Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.09 @ 13:09:43 Player: Tereza Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (85) 425 Value Destroyed (3177) 3177 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (613) 613 TOTAL SCORE: 7335 Bonus ------- High Alert Combat Kills 13 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 121/300 Energy 20/100 System Corruption 0% Temperature Cool (18) Movement Core (800) Ox15 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Advanced Visual Processing Unit Sensor Array Advanced Terrain Scan Processor Target Analyzer System Restoration Module > --- WEAPON (2) ------- Beamcaster > --- INVENTORY (20) --- Light Treads Aluminum Leg Improved Heat Sink Medium Matter Pod (100) 0b10 Decoder Chip [Looter] Improved Melee Analysis Suite Recoil Stabilizer System Restoration Module Hacking Drone Bay Heavy Laser Beamcaster Makeshift Shrapnel Gun Dirty Datajack (20) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Sensor Array Advanced Terrain Scan Processor Target Analyzer System Restoration Module > --- WEAPON ----------- Gauss Cannon Mini Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Treads Advanced Treads Advanced Treads Advanced Treads Aluminum Leg Improved Heat Sink Medium Matter Pod Improved Melee Analysis Suite Recoil Stabilizer System Restoration Module Hacking Drone Bay Arc Projector Heavy Laser Makeshift Laser Beamcaster Minigun Makeshift Shrapnel Gun Dirty Datajack [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Sensor Array Device Sensor Array Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Mini Assault Cannon Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher EMP Blaster Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 5 | . . 2 1 2 . . . . Weapon . | . . . . . . . . . Parts Attached 93 | 6 4 10 36 27 1 1 1 7 Power 15 | 1 1 . 5 5 1 . . 2 Engine 9 | 1 . . 4 4 . . . . Core 6 | . 1 . 1 1 1 . . 2 Reactor . | . . . . . . . . . Propulsion 26 | 2 . 2 11 8 . . . 3 Treads 12 | 2 . 2 2 3 . . . 3 Leg 14 | . . . 9 5 . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 26 | 1 2 3 8 10 . 1 1 . Device 14 | . 2 2 3 6 . 1 . . Storage 2 | 1 . . . 1 . . . . Processor 5 | . . 1 1 2 . . 1 . Hackware . | . . . . . . . . . Protection 5 | . . . 4 1 . . . . Artifact . | . . . . . . . . . Weapon 26 | 2 1 5 12 4 . . . 2 Energy Gun 9 | . 1 . 4 2 . . . 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 7 | 2 . 3 2 . . . . . Ballistic Cannon 9 | . . 2 5 2 . . . . Launcher 1 | . . . 1 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Corrupted Parts 1 | . . . 1 . . . . . System Corruption 10 | . . . 10 . . . . . Parts Lost 48 | . 2 . 20 10 2 1 . 13 Power 9 | . 1 . 2 2 1 . . 3 Propulsion 14 | . . . 5 3 . . . 6 Utility 15 | . . . 8 4 1 1 . 1 Weapon 10 | . 1 . 5 1 . . . 3 Highest Loss Streak 13 | . 2 . 6 5 2 1 . 13 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 96 97 90 92 97 95 99 98 Engine 3 | . 8 . 7 5 4 . . . Core 4 | . 4 11 . 1 2 7 7 6 Treads 16 | . 28 22 7 9 23 23 23 22 Leg 6 | . . . 16 12 . . . . Device 19 | . 11 29 13 18 23 25 23 23 Storage 8 | . 14 11 9 6 7 7 7 7 Processor 14 | . . 1 9 17 20 15 22 23 Protection 2 | . . . 9 2 . . . . Energy Gun 2 | . 6 1 2 5 . . . . Ballistic Gun 3 | . 21 18 1 1 . . . . Ballistic Cannon 10 | . . 1 12 7 15 15 15 14 Peak Build Rating 47 | 6 10 15 22 46 45 46 47 47 Average Rating 31 | 4 7 14 18 33 44 43 46 46 On Entrance 24 | . 6 10 15 16 45 42 42 47 Naked Turns . | . . . . . . . . . Heaviest Build 66 | 13 14 21 41 66 66 63 59 59 Greatest Support 75 | 40 40 40 60 75 66 66 66 66 Greatest Overweight (x) 4 | . . . 2 4 . . . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 20 20 20 20 20 Average Capacity 14 | 6 8 8 8 14 20 20 20 20 Most Carried 20 | 6 8 8 8 20 20 20 20 20 Average Carried 13 | 4 6 7 7 12 19 19 19 19 Final Capacity 20 | 8 8 8 8 20 20 20 20 20 Final Carried 20 | 6 8 8 4 20 19 20 20 13 Class Distribution -------------------- 58% | Mutant 35% | Scavenger-Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Matter Collected 2433 | 201 180 174 1102 555 . 187 10 24 Remotely . | . . . . . . . . . Salvage Created 3075 | . 337 372 1302 948 . 92 . 24 Parts 180 | . 21 25 82 45 . 5 . 2 Haulers Intercepted 3 | . . 1 1 1 . . . . Recyclers Shooed 3 | . . . 2 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 . . Prevented 4 | . . . . . 4 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 70 | . 7 4 34 20 . 3 . 2 Guns 28 | . 7 4 7 10 . . . . Cannons 37 | . . . 23 9 . 3 . 2 AOE 5 | . . . 4 1 . . . . Classes Destroyed 16 | . 3 3 8 1 . . . 1 Worker 2 | . 1 . 1 . . . . . Builder 2 | . . . 2 . . . . . Hauler 3 | . . 1 1 1 . . . . Recycler 3 | . . 1 1 1 . . . . Mechanic 1 | . . . 1 . . . . . Operator 1 | . . . 1 . . . . . Watcher 5 | . 1 2 2 . . . . . Swarmer 8 | . . . 6 . . 2 . . Grunt 42 | . 7 2 17 16 . . . . Brawler 2 | . . . 2 . . . . . Duelist 1 | . . . 1 . . . . . Sentry 9 | . . 2 5 1 . 1 . . Hunter 2 | . . . 2 . . . . . Programmer 3 | . . . . 3 . . . . Heavy 1 | . . . 1 . . . . . Z-Technician 1 | . . . . . . . . 1 Assembled 2 | . . . . . . . . 2 Best Kill Streak 11 | . 5 2 11 9 . 3 . 2 Combat Bots Only 6 | . 5 2 6 5 . 3 . 2 Max Kills in Single Turn 4 | . 1 1 4 1 . 1 . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . 2 1 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Hostile Shots Fired 596 | . 58 17 236 138 26 40 . 81 Missed 179 | . 15 9 56 47 12 13 . 27 Damage Taken 7556 | . 550 112 2913 1609 149 505 . 1718 Core 1194 | . 70 14 380 201 51 61 . 417 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 74 | 100 72 96 30 . . . . . Volleys Fired 267 | . 37 19 129 58 . 5 . 19 Largest 2 | . 2 2 2 2 . 2 . 2 Hottest 130 | . 60 46 109 130 . 96 . 123 Shots Fired 480 | . 74 37 207 115 . 10 . 37 Gun 279 | . 74 37 82 82 . . . 4 Cannon 197 | . . . 121 33 . 10 . 33 Launcher 4 | . . . 4 . . . . . Special . | . . . . . . . . . Kinetic 351 | . 55 37 154 62 . 10 . 33 Thermal 123 | . 19 . 49 53 . . . 2 Explosive . | . . . . . . . . . Electromagnetic 6 | . . . 4 . . . . 2 Robot Hit Streak 14 | . 8 9 13 14 . 2 . 3 Robot Miss Streak 7 | . 4 3 7 4 . 2 . 4 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 2 . . 1 . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . Shots Hit Robots 342 | . 51 27 156 86 . 5 . 17 Core Hits 235 | . 23 15 151 40 . 2 . 4 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 13 | . . . 3 7 . 1 . 2 Burn 7 | . . . 3 4 . . . . Destroy 1 | . . . . 1 . . . . Blast 5 | . . . . 2 . 1 . 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6724 | . 513 417 3064 2044 . 151 . 535 Guns 2763 | . 513 417 841 982 . . . 10 Cannons 3215 | . . . 1830 709 . 151 . 525 Explosions 703 | . . . 380 323 . . . . Melee . | . . . . . . . . . Ramming 43 | . . . 13 30 . . . . Kinetic 4710 | . 340 417 2212 1065 . 151 . 525 Thermal 1675 | . 173 . 553 949 . . . . Explosive . | . . . . . . . . . Electromagnetic 296 | . . . 286 . . . . 10 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 12 | . . . 12 . . . . . Average Corruption 1 | . . . 1 . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 12 | . . . 12 . . . . . Message Errors 2 | . . . 2 . . . . . Matter Fused 3 | . . . 3 . . . . . Heat Flow Errors 3 | . . . 3 . . . . . Parts Rejected 2 | . . . 2 . . . . . Weapon Failures 2 | . . . 2 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 217 | . . . 14 144 . 19 . 40 Projectiles 72 | . . . . 13 . 19 . 40 Explosions 145 | . . . 14 131 . . . . Melee . | . . . . . . . . . Knockbacks 28 | . . . 22 5 . . . 1 Impact 1 | . . . . 1 . . . . Kinetic 24 | . . . 19 4 . . . 1 Secondary 3 | . . . 3 . . . . . Self-Inflicted Damage 435 | . . . 142 293 . . . . Shots 10 | . . . 6 4 . . . . Rammed 1 | . . . . 1 . . . . Targets Rammed 3 | . . . 2 1 . . . . Kicked 2 | . . . 2 . . . . . Crushed . | . . . . . . . . . Highest Temperature 490 | . 60 . 490 89 . . . 55 Average Temperature 108 | . 20 . 154 27 . . . 21 Received Heat Transfer 2667 | . 342 48 1044 675 24 48 . 486 Effects 14 | . . . 14 . . . . . Shutdowns 3 | . . . 3 . . . . . Energy Bleed 2 | . . . 2 . . . . . Interference 5 | . . . 5 . . . . . Damage (major) 4 | . . . 4 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . 2 . 3 1 . . . . Heat Transferred 3982 | . 400 . 1619 1963 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . 3 . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Peak Influence 409 | . 223 101 342 409 . . . . Initial 142 | . . 9 42 142 . . . . Average 179 | . 95 58 206 233 . . . . Maximum Alert Level 2 | . 1 . 1 2 . . . . Low Security (%) 51 | 100 81 100 35 35 . . . . Level 1 48 | . 18 . 64 62 . . . . Level 2 . | . . . . 1 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 1 1 9 5 . . . . Investigation 3 | . 1 . 2 . . . . . Extermination 3 | . . . . 3 . . . . Reinforcement 7 | . . 1 4 2 . . . . Assault . | . . . . . . . . . Garrison 3 | . . . 3 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . 2 . . . . . Haulers Reinforced 1 | . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Distress Signals 5 | . 1 1 2 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 110 | . 12 9 55 23 1 5 . 5 Peak Tracking Total 7 | . 7 3 7 6 1 3 . 3 Tactical Retreats 5 | . . . 3 1 . 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Traps Triggered 3 | . 1 . 2 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 1 | . . 1 . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Machines Disabled 11 | . . . . 10 . . . 1 Max in Single Turn 10 | . . . . 10 . . . 1 Garrison Access 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Machines Accessed 21 | . 4 2 8 5 . 1 1 . Terminals 18 | . 4 2 7 5 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . Total Hacks 45 | . 7 6 15 12 . 1 4 . Successful 25 | . 3 5 7 5 . 1 4 . Failed 20 | . 4 1 8 7 . . . . Catastrophic 4 | . 1 . 2 1 . . . . Database Lockouts . | . . . . . . . . . Manual 19 | . 1 4 6 4 . . 4 . Terminals 39 | . 7 6 14 12 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . Terminal Hacks 24 | . 3 5 6 5 . 1 4 . Part Schematic 4 | . . . . . . . 4 . Open Door 1 | . . . . . . 1 . . Level Access Points 1 | . . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . Alert Level 6 | . . 1 2 3 . . . . Unreport Threat 1 | . . . 1 . . . . . Disarm Traps 1 | . . 1 . . . . . . Maintenance Status 1 | . . 1 . . . . . . Security Status 1 | . 1 . . . . . . . Surveillance Status 1 | . . . . 1 . . . . Transport Status 2 | . . 1 1 . . . . . Hauler Manifests 3 | . 1 1 . 1 . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . Seal Access 1 | . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 4 . 5 4 . . . . Full Trace Events 2 | . . . 2 . . . . . Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . 4 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Total Allies 7 | . . . . . . . 7 . Largest Group 7 | . . . . . . . 7 3 Highest-Rated Group 219 | . . . . . . . 219 62 Highest-Rated Ally 41 | . . . . . . . 41 28 Total Orders . | . . . . . . . . . Ally Attacks 27 | . . . . . . . . 27 Total Damage 382 | . . . . . . . . 382 Kills 5 | . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 2 1 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Turns Passed 6888 | 88 441 629 1424 1711 412 555 1165 463 Spaces Moved 3683 | 48 178 271 571 964 279 340 800 232 Core 3 | 2 . . . 1 . . . . Treads 2778 | 46 178 271 187 445 279 340 800 232 Legs 902 | . . . 384 518 . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 120 120 145 145 145 145 Average Speed 150 | 155 160 160 162 147 145 145 145 145 Slowest Speed 305 | 160 160 160 260 250 145 145 145 305 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 5 30 24 40 26 52 55 85 27 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 4 | . . . . . 1 1 2 . Known Exits Taken 2 | . . 1 1 . . . . . Unknown Exits Taken 6 | 1 1 . . 1 1 1 1 . Scrap Searched 4 | . . . . . . 2 2 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 49 | . . . 7 28 . 5 . 9 Melee . | . . . . . . . . . Projectile 20 | . . . 1 5 . 5 . 9 AOE 29 | . . . 6 23 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Total 4581 | 59 272 433 860 1150 286 392 809 320 Wait 432 | . 42 122 97 59 7 43 . 62 Move 3675 | 47 177 270 570 963 278 339 799 232 Hop . | . . . . . . . . . Pick Up 59 | 6 7 3 10 26 . 2 5 . Fast Attach 43 | 6 3 4 14 15 . 1 . . Attach 29 | . 1 1 11 7 1 . 1 7 Detach 4 | . . . 1 3 . . . . Swap 21 | . . 5 11 5 . . . . Drop 47 | . 5 9 15 13 . 1 4 . Fire 267 | . 37 19 129 58 . 5 . 19 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 2 | . . . 2 . . . . . Crush 1 | . . . . 1 . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . . 1 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 45 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 451 | -10/Materials | Discovered new exit (range 10) 530 | -10/Materials | Entered another Materials area 530 | -9/Materials | Evolved 2 slots: Utility x2 902 | -9/Materials | Build established: Scavenger-Mutant 1121 | -9/Materials | Discovered new exit (range 16) 1157 | -9/Materials | Identified exit to Materials 1159 | -9/Materials | Entered another Materials area 1159 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1495 | -8/Materials | Lost 3 parts (1p1n1u) 1501 | -8/Materials | Identified exit to Factory 1514 | -8/Materials | Garrison activated, responded to threat 2385 | -8/Materials | Lost 4 parts (1n1u2w) 2496 | -8/Materials | Core integrity fell below 50% 2541 | -8/Materials | System corruption reached 10% 2560 | -8/Materials | Lost 6 parts (1p3u2w) 2583 | -8/Materials | Entered Factory 2583 | -7/Factory | Evolved 2 slots: Utility x2 2753 | -7/Factory | Discovered new exit (range 13) 2778 | -7/Factory | Identified exit to Factory 3026 | -7/Factory | Lost 5 parts (2p1n1u1w) 3110 | -7/Factory | Discovered exit to Factory (range 9) 3280 | -7/Factory | Lost 5 parts (2n3u) 3872 | -7/Factory | Build established: Mutant 4280 | -7/Factory | Discovered new exit (range 11) 4294 | -7/Factory | Entered Lower Caves 4524 | -7/Lower Caves | Spotted B-75 Beast 4595 | -7/Lower Caves | Encountered a Warlord checkpoint 4663 | -7/Lower Caves | Lost 3 allies 4668 | -7/Lower Caves | Discovered new exit (range 13) 4684 | -7/Lower Caves | Learned Factory stockpile data 4706 | -7/Lower Caves | Entered another Lower Caves area 4968 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5021 | -7/Lower Caves | Learned location of Zion (-7) 5032 | -7/Lower Caves | Spotted B-75 Beast 5214 | -7/Lower Caves | Encountered a Warlord checkpoint 5235 | -7/Lower Caves | Discovered new exit (range 12) 5261 | -7/Lower Caves | Entered Zion 5357 | -7/Zion | Given the Hacking Drone Bay 5358 | -7/Zion | Found Prototype Device 5372 | -7/Zion | Discovered new exit (range 12) 5858 | -7/Zion | Learned Factory trap positions 5966 | -7/Zion | Met Imprinter 5991 | -7/Zion | Imprinted 5994 | -7/Zion | Declared Zion's savior 6135 | -7/Zion | Gained Derelict followers 6229 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6387 | -7/Zion | Opened final containment barrier to the Deep Caves 6410 | -7/Zion | Discovered new exit (range 3) 6410 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6426 | -7/Zion | Entered Deep Caves 6426 | -7/Deep Caves | Accompanied by 7 allies 6826 | -7/Deep Caves | Z-Facility disabled 6840 | -7/Deep Caves | Attacked by Z-Imprinter 6846 | -7/Deep Caves | Core integrity fell below 50% 6881 | -7/Deep Caves | Core integrity fell below 20% 6889 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- PM-3XW(o) heat damages Mak. Hacking Suite. Lgt. Nuclear Core destroyed. PM-3XW(o) heat damages Hover Unit. PM-3XW(o) heat spikes uncontrollably. AM-3R6(o) destroyed. Slug penetrates Wall. PM-3XW(o) destroyed. Adv. Treads destroyed. Slug penetrates Wall. Lgt. Nuclear Core destroyed. Gauss Cannon destroyed. Lgt. Nuclear Core destroyed. Arc Projector destroyed. YH-Y08(b) sneak attacks. JS-CKG(o) system corrupted by crushing effect. JS-CKG(o) destroyed. Adv. Treads destroyed. Mni. Assault Cannon destroyed. Adv. Treads destroyed. Imp. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????????????##?????????????????????? | | ????????????????????????### #??????######????????? | | ????????????????????? ## # ????### ##???????? | | ????????????????????? ##### #???????? | | ??????????????????? ????????? | | ?????????????????? ????????? | | ?????????????????? #????????# | | ????????????????? #???????## | | ????????????????" ##??????# | | ???????????????"" ######## | | ??????????????""" | | ??????????????""" % | | ??????????????? | | ??????????????""" %% ####### | | ??????????????""" ###?????# | | ?????????????"""" z ##???????# | | ??????????""""""" I %# #??????# | | ??????????"" " " % ;#???????# | | ??????????"" % %/ #???????# | | ??????????""% z ###?????? | | ??????????"" i ; #?????? | | ???????????""% ##???????? | | ????????????""" = ##???????? | | ???????????""""""*! [%* #???????? | | ???????" %% @ = #???????? | | ????????"" """ ##???????? | | ????????????""""" ##????????? | | ?????????????""""" b #?????????? | | ?????????????""""" #????????? | | ??????????????"""" #???????? | | ??????????????""" #???????? | | ??????????????"" ##???????? | | ????????????? #????????? | | ????????????""""" #????????? | | ????????????""" #???????? | | ?????????????? #???????? | | ????????????? #??????? | | ???????????? #??????? | | ???????????? ??????? | | ????????????? #?????? | | ??????????????? #?????? | | ?????????????????? ##### #?????? | | ?????????????????????????### #### ??????? | | ???????????????????????????######???# ????????? | | ?????????????????????????????????????#???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 14 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 375 Evasion (%) 55 Target Analysis 5 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- Battle Cannon | -7/Zion | Free Beamcaster | -7/Zion | Free Barrage Gun | -7/Zion | Free Plasma Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HellfireGlidesysAutogun Manual? 0 Play Time 00:47:13 Cumulative 64.5 hours Start 2024.10.09 @ 12:03:38 End 2024.10.09 @ 13:09:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 40 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4a75e252-7a34-4be8-93be-204903a83318