Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 14:00:37 Player: Exceptionally Mediocre Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (54) 270 Value Destroyed (830) 830 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-33) -33 TOTAL SCORE: 1967 Bonus ------- High Alert Combat Kills 88 Follower Combat Kills 33 Friendly Fire -154 Cogmind --------- Core Integrity 0/250 Matter 267/300 Energy 154/156 System Corruption 1% Temperature Cool (57) Movement Walking (121) Location -8/Recycling Parts ------- > --- POWER (1) -------- Nuclear-Ion Core > --- PROPULSION (2) --- Titanium-Mono Exoskeleton > --- UTILITY (2) ------ Armored Scrap Engine > --- WEAPON (2) ------- Barrage Gun Thermal Ion Construct/C > --- INVENTORY (5) ---- Faulty Experimental Sensor Array Improved Trap Extractor (0/6) Grenade Launcher Peak State ------------ > --- POWER ------------ Nuclear-Ion Core > --- PROPULSION ------- Titanium-Mono Exoskeleton Subdweller Monowheel > --- UTILITY ---------- Armored Scrap Engine > --- WEAPON ----------- Barrage Gun Thermal Ion Construct/C > --- INVENTORY -------- Experimental Sensor Array Scrap Shield Improved Trap Extractor Grenade Launcher [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Constructs Propulsion Wheel Leg Constructs Wheel Wheel Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Armored Scrap Engine Storage Huge Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Barrage Gun Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Barrage Gun Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 36 | 8 7 12 7 2 Power 3 | 1 1 1 . . Engine 3 | 1 1 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 3 3 1 . Treads . | . . . . . Leg . | . . . . . Wheel 8 | 2 2 3 1 . Hover . | . . . . . Flight 1 | . 1 . . . Utility 12 | 2 3 4 2 1 Device 4 | 1 . 1 1 1 Storage 3 | 1 2 . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 4 | . 1 3 . . Artifact . | . . . . . Weapon 12 | 3 . 4 4 1 Energy Gun 3 | 2 . . 1 . Energy Cannon 1 | . . 1 . . Ballistic Gun 3 | 1 . . 1 1 Ballistic Cannon 5 | . . 3 2 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . 1 . 1 . Parts Lost 6 | . . 3 1 2 Power 1 | . . . . 1 Propulsion 4 | . . 2 1 1 Utility 1 | . . 1 . . Weapon . | . . . . . Highest Loss Streak 2 | . . 1 1 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 92 | . 99 99 99 74 Engine 12 | . 14 14 14 9 Core 1 | . . . . 4 Treads 1 | . . . . 3 Leg 1 | . . . . 4 Wheel 23 | . 27 27 27 10 Device 4 | . . 1 . 13 Storage 10 | . 14 14 14 . Processor 2 | . . . 8 . Protection 7 | . 13 12 4 . Energy Gun 5 | . 14 . 9 . Energy Cannon 4 | . . 10 3 2 Ballistic Gun 11 | . 14 1 10 18 Ballistic Cannon 6 | . . 15 3 4 Naked Turns . | . . . . . Heaviest Build 98 | 15 92 98 97 94 Greatest Support 39 | 20 20 26 30 39 Greatest Overweight (x) 18 | . 18 9 9 3 Average Overweight (x) 2 | . 2 3 3 . Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 18 | 7 20 25 25 5 Most Carried 25 | 8 25 25 25 24 Average Carried 17 | 3 14 24 24 4 Final Capacity 25 | 8 25 25 25 5 Final Carried 25 | 8 25 25 24 3 Scrap Engine Consumption 71 | . . . . 71 Constructs Created 3 | . . . . 3 Constructs Modified 18 | . . . . 18 Class Distribution -------------------- 43% | Mutant 34% | Scavenger-Mutant 18% | Construct 3% | Commander-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Construct | -8/Recycling Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Rec Matter Collected 1362 | 310 365 284 131 272 Remotely . | . . . . . Salvage Created 1900 | 164 401 285 86 964 Parts 118 | 16 40 18 1 43 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 8 | . . . 8 . Prevented . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Combat Hostiles Destroyed 25 | . 9 10 1 5 Guns 14 | . 9 . 1 4 Cannons 10 | . . 9 . 1 Classes Destroyed 14 | 2 5 2 2 3 Worker 2 | . 2 . . . Builder 3 | . 1 . . 2 Tunneler 7 | 5 1 . . 1 Hauler 1 | . 1 . . . Recycler 10 | 1 1 1 . 7 Turret 2 | . . . 2 . Watcher 3 | . 3 . . . Swarmer 16 | . 9 6 . 1 Grunt 2 | . . 2 . . Duelist 1 | . . . . 1 Protector 1 | . . . . 1 Sentry 3 | . . 2 . 1 Programmer 2 | . . . . 2 Subdweller 1 | . . . 1 . Best Kill Streak 6 | 6 4 3 2 4 Combat Bots Only 3 | . 3 3 1 2 Max Kills in Single Turn 2 | 1 1 1 1 2 Gunslinging 1 | . . . . 1 Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Rec Hostile Shots Fired 166 | . 45 64 22 35 Missed 53 | . 13 17 12 11 Damage Taken 1284 | . 297 500 165 322 Core 258 | . 33 94 48 83 Absorbed by Shields . | . . . . . Redirected to Shielding 30 | . . 30 . . Regen/Repaired (Parts) 32 | . . . . 32 Core Remaining (%) 100 | 100 . . . . Volleys Fired 134 | 10 39 25 13 47 Largest 2 | 2 2 2 2 2 Hottest 99 | 70 70 99 99 91 Shots Fired 261 | 20 72 50 26 93 Gun 184 | 20 72 1 20 71 Cannon 77 | . . 49 6 22 Launcher . | . . . . . Special . | . . . . . Kinetic 172 | 10 39 35 17 71 Thermal 89 | 10 33 15 9 22 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 15 | 6 9 10 4 15 Robot Miss Streak 8 | 3 3 8 2 5 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 162 | 11 43 35 12 61 Core Hits 81 | 7 20 15 6 33 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 4 | 1 1 1 . 1 Burn 2 | 1 1 . . . Meltdown 1 | . . 1 . . Destroy 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2661 | 139 592 608 186 1136 Guns 1824 | 139 592 12 168 913 Cannons 837 | . . 596 18 223 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1870 | 53 358 383 143 933 Thermal 791 | 86 234 225 43 203 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 6 | . . . . 6 Message Errors 3 | . . . . 3 Matter Fused 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 46 | . . 7 . 39 Projectiles 46 | . . 7 . 39 Explosions . | . . . . . Melee . | . . . . . Knockbacks 6 | . . 4 . 2 Impact . | . . . . . Kinetic 6 | . . 4 . 2 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 350 | 36 108 298 350 299 Average Temperature 63 | 12 26 95 71 73 Received Heat Transfer 240 | . . 150 54 36 Effects 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 2 | 1 . 1 . . Heat Transferred 2211 | 333 777 481 111 509 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Peak Influence 907 | 30 277 261 . 907 Initial 820 | . 19 69 . 820 Average 339 | 10 137 95 . 746 Maximum Alert Level 3 | . 1 1 . 3 Low Security (%) 55 | 100 92 80 . . Level 1 8 | . 7 19 . . Level 2 9 | . . . . 26 Level 3 26 | . . . . 73 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Rec Distress Signals 2 | . 2 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 99 | . 16 10 65 8 Peak Tracking Total 4 | . 4 3 4 3 Tactical Retreats 7 | . 2 . 5 . Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Most Traps Carried 1 | . . 1 . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Rec Machines Disabled 6 | . 1 3 1 1 Max in Single Turn 1 | . 1 1 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Rec Machines Accessed 10 | . 6 1 . 3 Terminals 7 | . 6 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 26 | . 16 1 . 9 Successful 14 | . 9 1 . 4 Failed 12 | . 7 . . 5 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 18 | . 16 . . 2 Terminals 18 | . 16 . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 7 | . . . . 7 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . 1 1 . . Open Door 1 | . . 1 . . Terminal Index 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . . . . 3 Retrieve Components 3 | . . . . 3 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 9 | . 8 . . 1 Terminals 9 | . 8 . . 1 Assimilate 3 | . 3 . . . Botnet 6 | . 5 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 5 . . 2 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 11 | . . . . 11 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired 5 | . . . . 5 Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Rec Total Allies 5 | . . . . 5 Largest Group 4 | . . . . 4 Highest-Rated Group 45 | . . . . 45 Highest-Rated Ally 18 | . . . . 18 Total Orders . | . . . . . Ally Attacks 3 | . . . . 3 Total Damage 59 | . . . . 59 Kills 2 | . . . . 2 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Robot Analysis Total . | . . . . . Derelict Logs Recovered 3 | . . 2 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Rec Turns Passed 4130 | 116 767 1010 1152 1085 Spaces Moved 2965 | 83 484 635 796 967 Core 4 | 4 . . . . Treads 225 | . . . . 225 Legs 318 | . . . . 318 Wheels 2417 | 79 483 635 796 424 Hover . | . . . . . Flight 1 | . 1 . . . Fastest Speed 50 | 50 80 135 131 80 Average Speed 118 | 78 118 139 137 92 Slowest Speed 1305 | 80 1305 215 215 131 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 62 | 4 76 92 45 93 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 4 | . . 3 . 1 Melee . | . . . . . Projectile 4 | . . 3 . 1 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Rec Total 3351 | 110 609 712 839 1081 Wait 64 | . 44 13 3 4 Move 2961 | 82 483 634 795 967 Hop . | . . . . . Pick Up 61 | 9 25 14 9 4 Fast Attach 11 | 7 1 1 2 . Attach 7 | . . 3 2 2 Detach 3 | . . . . 3 Swap 18 | 1 6 8 3 . Drop 45 | 1 11 14 12 7 Fire 134 | 10 39 25 13 47 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 47 | . . . . 47 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -8/Recycling (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Discovered new exit (range 7) 318 | -10/Materials | Build established: Mutant 478 | -10/Materials | Discovered new exit (range 15) 686 | -10/Materials | Discovered new exit (range 10) 884 | -10/Materials | Entered Mines 888 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1149 | -10/Mines | Found a hidden stash of uninstalled traps 1273 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1276 | -10/Mines | Found Prototype Device 1325 | -10/Mines | Learned Materials garrison access intel 1478 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1552 | -10/Mines | Core integrity fell below 50% 1629 | -10/Mines | Discovered new exit (range 11) 1848 | -10/Mines | Discovered new exit (range 4) 1855 | -10/Mines | Build established: Scavenger-Mutant 1894 | -10/Mines | Entered Subcaves 2132 | -10/Subcaves | Shifting Twisted Machinery released Mak. Spear 2135 | -10/Subcaves | Discovered new exit (range 7) 2140 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 2288 | -10/Subcaves | Discovered new exit (range 11) 2305 | -10/Subcaves | Identified Exp. Sensor Array 2569 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 2631 | -10/Subcaves | Shifting Twisted Machinery released Flamer 2654 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 2990 | -10/Subcaves | Discovered new exit (range 15) 3046 | -10/Subcaves | Entered Recycling 3061 | -8/Recycling | Found Scrap Engine 3388 | -8/Recycling | Core integrity fell below 20% 3527 | -8/Recycling | Build established: Construct 3935 | -8/Recycling | Discovered new exit (range 9) 4131 | -8/Recycling | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 04014_ Arm. Scrap Engine consumes Lgt. Treads. 04016_ R-06 Scavenger inserts Lgt. Ion Engine into recycling unit. 04019_ R-06 Scavenger inserts Welding Torch into recycling unit. 04022_ R-06 Scavenger inserts Terrain Scan Processor into recycling unit. 04067_ Scrap Engine modifies Shotgun Kinetic Assault Construct/G: Max Integrity +18, Projectiles -1, Matter Cost -2 Renamed Laser Assault Construct/G. 04073_ System corrupted: Matter fused (-5). 04085_ Scrap Engine modifies Laser Assault Construct/G: Range -6, Max Damage +8 Renamed Thermal Ion Construct/C. 04089_ Arm. Scrap Engine consumes Lgt. Ion Engine. 04115_ Y-45 Defender springs to life. 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""""" # ###??? | | ?# # #????????????????? # #????? | | ?# # #????????????????????##### ###??? | | ?# # #????????????????????????# ""#??? | | ?# + #??????????????????????### Y"#??? | | ## # #??????????????????????#"" ""#??? | | #T # #??????????????????????#"Y ###### | | ## # #????????#########??####"" | | # ###### ####????????# ####%#### ###### | | # #??????#???????????# + #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 17 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 66 Evasion (%) 59 Targeting Accuracy 5 Recoil Reduction 2 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakMatterUnit Manual? 0 Play Time 00:45:42 Cumulative 53.0 hours Start 2024.04.14 @ 13:17:26 End 2024.04.14 @ 14:00:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 37 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bcd77bd8-d391-477e-8656-f249229c5a8a