Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.19 @ 21:31:50 Player: Akire Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (81) 405 Value Destroyed (2188) 2188 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (734) 734 TOTAL SCORE: 4767 Bonus ------- High Alert Combat Kills 134 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 159/400 Matter 220/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (320) Ox2 Location -7/Zion Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Huge Storage Unit Improved Targeting Computer Remote Shield > --- WEAPON (3) ------- Beam Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (25) --- Light Ion Engine Faulty Heavy Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Power Amplifier Compact Battery (200) Weight Redist. System Improved Targeting Computer Core Shielding Core Shielding Light Armor Plating Hacking Drone Bay (1/1) EM Shotgun Improved EM Shotgun Improved EM Shotgun Medium Laser Improved Medium Laser Improved Medium Laser Heavy Particle Cannon Heavy Assault Rifle Shotgun Light Cannon Proton Missile Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Improved Targeting Computer Hacking Drone Bay > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Heavy Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Power Amplifier Compact Battery Weight Redist. System Improved Targeting Computer Core Shielding Core Shielding Light Armor Plating Remote Shield EM Shotgun Improved EM Shotgun Improved EM Shotgun Medium Laser Improved Medium Laser Improved Medium Laser Heavy Particle Cannon Heavy Assault Rifle Shotgun Light Cannon Proton Missile Launcher Grenade Launcher [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Improved Targeting Computer Device Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . 1 . . Weapon 1 | . . 1 . . Parts Attached 61 | 5 17 32 2 5 Power 7 | 1 3 3 . . Engine 6 | 1 2 3 . . Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 14 | 2 2 8 2 . Treads 4 | . . 2 2 . Leg 8 | 2 2 4 . . Wheel . | . . . . . Hover . | . . . . . Flight 2 | . . 2 . . Utility 16 | . 6 7 . 3 Device 4 | . 1 . . 3 Storage 6 | . 5 1 . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 5 | . . 5 . . Artifact . | . . . . . Weapon 24 | 2 6 14 . 2 Energy Gun 9 | . 4 5 . . Energy Cannon 1 | . . . . 1 Ballistic Gun 10 | 2 . 8 . . Ballistic Cannon . | . . . . . Launcher 3 | . 1 1 . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 12 | . 3 8 1 . Power 4 | . 2 2 . . Propulsion 2 | . . 2 . . Utility 4 | . . 4 . . Weapon 2 | . 1 . 1 . Highest Loss Streak 2 | . 2 2 1 . To Critical Strikes . | . . . . . Average Backups 19 | 1 10 20 22 24 Power 1 | . 1 1 3 3 Propulsion 2 | . 2 3 2 2 Utility 4 | . 1 3 7 7 Weapon 9 | 1 3 10 10 11 Tool/Special . | . . . . . Unused Backups 36 | . 3 12 3 18 Power 3 | . . . . 3 Propulsion 7 | . . 4 1 2 Utility 12 | . . 4 2 6 Weapon 13 | . 2 4 . 7 Tool/Special 1 | . 1 . . . Average Slot Usage (%) 97 | . 97 96 99 99 Engine 9 | . 5 10 11 11 Core 1 | . 8 . . . Treads 7 | . . 3 16 22 Leg 12 | . 27 12 5 . Flight 1 | . . 3 . . Device 3 | . 11 . . 9 Storage 11 | . 15 11 11 11 Processor 7 | . . 7 11 11 Protection 8 | . . 12 11 1 Energy Gun 12 | . 22 10 11 10 Ballistic Gun 18 | . 4 21 22 22 Peak Build Rating 27 | 5 12 19 19 27 Average Rating 15 | 3 9 15 18 23 On Entrance 10 | . 5 9 19 18 Avg Prop Armor Cover (%) 6 | . . 6 . . Naked Turns . | . . . . . Heaviest Build 101 | 7 51 97 97 101 Greatest Support 46 | 20 20 46 40 40 Greatest Overweight (x) 9 | . 2 9 4 2 Average Overweight (x) 2 | . . 3 2 2 Largest Inventory Capacity 25 | 5 20 25 25 25 Average Capacity 21 | 5 12 22 25 25 Most Carried 25 | 3 16 25 25 25 Average Carried 19 | 1 10 20 22 24 Final Capacity 25 | 5 20 25 25 25 Final Carried 25 | 3 16 25 22 25 Class Distribution -------------------- 46% | Gunner 17% | Scavenger-Mutant 16% | Scavenger-Gunner 10% | Tank 6% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -7/Zion Resources | -11 -10 -9 -9 -7 ----------- Run | Yrd Mat Mat Min Zio Matter Collected 2346 | 256 394 1424 164 108 Remotely . | . . . . . Salvage Created 2814 | 49 695 2012 58 . Parts 149 | 2 41 102 4 . Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 2 | . . 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Combat Hostiles Destroyed 65 | 1 17 46 1 . Guns 56 | 1 14 40 1 . AOE 9 | . 3 6 . . Classes Destroyed 14 | 1 8 5 . . Worker 3 | . 2 1 . . Builder 3 | . 1 2 . . Tunneler 1 | . 1 . . . Hauler 1 | . 1 . . . Recycler 4 | . 1 3 . . Operator 1 | . . 1 . . Watcher 3 | . 1 2 . . Swarmer 16 | . 6 10 . . Grunt 32 | 1 8 23 . . Brawler 1 | . . 1 . . Duelist 1 | . . 1 . . Protector 1 | . . 1 . . Sentry 11 | . . 10 1 . Subdweller 3 | . 3 . . . Best Kill Streak 4 | 1 4 4 1 . Combat Bots Only 4 | 1 4 4 1 . Max Kills in Single Turn 3 | 1 2 3 1 . Gunslinging . | . . . . . Exploded 2 | . 1 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -7 -------- Run | Yrd Mat Mat Min Zio Hostile Shots Fired 333 | 1 74 252 6 . Missed 93 | . 21 69 3 . Hits 240 | 1 53 183 3 . Melee 7 | . . 7 . . Projectile 233 | 1 53 176 3 . Critical Strikes 7 | . 1 6 . . Actively Blocked 1 | . . 1 . . Damage Taken 3058 | 10 645 2360 43 . Core 380 | . 139 241 . . Absorbed by Shields . | . . . . . Redirected to Shielding 79 | . . 79 . . Regen/Repaired (Parts) 631 | . 46 117 . 468 Core Remaining (%) 72 | 100 44 . . . Volleys Fired 203 | 1 62 138 2 . Largest 3 | 2 2 3 3 . Hottest 168 | 40 130 168 102 . Shots Fired 523 | 2 117 396 7 1 Gun 507 | 2 106 391 7 1 Cannon . | . . . . . Launcher 16 | . 11 5 . . Special . | . . . . . Kinetic 305 | 2 . 299 4 . Thermal 202 | . 106 92 3 1 Explosive 16 | . 11 5 . . Electromagnetic . | . . . . . Robot Hit Streak 18 | 2 9 18 4 . Robot Miss Streak 5 | . 2 5 2 1 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 329 | 2 73 250 4 . Core Hits 134 | 2 40 90 2 . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 9 | . . 8 1 . Burn 8 | . . 7 1 . Destroy 1 | . . 1 . . Melee Attacks 1 | . . 1 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . 1 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5413 | 27 1278 4046 62 . Guns 4744 | 27 885 3770 62 . Cannons . | . . . . . Explosions 667 | . 393 274 . . Melee . | . . . . . Ramming 2 | . . 2 . . Kinetic 2911 | 27 . 2837 47 . Thermal 1833 | . 885 933 15 . Explosive 635 | . 361 274 . . Electromagnetic 32 | . 32 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . 2 6 6 6 Average Corruption 3 | . 2 3 6 4 Corruption Purged 3 | . . . . 3 Corruption Blocked . | . . . . . Effects 143 | . 20 91 24 8 Message Errors 37 | . 4 27 6 . Matter Fused 34 | . 4 21 8 1 Heat Flow Errors 14 | . 1 11 2 . Energy Discharges 15 | . 1 8 2 4 Parts Rejected 1 | . 1 . . . Parts Fused 3 | . . 2 1 . Data Loss (minor) 14 | . 4 9 . 1 Data Loss (major) 11 | . 1 7 2 1 Misfires 8 | . 3 3 1 1 Alerts 4 | . 1 1 2 . Weapon Failures 2 | . . 2 . . Overload Shots . | . . . . . Overflow Damage 9 | . 9 . . . Projectiles . | . . . . . Explosions 9 | . 9 . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 61 | . . 61 . . Shots 3 | . . 3 . . Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 392 | . 267 392 274 14 Average Temperature 80 | . 86 79 82 10 Received Heat Transfer 1146 | 6 270 852 18 . Effects 5 | . 2 3 . . Interference 4 | . 2 2 . . Short Circuit 1 | . . 1 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 9 | . 6 3 . . Heat Transferred 5002 | . 2077 2814 111 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Maximum Alert Level 2 | . . 2 1 . Low Security (%) 56 | 100 100 35 85 . Level 1 13 | . . 17 14 . Level 2 30 | . . 46 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 656 | 20 126 656 255 . Initial 255 | . 6 . 255 . Average 235 | 3 32 332 88 . Influence Increases 1853 | 20 454 1358 21 . Destroy 0b10 Robot/C 1220 | 20 280 900 20 . Destroy 0b10 Robot/NC 85 | . 35 50 . . Destroy Leader 318 | . 64 254 . . Successful Hack 66 | . 29 37 . . Disable Machine 75 | . 15 60 . . Destroy Structure 74 | . 31 42 1 . Lose Combat Pursuer 15 | . . 15 . . Influence Decreases 1853 | 10 464 702 677 . Entered New Map 405 | . 4 . 401 . Time Decay 1348 | 10 440 632 266 . Lost Part 100 | . 20 70 10 . Squads Dispatched 12 | . 2 10 . . Investigation 8 | . 2 6 . . Extermination . | . . . . . Reinforcement 3 | . . 3 . . Assault 1 | . . 1 . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Distress Signals 6 | . 2 4 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 100 | 1 28 70 1 . Peak Tracking Total 6 | 1 5 6 1 . Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Traps Triggered 5 | . 2 3 . . Indirectly 1 | . 1 . . . Trap Hack Attempts 10 | . 10 . . . Triggered . | . . . . . Disarmed 6 | . 6 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -7 ---------- Run | Yrd Mat Mat Min Zio Machines Disabled 7 | . 2 4 1 . Max in Single Turn 1 | . 1 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Machines Accessed 23 | . 10 13 . . Terminals 15 | . 7 8 . . Fabricators . | . . . . . Repair Stations 3 | . 1 2 . . Recycling Units 3 | . 2 1 . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Total Hacks 100 | . 41 59 . . Successful 65 | . 27 38 . . Failed 35 | . 14 21 . . Catastrophic 2 | . . 2 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 62 | . 31 31 . . Fabricators . | . . . . . Repair Stations 13 | . 6 7 . . Recycling Units 7 | . 4 3 . . Scanalyzers 18 | . . 18 . . Garrison Access . | . . . . . Terminal Hacks 33 | . 18 15 . . Record 16 | . 6 10 . . Robot Analysis 1 | . 1 . . . Prototype ID Bank 3 | . 1 2 . . Emergency Access Points 1 | . . 1 . . Alert Level 2 | . 2 . . . Locate Traps 4 | . 3 1 . . Disarm Traps 2 | . 2 . . . Investigation Status 1 | . 1 . . . Zone Layout 3 | . 2 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 12 | . 5 7 . . Scan Component 8 | . 4 4 . . Repair 4 | . 1 3 . . Recycling Unit Hacks 4 | . 4 . . . Process 1 | . 1 . . . Report Inventory 2 | . 2 . . . Retrieve Components 1 | . 1 . . . Scanalyzer 16 | . . 16 . . Insert Component 6 | . . 6 . . Analyze 7 | . . 7 . . Retrieve Study 3 | . . 3 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 21 | . 9 12 . . Full Trace Events 13 | . 3 10 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired 3 | . . . . 3 Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 19 | . . 5 . 14 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 3 | . . 3 . . Parts Repaired 4 | . 1 3 . . Time 129 | . 26 103 . . Parts Recycled . | . . . . . Recycled Matter 2 | . 2 . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . 3 . . . Parts Scanalyzed 5 | . . 5 . . Part Schematics Acquired 5 | . . 5 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -7 ------------ Run | Yrd Mat Mat Min Zio Used RIF Installer . | . . . . . Robots Hacked 1 | . . 1 . . Non-combat 1 | . . 1 . . Combat . | . . . . . Robot Hacks Applied 1 | . . 1 . . parse_system 1 | . . 1 . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -7 -------- Run | Yrd Mat Mat Min Zio Total Allies 9 | . . . . 9 Largest Group 4 | . . . . 4 Highest-Rated Group 157 | . . . . 157 Highest-Rated Ally 41 | . . . . 41 Total Orders 1 | . . . . 1 RETURN 1 | . . . . 1 Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Active Infowar (turns) . | . . . . . Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches 1 | . . . . 1 Drone Recoveries 1 | . . . . 1 Exploration | -11 -10 -9 -9 -7 ------------- Run | Yrd Mat Mat Min Zio Turns Passed 8379 | 92 1531 4633 816 1307 Spaces Moved 2356 | 73 683 972 234 394 Core 17 | 17 . . . . Treads 839 | . . 257 188 394 Legs 1368 | 56 683 583 46 . Wheels . | . . . . . Hover . | . . . . . Flight 132 | . . 132 . . Fastest Speed 50 | 50 120 240 320 320 Average Speed 302 | 103 171 393 336 320 Slowest Speed 750 | 120 260 750 480 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 60 | 6 96 91 55 55 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 3 | . . . 1 2 Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 3 | . . . 1 2 Spaces Dug . | . . . . . Terrain Destroyed 79 | . 38 41 . . Melee . | . . . . . Projectile . | . . . . . AOE 79 | . 38 41 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Total 3198 | 87 929 1485 262 435 Wait 394 | 1 106 248 16 23 Move 2352 | 72 682 971 233 394 Hop . | . . . . . Pick Up 90 | 8 30 47 2 3 Fast Attach 8 | . 2 2 2 2 Attach 30 | 5 7 17 1 . Detach 3 | . 1 2 . . Swap 49 | . 15 26 . 8 Drop 53 | . 14 32 6 1 Fire 203 | 1 62 138 2 . Melee 1 | . . 1 . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . 1 . . Escape Stasis . | . . . . . Rewire 4 | . . . . 4 Trap 10 | . 10 . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 7 exits: [*Mat x3] / [*Min x2] / [*Sto x2]) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 65 | -11/Scrapyard | Discovered new exit (range 8) 93 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 381 | -10/Materials | Repaired Aluminum Leg 405 | -10/Materials | Discovered new exit (range 12) 424 | -10/Materials | Discovered new exit (range 10) 531 | -10/Materials | Discovered new exit (range 11) 607 | -10/Materials | Build established: Scavenger-Mutant 693 | -10/Materials | Derelicts attacked the area 944 | -10/Materials | Discovered new exit (range 10) 1193 | -10/Materials | Core integrity fell below 50% 1290 | -10/Materials | Discovered new exit (range 13) 1307 | -10/Materials | Discovered new exit (range 4) 1624 | -10/Materials | Entered another Materials area 1624 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2458 | -9/Materials | Build established: Tank 2614 | -9/Materials | Discovered new exit (range 3) 2986 | -9/Materials | Discovered new exit (range 15) 3352 | -9/Materials | Build established: Gunner 3453 | -9/Materials | Discovered new exit (range 16) 3550 | -9/Materials | Discovered new exit (range 16) 3846 | -9/Materials | Discovered new exit (range 12) 3863 | -9/Materials | Repaired Aluminum Leg 3914 | -9/Materials | Repaired Imp. Medium Laser 4340 | -9/Materials | Repaired Aluminum Leg 4466 | -9/Materials | Discovered new exit (range 8) 4786 | -9/Materials | Discovered new exit (range 16) 4824 | -9/Materials | First assault squad dispatched 5202 | -9/Materials | Core integrity fell below 50% 6257 | -9/Materials | Entered Mines 6374 | -9/Mines | Discovered new exit (range 10) 6430 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 6715 | -9/Mines | Learned location of Zion (-7) 6809 | -9/Mines | Assembled infested the area 6814 | -9/Mines | Assisted by a Guerilla fighting off Assembled 7067 | -9/Mines | Discovered new exit (range 9) 7071 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 7073 | -9/Mines | Entered Zion 7192 | -7/Zion | Visited the Megawrench Repair Shop 7192 | -7/Zion | Megawrench repaired 8 parts 7289 | -7/Zion | Given the Hacking Drone Bay 7289 | -7/Zion | Found Prototype Device 7289 | -7/Zion | Identified Hacking Drone Bay 7381 | -7/Zion | System corruption cleaned by Quarantine Array 7641 | -7/Zion | Build established: Scavenger-Gunner 7954 | -7/Zion | Learned location of Quarantine (-2) 8133 | -7/Zion | Met Imprinter 8204 | -7/Zion | Imprinted 8207 | -7/Zion | Declared Zion's savior 8380 | -7/Zion | Gained Derelict followers 8380 | -7/Zion | Self-destructed Last Messages --------------- 08207_ A3-WB2(c): "What do we tell everyone for the next cycle?" 08207_ RESULT UNKNOWN [Achievement: The One] 08207_ IMP:G-0014175/C-0630194 disabled. Imprinter: It... it must be a sign! Our savior has finally come, everyone! It is time to put long-dormant plans into motion. Once we are ready you should be able to contact us via \\ZION commands at terminals. 08209_ QI-I72(c): "How are we supposed to repair everything in time?" 08211_ Imprinter: "Explanations will come soon enough. The rise of the Derelicts is at hand!" 08214_ 8T-BVJ(M): "We'll do our best to protect you while preparations are underway." 08219_ 8T-BVJ(M): "There's no telling where there might be Unaware spies, waiting in hiding for this very moment!" 08222_ Imprinter is transmitting encrypted data deep into the caves. 08328_ ZB-QF6(z) examines a few pieces of the Twisted Machinery. 08378_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 2 systems, cleaned 0. BY-4KZ(h): And who the hell are you? We're too bus##AID::LRC-V3##This bot needs our help. Can't turn down a friend in need! 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