Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.17 @ 03:43:35

Player: arkn

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (72)      360
Value Destroyed (2462)     2462
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (797)                797
              TOTAL SCORE: 8059

 Bonus
-------
High Alert Combat Kills    68
Follower Combat Kills      129
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     276/300
Energy                     78/100
System Corruption          20%
Temperature                Cool (0)
Movement                   Rolling (115) Ox1
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
        Compact Wheel
>               --- UTILITY (8) ------
       Improved Cooling System
          Large Storage Unit
       Advanced Signal Interpreter
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (15) ---
                Carbon-fiber Leg
                Carbon-fiber Leg
  High-capacity Matter Pod (200)
                Structural Scanner
          Heavy Missile Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
          Micro Fission Core
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
          Light Armored Exoskeleton
>               --- UTILITY ----------
       Improved Cooling System
          Large Storage Unit
       Advanced Signal Interpreter
                0b10 Decoder Chip [Scout]
       Advanced Targeting Computer
       Improved Kinecellerator
      Makeshift Light Armor Plating
     Long-range Tractor Beam
>               --- WEAPON -----------
                Bore Cannon
                Mass Driver
                CR-A16's Pointy Stick
>               --- INVENTORY --------
         Medium Treads
          Heavy Treads
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved Coolant Injector
  High-capacity Matter Pod
                Structural Scanner
       Enhanced Optical Array
          Heavy Missile Launcher
                Powered Hammer
                Falx
[Rating: 75]

 Favorites 
-----------
Power                      Angular Momentum Engine
  Engine                   Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Airjet
Utility                    Large Storage Unit
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Slug Cannon
  Energy Gun               Heavy Beamcaster
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Slug Cannon
  Impact Weapon            Powered Hammer
  Slashing Weapon          Falx
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Low Low Fac 
Slots Evolved              10   | .   .   2   .   .   .   6   .   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   .   .   .   
  Utility                  6    | .   .   2   .   .   .   2   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   
Parts Attached             90   | .   15  20  1   4   8   15  3   .   24  
  Power                    10   | .   3   .   .   .   1   3   .   .   3   
    Engine                 6    | .   1   .   .   .   .   3   .   .   2   
    Core                   4    | .   2   .   .   .   1   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               25   | .   5   4   1   .   3   6   .   .   6   
    Treads                 5    | .   .   .   .   .   3   .   .   .   2   
    Leg                    5    | .   1   .   .   .   .   1   .   .   3   
    Wheel                  13   | .   4   4   1   .   .   3   .   .   1   
    Hover                  2    | .   .   .   .   .   .   2   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  27   | .   3   5   .   2   .   3   3   .   11  
    Device                 14   | .   .   2   .   1   .   3   1   .   7   
    Storage                3    | .   1   2   .   .   .   .   .   .   .   
    Processor              6    | .   2   .   .   .   .   .   1   .   3   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             4    | .   .   1   .   1   .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   28   | .   4   11  .   2   4   3   .   .   4   
    Energy Gun             8    | .   3   3   .   .   2   .   .   .   .   
    Energy Cannon          3    | .   .   2   .   .   1   .   .   .   .   
    Ballistic Gun          6    | .   1   4   .   .   .   1   .   .   .   
    Ballistic Cannon       4    | .   .   .   .   1   .   1   .   .   2   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   2   .   .   .   .   .   .   1   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        3    | .   .   .   .   1   1   1   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   1   1   .   1   .   2   1   .   .   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   3   
    System Corruption      9    | .   .   .   .   .   .   .   .   .   9   
Parts Lost                 34   | .   1   2   .   .   3   1   .   .   27  
  Power                    4    | .   .   .   .   .   1   .   .   .   3   
  Propulsion               9    | .   1   .   .   .   1   1   .   .   6   
  Utility                  12   | .   .   .   .   .   1   .   .   .   11  
  Weapon                   9    | .   .   2   .   .   .   .   .   .   7   
  Highest Loss Streak      13   | .   1   2   .   .   3   1   .   .   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   99  99  100 100 99  95  93  93  89  
  Engine                   10   | .   11  11  11  11  1   12  13  13  8   
  Core                     1    | .   2   .   .   .   9   .   .   .   1   
  Treads                   2    | .   .   .   .   .   19  3   .   .   .   
  Leg                      7    | .   19  .   .   .   .   .   6   6   11  
  Wheel                    12   | .   8   21  22  22  2   16  13  13  4   
  Device                   12   | .   .   15  11  11  11  26  21  20  20  
  Storage                  12   | .   23  11  11  11  11  6   6   6   5   
  Processor                8    | .   4   11  11  11  11  6   6   6   12  
  Protection               4    | .   .   5   11  10  10  .   4   6   4   
  Energy Gun               6    | .   12  8   .   .   2   6   6   6   2   
  Energy Cannon            1    | .   .   5   11  4   5   .   .   .   .   
  Ballistic Gun            4    | .   15  7   11  .   .   .   .   .   .   
  Ballistic Cannon         4    | .   .   .   .   10  11  6   6   6   6   
  Piercing Weapon          3    | .   .   .   .   6   2   6   6   6   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             67   | 14  24  43  42  46  43  66  66  65  67  
  Greatest Support         70   | 20  26  32  32  32  56  36  26  26  70  
  Greatest Overweight (x)  6    | .   2   2   1   1   1   3   2   2   6   
  Average Overweight (x)   1    | .   .   .   1   1   .   1   2   2   1   
Largest Inventory Capacity 15   | .   10  15  15  15  15  15  15  15  15  
  Average Capacity         13   | .   9   14  15  15  15  15  15  15  15  
  Most Carried             15   | .   10  15  14  15  15  15  15  15  15  
  Average Carried          12   | .   8   13  14  14  14  12  14  15  13  
  Final Capacity           15   | 8   10  15  15  15  15  15  15  15  15  
  Final Carried            15   | 6   10  15  14  15  15  15  15  15  5   

 Class Distribution 
--------------------
 79% | Mutant
  9% | Derelict-Assassin
  8% | Scavenger-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -9/Materials
            Mutant | -9/Mines
            Mutant | -7/Zion
  Scavenger-Mutant | -6/Proximity Caves
            Mutant | -6/Factory
            Mutant | -6/Lower Caves
            Mutant | -6/Lower Caves
 Derelict-Assassin | -5/Factory

 Resources                      | -11  -10  -9   -9   -7   -6   -6   -6   -6   -5   
-----------                Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Low  Low  Fac  
Matter Collected           2380 | 179  627  380  .    .    181  77   266  .    670  
  Remotely                 1013 | .    .    .    .    .    .    77   266  .    670  
Salvage Created            3176 | .    703  1022 .    .    .    55   415  .    981  
  Parts                    177  | .    49   60   .    .    .    5    11   .    52   
Haulers Intercepted        5    | .    2    2    .    .    .    .    .    .    1    
Recyclers Shooed           3    | .    2    1    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      10   | .    .    .    .    .    10   .    .    .    .    
  Prevented                2    | .    .    .    .    .    2    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Low Low Fac 
Combat Hostiles Destroyed  55   | .   13  19  .   .   .   3   7   .   13  
  Melee                    4    | .   .   .   .   .   .   .   .   .   4   
  Guns                     28   | .   13  10  .   .   .   2   3   .   .   
  Cannons                  20   | .   .   7   .   .   .   1   4   .   8   
  AOE                      3    | .   .   2   .   .   .   .   .   .   1   
Classes Destroyed          15   | .   6   2   .   .   .   .   3   .   4   
  Worker                   2    | .   1   .   .   .   .   .   .   .   1   
  Builder                  3    | .   1   1   .   .   .   .   .   .   1   
  Hauler                   5    | .   2   2   .   .   .   .   .   .   1   
  Recycler                 2    | .   .   1   .   .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   .   .   .   .   1   
  Watcher                  4    | .   3   1   .   .   .   .   .   .   .   
  Swarmer                  8    | .   3   2   .   .   .   3   .   .   .   
  Grunt                    27   | .   10  11  .   .   .   .   .   .   6   
  Protector                1    | .   .   .   .   .   .   .   .   .   1   
  Sentry                   6    | .   .   6   .   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   1   
  Programmer               5    | .   .   .   .   .   .   .   .   .   5   
  Savage                   5    | .   .   .   .   .   .   .   5   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   1   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           10   | .   5   10  .   .   .   3   6   .   6   
  Combat Bots Only         8    | .   3   8   .   .   .   3   6   .   3   
Max Kills in Single Turn   2    | .   1   2   .   .   .   1   1   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Low  Low  Fac  
Hostile Shots Fired        597  | .    52   74   .    .    64   17   11   .    379  
  Missed                   187  | .    14   30   .    .    28   7    5    .    103  
Damage Taken               6642 | .    455  560  .    .    563  152  115  .    4797 
  Core                     1331 | .    114  82   .    .    74   42   .    .    1019 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  163  | .    .    .    .    .    .    .    8    .    155  
Core Remaining (%)         77   | 100  54   .    .    .    61   .    .    95   .    
Volleys Fired              192  | .    63   52   .    .    9    10   18   .    40   
  Largest                  2    | .    2    2    .    .    1    2    2    .    2    
  Hottest                  129  | .    90   98   .    .    75   129  129  .    129  
Shots Fired                358  | .    126  89   .    .    9    20   36   .    78   
  Gun                      233  | .    126  65   .    .    .    10   18   .    14   
  Cannon                   125  | .    .    24   .    .    9    10   18   .    64   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  233  | .    116  20   .    .    5    10   18   .    64   
  Thermal                  78   | .    8    24   .    .    4    10   18   .    14   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          47   | .    2    45   .    .    .    .    .    .    .    
  Robot Hit Streak         10   | .    10   9    .    .    8    10   10   .    5    
  Robot Miss Streak        6    | .    3    3    .    .    .    2    3    .    6    
  Penetration Max          2    | .    .    .    .    .    .    .    .    .    2    
  Secondary Targets        2    | .    .    2    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           234  | .    75   67   .    .    1    13   23   .    55   
  Core Hits                126  | .    35   41   .    .    1    4    12   .    33   
  Critical Kills           11   | .    .    .    .    .    .    .    3    .    8    
  Critical Parts Destroyed 7    | .    .    .    .    .    .    1    .    .    6    
  Critical Strikes         26   | .    .    .    .    .    .    2    4    .    20   
    Burn                   3    | .    .    .    .    .    .    1    1    .    1    
    Destroy                17   | .    .    .    .    .    .    1    3    .    13   
    Blast                  2    | .    .    .    .    .    .    .    .    .    2    
    Smash                  1    | .    .    .    .    .    .    .    .    .    1    
    Sever                  3    | .    .    .    .    .    .    .    .    .    3    
Melee Attacks              60   | .    .    2    .    1    5    10   1    .    41   
  Impact                   6    | .    .    2    .    .    .    .    .    .    4    
  Slashing                 25   | .    .    .    .    .    .    .    .    .    25   
  Piercing                 29   | .    .    .    .    1    5    10   1    .    12   
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        4    | .    .    .    .    .    .    .    .    .    4    
Damage Inflicted           5380 | .    943  1368 .    .    22   335  519  .    2193 
  Guns                     2198 | .    943  660  .    .    .    165  255  .    175  
  Cannons                  1902 | .    .    425  .    .    15   170  264  .    1028 
  Explosions               388  | .    .    270  .    .    .    .    .    .    118  
  Melee                    872  | .    .    .    .    .    .    .    .    .    872  
  Ramming                  20   | .    .    13   .    .    7    .    .    .    .    
  Kinetic                  2578 | .    893  208  .    .    15   170  264  .    1028 
  Thermal                  1340 | .    50   695  .    .    .    165  255  .    175  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          570  | .    .    452  .    .    .    .    .    .    118  
  Impact                   105  | .    .    .    .    .    .    .    .    .    105  
  Slashing                 767  | .    .    .    .    .    .    .    .    .    767  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         20   | .    .    3    3    3    .    .    .    .    20   
  Average Corruption       5    | .    .    1    3    3    .    .    .    .    9    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  27   | .    .    6    .    3    .    .    .    .    18   
    Message Errors         5    | .    .    .    .    .    .    .    .    .    5    
    Matter Fused           13   | .    .    3    .    3    .    .    .    .    7    
    Heat Flow Errors       2    | .    .    1    .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    1    .    .    .    .    .    .    .    
    Parts Rejected         1    | .    .    1    .    .    .    .    .    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    .    2    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            21   | .    .    .    .    .    .    .    .    .    21   
  Projectiles              2    | .    .    .    .    .    .    .    .    .    2    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    19   | .    .    .    .    .    .    .    .    .    19   
Knockbacks                 9    | .    .    .    .    .    1    1    .    .    7    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9    | .    .    .    .    .    1    1    .    .    7    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      34   | .    .    5    .    .    .    .    .    .    29   
  Shots                    1    | .    .    .    .    .    .    .    .    .    1    
  Rammed                   5    | .    .    3    .    .    2    .    .    .    .    
Targets Rammed             5    | .    .    3    .    .    2    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        192  | .    36   154  .    .    .    .    192  .    131  
  Average Temperature      44   | .    11   77   .    .    .    .    69   .    44   
  Received Heat Transfer   1624 | .    267  225  .    .    63   .    .    .    1069 
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    2    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    .    .    .    .    
  Heat Transferred         2274 | .    148  979  .    .    .    333  481  .    333  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    4    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Low Low Fac 
Peak Influence             564  | .   374 564 166 .   .   114 .   .   183 
  Initial                  166  | .   .   131 166 .   .   .   .   .   .   
  Average                  133  | .   97  368 166 .   .   31  .   .   68  
Maximum Alert Level        2    | .   1   2   .   .   .   .   .   .   .   
  Low Security (%)         74   | .   77  21  100 .   .   100 .   .   100 
  Level 1                  16   | .   22  34  .   .   .   .   .   .   .   
  Level 2                  8    | .   .   44  .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   2   3   .   .   1   5   .   .   4   
  Investigation            1    | .   .   .   .   .   .   .   .   .   1   
  Extermination            2    | .   .   .   .   .   .   1   .   .   1   
  Reinforcement            10   | .   2   2   .   .   .   4   .   .   2   
  Assault                  2    | .   .   1   .   .   1   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         2    | .   .   .   .   .   .   2   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Low Low Fac 
Distress Signals           8    | .   2   4   .   .   .   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              124  | .   24  34  .   .   15  9   7   .   35  
  Peak Tracking Total      16   | .   3   10  .   .   13  5   3   .   16  
  Tactical Retreats        7    | .   1   1   .   .   2   .   .   .   3   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Low Low Fac 
Traps Triggered            3    | .   1   2   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   1   1   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac Low Low Fac 
Machines Disabled          2    | .   1   .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   1   .   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Low Low Fac 
Machines Accessed          8    | .   3   1   .   .   .   2   .   .   2   
  Terminals                4    | .   3   1   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   2   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   
Total Hacks                27   | .   11  3   .   .   .   6   .   .   7   
  Successful               12   | .   9   1   .   .   .   1   .   .   1   
  Failed                   15   | .   2   2   .   .   .   5   .   .   6   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   32   | .   9   3   .   .   .   10  .   .   10  
  Terminals                14   | .   11  3   .   .   .   .   .   .   .   
  Fabricators              11   | .   .   .   .   .   .   6   .   .   5   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   2   
Terminal Hacks             3    | .   3   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         7    | .   6   1   .   .   .   .   .   .   .   
  Terminals                7    | .   6   1   .   .   .   .   .   .   .   
    Track                  2    | .   2   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   1   .   .   .   .   .   .   .   
    Botnet                 3    | .   3   .   .   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   1   1   .   .   .   2   .   .   1   
  Full Trace Events        2    | .   .   1   .   .   .   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   29   | .   .   .   .   13  .   16  .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Mat Min Zio Pro Fac Low Low Fac 
Total Allies               4    | .   .   .   .   4   .   .   .   .   .   
  Largest Group            4    | .   .   .   .   4   4   .   .   .   .   
  Highest-Rated Group      158  | .   .   .   .   158 158 .   .   .   .   
  Highest-Rated Ally       41   | .   .   .   .   41  41  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               23   | .   .   .   .   .   23  .   .   .   .   
  Total Damage             522  | .   .   .   .   .   522 .   .   .   .   
  Kills                    6    | .   .   .   .   .   6   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   2   1   .   3   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         3    | .   .   .   .   .   .   .   .   .   3   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   1   
  Garrisons                2    | .   .   .   .   .   .   .   .   .   2   
Zionite Intel Received     4    | .   .   .   .   .   .   3   .   .   1   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   1   
  Guard Positions          1    | .   .   .   .   .   .   1   .   .   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   1   .   .   .   
  Component Schematics     1    | .   .   .   .   .   .   1   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   -6   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Low  Low  Fac  
Turns Passed               7809 | .    2143 848  20   1157 723  539  1210 114  1055 
Spaces Moved               4327 | 1    529  534  17   952  399  401  945  96   453  
  Core                     1    | .    .    .    .    .    .    .    .    .    1    
  Treads                   355  | .    .    .    .    .    354  .    .    .    1    
  Legs                     548  | 1    268  .    .    .    .    1    .    .    278  
  Wheels                   3423 | .    261  534  17   952  45   400  945  96   173  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            80   | 120  80   90   115  115  115  101  120  120  115  
  Average Speed            125  | 120  127  106  115  115  156  111  120  120  169  
  Slowest Speed            360  | 120  190  130  115  115  240  360  120  120  350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 2    74   59   7    85   57   13   96   20   15   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     4    | .    .    .    .    3    .    .    1    .    .    
  Known Exits Taken        8    | .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    .    
Scrap Searched             8    | .    .    .    .    .    4    .    4    .    .    
Spaces Dug                 33   | .    .    2    .    .    9    10   1    .    11   
Terrain Destroyed          91   | .    .    26   .    .    9    11   7    .    38   
  Melee                    28   | .    .    2    .    .    5    9    1    .    11   
  Projectile               46   | .    .    7    .    .    4    2    6    .    27   
  AOE                      17   | .    .    17   .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Low  Low  Fac  
Total                      6221 | .    1876 720  17   1014 476  452  984  95   587  
  Wait                     1436 | .    1231 88   .    44   49   .    8    .    16   
  Move                     4318 | .    528  533  16   951  398  400  944  95   453  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  58   | .    17   11   .    7    1    10   5    .    7    
  Fast Attach              27   | .    9    3    .    1    3    5    .    .    6    
  Attach                   26   | .    1    4    1    .    .    8    .    .    12   
  Detach                   1    | .    .    .    .    .    .    1    .    .    .    
  Swap                     37   | .    5    13   .    3    5    2    3    .    6    
  Drop                     65   | .    22   11   .    7    4    6    5    .    10   
  Fire                     192  | .    63   52   .    .    9    10   18   .    40   
  Melee                    56   | .    .    2    .    1    5    10   1    .    37   
  Ram                      3    | .    .    3    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    .    2    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 1 exit: *Ext)

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
  308 | -10/Materials      | Build established: Mutant
 1365 | -10/Materials      | Discovered new exit (range 16)
 1618 | -10/Materials      | Discovered new exit (range 7)
 1859 | -10/Materials      | Discovered new exit (range 15)
 2143 | -10/Materials      | Identified exit to Materials
 2144 | -10/Materials      | Entered another Materials area
 2144 | -9/Materials       | Evolved 2 slots: Utility x2
 2388 | -9/Materials       | Destroyed 8 combat bots
 2491 | -9/Materials       | Discovered new exit (range 7)
 2497 | -9/Materials       | Identified exit to Mines
 2533 | -9/Materials       | Discovered exit to Mines (range 16)
 2608 | -9/Materials       | Discovered new exit (range 5)
 2612 | -9/Materials       | Identified exit to Materials
 2886 | -9/Materials       | Discovered exit to Materials (range 14)
 2944 | -9/Materials       | First assault squad dispatched
 2992 | -9/Materials       | Entered Mines
 2993 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 2999 | -9/Mines           | Identified exit to Zion
 3012 | -9/Mines           | Entered Zion
 3100 | -7/Zion            | System corruption cleaned by Quarantine Array
 3277 | -7/Zion            | Learned location of 1 exit from Factory
 3382 | -7/Zion            | Given the Hacking Drone Bay
 3382 | -7/Zion            | Found Prototype Device
 3403 | -7/Zion            | Found CR-A16's Pointy Stick
 3514 | -7/Zion            | Learned location of Armory (-4)
 3790 | -7/Zion            | Imprinted
 3792 | -7/Zion            | Declared Zion's savior
 4068 | -7/Zion            | Found GAL Module
 4129 | -7/Zion            | Identified Hacking Drone Bay
 4133 | -7/Zion            | Discovered new exit (range 15)
 4154 | -7/Zion            | Identified exit to Proximity Caves
 4169 | -7/Zion            | Entered Proximity Caves
 4169 | -6/Proximity Caves | Accompanied by 4 allies
 4185 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves
 4279 | -6/Proximity Caves | Spotted B-75 Beast
 4512 | -6/Proximity Caves | Build established: Scavenger-Mutant
 4694 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 4837 | -6/Proximity Caves | Discovered new exit (range 3)
 4840 | -6/Proximity Caves | Identified exit to Factory
 4877 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 4892 | -6/Proximity Caves | Entered Factory
 4892 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1
 4893 | -6/Factory         | Identified exit to Lower Caves
 4920 | -6/Factory         | Lost 3 parts (1p1n1u)
 5001 | -6/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 5054 | -6/Factory         | Retrieved Zion intel report: Guard Positions
 5119 | -6/Factory         | Retrieved Zion intel report: Component Schematics
 5198 | -6/Factory         | Build established: Mutant
 5431 | -6/Factory         | Entered Lower Caves
 5432 | -6/Lower Caves     | Identified exit to Lower Caves
 5524 | -6/Lower Caves     | Learned Factory trap positions
 5638 | -6/Lower Caves     | Learned location of Extension (-5)
 5739 | -6/Lower Caves     | Attacked by a faux Warlord
 5985 | -6/Lower Caves     | Encountered a Warlord checkpoint
 6001 | -6/Lower Caves     | Learned 8 Factory zone layouts
 6641 | -6/Lower Caves     | Entered another Lower Caves area
 6642 | -6/Lower Caves     | Encountered a Warlord checkpoint
 6742 | -6/Lower Caves     | Discovered new exit (range 10)
 6752 | -6/Lower Caves     | Identified exit to Factory
 6755 | -6/Lower Caves     | Entered Factory
 6755 | -5/Factory         | Evolved 2 slots: Utility x2
 6757 | -5/Factory         | Loaded intel: 99 trap records
 7052 | -5/Factory         | Build established: Derelict-Assassin
 7142 | -5/Factory         | Discovered new exit (range 12)
 7164 | -5/Factory         | Identified exit to Extension
 7381 | -5/Factory         | System corruption reached 10%
 7426 | -5/Factory         | Retrieved Zion intel report: Emergency Access
 7657 | -5/Factory         | Cargo convoy interrupted
 7727 | -5/Factory         | Lost 10 parts (1p1n5u3w)
 7784 | -5/Factory         | Core integrity fell below 50%
 7805 | -5/Factory         | Core integrity fell below 20%
 7810 | -5/Factory         | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
07801_ Adv. Targeting Computer destroyed.
07802_ R-10 Processor collects Hpw. Shock Rifle.
07803_ R-10 Processor collects Mic. Fission Core.
07803_ R-10 Processor collects Hvy. Laser.
07804_ I-47 Archangel destroyed.
07804_ Acquired Com. Wheel.
07805_ Penetrated by Slug.
07805_ Slug penetrates G-50 Soldier.
07805_ Critical hit (Burn: +37).
07805_ R-10 Processor collects Point Defense System.
07806_ System corrupted: Matter fused (-9).
07806_ Imp. Coolant Injector destroyed.
07806_ R-10 Processor collects Imp. Target Analyzer.
07807_ K-01 Serf collects debris.
07807_ Acquired Imp. Cooling System.
07808_ P-70 Sage resets U-05 Engineer, system corruption cleaned.
07808_ Penetrated by Slug.
07809_ R-10 Processor collects Antigrav System.
07809_ R-10 Processor collects Corrupted Carbon-fiber Leg.
07810_ Penetrated by Slug.

 Map 
-----
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| ?????????????????????????##=###????? # ???  ""T""  |
| ?????????????????????????##*###???????????         |
| ?????????????????????????##%##??????????"" """     |
| ?????????????????????????## ##??????????"" """     |
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| ?????????????????????????## ##??????????           |
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| ????????????????????????### ###??????????" """     |
| ????????????????????????### ###??????????" """     |
| ????????????????????????### ######## #             |
| ????????????????????????### ######## ############# |
| ??????????????????????##### #=     # ############# |
| ??????????????????????#   # % %  " # ####          |
| ?????????????????????????#[%"    T +    / ""       |
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| ????????????????????????### ##/##### ??## ""       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Coolant Potential          80
Energy Generation          31
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             150
Utility Shielding          90
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           3
Kinecelleration            40

 Item Schematics 
-----------------
              Power Amplifier | -7/Zion    | Archive
                 Recalibrator | -7/Zion    | Archive
                 Phase Cannon | -7/Zion    | Archive
      Shock Absorption System | -7/Zion    | Archive
               Gravmag System | -7/Zion    | Archive
 Imp. Reaction Control System | -7/Zion    | Archive
     Component Analysis Suite | -7/Zion    | Archive
                     Mak. Leg | -7/Zion    | Archive
              Remote Datajack | -7/Zion    | Archive
          Imp. Thermal Shield | -7/Zion    | Archive
           Adv. Plasma Cannon | -7/Zion    | Archive
          Imp. Core Shielding | -7/Zion    | Archive
            Lrn. Phase Cannon | -7/Zion    | Archive
                Gravmag Array | -6/Factory | Z-intel
                         Maul | -6/Factory | Z-intel
    Lyr. Medium Armor Plating | -6/Factory | Z-intel
                   Hvy. Flail | -6/Factory | Z-intel
     Imp. Light Armor Plating | -6/Factory | Z-intel
            Insulated Plating | -6/Factory | Z-intel
                  Cmb. Airjet | -6/Factory | Z-intel
    Imp. Propulsion Shielding | -6/Factory | Z-intel
             Hyp. Gauss Rifle | -6/Factory | Z-intel
     Imp. Hardlight Generator | -6/Factory | Z-intel
              Sml. Matter Pod | -6/Factory | Z-intel
                  Energy Well | -6/Factory | Z-intel
            Imp. Titanium Leg | -6/Factory | Z-intel
        Imp. Deuterium Engine | -6/Factory | Z-intel
   Adv. Weight Redist. System | -6/Factory | Z-intel
                  Gauss Rifle | -6/Factory | Z-intel

 Robot Schematics 
------------------
     T-07 Excavator | -7/Zion | Archive
       G-47 Trooper | -7/Zion | Archive
 O-24 Administrator | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThermalDynamicRay
  Manual?         0
Play Time         01:40:12
  Cumulative      155.5 hours
  Start           2024.03.16 @ 08:30:10
  End             2024.03.17 @ 03:43:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          130
  Rogue           124
  Adventurer      0
  Explorer        6
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          56
Achievement%      47
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          113x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 934a2695-426d-461b-b289-fa5de0b7d3b3