Cogmind - Beta 14 *** ADVENTURER MODE // 2024.12.01 @ 21:40:10 Player: Unit6544 Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (59) 295 Value Destroyed (1719) 1719 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 4134 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 240/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced ECM Suite Core Shielding Improved Propulsion Shielding Flamer Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Microactuators > --- WEAPON ----------- Makeshift Axe CR-A16's Pointy Stick > --- INVENTORY -------- Light Nuclear Core Advanced ECM Suite Core Shielding Improved Propulsion Shielding High-powered Shotgun High-powered Shotgun Improved Grenade Launcher Heavy Rocket Launcher GAL Module [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Flight Unit VTOL Module Utility Medium Storage Unit Device Microactuators Storage Medium Storage Unit Protection Light Armor Plating Weapon High-powered Shotgun Energy Gun EM Pulse Gun Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 42 | 6 3 21 2 5 5 Power 5 | 1 1 2 . . 1 Engine 2 | 1 . 1 . . . Core 3 | . 1 1 . . 1 Reactor . | . . . . . . Propulsion 12 | 2 . 9 . . 1 Treads 2 | 2 . . . . . Leg 9 | . . 9 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 8 | 1 2 2 1 1 1 Device 3 | . . . 1 1 1 Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . 1 2 . . . Artifact . | . . . . . . Weapon 17 | 2 . 8 1 4 2 Energy Gun 3 | 1 . 2 . . . Energy Cannon . | . . . . . . Ballistic Gun 6 | 1 . 4 1 . . Ballistic Cannon 1 | . . 1 . . . Launcher 3 | . . 1 . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . . 2 . Piercing Weapon 2 | . . . . 2 . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 10 | . . 2 . . 8 Power 1 | . . . . . 1 Propulsion 5 | . . . . . 5 Utility 1 | . . 1 . . . Weapon 3 | . . 1 . . 2 Highest Loss Streak 3 | . . 1 . . 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 90 97 100 100 63 Engine 6 | . 5 . 11 11 7 Core 4 | . 8 10 . . . Treads 6 | . 28 1 . . . Leg 30 | . . 40 44 44 18 Device 4 | . . . 7 11 8 Storage 11 | . 14 11 11 11 8 Protection 4 | . 4 10 3 . . Energy Gun 5 | . 14 6 5 . . Ballistic Gun 10 | . 14 10 16 12 . Ballistic Cannon 1 | . . 4 . . . Launcher 1 | . . . . . 11 Piercing Weapon 3 | . . . . 9 4 Peak Build Rating 27 | 6 9 24 23 27 27 Average Rating 18 | 3 7 19 22 24 17 On Entrance 14 | . 6 9 21 22 27 Naked Turns 2 | . . . . . 2 Heaviest Build 30 | 13 21 24 26 26 30 Greatest Support 60 | 40 40 60 56 56 56 Greatest Overweight (x) 7 | . . . . . 7 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 8 Most Carried 10 | 5 7 10 8 10 10 Average Carried 6 | . 3 7 7 7 8 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 9 | . 7 6 6 9 4 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1322 | 188 111 599 . 133 291 Remotely . | . . . . . . Salvage Created 1547 | . 226 980 . . 341 Parts 98 | . 17 60 . . 21 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 15 | . . . . . 15 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 50 | . 8 26 . . 16 Melee 1 | . . . . . 1 Guns 26 | . 8 18 . . . Cannons 2 | . . 2 . . . AOE 21 | . . 6 . . 15 Classes Destroyed 8 | . 3 5 . . . Worker 2 | . . 2 . . . Builder 1 | . . 1 . . . Hauler 1 | . . 1 . . . Recycler 2 | . . 2 . . . Watcher 3 | . 1 2 . . . Swarmer 21 | . 6 7 . . 8 Grunt 21 | . 2 12 . . 7 Sentry 8 | . . 7 . . 1 Best Kill Streak 7 | . 4 6 . . 7 Combat Bots Only 7 | . 3 5 . . 7 Max Kills in Single Turn 4 | . 1 2 . . 4 Gunslinging . | . . . . . . Exploded 4 | . . 2 . . 4 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 319 | . 26 171 . . 122 Missed 104 | . 11 39 . . 54 Damage Taken 2136 | . 121 1194 28 . 793 Core 440 | . 27 168 . . 245 Absorbed by Shields . | . . . . . . Redirected to Shielding 66 | . . 66 . . . Ignored by Resistances 638 | . 39 367 8 . 224 Regen/Repaired (Parts) 67 | . . 66 . 1 . Core Remaining (%) 94 | 100 89 . . . . Volleys Fired 122 | . 19 81 5 . 17 Largest 2 | . 2 2 2 . 2 Hottest 86 | . 60 86 81 . 75 Shots Fired 231 | . 38 161 10 . 22 Gun 176 | . 38 128 10 . . Cannon 20 | . . 20 . . . Launcher 35 | . . 13 . . 22 Special . | . . . . . . Kinetic 124 | . 19 98 7 . . Thermal 43 | . . 40 3 . . Explosive 35 | . . 13 . . 22 Electromagnetic 29 | . 19 10 . . . Robot Hit Streak 15 | . 7 15 . . 7 Robot Miss Streak 4 | . 3 4 . . 2 Penetration Max . | . . . . . . Secondary Targets 3 | . 2 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 122 | . 21 90 . . 11 Core Hits 101 | . 13 59 . . 29 Critical Kills 3 | . . 3 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . 4 . . . Destroy 3 | . . 3 . . . Blast 1 | . . 1 . . . Melee Attacks 3 | . . . . . 3 Impact . | . . . . . . Slashing . | . . . . . . Piercing 3 | . . . . . 3 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4079 | . 238 2173 . . 1668 Guns 1645 | . 238 1407 . . . Cannons 122 | . . 122 . . . Explosions 2249 | . . 616 . . 1633 Melee 35 | . . . . . 35 Ramming 28 | . . 28 . . . Kinetic 1232 | . 89 1143 . . . Thermal 418 | . . 418 . . . Explosive 2191 | . . 558 . . 1633 Electromagnetic 175 | . 149 26 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing 35 | . . . . . 35 Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 69 | . . . . . 69 Projectiles . | . . . . . . Explosions 69 | . . . . . 69 Melee . | . . . . . . Knockbacks 1 | . . 1 . . . Impact . | . . . . . . Kinetic 1 | . . 1 . . . Secondary . | . . . . . . Self-Inflicted Damage 76 | . . 32 . . 44 Shots 3 | . . 2 . . 1 Rammed . | . . . . . . Targets Rammed 6 | . . 5 1 . . Kicked 6 | . . 5 1 . . Crushed . | . . . . . . Highest Temperature 303 | . 66 303 36 . 46 Average Temperature 67 | . 26 80 18 . 18 Received Heat Transfer 933 | . 24 663 . . 246 Effects 2 | . . 2 . . . Interference 2 | . . 2 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 975 | . . 975 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 370 | . 135 370 122 . . Initial 122 | . . . 122 . . Average 106 | . 59 138 122 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 89 | 100 100 79 100 . . Level 1 10 | . . 20 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . . 3 . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . . 3 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 4 | . 1 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 71 | . 13 35 . . 23 Peak Tracking Total 11 | . 4 6 . . 11 Tactical Retreats 4 | . . 3 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 3 | . 1 . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . . 2 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 4 | . 1 3 . . . Max in Single Turn 1 | . 1 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . . 2 1 . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 6 | . . 5 1 . . Successful 5 | . . 4 1 . . Failed 1 | . . 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . . 1 . . Open Door 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . 1 . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 38 | . . 38 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 . Highest-Rated Group 150 | . . . . 150 . Highest-Rated Ally 38 | . . . . 38 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4921 | 55 967 1449 386 1314 750 Spaces Moved 3729 | 43 561 933 305 1081 806 Core 25 | 22 . . . . 3 Treads 649 | 21 561 67 . . . Legs 2543 | . . 866 305 1081 291 Wheels . | . . . . . . Hover . | . . . . . . Flight 512 | . . . . . 512 Fastest Speed 35 | 50 160 120 120 120 35 Average Speed 119 | 103 160 122 120 120 85 Slowest Speed 595 | 160 160 160 120 120 595 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 55 | 3 70 52 57 89 64 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . . 3 2 Spaces Dug . | . . . . . . Terrain Destroyed 247 | . . 63 . . 184 Melee . | . . . . . . Projectile . | . . . . . . AOE 247 | . . 63 . . 184 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3993 | 54 598 1083 314 1101 843 Wait . | . . . . . . Move 3724 | 42 560 932 304 1080 806 Hop . | . . . . . . Pick Up 54 | 6 12 24 1 9 2 Fast Attach . | . . . . . . Attach 28 | 6 3 13 . 2 4 Detach 3 | . . . . 1 2 Swap 14 | . . 8 2 3 1 Drop 39 | . 4 20 1 6 8 Fire 122 | . 19 81 5 . 17 Melee 3 | . . . . . 3 Ram . | . . . . . . Kick 6 | . . 5 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 6) 471 | -10/Materials | Discovered new exit (range 16) 671 | -10/Materials | Discovered new exit (range 8) 1023 | -10/Materials | Entered another Materials area 1023 | -9/Materials | Evolved 2 slots: Propulsion x2 1521 | -9/Materials | Discovered new exit (range 15) 1625 | -9/Materials | Repaired Carbon-fiber Leg 2409 | -9/Materials | Discovered new exit (range 11) 2472 | -9/Materials | Entered Mines 2502 | -9/Mines | Discovered new exit (range 8) 2586 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2776 | -9/Mines | Discovered new exit (range 4) 2851 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2858 | -9/Mines | Entered Zion 2992 | -7/Zion | Learned location of Armory (-3) 3006 | -7/Zion | Found CR-A16's Pointy Stick 3055 | -7/Zion | Given A8's code to call for help 3158 | -7/Zion | Met Imprinter 3185 | -7/Zion | Imprinted 3187 | -7/Zion | Declared Zion's savior 3300 | -7/Zion | Learned Factory security intel 3428 | -7/Zion | Found GAL Module 3594 | -7/Zion | Learned location of Storage (-7) 4152 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4156 | -7/Zion | Discovered new exit (range 13) 4172 | -7/Zion | Entered Proximity Caves 4242 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4245 | -6/Proximity Caves | Core integrity fell below 50% 4289 | -6/Proximity Caves | Destroyed 7 combat bots 4701 | -6/Proximity Caves | Spotted B-75 Beast 4742 | -6/Proximity Caves | Lost 3 parts (1p2w) 4824 | -6/Proximity Caves | Core integrity fell below 20% 4891 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4922 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- Imp. Grenade Launcher destroyed. Ion Engine destroyed. Hvy. Rocket Launcher destroyed. Acquired 6 matter. The unstable cave ceiling collapses. Dropped Microactuators. Dropped Hpw. Shotgun. Dropped GAL Module. Dropped Med. Storage Unit. Dropped CR-A16's Pointy Stick. Dropped Lgt. Nuclear Core. Acquired 17 matter. Acquired 20 matter. Acquired 12 matter. Slug penetrates Wall. Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." L-41 Fighter springs to life. Y-64 Sentinel: "REQUESTING BACKUP." VTOL Module destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?###?????????????????????????????????????????????? | | ???????????????????##????????????????????????????? | | ???????????????????# ##??????????????????????????? | | ???????????????????# ##?????????????????????????? | | ???????????????????# ##????????????????????????? | | ???????????????????# ##???????????????????????? | | ##?????????????????## #???????????????????????? | | ##?????????????????## ##??????????????????????? | | #?????????????????## ##?????????????????????? | | #????????????????## #?????????????????????? | | ##???????????????## #?????????????????????? | | ##???????????????## ##????????????????????? | | ?????????????????# #????????????????????? | | ?????????????????# #????????????????????? | | ?????????????????# #????????????????????? | | ?????????????????## #????????????????????? | | ??????##?????# ???## #????????????????????? | | ?????? ""???# ???## #????????????????????? | | ?????? 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"? ## ##?# #????????????????????? | | ?? ??? ?# ### l #????????????????????? | | ?? ### ### #### #????????????????????? | | ?? # # ### #????????????????????? | | ??? g #????????????????????? | | ??? ? g bgl ##????????????????????? | | ??## #?????# Y @##?????????????????????? | | ### ##?#### #### ##?????????????????????? | | ## #??# #?????????????????????? | | #???# #?????????????????????? | | #????## #?????????????????????? | | #?# #??????## #?????????????????????? | | #?# #???????### ###?????????????????????? | | # #?# ###???????# #???????????????????????? | | ### ### # #???????# #???????????????????????? | | #?## ##??????# #???????????????????????? | | #??# ######## #???????????????????????? | | #??# ##### #???????????????????????? | | ???# #??# ###########???????????????????????? | | ???# #??# #?????????????????????????????????? | | ???# ##??#$ #?????????????????????????????????? | | ???# ###???## ##?????????????????????????????????? | | ???###??????###??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Melee Speed Boost 20 Evasion (%) 63 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Kinecellerator | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Adv. System Shield | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Coil Gun | -7/Zion | Archive Force Booster | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Robot Schematics ------------------ O-24 Administrator | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardenedWarlordReconstructor Manual? 0 Play Time 00:52:55 Cumulative 12.8 hours Start 2024.12.01 @ 20:46:04 End 2024.12.01 @ 21:40:10 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 29 Rogue 27 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 15 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e4329a8c-f51b-42bb-8e67-09fa03df6aef