Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.13 @ 17:08:15 Player: Xtina Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (25) 125 Value Destroyed (816) 816 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2261 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 200/265 System Corruption 0% Temperature Critical (653) Movement Walking (120) Location -9/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit Weapon Shielding > --- WEAPON (2) ------- Particle Gun Improved Medium Laser > --- INVENTORY (8) ---- Small Storage Unit Small Battery (100) Improved Targeting Computer Medium Laser Heavy Assault Rifle Improved Light Cannon Improved Light Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Weapon Shielding > --- WEAPON ----------- Improved Medium Laser Improved Light Cannon > --- INVENTORY -------- Ion Engine Improved Heat Sink Small Storage Unit Small Battery Medium Laser Improved Light Cannon Improved Light Cannon [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Protection Weapon Shielding Weapon Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility . | . . . . . Weapon . | . . . . . Parts Attached 30 | 6 3 5 15 1 Power 6 | 1 . 1 4 . Engine 6 | 1 . 1 4 . Core . | . . . . . Reactor . | . . . . . Propulsion 10 | 2 . 1 6 1 Treads 3 | 2 . 1 . . Leg 7 | . . . 6 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 3 1 2 . Device 2 | . 1 . 1 . Storage 3 | 1 2 . . . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . . 1 1 . Artifact . | . . . . . Weapon 7 | 2 . 2 3 . Energy Gun 4 | . . 2 2 . Energy Cannon . | . . . . . Ballistic Gun 2 | 2 . . . . Ballistic Cannon 1 | . . . 1 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 5 | . . 1 3 1 Power 1 | . . . 1 . Propulsion 2 | . . . 1 1 Utility 1 | . . . 1 . Weapon 1 | . . 1 . . Highest Loss Streak 1 | . . 1 1 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 92 | . 94 98 83 100 Engine 12 | . 14 14 11 11 Treads 16 | . 28 28 10 . Leg 15 | . . . 18 44 Device 2 | . 6 . 2 . Storage 15 | . 16 26 11 11 Protection 5 | . . 1 7 11 Energy Gun 10 | . . 3 16 22 Ballistic Gun 11 | . 28 24 . . Ballistic Cannon 1 | . . . 5 . Naked Turns . | . . . . . Heaviest Build 21 | 13 18 17 21 19 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 1 | . . . 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 8 | 5 8 8 8 8 Average Carried 6 | 1 6 7 7 7 Final Capacity 8 | 8 8 8 8 8 Final Carried 7 | 2 7 7 7 7 Class Distribution -------------------- 66% | Mutant 33% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Min Matter Collected 683 | 227 81 117 238 20 Remotely . | . . . . . Salvage Created 971 | . 47 146 610 168 Parts 45 | . 4 8 25 8 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | 1 . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Combat Hostiles Destroyed 22 | . 1 3 12 6 Guns 19 | . 1 3 9 6 Cannons 2 | . . . 2 . Classes Destroyed 6 | . 1 1 3 1 Worker 1 | . . . 1 . Recycler 1 | . . . 1 . Watcher 1 | . . . 1 . Swarmer 3 | . . . . 3 Grunt 14 | . 1 2 8 3 Sentry 5 | . . 1 4 . Best Kill Streak 6 | . 1 2 3 6 Combat Bots Only 6 | . 1 2 3 6 Max Kills in Single Turn 2 | . 1 2 1 1 Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Damage Taken 1740 | . 42 357 944 397 Core 474 | . . 47 188 239 Absorbed by Shields . | . . . . . Redirected to Shielding 31 | . . . 20 11 Core Remaining (%) 90 | 100 . 81 . . Volleys Fired 87 | 1 6 17 50 13 Largest 2 | 2 2 2 2 2 Hottest 121 | 40 40 70 121 121 Shots Fired 169 | 2 12 33 96 26 Gun 142 | 2 12 33 69 26 Cannon 27 | . . . 27 . Launcher . | . . . . . Special . | . . . . . Kinetic 73 | 2 12 32 27 . Thermal 96 | . . 1 69 26 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 17 | 1 3 17 12 10 Robot Miss Streak 4 | 1 3 2 4 2 Penetration Max . | . . . . . Secondary Targets 3 | . . 1 . 2 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 110 | 1 6 26 62 15 Core Hits 37 | . 2 7 21 7 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . . . 4 2 Burn 4 | . . . 2 2 Blast 2 | . . . 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1635 | 14 59 277 1041 244 Guns 1354 | 14 59 277 760 244 Cannons 281 | . . . 281 . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 618 | 14 59 264 281 . Thermal 1017 | . . 13 760 244 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . . 1 . Impact . | . . . . . Kinetic 1 | . . . 1 . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 1 | . . . . 1 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 653 | . 6 30 354 653 Average Temperature 133 | . 6 10 105 371 Received Heat Transfer 639 | . 24 165 405 45 Effects 10 | . . . . 10 Shutdowns 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Damage (minor) 2 | . . . . 2 Damage (major) 3 | . . . . 3 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 6 | . . . 4 2 Heat Transferred 2775 | . . 37 2035 703 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Peak Influence 303 | . 45 92 303 233 Initial 93 | . . 17 . 93 Average 84 | . 30 63 150 102 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 90 | 100 100 100 70 95 Level 1 9 | . . . 29 4 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 1 . 1 . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 30 | . 2 3 18 7 Peak Tracking Total 5 | . 1 2 5 5 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Machines Disabled 2 | . . 1 1 . Max in Single Turn 1 | . . 1 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Machines Accessed 2 | . . . 2 . Terminals 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 2 | . . . 2 . Successful 1 | . . . 1 . Failed 1 | . . . 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Terminal Hacks 1 | . . . 1 . Alert Level 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 3 | . . 2 . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Min Turns Passed 1852 | 194 345 403 567 343 Spaces Moved 1045 | 116 198 213 267 251 Core 9 | 9 . . . . Treads 635 | 107 198 213 117 . Legs 401 | . . . 150 251 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 120 120 Average Speed 144 | 151 160 160 141 120 Slowest Speed 240 | 160 160 160 240 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 6 28 38 22 35 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . . 1 Spaces Dug . | . . . . . Terrain Destroyed 2 | . . . 2 . Melee . | . . . . . Projectile 2 | . . . 2 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Total 1237 | 134 218 251 365 269 Wait 3 | . . . 3 . Move 1041 | 115 197 212 266 251 Hop . | . . . . . Pick Up 45 | 10 8 8 17 2 Fast Attach . | . . . . . Attach 28 | 6 3 5 13 1 Detach 6 | . 2 2 2 . Swap 2 | . . . 2 . Drop 24 | 2 2 7 12 1 Fire 87 | 1 6 17 50 13 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 195 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 459 | -10/Materials | Discovered new exit (range 16) 540 | -10/Materials | Entered Mines 613 | -10/Mines | Discovered new exit (range 10) 693 | -10/Mines | Learned Materials interactive machine intel 777 | -10/Mines | Discovered new exit (range 10) 832 | -10/Mines | Learned location of Mines (-9) 860 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 943 | -10/Mines | Entered Materials 943 | -9/Materials | Evolved 2 slots: Propulsion x2 944 | -9/Materials | Loaded intel: 18 interactive machine locations 1485 | -9/Materials | Discovered new exit (range 13) 1510 | -9/Materials | Entered Mines 1533 | -9/Mines | Build established: Scavenger-Mutant 1800 | -9/Mines | Learned Materials emergency access door positions 1825 | -9/Mines | Core integrity fell below 50% 1844 | -9/Mines | Core integrity fell below 20% 1854 | -9/Mines | Core destroyed Last Messages --------------- Ion Engine melted. G-34 Mercenary destroyed. Switching to secondary target: S-10 Pest. Overheating: Core damaged (-76). R-06 Scavenger collects Aluminum Leg. Overheating: Aluminum Leg damaged (-6). S-10 Pest destroyed. Power failure, Imp. Ion Engine shutdown. Overheating: Core damaged (-64). Overheating: Energy bleed (-50). R-06 Scavenger collects Flight Unit. Aluminum Leg destroyed. Acquired 10 matter. R-06 Scavenger collects Lgt. Ion Engine. Overheating: Aluminum Leg damaged (-56). R-06 Scavenger collects Lgt. Assault Rifle. Overheating: Imp. Medium Laser damaged (-22). Overheating: Aluminum Leg damaged (-27). Overheating: Aluminum Leg damaged (-28). Overheating: Core damaged (-56). 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