Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 14:00:37

Player: Exceptionally Mediocre

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (54)      270
Value Destroyed (830)      830
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (-33)                -33
              TOTAL SCORE: 1967

 Bonus
-------
High Alert Combat Kills    88
Follower Combat Kills      33
Friendly Fire              -154

 Cogmind 
---------
Core Integrity             0/250
Matter                     267/300
Energy                     154/156
System Corruption          1%
Temperature                Cool (57)
Movement                   Walking (121)
Location                   -8/Recycling

 Parts 
-------
>                     --- POWER (1) --------
                      Nuclear-Ion Core
>                     --- PROPULSION (2) ---
                      Titanium-Mono Exoskeleton
>                     --- UTILITY (2) ------
              Armored Scrap Engine
>                     --- WEAPON (2) -------
                      Barrage Gun
                      Thermal Ion Construct/C
>                     --- INVENTORY (5) ----
  Faulty Experimental Sensor Array
             Improved Trap Extractor (0/6)
                      Grenade Launcher

 Peak State 
------------
>              --- POWER ------------
               Nuclear-Ion Core
>              --- PROPULSION -------
               Titanium-Mono Exoskeleton
    Subdweller Monowheel
>              --- UTILITY ----------
       Armored Scrap Engine
>              --- WEAPON -----------
               Barrage Gun
               Thermal Ion Construct/C
>              --- INVENTORY --------
  Experimental Sensor Array
               Scrap Shield
      Improved Trap Extractor
               Grenade Launcher
[Rating: 34]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Constructs
Propulsion                 Wheel
  Leg                      Constructs
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Huge Storage Unit
  Device                   Armored Scrap Engine
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Barrage Gun
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Barrage Gun
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Rec 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             36   | 8   7   12  7   2   
  Power                    3    | 1   1   1   .   .   
    Engine                 3    | 1   1   1   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   3   3   1   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  8    | 2   2   3   1   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 1    | .   1   .   .   .   
  Utility                  12   | 2   3   4   2   1   
    Device                 4    | 1   .   1   1   1   
    Storage                3    | 1   2   .   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   1   3   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   12   | 3   .   4   4   1   
    Energy Gun             3    | 2   .   .   1   .   
    Energy Cannon          1    | .   .   1   .   .   
    Ballistic Gun          3    | 1   .   .   1   1   
    Ballistic Cannon       5    | .   .   3   2   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   1   .   1   .   
Parts Lost                 6    | .   .   3   1   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               4    | .   .   2   1   1   
  Utility                  1    | .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      2    | .   .   1   1   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     92   | .   99  99  99  74  
  Engine                   12   | .   14  14  14  9   
  Core                     1    | .   .   .   .   4   
  Treads                   1    | .   .   .   .   3   
  Leg                      1    | .   .   .   .   4   
  Wheel                    23   | .   27  27  27  10  
  Device                   4    | .   .   1   .   13  
  Storage                  10   | .   14  14  14  .   
  Processor                2    | .   .   .   8   .   
  Protection               7    | .   13  12  4   .   
  Energy Gun               5    | .   14  .   9   .   
  Energy Cannon            4    | .   .   10  3   2   
  Ballistic Gun            11   | .   14  1   10  18  
  Ballistic Cannon         6    | .   .   15  3   4   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             98   | 15  92  98  97  94  
  Greatest Support         39   | 20  20  26  30  39  
  Greatest Overweight (x)  18   | .   18  9   9   3   
  Average Overweight (x)   2    | .   2   3   3   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  
  Average Capacity         18   | 7   20  25  25  5   
  Most Carried             25   | 8   25  25  25  24  
  Average Carried          17   | 3   14  24  24  4   
  Final Capacity           25   | 8   25  25  25  5   
  Final Carried            25   | 8   25  25  24  3   
Scrap Engine Consumption   71   | .   .   .   .   71  
  Constructs Created       3    | .   .   .   .   3   
  Constructs Modified      18   | .   .   .   .   18  

 Class Distribution 
--------------------
 43% | Mutant
 34% | Scavenger-Mutant
 18% | Construct
  3% | Commander-Construct

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Subcaves
        Construct | -8/Recycling

 Resources                      | -11 -10 -10 -10 -8  
-----------                Run  | Yrd Mat Min Sub Rec 
Matter Collected           1362 | 310 365 284 131 272 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1900 | 164 401 285 86  964 
  Parts                    118  | 16  40  18  1   43  
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      8    | .   .   .   8   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Rec 
Combat Hostiles Destroyed  25   | .   9   10  1   5   
  Guns                     14   | .   9   .   1   4   
  Cannons                  10   | .   .   9   .   1   
Classes Destroyed          14   | 2   5   2   2   3   
  Worker                   2    | .   2   .   .   .   
  Builder                  3    | .   1   .   .   2   
  Tunneler                 7    | 5   1   .   .   1   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 10   | 1   1   1   .   7   
  Turret                   2    | .   .   .   2   .   
  Watcher                  3    | .   3   .   .   .   
  Swarmer                  16   | .   9   6   .   1   
  Grunt                    2    | .   .   2   .   .   
  Duelist                  1    | .   .   .   .   1   
  Protector                1    | .   .   .   .   1   
  Sentry                   3    | .   .   2   .   1   
  Programmer               2    | .   .   .   .   2   
  Subdweller               1    | .   .   .   1   .   
Best Kill Streak           6    | 6   4   3   2   4   
  Combat Bots Only         3    | .   3   3   1   2   
Max Kills in Single Turn   2    | 1   1   1   1   2   
  Gunslinging              1    | .   .   .   .   1   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  
Hostile Shots Fired        166  | .    45   64   22   35   
  Missed                   53   | .    13   17   12   11   
Damage Taken               1284 | .    297  500  165  322  
  Core                     258  | .    33   94   48   83   
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  30   | .    .    30   .    .    
  Regen/Repaired (Parts)   32   | .    .    .    .    32   
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              134  | 10   39   25   13   47   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  99   | 70   70   99   99   91   
Shots Fired                261  | 20   72   50   26   93   
  Gun                      184  | 20   72   1    20   71   
  Cannon                   77   | .    .    49   6    22   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  172  | 10   39   35   17   71   
  Thermal                  89   | 10   33   15   9    22   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         15   | 6    9    10   4    15   
  Robot Miss Streak        8    | 3    3    8    2    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    1    
Shots Hit Robots           162  | 11   43   35   12   61   
  Core Hits                81   | 7    20   15   6    33   
  Critical Kills           1    | .    .    1    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    
  Critical Strikes         4    | 1    1    1    .    1    
    Burn                   2    | 1    1    .    .    .    
    Meltdown               1    | .    .    1    .    .    
    Destroy                1    | .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2661 | 139  592  608  186  1136 
  Guns                     1824 | 139  592  12   168  913  
  Cannons                  837  | .    .    596  18   223  
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1870 | 53   358  383  143  933  
  Thermal                  791  | 86   234  225  43   203  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  6    | .    .    .    .    6    
    Message Errors         3    | .    .    .    .    3    
    Matter Fused           1    | .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    1    
    Alerts                 1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            46   | .    .    7    .    39   
  Projectiles              46   | .    .    7    .    39   
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 6    | .    .    4    .    2    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  6    | .    .    4    .    2    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        350  | 36   108  298  350  299  
  Average Temperature      63   | 12   26   95   71   73   
  Received Heat Transfer   240  | .    .    150  54   36   
  Effects                  1    | .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    
  Combat Hostiles          1    | .    .    1    .    .    
  Parts Melted             2    | 1    .    1    .    .    
  Heat Transferred         2211 | 333  777  481  111  509  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Rec 
Peak Influence             907  | 30  277 261 .   907 
  Initial                  820  | .   19  69  .   820 
  Average                  339  | 10  137 95  .   746 
Maximum Alert Level        3    | .   1   1   .   3   
  Low Security (%)         55   | 100 92  80  .   .   
  Level 1                  8    | .   7   19  .   .   
  Level 2                  9    | .   .   .   .   26  
  Level 3                  26   | .   .   .   .   73  
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Rec 
Distress Signals           2    | .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              99   | .   16  10  65  8   
  Peak Tracking Total      4    | .   4   3   4   3   
  Tactical Retreats        7    | .   2   .   5   .   

 Traps                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Rec 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
Most Traps Carried         1    | .   .   1   .   .   

 Machines                       | -11 -10 -10 -10 -8  
----------                 Run  | Yrd Mat Min Sub Rec 
Machines Disabled          6    | .   1   3   1   1   
  Max in Single Turn       1    | .   1   1   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Rec 
Machines Accessed          10   | .   6   1   .   3   
  Terminals                7    | .   6   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                26   | .   16  1   .   9   
  Successful               14   | .   9   1   .   4   
  Failed                   12   | .   7   .   .   5   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   18   | .   16  .   .   2   
  Terminals                18   | .   16  .   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          7    | .   .   .   .   7   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   1   1   .   .   
  Open Door                1    | .   .   1   .   .   
  Terminal Index           1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   3   
  Retrieve Components      3    | .   .   .   .   3   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         9    | .   8   .   .   1   
  Terminals                9    | .   8   .   .   1   
    Assimilate             3    | .   3   .   .   .   
    Botnet                 6    | .   5   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   5   .   .   2   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     11   | .   .   .   .   11  
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  
------------               Run  | Yrd Mat Min Sub Rec 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   5   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  
--------                   Run  | Yrd Mat Min Sub Rec 
Total Allies               5    | .   .   .   .   5   
  Largest Group            4    | .   .   .   .   4   
  Highest-Rated Group      45   | .   .   .   .   45  
  Highest-Rated Ally       18   | .   .   .   .   18  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               3    | .   .   .   .   3   
  Total Damage             59   | .   .   .   .   59  
  Kills                    2    | .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Rec 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -8   
-------------              Run  | Yrd  Mat  Min  Sub  Rec  
Turns Passed               4130 | 116  767  1010 1152 1085 
Spaces Moved               2965 | 83   484  635  796  967  
  Core                     4    | 4    .    .    .    .    
  Treads                   225  | .    .    .    .    225  
  Legs                     318  | .    .    .    .    318  
  Wheels                   2417 | 79   483  635  796  424  
  Hover                    .    | .    .    .    .    .    
  Flight                   1    | .    1    .    .    .    
  Fastest Speed            50   | 50   80   135  131  80   
  Average Speed            118  | 78   118  139  137  92   
  Slowest Speed            1305 | 80   1305 215  215  131  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       62   | 4    76   92   45   93   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          4    | .    .    3    .    1    
  Melee                    .    | .    .    .    .    .    
  Projectile               4    | .    .    3    .    1    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   
---------                  Run  | Yrd  Mat  Min  Sub  Rec  
Total                      3351 | 110  609  712  839  1081 
  Wait                     64   | .    44   13   3    4    
  Move                     2961 | 82   483  634  795  967  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  61   | 9    25   14   9    4    
  Fast Attach              11   | 7    1    1    2    .    
  Attach                   7    | .    .    3    2    2    
  Detach                   3    | .    .    .    .    3    
  Swap                     18   | 1    6    8    3    .    
  Drop                     45   | 1    11   14   12   7    
  Fire                     134  | 10   39   25   13   47   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   47   | .    .    .    .    47   
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / [*Sub])
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec)
-8/Recycling (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
  117 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Discovered new exit (range 7)
  318 | -10/Materials | Build established: Mutant
  478 | -10/Materials | Discovered new exit (range 15)
  686 | -10/Materials | Discovered new exit (range 10)
  884 | -10/Materials | Entered Mines
  888 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1149 | -10/Mines     | Found a hidden stash of uninstalled traps
 1273 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1276 | -10/Mines     | Found Prototype Device
 1325 | -10/Mines     | Learned Materials garrison access intel
 1478 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1552 | -10/Mines     | Core integrity fell below 50%
 1629 | -10/Mines     | Discovered new exit (range 11)
 1848 | -10/Mines     | Discovered new exit (range 4)
 1855 | -10/Mines     | Build established: Scavenger-Mutant
 1894 | -10/Mines     | Entered Subcaves
 2132 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Spear
 2135 | -10/Subcaves  | Discovered new exit (range 7)
 2140 | -10/Subcaves  | Shifting Twisted Machinery released Barrage Gun
 2288 | -10/Subcaves  | Discovered new exit (range 11)
 2305 | -10/Subcaves  | Identified Exp. Sensor Array
 2569 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Power Source
 2631 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 2654 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
 2990 | -10/Subcaves  | Discovered new exit (range 15)
 3046 | -10/Subcaves  | Entered Recycling
 3061 | -8/Recycling  | Found Scrap Engine
 3388 | -8/Recycling  | Core integrity fell below 20%
 3527 | -8/Recycling  | Build established: Construct
 3935 | -8/Recycling  | Discovered new exit (range 9)
 4131 | -8/Recycling  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
04014_ Arm. Scrap Engine consumes Lgt. Treads.
04016_ R-06 Scavenger inserts Lgt. Ion Engine
  into recycling unit.
04019_ R-06 Scavenger inserts Welding Torch into
  recycling unit.
04022_ R-06 Scavenger inserts Terrain Scan
  Processor into recycling unit.
04067_ Scrap Engine modifies Shotgun Kinetic
  Assault Construct/G:
  Max Integrity +18, Projectiles -1, Matter Cost
  -2
  Renamed Laser Assault Construct/G.
04073_ System corrupted: Matter fused (-5).
04085_ Scrap Engine modifies Laser Assault
  Construct/G:
  Range -6, Max Damage +8
  Renamed Thermal Ion Construct/C.
04089_ Arm. Scrap Engine consumes Lgt. Ion
  Engine. <x4>
04115_ Y-45 Defender springs to life.

 Map 
-----
+----------------------------------------------------+
|       [  ## #???#####+########?#         #?#       |
|    =     ## #???#            #?# """ """ #?#       |
|          ## #???#    """"" ""#?# """ """ #?#       |
|    [    *## #???#    """"" T"#?# """ """ ###    !  |
|       =  ## #???#    """"" ""#?# """ """ ##        |
|         /## #???#            #?# """ """ ###       |
|          ## #???#    """     #?#         #?#       |
|          ?# #???#%   """     #?#         #?#       |
| ?    !????# #???#    """     #?###########?####### |
| ?##+#######/#####            #???????????????????? |
| ?#    !] !      +            #???????????????????? |
| ##   ###"Y"######            #???????????????????? |
|      #?#"""#????#            #???????????????????? |
|    % #?#####????##############???????????????????? |
|      #??????##???????????????????????????????????? |
|      ####### #####??????######???????????????????? |
|      #           #??????     #???????????????????? |
|      #           #??#??""    #???????????????????? |
|      #           #??# """    #???????????????????? |
|      #           ##?# """    #???????????????##### |
|      #            #?#        #???????????????#     |
|      +           #??# """    #???????????????#     |
|  %   #           #??# """    #???????????????#     |
|      #           #??# """    #???????????????#     |
|      #           #??#        #?????????#######     |
| ##   #           #?######@##############     #     |
|  #   #           #?#      %!                 #     |
|  #   #           #?#      !t                 +     |
|  #   #############?#   Y                     #     |
|  #   #?????????????#### #####   ########     #     |
|  #   #????????????????##????#   #??????##   ##     |
|  +   ###############????????#####???????#   ## ""  |
|  #   #  !!     !   #???????????##########   ## "T  |
|  #   #   !      !  #???????????#        #   ## ""  |
| !#   + !!!!    !   #???????????#  """"" #   ##     |
|  #   #  !     !    #???????????#  """"" +   ###### |
|  #   ##############?????????????? """"" #   ###??? |
|  #   #??????????????????????????        #   ||#??? |
| ##   #??##?????????????????????#  """"" #    |#??? |
| ?#   ### #######???????????????#  """"" #   ||#??? |
| ?#   #         #????????????????? """"" #   ###??? |
| ?#   #         #?????????????????       #   #????? |
| ?#   #         #????????????????????#####   ###??? |
| ?#   #         #????????????????????????#   ""#??? |
| ?#   +         #??????????????????????###   Y"#??? |
| ##   #         #??????????????????????#""   ""#??? |
| #T   #         #??????????????????????#"Y   ###### |
| ##   #         #????????#########??####""          |
|  #   ###### ####????????#       ####%####   ###### |
|  #   #??????#???????????#       +           #????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          17
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Power Shielding            66
Evasion (%)                59
Targeting Accuracy         5
Recoil Reduction           2
Trap Extractor Capacity    6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CloakMatterUnit
  Manual?         0
Play Time         00:45:42
  Cumulative      53.0 hours
  Start           2024.04.14 @ 13:17:26
  End             2024.04.14 @ 14:00:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          58
  Rogue           58
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          37
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bcd77bd8-d391-477e-8656-f249229c5a8a