Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.04 @ 21:43:52 Player: SilverStar Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (16) 80 Value Destroyed (329) 329 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (5000) 5000 TOTAL SCORE: 5829 Bonus ------- Prayed to X0-1V1 5000 Cogmind --------- Core Integrity 0/150 Matter 131/150 Energy 249/250 System Corruption 11% Temperature Cool (0) Movement Rolling (100) Location -10/Subcaves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Compact Wheel > --- UTILITY (2) ------ Sensor Array X0-1V1's Piety Tracker > --- WEAPON (2) ------- Grenade Launcher > --- INVENTORY (6) ---- Aluminum Leg Disposable Heat Sink Medium Storage Unit Structural Scanner Signal Interpreter Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit X0-1V1's Piety Tracker > --- WEAPON ----------- Small Laser Grenade Launcher > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Compact Wheel Disposable Heat Sink Structural Scanner Sensor Array Signal Interpreter ECM Suite [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Terrain Scanner Storage Medium Storage Unit Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 25 | 7 12 6 Power 2 | 1 . 1 Engine 2 | 1 . 1 Core . | . . . Reactor . | . . . Propulsion 7 | 3 3 1 Treads . | . . . Leg 5 | 2 3 . Wheel 2 | 1 . 1 Hover . | . . . Flight . | . . . Utility 10 | 1 6 3 Device 7 | . 4 3 Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 6 | 2 3 1 Energy Gun 4 | 1 3 . Energy Cannon . | . . . Ballistic Gun 1 | 1 . . Ballistic Cannon . | . . . Launcher 1 | . . 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . 1 . Parts Lost 4 | . 2 2 Power . | . . . Propulsion . | . . . Utility 2 | . 1 1 Weapon 2 | . 1 1 Highest Loss Streak 2 | . 1 2 To Critical Strikes . | . . . Average Backups 8 | 2 8 7 Power . | . 1 . Propulsion 2 | 1 2 2 Utility 3 | . 3 4 Weapon 1 | . 1 . Tool/Special . | . . . Unused Backups 5 | . 3 2 Power . | . . . Propulsion . | . . . Utility 4 | . 2 2 Weapon 1 | . 1 . Tool/Special . | . . . Average Slot Usage (%) 92 | . 92 92 Engine 13 | . 13 14 Leg 27 | . 28 26 Device 9 | . 7 18 Storage 12 | . 14 7 Protection 3 | . 3 . Energy Gun 19 | . 21 13 Ballistic Gun 2 | . 2 . Launcher 1 | . . 8 Peak Build Rating 20 | 6 19 20 Average Rating 8 | 3 7 16 On Entrance 8 | . 6 19 Avg Prop Armor Cover (%) 11 | . . 11 Naked Turns . | . . . Heaviest Build 20 | 12 20 20 Greatest Support 20 | 20 20 20 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 11 | 8 10 11 Average Capacity 9 | 6 9 8 Most Carried 10 | 4 10 10 Average Carried 8 | 2 8 7 Final Capacity 10 | 8 10 6 Final Carried 10 | 4 10 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 460 | 270 153 37 Remotely . | . . . Salvage Created 432 | . 327 105 Parts 26 | . 24 2 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 12 | . 10 2 Guns 11 | . 9 2 AOE 1 | . 1 . Classes Destroyed 6 | . 5 1 Worker 1 | . 1 . Tunneler 1 | . 1 . Watcher 2 | . 2 . Swarmer 6 | . 6 . Grunt 4 | . 4 . Subdweller 2 | . . 2 Best Kill Streak 3 | . 3 2 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 2 | . 2 1 Gunslinging . | . . . Exploded 1 | . 1 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 80 | . 55 25 Missed 22 | . 16 6 Hits 58 | . 39 19 Projectile 58 | . 39 19 Critical Strikes 3 | . . 3 Damage Taken 795 | . 411 384 Core 216 | . 63 153 Absorbed by Shields . | . . . Regen/Repaired (Parts) 41 | . 41 . Core Remaining (%) 100 | 100 . . Volleys Fired 60 | . 41 19 Largest 2 | . 2 2 Hottest 80 | . 80 80 Shots Fired 95 | . 75 20 Gun 95 | . 75 20 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 4 | . 4 . Thermal 69 | . 50 19 Explosive . | . . . Electromagnetic 22 | . 21 1 Robot Hit Streak 9 | . 4 9 Robot Miss Streak 4 | . 4 1 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 59 | . 41 18 Core Hits 22 | . 16 6 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 804 | . 604 200 Guns 697 | . 497 200 Cannons . | . . . Explosions 107 | . 107 . Melee . | . . . Ramming . | . . . Kinetic 22 | . 22 . Thermal 595 | . 405 190 Explosive . | . . . Electromagnetic 187 | . 177 10 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 11 | . 9 11 Average Corruption 7 | . 7 10 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 41 | . 31 10 Message Errors 13 | . 12 1 Matter Fused 8 | . 4 4 Heat Flow Errors 5 | . 4 1 Energy Discharges 1 | . 1 . Parts Rejected 1 | . . 1 Data Loss (minor) 10 | . 8 2 Data Loss (major) 2 | . 2 . Alerts 1 | . . 1 Overload Shots . | . . . Overflow Damage 26 | . 26 . Projectiles . | . . . Explosions 26 | . 26 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 4 | . 4 . Shots 1 | . 1 . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 275 | . 275 182 Average Temperature 95 | . 95 106 Received Heat Transfer 129 | . 129 . Effects 2 | . 2 . Energy Bleed 1 | . 1 . Interference 1 | . 1 . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 2 | . 2 . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 1250 | . 825 425 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 3 | . 3 . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 131 | . 131 . Initial . | . . . Average 32 | . 33 . Influence Increases 381 | . 381 . Destroy 0b10 Robot/C 200 | . 200 . Destroy 0b10 Robot/NC 20 | . 20 . Destroy Leader 44 | . 44 . Successful Hack 31 | . 31 . Select Force Hacks 30 | . 30 . Destroy Structure 11 | . 11 . Lose Combat Pursuer 45 | . 45 . Influence Decreases 381 | . 364 17 Entered New Map 9 | . . 9 Time Decay 352 | . 344 8 Lost Part 20 | . 20 . Squads Dispatched 3 | . 3 . Investigation 2 | . 2 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals 3 | . 3 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 32 | . 26 6 Peak Tracking Total 7 | . 7 5 Tactical Retreats 2 | . 2 . Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered 7 | . 7 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 9 | . 9 . Terminals 6 | . 6 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 24 | . 24 . Successful 12 | . 12 . Failed 12 | . 12 . Catastrophic 5 | . 5 . Database Lockouts . | . . . Manual 46 | . 46 . Terminals 17 | . 17 . Fabricators . | . . . Repair Stations 3 | . 3 . Recycling Units 4 | . 4 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 6 | . 6 . Record 1 | . 1 . Part Schematic 1 | . 1 . Maintenance Status 1 | . 1 . Patrol Status 1 | . 1 . Reinforcement Status 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 4 | . 4 . Terminals 2 | . 2 . Track 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Reject 1 | . 1 . Tunnel 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 7 | . 7 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 1 | . 1 . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . X0-1V1 Amusement Gains 18 | . 8 10 Good Acts 1 | . . 1 Bad Acts 2 | . . 2 Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Active Infowar (turns) 768 | . 647 121 Sensors 121 | . . 121 Terrain 371 | . 371 . Structural 100 | . 100 . Seismic 176 | . 176 . Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 1520 | 66 1228 226 Spaces Moved 1013 | 51 828 134 Core 11 | 11 . . Treads . | . . . Legs 983 | 35 828 120 Wheels 19 | 5 . 14 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 100 Average Speed 118 | 102 120 117 Slowest Speed 120 | 120 120 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 37 | 3 97 12 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . 1 . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 11 | . 11 . Melee . | . . . Projectile . | . . . AOE 11 | . 11 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 1234 | 61 989 184 Wait 103 | . 89 14 Move 1011 | 50 827 134 Hop . | . . . Pick Up 11 | 3 6 2 Fast Attach 18 | 7 9 2 Attach 5 | . . 5 Detach 6 | 1 3 2 Swap 6 | . 4 2 Drop 14 | . 10 4 Fire 60 | . 41 19 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 15) 314 | -10/Materials | Discovered new exit (range 11) 315 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 7) 567 | -10/Materials | Derelicts attacked the area 727 | -10/Materials | Repaired Ion Engine 967 | -10/Materials | Discovered new exit (range 10) 1106 | -10/Materials | Discovered new exit (range 10) 1277 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1295 | -10/Materials | Entered Subcaves 1304 | -10/Subcaves | Inventory capacity permanently improved by X0-1V1 (+1; -100 max core) 1306 | -10/Subcaves | Learned 2 Materials zone layouts 1320 | -10/Subcaves | System corruption reached 10% 1343 | -10/Subcaves | Core integrity fell below 50% 1361 | -10/Subcaves | Core integrity fell below 20% 1521 | -10/Subcaves | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- X0-1V1's Piety Tracker suddenly appears amidst shimmering waves of color. 01385_ Acquired X0-1V1's Piety Tracker. 01388_ System corrupted: Component data lost. 01411_ Dropped Med. Storage Unit. 01413_ Acquired Med. Storage Unit. 01422_ System corrupted: Matter fused (-8). 01425_ Dropped Ion Engine. 01428_ Dropped Aluminum Leg. 01431_ Acquired Signal Interpreter. 01439_ X0-1V1: "Did you know you're leaking matter?" (-150 matter capacity) 01444_ System corrupted: Heat flow error (+220). 01460_ MXK9R3ZV6%BX|BUL UN7& 01488_ System corrupted: Matter fused (-9). 01504_ System corrupted: Sml. Laser rejected. 01506_ Dropped Aluminum Leg. 01521_ X0-1V1 howls with laughter! [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????###?????????????????????????????????? | | ????????????## "##???????????????????????????????? | | ????????????# #???????????????????????????????? | | ????????????# ##??????????????????????????????? | | ????????? "## #??????????????????????????????? | | ??????????""" ##?????????????????????????????? | | ??????????? 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Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 31% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Back For More Chaos Is Inevitable Challenges ------------ None Game ------ Seed LayeredChipVibroblade Manual? 0 Play Time 00:42:08 Cumulative 48.5 hours Start 2026.07.04 @ 20:49:16 End 2026.07.04 @ 21:43:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 29 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ec6d6426-2a64-48d6-b64b-46036064c33d