Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 16:01:40

Player: m1m1c

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (12)      60
Value Destroyed (235)      235
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 3215

 Bonus
-------
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/700
Matter                     201/300
Energy                     80/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (5) ------
  Improved Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Nuclear Core
     Small Storage Unit
           Active Sensor Spoofer
     Heavy Flak Cannon

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           VTOL Module
           VTOL Module
           Surge Thruster
           Surge Thruster
>          --- UTILITY ----------
  Improved Signal Interpreter
  Improved Core Shielding
  Improved Utility Shielding
  Improved Light Armor Plating
           Hacking Suite
>          --- WEAPON -----------
     Heavy Flak Cannon
>          --- INVENTORY --------
     Light Nuclear Core
           Flight Unit
     Small Storage Unit
           Active Sensor Spoofer
[Rating: 33]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Gar 
Slots Evolved              6    | .   .   2   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   2   1   .   
  Utility                  3    | .   .   2   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             67   | 2   11  6   2   16  15  15  
  Power                    8    | .   1   1   .   1   3   2   
    Engine                 5    | .   1   1   .   1   2   .   
    Core                   3    | .   .   .   .   .   1   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               29   | 2   5   3   .   6   6   7   
    Treads                 2    | .   2   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  7    | 2   3   .   .   1   1   .   
    Hover                  4    | .   .   .   .   .   4   .   
    Flight                 16   | .   .   3   .   5   1   7   
  Utility                  19   | .   3   2   2   5   4   3   
    Device                 6    | .   .   2   1   1   1   1   
    Storage                2    | .   2   .   .   .   .   .   
    Processor              1    | .   .   .   .   1   .   .   
    Hackware               1    | .   .   .   .   1   .   .   
    Protection             9    | .   1   .   1   2   3   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   11   | .   2   .   .   4   2   3   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          7    | .   2   .   .   3   2   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   3   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   
Parts Lost                 31   | .   1   4   .   4   13  9   
  Power                    4    | .   1   .   .   1   2   .   
  Propulsion               17   | .   .   2   .   .   9   6   
  Utility                  7    | .   .   1   .   2   1   3   
  Weapon                   3    | .   .   1   .   1   1   .   
  Highest Loss Streak      9    | .   1   4   .   4   9   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     72   | .   87  81  44  66  71  54  
  Engine                   8    | .   14  11  11  8   5   .   
  Wheel                    9    | .   25  14  .   1   .   .   
  Hover                    1    | .   .   .   .   .   7   .   
  Flight                   13   | .   .   5   22  27  20  17  
  Device                   2    | .   .   15  .   2   3   .   
  Storage                  9    | .   14  11  11  9   6   .   
  Processor                3    | .   .   .   .   6   7   7   
  Hackware                 3    | .   .   .   .   4   7   7   
  Protection               6    | .   1   8   .   4   7   21  
  Ballistic Gun            10   | .   28  16  .   .   2   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             87   | 10  87  18  8   12  13  15  
  Greatest Support         40   | 32  40  32  8   16  29  14  
  Greatest Overweight (x)  5    | .   5   1   .   .   4   2   
  Average Overweight (x)   .    | .   1   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  8   8   8   8   5   
  Average Capacity         11   | 8   19  8   8   8   7   5   
  Most Carried             12   | 6   12  8   8   8   8   5   
  Average Carried          5    | 5   6   6   7   6   4   4   
  Final Capacity           8    | 8   8   8   8   8   5   5   
  Final Carried            8    | 4   8   7   8   8   5   4   

 Class Distribution 
--------------------
 57% | Mutant
 33% | Scavenger-Sprinter
  5% | Scavenger-Mutant
  3% | Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
             Mutant | -9/Mines
 Scavenger-Sprinter | -8/Materials
             Mutant | -7/Factory
 Scavenger-Sprinter | -7/Garrison

 Resources                      | -11 -10 -9  -9  -8  -7  -7  
-----------                Run  | Yrd Mat Mat Min Mat Fac Gar 
Matter Collected           758  | 200 164 .   20  194 13  167 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            276  | .   122 .   .   79  .   75  
  Parts                    17   | .   1   .   .   4   .   12  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Gar 
Combat Hostiles Destroyed  11   | .   2   .   .   5   .   4   
  Melee                    2    | .   .   .   .   1   .   1   
  Guns                     6    | .   2   .   .   4   .   .   
  Cannons                  3    | .   .   .   .   .   .   3   
Classes Destroyed          4    | .   2   .   .   1   .   1   
  Operator                 1    | .   1   .   .   .   .   .   
  Swarmer                  6    | .   .   .   .   5   .   1   
  Cutter                   3    | .   .   .   .   .   .   3   
  Grunt                    2    | .   2   .   .   .   .   .   
Best Kill Streak           5    | .   1   .   .   5   .   3   
  Combat Bots Only         5    | .   1   .   .   5   .   3   
Max Kills in Single Turn   2    | .   1   .   .   1   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac Gar 
Hostile Shots Fired        346  | .   31  59  .   59  88  109 
  Missed                   129  | .   7   23  .   19  27  53  
Damage Taken               2935 | .   318 432 .   385 943 857 
  Core                     930  | .   63  81  .   86  366 334 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
  Redirected to Shielding  167  | .   .   .   .   .   88  79  
Core Remaining (%)         84   | 100 74  .   79  84  .   .   
Volleys Fired              59   | .   30  .   .   11  11  7   
  Largest                  2    | .   2   .   .   1   1   1   
  Hottest                  53   | .   40  .   .   20  20  53  
Shots Fired                89   | .   60  .   .   11  11  7   
  Gun                      82   | .   60  .   .   11  11  .   
  Cannon                   7    | .   .   .   .   .   .   7   
  Launcher                 .    | .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  89   | .   60  .   .   11  11  7   
  Thermal                  .    | .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Robot Hit Streak         9    | .   9   .   .   3   5   2   
  Robot Miss Streak        4    | .   3   .   .   2   1   4   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   
Shots Hit Robots           65   | .   42  .   .   7   9   7   
  Core Hits                28   | .   11  .   .   5   3   9   
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed 1    | .   1   .   .   .   .   .   
  Critical Strikes         1    | .   1   .   .   .   .   .   
    Destroy                1    | .   1   .   .   .   .   .   
Melee Attacks              5    | .   .   .   .   5   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 5    | .   .   .   .   5   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           713  | .   331 .   .   121 135 126 
  Guns                     539  | .   331 .   .   84  124 .   
  Cannons                  103  | .   .   .   .   .   .   103 
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    37   | .   .   .   .   37  .   .   
  Ramming                  34   | .   .   .   .   .   11  23  
  Kinetic                  642  | .   331 .   .   84  124 103 
  Thermal                  .    | .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 37   | .   .   .   .   37  .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         5    | .   .   .   .   .   4   5   
  Average Corruption       3    | .   .   .   .   .   2   4   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   
  Effects                  2    | .   .   .   .   .   1   1   
    Heat Flow Errors       1    | .   .   .   .   .   .   1   
    Data Loss (major)      1    | .   .   .   .   .   1   .   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Knockbacks                 3    | .   .   .   .   .   .   3   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  3    | .   .   .   .   .   .   3   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      15   | .   .   .   .   .   4   11  
  Shots                    .    | .   .   .   .   .   .   .   
  Rammed                   12   | .   .   .   .   .   6   6   
Targets Rammed             12   | .   .   .   .   .   6   6   
  Kicked                   .    | .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        185  | .   32  7   .   19  .   185 
  Average Temperature      31   | .   16  7   .   9   .   75  
  Received Heat Transfer   585  | .   171 234 .   54  .   126 
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Gar 
Peak Influence             180  | .   83  15  31  180 123 85  
  Initial                  81   | .   .   .   1   11  81  23  
  Average                  59   | .   52  6   9   78  89  54  
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          8    | .   3   .   .   2   3   .   
  Investigation            2    | .   1   .   .   1   .   .   
  Extermination            1    | .   .   .   .   .   1   .   
  Reinforcement            5    | .   2   .   .   1   2   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Gar 
Distress Signals           4    | .   1   .   .   2   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              67   | .   11  6   2   21  9   18  
  Peak Tracking Total      11   | .   2   6   2   10  5   11  
  Tactical Retreats        7    | .   1   .   2   1   1   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Gar 
Traps Triggered            1    | .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac Gar 
Machines Disabled          1    | .   .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Gar 
Machines Accessed          12   | .   2   1   .   4   5   .   
  Terminals                9    | .   2   1   .   2   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                26   | .   5   1   .   11  9   .   
  Successful               12   | .   1   1   .   6   4   .   
  Failed                   14   | .   4   .   .   5   5   .   
    Catastrophic           6    | .   3   .   .   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   14   | .   5   .   .   6   3   .   
  Terminals                21   | .   5   1   .   7   8   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   4   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Terminal Hacks             7    | .   1   1   .   2   3   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   
  Fabricator Index         1    | .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   
  Zone Layout              2    | .   .   1   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   4   .   .   
  Insert Component         2    | .   .   .   .   2   .   .   
  Analyze                  2    | .   .   .   .   2   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         8    | .   2   .   .   3   3   .   
  Full Trace Events        2    | .   1   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   2   .   .   
  Part Schematics Acquired 2    | .   .   .   .   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac Gar 
Total Allies               2    | .   .   .   .   .   .   2   
  Largest Group            2    | .   .   .   .   .   .   2   
  Highest-Rated Group      142  | .   .   .   .   .   .   142 
  Highest-Rated Ally       80   | .   .   .   .   .   .   80  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               5    | .   .   .   .   .   .   5   
  Total Damage             101  | .   .   .   .   .   .   101 
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -7  
-------------              Run  | Yrd Mat Mat Min Mat Fac Gar 
Turns Passed               1457 | 4   454 122 91  297 308 181 
Spaces Moved               2281 | 1   298 140 232 676 580 354 
  Core                     86   | .   .   .   .   .   75  11  
  Treads                   1    | .   1   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   407  | 1   297 91  .   9   9   .   
  Hover                    109  | .   .   .   .   .   109 .   
  Flight                   1678 | .   .   49  232 667 387 343 
  Fastest Speed            28   | 100 100 37  37  31  28  29  
  Average Speed            48   | 100 116 80  37  32  40  33  
  Slowest Speed            320  | 100 320 120 37  90  250 115 
  Overloaded Moves         12   | .   .   .   .   .   .   12  
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            21   | .   .   2   1   6   .   12  
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       34   | 2   49  15  65  49  20  43  
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   .   1   1   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   .   
Scrap Searched             1    | .   .   .   1   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Gar 
Total                      2522 | 4   356 148 237 733 646 398 
  Wait                     62   | .   .   1   .   17  24  20  
  Move                     2233 | .   297 136 229 663 579 329 
  Hop                      17   | .   .   1   1   6   .   9   
  Pick Up                  28   | .   11  .   2   7   5   3   
  Fast Attach              18   | .   5   .   .   3   4   6   
  Attach                   46   | 1   5   5   2   13  11  9   
  Detach                   26   | .   3   4   2   7   4   6   
  Swap                     3    | 1   1   1   .   .   .   .   
  Drop                     14   | 2   4   .   1   1   2   4   
  Fire                     59   | .   30  .   .   11  11  7   
  Melee                    5    | .   .   .   .   5   .   .   
  Ram                      11   | .   .   .   .   .   6   5   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: Low x2 / Gar)
-7/Garrison (discovered 2 exits: *Fac x2)

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 0)
    5 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  454 | -10/Materials | Discovered new exit (range 6)
  459 | -10/Materials | Entered another Materials area
  459 | -9/Materials  | Evolved 2 slots: Utility x2
  567 | -9/Materials  | Discovered new exit (range 11)
  581 | -9/Materials  | Entered Mines
  595 | -9/Mines      | Lost 4 parts (2n1u1w)
  597 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  656 | -9/Mines      | Learned location of 1 exit from Materials
  666 | -9/Mines      | Met a Derelict testing a Signal Generator
  667 | -9/Mines      | Discovered new exit (range 5)
  672 | -9/Mines      | Entered Materials
  672 | -8/Materials  | Evolved 2 slots: Propulsion x2
  673 | -8/Materials  | Identified exit to Factory
  805 | -8/Materials  | Lost 4 parts (1p2u1w)
  868 | -8/Materials  | Discovered exit to Factory (range 16)
  969 | -8/Materials  | Entered Factory
  969 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  994 | -7/Factory    | Identified exit to Lower Caves
 1028 | -7/Factory    | Build established: Scavenger-Sprinter
 1164 | -7/Factory    | Lost 4 parts (4n)
 1259 | -7/Factory    | Core integrity fell below 50%
 1265 | -7/Factory    | Lost 9 parts (2p5n1u1w)
 1276 | -7/Factory    | Identified exit to Garrison
 1277 | -7/Factory    | Entered Garrison
 1289 | -7/Garrison   | Found embedded Infiltrators
 1377 | -7/Garrison   | Discovered new exit (range 10)
 1380 | -7/Garrison   | Identified exit to Factory
 1381 | -7/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 1431 | -7/Garrison   | Discovered exit to Factory (range 10)
 1434 | -7/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 1445 | -7/Garrison   | Core integrity fell below 20%
 1458 | -7/Garrison   | Core destroyed

 Last Messages 
---------------
Flight Unit destroyed.
Surge Thruster destroyed.
Dropped Imp. Utility Shielding.
Slammed into S-27 Virus.
Destabilizing: System interference.
Imp. Signal Interpreter temporarily disabled.
Slammed into S-27 Virus.
S-27 Virus destroyed.
Acquired 27 matter.
Slammed into I-36 Angel.
Acquired VTOL Module.
VTOL Module destroyed.
Slammed into S-27 Virus.
Hacking Suite destroyed.
System corrupted by crushing effect (+1).
Imp. Signal Interpreter broken.
Destabilizing: Short circuit.
Imp. Core Shielding destroyed.
S-27 Virus destroyed.
Slammed into S-27 Virus. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            250
Matter Stores              280
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             300
Core Shielding             30
Utility Shielding          66
Evasion (%)                64
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Hacking Suite | -8/Materials | Scanalyzed
   Flight Unit | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MyomerCoilMapper
  Manual?         0
Play Time         00:32:11
  Cumulative      29.0 hours
  Start           2024.04.16 @ 15:31:29
  End             2024.04.16 @ 16:01:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          84
  Rogue           84
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          33
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          0
Movement          Arrows
Keybinds          1
Fullscreen        1
Font              18/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 78099139-3760-46ba-a94e-8c3636a4fc24