Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.03.11 @ 18:31:59 Player: Mister Man Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (148) 740 Value Destroyed (4288) 4288 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (220) 220 TOTAL SCORE: 8648 Bonus ------- High Alert Combat Kills 245 Follower Combat Kills 30 Friendly Fire -55 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 66/100 System Corruption 9% Temperature Cool (18) Movement Walking (130) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Titanium Leg > --- UTILITY (5) ------ Improved Heat Sink > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Visual Processing Unit Advanced Targeting Computer Improved Shield Generator > --- WEAPON ----------- Heavy EM Shotgun Enhanced Autogun Gauss Rifle > --- INVENTORY -------- Light Ion Engine Armored Treads Improved Flight Unit Improved Heat Sink Medium Matter Pod Advanced Sensor Array High-powered Tractor Beam Shock Rifle Beam Rifle Plasma Cannon [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Core Shielding Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Slots Evolved 6 | . . 2 . . . 2 2 . . Power 1 | . . . . . . 1 . . . Propulsion 1 | . . 1 . . . . . . . Utility 3 | . . 1 . . . 1 1 . . Weapon 1 | . . . . . . . 1 . . Parts Attached 123 | 6 6 20 1 1 16 28 24 12 9 Power 21 | 1 . 3 . . 2 7 7 . 1 Engine 8 | 1 . 2 . . . 3 2 . . Core 13 | . . 1 . . 2 4 5 . 1 Reactor . | . . . . . . . . . . Propulsion 30 | 2 . 8 1 . 6 7 4 . 2 Treads 4 | . . . . . . 4 . . . Leg 22 | . . 7 . . 6 3 4 . 2 Wheel 3 | 2 . 1 . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . 1 . . . . . . Utility 34 | 1 4 5 . 1 4 6 5 5 3 Device 13 | . 1 2 . . 2 1 4 1 2 Storage 6 | 1 1 1 . 1 . 1 . 1 . Processor 6 | . 2 1 . . . 1 1 1 . Hackware . | . . . . . . . . . . Protection 9 | . . 1 . . 2 3 . 2 1 Artifact . | . . . . . . . . . . Weapon 38 | 2 2 4 . . 4 8 8 7 3 Energy Gun 18 | 1 . 2 . . 2 4 5 2 2 Energy Cannon 2 | . . . . . . . . 2 . Ballistic Gun 9 | 1 . 1 . . 1 3 2 1 . Ballistic Cannon 7 | . 1 1 . . 1 . 1 2 1 Launcher 1 | . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 2 1 . . Parts Lost 52 | . . 9 . . 5 11 8 11 8 Power 8 | . . 1 . . 1 2 3 . 1 Propulsion 12 | . . 4 . . 1 4 1 1 1 Utility 13 | . . 1 . . 1 2 2 4 3 Weapon 19 | . . 3 . . 2 3 2 6 3 Highest Loss Streak 8 | . . 4 . . 3 6 4 4 8 Average Slot Usage (%) 83 | . 95 94 41 33 77 92 92 50 46 Engine 4 | . 14 8 . . . 6 3 . . Core 7 | . . 2 11 11 10 10 10 2 2 Treads 5 | . . . . . . 17 6 . . Leg 11 | . . 17 5 . 26 6 12 3 9 Wheel 3 | . 28 13 . . . . . . . Device 11 | . 7 19 . . 16 7 11 7 8 Storage 3 | . 9 . . . . 2 7 5 . Processor 8 | . 7 11 11 11 2 7 11 7 . Protection 7 | . . 1 2 . 9 16 4 7 11 Energy Gun 10 | . 14 12 . . 8 12 10 10 6 Ballistic Gun 3 | . . 2 2 . . 3 9 . . Ballistic Cannon 2 | . 5 6 . . 2 1 1 . 5 Naked Turns 51 | . . . . . . . . 51 . Heaviest Build 48 | 10 14 17 9 5 18 41 48 43 23 Greatest Support 62 | 32 32 42 33 5 35 62 62 47 30 Greatest Overweight (x) 12 | . . 4 . . 1 6 12 12 1 Average Overweight (x) . | . . . . . . . . 2 . Largest Inventory Capacity 10 | 6 6 4 4 4 4 10 10 10 4 Average Capacity 5 | 5 4 4 4 4 4 5 10 5 4 Most Carried 10 | 1 4 4 4 4 4 10 10 10 2 Average Carried 4 | . 2 3 3 4 2 5 8 3 . Final Capacity 10 | 6 4 4 4 4 4 10 10 4 4 Final Carried 10 | . 3 3 4 4 4 9 10 2 . Class Distribution -------------------- 43% | Mutant 27% | Scavenger-Mutant 16% | Scavenger-Gunner 10% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Scavenger-Gunner | -7/Factory Tank | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Matter Collected 2567 | 182 33 615 10 . 221 448 825 100 133 Remotely . | . . . . . . . . . . Salvage Created 5122 | . 109 956 . . 405 1574 1945 . 133 Parts 310 | . 18 68 . . 18 93 107 . 6 Haulers Intercepted 2 | . . . . . . 2 . . . Recyclers Shooed 2 | . . 1 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Combat Hostiles Destroyed 102 | . 4 25 . . 7 36 27 . 3 Melee 2 | . . . . . 2 . . . . Guns 62 | . 1 20 . . 2 17 21 . 1 Cannons 24 | . . 5 . . 3 11 3 . 2 AOE 12 | . 3 . . . . 6 3 . . Classes Destroyed 14 | . 4 3 . . 2 2 2 . 1 Worker 11 | . 2 2 . . 1 4 2 . . Builder 10 | . . 1 . . . 4 5 . . Tunneler 1 | . . . . . . . 1 . . Hauler 2 | . . . . . . 2 . . . Recycler 8 | . . . . . 1 1 6 . . Mechanic 1 | . . 1 . . . . . . . Operator 2 | . . . . . . 1 1 . . Watcher 11 | . 2 3 . . . 3 3 . . Swarmer 29 | . 3 3 . . . 17 6 . . Grunt 53 | . 1 17 . . 6 11 16 . 2 Duelist 1 | . . . . . . . . . 1 Sentry 12 | . . 5 . . . 7 . . . Hunter 5 | . . . . . 1 1 3 . . Programmer 2 | . . . . . . . 2 . . Best Kill Streak 8 | . 3 7 . . 3 8 7 . 1 Combat Bots Only 8 | . 3 6 . . 3 8 4 . 1 Max Kills in Single Turn 3 | . 3 2 . . 1 2 3 . 1 Gunslinging 1 | . . 1 . . . . . . . Exploded 2 | . 2 . . . . 2 1 . . Melee 1 | . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Damage Taken 6054 | . 73 829 . . 669 1639 1499 381 964 Core 1244 | . 12 104 . . 265 160 194 272 237 Absorbed by Shields 368 | . . . . . 39 129 49 24 127 Core Remaining (%) 68 | 100 95 . . . 7 70 . . . Volleys Fired 354 | . 9 85 . . 35 105 98 10 12 Largest 3 | . 2 2 . . 2 2 3 3 3 Hottest 154 | . 75 126 . . 109 109 148 134 154 Shots Fired 653 | . 13 138 . . 40 168 247 27 20 Gun 535 | . 8 99 . . 31 139 224 26 8 Cannon 115 | . 2 39 . . 9 29 23 1 12 Launcher 3 | . 3 . . . . . . . . Special . | . . . . . . . . . . Kinetic 310 | . 2 67 . . 14 62 143 10 12 Thermal 138 | . . 71 . . 26 18 12 9 2 Explosive 3 | . 3 . . . . . . . . Electromagnetic 202 | . 8 . . . . 88 92 8 6 Robot Hit Streak 31 | . 3 19 . . 24 30 17 31 20 Robot Miss Streak 6 | . 1 2 . . 6 3 3 1 1 Penetration Max 1 | . . . . . . . 1 . . Secondary Targets 4 | . . 1 . . . 3 . . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . . Shots Hit Robots 514 | . 7 109 . . 38 152 164 26 18 Core Hits 277 | . 9 42 . . 42 89 81 3 11 Critical Hits 4 | . . . . . . . 2 1 1 Critical Kills 2 | . . . . . . . 2 . . Critical Parts Destroyed 1 | . . . . . . . . . 1 Melee Attacks 3 | . . . . . . 3 . . . Impact 3 | . . . . . . 3 . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10853 | . 339 1791 . . 713 3706 3521 437 346 Guns 6610 | . 74 1309 . . 460 1938 2376 320 133 Cannons 1766 | . 19 481 . . 187 668 211 30 170 Explosions 2285 | . 246 . . . . 1018 934 87 . Melee 82 | . . . . . . 82 . . . Ramming 110 | . . 1 . . 66 . . . 43 Kinetic 3856 | . 19 817 . . 259 1003 1379 209 170 Thermal 3490 | . . 973 . . 388 1273 603 220 33 Explosive 571 | . 246 . . . . . 325 . . Electromagnetic 2744 | . 74 . . . . 1348 1214 8 100 Impact 82 | . . . . . . 82 . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . . . 3 1 2 2 9 Average Corruption 1 | . . . . . 2 1 1 2 2 Corruption Purged . | . . . . . . . . . . Effects 38 | . . . . . 13 5 12 3 5 Message Errors 7 | . . . . . . 1 4 2 . Matter Fused 3 | . . . . . 3 . . . . Heat Flow Errors 6 | . . . . . 3 . 2 . 1 Energy Discharges 4 | . . . . . 1 1 2 . . Data Loss (minor) 11 | . . . . . 5 1 4 1 . Targeting Errors 4 | . . . . . . 1 . . 3 Weapon Failures 3 | . . . . . 1 1 . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 364 | . . 5 . . . 226 133 . . Projectiles 5 | . . 5 . . . . . . . Explosions 359 | . . . . . . 226 133 . . Melee . | . . . . . . . . . . Knockbacks 19 | . . 2 . . 2 10 1 . 4 Impact 2 | . . . . . 1 1 . . . Kinetic 17 | . . 2 . . 1 9 1 . 4 Secondary . | . . . . . . . . . . Self-Inflicted Damage 597 | . 16 . . . 24 226 317 . 14 Shots 14 | . 1 . . . . 5 8 . . Rammed 44 | . . . . . 27 . . . 17 Targets Rammed 57 | . . 1 . . 33 . . . 23 Kicked 13 | . . 1 . . 6 . . . 6 Crushed . | . . . . . . . . . . Highest Temperature 538 | . 62 328 . . 294 450 538 120 93 Average Temperature 108 | . 26 98 . . 80 107 146 46 26 Received Heat Transfer 2135 | . 42 447 . . 399 561 330 . 356 Effects 21 | . . 4 . . . 3 14 . . Shutdowns 7 | . . . . . . 2 5 . . Energy Bleed 2 | . . 1 . . . . 1 . . Interference 7 | . . 3 . . . . 4 . . Matter Decay 1 | . . . . . . . 1 . . Short Circuit 3 | . . . . . . 1 2 . . Damage (minor) 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted 5 | . . . . . . 5 . . . Combat Hostiles 2 | . . . . . . 2 . . . Parts Fried 15 | . . . . . . 14 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . . . 1 1 . . 1 Heat Transferred 5346 | . . 1924 . . 851 1479 635 383 74 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 16 | . . . . . . 7 8 1 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Peak Influence 557 | . 165 301 39 . 85 557 510 95 86 Initial 139 | . . 59 39 . . . 139 85 . Average 210 | . 100 112 36 . 26 375 357 16 36 Maximum Alert Level 2 | . . 1 . . . 2 2 . . Low Security (%) 54 | 100 100 90 100 . 100 5 12 100 100 Level 1 26 | . . 9 . . . 61 39 . . Level 2 19 | . . . . . . 33 47 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 24 | . . 3 . . . 7 12 . 2 Investigation 8 | . . 3 . . . 3 2 . . Extermination 2 | . . . . . . . 2 . . Reinforcement 7 | . . . . . . 1 5 . 1 Assault . | . . . . . . . . . . Garrison 7 | . . . . . . 3 3 . 1 Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Distress Signals 4 | . . 2 . . . 2 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 150 | . 7 34 2 . 7 49 35 8 8 Peak Tracking Total 12 | . 3 8 2 . 3 12 4 6 3 Tactical Retreats 5 | . 1 . . . . 3 . 1 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Traps Triggered 7 | . . . . . . 3 3 . 1 Indirectly 1 | . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 2 | . . . . . . 2 . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Machines Disabled 19 | . . 1 . . . 4 14 . . Max in Single Turn 4 | . . 1 . . . 2 4 . . Garrison Access 1 | . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Machines Accessed 20 | . 1 6 . 4 . 6 3 . . Terminals 8 | . 1 4 . . . 3 . . . Fabricators 2 | . . . . . . . 2 . . Repair Stations 3 | . . 1 . . . 2 . . . Recycling Units 2 | . . 1 . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 90 | . 3 15 . 49 . 18 5 . . Successful 78 | . 1 12 . 49 . 12 4 . . Failed 12 | . 2 3 . . . 6 1 . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 17 | . 3 9 . . . 5 . . . Fabricators 4 | . . . . . . . 4 . . Repair Stations 10 | . . 3 . . . 7 . . . Recycling Units 9 | . . 3 . . . 6 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Terminal Hacks 60 | . 1 6 . 49 . 4 . . . Record 50 | . . . . 49 . 1 . . . Prototype ID Bank 1 | . . 1 . . . . . . . Alert Level 1 | . . 1 . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . Locate Traps 1 | . . 1 . . . . . . . Reprogram Traps 1 | . . . . . . 1 . . . Patrol Status 1 | . 1 . . . . . . . . Reinforcement Status 1 | . . . . . . 1 . . . Hauler Manifests 2 | . . 1 . . . 1 . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks 3 | . . . . . . . 3 . . Network Status 1 | . . . . . . . 1 . . Build 2 | . . . . . . . 2 . . Repair Station Hacks 7 | . . 3 . . . 4 . . . Scan Component 5 | . . 2 . . . 3 . . . Repair 2 | . . 1 . . . 1 . . . Recycling Unit Hacks 7 | . . 3 . . . 4 . . . Process 3 | . . 1 . . . 2 . . . Report Inventory 1 | . . . . . . 1 . . . Retrieve Matter 1 | . . 1 . . . . . . . Retrieve Components 2 | . . 1 . . . 1 . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 1 5 . . . 4 2 . . Full Trace Events 7 | . . 3 . . . 3 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 1 | . . . . . . . 1 . . Matter 153 | . . . . . . . 153 . . Time 40 | . . . . . . . 40 . . Total Robot Build Rating 1 | . . . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter 190 | . . . . . . . 190 . . Time 47 | . . . . . . . 47 . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . 1 . . . 1 . . . Time 98 | . . 38 . . . 60 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 28 | . . 28 . . . . . . . Retrieved Matter 28 | . . 28 . . . . . . . Retrieved Components 10 | . . . . . . 10 . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Total Allies 22 | . . . 2 . . . 1 19 . Largest Group 18 | . . . 2 . . . 1 18 . Highest-Rated Group 456 | . . . 49 . . . 8 456 . Highest-Rated Ally 35 | . . . 31 . . . 8 35 . Total Orders . | . . . . . . . . . . Ally Attacks 109 | . . . 2 . . . . 107 . Total Damage 4311 | . . . 44 . . . . 4267 . Kills 11 | . . . . . . . . 11 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Turns Passed 6892 | 54 284 1316 106 175 858 1631 1617 624 227 Spaces Moved 4081 | 41 209 651 221 433 611 721 827 263 104 Core 267 | 3 . 2 . . 10 27 1 199 25 Treads 765 | . . . . . . 484 281 . . Legs 1749 | . . 349 10 . 492 210 545 64 79 Wheels 547 | 38 209 300 . . . . . . . Hover . | . . . . . . . . . . Flight 753 | . . . 211 433 109 . . . . Fastest Speed 40 | 50 100 80 40 40 40 120 120 50 50 Average Speed 119 | 96 100 108 43 40 111 154 141 211 110 Slowest Speed 650 | 100 100 250 120 40 120 350 650 650 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . 1 . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 49 | 3 38 50 54 90 84 63 25 85 2 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 4 | . 1 1 1 1 . . . . . Unknown Exits Taken 3 | 1 . . . . 1 1 . . . Scrap Searched 3 | . . . 1 . 2 . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 189 | . 20 . . . . 72 86 11 . Melee . | . . . . . . . . . . Projectile 4 | . . . . . . . 4 . . AOE 185 | . 20 . . . . 72 82 11 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Total 5492 | 52 271 1119 231 434 741 1069 1083 305 187 Wait 795 | 5 39 348 4 . 38 185 120 19 37 Move 4071 | 40 208 650 218 432 610 720 827 262 104 Hop 1 | . . . 1 . . . . . . Pick Up 33 | 1 5 5 1 . 2 12 6 1 . Fast Attach 76 | 5 2 10 . 1 14 19 8 8 9 Attach 18 | 1 2 4 . . . 3 6 2 . Detach 7 | . 1 2 2 . . 1 1 . . Swap 29 | . 2 6 1 . 2 6 10 2 . Drop 48 | . 3 8 4 1 7 15 7 1 2 Fire 354 | . 9 85 . . 35 105 98 10 12 Melee 3 | . . . . . . 3 . . . Ram 16 | . . . . . 16 . . . . Kick 41 | . . 1 . . 17 . . . 23 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 13) 308 | -10/Materials | Build established: Mutant 338 | -10/Materials | Identified exit to Materials 339 | -10/Materials | Entered another Materials area 339 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 937 | -9/Materials | Lost 4 parts (1p2n1w) 1156 | -9/Materials | Repaired Particle Charger 1215 | -9/Materials | Build established: Scavenger-Mutant 1295 | -9/Materials | Discovered new exit (range 9) 1653 | -9/Materials | Identified exit to Mines 1655 | -9/Materials | Entered Mines 1704 | -9/Mines | Assembled infested the area 1705 | -9/Mines | Learned Materials terminal intel 1744 | -9/Mines | Met 8R-AWN 1759 | -9/Mines | Discovered new exit (range 5) 1761 | -9/Mines | Identified exit to Exiles 1761 | -9/Mines | Entered Exiles 1772 | -9/Exiles | Welcomed by 8R-AWN 1779 | -9/Exiles | Met EX-HEX 1792 | -9/Exiles | Met EX-BIN 1837 | -9/Exiles | Met EX-DEC 1840 | -9/Exiles | Learned location of Zion (-7) 1863 | -9/Exiles | Visited The Gauntlet 1931 | -9/Exiles | Discovered new exit (range 14) 1936 | -9/Exiles | Identified exit to Mines 1936 | -9/Exiles | Entered Mines 1981 | -8/Mines | Build established: Mutant 2058 | -8/Mines | Core integrity fell below 50% 2086 | -8/Mines | Lost 3 parts (1p1n1w) 2099 | -8/Mines | Core integrity fell below 20% 2289 | -8/Mines | Discovered new exit (range 9) 2430 | -8/Mines | Build established: Scavenger-Mutant 2696 | -8/Mines | Discovered new exit (range 5) 2794 | -8/Mines | Entered Materials 2794 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2795 | -8/Materials | Loaded intel: 12 terminal locations 2884 | -8/Materials | Destroyed 8 combat bots 2900 | -8/Materials | Garrison activated, responded to threat 2920 | -8/Materials | Lost 6 parts (1p3n2u) 3072 | -8/Materials | Lost 3 parts (1p2w) 3546 | -8/Materials | Discovered new exit (range 7) 3552 | -8/Materials | Build established: Mutant 4189 | -8/Materials | Repaired Hvy. EM Shotgun 4401 | -8/Materials | Discovered new exit (range 16) 4425 | -8/Materials | Entered Factory 4425 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5051 | -7/Factory | Lost 4 parts (1p1u2w) 5243 | -7/Factory | Garrison activated, responded to threat 5341 | -7/Factory | Build established: Scavenger-Gunner 5376 | -7/Factory | Fabricated R-06 Scavenger (x1) 6042 | -7/Factory | Sucked down chute 6042 | -7/Factory | Entered Waste 6043 | -7/Waste | Met a frightened Derelict 6049 | -7/Waste | Spotted C-40 Crusher 6060 | -7/Waste | 1 allies followed down the chute 6083 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6109 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6126 | -7/Waste | Spotted C-40 Crusher 6135 | -7/Waste | Spotted C-40 Crusher 6140 | -7/Waste | Lost 3 parts (3w) 6140 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6156 | -7/Waste | Spotted C-40 Crusher 6156 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6159 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6162 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6168 | -7/Waste | Spotted C-40 Crusher 6193 | -7/Waste | Lost 4 parts (1n3u) 6210 | -7/Waste | Crushed by Compactor (1 part destroyed) 6218 | -7/Waste | Core integrity fell below 50% 6239 | -7/Waste | Discovered new exit (range 13) 6239 | -7/Waste | Spotted C-40 Crusher 6246 | -7/Waste | Warlord forces began an assault 6267 | -7/Waste | Allies destroyed C-40 Crusher 6591 | -7/Waste | Build established: Tank 6656 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6659 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6662 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6666 | -7/Waste | Entered Factory 6693 | -7/Factory | Lost 3 parts (1u2w) 6835 | -7/Factory | Garrison activated, responded to threat 6879 | -7/Factory | Core integrity fell below 20% 6893 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Slammed into B-48 Gladiator. Battle Cannon permanently disabled. Destabilizing: Short circuit. Kicked B-48 Gladiator out of the way. Slammed into B-48 Gladiator. Shield Generator destroyed. System corrupted by crushing effect (+3). Slammed into G-47 Trooper. Aluminum Leg destroyed. Slammed into G-47 Trooper. Kicked G-47 Trooper out of the way. Slammed into G-47 Trooper. Insulated Plating destroyed. Slammed into G-47 Trooper. Broken Battle Cannon destroyed. System corrupted by crushing effect (+2). Slammed into B-48 Gladiator. Destabilizing: System corrupted (+2). Kicked B-48 Gladiator out of the way. Slammed into B-48 Gladiator. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###########??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | """ """ #??????????????????????????????????????? | | """ """ #??????????????????????????????????????? | | """ """ #??????????????????????????????????????? | | #??????????????????????????????????????? | | """ """ #??????????????????????????????????????? | | """ """ #??????????????????????????????????????? | | """ """ #??????????????????????????????????????? | | #??????????????????????????????????????? | | """ """ #??????????????????????????????????????? | | """ """ #??????????????????????????????????????? | | """ """ #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | ##+#############+######+#######+#####+####???????? | | %@ ??????? | | %b%% ??????? | | /%*% ??????? | | g ??????? | | Y ??????? | | ##"######+######+#############+###########???????? | | #?????????????????????????? ????????????????? | | """ #???????????????????????????? ??????????????? | | #????????????????????????????? ????????????? | | """ #??????????????????????????????? #???????????? | | #????????????????????????????????????????????? | | """ #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ??? #????????????????????????????????????????????? | | ??? #????????????????????????????????????????????? | | ??? ?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 23 Energy Capacity 300 Matter Stores 300 Matter Capacity 400 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 62 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ R-06 Scavenger | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Close Call Fist Fight My Command Is Your Wish Storm Trooper The More The Merrier Challenges ------------ None Game ------ Seed DynamicTitaniumMicrothruster Manual? 0 Play Time 01:41:35 Cumulative 7.6 hours Start 2021.03.11 @ 16:50:07 End 2021.03.11 @ 18:31:59 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 13 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1fcd04f7-0380-4502-9f01-5e0322f11e66