Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.07.26 @ 10:16:53 Player: Jordan Result: Destroyed by 63-G3J(z) with Zionite Laser-S Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (47) 235 Value Destroyed (868) 868 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1695) 1695 TOTAL SCORE: 4758 Bonus ------- Follower Combat Kills 109 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Friendly Fire -14 Cogmind --------- Core Integrity 0/400 Matter 121/300 Energy 100/100 System Corruption 0% Temperature Cool (360) Movement Core (500) Ox9 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Large Storage Unit Terrain Scanner Terrain Scan Processor Targeting Computer > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (10) --- Zionite Light DM Reactor Zionite Metafield Generator Phase Shifter Zionite Weapon Casing Assault Rifle Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Large Storage Unit Terrain Scan Processor Targeting Computer Phase Shifter Zionite Weapon Casing > --- WEAPON ----------- Zionite Laser-S Assault Rifle > --- INVENTORY -------- Zionite Light DM Reactor Zionite Metafield Generator Terrain Scanner Improved Medium Armor Plating Assault Rifle Mini Grenade Launcher [Rating: 44] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Hover Unit Zionite Glidesys I Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Signal Interpreter Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Slots Evolved 3 | . 1 . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 3 | . 1 . 2 . . . Weapon . | . . . . . . . Parts Attached 59 | 7 4 6 19 1 3 19 Power 3 | 1 . 1 . . . 1 Engine 2 | 1 . 1 . . . . Core . | . . . . . . . Reactor 1 | . . . . . . 1 Propulsion 9 | 2 . . 3 . . 4 Treads 7 | 2 . . 3 . . 2 Leg . | . . . . . . . Wheel . | . . . . . . . Hover 2 | . . . . . . 2 Flight . | . . . . . . . Utility 18 | 2 2 . 4 . 3 7 Device 10 | 1 1 . 2 . 3 3 Storage 2 | 1 . . 1 . . . Processor 3 | . 1 . 1 . . 1 Hackware . | . . . . . . . Protection 3 | . . . . . . 3 Artifact . | . . . . . . . Weapon 29 | 2 2 5 12 1 . 7 Energy Gun 6 | 1 1 2 1 . . 1 Energy Cannon 4 | . . 2 2 . . . Ballistic Gun 10 | 1 1 . 5 . . 3 Ballistic Cannon 4 | . . . 2 1 . 1 Launcher 5 | . . 1 2 . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . . 1 . 1 5 Parts Lost 16 | . . . . . . 16 Power 1 | . . . . . . 1 Propulsion 5 | . . . . . . 5 Utility 4 | . . . . . . 4 Weapon 6 | . . . . . . 6 Highest Loss Streak 11 | . . . . . . 11 Average Slot Usage (%) 99 | . 99 100 100 100 100 91 Engine 10 | . 12 12 10 10 10 5 Treads 21 | . 25 25 20 20 20 14 Device 18 | . 22 12 19 20 20 14 Storage 10 | . 12 12 10 10 10 10 Processor 16 | . 1 12 20 20 20 20 Energy Gun 4 | . 12 11 3 . . . Energy Cannon 1 | . . 6 3 . . . Ballistic Gun 10 | . 12 4 11 19 10 10 Ballistic Cannon 4 | . . . 1 . 10 5 Naked Turns . | . . . . . . . Heaviest Build 40 | 17 18 23 30 32 32 40 Greatest Support 44 | 40 40 40 40 40 40 44 Greatest Overweight (x) 9 | . . . 1 . . 9 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 14 | 8 8 8 14 10 10 10 Average Capacity 9 | 6 8 8 8 10 10 10 Most Carried 10 | . 6 8 10 10 10 10 Average Carried 7 | . 2 7 7 9 9 7 Final Capacity 10 | 8 8 8 10 10 10 10 Final Carried 10 | . 5 8 10 10 10 5 Class Distribution -------------------- 40% | Scavenger-Skirmisher 36% | Hacker-Mutant 23% | Messiah-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Messiah-Skirmisher | -7/Zion Messiah-Skirmisher | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -7 -7 ----------- Run | Scr Mat Min Mat Min Zio Dee Matter Collected 1105 | 253 108 95 349 45 61 194 Remotely . | . . . . . . . Salvage Created 1269 | 126 300 178 582 . 53 30 Parts 97 | 12 24 17 42 . . 2 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed 2 | 1 . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Combat Hostiles Destroyed 30 | . 9 3 16 . . 2 Guns 18 | . 9 . 9 . . . Cannons 5 | . . 1 4 . . . AOE 7 | . . 2 3 . . 2 Classes Destroyed 9 | 2 4 . 2 . . 1 Builder 5 | . 2 3 . . . . Tunneler 3 | 3 . . . . . . Hauler 2 | . . . 2 . . . Recycler 3 | 1 . 1 1 . . . Watcher 4 | . 2 . 2 . . . Swarmer 16 | . 6 2 8 . . . Grunt 10 | . 3 1 6 . . . Sentry 2 | . . . 2 . . . Z-Light 2 | . . . . . . 2 Best Kill Streak 5 | 1 3 2 5 . . 2 Combat Bots Only 3 | . 2 2 3 . . 2 Max Kills in Single Turn 3 | 1 1 2 3 . . 1 Gunslinging . | . . . . . . . Exploded 2 | . . 1 2 . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -7 -7 -------- Run | Scr Mat Min Mat Min Zio Dee Damage Taken 2591 | . 205 53 268 . . 2065 Core 436 | . 25 3 55 . . 353 Absorbed by Shields . | . . . . . . . Core Remaining (%) 94 | 100 . 88 . . . . Volleys Fired 146 | 12 39 16 41 . 6 32 Largest 2 | 2 2 2 2 . 2 2 Hottest 116 | 70 70 116 116 . 62 80 Shots Fired 271 | 15 78 29 82 . 12 55 Gun 210 | 15 78 20 62 . 6 29 Cannon 42 | . . 6 17 . 6 13 Launcher 19 | . . 3 3 . . 13 Special . | . . . . . . . Kinetic 165 | 12 39 6 55 . 12 41 Thermal 87 | 3 39 20 24 . . 1 Explosive 15 | . . 3 3 . . 9 Electromagnetic 4 | . . . . . . 4 Robot Hit Streak 24 | 9 22 20 24 . 8 15 Robot Miss Streak 5 | 1 2 1 5 . . 2 Penetration Max . | . . . . . . . Secondary Targets 5 | . 3 . 2 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 194 | 12 60 21 61 . 5 35 Core Hits 98 | 5 25 12 37 . 1 18 Critical Hits 1 | . 1 . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3771 | 110 655 547 1344 . 95 1020 Guns 2014 | 110 655 217 629 . 52 351 Cannons 537 | . . 69 224 . 43 201 Explosions 1204 | . . 245 491 . . 468 Melee . | . . . . . . . Ramming 16 | . . 16 . . . . Kinetic 1487 | 72 215 31 550 . 95 524 Thermal 1121 | 38 440 312 303 . . 28 Explosive 1123 | . . 188 491 . . 444 Electromagnetic 24 | . . . . . . 24 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 2 2 . . . . Average Corruption 1 | . 1 2 . . . . Corruption Purged . | . . . . . . . Effects 12 | . 1 11 . . . . Message Errors 6 | . . 6 . . . . Heat Flow Errors 1 | . . 1 . . . . Energy Discharges 4 | . 1 3 . . . . Data Loss (minor) 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 69 | . . 18 5 . 4 42 Projectiles 34 | . . . . . 4 30 Explosions 35 | . . 18 5 . . 12 Melee . | . . . . . . . Knockbacks 4 | . . . 2 . . 2 Impact . | . . . . . . . Kinetic 4 | . . . 2 . . 2 Secondary . | . . . . . . . Self-Inflicted Damage 15 | . . 15 . . . . Shots 1 | . . 1 . . . . Rammed 3 | . . 3 . . . . Targets Rammed 3 | . . 3 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 351 | 30 135 211 320 . . 351 Average Temperature 68 | 18 40 53 117 . . 95 Received Heat Transfer 1077 | . 93 18 153 . . 813 Effects 4 | . . . 3 . . 1 Energy Bleed 1 | . . . . . . 1 Interference 3 | . . . 3 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . 3 1 2 . . . Heat Transferred 2862 | 111 1295 716 703 . . 37 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Peak Influence 344 | 20 176 128 344 83 . . Average Influence 72 | 9 70 31 190 42 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 89 | 100 100 100 49 100 . . Level 1 10 | . . . 50 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . . 2 . . . Investigation 2 | . . . 2 . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Distress Signals 3 | . 2 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 47 | . 14 5 22 . . 6 Peak Tracking Total 5 | . 3 2 5 . . 3 Tactical Retreats 2 | . 2 . . . . . Traps | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Traps Triggered 4 | . 3 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -7 ---------- Run | Scr Mat Min Mat Min Zio Dee Machines Disabled 4 | . . 2 . . . 2 Max in Single Turn 2 | . . 2 . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Machines Accessed 10 | . 3 . 7 . . . Terminals 6 | . 2 . 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Total Hacks 28 | . 9 . 19 . . . Successful 24 | . 8 . 16 . . . Failed 4 | . 1 . 3 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 18 | . . . . . 18 . Terminals 19 | . 8 . 11 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers 7 | . . . 7 . . . Garrison Access . | . . . . . . . Terminal Hacks 15 | . 7 . 8 . . . Record 6 | . 3 . 3 . . . Prototype ID Bank 3 | . 1 . 2 . . . Branch Access Points 1 | . . . 1 . . . Terminal Index 1 | . 1 . . . . . Alert Level 1 | . . . 1 . . . Dispatch Records 2 | . 1 . 1 . . . Registered Components 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . Report Inventory 2 | . 1 . 1 . . . Scanalyzer 7 | . . . 7 . . . Insert Component 3 | . . . 3 . . . Analyze 4 | . . . 4 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 2 . 5 . . . Full Trace Events 2 | . . . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -7 ------------ Run | Scr Mat Min Mat Min Zio Dee Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -7 -------- Run | Scr Mat Min Mat Min Zio Dee Total Allies 7 | . . 1 . . 6 . Largest Group 6 | . . 1 1 . 6 1 Highest-Rated Group 343 | . . 31 31 . 343 94 Highest-Rated Ally 94 | . . 31 31 . 94 94 Total Orders . | . . . . . . . Ally Attacks 40 | . . 3 . . . 37 Total Damage 1941 | . . 20 . . . 1921 Kills 10 | . . 1 . . . 9 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -7 ------------- Run | Scr Mat Min Mat Min Zio Dee Turns Passed 5849 | 132 637 1155 681 775 2050 419 Spaces Moved 3310 | 64 313 683 319 483 1214 234 Core 6 | 4 . . . . . 2 Treads 3221 | 60 313 683 319 483 1214 149 Legs . | . . . . . . . Wheels . | . . . . . . . Hover 83 | . . . . . . 83 Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 56 Average Speed 157 | 153 160 160 160 160 160 130 Slowest Speed 500 | 160 160 160 180 160 160 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 59 | 5 62 98 32 99 84 39 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched 4 | . . . . 1 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 64 | . . 39 13 . . 12 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 64 | . . 39 13 . . 12 Actions | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Total 3670 | 82 378 716 408 485 1310 291 Wait 101 | . 16 . 3 . 81 1 Move 3304 | 63 312 682 318 482 1213 234 Hop . | . . . . . . . Pick Up 28 | . 6 4 11 1 3 3 Fast Attach 27 | 7 1 3 10 . 1 5 Attach 13 | . 1 . 3 . . 9 Detach 3 | . . 1 1 . . 1 Swap 19 | . 2 3 6 1 2 5 Drop 26 | . 1 4 15 1 4 1 Fire 146 | 12 39 16 41 . 6 32 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 3 | . . 3 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -7/Deep Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Identified exit to Materials 10 | -11/Scrapyard | Discovered exit to Materials (range 14) 133 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Evolved 1 slot: Utility x1 296 | -10/Materials | Identified exit to Materials 296 | -10/Materials | Discovered exit to Materials (range 3) 313 | -10/Materials | Build established: Hacker-Mutant 591 | -10/Materials | Discovered exit to Materials (range 8) 654 | -10/Materials | Identified exit to Mines 654 | -10/Materials | Discovered exit to Mines (range 14) 770 | -10/Materials | Entered Mines 1087 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1429 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1627 | -10/Mines | Discovered exit to Materials (range 16) 1683 | -10/Mines | Discovered exit to Materials (range 14) 1710 | -10/Mines | Received a Mining Laser from a helpful Derelict 1925 | -10/Mines | Entered Materials 1925 | -9/Materials | Accompanied by 1 ally 1925 | -9/Materials | Evolved 2 slots: Utility x2 1943 | -9/Materials | Identified exit to Mines 2236 | -9/Materials | Build established: Scavenger-Skirmisher 2606 | -9/Materials | Entered Mines 2761 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2778 | -9/Mines | Identified exit to Zion 2794 | -9/Mines | Identified exit to Materials 2794 | -9/Mines | Discovered exit to Materials (range 15) 2978 | -9/Mines | Learned location of 1 exit from Materials 3059 | -9/Mines | Discovered exit to Materials (range 14) 3381 | -9/Mines | Entered Zion 3436 | -7/Zion | Learned Factory emergency access door positions 3772 | -7/Zion | Given A8's code to call for help 3938 | -7/Zion | Identified exit to Deep Caves 4002 | -7/Zion | Found Prototype Device 4003 | -7/Zion | Identified Phasing AFG 4093 | -7/Zion | Learned Factory recycling unit intel 4309 | -7/Zion | Imprinted 4311 | -7/Zion | Declared Zion's savior 4597 | -7/Zion | Build established: Messiah-Skirmisher 4612 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4616 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4867 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5392 | -7/Zion | Opened final containment barrier to the Deep Caves 5416 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 5431 | -7/Zion | Entered Deep Caves 5431 | -7/Deep Caves | Accompanied by 4 allies 5662 | -7/Deep Caves | Attacked by Z-Imprinter 5669 | -7/Deep Caves | Z-Facility disabled 5703 | -7/Deep Caves | Allies destroyed Z-Imprinter 5719 | -7/Deep Caves | Core integrity fell below 50% 5742 | -7/Deep Caves | Found Prototype Device 5742 | -7/Deep Caves | Identified Zio. Metafield Generator 5747 | -7/Deep Caves | Lost 11 parts (1p3n3u4w) 5770 | -7/Deep Caves | Found Prototype Protection 5794 | -7/Deep Caves | Identified Zio. Weapon Casing 5845 | -7/Deep Caves | Core integrity fell below 20% 5850 | -7/Deep Caves | Destroyed by 63-G3J(z) with Zionite Laser-S Last Messages --------------- 05774_ Acquired Prototype Energy Gun. 05775_ Identified Zio. Laser-S. 05779_ Acquired Zio. Glidesys I. 05794_ Identified Zio. Weapon Casing. 05800_ Acquired 7 matter. 05801_ Acquired 9 matter. 05802_ Acquired 11 matter. 05812_ Destroyed Mak. Hacking Suite. 05812_ Z-Power explodes. 05812_ K3-JZ7(o) destroyed. 05812_ Zio. Laser-S destroyed. 05812_ Imp. Medium Armor Plating destroyed. 05812_ Enhanced Grunt destroyed. 05832_ Zio. Glidesys I destroyed. 05837_ Destroyed Zio. Glidesys I. 05838_ The unstable cave ceiling collapses. 05839_ Assault Rifle destroyed. 05840_ 8M-CNI(z) destroyed. 05844_ Overheating: Energy bleed (-25). 05848_ WR-DF9(z) destroyed. 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"" ##???? | | ??????????????????## # #?## ????#######?????? | | ?????????????????????#?#????##???????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 27 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Phase Shifting 5 Evasion (%) 58 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Terrain Scanner | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Are We The Baddies? Help From High Places Robot Respite Signs Are For Wimps The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed ProtonTeslaDriver Manual? 0 Play Time 00:53:05 Cumulative 8.0 hours Start 2020.07.26 @ 09:19:17 End 2020.07.26 @ 10:16:53 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 8 Rogue 0 Adventurer 7 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 6 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a05e4dd4-3fef-4b60-9081-5993545e59bb