Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.08 @ 16:56:05 Player: Dadrick Result: Destroyed by B-86 Titan with Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (24) 4800 Robots Destroyed (321) 1605 Value Destroyed (11640) 11640 Prototype IDs (50) 1000 Alien Tech Used (2) 400 Bonus (4429) 4429 TOTAL SCORE: 27374 Bonus ------- High Alert Combat Kills 121 Follower Combat Kills 476 Aligned with FarCom 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2100 Friendly Fire -168 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 68/100 System Corruption 19% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Myomer Leg > --- UTILITY (9) ------ Advanced Gravity Neutralizer Advanced Targeting Computer Makeshift Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Advanced Energy Well Transmission Jammer Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Antigrav Array Antigrav Array > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Transmission Jammer Makeshift Hacking Suite Makeshift Hacking Suite > --- WEAPON ----------- Gamma Rifle Gamma Rifle Quantum Rifle Linear Accelerator > --- INVENTORY -------- Fusion Compressor Light Antimatter Reactor Micro Antimatter Reactor Biometal Medium Treads Compact Battery Advanced Energy Well Matter Compressor Advanced Gravity Neutralizer Particle Accelerator Improved Kinecellerator Transmission Jammer Makeshift Hacking Suite System Shield Long-range Tractor Beam Tesla Rifle Gamma Rifle Gamma Rifle Beamcaster Beamcaster Quantum Rifle Heavy Plasma Cannon Guided Plasma Cannon Coil Gun Coil Gun Phasing Sabre [Rating: 146] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Armored Leg Wheel Wheel Hover Unit Improved Antigrav System Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Beamcaster Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp War Pro Fac Upp Upp Zhi Pro Res Slots Evolved 14 | . . 2 . . . 2 2 . . . . 2 . . 2 . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . . . . . 1 1 . . . . . . . 2 . . . . . . . . . Utility 7 | . . . . . . 1 1 . . . . 2 . . . . . . 1 . . . . 2 Weapon 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . Parts Attached 469 | 7 9 28 7 1 8 51 59 15 7 7 6 22 14 6 55 . 14 18 27 7 6 12 14 69 Power 25 | 1 2 2 . . . 1 3 . 1 . 1 1 . . . . 1 2 2 . 1 1 . 6 Engine 9 | 1 2 1 . . . 1 1 . 1 . . 1 . . . . . . 1 . . . . . Core 7 | . . 1 . . . . 2 . . . . . . . . . 1 1 1 . 1 . . . Reactor 9 | . . . . . . . . . . . 1 . . . . . . 1 . . . 1 . 6 Propulsion 75 | 2 . 8 1 . . 8 8 1 3 . . 3 . . 9 . 3 . 10 1 1 . 3 14 Treads 54 | 2 . 8 1 . . 8 8 1 3 . . 3 . . 2 . 3 . 9 . 1 . 3 2 Leg 5 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . 2 Wheel 7 | . . . . . . . . . . . . . . . 5 . . . 1 . . . . 1 Hover 9 | . . . . . . . . . . . . . . . . . . . . . . . . 9 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 172 | 2 5 10 2 1 6 19 15 8 1 2 4 7 4 3 30 . 5 6 11 4 3 6 6 12 Device 96 | 1 2 5 1 . 4 9 7 7 1 . 2 3 4 2 18 . 2 4 6 3 2 4 4 5 Storage 4 | 1 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 Processor 11 | . . . . . . 2 1 . . 1 . 1 . . 2 . . 1 3 . . . . . Hackware 7 | . . . . . . . . . . . . 1 . . 2 . . . . . . . . 4 Protection 54 | . 2 5 1 1 2 8 7 1 . 1 2 2 . 1 8 . 3 1 1 1 1 2 2 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 197 | 2 2 8 4 . 2 23 33 6 2 5 1 11 10 3 16 . 5 10 4 2 1 5 5 37 Energy Gun 61 | . 2 . . . . . 6 4 1 1 . 1 2 1 9 . 2 3 3 1 1 3 2 19 Energy Cannon 13 | . . 1 . . . . 2 . . . . 2 1 . . . . 1 1 . . . . 5 Ballistic Gun 52 | 2 . 6 2 . 1 6 3 . 1 3 1 5 6 1 1 . . 4 . 1 . 1 3 5 Ballistic Cannon 23 | . . . . . . 9 12 . . . . . . . . . . . . . . . . 2 Launcher 14 | . . . . . . 3 1 1 . . . . . 1 3 . 3 2 . . . . . . Special Weapon 6 | . . 1 2 . 1 2 . . . . . . . . . . . . . . . . . . Impact Weapon 20 | . . . . . . 2 9 1 . 1 . 3 1 . 3 . . . . . . . . . Slashing Weapon 8 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . 6 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . 1 . . . . 3 . . . . 3 . . 2 . 1 1 . . . 3 2 2 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . System Corruption 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Lost 103 | . 1 2 . . . 4 . 5 4 . . . 2 . 11 . . 15 . 2 3 . 12 42 Power 9 | . 1 . . . . . . . 1 . . . . . . . . 1 . . . . . 6 Propulsion 31 | . . 1 . . . . . 3 . . . . . . 6 . . 6 . . . . 5 10 Utility 29 | . . 1 . . . 1 . 1 . . . . . . 4 . . 2 . 1 3 . 5 11 Weapon 34 | . . . . . . 3 . 1 3 . . . 2 . 1 . . 6 . 1 . . 2 15 Highest Loss Streak 25 | . 1 1 . . . 2 . 3 2 . . . 2 . 3 . . 11 . 1 3 . 8 25 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 99 99 100 100 100 99 99 97 89 99 100 97 99 99 95 100 99 37 89 91 89 72 86 81 Engine 5 | . 13 6 11 11 11 9 1 7 7 7 2 1 6 6 5 5 3 . 3 5 . . . . Core 1 | . . 4 . . . . 5 . . . . . . . . . 1 2 4 5 9 8 5 . Treads 23 | . 28 21 22 22 22 27 29 28 20 30 30 26 26 26 17 11 13 6 27 23 21 21 16 10 Leg 1 | . . . . . . . . . . . . . . . 4 11 8 . . 2 5 5 3 . Wheel 1 | . . . . . . . . . . . . . . . 8 11 11 1 1 . . . . . Device 7 | . 8 5 10 3 6 3 3 7 7 7 2 9 12 13 7 5 5 5 13 10 10 12 11 14 Storage 7 | . 14 11 11 11 11 9 7 7 7 7 7 6 6 6 5 5 5 2 1 5 5 5 5 4 Processor 7 | . . . . . . 8 13 7 7 7 7 6 6 6 10 17 17 7 13 10 10 10 10 8 Protection 5 | . 5 5 . 7 4 5 4 7 7 6 12 14 13 13 4 5 4 . 2 8 5 4 5 3 Energy Gun 9 | . 15 . . . . . 8 28 26 7 . . 3 17 17 23 22 5 14 13 15 1 15 12 Ballistic Gun 15 | . 12 43 43 44 43 27 8 . 2 16 29 23 18 . . . . 2 . 3 5 . 3 1 Ballistic Cannon 1 | . . . . . . 7 10 . . . . . . . . . . . . . . . . . Peak Build Rating 146 | 7 11 20 19 20 20 30 46 41 47 47 50 63 68 70 88 81 83 83 109 107 112 119 119 146 Average Rating 52 | 5 9 17 18 19 19 27 40 37 38 46 48 57 63 68 76 81 81 34 97 102 110 97 109 122 On Entrance 53 | . 7 11 18 19 20 20 30 38 30 41 47 50 62 65 70 81 81 79 5 104 107 111 119 111 Naked Turns 132 | . . . . . . . . . . . . . . . . . . 132 . . . . . . Heaviest Build 155 | 12 54 65 60 62 62 72 72 76 73 75 82 112 98 100 98 82 91 93 145 150 149 151 155 148 Greatest Support 220 | 40 40 43 46 46 46 69 91 86 99 99 99 106 105 105 105 20 50 97 190 183 160 160 220 220 Greatest Overweight (x) 9 | . 1 1 1 1 1 1 . 1 1 . . 1 . . 9 4 4 8 4 . . . 1 4 Average Overweight (x) . | . . 1 1 1 1 . . . . . . . . . 2 4 3 . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 Average Capacity 19 | 7 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 11 12 25 25 25 25 24 Most Carried 25 | 4 20 20 20 20 20 20 20 20 18 20 20 20 20 20 20 18 20 20 13 25 25 25 25 25 Average Carried 18 | 1 13 19 20 19 19 18 19 18 16 18 20 19 18 19 19 18 18 10 6 20 24 24 22 21 Final Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 25 25 25 25 25 5 Final Carried 25 | 4 20 20 20 20 20 20 18 18 18 20 20 19 20 20 18 18 20 4 13 25 25 25 21 4 Class Distribution -------------------- 30% | Skirmisher 19% | Scavenger-Gunner 9% | Gunner 9% | Tank 9% | Scavenger-Tank 8% | Mutant 7% | Derelict-Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Tank | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Mutant | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Tank | -4/Upper Caves Derelict-Gunner | -4/Upper Caves Mutant | -4/Zhirov Derelict-Gunner | -3/Proximity Caves Derelict-Gunner | -3/Research Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp War Pro Fac Upp Upp Zhi Pro Res Matter Collected 10715 | 279 277 923 40 . 240 1580 1312 328 78 77 364 615 239 156 1263 3 381 456 280 207 385 60 340 832 Remotely 1968 | . . . . . . 873 12 . . . . . 131 63 459 . 381 . . 49 . . . . Salvage Created 13419 | 83 501 1489 . . 101 1623 1231 465 54 . 433 465 116 200 1939 . 610 275 721 144 250 391 772 1556 Parts 636 | 3 35 88 . . 11 90 54 22 1 . 31 13 9 9 92 . 13 18 37 10 6 5 25 64 Haulers Intercepted 6 | . 1 4 . . . . 1 . . . . . . . . . . . . . . . . . Recyclers Shooed 7 | . 1 . . . . . 3 . . . . 1 . . . . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 112 | . . . . . . . . 17 4 . 30 . 9 . . . . 16 . 9 3 3 21 . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp War Pro Fac Upp Upp Zhi Pro Res Combat Hostiles Destroyed 222 | . 10 24 . . 7 27 20 15 2 . 13 5 1 5 27 . 17 6 6 6 4 . 11 16 Melee 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Guns 137 | . 8 22 . . 7 16 10 11 2 . 13 5 1 1 10 . 1 3 2 6 3 . 11 5 Cannons 19 | . . 2 . . . 2 5 . . . . . . 2 . . . . 3 . . . . 5 AOE 51 | . 1 . . . . 9 4 2 . . . . . 2 13 . 15 3 . . . . . 2 Classes Destroyed 23 | 2 4 3 . . 1 4 2 2 . . 1 . 1 . . . 3 . . . . . . . Worker 18 | . . . . . 1 3 4 . . . . 3 . . 3 . . . 2 . . . . 2 Builder 18 | . . 1 . . . 4 1 . . . . . . . 4 . . . . . . . . 8 Tunneler 5 | 1 1 . . . . 1 . . . . . 1 . . 1 . . . . . . . . . Hauler 6 | . 1 4 . . . . 1 . . . . . . . . . . . . . . . . . Recycler 26 | 1 2 3 . . . 3 8 . . . . 1 . . 5 . . . 1 . . . . 2 Minesweeper 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Operator 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . Watcher 21 | . 3 4 . . . 5 1 . . . . . . . 3 . . . 1 . . . . 4 Swarmer 62 | . 6 4 . . 7 . 9 7 2 . 7 . . . 5 . . 3 . 6 1 . 1 4 Grunt 71 | . 4 13 . . . 16 4 4 . . 4 2 . . 10 . 8 . . . 1 . 5 . Brawler 8 | . . 1 . . . 1 . 1 . . . . . . . . 4 . . . 1 . . . Duelist 5 | . . . . . . 2 . . . . . 1 . . 1 . 1 . . . . . . . Protector 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . Sentry 18 | . . 6 . . . 5 1 1 . . . . . . 1 . . . 2 . 1 . 1 . Specialist 3 | . . . . . . 2 . . . . . . . . . . 1 . . . . . . . Hunter 9 | . . . . . . 1 . . . . . . . . 1 . . . 1 . . . 2 4 Programmer 32 | . . . . . . . 5 1 . . . 2 . . 9 . . 2 3 . . . 2 8 Heavy 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Behemoth 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Striker 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Thug 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 15 | 2 5 7 . . 3 6 8 4 2 . 4 2 1 5 6 . 11 2 3 5 2 . 4 15 Combat Bots Only 10 | . 3 7 . . 3 5 4 4 2 . 4 2 1 5 4 . 10 2 2 5 2 . 4 5 Max Kills in Single Turn 4 | 1 2 3 . . 1 3 2 2 1 . 1 1 1 2 4 . 3 2 1 1 1 . 2 3 Gunslinging 1 | . . 1 . . . . 1 1 . . . . . . . . . . . . . . 1 . Exploded 3 | . 1 . . . . 2 2 2 . . . . . 2 3 . 3 2 . . . . . 2 Melee 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp War Pro Fac Upp Upp Zhi Pro Res Hostile Shots Fired 1831 | . 54 110 . . 15 137 138 131 25 . 42 21 39 17 111 . 50 178 28 93 77 . 195 370 Missed 485 | . 16 41 . . 5 29 39 40 6 . 5 4 17 5 30 . 19 52 10 20 11 . 34 102 Damage Taken 24382 | . 430 822 . . 72 1720 1577 1287 297 . 616 389 442 252 1662 . 452 2675 355 998 1194 . 2863 6279 Core 3446 | . 98 112 . . . 148 99 85 35 . 83 53 37 20 40 . 51 799 . 22 81 . 369 1314 Absorbed by Shields 1032 | . . . . . . . . . . . . . . . . . 172 196 16 88 131 . 429 . Reduced by Siege Mode 200 | . . . . . . . . . . . . . . . . . . . . . 91 . 109 . Ignored by Resistances 678 | . . . . . . . . . . . 27 . 68 . 118 . 88 282 20 . 75 . . . Regen/Repaired (Parts) 1679 | . 83 . . . . 68 412 . . 1095 . . . . . . 21 . . . . . . . Core Remaining (%) 64 | 100 60 . . . 72 73 . . . . 56 . . 87 . . . 11 . . . . 53 . Volleys Fired 621 | 8 47 48 2 . 11 85 53 27 2 . 19 14 11 8 58 . 22 29 33 19 23 . 32 70 Largest 4 | 2 2 4 1 . 4 4 4 4 4 . 4 4 4 4 4 . 4 4 3 3 4 . 4 4 Hottest 315 | 40 80 137 100 . 100 136 236 244 244 . 101 120 174 256 315 . 147 213 218 218 266 . 294 306 Shots Fired 1721 | 16 95 186 2 . 41 264 154 97 8 . 76 50 42 21 186 . 39 87 47 22 49 . 94 145 Gun 1473 | 16 95 183 . . 40 219 86 94 8 . 76 48 41 12 160 . 24 83 21 21 49 . 94 103 Cannon 192 | . . 2 . . . 30 64 . . . . 2 1 7 15 . . 2 26 1 . . . 42 Launcher 49 | . . . . . . 12 4 3 . . . . . 2 11 . 15 2 . . . . . . Special 7 | . . 1 2 . 1 3 . . . . . . . . . . . . . . . . . . Kinetic 996 | 16 72 183 . . 40 249 102 . . . 76 48 41 3 7 . . 64 . . 21 . 27 47 Thermal 601 | . . 3 2 . 1 3 48 94 6 . . 2 1 16 168 . 24 21 32 20 28 . 67 65 Explosive 49 | . . . . . . 12 4 3 . . . . . 2 11 . 15 2 . . . . . . Electromagnetic 75 | . 23 . . . . . . . 2 . . . . . . . . . 15 2 . . . 33 Robot Hit Streak 26 | 6 9 10 . . 4 10 20 16 10 . 11 19 20 5 16 . 7 26 26 4 23 . 14 10 Robot Miss Streak 8 | 2 3 4 . . 4 6 8 2 1 . 2 1 1 2 3 . 2 4 . 2 3 . 2 3 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Secondary Targets 28 | . 3 5 . . 1 2 1 2 . . 4 . . . 1 . . 1 . 1 1 . 5 1 Max Gunslinging Chain 1 | . 1 1 . . 1 1 1 1 . . 1 . . . 1 . . 1 . 1 1 . 1 1 Shots Hit Robots 1145 | 11 59 102 . . 18 135 123 69 4 . 51 42 38 13 116 . 25 67 26 13 38 9 74 112 Core Hits 608 | 4 23 54 . . 8 87 71 27 3 . 26 13 8 11 80 . 64 22 17 6 11 2 34 37 Critical Kills 4 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . 2 Critical Parts Destroyed 20 | . . . . . . . 5 . . . 1 1 1 . . . . 4 . 3 1 . 2 2 Critical Strikes 86 | . . . . . . 3 9 3 . . 1 1 4 . 15 . 4 14 1 3 3 . 10 15 Burn 38 | . . . . . . . 3 3 . . . . . . 15 . 4 1 . . 2 . 8 2 Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Destroy 27 | . . . . . . . 1 . . . 1 . 3 . . . . 13 . 3 1 . 2 3 Blast 5 | . . . . . . 3 . . . . . . . . . . . . . . . . . 2 Corrupt 6 | . . . . . . . . . . . . . . . . . . . 1 . . . . 5 Smash 7 | . . . . . . . 5 . . . . 1 1 . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Melee Attacks 97 | . . . . . . 10 36 1 . 1 . 11 1 . 7 . . . . . . 9 . 21 Impact 63 | . . . . . . 6 36 1 . 1 . 11 1 . 7 . . . . . . . . . Slashing 34 | . . . . . . 4 . . . . . . . . . . . . . . . 9 . 21 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 17 | . . . . . . 3 7 . . . . 6 . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 32862 | 124 807 1635 . . 331 3402 3494 1569 68 . 855 1114 630 637 4905 . 3264 995 1270 499 813 827 1668 3955 Guns 18761 | 124 681 1589 . . 331 1957 1354 1212 68 . 855 618 538 158 2492 . 395 712 525 452 813 . 1668 2219 Cannons 3674 | . . 44 . . . 316 772 . . . . . 36 130 186 . . 31 745 47 . . . 1367 Explosions 7372 | . 126 . . . . 895 297 357 . . . . . 349 2227 . 2869 252 . . . . . . Melee 3001 | . . . . . . 234 1071 . . . . 496 56 . . . . . . . . 827 . 317 Ramming 54 | . . 2 . . . . . . . . . . . . . . . . . . . . . 52 Kinetic 10707 | 124 416 1589 . . 331 2273 1429 . . . 855 618 538 44 43 . . 365 . . 309 . 470 1303 Thermal 10760 | . 126 44 . . . . 697 1212 52 . . . 36 244 3066 . 395 378 877 476 504 . 1198 1455 Explosive 6815 | . . . . . . 895 297 357 . . . . . 349 1796 . 2869 252 . . . . . . Electromagnetic 1525 | . 265 . . . . . . . 16 . . . . . . . . . 393 23 . . . 828 Impact 1857 | . . . . . . 234 1071 . . . . 496 56 . . . . . . . . . . . Slashing 1144 | . . . . . . . . . . . . . . . . . . . . . . 827 . 317 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 19 | . 2 . . . . . 2 2 2 2 . 5 5 5 9 9 9 2 4 4 4 4 10 19 Average Corruption 3 | . 1 . . . . . 1 2 2 2 . 4 5 5 4 9 9 1 2 4 4 4 7 11 Corruption Purged 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 312 | . 20 . . . . . 23 16 12 1 . 25 17 10 38 8 2 7 14 19 21 8 25 46 Message Errors 71 | . 5 . . . . . 3 2 3 . . 6 7 2 8 3 1 2 4 5 6 2 2 10 Matter Fused 70 | . 4 . . . . . 8 2 3 1 . 7 2 3 9 2 . 2 4 3 4 1 8 7 Heat Flow Errors 45 | . 4 . . . . . 4 3 1 . . 2 3 1 6 1 1 1 2 2 3 . 6 5 Energy Discharges 29 | . 2 . . . . . 2 2 2 . . 3 . 1 5 . . 1 1 2 2 1 2 3 Parts Rejected 6 | . . . . . . . 1 1 . . . . . . 1 . . . . . . . 1 2 Parts Fused 6 | . 1 . . . . . . 1 1 . . . . . 1 1 . . . . . . . 1 Data Loss (minor) 39 | . 3 . . . . . 4 1 . . . 4 2 . 5 . . . 1 4 2 4 5 4 Data Loss (major) 12 | . . . . . . . . 2 . . . . . 1 1 1 . . . 2 2 . . 3 Misfires 11 | . 1 . . . . . 1 . 1 . . 1 . 1 . . . . 1 1 2 . . 2 Alerts 5 | . . . . . . . . 2 1 . . 1 1 . . . . . . . . . . . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Weapon Failures 15 | . . . . . . . . . . . . 1 2 1 2 . . 1 1 . . . 1 6 Overload Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Overflow Damage 1718 | . 2 . . . . 160 389 . . . . 322 . . 76 . 33 19 109 . . 474 . 134 Projectiles 199 | . . . . . . 17 . . . . . . . . 12 . . . 109 . . . . 61 Explosions 127 | . 2 . . . . 9 . . . . . . . . 64 . 33 19 . . . . . . Melee 1392 | . . . . . . 134 389 . . . . 322 . . . . . . . . . 474 . 73 Knockbacks 33 | . . . . . . 3 19 . . . . 3 . . . . . . . . . . . 8 Impact 8 | . . . . . . 1 3 . . . . 3 . . . . . . . . . . . 1 Kinetic 22 | . . . . . . 2 15 . . . . . . . . . . . . . . . . 5 Secondary 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . 2 Self-Inflicted Damage 454 | . 52 . . . . . . 102 . . . . . . 199 . 15 63 . . . . . 23 Shots 10 | . 1 . . . . . . 3 . . . . . . 4 . 1 1 . . . . . . Rammed 21 | . . 1 . . . . . . . . . . . . . . . . . . . . . 20 Targets Rammed 21 | . . 1 . . . . . . . . . . . . . . . . . . . . . 20 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 607 | . 252 189 24 . 94 489 413 358 132 . 383 112 242 74 607 130 114 322 416 268 365 4 591 475 Average Temperature 101 | . 87 60 10 . 37 105 104 136 43 . 133 23 103 25 146 70 84 121 124 98 140 2 88 113 Received Heat Transfer 4245 | . 108 291 . . . 729 282 611 . . 129 36 72 144 225 . 105 649 45 9 183 . 408 219 Effects 34 | . . . . . . 5 1 3 . . . . . . 8 . . . 4 . 2 . 10 1 Shutdowns 10 | . . . . . . 1 1 1 . . . . . . 1 . . . 1 . . . 4 1 Energy Bleed 6 | . . . . . . . . 2 . . . . . . 1 . . . 1 . 1 . 1 . Interference 6 | . . . . . . 3 . . . . . . . . . . . . 1 . . . 2 . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Short Circuit 2 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Damage (minor) 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Damage (major) 6 | . . . . . . . . . . . . . . . 5 . . . 1 . . . . . Damage (core) 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Total Turns 76 | . . . . . . . . . . . . . . . . . . . . . 33 . 43 . Longest Duration 33 | . . . . . . . . . . . . . . . . . . . . . 33 . 26 . Robots Corrupted 15 | . 1 . . . . 2 4 . . . . 3 . . . . . . . . . . . 5 Combat Hostiles 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . 2 Parts Fried 32 | . 2 . . . . 3 5 . . . . 4 . . . . . . 6 . . . . 12 Impact Corruptions 31 | . . . . . . 6 11 . . . . 12 . . . . . . . . . . . 2 Robots Melted 11 | . . . . . . . . 2 . . . . . . 4 . 1 . 1 . 1 . . 2 Combat Hostiles 11 | . . . . . . . . 2 . . . . . . 4 . 1 . 1 . 1 . . 2 Parts Melted 72 | . . . . . . . 7 8 . . . . . . 34 . . . 4 . 1 . 10 8 Heat Transferred 20563 | . 100 74 . . . . 1591 2738 111 . . . 50 422 6123 . 929 735 1348 561 962 . 2516 2303 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp War Pro Fac Upp Upp Zhi Pro Res Peak Influence 768 | 10 132 309 6 . 116 366 305 . . . . 105 . . 768 . . . 134 . . . . 368 Initial 154 | . 6 . 1 . . 1 154 . . . . 88 . . . . . . 88 . . . . . Average 124 | 2 57 158 3 . 22 156 147 . . . . 43 . . 359 . . . 58 . . . . 73 Maximum Alert Level 3 | . . 1 . . . 1 1 . . . . . . . 3 . . . . . . . . 1 Low Security (%) 78 | 100 100 66 100 . 100 64 68 . . . . 100 . . 40 . . . 100 . . . . 86 Level 1 18 | . . 33 . . . 35 31 . . . . . . . 22 . . . . . . . . 13 Level 2 2 | . . . . . . . . . . . . . . . 27 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . 9 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 42 | . 1 3 . . . 5 12 . . . . 2 . . 10 . . 1 5 . . . . 3 Investigation 7 | . . 2 . . . 2 2 . . . . . . . 1 . . . . . . . . . Extermination 16 | . . . . . . . 5 . . . . 2 . . 4 . . . 3 . . . . 2 Reinforcement 14 | . 1 1 . . . 3 4 . . . . . . . 2 . . . 2 . . . . 1 Assault 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison 4 | . . . . . . . 1 . . . . . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp War Pro Fac Upp Upp Zhi Pro Res Distress Signals 15 | . 2 3 . . . 6 1 . . . . . . . . . 1 . . . . . . 2 Communications Jammed 93 | . . . . . . . . . . . . . . . . . . . . . . . . 93 Distress Signals 93 | . . . . . . . . . . . . . . . . . . . . . . . . 93 Times Spotted 359 | . 15 31 . . 10 42 32 16 7 . 13 6 1 6 34 . 36 25 7 19 5 . 14 40 Peak Tracking Total 12 | . 4 7 . . 4 5 4 4 4 . 4 3 1 5 5 . 12 11 3 9 5 . 4 9 Tactical Retreats 36 | . 2 . . . 1 . 2 2 . . 1 . . . 3 . 1 6 1 8 1 . 1 7 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp War Pro Fac Upp Upp Zhi Pro Res Traps Triggered 8 | . 2 1 . . . 1 1 . . . . 1 . . 1 . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . Triggered 17 | . . . . . . . 2 1 3 . . 1 . . . . 8 1 . . . . . 1 Fabricated Traps 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . Most Traps Carried 2 | . . . . . . . . 1 1 1 . 2 . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp War Pro Fac Upp Upp Zhi Pro Res Machines Disabled 26 | . 1 4 . . . 4 . 1 . . . . . . 15 . . . 1 . . . . . Max in Single Turn 4 | . 1 1 . . . 1 . 1 . . . . . . 4 . . . 1 . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp War Pro Fac Upp Upp Zhi Pro Res Machines Accessed 81 | . 6 7 1 4 1 7 17 . . . . 8 1 . 8 . 6 . 2 1 1 9 . 2 Terminals 38 | . 4 7 1 . 1 6 9 . . . . 3 . . 4 . . . 1 . . . . 2 Fabricators 6 | . . . . . . . 1 . . . . 3 . . 1 . . . 1 . . . . . Repair Stations 4 | . 1 . . . . 1 2 . . . . . . . . . . . . . . . . . Recycling Units 8 | . 1 . . . . . 4 . . . . 2 . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . . . . 2 . . . . . . . . . Total Hacks 251 | . 17 19 4 41 2 17 39 . . . . 20 1 . 19 . 11 . 4 1 1 48 . 7 Successful 172 | . 9 6 2 41 1 10 18 . . . . 12 1 . 5 . 11 . 1 1 1 48 . 5 Failed 79 | . 8 13 2 . 1 7 21 . . . . 8 . . 14 . . . 3 . . . . 2 Catastrophic 24 | . 4 5 1 . . 2 7 . . . . . . . 4 . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 50 | . 10 12 . 1 1 6 9 . . . . 1 . . 3 . . . . . . . . 7 Terminals 105 | . 13 19 4 . 2 16 22 . . . . 9 . . 12 . . . 1 . . . . 7 Fabricators 15 | . . . . . . . 2 . . . . 9 . . 1 . . . 3 . . . . . Repair Stations 11 | . 2 . . . . 1 8 . . . . . . . . . . . . . . . . . Recycling Units 14 | . 2 . . . . . 6 . . . . 2 . . 4 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . . . . 2 . . . . . . . . . Terminal Hacks 144 | . 5 6 2 41 1 9 5 . . . . 4 1 . 4 . 11 . . 1 1 48 . 5 Record 85 | . . . . 40 . . . . . . . . . . . . 9 . . . . 36 . . Part Schematic 5 | . . . . . . . . . . . . 1 . . . . . . . . . 4 . . Robot Analysis 7 | . 2 . . . . 1 . . . . . . . . . . . . . . . 4 . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . Open Door 5 | . . . . . . . . . . . . . 1 . . . 2 . . 1 1 . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Alert Level 6 | . . 1 . . . 1 . . . . . 1 . . 1 . . . . . . . . 2 Unreport Threat 5 | . . 2 . . . 1 1 . . . . . . . . . . . . . . . . 1 Locate Traps 11 | . 2 2 . . . 3 2 . . . . . . . 2 . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . 1 . . . . 1 1 . . . . . . . . . . . . . . . . 1 Registered Components 3 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . 1 Zone Layout 5 | . . . 1 . 1 1 . . . . . 2 . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . 1 . . . . 5 . . . . . . 1 . . . . . Network Status 3 | . . . . . . . 1 . . . . 2 . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . Build 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Repair Station Hacks 8 | . 2 . . . . . 6 . . . . . . . . . . . . . . . . . Scan Component 4 | . 1 . . . . . 3 . . . . . . . . . . . . . . . . . Repair 4 | . 1 . . . . . 3 . . . . . . . . . . . . . . . . . Recycling Unit Hacks 9 | . 2 . . . . . 4 . . . . 2 . . 1 . . . . . . . . . Report Inventory 8 | . 1 . . . . . 4 . . . . 2 . . 1 . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . Terminals 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Track 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Patch 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 53 | . 6 7 1 . 1 6 15 . . . . 6 . . 8 . . . 2 . . . . 1 Full Trace Events 3 | . . 1 . . . . 2 . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . . . . . 14 . 1 . . . . . . . . . 4 . . Parts Built 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Time 245 | . . . . . . . . . . . . 106 . . . . . . 139 . . . . . Total Part Build Rating 12 | . . . . . . . . . . . . 12 . . . . . . . . . . . . Parts Repaired 4 | . 1 . . . . . 3 . . . . . . . . . . . . . . . . . Time 122 | . 26 . . . . . 96 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 7 | . 7 . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp War Pro Fac Upp Upp Zhi Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp War Pro Fac Upp Upp Zhi Pro Res Total Allies 7 | . . . . . . . . . . . . . . . . . 5 . . . . . . 2 Largest Group 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . 2 Highest-Rated Group 255 | . . . . . . . . . . . . . . . . . 255 . . . . . . 192 Highest-Rated Ally 96 | . . . . . . . . . . . . . . . . . 65 . . . . . . 96 Total Orders 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . EXPLORE 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . RETURN 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Ally Attacks 73 | . . . . . . . . . . . . . . . . . 61 . . . . . . 12 Total Damage 2896 | . . . . . . . . . . . . . . . . . 2013 . . . . . . 883 Kills 11 | . . . . . . . . . . . . . . . . . 9 . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp War Pro Fac Upp Upp Zhi Pro Res Robot Analysis Total 7 | . 2 . . . . 1 . . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 13 | . . . . . . . . 1 2 . 2 . 1 . . . . 2 . 2 3 . . . Drone Launches 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp War Pro Fac Upp Upp Zhi Pro Res Turns Passed 31983 | 115 1857 2016 833 654 1609 3250 3584 1376 1091 1730 1151 1846 574 383 2020 223 1045 594 1480 840 944 349 891 1528 Spaces Moved 15016 | 51 748 702 327 272 615 1205 1232 724 521 1070 612 892 304 212 919 159 665 632 865 488 512 191 441 657 Core 737 | 2 . . . . . . . . . . . . . . . . . 550 128 . . . . 57 Treads 12497 | 49 748 702 327 272 615 1205 1232 724 521 1070 612 892 304 212 201 . 1 41 643 488 512 191 441 494 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1676 | . . . . . . . . . . . . . . . 718 159 664 41 94 . . . . . Hover 106 | . . . . . . . . . . . . . . . . . . . . . . . . 106 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 240 160 162 162 160 160 160 160 165 165 125 140 140 50 50 157 157 157 157 50 Average Speed 170 | 155 208 240 240 240 240 196 162 170 205 160 160 170 165 165 143 140 140 67 134 157 157 157 163 145 Slowest Speed 350 | 160 240 240 240 240 240 243 162 240 240 160 160 240 165 165 245 140 245 350 225 158 157 157 247 260 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 56 | 4 94 59 59 67 97 86 41 79 63 84 75 20 47 29 27 15 91 88 16 68 66 62 70 11 Regions Visited 24 Branch Regions 16 Pre-discovered Areas 7 | . . . . 1 . . . . . . . . . . . . 1 . . . 2 3 . . Known Exits Taken 5 | . . . . . . 1 1 . 1 . . 1 . . . . . 1 . . . . . . Unknown Exits Taken 19 | 1 1 1 1 1 1 . . 1 . 1 1 . 1 1 1 1 1 . 1 1 1 1 1 . Scrap Searched 26 | . . . 1 . 1 . . 4 1 4 3 . 1 . . . . 2 . 2 4 . 3 . Spaces Dug 81 | . . 1 2 . 1 7 17 . . . . 7 . . 6 . . 20 7 . . . . 13 Terrain Destroyed 518 | . 4 1 2 . 1 38 17 44 . . . 7 1 22 217 . 81 42 12 4 . . 4 21 Melee 39 | . . . . . . 3 12 . . . . 5 . . 6 . . . . . . . . 13 Projectile 60 | . . 1 2 . 1 11 5 . . . . 2 . 3 6 . . 1 12 4 . . 4 8 AOE 417 | . 4 . . . . 24 . 44 . . . . . 19 205 . 81 40 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp War Pro Fac Upp Upp Zhi Pro Res Total 19952 | 69 961 915 368 274 717 1878 2634 797 533 1086 746 1168 346 228 1465 159 741 735 1136 541 609 229 557 1060 Wait 3314 | . 120 98 30 . 82 496 1198 26 2 . 107 204 14 . 391 1 2 45 191 . 59 . 57 191 Move 14992 | 50 747 701 326 271 614 1204 1231 723 520 1069 611 891 303 211 918 158 664 631 864 487 511 190 440 657 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 194 | 4 27 16 1 1 1 12 22 4 2 5 1 9 2 1 16 . 4 2 12 18 6 3 8 17 Fast Attach 136 | 7 1 3 . . . 12 15 1 2 2 1 7 . 1 18 . 5 4 23 1 1 10 7 15 Attach 91 | . 1 5 . . . 6 4 3 3 2 . 5 2 . 5 . 1 8 2 3 2 2 8 29 Detach 14 | . . 1 . . . 1 . . . . . . . 1 . . . 4 . 1 . 2 . 4 Swap 244 | . 7 20 7 1 8 33 40 11 2 3 5 10 12 5 32 . 8 6 2 3 3 . 1 25 Drop 194 | . 11 22 2 1 1 19 35 1 . 4 2 15 1 1 20 . 6 6 9 7 4 12 4 11 Fire 621 | 8 47 48 2 . 11 85 53 27 2 . 19 14 11 8 58 . 22 29 33 19 23 . 32 70 Melee 97 | . . . . . . 10 36 1 . 1 . 11 1 . 7 . . . . . . 9 . 21 Ram 20 | . . . . . . . . . . . . . . . . . . . . . . . . 20 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 32 | . . . . . . . . . . . . . . . . . 29 . . 2 . 1 . . Trap 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat / *Min x2 / [*Sto]) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 448 | -10/Materials | Discovered new exit (range 16) 609 | -10/Materials | Discovered new exit (range 10) 1078 | -10/Materials | Discovered new exit (range 14) 1477 | -10/Materials | Discovered new exit (range 14) 1927 | -10/Materials | Repaired Lgt. Armor Plating 1973 | -10/Materials | Entered another Materials area 1973 | -9/Materials | Evolved 2 slots: Weapon x2 1978 | -9/Materials | Discovered new exit (range 7) 2329 | -9/Materials | Discovered new exit (range 7) 2559 | -9/Materials | Destroyed 7 combat bots 2785 | -9/Materials | Discovered new exit (range 14) 3084 | -9/Materials | Build established: Skirmisher 3472 | -9/Materials | Discovered new exit (range 16) 3989 | -9/Materials | Entered Mines 4013 | -9/Mines | Discovered new exit (range 14) 4128 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4206 | -9/Mines | Found DCF Scrap (13 items) 4517 | -9/Mines | Discovered new exit (range 9) 4607 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4609 | -9/Mines | Discovered new exit (range 5) 4822 | -9/Mines | Entered Exiles 4887 | -9/Exiles | Met 8R-AWN 4923 | -9/Exiles | Met EX-HEX 4995 | -9/Exiles | Met EX-BIN 5024 | -9/Exiles | Aligned with FarCom system 5026 | -9/Exiles | Given EX-Vault access code 5136 | -9/Exiles | Opened EX-Vault 5149 | -9/Exiles | Found Gui. Plasma Cannon 5195 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5262 | -9/Exiles | Met EX-DEC 5277 | -9/Exiles | Learned location of Zion (-7) 5340 | -9/Exiles | Build established: Tank 5447 | -9/Exiles | Discovered new exit (range 14) 5476 | -9/Exiles | Left Exiles lab with Gui. Plasma Cannon 5476 | -9/Exiles | Entered Mines 5780 | -8/Mines | Build established: Skirmisher 6929 | -8/Mines | Discovered new exit (range 11) 6938 | -8/Mines | Discovered new exit (range 16) 7085 | -8/Mines | Entered Materials 7085 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8239 | -8/Materials | Discovered new exit (range 12) 9039 | -8/Materials | Build established: Scavenger-Skirmisher 9075 | -8/Materials | Identified exit to Factory 9610 | -8/Materials | Build established: Skirmisher 10085 | -8/Materials | Discovered exit to Factory (range 15) 10335 | -8/Materials | Entered Factory 10335 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10627 | -7/Factory | Build established: Scavenger-Skirmisher 11033 | -7/Factory | Build established: Skirmisher 11459 | -7/Factory | Cargo convoy interrupted 13320 | -7/Factory | Repaired Arm. Treads 13354 | -7/Factory | Repaired Imp. Treads 13402 | -7/Factory | Repaired Lgt. Treads 13524 | -7/Factory | Garrison activated, responded to threat 13724 | -7/Factory | Identified exit to Lower Caves 13919 | -7/Factory | Entered Lower Caves 14121 | -7/Lower Caves | Encountered a Warlord checkpoint 14233 | -7/Lower Caves | Build established: Gunner 14565 | -7/Lower Caves | Discovered new exit (range 12) 14708 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 14800 | -7/Lower Caves | Learned location of 1 exit from Factory 14801 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 15105 | -7/Lower Caves | Spotted B-75 Beast 15155 | -7/Lower Caves | Lost 3 parts (1n1u1w) 15295 | -7/Lower Caves | Entered another Lower Caves area 15724 | -7/Lower Caves | Discovered new exit (range 10) 15788 | -7/Lower Caves | Identified exit to Zion 16386 | -7/Lower Caves | Entered Zion 16448 | -7/Zion | Received a visual enhancement algorithm 16460 | -7/Zion | System corruption cleaned by Quarantine Array 16545 | -7/Zion | Given A8's code to call for help 16674 | -7/Zion | Build established: Scavenger-Gunner 17133 | -7/Zion | Found Prototype Device 17812 | -7/Zion | Rebuked by Imprinter 18064 | -7/Zion | Discovered new exit (range 16) 18085 | -7/Zion | Visited the Megawrench Repair Shop 18085 | -7/Zion | Megawrench repaired 12 parts 18116 | -7/Zion | Entered Proximity Caves 18662 | -6/Proximity Caves | Learned Factory stockpile data 18719 | -6/Proximity Caves | Build established: Scavenger-Tank 19063 | -6/Proximity Caves | Discovered new exit (range 15) 19123 | -6/Proximity Caves | Learned Factory stockpile data 19267 | -6/Proximity Caves | Entered Factory 19267 | -6/Factory | Evolved 2 slots: Utility x2 19267 | -6/Factory | Identified Bomb Factory No. 2 19268 | -6/Factory | Identified exit to Lower Caves 19420 | -6/Factory | Discovered new exit (range 16) 20147 | -6/Factory | Discovered exit to Lower Caves (range 10) 20432 | -6/Factory | Fabricated Arm. Medium Treads (x2) 20744 | -6/Factory | Build established: Tank 21113 | -6/Factory | Entered Lower Caves 21319 | -6/Lower Caves | Learned Factory stockpile data 21391 | -6/Lower Caves | Spotted B-75 Beast 21434 | -6/Lower Caves | Destroyed B-75 Beast 21590 | -6/Lower Caves | Found Prototype Device 21606 | -6/Lower Caves | Murdered Warlord Statue 21629 | -6/Lower Caves | Discovered new exit (range 7) 21641 | -6/Lower Caves | Encountered a Warlord checkpoint 21687 | -6/Lower Caves | Entered another Lower Caves area 21961 | -6/Lower Caves | Discovered new exit (range 13) 22070 | -6/Lower Caves | Entered Factory 22070 | -5/Factory | Evolved 2 slots: Propulsion x2 22102 | -5/Factory | Identified Heart of Steel 22770 | -5/Factory | Build established: Scavenger-Skirmisher 22954 | -5/Factory | Lost 3 parts (1n2u) 23308 | -5/Factory | Garrison activated, responded to threat 23381 | -5/Factory | Build established: Scavenger-Gunner 23496 | -5/Factory | Lost 3 parts (3n) 23936 | -5/Factory | Discovered new exit (range 8) 24090 | -5/Factory | Entered Upper Caves 24093 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 24313 | -5/Upper Caves | Entered Warlord 24369 | -5/Warlord | System corruption cleaned by Quarantine Array 24599 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 24725 | -5/Warlord | Met Warlord 24750 | -5/Warlord | Warlord's base attacked by MAIN.C 24848 | -5/Warlord | Learned location of Command (-1) 24849 | -5/Warlord | Learned 4 Armory zone layouts 24849 | -5/Warlord | Learned 4 Access zone layouts 24851 | -5/Warlord | Learned Research security intel 24851 | -5/Warlord | Learned Armory recycling unit intel 24851 | -5/Warlord | Learned Armory scanalyzer intel 24851 | -5/Warlord | Learned Research terminal intel 24961 | -5/Warlord | Found Prototype Energy Gun 24963 | -5/Warlord | Found Prototype Energy Gun 25100 | -5/Warlord | Warlord forces counterattacked 25121 | -5/Warlord | Destroyed 10 combat bots 25130 | -5/Warlord | Lost 5 allies 25205 | -5/Warlord | Opened side exit 25250 | -5/Warlord | Spotted Striker 25262 | -5/Warlord | Destroyed Striker 25267 | -5/Warlord | Discovered new exit (range 14) 25330 | -5/Warlord | Lost 5 allies 25351 | -5/Warlord | Spotted Striker 25351 | -5/Warlord | Spotted Executioner 25357 | -5/Warlord | Spotted Executioner 25358 | -5/Warlord | Entered Proximity Caves 25398 | -4/Proximity Caves | Spotted B-86 Titan 25603 | -4/Proximity Caves | Destroyed B-86 Titan 25606 | -4/Proximity Caves | Released all parts (9) 25616 | -4/Proximity Caves | Found Hvy. Reflective Plating 25622 | -4/Proximity Caves | Identified Vortex Shotgun 25623 | -4/Proximity Caves | Lost 11 parts (1p5n1u4w) 25738 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 25843 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 25888 | -4/Proximity Caves | Identified exit to Factory 25890 | -4/Proximity Caves | Build established: Mutant 25891 | -4/Proximity Caves | Learned Research emergency access door positions 25920 | -4/Proximity Caves | Core integrity fell below 50% 25952 | -4/Proximity Caves | Core integrity fell below 20% 25952 | -4/Proximity Caves | Entered Factory 25952 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 26316 | -4/Factory | Build established: Gunner 26320 | -4/Factory | Discovered new exit (range 8) 26324 | -4/Factory | Discovered new exit (range 15) 26888 | -4/Factory | Build established: Scavenger-Gunner 27432 | -4/Factory | Entered Upper Caves 27436 | -4/Upper Caves | Learned Research terminal intel 27604 | -4/Upper Caves | Spotted B-86 Titan 27715 | -4/Upper Caves | Found DCF Scrap (12 items) 27895 | -4/Upper Caves | Learned Research stockpile data 28072 | -4/Upper Caves | Discovered new exit (range 12) 28081 | -4/Upper Caves | Build established: Scavenger-Tank 28272 | -4/Upper Caves | Entered another Upper Caves area 28435 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 28493 | -4/Upper Caves | Lost 3 parts (3u) 28519 | -4/Upper Caves | Discovered new exit (range 10) 28654 | -4/Upper Caves | Learned Research security intel 28733 | -4/Upper Caves | Build established: Derelict-Gunner 29063 | -4/Upper Caves | Discovered new exit (range 15) 29095 | -4/Upper Caves | Learned location of Armory (-3) 29216 | -4/Upper Caves | Entered Zhirov 29216 | -4/Zhirov | Discovered new exit (range 3) 29250 | -4/Zhirov | Met Zhirov 29280 | -4/Zhirov | Learned location of Quarantine (-2) 29280 | -4/Zhirov | Learned location of Testing (-3) 29311 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 29341 | -4/Zhirov | Found Alien Artifact 29373 | -4/Zhirov | Found Alien Artifact 29565 | -4/Zhirov | Entered Proximity Caves 29964 | -3/Proximity Caves | Spotted B-86 Titan 30031 | -3/Proximity Caves | System corruption reached 10% 30032 | -3/Proximity Caves | Identified Integrated Reactor 30032 | -3/Proximity Caves | Installed Integrated Reactor, increased core energy generation (+10) 30033 | -3/Proximity Caves | Identified Transdimensional Reconstructor 30033 | -3/Proximity Caves | Warped through subspace 30081 | -3/Proximity Caves | Lost 8 parts (3n4u1w) 30258 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 30258 | -3/Proximity Caves | Discovered new exit (range 10) 30456 | -3/Proximity Caves | Entered Research 30456 | -3/Research | Evolved 2 slots: Utility x2 30460 | -3/Research | Loaded intel: 22 terminal locations 31094 | -3/Research | System corruption reached 10% 31118 | -3/Research | Lost 5 parts (1p1n2u1w) 31494 | -3/Research | Build established: Scavenger-Gunner 31823 | -3/Research | Spotted B-86 Titan 31860 | -3/Research | Lost 7 parts (1p1n5w) 31867 | -3/Research | Spotted Striker 31868 | -3/Research | Cargo convoy interrupted 31887 | -3/Research | Enhanced Grunt warped into view, answering call for help 31887 | -3/Research | Enhanced Grunt warped into view, answering call for help 31907 | -3/Research | Core integrity fell below 50% 31973 | -3/Research | Core integrity fell below 20% 31984 | -3/Research | Destroyed by B-86 Titan with Railgun Last Messages --------------- 31977_ Slammed into Striker. 31978_ Penetrated by Slug. 31978_ Slug penetrates Wall. 31978_ Slammed into Striker. 31979_ Destabilizing: System corrupted (+2). 31980_ Slammed into Striker. 31981_ K-01 Serf cleans the Repair Station. 31981_ Wheel destroyed. 31981_ Enh. Flexi-carbon Leg destroyed. 31981_ Slammed into Striker. 31981_ Adv. Gravity Neutralizer broken. 31981_ Destabilizing: Short circuit. 31982_ Slug penetrates Repair Station. 31982_ Slammed into Striker. 31982_ Destabilizing: System interference. 31982_ Adv. Targeting Computer temporarily disabled. 31983_ Slammed into Striker. 31983_ Destabilizing: System corrupted (+1). 31984_ System corrupted: Energy discharge (-32). 31984_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##############???????????????????????????????????? | | + #???????????????????????????????????? | | ### #???????????????????????????????????? | | ] ###+######??????????????????????????????? | | "" # #???????????????!??????????????? | | "" *** # #??????????????????????????????? | | "" ** # #????##????????????????????????? | | "" ** # !!!#####"#????????????????????????? | | "" # !! + #?????????????????????????? | | "" # !! #### ######????????????????????? | | "" # ####+##"#"#????????????????????? | | # # #?????????????????????? | | # # #?????????????????????? | | #############+##### """ #?????????????????????? | | ^ ## """ #?????????????????????? | | ## """ #?????????????????????? | | % ## """ #?????????????????????? | | ## """ #?????????????????????? | | ###+###### ## #?????????????w???????? | | # ## ## #?????????????????????? | | # !## ###+##############??????????????? | | # ## %%% """" ??????????????? | | # +% K@% ""R"" ?????????????? | | # """ ##% %%% "" "" ?????????? | | # """ ## % Y %% k ???????? | | #### """ ##### #########; ##?????????? | | #??# """ #???# #???????#; #??????????? | | #### """ #???#!#???????## % "" #??????????? | | + + #???#%#????????#BB """ ????????? | | #### #???# #????????#BB """ ????????? | | #??##########??#%########## """ ????????? | | #??????????##??#%# # """ ????????? | | #??????????????# # # % """ #??????????? | | #??????????????# # # #??????????? | | #??????????????# # *# #??????????? | | ##?????????????#%# """ %/ k #??????????? | | ##?????????????# # """ [# """ #??????????? | | ???????????????#%# """ # """ #??????????? | | ???????????????#%# #% """ #??????????? | | ???????????????#%#% #= """ #??????????? | | ??????????????## #######/## """ #??????????? | | ??????????????##[#%^^ # """ =%#??????????? | | ???????????????#!# # =#??????????? | | ???????????????#%# # #??????????? | | ???????????????# # ^ / % #??????????? | | ???????????????#%# # =* #??????????? | | ???????????????# # # = = #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Coolant Potential 100 Energy Generation 51 Energy Capacity 535 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Additional Mass Support 16 Armor Coverage 900 Resistance: KI 20 Resistance: TH 25 Utility Shielding 90 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 16 Target Analysis 9 Recoil Reduction 6 Particle Charging 30 Offensive Hacking 22 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Kinecellerator | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Recalibrator | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Adv. Drone Bay | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Microactuators | -7/Zion | Archive Arm. Medium Treads | -6/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive G-73 Enforcer | -7/Zion | Archive Fabricated ------------ Arm. Medium Treads | x2 | -6/Factory | Authchip Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Help From High Places Subspace Traveler Tank The Science Guy Challenges ------------ None Game ------ Seed HypervelocityWaveBank Manual? 0 Play Time 05:15:04 Cumulative 100.9 hours Start 2024.09.07 @ 15:57:12 End 2024.09.08 @ 16:56:05 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 49 Adventurer 21 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 52 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 26631f4a-bff4-4879-b359-16aba0e7afb4