Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.18 @ 18:26:25 Player: Skysub Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (146) 730 Value Destroyed (6021) 6021 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1916) 1916 TOTAL SCORE: 14427 Bonus ------- High Alert Combat Kills 652 Follower Combat Kills 223 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -59 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 51/100 System Corruption 22% Temperature Cool (0) Movement Core (200) Ox3 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Targeting Computer Backup Plating III Improved System Restoration Module > --- WEAPON (5) ------- Enhanced Force Lance > --- INVENTORY (5) ---- Advanced Heat Sink Experimental Matter Compressor (36) Experimental Thermal Shield Compact Mass Driver Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- Biometal Medium Treads Centrium Heavy Treads Centrium Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Experimental Coolant Injector Experimental Matter Compressor Advanced Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Heavy Reactive Plating > --- WEAPON ----------- Gamma Rifle Quantum Rifle Enhanced Coil Gun Advanced KE Penetrator Helical Railgun > --- INVENTORY -------- Fission Core Centrium Heavy Treads Experimental Coolant Injector Antimissile System [Rating: 151] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Hover Unit Backup Propulsion III Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Improved Targeting Computer Protection Improved Core Shielding Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Improved Plasma Cutter Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac DSF Res Slots Evolved 14 | . . 2 . . . 6 2 2 . 2 Power 1 | . . . . . . 1 . . . . Propulsion 3 | . . 1 . . . . . 1 . 1 Utility 7 | . . 1 . . . 4 1 1 . . Weapon 3 | . . . . . . 1 1 . . 1 Parts Attached 159 | 6 3 9 2 4 9 20 11 . 17 78 Power 24 | 1 1 1 . 1 1 4 2 . 4 9 Engine 11 | 1 . 1 . 1 1 2 1 . 1 3 Core 7 | . 1 . . . . 2 1 . 1 2 Reactor 6 | . . . . . . . . . 2 4 Propulsion 37 | 2 . 2 1 . 3 2 2 . 5 20 Treads 20 | 2 . 2 1 . 3 2 2 . . 8 Leg 13 | . . . . . . . . . 5 8 Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 Flight 3 | . . . . . . . . . . 3 Utility 54 | 1 1 1 . 2 2 11 3 . 4 29 Device 34 | . 1 1 . 2 1 7 1 . 4 17 Storage 3 | 1 . . . . . . . . . 2 Processor 13 | . . . . . 1 2 2 . . 8 Hackware . | . . . . . . . . . . . Protection 4 | . . . . . . 2 . . . 2 Artifact . | . . . . . . . . . . . Weapon 44 | 2 1 5 1 1 3 3 4 . 4 20 Energy Gun 12 | . . . . 1 2 . . . 2 7 Energy Cannon 4 | . . . . . . . 2 . 1 1 Ballistic Gun 15 | 2 1 4 . . 1 2 . . . 5 Ballistic Cannon 7 | . . . . . . . 1 . 1 5 Launcher 4 | . . 1 1 . . 1 . . . 1 Special Weapon 1 | . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . . 1 . . . 12 Corrupted Parts 4 | . . . . . 3 . . . 1 . System Corruption 18 | . . . . . 16 . . . 2 . Parts Lost 73 | . 1 3 . . . 6 7 . 13 43 Power 14 | . 1 1 . . . 1 1 . 3 7 Propulsion 17 | . . 1 . . . 1 2 . 3 10 Utility 22 | . . . . . . 3 1 . 3 15 Weapon 20 | . . 1 . . . 1 3 . 4 11 Highest Loss Streak 12 | . 1 2 . . . 5 7 . 5 12 To Critical Strikes 3 | . . . . . . . . . . 3 Average Slot Usage (%) 90 | . 98 95 100 100 100 97 77 68 65 82 Engine 5 | . 10 3 11 11 11 6 2 . . . Core 2 | . 2 5 . . . 3 2 5 1 2 Reactor 1 | . . . . . . . . . 3 4 Treads 21 | . 28 31 33 33 33 19 11 10 5 8 Leg 1 | . . . . . . . . . 4 5 Device 16 | . 9 22 22 22 22 19 10 5 7 11 Storage 8 | . 14 11 11 11 11 6 5 5 5 5 Processor 8 | . . . . . . 13 20 21 15 17 Protection 2 | . 3 . . . . 5 5 5 5 2 Energy Gun 6 | . . . . 4 16 12 2 . 2 7 Ballistic Gun 8 | . 28 20 11 6 3 4 1 . . 8 Ballistic Cannon 1 | . . . . . . . 3 5 3 3 Launcher 3 | . . 1 11 11 1 2 1 . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 117 | 13 16 20 18 18 29 49 44 39 57 117 Greatest Support 195 | 40 40 60 60 60 68 76 68 40 93 195 Greatest Overweight (x) 2 | . . . . . . . 2 . 2 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 8 8 8 15 Average Capacity 8 | 7 8 8 8 8 8 8 8 8 8 9 Most Carried 9 | 5 8 8 6 8 8 8 8 8 8 9 Average Carried 6 | . 6 7 6 7 7 6 6 8 7 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | . 8 7 6 8 8 4 8 8 7 4 Class Distribution -------------------- 39% | Mutant 26% | Scavenger-Gunner 12% | Scavenger-Mutant 9% | Scavenger-Skirmisher 9% | Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Skirmisher | -5/Factory Skirmisher | -4/Factory Gunner | -4/DSF Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac DSF Res Matter Collected 4338 | 219 66 331 33 126 175 362 93 . 267 2666 Remotely . | . . . . . . . . . . . Salvage Created 6511 | . 180 447 . . 410 644 196 . 387 4247 Parts 289 | . 20 33 . . 18 27 7 . 24 160 Haulers Intercepted 10 | . 1 2 . . . 1 . . . 6 Recyclers Shooed 6 | . . . . . . . . . . 6 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . 28 . . . . . Prevented 1 | . . . . . 1 . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac DSF Res Combat Hostiles Destroyed 100 | . 3 14 . . 10 13 4 . 8 48 Melee 1 | . . . . . . . . . . 1 Guns 54 | . 3 9 . . 6 10 . . 2 24 Cannons 23 | . . . . . . . 2 . 6 15 AOE 20 | . . 5 . . 4 3 2 . . 6 Classes Destroyed 16 | . 5 2 . . 1 2 2 . 1 3 Worker 9 | . 1 . . . . . . . . 8 Builder 12 | . 1 1 . . . 2 . . . 8 Hauler 10 | . 1 2 . . . 1 . . . 6 Recycler 7 | . . . . . . 1 . . . 6 Mechanic 1 | . . . . . . . 1 . . . Operator 1 | . . . . . . . 1 . . . Watcher 6 | . 1 . . . . 1 . . . 4 Swarmer 23 | . . 7 . . 5 3 . . 4 4 Saboteur 1 | . . . . . . . . . . 1 Grunt 37 | . 3 5 . . 2 7 3 . . 17 Brawler 2 | . . . . . 2 . . . . . Duelist 1 | . . . . . . . . . . 1 Sentry 8 | . . 2 . . 1 1 1 . . 3 Specialist 4 | . . . . . . . . . 4 . Hunter 11 | . . . . . . . . . . 11 Programmer 13 | . . . . . . 2 . . . 11 Best Kill Streak 11 | . 2 5 . . 6 3 5 . 4 11 Combat Bots Only 7 | . 2 4 . . 6 3 4 . 4 7 Max Kills in Single Turn 4 | . 1 2 . . 4 3 1 . 2 4 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . 2 . . 4 1 1 . . 2 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac DSF Res Hostile Shots Fired 1174 | . 22 115 . . 28 123 43 . 177 666 Missed 380 | . 6 37 . . 10 37 12 . 71 207 Damage Taken 13718 | . 202 798 . . 311 1238 629 . 1483 9057 Core 1763 | . 27 46 . . 67 158 27 . 132 1306 Absorbed by Shields 32 | . . . . . . . 32 . . . Reduced by Siege Mode 61 | . . . . . . . . . . 61 Redirected to Shielding 68 | . . . . . . 11 11 . 46 . Ignored by Resistances 458 | . . . . . . . . . 198 260 Regen/Repaired (Parts) 353 | . . . . 353 . . . . . . Core Remaining (%) 87 | 100 89 . . . 71 81 97 . 88 . Volleys Fired 297 | . 25 38 . . 15 32 18 . 17 152 Largest 5 | . 2 2 . . 2 3 3 . 4 5 Hottest 320 | . 43 53 . . 155 185 185 . 320 303 Shots Fired 789 | . 50 69 . . 29 78 27 . 46 490 Gun 618 | . 50 64 . . 28 70 8 . 8 390 Cannon 145 | . . . . . . . 14 . 38 93 Launcher 26 | . . 5 . . 1 8 5 . . 7 Special . | . . . . . . . . . . . Kinetic 474 | . 50 64 . . 4 14 14 . 10 318 Thermal 204 | . . . . . 20 56 7 . 22 99 Explosive 26 | . . 5 . . 1 8 5 . . 7 Electromagnetic 85 | . . . . . 4 . 1 . 14 66 Robot Hit Streak 30 | . 15 11 . . 4 14 30 . 7 21 Robot Miss Streak 7 | . 2 2 . . 4 4 2 . 4 7 Penetration Max 2 | . . . . . . . . . . 2 Secondary Targets 3 | . . 1 . . 2 . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . Shots Hit Robots 541 | . 38 44 . . 16 61 23 . 29 330 Core Hits 321 | . 11 19 . . 22 51 20 . 13 185 Critical Kills 18 | . . 2 . . . . 2 . 3 11 Critical Parts Destroyed 31 | . 1 . . . . . 3 . 2 25 Critical Strikes 56 | . 1 2 . . . 1 5 . 5 42 Burn 1 | . . . . . . 1 . . . . Destroy 49 | . 1 2 . . . . 5 . 5 36 Blast 4 | . . . . . . . . . . 4 Corrupt 2 | . . . . . . . . . . 2 Melee Attacks 4 | . . . . . . . . . . 4 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 4 | . . . . . . . . . . 4 Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 19500 | . 540 1065 . . 969 2198 845 . 951 12932 Guns 11285 | . 519 603 . . 383 1453 224 . 202 7901 Cannons 3118 | . . . . . . . 222 . 689 2207 Explosions 4798 | . . 462 . . 586 715 399 . 60 2576 Melee 166 | . . . . . . . . . . 166 Ramming 133 | . 21 . . . . 30 . . . 82 Kinetic 8509 | . 519 603 . . 84 338 209 . 122 6634 Thermal 4958 | . . . . . 655 1115 206 . 584 2398 Explosive 4135 | . . 462 . . 205 715 399 . . 2354 Electromagnetic 1599 | . . . . . 25 . 31 . 245 1298 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 166 | . . . . . . . . . . 166 Highest Corruption 23 | . 2 . . . 16 3 . . 2 23 Average Corruption 9 | . 2 . . . 15 2 . . 2 9 Corruption Purged 1 | . . . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . . . Effects 106 | . 3 . . . 23 2 . . . 78 Message Errors 23 | . 1 . . . 6 . . . . 16 Matter Fused 26 | . . . . . 10 2 . . . 14 Heat Flow Errors 8 | . . . . . 2 . . . . 6 Energy Discharges 11 | . 1 . . . 2 . . . . 8 Parts Rejected 1 | . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . 1 Data Loss (minor) 12 | . 1 . . . 2 . . . . 9 Data Loss (major) 5 | . . . . . 1 . . . . 4 Misfires 2 | . . . . . . . . . . 2 Misdirections 4 | . . . . . . . . . . 4 Weapon Failures 13 | . . . . . . . . . . 13 Overload Shots . | . . . . . . . . . . . Overflow Damage 286 | . . 54 . . 8 5 2 . 19 198 Projectiles 118 | . . . . . . . . . 4 114 Explosions 153 | . . 54 . . 8 5 2 . 15 69 Melee 15 | . . . . . . . . . . 15 Knockbacks 21 | . . . . . . . 1 . . 20 Impact . | . . . . . . . . . . . Kinetic 19 | . . . . . . . 1 . . 18 Secondary 2 | . . . . . . . . . . 2 Self-Inflicted Damage 127 | . . 12 . . . . . . . 115 Shots 4 | . . 1 . . . . . . . 3 Rammed 14 | . 6 . . . . 4 . . . 4 Targets Rammed 22 | . 7 . . . . 6 . . . 9 Kicked 5 | . . . . . . . . . . 5 Crushed 3 | . 1 . . . . 2 . . . . Highest Temperature 484 | . 23 20 . . 477 245 126 . 414 484 Average Temperature 119 | . 3 6 . . 142 84 60 . 142 143 Received Heat Transfer 1812 | . 132 216 . . 27 261 210 . 222 744 Effects 19 | . . . . . 2 1 . . 1 15 Shutdowns 7 | . . . . . 1 . . . . 6 Energy Bleed 7 | . . . . . 1 1 . . . 5 Interference 2 | . . . . . . . . . . 2 Short Circuit 3 | . . . . . . . . . 1 2 Siege Activations 1 | . . . . . . . . . . 1 Total Turns 18 | . . . . . . . . . . 18 Longest Duration 18 | . . . . . . . . . . 18 Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 6 | . . . . . . . . . 2 4 Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Melted 14 | . . . . . 1 7 . . . 6 Heat Transferred 8823 | . . . . . 948 2329 425 . 1000 4121 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . . . 1 . . . 1 2 Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac DSF Res Peak Influence 1101 | . 82 297 115 . . 173 194 5 133 1101 Initial 115 | . . 34 115 . . 6 79 . 3 69 Average 200 | . 42 141 115 . . 72 105 1 72 364 Maximum Alert Level 4 | . . 1 . . . . . . . 4 Low Security (%) 74 | 100 100 80 100 . . 100 100 100 100 43 Level 1 11 | . . 20 . . . . . . . 21 Level 2 6 | . . . . . . . . . . 16 Level 3 7 | . . . . . . . . . . 17 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . Squads Dispatched 25 | . 2 2 . . . 5 2 . 2 12 Investigation 6 | . 1 2 . . . 2 1 . . . Extermination 5 | . . . . . . 1 . . . 4 Reinforcement 10 | . 1 . . . . 2 . . 2 5 Assault 1 | . . . . . . . . . . 1 Garrison 3 | . . . . . . . 1 . . 2 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced 5 | . . . . . . 2 . . . 3 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac DSF Res Distress Signals 4 | . . 1 . . . 1 . . . 2 Communications Jammed 2 | . . . . . . 2 . . . . Distress Signals 1 | . . . . . . 1 . . . . Times Spotted 155 | . 5 23 . . 17 19 10 . 11 70 Peak Tracking Total 7 | . 2 4 . . 7 5 5 . 4 7 Tactical Retreats 10 | . . . . . . 1 2 . 3 4 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac DSF Res Traps Triggered 13 | . 2 2 . . . 2 1 . 1 5 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac DSF Res Machines Disabled 11 | . . 3 . . . . . . . 8 Max in Single Turn 2 | . . 2 . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled 4 | . . . . . . . 3 . 1 . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac DSF Res Machines Accessed 10 | . 4 4 . . . 1 . 1 . . Terminals 7 | . 2 4 . . . . . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 21 | . 9 8 . . . 3 . 1 . . Successful 7 | . 3 3 . . . . . 1 . . Failed 14 | . 6 5 . . . 3 . . . . Catastrophic 3 | . 2 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 22 | . 5 3 . . . 2 3 . . 9 Terminals 14 | . 5 8 . . . . . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . 3 . . . . Terminal Hacks 4 | . . 3 . . . . . 1 . . Open DSF 1 | . . . . . . . . 1 . . Branch Access Points 1 | . . 1 . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . 1 . . . . . . . . . Refit 1 | . 1 . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . 3 3 . . . 1 . . . . Full Trace Events 2 | . 2 . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac DSF Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . . Allies Hacked 1 | . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac DSF Res Total Allies 9 | . . . . 7 2 . . . . . Largest Group 7 | . . . . 7 7 . . . . . Highest-Rated Group 233 | . . . . 233 233 . . . . . Highest-Rated Ally 41 | . . . . 41 41 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 26 | . . . . . 26 . . . . . Total Damage 970 | . . . . . 970 . . . . . Kills 7 | . . . . . 7 . . . . . Allies Corrupted 2 | . . . . . 2 . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac DSF Res Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . 1 . . 2 Guard Positions 1 | . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac DSF Res Turns Passed 7830 | 53 579 635 108 1588 804 904 548 14 366 2231 Spaces Moved 4030 | 36 301 321 66 973 428 397 205 8 137 1158 Core 19 | 14 . . . . . . . . . 5 Treads 3495 | 22 301 321 66 973 428 397 205 8 70 704 Legs 409 | . . . . . . . . . 67 342 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 107 | . . . . . . . . . . 107 Fastest Speed 34 | 50 160 160 160 160 160 163 165 170 105 34 Average Speed 153 | 117 160 160 160 160 164 164 173 170 182 130 Slowest Speed 330 | 160 160 160 160 160 166 166 330 170 330 305 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 39 | 3 58 30 26 89 69 14 7 . 62 37 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 5 | . . 1 . . 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . . Scrap Searched 9 | . . . 1 4 4 . . . . . Spaces Dug 7 | . . 7 . . . . . . . . Terrain Destroyed 299 | . . 36 . . 12 40 19 . 4 188 Melee . | . . . . . . . . . . . Projectile 43 | . . . . . 1 . . . . 42 AOE 254 | . . 36 . . 11 40 19 . 4 144 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac DSF Res Total 5000 | 46 349 381 68 1006 498 572 330 8 204 1538 Wait 277 | . 5 7 1 19 1 104 51 . 20 69 Move 4018 | 35 300 320 65 972 427 396 204 7 136 1156 Hop 1 | . . . . . . . . . . 1 Pick Up 62 | 5 8 3 . 6 4 6 5 . 4 21 Fast Attach 87 | 1 1 2 . . 5 6 6 . 12 54 Attach 45 | 5 . 2 1 . . 9 4 . 5 19 Detach 18 | . . . . . . . 3 . 1 14 Swap 27 | . 2 5 1 4 4 5 1 . . 5 Drop 63 | . 1 4 . 5 10 8 . . 1 34 Fire 297 | . 25 38 . . 15 32 18 . 17 152 Melee 4 | . . . . . . . . . . 4 Ram . | . . . . . . . . . . . Kick 5 | . . . . . . . . . . 5 Crush 17 | . 7 . . . . 6 . . . 4 Escape Stasis . | . . . . . . . . . . . Rewire 32 | . . . . . 32 . . . . . Trap . | . . . . . . . . . . . Miscellaneous 47 | . . . . . . . 38 1 8 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Min x2 / Sto) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory -4/DSF -3/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 528 | -10/Materials | Discovered new exit (range 12) 617 | -10/Materials | Discovered new exit (range 11) 633 | -10/Materials | Entered another Materials area 633 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 996 | -9/Materials | Identified exit to Mines 996 | -9/Materials | Identified exit to Storage 1268 | -9/Materials | Entered Mines 1353 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1374 | -9/Mines | Assembled infested the area 1376 | -9/Mines | Entered Zion 1488 | -7/Zion | Discovered new exit (range 14) 1652 | -7/Zion | Learned 4 Factory zone layouts 2066 | -7/Zion | Gained Derelict followers 2314 | -7/Zion | Visited the Megawrench Repair Shop 2317 | -7/Zion | Megawrench repaired 7 parts 2533 | -7/Zion | Learned location of Armory (-4) 2658 | -7/Zion | Imprinted 2660 | -7/Zion | Declared Zion's savior 2964 | -7/Zion | Entered Proximity Caves 2964 | -6/Proximity Caves | Accompanied by 7 allies 3071 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3143 | -6/Proximity Caves | Lost 4 allies 3158 | -6/Proximity Caves | System corruption reached 10% 3438 | -6/Proximity Caves | Build established: Scavenger-Mutant 3566 | -6/Proximity Caves | Learned Factory security intel 3721 | -6/Proximity Caves | Lost 4 allies 3748 | -6/Proximity Caves | Discovered new exit (range 11) 3767 | -6/Proximity Caves | Identified exit to Factory 3768 | -6/Proximity Caves | Entered Factory 3768 | -6/Factory | Evolved 6 slots: Power x1, Utility x4, Weapon x1 4070 | -6/Factory | Build established: Scavenger-Skirmisher 4510 | -6/Factory | Spotted B-75 Beast 4596 | -6/Factory | Lost 5 parts (1p3u1w) 4639 | -6/Factory | Discovered new exit (range 15) 4670 | -6/Factory | Identified exit to Factory 4672 | -6/Factory | Entered another Factory area 4672 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4786 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 4832 | -5/Factory | Build established: Skirmisher 4923 | -5/Factory | Lost 7 parts (1p2n1u3w) 5134 | -5/Factory | Discovered new exit (range 7) 5145 | -5/Factory | Identified exit to Factory 5213 | -5/Factory | Garrison activated, responded to threat 5220 | -5/Factory | Entered another Factory area 5220 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5231 | -4/Factory | Identified exit to DSF 5234 | -4/Factory | Entered DSF 5296 | -4/DSF | Additional patrols routed to DSF 5326 | -4/DSF | Discovered new exit (range 16) 5356 | -4/DSF | Lost 3 parts (2p1u) 5486 | -4/DSF | Sterilization system engaged 5499 | -4/DSF | Lost 5 parts (2n2u1w) 5506 | -4/DSF | Ambient heat levels rising (+10) 5521 | -4/DSF | Ambient heat levels rising (+10) 5536 | -4/DSF | Ambient heat levels rising (+10) 5551 | -4/DSF | Ambient heat levels rising (+10) 5566 | -4/DSF | Ambient heat levels rising (+10) 5571 | -4/DSF | Lost 4 parts (1p1n2w) 5581 | -4/DSF | Ambient heat levels rising (+10) 5596 | -4/DSF | Ambient heat levels rising (+10) 5599 | -4/DSF | Identified exit to Research 5600 | -4/DSF | Entered Research 5600 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 5722 | -3/Research | Retrieved Zion intel report: Guard Positions 5847 | -3/Research | Found Hvy. Reactive Plating 5900 | -3/Research | Build established: Scavenger-Gunner 5995 | -3/Research | Lost 3 parts (1p1n1u) 6003 | -3/Research | Destroyed 7 combat bots 6481 | -3/Research | Retrieved Zion intel report: Component Stockpiles 6587 | -3/Research | System corruption reached 10% 6625 | -3/Research | Lost 3 parts (1u2w) 6915 | -3/Research | Terminal network hard line cut 7350 | -3/Research | First assault squad dispatched 7352 | -3/Research | Spotted B-86 Titan 7477 | -3/Research | Spotted B-86 Titan 7609 | -3/Research | Core integrity fell below 50% 7629 | -3/Research | Lost 12 parts (3p3n2u4w) 7651 | -3/Research | Found Prototype Device 7651 | -3/Research | Identified Exp. Thermal Shield 7670 | -3/Research | Garrison activated, responded to threat 7724 | -3/Research | Core integrity fell below 20% 7756 | -3/Research | Lost 10 parts (2n6u2w) 7771 | -3/Research | Found Enh. Force Lance 7831 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- Imp. Phase Shifter destroyed. System corrupted: FCS attempts to trigger Hvy. Machine Gun. System corrupted: Hvy. Machine Gun misfires. System corrupted: Hvy. Machine Gun jammed. Xenon Bombardment Thruster destroyed. Destroyed Xenon Bombardment Thruster. Lgt. Ion Engine destroyed. S-43 Plague destroyed. Imp. System Restoration Module purges 1% system corruption (22%). K-01 Serf collects debris. Hvy. Machine Gun destroyed. Xenon Bombardment Thruster destroyed. K-01 Serf collects debris. Lgt. Ion Engine destroyed. S-43 Plague destroyed. System corrupted: Energy discharge (-32). Acquired 54 matter. Q-thruster destroyed. Destroyed Xenon Bombardment Thruster. S-43 Plague destroyed. Map ----- +----------------------------------------------------+ | ?????????# """" ?????####?????????# """" | | ?????????# """" #?????# ###???????? 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" "" | | ?????????# #?# ### ####### ########## "R"" | | ?????????# #?# #?######### """ | | ##########"### #?# # | | =! % ## #?# # | | ! ## #?# # | | """ % "# #?# """ # ########### ###### | | "" "# ### """ # #?????????? #????? | | """ " ## """ # #?????????##??????? | | % +% =## #!= #?????????????????? | | [= = ## # = #?????????????????? | | """ """ " =% "# #! #?????????????????? | | """ """ "% "# # % #?????????????????? | | """ """ " "#?? # #?????????????????? | | !" "#####+### #?????????????????? | | ! # #?????????????????? | | ############# #?????????????????? | | ????????????# #?????????????????? | | ????????????# #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Coolant Potential 120 Energy Generation 39 Energy Capacity 550 Matter Stores 800 Matter Capacity 800 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 14 Armor Coverage 600 Resistance: KI 40 Resistance: EX 25 Core Shielding 30 Point Defense Rating 240 Weapon Cycling 25 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 30 Recoil Reduction 5 Particle Charging 25 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakExoskeletonExoskeleton Manual? 0 Play Time 01:45:10 Cumulative 42.8 hours Start 2024.04.18 @ 16:36:16 End 2024.04.18 @ 18:26:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 44 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1dd0ff54-ae98-4c00-ad45-397df1c3d5e6