Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.22 @ 09:15:00 Player: zapruda Result: Destroyed by B-86 Titan with Hardcell Cannon Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (114) 570 Value Destroyed (3238) 3238 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (-50) -50 TOTAL SCORE: 8518 Bonus ------- High Alert Combat Kills 128 Follower Combat Kills 77 Friendly Fire -255 Cogmind --------- Core Integrity 0/1150 Matter 262/300 Energy 76/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Enhanced Optical Array Advanced Signal Interpreter Hacking Suite System Shield System Shield Improved Recalibrator > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Matter Neutralizer Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Antigrav System Linear Gravjet Improved Antigrav System Improved Antigrav System Improved Linear Gravjet > --- UTILITY ---------- Power Amplifier Advanced Cryofiber Web Experimental Heat Sink Advanced Matter Compressor Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Cloaking Device System Shield System Shield > --- WEAPON ----------- Dispersion Rifle Long-range Proton Cannon > --- INVENTORY -------- Force Field Improved Recalibrator Cooled Proton Cannon Improved Remote Datajack [Rating: 109] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Cold Fusion Reactor Propulsion Improved VTOL Module Treads Armored Treads Leg Improved Aluminum Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Improved VTOL Module Utility Hacking Suite Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Core Shielding Weapon Cooled Particle Cannon Energy Gun Advanced Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun KE Penetrator Ballistic Cannon Enhanced Gauss Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . 1 . . Propulsion 3 | . . 1 . 1 . . 1 Utility 8 | . . 1 2 1 1 2 1 Weapon . | . . . . . . . . Parts Attached 160 | 7 15 2 31 17 22 46 20 Power 21 | 1 1 . 6 3 3 5 2 Engine 9 | 1 1 . 1 3 1 1 1 Core 10 | . . . 5 . 1 4 . Reactor 2 | . . . . . 1 . 1 Propulsion 39 | 1 5 1 10 5 3 8 6 Treads 4 | . . . 4 . . . . Leg 6 | . 3 . . . . 3 . Wheel 2 | 1 . . . . . . 1 Hover 15 | . 2 1 . 1 3 4 4 Flight 12 | . . . 6 4 . 1 1 Utility 52 | 2 4 1 4 4 9 20 8 Device 29 | . . . 1 3 5 14 6 Storage 9 | 2 3 . . . 1 2 1 Processor 5 | . 1 . 1 1 2 . . Hackware 7 | . . 1 2 . . 3 1 Protection 2 | . . . . . 1 1 . Artifact . | . . . . . . . . Weapon 48 | 3 5 . 11 5 7 13 4 Energy Gun 13 | 2 . . 4 2 1 3 1 Energy Cannon 22 | . 5 . 3 2 5 5 2 Ballistic Gun 3 | 1 . . . . . 2 . Ballistic Cannon 2 | . . . . 1 . 1 . Launcher 4 | . . . 3 . . 1 . Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 3 | . . . 1 . 1 1 . Unidentified Prototypes 17 | . . . 5 4 4 2 2 Parts Lost 59 | . 3 . 9 3 1 19 24 Power 8 | . 1 . 1 1 . 2 3 Propulsion 18 | . 1 . 4 . 1 3 9 Utility 18 | . . . 1 1 . 8 8 Weapon 15 | . 1 . 3 1 . 6 4 Highest Loss Streak 9 | . 2 . 2 1 1 9 9 Average Slot Usage (%) 86 | . 95 88 93 95 88 75 73 Engine 3 | . 13 11 . 6 3 1 1 Core 3 | . . . 7 . 2 2 3 Treads 3 | . . . 13 . . . . Leg 3 | . 19 . . . . 3 . Hover 6 | . 3 32 3 . 7 5 13 Flight 6 | . . . 7 29 11 1 . Device 10 | . . . 8 13 13 15 15 Storage 8 | . 26 11 9 7 6 2 1 Processor 12 | . 1 11 9 12 20 17 14 Hackware 9 | . . 10 16 9 6 8 11 Energy Gun 2 | . 4 . 5 1 . 1 2 Energy Cannon 7 | . 20 12 5 10 9 2 3 Launcher 1 | . . . 4 . . . . Naked Turns . | . . . . . . . . Heaviest Build 59 | 16 29 21 26 33 48 59 40 Greatest Support 75 | 10 26 18 40 30 56 56 75 Greatest Overweight (x) 8 | 1 6 1 3 1 1 8 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 12 | 8 12 8 8 8 10 10 4 Average Capacity 7 | 7 9 8 8 8 8 5 4 Most Carried 12 | 4 12 8 8 8 9 8 4 Average Carried 6 | 2 8 7 7 7 7 4 3 Final Capacity 10 | 8 8 8 8 8 10 4 4 Final Carried 8 | 4 7 8 8 8 8 3 1 Class Distribution -------------------- 36% | Hacker-Mutant 33% | Mutant 13% | Scavenger-Mutant 7% | Ninja 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 2582 | 274 149 20 583 224 201 752 379 Remotely . | . . . . . . . . Salvage Created 4918 | 140 725 118 1593 307 585 1073 377 Parts 234 | 12 52 8 71 18 24 37 12 Haulers Intercepted 16 | . 2 1 6 2 3 1 1 Recyclers Shooed 6 | . 1 . 2 . 2 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 65 | . 14 1 30 2 4 11 3 Guns 16 | . 5 . 7 . . 3 1 Cannons 31 | . 9 1 7 2 4 7 1 AOE 16 | . . . 15 . . 1 . Classes Destroyed 15 | 3 5 . 4 . 3 . . Worker 5 | 1 1 . 1 . . 2 . Builder 5 | . . . 2 1 . 1 1 Tunneler 2 | 2 . . . . . . . Hauler 16 | . 2 1 6 2 3 1 1 Recycler 5 | 1 . . 2 1 . 1 . Mechanic 1 | . . . . . 1 . . Operator 7 | . 4 1 1 . . 1 . Watcher 8 | . 3 . 3 . . 1 1 Swarmer 16 | . 5 . 11 . . . . Grunt 32 | . 9 1 14 . 1 5 2 Brawler 1 | . . . 1 . . . . Duelist 1 | . . . . . 1 . . Sentry 9 | . . . 3 1 1 3 1 Hunter 3 | . . . 1 1 . 1 . Programmer 3 | . . . . . 1 2 . Best Kill Streak 8 | 2 6 2 8 4 2 3 3 Combat Bots Only 5 | . 5 1 5 1 1 3 1 Max Kills in Single Turn 3 | 1 1 1 3 1 1 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . 3 . . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 8609 | . 792 99 1401 543 199 2643 2932 Core 2535 | . 205 12 306 76 31 741 1164 Absorbed by Shields 67 | . . . . 67 . . . Core Remaining (%) 67 | 100 18 97 44 89 96 25 . Volleys Fired 435 | 20 80 15 105 24 47 108 36 Largest 2 | 2 2 1 2 2 2 2 2 Hottest 208 | 70 136 56 126 93 120 171 208 Shots Fired 557 | 24 105 15 142 37 59 132 43 Gun 222 | 24 43 . 72 . . 66 17 Cannon 284 | . 62 15 29 37 59 60 22 Launcher 47 | . . . 41 . . 6 . Special 4 | . . . . . . . 4 Kinetic 57 | 4 . . . . . 53 . Thermal 262 | 4 48 . 75 24 59 35 17 Explosive 27 | . . . 27 . . . . Electromagnetic 207 | 16 57 15 40 13 . 44 22 Robot Hit Streak 14 | 6 7 7 14 11 13 9 8 Robot Miss Streak 5 | 2 5 2 3 4 1 3 3 Penetration Max 1 | . . . . . . 1 . Secondary Targets . | . . . . . . . . Shots Hit Robots 351 | 18 55 11 88 25 36 87 31 Core Hits 175 | 5 25 3 72 9 11 38 12 Critical Hits 6 | . 1 . . . . 3 2 Critical Kills . | . . . . . . . . Critical Parts Destroyed 6 | . 1 . . . . 3 2 Melee Attacks 1 | . . . . . 1 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11375 | 235 1247 277 3878 774 1167 2808 989 Guns 3158 | 235 366 . 937 . . 1238 382 Cannons 5597 | . 859 277 642 705 1144 1373 597 Explosions 2470 | . . . 2299 69 . 102 . Melee . | . . . . . . . . Ramming 150 | . 22 . . . 23 95 10 Kinetic 1182 | 20 . . . . . 1162 . Thermal 4571 | 37 594 . 1046 568 1144 800 382 Explosive 1589 | . . . 1589 . . . . Electromagnetic 3883 | 178 631 277 1243 206 . 751 597 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 12 | . 3 . . 1 . 7 12 Average Corruption 3 | . 2 . . 1 . 1 9 Corruption Purged 1 | . . . . . . 1 . Effects 26 | . 7 . . 3 . 3 13 Message Errors 5 | . . . . 2 . . 3 Matter Fused 2 | . 1 . . . . . 1 Heat Flow Errors 4 | . 2 . . . . 1 1 Energy Discharges 5 | . 2 . . 1 . . 2 Data Loss (minor) 6 | . 1 . . . . 2 3 Data Loss (major) 1 | . . . . . . . 1 Misdirections 2 | . . . . . . . 2 Weapon Failures 1 | . 1 . . . . . . Overload Shots 31 | . . . . 1 11 17 2 Effects 1 | . . . . . . 1 . Heat Surge 1 | . . . . . . 1 . Overflow Damage 588 | . 32 26 153 11 24 328 14 Projectiles 252 | . 32 26 85 11 24 60 14 Explosions 310 | . . . 68 . . 242 . Melee 26 | . . . . . . 26 . Knockbacks 8 | . . . . . 1 6 1 Impact 3 | . . . . . 1 1 1 Kinetic 4 | . . . . . . 4 . Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 700 | . 9 . 119 . 11 557 4 Shots 16 | . . . 8 . . 8 . Rammed 10 | . 4 . . . 2 2 2 Targets Rammed 12 | . 6 . . . 2 2 2 Kicked 2 | . 2 . . . . . . Crushed . | . . . . . . . . Highest Temperature 602 | 40 349 55 515 120 297 602 450 Average Temperature 103 | 21 102 19 101 34 88 151 166 Received Heat Transfer 1725 | . 336 54 495 165 45 468 162 Effects 22 | . 2 . 4 . 3 13 . Shutdowns 8 | . 1 . 1 . . 6 . Energy Bleed 3 | . 1 . 1 . . 1 . Interference 5 | . . . 2 . 3 . . Matter Decay 4 | . . . . . . 4 . Damage (minor) 1 | . . . . . . 1 . Damage (core) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted 8 | . 1 . 2 . . 3 2 Combat Hostiles 2 | . . . 1 . . . 1 Parts Fried 29 | 2 11 1 7 1 . 4 3 Impact Corruptions 1 | . . . . . . 1 . Robots Melted 1 | . . . . . 1 . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . . . 4 . 1 1 . Heat Transferred 6650 | 111 1073 . 1974 692 1384 898 518 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . 2 1 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 1084 | 20 405 323 1084 685 384 388 179 Initial 386 | . 13 89 135 386 335 100 70 Average 280 | 7 197 171 463 467 272 184 101 Maximum Alert Level 3 | . 2 1 3 2 1 1 . Low Security (%) 45 | 100 27 71 35 . 33 57 100 Level 1 36 | . 72 28 19 28 66 42 . Level 2 10 | . . . 15 71 . . . Level 3 7 | . . . 29 . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 21 | . 4 2 4 1 1 7 2 Investigation 4 | . 1 . 2 . . 1 . Extermination 4 | . . . . . 1 2 1 Reinforcement 13 | . 3 2 2 1 . 4 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 4 | . . . 2 . . 2 . Haulers Reinforced 3 | . . . . 1 . 1 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 7 | . 1 1 2 1 . 1 1 Communications Jammed 1 | . . . . . . 1 . Distress Signals 1 | . . . . . . 1 . Times Spotted 190 | . 35 17 45 28 10 31 24 Peak Tracking Total 11 | . 7 11 5 7 5 6 7 Tactical Retreats 35 | . 4 3 6 11 1 4 6 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 11 | . 2 . 2 3 . 2 2 Indirectly 2 | . . . 2 . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 17 | . 1 . 8 . . 8 . Max in Single Turn 7 | . 1 . 2 . . 7 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 27 | . 5 1 6 3 6 4 2 Terminals 12 | . 3 1 5 1 1 1 . Fabricators 2 | . . . . . . 2 . Repair Stations 4 | . . . . 1 2 . 1 Recycling Units 6 | . 2 . . 1 1 1 1 Scanalyzers 3 | . . . 1 . 2 . . Garrison Access . | . . . . . . . . Total Hacks 63 | . 7 4 17 7 12 11 5 Successful 34 | . 3 3 11 6 5 3 3 Failed 29 | . 4 1 6 1 7 8 2 Catastrophic 4 | . . . . . 2 2 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 27 | . 5 4 10 4 1 3 . Fabricators 7 | . . . . . . 7 . Repair Stations 8 | . . . . 2 4 . 2 Recycling Units 8 | . 2 . . 1 1 1 3 Scanalyzers 13 | . . . 7 . 6 . . Garrison Access . | . . . . . . . . Terminal Hacks 16 | . 1 3 8 3 . 1 . Robot Analysis 1 | . . 1 . . . . . Open Door 1 | . . . . . . 1 . Emergency Access Points 3 | . . 1 1 1 . . . Machine Index 1 | . . . 1 . . . . Alert Level 4 | . . . 3 1 . . . Unreport Threat 2 | . . . 2 . . . . Locate Traps 1 | . 1 . . . . . . Dispatch Records 1 | . . . . 1 . . . Hauler Manifests 2 | . . 1 1 . . . . Fabricator Hacks 2 | . . . . . . 2 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 5 | . . . . 2 1 . 2 Scan Component 3 | . . . . 1 1 . 1 Repair 2 | . . . . 1 . . 1 Recycling Unit Hacks 4 | . 2 . . 1 . . 1 Report Inventory 4 | . 2 . . 1 . . 1 Scanalyzer 7 | . . . 3 . 4 . . Insert Component 4 | . . . 2 . 2 . . Analyze 3 | . . . 1 . 2 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 21 | . 3 1 5 2 6 3 1 Full Trace Events 4 | . 1 1 1 . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 1 . 2 . . Parts Built 1 | . . . . . . 1 . Matter 212 | . . . . . . 212 . Time 106 | . . . . . . 106 . Total Part Build Rating 6 | . . . . . . 6 . Parts Repaired 2 | . . . . 1 . . 1 Time 69 | . . . . 19 . . 50 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . . 2 . 2 . . Part Schematics Acquired 3 | . . . 1 . 2 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 4 | . . . . . 1 . 3 Non-combat 4 | . . . . . 1 . 3 Combat . | . . . . . . . . Robot Hacks Applied 5 | . . . . . 1 . 4 no_distress 5 | . . . . . 1 . 4 Relay Couplers Released . | . . . . . . . . Robots Rewired 2 | . . . . . 2 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies 5 | . . . . . 2 3 . Largest Group 3 | . . . . . 2 3 . Highest-Rated Group 93 | . . . . . 24 93 . Highest-Rated Ally 31 | . . . . . 12 31 . Total Orders 3 | . . . . . . 3 . EXPLORE 3 | . . . . . . 3 . Ally Attacks 29 | . . . . . 23 6 . Total Damage 281 | . . . . . 238 43 . Kills 2 | . . . . . 2 . . Allies Corrupted 1 | . . . . . . 1 . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 10 | . . . . . . 10 . Drone Recoveries 5 | . . . . . . 5 . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 7043 | 134 918 195 1740 629 985 1681 761 Spaces Moved 6000 | 90 542 268 817 789 1128 1415 951 Core 287 | 16 2 . . . . 234 35 Treads 657 | . . . 657 . . . . Legs 497 | . 359 . . . . 138 . Wheels 261 | 74 82 . . . . . 105 Hover 2680 | . 99 268 139 . 653 861 660 Flight 1618 | . . . 21 789 475 182 151 Fastest Speed 27 | 50 90 52 52 27 27 40 36 Average Speed 82 | 81 121 58 156 57 67 75 55 Slowest Speed 450 | 90 350 116 265 99 110 450 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 6 | . . . . 4 . . 2 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 3 85 35 68 21 32 32 20 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 98 | . . . 11 . 6 81 . Terrain Destroyed 313 | . . . 195 13 11 94 . Melee . | . . . . . . . . Projectile 34 | . . . 2 3 11 18 . AOE 279 | . . . 193 10 . 76 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 7511 | 127 700 292 1137 924 1295 1891 1145 Wait 686 | . 24 4 139 58 54 284 123 Move 5981 | 89 541 267 816 780 1127 1414 947 Hop 6 | . . . . 4 . . 2 Pick Up 95 | 10 19 3 19 7 16 14 7 Fast Attach 56 | 1 3 . 11 8 3 18 12 Attach 71 | 5 7 2 14 5 9 21 8 Detach 9 | . . . 1 . 1 6 1 Swap 35 | 1 5 . 7 4 11 7 . Drop 84 | 1 15 1 18 10 17 15 7 Fire 435 | 20 80 15 105 24 47 108 36 Melee 1 | . . . . . 1 . . Ram 6 | . . . . . 2 2 2 Kick 6 | . 6 . . . . . . Crush . | . . . . . . . . Escape Stasis 24 | . . . . 24 . . . Rewire 16 | . . . 7 . 7 2 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 3 exits: *Fac / *Upp / *Ext) -4/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 135 | -11/Scrapyard | Entered Materials 343 | -10/Materials | Build established: Mutant 435 | -10/Materials | Core integrity fell below 50% 678 | -10/Materials | Discovered new exit (range 16) 737 | -10/Materials | Discovered new exit (range 15) 1011 | -10/Materials | Discovered new exit (range 8) 1034 | -10/Materials | Identified exit to Materials 1045 | -10/Materials | Core integrity fell below 20% 1053 | -10/Materials | Entered another Materials area 1053 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1238 | -9/Materials | Build established: Scavenger-Mutant 1241 | -9/Materials | Discovered new exit (range 16) 1248 | -9/Materials | Identified exit to Materials 1248 | -9/Materials | Entered another Materials area 1248 | -8/Materials | Evolved 2 slots: Utility x2 1670 | -8/Materials | Build established: Hacker-Mutant 2618 | -8/Materials | Discovered new exit (range 10) 2660 | -8/Materials | Core integrity fell below 50% 2986 | -8/Materials | Identified exit to Factory 2988 | -8/Materials | Entered Factory 2988 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3324 | -7/Factory | Repaired Cesium-ion Thruster 3599 | -7/Factory | Discovered new exit (range 14) 3616 | -7/Factory | Identified exit to Factory 3617 | -7/Factory | Entered another Factory area 3617 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4390 | -6/Factory | Discovered new exit (range 21) 4478 | -6/Factory | Discovered new exit (range 12) 4565 | -6/Factory | Identified exit to Lower Caves 4588 | -6/Factory | Build established: Ninja 4597 | -6/Factory | Identified exit to Factory 4602 | -6/Factory | Entered another Factory area 4602 | -5/Factory | Evolved 2 slots: Utility x2 4668 | -5/Factory | Discovered new exit (range 18) 4770 | -5/Factory | Allied Derelicts emerged from ambush trap array 4953 | -5/Factory | Identified exit to Upper Caves 5029 | -5/Factory | Lost 9 parts (1p2n4u2w) 5268 | -5/Factory | Build established: Mutant 5373 | -5/Factory | Fabricated Mni. Drone Bay (x1) 5827 | -5/Factory | Core integrity fell below 50% 5846 | -5/Factory | Build established: Hacker-Mutant 5950 | -5/Factory | Lost 3 parts (2u1w) 6193 | -5/Factory | Discovered new exit (range 7) 6196 | -5/Factory | Identified exit to Factory 6201 | -5/Factory | Build established: Scavenger-Mutant 6231 | -5/Factory | Discovered new exit (range 5) 6232 | -5/Factory | Identified exit to Extension 6283 | -5/Factory | Entered another Factory area 6283 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6381 | -4/Factory | Spotted B-86 Titan 6681 | -4/Factory | Repaired Power Amplifier 6710 | -4/Factory | Build established: Hacker-Mutant 6744 | -4/Factory | Lost 7 parts (1p3n1u2w) 6770 | -4/Factory | Found Quantum Capacitor 6817 | -4/Factory | Core integrity fell below 50% 6831 | -4/Factory | System corruption reached 10% 6839 | -4/Factory | Lost 9 parts (2p2n4u1w) 7035 | -4/Factory | Core integrity fell below 20% 7044 | -4/Factory | Destroyed by B-86 Titan with Hardcell Cannon Last Messages --------------- 07033_ Impulse Thruster destroyed. 07033_ Penetrated by Slug. 07033_ Quantum Capacitor destroyed. 07033_ Penetrated by Slug. 07033_ Slug penetrates Terminal. 07033_ Penetrated by Slug. 07034_ Slug penetrates Terminal. 07035_ U-05 Engineer lays Concrete. 07036_ Penetrated by Slug. 07036_ Slug penetrates Wall. 07036_ Penetrated by Slug. 07036_ Slug penetrates Terminal. 07036_ Slug penetrates Wall. 07037_ Imp. Remote Datajack destroyed. 07039_ Penetrated by Slug. 07040_ U-05 Engineer destroyed. 07040_ K-01 Serf collects debris. 07044_ U-05 Engineer builds a Wall. 07044_ U-05 Engineer lays Concrete. 07044_ Penetrated by Slug. 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Targeting Computer | -8/Materials | Scanalyzed Adv. EMP Blaster | -6/Factory | Scanalyzed Lrn. Sensor Array | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Mni. Drone Bay | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- A New Friend Respectable Loadout Challenges ------------ None Game ------ Seed VariableMetafiberAnalyzer Manual? 0 Play Time 01:36:14 Cumulative 33.2 hours Start 2021.07.22 @ 07:41:01 End 2021.07.22 @ 09:15:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 38 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 08d486c9-c5b2-4d42-9bc4-a514621e7dce