Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.05 @ 10:29:41 Player: Jelly Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (199) 995 Value Destroyed (8497) 8497 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (4428) 4428 TOTAL SCORE: 18740 Bonus ------- High Alert Combat Kills 1251 Follower Combat Kills 491 Entered Garrisons 800 Used RIF Installer 2000 Friendly Fire -114 Cogmind --------- Core Integrity 872/1000 Matter 194/300 Energy 200/200 System Corruption 3% Temperature Cool (12) Movement Treading (320) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core Micro Fission Core > --- PROPULSION (4) --- Improved Medium Treads > --- UTILITY (9) ------ High-capacity Storage Unit Enhanced Optical Array Advanced Terrain Scan Processor Advanced Targeting Computer Improved Kinecellerator Improved Focal Shield Relay Coupler [Swarmer] (15) Relay Coupler [Sentry] (4) Relay Coupler [Hunter] (9) > --- WEAPON (2) ------- Mass Driver Improved Remote Datajack > --- INVENTORY (20) --- Cold Fusion Reactor Micro Fission Core Heavy Treads Matter Compressor (130) Improved Remote Shield Relay Coupler [NC] (29) Relay Coupler [NC] (33) Relay Coupler [Sentry] (26) Relay Coupler [Specialist] (26) Relay Coupler [Hunter] (18) Component Analysis Suite Variable Charge Gun Mass Driver Heavy Shock Bomb Launcher Power Sword Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Fission Core > --- PROPULSION ------- Improved Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Trap Scanner Enhanced Optical Array Advanced Targeting Computer Transmission Jammer Improved Remote Shield Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Sentry] > --- WEAPON ----------- Mass Driver Improved Remote Datajack > --- INVENTORY -------- Light Treads Advanced Heat Sink Matter Compressor Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Kinecellerator Improved Medium Armor Plating Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Sentry] Relay Coupler [Specialist] Relay Coupler [Hunter] Relay Coupler [Hunter] Component Analysis Suite Variable Charge Gun Hypervelocity Coil Gun Hypervelocity Coil Gun Mass Driver Heavy Shock Bomb Launcher Power Sword [Rating: 81] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Advanced Targeting Computer Device Transmission Jammer Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Sentry] Protection Improved Light Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Coil Gun Ballistic Cannon Mass Driver Launcher Heavy Missile Launcher Special Weapon Improved Remote Datajack Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Slots Evolved 10 | . . 2 2 . . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . 1 Propulsion 2 | . . . 1 . . . . . 1 . . Utility 7 | . . 2 1 . . . 2 . 1 . 1 Weapon . | . . . . . . . . . . . . Parts Attached 177 | . 11 20 9 4 8 7 26 28 15 24 25 Power 18 | . 1 4 . . 1 . 1 5 . 1 5 Engine 7 | . 1 4 . . . . 1 . . . 1 Core 11 | . . . . . 1 . . 5 . 1 4 Reactor . | . . . . . . . . . . . . Propulsion 40 | . 2 4 2 3 2 1 6 9 4 3 4 Treads 25 | . . 3 . 2 2 1 . 6 4 3 4 Leg 2 | . 2 . . . . . . . . . . Wheel 11 | . . 1 2 1 . . 6 1 . . . Hover 1 | . . . . . . . . 1 . . . Flight 1 | . . . . . . . . 1 . . . Utility 59 | . 3 8 3 1 2 4 10 3 8 9 8 Device 19 | . 2 . 2 1 1 1 4 . 3 1 4 Storage 5 | . . 3 . . . . . . 2 . . Processor 10 | . 1 2 . . 1 . 3 . 2 . 1 Hackware 9 | . . . . . . . 1 . 1 5 2 Protection 16 | . . 3 1 . . 3 2 3 . 3 1 Artifact . | . . . . . . . . . . . . Weapon 60 | . 5 4 4 . 3 2 9 11 3 11 8 Energy Gun 9 | . . . 4 . 2 1 2 . . . . Energy Cannon 9 | . . . . . 1 1 4 3 . . . Ballistic Gun 18 | . 2 4 . . . . 1 6 1 3 1 Ballistic Cannon 7 | . . . . . . . . . 1 3 3 Launcher 8 | . 1 . . . . . 2 2 . 1 2 Special Weapon 8 | . 1 . . . . . . . 1 4 2 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . 1 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . . . Parts Lost 57 | . 2 . . 2 2 4 13 15 3 6 10 Power 6 | . . . . . . . 1 2 . 1 2 Propulsion 23 | . . . . 2 1 1 4 6 3 2 4 Utility 15 | . 1 . . . . 1 5 2 . 3 3 Weapon 13 | . 1 . . . 1 2 3 5 . . 1 Highest Loss Streak 12 | . 1 . . 2 1 2 5 12 1 2 4 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 96 | . 98 97 99 100 100 99 93 84 98 97 98 Engine 3 | . 14 10 9 9 1 . 3 . . . 1 Core 4 | . . . . . 7 9 2 6 6 5 8 Treads 18 | . . 16 18 18 21 27 7 11 25 25 22 Leg 1 | . 28 1 . . . . . . . . . Wheel 3 | . . 3 9 8 5 . 13 4 . . . Device 8 | . 8 8 8 15 9 9 11 1 5 8 11 Storage 7 | . 14 11 9 9 9 9 7 7 6 6 5 Processor 17 | . 4 12 18 11 17 18 23 23 20 18 13 Hackware 4 | . . . . . . . . 1 4 12 17 Protection 7 | . . 9 9 9 9 8 8 6 14 4 2 Energy Gun 3 | . . . 16 18 15 12 2 . . . . Energy Cannon 1 | . . . . . 2 5 5 5 . . . Ballistic Gun 6 | . 26 20 1 . . . 3 5 8 1 2 Ballistic Cannon 1 | . . . . . . . . . 2 7 2 Special Weapon 1 | . . 1 . . . . . . 1 3 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 77 | 13 16 42 46 48 48 48 53 44 65 67 77 Greatest Support 118 | 20 20 46 43 63 65 65 64 60 108 118 113 Greatest Overweight (x) 5 | . 1 5 4 4 4 . 3 3 . . 1 Average Overweight (x) . | . . . 2 3 1 . . . . . . Largest Inventory Capacity 20 | . 8 20 15 15 15 15 15 15 20 20 20 Average Capacity 15 | . 8 8 15 15 15 15 15 15 17 20 20 Most Carried 20 | . 8 9 15 15 15 15 15 15 20 20 20 Average Carried 14 | . 7 8 14 14 14 14 14 13 17 19 19 Final Capacity 20 | 8 8 15 15 15 15 15 15 15 20 20 20 Final Carried 20 | 6 8 9 15 15 15 15 15 15 19 20 16 Class Distribution -------------------- 48% | Mutant 21% | Bothacker-Mutant 16% | Botlord-Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Bothacker-Mutant | -6/Factory Botlord-Mutant | -6/Garrison Botlord-Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Matter Collected 4275 | 193 221 759 86 30 80 65 467 505 461 755 653 Remotely . | . . . . . . . . . . . . Salvage Created 7050 | . 145 994 779 456 530 876 992 719 408 363 788 Parts 424 | . 17 66 61 32 31 39 56 41 19 15 47 Haulers Intercepted 5 | . . 3 . . . . 1 . . . 1 Recyclers Shooed 6 | . 1 2 1 . . . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Combat Hostiles Destroyed 167 | . 8 26 14 16 8 20 19 23 9 11 13 Guns 95 | . 7 26 11 13 8 4 9 6 7 1 3 Cannons 30 | . . . . . . 4 7 5 2 10 2 AOE 38 | . 1 . 3 3 . 11 3 12 . . 5 Classes Destroyed 14 | . 2 7 1 1 1 . 1 1 . . . Worker 8 | . . 2 . . . . 4 . . . 2 Builder 6 | . . 1 3 . . . 1 . . . 1 Hauler 5 | . . 3 . . . . 1 . . . 1 Recycler 5 | . . 1 1 . . . 3 . . . . Operator 1 | . . 1 . . . . . . . . . Watcher 7 | . . 1 2 . 2 . . 1 1 . . Swarmer 63 | . 6 11 4 9 . 4 6 12 2 4 5 Cutter 6 | . . . . 2 . 2 . . . 2 . Grunt 64 | . 2 12 5 5 2 13 9 6 3 4 3 Brawler 4 | . . . . . . . . 2 1 . 1 Duelist 2 | . . . 1 . . . . . . . 1 Sentry 16 | . . 3 4 . 3 1 . 3 . 1 1 Hunter 3 | . . . . . 3 . . . . . . Programmer 9 | . . . . . . . 4 . 3 . 2 Best Kill Streak 15 | . 3 6 5 6 3 10 9 15 3 3 4 Combat Bots Only 15 | . 3 5 4 6 2 10 5 15 3 3 4 Max Kills in Single Turn 3 | . 2 2 3 2 1 3 2 3 2 1 2 Gunslinging 1 | . 1 . . 1 . . . . . . . Exploded 3 | . 1 . 2 1 . 3 2 3 . . 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Damage Taken 10636 | . 444 676 582 380 450 906 1577 1634 895 1444 1648 Core 1236 | . 92 106 54 28 80 109 117 334 57 131 128 Absorbed by Shields 131 | . . . . . . . . . . 69 62 Redirected to Shielding 189 | . . . . . . . . . . 189 . Regen/Repaired (Parts) 177 | . . . . . . . . . . . 177 Core Remaining (%) 66 | 100 63 73 . . . 50 . 35 . 77 . Volleys Fired 507 | . 37 67 31 23 28 33 75 46 36 61 70 Largest 2 | . 2 2 2 2 2 2 2 2 2 2 2 Hottest 138 | . 100 46 100 100 113 113 138 138 83 114 114 Shots Fired 817 | . 72 134 62 44 52 59 109 69 58 85 73 Gun 592 | . 70 134 62 44 44 46 60 38 44 21 29 Cannon 163 | . . . . . 8 13 46 18 13 39 26 Launcher 26 | . 1 . . . . . 3 13 . 1 8 Special 36 | . 1 . . . . . . . 1 24 10 Kinetic 465 | . 70 134 . . . . 51 38 57 60 55 Thermal 36 | . 1 . . . . . 35 . . . . Explosive 17 | . 1 . . . . . 3 13 . . . Electromagnetic 264 | . . . 62 44 52 59 20 18 . 1 8 Robot Hit Streak 29 | . 10 11 14 7 19 11 12 13 29 8 18 Robot Miss Streak 6 | . 4 6 3 3 3 6 5 2 2 2 3 Penetration Max 1 | . . . . . . . . . 1 1 1 Secondary Targets 11 | . 1 4 . 2 . 1 . 3 . . . Max Gunslinging Chain 1 | . 1 1 . 1 . 1 . 1 . . . Shots Hit Robots 593 | . 38 95 51 36 39 46 86 48 46 52 56 Core Hits 343 | . 13 57 35 26 23 34 48 45 18 20 24 Critical Kills 3 | . . 1 . . . . . . . . 2 Critical Parts Destroyed 7 | . 1 . . . . . . . . 1 5 Critical Strikes 21 | . 1 1 1 . . . . . 2 5 11 Destroy 11 | . 1 1 . . . . . . 1 1 7 Blast 9 | . . . . . . . . . 1 4 4 Corrupt 1 | . . . 1 . . . . . . . . Melee Attacks 8 | . 8 . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 8 | . 8 . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 14965 | . 554 1487 1390 656 793 1575 2337 2148 1177 1002 1846 Guns 7834 | . 492 1477 1015 471 766 734 1088 502 919 173 197 Cannons 3240 | . . . . . 27 208 880 349 250 829 697 Explosions 3841 | . 58 . 364 185 . 633 365 1297 . . 939 Melee . | . . . . . . . . . . . . Ramming 50 | . 4 10 11 . . . 4 . 8 . 13 Kinetic 6513 | . 492 1477 . . . . 977 502 1169 1002 894 Thermal 2031 | . . . 364 185 . 633 768 . . . 81 Explosive 1681 | . 58 . . . . . 226 1297 . . 100 Electromagnetic 4690 | . . . 1015 471 793 942 362 349 . . 758 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . 3 . . . . . 4 3 2 2 3 Average Corruption 2 | . 1 . . . . . 2 3 2 2 1 Corruption Purged 4 | . . . . . . . 4 . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 56 | . 2 . . . . . 11 23 1 16 3 Message Errors 11 | . . . . . . . 1 8 . 2 . Matter Fused 15 | . 1 . . . . . 2 6 . 5 1 Heat Flow Errors 8 | . 1 . . . . . 3 2 . 2 . Energy Discharges 9 | . . . . . . . 2 2 1 3 1 Data Loss (minor) 5 | . . . . . . . 1 3 . 1 . Data Loss (major) 4 | . . . . . . . 1 1 . 1 1 Alerts 2 | . . . . . . . . . . 2 . Weapon Failures 2 | . . . . . . . 1 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 226 | . . . 5 16 . 6 109 50 . 31 9 Projectiles 100 | . . . . . . . 28 38 . 31 3 Explosions 126 | . . . 5 16 . 6 81 12 . . 6 Melee . | . . . . . . . . . . . . Knockbacks 18 | . . . . . . . . . 1 6 11 Impact . | . . . . . . . . . . . . Kinetic 17 | . . . . . . . . . 1 6 10 Secondary 1 | . . . . . . . . . . . 1 Self-Inflicted Damage 636 | . 18 . 42 74 . 60 82 108 . 23 229 Shots 21 | . 1 . 1 2 . 2 3 5 . 1 6 Rammed 9 | . . 3 2 . . . . . 1 . 3 Targets Rammed 13 | . . 5 3 . . . 1 . 1 . 3 Kicked . | . . . . . . . . . . . . Crushed 4 | . . 2 1 . . . 1 . . . . Highest Temperature 369 | . 166 66 135 3 291 369 143 178 24 247 48 Average Temperature 63 | . 22 12 43 3 83 131 65 60 8 69 22 Received Heat Transfer 2494 | . 99 285 243 99 180 369 459 192 264 184 120 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . 1 . . . . 3 Combat Hostiles 4 | . . . . . . 1 . . . . 3 Parts Fried 24 | . . . 5 1 7 5 . . . . 6 Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . . . Heat Transferred 2563 | . . . 400 375 . 600 1088 . . . 100 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 18 | . . . 4 4 . 7 1 . . . 2 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Peak Influence 979 | . 207 497 475 859 613 882 643 979 619 850 735 Initial 513 | . . 50 163 308 418 300 462 450 513 312 445 Average 494 | . 75 307 295 696 485 629 477 781 428 597 584 Maximum Alert Level 3 | . 1 2 2 3 2 3 2 3 2 3 3 Low Security (%) 8 | . 93 21 17 . . . . . . . . Level 1 19 | . 6 53 65 8 3 26 13 . 29 5 . Level 2 52 | . . 24 17 39 96 19 86 27 70 62 75 Level 3 19 | . . . . 51 . 54 . 72 . 31 23 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 23 | . 1 2 1 . 2 . 7 . 4 . 6 Investigation 3 | . 1 1 . . . . . . 1 . . Extermination 9 | . . . . . . . 4 . 3 . 2 Reinforcement 9 | . . 1 1 . 1 . 3 . . . 3 Assault 2 | . . . . . 1 . . . . . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Distress Signals 7 | . . 3 2 . . . 1 . . . 1 Communications Jammed 1 | . . . . . . . . . 1 . . Distress Signals 1 | . . . . . . . . . 1 . . Times Spotted 252 | . 15 41 19 16 12 20 29 22 20 30 28 Peak Tracking Total 8 | . 4 8 4 5 3 7 8 6 4 4 6 Tactical Retreats 14 | . . 3 1 . . 1 3 1 1 1 3 Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Traps Triggered 15 | . 2 1 . 2 . . . 4 1 5 . Indirectly 1 | . . . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Machines Disabled 19 | . 2 . . 2 2 3 . 2 1 4 3 Max in Single Turn 2 | . 2 . . 1 1 1 . 1 1 1 1 Garrison Relay 11 | . . . . 2 . 3 . 2 . 4 . Phase Generator 1 | . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Machines Accessed 36 | . 5 7 3 . 4 . 1 . 9 . 7 Terminals 24 | . 5 6 1 . 3 . . . 5 . 4 Fabricators 2 | . . . . . . . . . 2 . . Repair Stations 1 | . . . . . . . . . . . 1 Recycling Units 3 | . . 1 . . . . . . 1 . 1 Scanalyzers 2 | . . . 1 . . . . . . . 1 Garrison Access 4 | . . . 1 . 1 . 1 . 1 . . Total Hacks 95 | . 20 19 8 . 12 . 2 . 17 . 17 Successful 51 | . 10 11 5 . 7 . 2 . 7 . 9 Failed 44 | . 10 8 3 . 5 . . . 10 . 8 Catastrophic 5 | . . . . . . . . . 3 . 2 Database Lockouts . | . . . . . . . . . . . . Manual 35 | . 3 6 4 . 7 . . . 11 . 4 Terminals 73 | . 20 16 5 . 10 . . . 13 . 9 Fabricators 2 | . . . . . . . . . 2 . . Repair Stations 2 | . . . . . . . . . . . 2 Recycling Units 6 | . . 3 . . . . . . 1 . 2 Scanalyzers 6 | . . . 2 . . . . . . . 4 Garrison Access 6 | . . . 1 . 2 . 2 . 1 . . Terminal Hacks 24 | . 10 7 1 . 3 . . . 2 . 1 Record 7 | . 1 2 1 . . . . . 2 . 1 Robot Analysis 2 | . 1 . . . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Branch Access Points 2 | . 1 1 . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . Locate Traps 4 | . 2 1 . . 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Maintenance Status 2 | . 1 1 . . . . . . . . . Registered Components 2 | . 1 1 . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . Network Status 1 | . . . . . . . . . 1 . . Repair Station Hacks 2 | . . . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . . . 1 Repair 1 | . . . . . . . . . . . 1 Recycling Unit Hacks 6 | . . 3 . . . . . . 1 . 2 Process 1 | . . 1 . . . . . . . . . Report Inventory 3 | . . 1 . . . . . . 1 . 1 Retrieve Matter 1 | . . 1 . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . 1 Scanalyzer 4 | . . . 2 . . . . . . . 2 Insert Component 2 | . . . 1 . . . . . . . 1 Analyze 2 | . . . 1 . . . . . . . 1 Garrison Access Hacks 6 | . . . 1 . 2 . 2 . 1 . . Unlock Access 4 | . . . 1 . 1 . 1 . 1 . . Coupler Status 2 | . . . . . 1 . 1 . . . . Unauthorized Hacks 8 | . . 1 1 . 2 . . . 2 . 2 Terminals 8 | . . 1 1 . 2 . . . 2 . 2 Botnet 8 | . . 1 1 . 2 . . . 2 . 2 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 32 | . 5 7 1 . 3 . 1 . 9 . 6 Full Trace Events 3 | . 1 1 . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . . . . . 1 Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 Time 25 | . . . . . . . . . . . 25 Parts Recycled . | . . . . . . . . . . . . Recycled Matter 242 | . . 242 . . . . . . . . . Retrieved Matter 242 | . . 242 . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . 2 Parts Scanalyzed 2 | . . . 1 . . . . . . . 1 Part Schematics Acquired 2 | . . . 1 . . . . . . . 1 Parts Damaged 1 | . . . . . . . . . . . 1 Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Used RIF Installer 4 | . . . . 1 . 1 . 1 . 1 . Command Fork 1 | . . . . . . . . . . 1 . Structural Interface 1 | . . . . . . . . 1 . . . Program Shield 1 | . . . . . . 1 . . . . . Robots Hacked 15 | . . . . . . . . . 1 10 4 Non-combat . | . . . . . . . . . . . . Combat 15 | . . . . . . . . . 1 10 4 Robot Hacks Applied 20 | . . . . . . . . . 1 12 7 parse_system 1 | . . . . . . . . . . 1 . find_shortcuts 1 | . . . . . . . . . . . 1 amplify_resonance 1 | . . . . . . . . . . . 1 disable_weapons 1 | . . . . . . . . . . . 1 reboot_system 3 | . . . . . . . . . . 2 1 go_dormant 1 | . . . . . . . . . . 1 . overwrite_iff 2 | . . . . . . . . . . 2 . streamctrl_high 3 | . . . . . . . . . . . 3 formatsys_high 7 | . . . . . . . . . 1 6 . Relay Couplers Released 39 | . . . . 8 . 9 . 7 . 15 . Machine Destruction 39 | . . . . 8 . 9 . 7 . 15 . Attached 9 | . . . . . . . 1 . 1 5 2 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Total Allies 12 | . . . . . . . . . 1 8 3 Largest Group 3 | . . . . . . . . . 1 3 3 Highest-Rated Group 107 | . . . . . . . . . 32 64 107 Highest-Rated Ally 49 | . . . . . . . . . 32 32 49 Total Orders . | . . . . . . . . . . . . Ally Attacks 92 | . . . . . . . . . 20 60 12 Total Damage 2010 | . . . . . . . . . 679 997 334 Kills 19 | . . . . . . . . . 7 10 2 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Robot Analysis Total 2 | . 1 . . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Turns Passed 11059 | . 645 1089 719 455 801 661 1030 1179 1958 1393 1129 Spaces Moved 5788 | 1 380 535 379 231 373 337 605 608 1088 716 535 Core 3 | . . 3 . . . . . . . . . Treads 3856 | . . 317 42 1 218 337 167 435 1088 716 535 Legs 405 | 1 380 24 . . . . . . . . . Wheels 1520 | . . 191 337 230 155 . 438 169 . . . Hover 4 | . . . . . . . . 4 . . . Flight . | . . . . . . . . . . . . Fastest Speed 80 | 120 120 80 130 140 125 153 93 105 160 160 160 Average Speed 149 | 120 120 143 143 140 164 154 121 157 160 160 160 Slowest Speed 300 | 120 190 300 240 160 240 158 250 240 160 160 240 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 44 | 2 76 52 25 41 37 59 22 81 31 97 15 Regions Visited 11 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 4 | . . . 1 . 1 . 1 . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 16 | . 4 . . . . . 12 . . . . Terrain Destroyed 172 | . 4 . 15 17 . 7 38 14 4 4 69 Melee 3 | . 3 . . . . . . . . . . Projectile 14 | . 1 . . . . . . . 4 4 5 AOE 155 | . . . 15 17 . 7 38 14 . . 64 Terrain Rammed 1 | . 1 . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Total 7379 | . 477 725 491 320 514 423 786 768 1251 890 734 Wait 602 | . 30 63 45 39 81 40 53 22 78 67 84 Move 5773 | . 379 534 378 229 372 335 604 606 1087 714 535 Hop . | . . . . . . . . . . . . Pick Up 126 | . 5 12 11 6 12 5 16 17 18 15 9 Fast Attach 42 | . 3 10 5 . 1 . 5 9 4 3 2 Attach 53 | . 1 1 1 2 3 6 11 11 4 5 8 Detach 16 | . 1 1 4 . 1 2 2 3 2 . . Swap 82 | . 7 9 3 2 4 1 10 8 7 16 15 Drop 108 | . 5 23 10 3 12 1 9 14 14 9 8 Fire 507 | . 37 67 31 23 28 33 75 46 36 61 70 Melee 8 | . 8 . . . . . . . . . . Ram 1 | . 1 . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 13 | . . 5 3 . . . 1 . 1 . 3 Escape Stasis 48 | . . . . 16 . . . 32 . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -8/Garrison -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: *Fac / [*Low] / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Discovered new exit (range 15) 150 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 486 | -10/Materials | Discovered new exit (range 6) 646 | -10/Materials | Entered another Materials area 646 | -9/Materials | Evolved 2 slots: Utility x2 798 | -9/Materials | Identified exit to Mines 1648 | -9/Materials | Discovered new exit (range 11) 1735 | -9/Materials | Entered another Materials area 1735 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2451 | -8/Materials | Identified exit to Garrison 2454 | -8/Materials | Entered Garrison 2522 | -8/Garrison | Triggered checkpoint 2547 | -8/Garrison | Garrison Relay disabled 2656 | -8/Garrison | Triggered checkpoint 2794 | -8/Garrison | Triggered checkpoint 2820 | -8/Garrison | Garrison Relay disabled 2878 | -8/Garrison | Discovered new exit (range 10) 2899 | -8/Garrison | Installed Relay Interface Framework 2909 | -8/Garrison | Entered Materials 3708 | -8/Materials | Identified exit to Garrison 3709 | -8/Materials | First assault squad dispatched 3710 | -8/Materials | Entered Garrison 3737 | -8/Garrison | Triggered checkpoint 3764 | -8/Garrison | Garrison Relay disabled 3876 | -8/Garrison | Triggered checkpoint 3940 | -8/Garrison | Destroyed 10 combat bots 3981 | -8/Garrison | Triggered checkpoint 4014 | -8/Garrison | Garrison Relay disabled 4044 | -8/Garrison | Discovered new exit (range 19) 4082 | -8/Garrison | Expanded RIF knowledge: Program Shield 4149 | -8/Garrison | Triggered checkpoint 4254 | -8/Garrison | Discovered new exit (range 8) 4270 | -8/Garrison | Triggered checkpoint 4301 | -8/Garrison | Garrison Relay disabled 4371 | -8/Garrison | Entered Factory 4371 | -7/Factory | Evolved 2 slots: Utility x2 4741 | -7/Factory | Lost 4 parts (1p1n1u1w) 5047 | -7/Factory | Discovered new exit (range 20) 5134 | -7/Factory | Identified exit to Garrison 5314 | -7/Factory | Lost 5 parts (1n2u2w) 5401 | -7/Factory | Entered Garrison 5506 | -7/Garrison | Triggered checkpoint 5522 | -7/Garrison | Garrison Relay disabled 5683 | -7/Garrison | Triggered checkpoint 5721 | -7/Garrison | Core integrity fell below 50% 5751 | -7/Garrison | Lost 12 parts (1p5n2u4w) 5782 | -7/Garrison | Triggered checkpoint 5788 | -7/Garrison | Destroyed 15 combat bots 5911 | -7/Garrison | Phase Generator disabled 6027 | -7/Garrison | Build established: Scavenger-Mutant 6128 | -7/Garrison | Discovered new exit (range 19) 6301 | -7/Garrison | Discovered new exit (range 17) 6338 | -7/Garrison | Expanded RIF knowledge: Structural Interface 6390 | -7/Garrison | Triggered checkpoint 6420 | -7/Garrison | Triggered checkpoint 6502 | -7/Garrison | Garrison Relay disabled 6580 | -7/Garrison | Entered Factory 6580 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7071 | -6/Factory | Build established: Bothacker-Mutant 7123 | -6/Factory | Discovered new exit (range 12) 7923 | -6/Factory | Discovered new exit (range 18) 8504 | -6/Factory | Identified exit to Garrison 8538 | -6/Factory | Entered Garrison 8538 | -6/Garrison | Accompanied by 1 ally 8546 | -6/Garrison | Expanded RIF knowledge: Command Fork 8592 | -6/Garrison | Triggered checkpoint 8619 | -6/Garrison | Garrison Relay disabled 9028 | -6/Garrison | Triggered checkpoint 9105 | -6/Garrison | Triggered checkpoint 9178 | -6/Garrison | Garrison Relay disabled 9220 | -6/Garrison | Discovered new exit (range 19) 9364 | -6/Garrison | Triggered checkpoint 9434 | -6/Garrison | Discovered new exit (range 10) 9471 | -6/Garrison | Build established: Botlord-Mutant 9480 | -6/Garrison | Triggered checkpoint 9519 | -6/Garrison | Garrison Relay disabled 9613 | -6/Garrison | Spotted B-75 Beast 9710 | -6/Garrison | Triggered checkpoint 9766 | -6/Garrison | Discovered new exit (range 9) 9778 | -6/Garrison | Triggered checkpoint 9847 | -6/Garrison | Garrison Relay disabled 9931 | -6/Garrison | Entered Factory 9931 | -5/Factory | Accompanied by 1 ally 9931 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10200 | -5/Factory | Discovered new exit (range 8) 10831 | -5/Factory | First assault squad dispatched 10958 | -5/Factory | Repaired Imp. Medium Treads 11060 | -5/Factory | Self-destructed Last Messages --------------- 11039_ Slug penetrates Wall. 11039_ Penetrated by Slug. 11040_ Slug penetrates Wall. 11041_ System corrupted: Substantial component data lost. 11042_ Penetrated by Slug. 11043_ Slug penetrates Wall. 11044_ Discarded Relay Coupler [Grunt]. 11045_ Slug penetrates Repair Station. 11045_ M-28 Smith repairs H-66 Slayer. 11046_ Penetrated by Slug. 11048_ Jacked H-66 Slayer... >>streamctrl_high Hijacking control node. 11053_ Slug penetrates P-70 Sage. 11053_ Penetrated by Slug. 11053_ Slug penetrates Repair Station. 11057_ Slug penetrates Slayer 6a. 11057_ Slayer 6a destroyed. 11060_ Slug penetrates Wall. 11060_ Imp. Medium Treads destroyed. 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[###?########? | | #####################################?### | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 28 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Base Temperature (-) 100 Armor Coverage 450 Resistance: KI 25 Power Shielding 33 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 5 Recoil Reduction 4 Kinecelleration 40 Relay Coupler Types 3 Relay Coupler Value 48 Item Schematics ----------------- Hvy. EM Shotgun | -8/Materials | Scanalyzed Enh. Fission Core | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Factory Defaults Hey, That's Mine! Infiltrator Challenges ------------ None Game ------ Seed SniperDeuteriumScythe Manual? 0 Play Time 02:11:00 Cumulative 24.2 hours Start 2023.01.02 @ 16:01:13 End 2023.01.05 @ 10:29:41 Sessions 14 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 32 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0358fe0d-4a14-4e41-9191-1d9a19da137b