Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.30 @ 22:30:22 Player: DZKane Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (134) 670 Value Destroyed (5175) 5175 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (3000) 3000 TOTAL SCORE: 16825 Bonus ------- Win 3000 Cogmind --------- Core Integrity 1464/1600 Matter 172/300 Energy 1207/1615 System Corruption 24% Temperature Warm (144) Movement Hovering (135) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Reinforced Antimatter Reactor Light Quantum Reactor > --- PROPULSION (8) --- Antigrav System Cooled Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (11) ----- Medium Storage Unit Experimental Energy Well Experimental Energy Well Advanced Visual Processing Unit Improved Terrain Scan Processor Experimental Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Quantum Capacitor > --- WEAPON (4) ------- Compact HERF Cannon Matter Neutralizer Improved Potential Cannon > --- INVENTORY (10) --- Advanced Energy Well (500) Hacking Suite Matter Neutralizer Potential Cannon Advanced Micro-nuke Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Antigrav System Cooled Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Medium Storage Unit Experimental Energy Well Experimental Energy Well Advanced Visual Processing Unit Improved Terrain Scan Processor Experimental Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Quantum Capacitor > --- WEAPON ----------- Compact HERF Cannon Matter Neutralizer Improved Potential Cannon > --- INVENTORY -------- Advanced Energy Well Hacking Suite Matter Neutralizer Potential Cannon Advanced Micro-nuke Launcher Plasma Cutter [Rating: 174] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Reinforced Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Combat Linear Gravjet Flight Unit Nuclear Pulse Array Utility High-capacity Storage Unit Device Improved Weapon Cycler Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Tes Acc Slots Evolved 18 | . . 2 2 2 2 . . 2 2 . . 2 2 . 2 Power 1 | . . . . . . . . . 1 . . . . . . Propulsion 6 | . . 1 . 1 1 . . 1 . . . 1 1 . . Utility 9 | . . 1 . 1 1 . . 1 1 . . 1 1 . 2 Weapon 2 | . . . 2 . . . . . . . . . . . . Parts Attached 146 | . 15 13 28 21 2 3 . 15 2 3 . 2 25 8 9 Power 13 | . 1 2 2 1 . . . 1 1 . . . 2 . 3 Engine 5 | . 1 2 2 . . . . . . . . . . . . Core 3 | . . . . 1 . . . 1 1 . . . . . . Reactor 5 | . . . . . . . . . . . . . 2 . 3 Propulsion 45 | . 2 5 7 9 1 . . 8 . . . 2 5 3 3 Treads 16 | . 2 5 7 2 . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 28 | . . . . 7 1 . . 7 . . . 2 5 3 3 Flight 1 | . . . . . . . . 1 . . . . . . . Utility 47 | . 5 2 6 8 1 2 . 3 . 3 . . 12 2 3 Device 22 | . . 1 2 3 1 1 . 3 . 2 . . 7 . 2 Storage 5 | . 1 . . 1 . . . . . . . . . 2 1 Processor 7 | . . . . 2 . . . . . . . . 5 . . Hackware . | . . . . . . . . . . . . . . . . Protection 13 | . 4 1 4 2 . 1 . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 41 | . 7 4 13 3 . 1 . 3 1 . . . 6 3 . Energy Gun 12 | . 2 2 4 . . . . 2 1 . . . 1 . . Energy Cannon 8 | . . . . 2 . . . . . . . . 4 2 . Ballistic Gun 10 | . . 2 7 . . . . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 9 | . 4 . 2 . . 1 . . . . . . 1 1 . Special Weapon 1 | . 1 . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . 2 2 2 . . . 2 . . . . 4 5 1 Corrupted Parts 3 | . . . . . . . . . . . . . . . 3 System Corruption 18 | . . . . . . . . . . . . . . . 18 Parts Lost 46 | . 3 1 1 6 . 1 . 4 1 1 . . 23 1 4 Power 6 | . . . . . . . . . . . . . 4 . 2 Propulsion 17 | . . . 1 2 . . . 4 1 . . . 7 1 1 Utility 14 | . 1 . . 3 . 1 . . . 1 . . 7 . 1 Weapon 9 | . 2 1 . 1 . . . . . . . . 5 . . Highest Loss Streak 17 | . 1 1 1 3 . 1 . 3 1 2 . . 17 1 2 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 13 | 6 15 19 19 12 8 8 9 9 9 9 10 9 7 8 7 Power . | 1 1 1 . . . . 1 1 . . . . . . . Propulsion 3 | 4 5 7 6 2 . . . . 1 1 1 . . . . Utility 5 | . 3 4 8 6 5 5 5 5 5 5 6 6 2 4 2 Weapon 3 | 1 4 5 3 2 2 1 2 2 2 2 2 2 2 3 3 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 45 | . 16 5 5 12 . . . 3 . . . 2 . . 2 Power 5 | . 2 2 . . . . . 1 . . . . . . . Propulsion 8 | . 6 . . 2 . . . . . . . . . . . Utility 22 | . 4 1 4 8 . . . 2 . . . 2 . . 1 Weapon 7 | . 4 1 1 1 . . . . . . . . . . . Tool/Special 3 | . . 1 . 1 . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 95 99 99 97 99 99 100 87 93 93 94 91 81 89 84 Engine 6 | . 14 11 9 4 . . . . . . . . 1 8 2 Core 1 | . . . . 2 6 6 6 3 10 10 10 9 2 . . Treads 14 | . 27 33 27 8 . . . . . . . . . . . Hover 13 | . . . . 20 33 33 33 23 30 26 26 29 28 28 27 Device 6 | . . 10 9 6 5 6 6 10 10 14 15 14 11 4 5 Storage 9 | . 14 11 9 7 6 6 6 5 5 5 5 4 4 7 11 Processor 7 | . . . . 5 13 13 13 11 10 10 10 9 17 26 23 Protection 7 | . 13 11 9 8 6 5 6 5 5 4 5 4 1 . . Energy Gun 8 | . 4 8 11 12 6 6 6 15 15 15 15 14 6 . . Energy Cannon 3 | . . . . 13 13 13 13 . . . . . 2 14 8 Ballistic Gun 6 | . . 13 23 . . . . 4 5 5 5 4 2 . . Launcher 3 | . 17 . . . . . 2 . . . . . . . . Peak Build Rating 174 | 6 14 20 33 50 53 55 56 87 95 94 94 107 130 147 174 Average Rating 56 | 6 9 18 31 44 52 53 55 70 93 93 94 102 106 135 149 On Entrance 62 | 6 6 14 20 33 48 53 55 56 87 91 94 94 107 113 124 Avg Prop Armor Cover (%) 8 | . . . . . . . . 4 3 . . . 12 8 7 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 97 | 14 58 60 70 72 38 41 43 40 47 49 49 49 61 62 97 Greatest Support 109 | 20 40 60 60 80 42 42 42 48 54 54 54 80 104 96 109 Greatest Overweight (x) 3 | . 1 . 1 2 . . 1 1 . . . . 3 1 1 Average Overweight (x) . | . . . 1 . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 15 | 8 19 20 20 13 10 10 10 10 10 10 10 10 10 10 10 Most Carried 20 | 6 20 20 20 20 9 9 9 10 10 10 10 10 10 10 10 Average Carried 13 | 6 15 19 19 12 8 8 9 9 9 9 10 9 7 9 9 Final Capacity 20 | 8 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 20 | 6 20 20 20 10 9 9 9 10 10 10 10 10 10 10 7 Class Distribution -------------------- 36% | Mutant 25% | Tank 24% | Gunner 5% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -5/Factory Gunner | -4/Factory Tank | -4/Upper Caves Tank | -4/Upper Caves Tank | -3/Research Scavenger-Scout | -2/Research Gunner | -2/Testing Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Tes Acc Matter Collected 3701 | 200 311 418 1000 324 20 126 23 235 . 79 . . 417 308 240 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4756 | . 524 418 1099 499 21 122 62 325 . 27 . . 554 430 675 Parts 229 | . 38 30 51 12 . 3 7 26 . 1 . . 30 8 23 Haulers Intercepted 5 | . 1 1 2 1 . . . . . . . . . . . Recyclers Shooed 4 | . 1 1 . 1 . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . 3 7 . . 8 . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Tes Acc Combat Hostiles Destroyed 103 | . 19 8 21 8 . 5 4 8 . 1 . . 16 . 13 Melee 1 | . 1 . . . . . . . . . . . . . . Guns 44 | . . 7 21 1 . . . 5 . 1 . . 9 . . Cannons 7 | . . . . 3 . 1 . . . . . . . . 3 AOE 42 | . 18 1 . 1 . 3 4 2 . . . . 7 . 6 Classes Destroyed 16 | . 7 2 5 2 . . . . . . . . . . . Worker 3 | . 1 . . . . . . 1 . . . . 1 . . Builder 5 | . 3 . . . . . . 1 . . . . 1 . . Tunneler 3 | . 1 . . . 1 . . . . . . . . . 1 Hauler 5 | . 1 1 2 1 . . . . . . . . . . . Recycler 7 | . 2 1 1 . . . . . . . . . . 3 . Operator 2 | . . . 1 1 . . . . . . . . . . . Watcher 6 | . . 1 2 . . . . 1 . . . . 1 . 1 Swarmer 35 | . 3 5 1 1 . . 4 5 . 1 . . 11 . 4 Grunt 39 | . 16 . 12 3 . 5 . . . . . . . . 3 Brawler 2 | . . . 1 . . . . . . . . . . . 1 Duelist 2 | . . . . 2 . . . . . . . . . . . Sentry 7 | . . 3 3 . . . . . . . . . . . 1 Specialist 2 | . . . 2 . . . . . . . . . . . . Hunter 2 | . . . 1 . . . . 1 . . . . . . . Programmer 12 | . . . . 1 . . . 2 . . . . 5 . 4 Heavy 2 | . . . 1 1 . . . . . . . . . . . Best Kill Streak 7 | . 4 5 5 3 1 3 4 7 . 1 . . 7 3 4 Combat Bots Only 5 | . 4 5 4 3 . 3 4 5 . 1 . . 5 . 4 Max Kills in Single Turn 4 | . 2 1 2 1 1 2 4 4 . 1 . . 4 1 2 Gunslinging 1 | . . . 1 . . . . . . . . . . . . Exploded 4 | . 2 1 . 1 . 2 4 2 . . . . 3 . 2 Melee 1 | . 1 . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Tes Acc Hostile Shots Fired 523 | . 54 35 85 39 . 39 . 34 7 5 . . 163 8 54 Missed 157 | . 20 8 16 14 . 12 . 9 3 2 . . 52 3 18 Hits 366 | . 34 27 69 25 . 27 . 25 4 3 . . 111 5 36 Melee 1 | . . . . 1 . . . . . . . . . . . Projectile 365 | . 34 27 69 24 . 27 . 25 4 3 . . 111 5 36 AOE 3 | . . . . . . . . . 2 . . . . . 1 Critical Strikes 25 | . . 1 7 2 . 4 . 2 . . . . 7 2 . Actively Blocked 1 | . . . . 1 . . . . . . . . . . . Damage Taken 8242 | . 624 374 1215 718 . 530 . 543 192 58 . . 2787 109 1092 Core 1260 | . 190 15 . 139 . 83 . 95 . . . . 584 18 136 Absorbed by Shields 15 | . . . . . . . . . . 3 . . 12 . . Redirected to Shielding 106 | . . . . 18 . 88 . . . . . . . . . Ignored by Resistances 110 | . . . 10 100 . . . . . . . . . . . Regen/Repaired (Parts) 131 | . 50 . . . . . . 81 . . . . . . . Core Remaining (%) 84 | 100 24 96 100 80 . . 90 90 . . 100 100 . 58 91 Volleys Fired 269 | . 45 24 51 20 . 10 1 14 1 1 . . 48 7 47 Largest 4 | . 2 2 4 4 . 4 1 4 1 4 . . 4 1 1 Hottest 450 | . 90 90 244 244 . 157 36 231 225 245 . . 450 105 200 Shots Fired 594 | . 57 46 201 71 . 19 1 49 1 4 . . 93 6 46 Gun 433 | . 16 46 200 35 . 4 . 49 1 4 . . 78 . . Cannon 94 | . . . . 36 . 8 . . . . . . 7 6 37 Launcher 67 | . 41 . 1 . . 7 1 . . . . . 8 . 9 Special . | . . . . . . . . . . . . . . . . Kinetic 209 | . . 20 152 . . . . 14 . 1 . . 22 . . Thermal 244 | . . . 48 71 . 12 . 35 1 3 . . 61 1 12 Explosive 67 | . 41 . 1 . . 7 1 . . . . . 8 . 9 Electromagnetic 74 | . 16 26 . . . . . . . . . . 2 5 25 Robot Hit Streak 16 | . 8 15 16 10 . 7 . 5 . 3 . . 7 2 10 Robot Miss Streak 9 | . 3 2 9 3 . 1 . 5 . . . . 5 1 1 Penetration Max 1 | . . . . . . . . . . . . . 1 . . Secondary Targets 8 | . . . 6 . . . . . . . . . 2 . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . 1 . . Capacitor 17 | . . . . . . . . . . . . . . . 17 Shots Hit Robots 383 | . 24 34 138 49 1 17 . 27 . 1 . . 53 4 35 Core Hits 252 | . 41 14 90 14 . 15 6 14 . 1 . . 34 3 20 Critical Kills 4 | . . . . 1 . . . . . . . . 3 . . Critical Parts Destroyed 4 | . . . . 1 1 1 . 1 . . . . . . . Critical Strikes 16 | . 1 . 3 4 1 1 . 2 . . . . 4 . . Burn 7 | . . . 3 2 . . . 1 . . . . 1 . . Meltdown 1 | . . . . 1 . . . . . . . . . . . Destroy 4 | . . . . . . . . 1 . . . . 3 . . Corrupt 1 | . 1 . . . . . . . . . . . . . . Smash 3 | . . . . 1 1 1 . . . . . . . . . Melee Attacks 20 | . . . . 2 7 5 . 6 . . . . . . . Impact 20 | . . . . 2 7 5 . 6 . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 13822 | . 1842 516 2519 1374 43 1064 166 1113 . 26 . . 2469 221 2469 Guns 5701 | . 189 484 2518 465 . 40 . 693 . 26 . . 1286 . . Cannons 2435 | . . . . 698 . 159 . . . . . . 154 221 1203 Explosions 5390 | . 1587 32 1 136 . 753 166 420 . . . . 1029 . 1266 Melee 230 | . . . . 75 43 112 . . . . . . . . . Ramming 66 | . 66 . . . . . . . . . . . . . . Kinetic 2990 | . . 240 1998 . . . . 174 . . . . 578 . . Thermal 3681 | . 47 32 520 1163 . 199 . 519 . 26 . . 813 . 362 Explosive 5242 | . 1530 . 1 136 . 753 166 420 . . . . 970 . 1266 Electromagnetic 1613 | . 199 244 . . . . . . . . . . 108 221 841 Impact 230 | . . . . 75 43 112 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 24 | . . . . 3 . . . 3 . . . . 13 13 24 Average Corruption 11 | . . . . 2 . . . 2 . . . . 10 13 19 Corruption Purged 3 | . . . . 3 . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 71 | . . . . 7 . . . 3 . . . . 17 15 29 Message Errors 17 | . . . . 2 . . . . . . . . 1 5 9 Matter Fused 18 | . . . . . . . . . . . . . 10 4 4 Heat Flow Errors 10 | . . . . 2 . . . 2 . . . . . 2 4 Energy Discharges 6 | . . . . 1 . . . . . . . . 3 1 1 Parts Rejected 2 | . . . . 1 . . . . . . . . 1 . . Parts Fused 1 | . . . . 1 . . . . . . . . . . . Data Loss (minor) 4 | . . . . . . . . 1 . . . . . . 3 Data Loss (major) 4 | . . . . . . . . . . . . . . 1 3 Misfires 1 | . . . . . . . . . . . . . . . 1 Alerts 2 | . . . . . . . . . . . . . . . 2 Misdirections 2 | . . . . . . . . . . . . . 1 1 . Weapon Failures 4 | . . . . . . . . . . . . . 1 1 2 Overload Shots 5 | . . . . . . . . . 1 . . . 4 . . Overflow Damage 413 | . 17 . . 53 43 64 . 21 . . . . 28 12 175 Projectiles 96 | . . . . 20 . . . . . . . . 6 12 58 Explosions 202 | . 17 . . 18 . 7 . 21 . . . . 22 . 117 Melee 115 | . . . . 15 43 57 . . . . . . . . . Knockbacks 2 | . . . . 1 1 . . . . . . . . . . Impact 2 | . . . . 1 1 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 730 | . 244 . 27 184 . . . 97 . . . . 37 . 141 Shots 16 | . 9 . 1 2 . . . 1 . . . . 1 . 2 Rammed 8 | . 8 . . . . . . . . . . . . . . Targets Rammed 10 | . 10 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed 2 | . 2 . . . . . . . . . . . . . . Highest Temperature 614 | . 96 197 373 458 . 165 16 549 187 176 . 5 361 150 614 Average Temperature 123 | . 27 109 107 130 . 93 16 194 86 85 . 5 119 61 170 Received Heat Transfer 1353 | . 198 117 549 45 . 276 . . 24 9 . . 63 18 54 Effects 22 | . . . . 4 . . . 5 . . . . . . 13 Shutdowns 5 | . . . . 1 . . . . . . . . . . 4 Energy Bleed 3 | . . . . . . . . . . . . . . . 3 Interference 6 | . . . . . . . . 2 . . . . . . 4 Matter Decay 3 | . . . . . . . . 2 . . . . . . 1 Short Circuit 2 | . . . . 1 . . . 1 . . . . . . . Damage (minor) 3 | . . . . 2 . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 Robots Corrupted 7 | . . . . 1 1 1 . . . . . . . . 4 Combat Hostiles 6 | . . . . 1 . 1 . . . . . . . . 4 Parts Fried 12 | . . 2 . 1 2 . . . . . . . . 2 5 Impact Corruptions 6 | . . . . 2 2 2 . . . . . . . . . Robots Melted 3 | . . . . 2 . . . 1 . . . . . . . Combat Hostiles 3 | . . . . 2 . . . 1 . . . . . . . Parts Melted 24 | . . . 2 18 . . . 2 . . . . 2 . . Heat Transferred 5922 | . 50 50 1184 1924 . 296 . 851 . 37 . . 1197 . 333 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 1 . . . . . . . . . . 1 . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Tes Acc Maximum Alert Level 1 | . 1 . 1 . . . . 1 . . . . 1 . 1 Low Security (%) 75 | 100 38 100 85 100 100 . . 90 100 . . 100 87 100 42 Level 1 24 | . 61 . 14 . . . . 9 . . . . 12 . 57 Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 389 | . 369 145 223 91 7 . . 219 29 . . 2 298 161 389 Initial 156 | . . 137 47 84 . . . 56 . . . . . 156 . Average 132 | . 219 90 132 36 1 . . 116 9 . . . 112 91 182 Influence Increases 4176 | . 807 304 650 268 11 125 90 372 41 35 . 2 787 30 654 Destroy 0b10 Robot/C 2060 | . 380 160 420 160 . 100 80 160 . 20 . . 320 . 260 Destroy 0b10 Robot/NC 155 | . 40 15 30 10 5 . . 15 . . . . 15 15 10 Destroy Leader 432 | . 82 54 118 32 . 10 10 32 . . . . 52 . 42 Successful Hack 121 | . 3 9 14 11 . . . . 24 . . 2 58 . . Select Force Hacks 60 | . 60 . . . . . . . . . . . . . . Disable Machine 300 | . 75 . 30 30 . . . 60 . . . . 45 15 45 Destroy Structure 718 | . 152 6 8 25 6 . . 90 2 . . . 222 . 207 Partial Spotted 60 | . 15 . . . . . . 15 15 . . . 15 . . Lose Combat Pursuer 270 | . . 60 30 . . 15 . . . 15 . . 60 . 90 Influence Decreases 3812 | . 482 516 578 453 10 101 26 461 39 37 . . 511 308 290 Entered New Map 521 | . . 188 66 101 . 1 6 33 . 2 . . 2 122 . Time Decay 2794 | . 452 318 502 322 10 90 20 310 30 35 . . 279 176 250 Lost Part 419 | . 30 10 10 30 . 10 . 40 9 . . . 230 10 40 Purge Threat 78 | . . . . . . . . 78 . . . . . . . Squads Dispatched 25 | . 6 . 4 5 . . . 3 . . . . 2 1 4 Investigation 6 | . 4 . . 1 . . . 1 . . . . . . . Extermination 8 | . . . . 2 . . . 1 . . . . 2 1 2 Reinforcement 11 | . 2 . 4 2 . . . 1 . . . . . . 2 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . 1 . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Tes Acc Distress Signals 7 | . 1 1 2 . . . . 1 . . . . 1 . 1 Communications Jammed 8 | . . . . . . . . . . . . . 8 . . Distress Signals 8 | . . . . . . . . . . . . . 8 . . Times Spotted 164 | . 28 14 30 11 . 9 . 10 3 3 . . 31 3 22 Peak Tracking Total 7 | . 4 3 5 3 . 5 . 6 2 3 . . 7 3 5 Tactical Retreats 11 | . . 2 1 . . 1 . . . 1 . . 3 . 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Tes Acc Traps Triggered 9 | . 2 . . 4 . . . 1 . . . . 2 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Tes Acc Machines Disabled 20 | . 5 . 2 2 . . . 4 . . . . 3 1 3 Max in Single Turn 2 | . 2 . 1 2 . . . 2 . . . . 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Tes Acc Machines Accessed 47 | . 6 3 3 5 . . . 7 3 2 . 1 9 4 4 Terminals 23 | . 3 3 2 2 . . . 1 3 . . . 4 2 3 Fabricators 1 | . . . . 1 . . . . . . . . . . . Repair Stations 7 | . 1 . . 1 . . . 2 . . . . 2 1 . Recycling Units 3 | . 2 . . . . . . 1 . . . . . . . Scanalyzers 7 | . . . 1 1 . . . 2 . . . 1 2 . . Garrison Access 4 | . . . . . . . . 1 . . . . 1 1 1 Total Hacks 108 | . 12 11 10 13 . . . 17 7 6 . 2 19 7 4 Successful 53 | . 9 7 9 6 . . . 6 2 6 . 1 6 1 . Failed 55 | . 3 4 1 7 . . . 11 5 . . 1 13 6 4 Catastrophic 21 | . 1 1 1 2 . . . 4 2 . . . 5 2 3 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 14 | . 6 1 . 2 . . . 2 2 . . . . . 1 Terminals 53 | . 8 11 4 3 . . . 3 7 . . . 9 5 3 Fabricators 6 | . . . . 6 . . . . . . . . . . . Repair Stations 12 | . 2 . . 2 . . . 3 . . . . 4 1 . Recycling Units 3 | . 2 . . . . . . 1 . . . . . . . Scanalyzers 23 | . . . 6 2 . . . 8 . . . 2 5 . . Garrison Access 5 | . . . . . . . . 2 . . . . 1 1 1 Terminal Hacks 26 | . 3 6 3 2 . . . 1 2 6 . . 2 1 . Record 6 | . . . . . . . . . . 5 . . . 1 . Part Schematic 1 | . . . . 1 . . . . . . . . . . . Prototype ID Bank 2 | . . 1 . . . . . . . . . . 1 . . Open Door 1 | . . . . . . . . . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . Terminal Index 3 | . . 1 . . . . . . 1 . . . 1 . . Alert Level 1 | . . 1 . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . 1 . . . . . . . Locate Traps 5 | . 1 2 . 1 . . . . 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . . . Load Schematic 1 | . . . . 1 . . . . . . . . . . . Repair Station Hacks 4 | . 2 . . 1 . . . . . . . . 1 . . Scan Component 2 | . 1 . . 1 . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . 1 . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . . . Report Inventory 1 | . . . . . . . . 1 . . . . . . . Scanalyzer 13 | . . . 6 1 . . . 3 . . . 1 2 . . Insert Component 2 | . . . 2 . . . . . . . . . . . . Analyze 3 | . . . 3 . . . . . . . . . . . . Retrieve Study 8 | . . . 1 1 . . . 3 . . . 1 2 . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . 1 . . Unauthorized Hacks 6 | . 4 1 . . . . . 1 . . . . . . . Terminals 3 | . 2 1 . . . . . . . . . . . . . Botnet 1 | . . 1 . . . . . . . . . . . . . Skim 2 | . 2 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . . Patch 1 | . . . . . . . . 1 . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 40 | . 3 3 2 5 . . . 7 3 . . 1 8 4 4 Full Trace Events 1 | . . . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 1 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 8 | . . . 1 1 . . . 3 . . . 1 2 . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Tes Acc Total Allies 1 | . . . . . . . . . . 1 . . . . . Largest Group 1 | . . . . . . . . . . 1 . . . . . Highest-Rated Group 29 | . . . . . . . . . . 29 . . . . . Highest-Rated Ally 29 | . . . . . . . . . . 29 . . . . . Total Orders 5 | . . . . . . . . . . . . . . . 5 EXPLORE 4 | . . . . . . . . . . . . . . . 4 RETURN 1 | . . . . . . . . . . . . . . . 1 Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Tes Acc Active Infowar (turns) 3608 | . . . . 389 72 180 43 710 119 174 36 17 831 366 671 Optics 3608 | . . . . 389 72 180 43 710 119 174 36 17 831 366 671 Terrain 618 | . . . . . . . . . . . . . 618 . . Traps 104 | . . . . . . . . 104 . . . . . . . Jamming 227 | . . . . . 71 135 . . . . . . 21 . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 . . . 1 1 . . . . Drone Launches 3 | . . . . . . . . . . . . . . . 3 Drone Recoveries 1 | . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Tes Acc Turns Passed 7983 | 8 1764 703 1344 934 72 180 43 710 119 174 36 17 831 366 682 Spaces Moved 5594 | 7 676 356 460 625 115 295 65 592 215 331 75 20 992 320 450 Core 1 | . . . . . . . . . . . . . 1 . . Treads 1601 | . 647 356 460 138 . . . . . . . . . . . Legs 36 | 7 29 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 3956 | . . . . 487 115 295 65 592 215 331 75 20 991 320 450 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 35 | 120 120 160 240 103 42 42 42 42 48 48 48 40 40 42 35 Average Speed 109 | 120 233 160 240 119 42 42 62 88 48 48 48 41 53 56 77 Slowest Speed 240 | 120 240 160 240 165 42 42 102 111 48 48 48 43 200 131 135 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 28 | 2 85 36 37 22 5 60 19 18 8 52 12 1 33 36 23 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 5 | . 2 . . . . 1 . . . 2 . . . . . Known Exits Taken 1 | . . . . . . . . . . . . 1 . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 4 | . . . . . . 1 . . . 2 1 . . . . Spaces Dug 52 | . 28 . 8 . 6 . . 3 1 . . . 6 . . Terrain Destroyed 552 | . 187 6 8 45 6 33 11 56 1 1 . . 95 . 103 Melee 9 | . . . . . 6 . . 3 . . . . . . . Projectile 24 | . . . . 1 . 1 . 11 1 1 . . 8 . 1 AOE 519 | . 187 6 8 44 . 32 11 42 . . . . 87 . 102 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Tes Acc Total 7058 | 6 801 456 597 770 125 324 66 743 231 343 74 30 1227 504 761 Wait 725 | . 1 28 10 36 1 8 . 98 10 8 . . 141 145 239 Move 5578 | 6 675 355 459 624 114 294 64 591 214 330 74 19 991 319 449 Hop . | . . . . . . . . . . . . . . . . Pick Up 116 | . 34 16 15 26 1 2 . 4 2 1 . 4 8 2 1 Fast Attach 73 | . 4 3 8 11 . . . 13 . . . 1 16 10 7 Attach 49 | . 5 3 3 12 2 1 . . 1 2 . 1 11 2 6 Detach 10 | . . . 1 . . . . 1 . . . . 2 3 3 Swap 56 | . 6 7 20 2 . 3 1 4 1 1 . 1 6 2 2 Drop 139 | . 21 20 30 24 . 1 . 12 2 . . 4 4 14 7 Fire 269 | . 45 24 51 20 . 10 1 14 1 1 . . 48 7 47 Melee 20 | . . . . 2 7 5 . 6 . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 10 | . 10 . . . . . . . . . . . . . . Escape Stasis 13 | . . . . 13 . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 9 | -11/Scrapyard | Entered Materials 59 | -10/Materials | Identified exit to Mines 229 | -10/Materials | Discovered new exit (range 10) 312 | -10/Materials | Build established: Mutant 791 | -10/Materials | Discovered new exit (range 9) 1008 | -10/Materials | Repaired Grenade Launcher 1281 | -10/Materials | Core integrity fell below 50% 1284 | -10/Materials | Discovered new exit (range 16) 1287 | -10/Materials | Discovered new exit (range 15) 1773 | -10/Materials | Entered another Materials area 1773 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2456 | -9/Materials | Discovered new exit (range 8) 2476 | -9/Materials | Entered another Materials area 2476 | -8/Materials | Evolved 2 slots: Weapon x2 2868 | -8/Materials | Build established: Tank 2913 | -8/Materials | Discovered new exit (range 9) 3820 | -8/Materials | Entered Factory 3820 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4389 | -7/Factory | Lost 3 parts (1n2u) 4693 | -7/Factory | Build established: Gunner 4710 | -7/Factory | Discovered new exit (range 18) 4754 | -7/Factory | Entered another Factory area 4754 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4820 | -6/Factory | Discovered new exit (range 14) 4826 | -6/Factory | Entered Lower Caves 4989 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5001 | -6/Lower Caves | Encountered a Warlord checkpoint 5003 | -6/Lower Caves | Discovered new exit (range 10) 5006 | -6/Lower Caves | Entered another Lower Caves area 5023 | -6/Lower Caves | Discovered new exit (range 20) 5049 | -6/Lower Caves | Entered Factory 5049 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5181 | -5/Factory | Lost 3 parts (3n) 5680 | -5/Factory | Discovered new exit (range 8) 5759 | -5/Factory | Entered another Factory area 5759 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5823 | -4/Factory | Discovered new exit (range 19) 5848 | -4/Factory | Spotted B-86 Titan 5878 | -4/Factory | Entered Upper Caves 5880 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5896 | -4/Upper Caves | Entered an active Warlord outpost 5899 | -4/Upper Caves | Learned location of 1 exit from Research 5899 | -4/Upper Caves | Learned Factory emergency access door positions 5899 | -4/Upper Caves | Learned Armory stockpile data 5899 | -4/Upper Caves | Learned Factory garrison access intel 5930 | -4/Upper Caves | A Commander dispatched an escort 6045 | -4/Upper Caves | Learned location of Testing (-2) 6048 | -4/Upper Caves | Discovered new exit (range 7) 6052 | -4/Upper Caves | Entered another Upper Caves area 6056 | -4/Upper Caves | Learned Research terminal intel 6087 | -4/Upper Caves | Discovered new exit (range 3) 6088 | -4/Upper Caves | Entered Research 6088 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6089 | -3/Research | Identified exit to Research 6090 | -3/Research | Loaded intel: 22 terminal locations 6100 | -3/Research | Found Prototype Processor 6105 | -3/Research | Entered another Research area 6105 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6234 | -2/Research | Spotted B-90 Cyclops 6390 | -2/Research | Identified Exp. Terrain Scan Processor 6544 | -2/Research | System corruption reached 10% 6592 | -2/Research | Lost 17 parts (3p5n4u5w) 6802 | -2/Research | Found Prototype Launcher 6922 | -2/Research | Discovered new exit (range 3) 6932 | -2/Research | Found Gamma Bomb Array 6936 | -2/Research | Entered Testing 6967 | -2/Testing | Found Prototype Energy Cannon 6967 | -2/Testing | Identified Potential Cannon 6971 | -2/Testing | Found Prototype Energy Cannon 6971 | -2/Testing | Identified Imp. Potential Cannon 6982 | -2/Testing | Identified Adv. Micro-nuke Launcher 7298 | -2/Testing | Discovered new exit (range 10) 7302 | -2/Testing | Entered Access 7302 | -1/Access | Evolved 2 slots: Utility x2 7488 | -1/Access | System corruption reached 10% 7564 | -1/Access | Found Quantum Capacitor 7597 | -1/Access | Build established: Mutant 7967 | -1/Access | Discovered new exit (range 13) 7984 | *** | Escaped! Last Messages --------------- 07884_ System corrupted: Substantial component data lost. 07909_ System corrupted: Matter fused (-9). 07926_ FEA5GH7P9D1P#TXI%LJGN P&L4G>Q1VFWQBX 07944_ System corrupted: IFF burst signal emitted. 07959_ System corrupted: Matter fused (-7). 07959_ Connecting with Terminal... 07966_ Sealed Barrier breached. 07967_ Main Access Shell breached. 07967_ EXIT=FOUND 07973_ Overheating: System interference. 07973_ Adv. Visual Processing Unit temporarily disabled. 07973_ Adv. Targeting Computer temporarily disabled. 07973_ Exp. Terrain Scan Processor temporarily disabled. 07974_ >BTJKK08DSCQ 47DGSMYB 07975_ Overheating: Energy bleed (-124). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????"#??????????????????? | | ???????????????????????????? #??????????????????? | | ??????????????????????"""""" #??????????????????? | | ??????????????????????" " #??????????????????? | | ???????????????????#??" "" " #?####+##??????????? | | ???????????????????# ?" "@ " #?#[ ??????????? | | ???????????????????# " #?# ??????????? | | ???????????????????# "" #?# ?????????## | | ???????????????????# #?# ?????????# | | ???????????????????# #?# """????????# | | ???????????????????""""" "## """"" ???# | | ???????????????????#"" ;## """"" #??# | | ???????????????????#"" ;## """"" #??# | | ???????????????????#"" ;## """"" ????# | | ???????????????????#T ### """""??????# | | ???????????????????#"" #?# ????????# | | ???????????????????#"" #?? ??????????# | | ???????????????#####"" #####+############## | | ?????? | | ?????? | | ????????###+##+####################+############## | | ??????????????????????????????????# ???????????? | | ??????????????????????????????????# ?????????? | | ??????????????????????????????????# ???????? | | ??????????????????????????????????# " #?????? | | ??????????????????????????????????#""" #?????? | | ??????????????????????????????????# """ #?????? | | ??????????????????????????????????# " #?????? | | ??????????????????????????????????# #?????? | | ??????????????????????????????????# #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Coolant Potential 120 Energy Generation 41 Energy Capacity 1615 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 1310 Jamming Range 16 Armor Coverage 300 Resistance: KI 20 Resistance: TH 10 Core Shielding 20 Propulsion Shielding 66 Weapon Cycling 20 Evasion (%) 57 Targeting Accuracy 22 Recoil Reduction 4 Item Schematics ----------------- Aerolev Unit | -8/Materials | Scanalyzed Hpw. Tractor Beam | -8/Materials | Scanalyzed Weapon Cycler | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Grenade Launcher | 16% | -10/Materials Studied --------- Plasma Cutter | -8/Materials | Hacked Airjet | -7/Factory | Hacked Mic. Nuclear Core | -5/Factory | Hacked Gravmag System | -5/Factory | Hacked Imp. Hover Unit | -5/Factory | Hacked Gyrokinetic Inverter | -3/Research | Hacked Imp. Gravmag System | -2/Research | Hacked Antigrav System | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmartbombWarlordFirepult Manual? 0 Play Time 01:34:33 Cumulative 295.1 hours Start 2026.06.30 @ 20:56:22 End 2026.06.30 @ 22:30:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 171 Rogue 171 Adventurer 0 Explorer 0 Win Type 0 Total 16 Types 16/0/0/0/0/0/0/0/0/0 Lore% 75 Gallery% 66 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b008ff8-88e4-4206-9993-db880289c907