   .   
  Ram                      4    | .   .   .   4   
  Kick                     1    | .   1   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
   27 | -11/Scrapyard | Discovered new exit (range 15)
   56 | -11/Scrapyard | Entered Materials
  248 | -10/Materials | Discovered new exit (range 13)
  321 | -10/Materials | Build established: Mutant
  331 | -10/Materials | Discovered new exit (range 10)
  406 | -10/Materials | Destroyed 7 combat bots
  424 | -10/Materials | Core integrity fell below 50%
  675 | -10/Materials | Discovered new exit (range 8)
  927 | -10/Materials | Discovered new exit (range 6)
  995 | -10/Materials | Repaired Imp. Aluminum Leg
 1136 | -10/Materials | Discovered new exit (range 15)
 1157 | -10/Materials | Entered another Materials area
 1157 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1433 | -9/Materials  | Discovered new exit (range 16)
 2226 | -9/Materials  | Discovered new exit (range 11)
 2247 | -9/Materials  | Entered another Materials area
 2247 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 2450 | -8/Materials  | Destroyed 9 combat bots
 2466 | -8/Materials  | Core integrity fell below 50%
 2487 | -8/Materials  | Core integrity fell below 20%
 2494 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Slammed into L-31 Rogue.
U-05 Engineer lays Concrete. <x2>
Slammed into L-31 Rogue.
U-05 Engineer lays Concrete.
Slammed into L-31 Rogue. <x2>
U-05 Engineer builds a Wall. <x2>
U-05 Engineer lays Concrete. <x2>
Shield Generator destroyed.
U-05 Engineer lays Concrete.
Acquired Lgt. Assault Rifle.
U-05 Engineer lays Concrete. <x8>
U-05 Engineer builds a Door.
L-31 Rogue destroyed.
Acquired 60 matter.
U-05 Engineer builds a Wall.
Lgt. Assault Rifle destroyed.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
Acquired Lgt. Assault Rifle.
Lgt. Assault Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          28
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              8
Additional Mass Support    6
Armor Coverage             225
Propulsion Shielding       66
Utility Shielding          33
Evasion (%)                40
Targeting Accuracy         6
Salvage Targeting          1

 Item Schematics 
-----------------
 Signal Interpreter | -9/Materials | Scanalyzed
  Imp. Aluminum Leg | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Gunslinger

 Challenges 
------------
None

 Game 
------
Seed              AntimissileStealthFilter
  Manual?         0
Play Time         00:46:55
  Cumulative      6.3 hours
  Start           2020.11.04 @ 19:55:34
  End             2020.11.05 @ 10:52:33
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           7
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          12
Achievement%      6
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          1
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cea54bf6-38f7-4050-82a1-474d0b74d5a2